The 50 Best Augmented Reality Apps for iPhone, iPad & Android Devices — from next.reality.news by Tommy Palladino

Excerpt:

Complete Anatomy 2018 +Courses (iOS): Give your preschoolers a head start on their education! Okay, clearly this app is meant for more advanced learners. Compared to the average app, you’ll end up paying through the nose with in-app purchases, but it’s really a drop in the bucket compared to the student loans students will accumulate in college. Price: Free with in-app purchases ranging from $0.99 to $44.99.

SkyView (iOS & Android): If I can wax nostalgic for a bit, I recall one of the first mobile apps that wowed me being Google’s original SkyView app. Now you can bring back that feeling with some augmented reality. With SkyView, you can point your phone to the sky and the app will tell you what constellations or other celestial bodies you are looking at. Price: $1.99, but there’s a free version for iOS and Android.

JigSpace (iOS): JigSpace is an app dedicated to showing users how things work (the human body, mechanical objects, etc.). And the app recently added how-to info for those who WonderHowTo do other things as well. JigSpace can now display its content in augmented reality as well, which is a brilliant application of immersive content to education. Price: Free.

NY Times (iOS & Android): The New York Times only recently adopted augmented reality as a means for covering the news, but already we’ve had the chance to see Olympic athletes and David Bowie’s freaky costumes up close. That’s a pretty good start! Price: Free with in-app purchases ranging from $9.99 to $129.99 for subscriptions.

BBC Civilisations (iOS & Android): Developed as a companion to the show of the same name, this app ends up holding its own as an AR app experience. Users can explore digital scans of ancient artifacts, learn more about their significance, and even interact with them. Sure, Indiana Jones would say this stuff belongs in a museum, but augmented reality lets you view them in your home as well. Price: Free.

SketchAR (iOS, Android, & Windows): A rare app that works on the dominant mobile platforms and HoloLens, Sketch AR helps users learn how to draw. Sketch AR scans your environment for your drawing surface and anchors the content there as you draw around it. As you can imagine, the app works best on HoloLens since it keeps users’ hands free to draw. Price: Free.

 

 

Sun Seeker (iOS & Android): This app displays the solar path, hour intervals, and more in augmented reality. While this becomes a unique way to teach students about the Earth’s orbit around the sun (and help refute silly flat-earthers), it can also be a useful tool for professionals. For instance, it can help photographers plan a photoshoot and see where sunlight will shine at certain times of the day. Price: $9.99.

Froggipedia (iOS): Dissecting a frog is basically a rite of passage for anyone who has graduated from primary school in the US within the past 50 years or so. Thanks to augmented reality, we can now save precious frog lives while still learning about their anatomy. The app enables users to dissect virtual frogs as if they are on the table in front of them, and without the stench of formaldehyde. Price: $3.99.

GeoGebra Augmented Reality (iOS): Who needs a graphing calculator when you can visualize equations in augmented reality. That’s what GeoGebra does. The app is invaluable for visualizing graphs. Price: Free.

 

 

Addendum:

 

 

 

 

VR Lab! — from thejournal.com by Joshua Bolkan

Excerpts (emphasis DSC):

When Tampa Preparatory School launched decided to turn a closet into a virtual reality lab, they had no idea how far their students would run with the tools, but that’s exactly what they did, sitting down to build their own educational apps to help visualize concepts in astronomy, chemistry and physics. In addition to the educational apps, built by students on their own initiative, the VR lab is also used for art classes and more.

Chad Lewis, director of technology at Tampa Prep, recently sat down with THE Journal to talk about the school’s experience with VR as an educational tool.

Tell me a little about having students design their own VR apps. Are there any benefits to it that surprised you?

Chad Lewis: Some surprising benefits included branching out beyond computer science into areas like chemistry and physics. This is an example of the amazing things students can do if given the opportunity to pursue their passions. They need time, space and resources as well as support and encouragement. 

 

 

The main thing is that they’re learning coding, 3D modeling, game development, collaboration, design thinking, etc.

 

 

 

 

In the process, one of our computer science students came up to me and said, “Mr. Lewis do you mind if I try to create some virtual reality apps using Unity?” and it really took off from there. The lab was a student-driven initiative.

 

 

 

From DSC:
This application looks to be very well done and thought out! Wow!

Check out the video entitled “Interactive Ink – Enables digital handwriting — and you may also wonder whether this could be a great medium/method of having to “write things down” for better information processing in our minds, while also producing digital work for easier distribution and sharing!

Wow!  Talk about solid user experience design and interface design! Nicely done.

 

 

Below is an excerpt of the information from Bella Pietsch from anthonyBarnum Public Relations

Imagine a world where users interact with their digital devices seamlessly, and don’t suffer from lag and delayed response time. I work with MyScript, a company whose Interactive Ink tech creates that world of seamless handwritten interactivity by combining the flexibility of pen and paper with the power and productivity of digital processing.

According to a recent forecast, the global handwriting recognition market is valued at a trillion-plus dollars and is expected to grow at an almost 16 percent compound annual growth rate by 2025. To add additional context, the new affordable iPad with stylus support was just released, allowing users to work with the $99 Apple Pencil, which was previously only supported by the iPad Pro.

Check out the demo of Interactive Ink using an Apple Pencil, Microsoft Surface Pen, Samsung S Pen or Google Pixelbook Pen here.

Interactive Ink’s proficiencies are the future of writing and equating. Developed by MyScript Labs, Interactive Ink is a form of digital ink technology which allows ink editing via simple gestures and providing device reflow flexibility. Interactive Ink relies on real-time predictive handwriting recognition, driven by artificial intelligence and neural network architectures.

 

 

 

 

From DSC:
Check out the 2 items below regarding the use of voice as it pertains to using virtual assistants: 1 involves healthcare and the other involves education (Canvas).


1) Using Alexa to go get information from Canvas:

“Alexa Ask Canvas…”

Example questions as a student:

  • What grades am I getting in my courses?
  • What am I missing?

Example question as a teacher:

  • How many submissions do I need to grade?

See the section on asking Alexa questions…roughly between http://www.youtube.com/watch?v=e-30ixK63zE &t=38m18s through http://www.youtube.com/watch?v=e-30ixK63zE &t=46m42s

 

 

 

 


 

2) Why voice assistants are gaining traction in healthcare — from samsungnext.com by Pragati Verma

Excerpt (emphasis DSC):

The majority of intelligent voice assistant platforms today are built around smart speakers, such as the Amazon Echo and Google Home. But that might change soon, as several specialized devices focused on the health market are slated to be released this year.

One example is ElliQ, an elder care assistant robot from Samsung NEXT portfolio company Intuition Robotics. Powered by AI cognitive technology, it encourages an active and engaged lifestyle. Aimed at older adults aging in place, it can recognizing their activity level and suggest activities, while also making it easier to connect with loved ones.

Pillo is an example of another such device. It is a robot that combines machine learning, facial recognition, video conferencing, and automation to work as a personal health assistant. It can dispense vitamins and medication, answer health and wellness questions in a conversational manner, securely sync with a smartphone and wearables, and allow users to video conference with health care professionals.

“It is much more than a smart speaker. It is HIPAA compliant and it recognizes the user; acknowledges them and delivers care plans,” said Rogers, whose company created the voice interface for the platform.

Orbita is now working with toSense’s remote monitoring necklace to track vitals and cardiac fluids as a way to help physicians monitor patients remotely. Many more seem to be on their way.

“Be prepared for several more devices like these to hit the market soon,” Rogers predicted.

 

 


From DSC:

I see the piece about Canvas and Alexa as a great example of where a piece of our future learning ecosystems are heading towards — in fact, it’s been a piece of my Learning from the Living [Class] Room vision for a while now. The use of voice recognition/NLP is only picking up steam; look for more of this kind of functionality in the future. 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


 

 

 

Pros and Cons of Virtual Reality in the Classroom — from chronicle.com by Adam Evans

Excerpt:

Armed with a lifelong affinity for video games and a $6,000 faculty teaching grant, I have spent the past 15 months working on a pilot project to illustrate the value of using virtual reality in the classroom. My goal is to convince fellow faculty members and administrators at Transylvania University, where I teach business administration, that VR can offer today’s tech-savvy students exciting opportunities to solve problems in new ways.

When I set up in-office demos for peers and students, they said they could not believe how immersive the technology felt. Expecting just another digital video game, they stepped into a dress rehearsal of the original Broadway cast of Hamilton or found themselves competing in the Winter Olympics in Pyeongchang.

There are major differences between virtual and augmented reality. The latter, which is less expensive to produce and already more prolific, is created by adding a digital element to the real world, such as a hologram one can view through a smartphone. Popular examples of this would be the Pokémon Go or the new Jurassic World Alive apps, which allow smartphone users to to find virtual characters that appear in physical locations. Users are still aware of the real space around them.

In contrast, virtual reality places the user inside a digitized world for a fully immersive experience. It generally costs more to design and typically requires more-expensive equipment, such as a full headset.

 

 

10 very cool augmented reality apps (that aren’t design or shopping tools) — from androidpolice.com by Taylor Kerns

Excerpt:

Augmented reality is having a moment on Android. Thanks to ARCore, which now works on more than a dozen device models—Google says that’s more than 100 million individual devices—we’ve seen a ton of new applications that insert virtual objects into our real surroundings. A lot of them are shopping and interior design apps, which makes sense—AR’s ability to make items appear in your home is a great way to see what a couch looks like in your living room without actually lugging it in there. But AR can do so much more. Here are 10 augmented reality apps that are useful, fascinating, or just plain cool.

 

 

 

The Wild and Amazing World of Augmented Reality — from askatechteacher.com by Jacqui Murray

Excerpt:

10 Ways to Use AR in the Classroom
I collected the best ways to use AR in the classroom from colleagues and edtech websites (like Edutopia) to provide a good overview of the depth and breadth of education now being addressed with AR-infused projects:

  • Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach digital information to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
  • Classroom tour: Make a class picture image trigger a virtual tour of a classroom augmented reality
  • Faculty Photos: Display faculty photos where visitors can scan the image of an instructor and see it come to life with their background
  • Homework Mini-Lessons: Students scan homework to reveal information to help them solve a problem
  • Lab Safety: Put triggers around a science laboratory that students can scan to learn safety procedures
  • Parent Involvement: Record parents encouraging their child and attach a trigger image to the child’s desk
  • Requests: Trigger to a Google Form to request time with the teacher, librarian, or another professional
  • Sign Language Flashcards: Create flashcards that contain a video overlay showing how to sign a word or phrase
  • Word Walls: Students record themselves defining vocabulary words. Classmates scan them to get definitions and sentences using the word
  • Yearbooks: So many ways, just know AR will energize any yearbook

AR is the next great disruptive force in education. If your goal is to create lifelong learners inspired by knowledge, AR, in its infancy, holds the seeds for meeting that goal.

 

 

YouAR Out Of Stealth With AR Cloud Breakthrough — from forbes.com by Charlie Fink

Excerpt:

YouAR, of Portland, OR, is coming out of stealth with a product that addresses some of the most vexing problems in AR, including convergent cross-platform computer vision (real-time interaction between ARKit and ARCore devices), interactivity of multiple AR apps in the same location across devices, real-time scene mapping, geometric occlusion of digital objects, localization of devices beyond GPS (the AR Cloud), and the bundle drop of digital assets into remote locations. Together, this represents a heretofore unheard of stack of AR and computer vision features we have yet to see in AR, and could revolutionize the development of new apps.

 

 

 

12 Good Augmented Reality Apps to Use in Your Instruction — from educatorstechnology.com

Excerpt:

Augmented reality technologies are transforming the way we live, learn and interact with each other. They are creating limitless learning possibilities and are empowering learners with  the required know-how to get immersed in meaningful learning experiences. We have already reviewed several educational AR tools and apps and have also shared this collection of excellent TED talks on the educational potential of AR technologies. Drawing on these resources together with EdSurge list, we have prepared for you this updated collection of some of the best AR apps to use in your instruction. You may want to go through them and see which ones work  for you.

 

 

eXtended Reality (XR): How AR, VR, and MR are Extending Learning Opportunities | Resource list from educause

 

 

 

 

 

 

 

 

 

Augmented & Virtual Reality in Education
May 17th, 2018
In partnership with Oral Roberts University
Tulsa, OK

 

Description:

Over the past 12 months, Augmented and Virtual Reality technology has advanced in all sectors – with applications revolutionizing the interactions between human and machine, and humans and virtual reality.  In education in particular, AR and VR applications are rapidly changing the way we are learning, providing experiential learning by simulating real-world environments. AR and VR increases student engagement levels, and provides insights into what they will experience in various environments when they enter the workforce. The technology is particularly interesting for visual learners and students with learning challenges – providing alternatives to more traditional teaching methods.

A recent study shows that “93 percent of teachers say their students would be excited to use virtual reality and 83 percent say that virtual reality might help improve learning outcomes.”

Oral Roberts University and the Education Conference Network are pleased to partner on this exciting event – held at Oral Roberts University’s Global Learning Center, which is a world innovator and leader in AR/VR learning. The conference will provide delegates with a great opportunity to interact with the latest technologies, and see how they can be integrated within curriculum.

 

 

Also see:

Blockchain Essentials in Education
May 16th, 2018
In partnership with Oral Roberts University
Tulsa, OK

Description:

The Blockchain in Education Conference will enable education professionals to understand how blockchain technology such as cryptocurrency, smart contracts, distributed databases, and public ledgers are, and will continue to transform their sector. We are now seeing start-ups focusing on blockchain – whilst existing technology businesses are integrating blockchain technology into their overall offerings – building pilots and working with customers to develop roadmaps forward. The first blockchain was theorized by Satoshi Nakamoto in 2008 and applied the following year as a key component of the digital currency bitcoin, but that was just the tip of the iceberg. A secure public ledger concept can be applied to almost all aspects of doing business whilst removing slow and outdated workflows. Using a peer-to-peer network and a distributed timestamping server, a blockchain database can be managed autonomously. Blockchain is the future business model of supply chain and can be applied to the entire education value chain. Are you ready to harness the capabilities of blockchain technology in education?

 

 

 

 

 

Amazon Pumping $50 Million into CS Education — from steamuniverse.com by David Nagel

Excerpt:

Amazon is committing $50 million to computer science education in the United States with new programs supporting high school and early undergraduate students, including financial aid to help schools bring AP CS courses to their students.

As part of the new Amazon Future Engineer (AFE) Pathway, Amazon will support schools and individual students needing access to Advanced Placement courses in CS. For the AP courses, Amazon’s AWS Educate is partnering with Edhesive to provide access to the AP CS Java and AP CS Principles courses. (AP CS Principles has proved to be the most successful AP course launch to date.) Teachers, administrators and students themselves can apply to bring the courses to their schools. Amazon will then, according to the company, “select the eligible schools and students who will receive financial aid to access the Edhesive AP courses. Edhesive will engage with the selected schools and students in the spring of 2018 to onboard and launch for the fall 2018 school year.”

 

 

 
 

Apple Special Event. March 27, 2018.
From Lane Tech College Prep High School, Chicago.

 

 

 

From DSC:
While it was great to see more Augmented Reality (AR) apps in education and to see Apple putting more emphasis again on educational-related endeavors, I’m doubtful that the iPad is going to be able to dethrone the Chromebooks. Apple might have better results with a system that can be both a tablet device and a laptop and let students decide which device to use and when. 

 


Also see:


 

Here are the biggest announcements from Apple’s education event — from engadget.com by Chris Velazco
The new iPad was only the beginning.

 

 

Apple’s Education-Focused iPad Event Pushes Augmented Reality Further into the Classroom — from next.reality.news by Tommy Palladino

Excerpt:

At Apple’s education event in Chicago on Tuesday, augmented reality stood at the head of the class among the tech giant’s new offerings for the classroom.

The company showcased a number of ARKit-enabled apps that promise to make learning more immersive. For example, the AR mode for Froggipedia, expected to launch on March 30 for $3.99 on the App Store, will allow students to view and dissect a virtual frog’s anatomy. And a new update to the GeoGebra app brings ARKit support to math lessons.

Meanwhile, the Free Rivers app from the World Wildlife Federation enables students to explore miniature landscapes and learn about various ecosystems around the world.

In addition, as part of its Everyone Can Code program, Apple has also updated its Swift Playgrounds coding app with ARKit support, enabling students to begin learning to code via an ARKit module, according to a report from The Verge.

 

 

 

 

 

Apple’s Education Page…which covers what was announced (at least as of 3/30/18)

 

 

Comparing Apple, Google and Microsoft’s education plays — from techcrunch.com by Brian Heater

Excerpt:

[The 3/27/18] Apple event in Chicago was about more than just showing off new hardware and software in the classroom — the company was reasserting itself as a major player in education. The category has long been a lynchpin in Apple’s strategy — something that Steve Jobs held near and dear.

Any ’80s kid will tell you that Apple was a force to be reckoned with — Apple computers were mainstays in computer labs across the country. It’s always been a good fit for a company focused on serving creators, bringing that extra bit of pizzazz to the classroom. In recent years, however, there’s been a major shift. The Chromebook has become the king of the classroom, thanks in no small part to the inexpensive hardware and limited spec requirements.

Based on Google’s early positioning of the category, it appears that the Chromebook’s classroom success even managed to catch its creators off-guard. The company has since happily embraced that success — while Microsoft appears to have shifted its own approach in response to Chrome OS’s success.

Apple’s own responses have been less direct, and today’s event was a reconfirmation of the company’s commitment to the iPad as the centerpiece of its educational play. If Apple can be seen as reacting, it’s in the price of the product. Gone are the days that schools’ entire digital strategy revolved around a bunch of stationary desktops in a dusty old computer lab.

 

 

Apple Should Have Cut iPad Price Further For Schools, Say Analysts
Apple announced another affordable iPad and some cool new educational software today, but it might be too pricey to unseat Chromebooks in many classrooms.

 

 

Apple’s New Low-End iPad For Students Looks To Thwart Google, Microsoft

 

 

What educators think about Apple’s new iPad
Can a bunch of new apps make up for the high price?

 

 

Apple needs more than apps to win over educators
Apple used to be in a lot of classrooms, but are new iPads enough to woo educators?

 

 

 

 

 

 

Blockchain: Is it Good for Education? — from virtuallyinspired.org

Excerpt:

What is Blockchain?

Blockchain is a public ledger type database made up of records called blocks that are linked together like a chain.  It is a shared unchallengeable ledger for recording the history of transactions. Here, the ledger records the history of academic accomplishments. An education ledger (blockchain) could store academic information such as degrees, diplomas, tests etc. It could be kind of digital transcript.

A Few Potential Applications of Blockchain

  • Learning Credentials Repository – A blockchain database of credentials and achievements can be a secure online repository. Digitized records/blocks replace paper copies for sharing proof of learning and can be easily accessible and tracked. Blockchain can make it easy to access all of your academic accomplishments in a digitized and ultra-secure way. Each record is a block. Your records would be chained together and new credentials will be added as you go throughout your lifetime of learning.
  • Lifelong Learning Building Blocks – Informal learning activities could be captured, validated and stored in addition to formal learning accomplishments. This can be as simple as noting a watched video or completed online lesson. We’re already seeing some universities using blockchain with badges, credits, and qualifications.
  • Authenticating Credentials – Institutions, recruiting firms or employers can easily access and verify credentials. No more gathering of papers or trying to digitize to share. Blocks are digital “learning” records and come in multilingual format eliminating the painstaking task of translation.

What’s more, with diploma mills and fake credentials causing havoc for institutions and employers, blockchain solves the issue by providing protection from fraud. It has two-step authentication and spreads blocks across numerous computer nodes. It would take hitting over 51% of computers to falsify a block.

Sony and IBM have partnered and filed patents to develop a blockchain educational platform that can house student data, their performance reports and other information related to their academic records. Some universities have created their own platforms.

 

 

Also see:

Blockchain in Education — from by Alexander Grech and Anthony F. Camilleri

Context
Blockchain technology is forecast to disrupt any field of activity that is founded on timestamped record-keeping of titles of ownership. Within education, activities likely to be disrupted by blockchain technology include the award of qualifications, licensing and accreditation, management of student records, intellectual property management and payments.

Key Advantages of Blockchain Technology
From a social perspective, blockchain technology offers significant possibilities beyond those currently available. In particular, moving records to the blockchain can allow for:

  • Self-sovereignty, i.e. for users to identify themselves while at the same time maintaining control over the storage and management of their personal data;
  • Trust, i.e. for a technical infrastructure that gives people enough confidence in its operations to carry through with transactions such as payments or the issue of certificates;
  • Transparency & Provenance, i.e. for users to conduct transactions in knowledge that each party has the capacity to enter into that transaction;
  • Immutability, i.e. for records to be written and stored permanently, without thepossibility of modification;
  • Disintermediation, i.e. the removal of the need for a central controlling authority to manage transactions or keep records;
  • Collaboration, i.e. the ability of parties to transact directly with each other without the need for mediating third parties.

 

 

Sony wants to digitize education records using the blockchain

 

 

 

 

NGDLE is really just “enigma” misspelled — from er.educause.edu by Bryan Ollendyke
An example of a next generation digital learning environment (NGDLE) is in development at Penn State; according to the lead developer, however, it should instead be considered a “distributed learning ecosystem.”

Excerpt:

Why stop at media? What if we could tell the LMS we have an assignment (so we need a grade book entry) while simultaneously invoking a studio instruction space to be created for students to learn? What if we could simply say the things we wanted it to do and bring the technology to us, instead of us having to go to it?

 

 

 

 

6 GREAT Makerspace Practices That You Need to See — from worlds-of-learning.com by Laura Fleming

Excerpt:

One of the goals of my newest book, The Kickstart Guide to Making GREAT Makerspaces, was to highlight best practices in makerspaces around the world.  Since the book’s publication, I have continued to see many people creating not just makerspaces, but GREAT makerspaces.  I honestly could write another book based on all of the amazing things I am seeing happening, but wanted to share with you in this post, 6 that recently have stood out to me.

 

 

 

 

 

2018 TECH TRENDS REPORT — from the Future Today Institute
Emerging technology trends that will influence business, government, education, media and society in the coming year.

Description:

The Future Today Institute’s 11th annual Tech Trends Report identifies 235 tantalizing advancements in emerging technologies—artificial intelligence, biotech, autonomous robots, green energy and space travel—that will begin to enter the mainstream and fundamentally disrupt business, geopolitics and everyday life around the world. Our annual report has garnered more than six million cumulative views, and this edition is our largest to date.

Helping organizations see change early and calculate the impact of new trends is why we publish our annual Emerging Tech Trends Report, which focuses on mid- to late-stage emerging technologies that are on a growth trajectory.

In this edition of the FTI Tech Trends Report, we’ve included several new features and sections:

  • a list and map of the world’s smartest cities
  • a calendar of events that will shape technology this year
  • detailed near-future scenarios for several of the technologies
  • a new framework to help organizations decide when to take action on trends
  • an interactive table of contents, which will allow you to more easily navigate the report from the bookmarks bar in your PDF reader

 


 

01 How does this trend impact our industry and all of its parts?
02 How might global events — politics, climate change, economic shifts – impact this trend, and as a result, our organization?
03 What are the second, third, fourth, and fifth-order implications of this trend as it evolves, both in our organization and our industry?
04 What are the consequences if our organization fails to take action on this trend?
05 Does this trend signal emerging disruption to our traditional business practices and cherished beliefs?
06 Does this trend indicate a future disruption to the established roles and responsibilities within our organization? If so, how do we reverse-engineer that disruption and deal with it in the present day?
07 How are the organizations in adjacent spaces addressing this trend? What can we learn from their failures and best practices?
08 How will the wants, needs and expectations of our consumers/ constituents change as a result of this trend?
09 Where does this trend create potential new partners or collaborators for us?
10 How does this trend inspire us to think about the future of our organization?

 


 

 

How to Set Up a VR Pilot — from campustechnology.com by Dian Schaffhauser
As Washington & Lee University has found, there is no best approach for introducing virtual reality into your classrooms — just stages of faculty commitment.

Excerpt:

The work at the IQ Center offers a model for how other institutions might want to approach their own VR experimentation. The secret to success, suggested IQ Center Coordinator David Pfaff, “is to not be afraid to develop your own stuff” — in other words, diving right in. But first, there’s dipping a toe.

The IQ Center is a collaborative workspace housed in the science building but providing services to “departments all over campus,” said Pfaff. The facilities include three labs: one loaded with high-performance workstations, another decked out for 3D visualization and a third packed with physical/mechanical equipment, including 3D printers, a laser cutter and a motion-capture system.

 

 

 

The Future of Language Learning: Augmented Reality vs Virtual Reality — from medium.com by Denis Hurley

Excerpts:

Here, I would like to stick to the challenges and opportunities presented by augmented reality and virtual reality for language learning.

While the challenge is a significant one, I am more optimistic than most that wearable AR will be available and popular soon. We don’t yet know how Snap Spectacles will evolve, and, of course, there’s always Apple.

I suspect we will see a flurry of new VR apps from language learning startups soon, especially from Duolingo and in combination with their AI chat bots. I am curious if users will quickly abandon the isolating experiences or become dedicated users.

 

 

Bose has a plan to make AR glasses — from cnet.com by David Carnoy
Best known for its speakers and headphones, the company has created a $50 million development fund to back a new AR platform that’s all about audio.

Excerpts:

“Unlike other augmented reality products and platforms, Bose AR doesn’t change what you see, but knows what you’re looking at — without an integrated lens or phone camera,” Bose said. “And rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences, making every day better, easier, more meaningful, and more productive.”

The secret sauce seems to be the tiny, “wafer-thin” acoustics package developed for the platform. Bose said it represents the future of mobile micro-sound and features “jaw-dropping power and clarity.”

Bose adds the technology can “be built into headphones, eyewear, helmets and more and it allows simple head gestures, voice, or a tap on the wearable to control content.”

 

Bose is making AR glasses focused on audio, not visuals

Here are some examples Bose gave for how it might be used:

    • For travel, the Bose AR could simulate historic events at landmarks as you view them — “so voices and horses are heard charging in from your left, then passing right in front of you before riding off in the direction of their original route, fading as they go.” You could hear a statue make a famous speech when you approach it. Or get told which way to turn towards your departure gate while checking in at the airport.
    • Bose AR could translate a sign you’re reading. Or tell you the word or phrase for what you’re looking at in any language. Or explain the story behind the painting you’ve just approached.
  • With gesture controls, you could choose or change your music with simple head nods indicating yes, no, or next (Bragi headphones already do this).
  • Bose AR would add useful information based on where you look. Like the forecast when you look up or information about restaurants on the street you look down.

 

 

The 10 Best VR Apps for Classrooms Using Merge VR’s New Merge Cube — from edsurge.com

 

Google Lens arrives on iOS — from techcrunch.com by Sarah Perez

Excerpt:

On the heels of last week’s rollout on Android, Google’s  new AI-powered technology, Google Lens, is now arriving on iOS. The feature is available within the Google Photos iOS application, where it can do things like identify objects, buildings, and landmarks, and tell you more information about them, including helpful details like their phone number, address, or open hours. It can also identify things like books, paintings in museums, plants, and animals. In the case of some objects, it can also take actions.

For example, you can add an event to your calendar from a photo of a flyer or event billboard, or you can snap a photo of a business card to store the person’s phone number or address to your Contacts.

 

The eventual goal is to allow smartphone cameras to understand what it is they’re seeing across any type of photo, then helping you take action on that information, if need be – whether that’s calling a business, saving contact information, or just learning about the world on the other side of the camera.

 

 

15 Top Augmented Reality (AR) Apps Changing Education — from vudream.com by Steven Wesley

 

 

 

CNN VR App Brings News to Oculus Rift — from vrscout.com by Jonathan Nafarrete

 

 

 

 

From DSC:
Why aren’t we further along with lecture recording within K-12 classrooms?

That is, I as a parent — or much better yet, our kids themselves who are still in K-12 — should be able to go online and access whatever talks/lectures/presentations were given on a particular day. When our daughter is sick and misses several days, wouldn’t it be great for her to be able to go out and see what she missed? Even if we had the time and/or the energy to do so (which we don’t), my wife and I can’t present this content to her very well. We would likely explain things differently — and perhaps incorrectly — thus, potentially muddying the waters and causing more confusion for our daughter.

There should be entry level recording studios — such as the One Button Studio from Penn State University — in each K-12 school for teachers to record their presentations. At the end of each day, the teacher could put a checkbox next to what he/she was able to cover that day. (No rushing intended here — as education is enough of a run-away train often times!) That material would then be made visible/available on that day as links on an online-based calendar. Administrators should pay teachers extra money in the summer times to record these presentations.

Also, students could use these studios to practice their presentation and communication skills. The process is quick and easy:

 

 

 

 

I’d like to see an option — ideally via a brief voice-driven Q&A at the start of each session — that would ask the person where they wanted to put the recording when it was done: To a thumb drive, to a previously assigned storage area out on the cloud/Internet, or to both destinations?

Providing automatically generated close captioning would be a great feature here as well, especially for English as a Second Language (ESL) students.

 

 

 
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