From DSC:
Interactive video — a potentially very powerful medium to use, especially for blended and online-based courses or training-related materials! This interactive piece from Heineken is very well done, even remembering how you answered and coming up with their evaluation of you from their 12-question “interview.”

But notice again, a TEAM of specialists are needed to create such a piece. Neither a faculty member, a trainer, nor an instructional designer can do something like this all on their own. Some of the positions I could imagine here are:

  • Script writer(s)
  • Editor(s)
  • Actors and actresses
  • Those skilled in stage lighting and sound / audio recording
  • Digital video editors
  • Programmers
  • Graphic designers
  • Web designers
  • Producers
  • Product marketers
  • …and perhaps others

This is the kind of work that I wish we saw more of in the world of online and blended courses!  Also, I appreciated their use of humor. Overall, a very engaging, fun, and informative piece!

 

heineken-interactive-video-cover-sep2016

 

heineken-interactive-video-first-sep2016

 

heineken-interactive-video0-sep2016

 

heineken-interactive-video1-sep2016

 

heineken-interactive-video2-sep2016

 

heineken-interactive-video3-sep2016

 

 

 

iphoneplus-2cams

From Apple:

iPhone 7 Plus doesn’t have just one entirely new camera system — it has two. The same 12MP wide-angle camera that’s on iPhone 7 works with a 12MP telephoto camera that can get even closer. That means you can get higher-quality zoom from farther away. And with an all-new depth-of-field effect (coming soon), portrait shots will look better than ever. Say hello to the world’s best photo op.

Depth-of-field effect.
Depth of field allows you to keep faces sharp while creating a blurred effect in the background. When you take a shot with iPhone 7 Plus, the dual-camera system uses both cameras and advanced machine learning to make your subject sharp while creating the same out-of-focus blur in the background — known as the bokeh effect — previously reserved for DSLR cameras. So no matter what’s behind your subject, it’s easy to create a great portrait.

 

 

Dual camera smartphones – the missing link that will bring augmented reality into the mainstream — from theconversation.com

Excerpt:

Smartphones boasting “dual cameras” are becoming more common, and news that they will feature on the just-announced iPhone 7 Plus indicates the arrival into the mainstream. But while dual cameras may stem from efforts to improve picture quality, it has the potential to lead us down much more interesting paths: the real story may be that Apple is using dual cameras to position itself for the augmented reality world ushered in by the Pokemon Go phenomenon.

The iPhone uses machine learning algorithms to scan objects within a scene, building up a real-time 3D depth map of the terrain and objects. Currently, the iPhone uses this to separate the background from the foreground in order to selectively focus on foreground objects. This effect of blurring out background details, known as bokeh, is a feature of DLSRs and not readily available on smaller cameras such as those in smartphones. The depth map allows the iPhone to simulate a variable aperture which provides the ability to display areas of the image out of focus. While an enviable addition for smartphone camera users, this is a gimmick compared to what the depth map can really do.

 

What Apple has is the first step toward a device like Microsoft’s HoloLens, an augmented reality head-mounted display currently in development.

Software that provides similar analysis of people’s poses and location within a scene for dual camera smartphones would provide a virtual window onto the real world. Using hand gesture recognition, users could naturally interact with a mixed reality world, with the phone’s accelerometer and GPS data detecting and driving changes to how that world is presented and updated.

 

 

Apple has not arrived here by accident. In addition to acquiring Linx, Apple also purchased augmented reality pioneer Metaio in 2015, suggesting a game plan to develop a mixed reality platform.

 

 

 

Dual camera smartphones: here’s why you should want one — from t3.com by Joseph Carey
The iPhone 7 Plus is meant to feature dual cameras, but why are two cameras better than one?

Excerpt:

One sensor for the main image and one for the detail – dual cameras never usually have two of the same sensor.

 

 

 

 

 

 

Stanford’s virtual reality lab cultivates empathy for the homeless — from kqed.org by Rachael Myrow

 

Excerpt:

The burgeoning field of Virtual Reality — or VR as it is commonly known — is a vehicle for telling stories through 360-degree visuals and sound that put you right in the middle of the action, be it at a crowded Syrian refugee camp, or inside the body of an 85-year-old with a bad hip and cataracts.  Because of VR’s immersive properties, some people describe the medium as “the ultimate empathy machine.” But can it make people care about something as fraught and multi-faceted as homelessness?

A study in progress at Stanford’s Virtual Human Interaction Lab explores that question, and I strapped on an Oculus Rift headset (one of the most popular devices people currently use to experience VR) to look for an answer.

A new way of understanding homelessness
The study, called Empathy at Scale, puts participants in a variety of scenes designed to help them imagine the experience of being homeless themselves.

 

Specialists central to high-quality, engaging online programming [Christian]

DanielChristian-TheEvoLLLution-TeamsSpecialists-6-20-16

 

Specialists central to high-quality, engaging online programming — from EvoLLLution.com (where the LLL stands for lifelong learning) by Daniel Christian

Excerpts:

Creating high-quality online courses is getting increasingly complex—requiring an ever-growing set of skills. Faculty members can’t do it all, nor can instructional designers, nor can anyone else.  As time goes by, new entrants and alternatives to traditional institutions of higher education will likely continue to appear on the higher education landscape—the ability to compete will be key.

For example, will there be a need for the following team members in your not-too-distant future?

  • Human Computer Interaction (HCI) Specialists: those with knowledge of how to leverage Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in order to create fun and engaging learning experiences (while still meeting the learning objectives)
  • Data Scientists
  • Artificial Intelligence Integrators
  • Cognitive Computing Specialists
  • Intelligent Tutoring Developers
  • Learning Agent Developers
  • Algorithm Developers
  • Personalized Learning Specialists
  • Cloud-based Learner Profile Administrators
  • Transmedia Designers
  • Social Learning Experts

 

HolographicStorytellingJWT-June2016

HolographicStorytellingJWT-2-June2016

 

Holographic storytelling — from jwtintelligence.com by Jade Perry

Excerpt (emphasis DSC):

The stories of Holocaust survivors are brought to life with the help of interactive 3D technologies.

New Dimensions in Testimony’ is a new way of preserving history for future generations. The project brings to life the stories of Holocaust survivors with 3D video, revealing raw first-hand accounts that are more interactive than learning through a history book.

Holocaust survivor Pinchas Gutter, the first subject of the project, was filmed answering over 1000 questions, generating approximately 25 hours of footage. By incorporating natural language processing from Conscience Display, viewers were able to ask Gutter’s holographic image questions that triggered relevant responses.

 

 

From DSC:
I wonder…is this an example of a next generation, visually-based chatbot*?

With the growth of artificial intelligence (AI), intelligent systems, and new types of human computer interaction (HCI), this type of concept could offer an on-demand learning approach that’s highly engaging — and accessible from face-to-face settings as well as from online-based learning environments. (If it could be made to take in some of the context of a particular learner and where a learner is in the relevant Zone of Proximal Development (via web-based learner profiles/data), it would be even better.)

As an aside, is this how we will obtain
customer service from the businesses of the future? See below.

 


 

 

*The complete beginner’s guide to chatbots — from chatbotsmagazine.com by Matt Schlicht
Everything you need to know.

Excerpt (emphasis DSC):

What are chatbots? Why are they such a big opportunity? How do they work? How can I build one? How can I meet other people interested in chatbots?

These are the questions we’re going to answer for you right now.

What is a chatbot?
A chatbot is a service, powered by rules and sometimes artificial intelligence, that you interact with via a chat interface. The service could be any number of things, ranging from functional to fun, and it could live in any major chat product (Facebook Messenger, Slack, Telegram, Text Messages, etc.).

A chatbot is a service, powered by rules and sometimes artificial intelligence, that you interact with via a chat interface.

Examples of chatbots
Weather bot. Get the weather whenever you ask.
Grocery bot. Help me pick out and order groceries for the week.
News bot. Ask it to tell you when ever something interesting happens.
Life advice bot. I’ll tell it my problems and it helps me think of solutions.
Personal finance bot. It helps me manage my money better.
Scheduling bot. Get me a meeting with someone on the Messenger team at Facebook.
A bot that’s your friend. In China there is a bot called Xiaoice, built by Microsoft, that over 20 million people talk to.

 

 

Sony’s canvas redefines the giant display landscape.

 

Sony-Canvas-HUGE-6-2016

 

 

SonyCanvas-June2016

The bigger your giant display, the more important viewing angle becomes.
In this example, we’re showing an 8K x 2K (7680 x 2160) screen.

 

 

Sony-CanvasForCreativity

 

 

Sony redefines high-end visual display with new canvas for creativity — from blog.sony.com

Excerpt:

The scalable system is made up of multiple display units (each measuring 18 x 16 inches) that can be joined together with no bezels to create a limitless and seamless large-screen display.

 

 

 

Also see:

Excerpt:
Sony is literally blowing people away with their new Crystal LED technology. Sony’s new Canvas display system is a high-end visual display that re-defines the landscape for large-scale visual entertainment. The new technology, Crystal Light Emitting Diode Integrated Structure (CLEDIS), uses Sony’s ultrafine LEDs in a unique surface mounting structure as its light source to deliver a visual experience not possible with even the highest end conventional LED array. This scalable new type of canvas delivers an unmatched viewing experience, offering 99 percent black surface area, for high contrast, high resolution and immersive visuals.

This new type of canvas enables limitless flexibility and creativity in public spaces and high-end visual entertainment.  It is far more advanced when compared to the technologies currently available for large-scale display, offering a leap forward in depth, contrast, color, resolution and impact.

 

 

 

From DSC:
Leveraging the power of the BYOD phenomenon along with the increased usage of active learning-based classrooms, if students could “upload” their content to such enormous screens, one could easily imagine some highly-engaging discussions — providing students with excellent opportunities to create and share their own content.  Numerous windows and applications could be simultaneously displayed on such a video wall, providing/hosting some serious Jigsaw teaching techniques!

 

 

 

 

GoldmanSachs-Jan2016Report
With thanks to Fred Steube for this resource

 

 

Virtual reality facilitates higher ed research and teaches high-risk skills — from edtechmagazine.com by Jacquelyn Bengfort
From neuroscience to ship navigation, virtual environments deliver real-world learning inside the classroom.

Excerpt:

Simulators are an important part of their education. Stepping into one of three full-mission bridge simulators replicates the experience of standing in an ocean liner’s pilothouse and lets students practice their skills in handling a ship — without risk.

“In the simulator, you can push the limits of the environment: increase the amount of current that’s there, go to the limits of the amount of wind that can be handled by the tugs,” says Capt. Victor Schisler, one of Cal Maritime’s simulator instructors.

 

 

 

 

Oculus Launches Virtual Reality Program in High Schools — from thejournal.com by Sri Ravipati
The new initiative provides students with VR equipment to create short films on social issues.

Excerpt:

Oculus has announced a new pilot program for high school students to use virtual reality as a tool for social change.

As part of the VR for Good initiative, the 360 Filmmaker Challenge will connect nine San Francisco Bay Area high schools with professional filmmakers to create three- to five- minute 360 degree films about their communities. Students will receive a Samsung Gear VR, a Galaxy S6, Ricoh Theta S 360 cameras and access to editing software to make their films, according to Oculus.

 

 

 

 

How Adobe is connecting virtual reality with the world of product placement: 360-degree video mixes atmosphere and ads — from adweek.com by Marty Swant

Excerpt:

Interested in watching the 2015 hit film The Martian from the surface of the moon? Adobe wants you to take you there.

Adobe isn’t entering the latest next-generation space race to compete with SpaceX, Blue Origin or Virgin Galactic anytime soon. But it is for the first time entering the worlds of virtual reality and augmented reality through new Adobe Primetime products.

[On May 17th] Adobe debuted Virtual Cinema, a feature that will allow Primetime clients to develop experiences for users to enter a virtual environment. According to Adobe, users will be able to view traditional video in a custom environment—a cinema, home theater or branded atmosphere—and watch existing TV and motion picture content in a new way. There’s also potential for product placement within the virtual/augmented reality experience.

 

 

 

From Samsung Gear 360 Unboxing and Video Test — from vrscout.com by Jonathan Nafarrete

 

360-degree-camera-comparisons-May2016

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

While the technology world’s attention is on virtual reality, a team of researchers at Case Western Reserve University (CWRU) is fixated on another way to experience the world — augmented reality (AR).

Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

 

 

 

 

How to make a mixed reality video and livestream from two realities — from uploadvr.com by Ian Hamilton

Excerpt:

Follow these steps to record or stream mixed reality footage with the HTC Vive
A mixed reality video is one of the coolest ways to show people what a virtual environment feels like. A green screen makes it easy for a VR-ready PC to automatically remove everything from a camera’s feed, except for your body movements.  Those movements are then seamlessly combined with a view from another camera in a virtual environment. As long as the two cameras are synced, you can seamlessly combine views of two realities into a single video. In essence, mixed reality capture is doing what Hollywood or your weatherman has been doing for years, except at a fraction of the cost and in real-time. The end result is almost magical.

 

 

 

 

Teaching while learning: What I learned when I asked my students to make video essays — from chronicle.com by Janine Utell, Professor of English at Widener University

Excerpt:

This is not exactly a post about how to teach the video essay (or the audiovisual essay, or the essay video, or the scholarly video).  At the end I share some resources for those interested in teaching the form: the different ways we might define the form, some of the theoretical/conceptual ideas undergirding the form, how it allows us to make different kinds of arguments, and some elements of design, assignment and otherwise.

What I’m interested in here is reflecting on what this particular teaching moment has taught me.  It’s a moment still in progress/process.  These reflections might pertain to any teaching moment where you’re trying something new, where you’re learning as the students are learning, where everyone in the room is slightly uncomfortable (in a good, stretching kind of way), where failure is possible but totally okay, and where you’re able to bring in a new interest of your own and share it with the students.

Take two:  I tried this again in an upper-level narrative film course, and the suggestions made by students in the previous semester paid off.  With the additional guidance, students felt comfortable enough being challenged with the task of making the video; a number of them shared that they liked having the opportunity to learn a new skill, and that it was stimulating to have to think about new ways of making choices around what they wanted to say.  Every step of realizing their storyboard and outline required some problem-solving, and they were able to articulate the work of critical thinking in surprising ways (I think they themselves were a little surprised, too).

Some resources on the video essay/scholarly video:

 

 

From DSC:

A couple of comments that I wanted to make here include:

  1. I greatly appreciate Janine’s humility, her wonderful spirit of experimentation, and her willingness to learn something right along with her students. She expressed to her students that she had never done this before and that they all were learning together. She asked them for feedback along the way and incorporated that feedback in subsequent attempts at using this exercise. Students and faculty members need to realize/acknowledge/accept that few people know it all these days — experts are a dying breed in many fields, as the pace of change renders it thus.
    .
  2. Helping students along with their new media literacy skills is critical these days. Janine did a great job in this regard! Unfortunately, she is in an enormous minority.  I run a Digital Studio on our campus, and so often I enter the room with dismay…a bit of sorrow creeps back into me again, as too many times our students are not learning some of the skills that will serve them so well once they graduate (not to mention how much they would benefit from being able to craft multimedia-based messages and put such messages online in their studies while in college). Such skills will serve students well in whatever future vocation they go into.  Knowing some of the tools of the trade, working with digital audio and video, storyboarding, working with graphics, typography, and more — are excellent skills and knowledge to have in order to powerfully communicate one’s message.

 

 

 

 

My green screen setup –from learninginhand.com by Tony Vincent

Excerpt:

I’m often asked about the set up I use to film my videos. Here’s a 360 spherical photo that I’ve annotated. Feel free to scroll and zoom around to check out my setup.

 

TonyVincent-GreenScreenSetup-April2016

 

 

20 awesome BYOD and mobile learning apps — from edutopia.org by Vicki Davis; updated 2/4/16

Excerpt:

We have now been Bring Your Own Device (BYOD) for three years, and boy, do the students bring it. They bring it all! We have iPads, Surface, iPhones, Droids, Chromebooks, Macs, and PC laptops. Here’s my current thinking.

 

 

 

7 best Google apps and tools — from interestingengineering.com

  1. Google Keep
  2. Google Scholar
  3. Gmailify
  4. Google Lego
  5. Google Mars
  6. Google Developers
  7. Google Sky

 

GoogleSky-April2016

 

 

 

Chrome Music Lab

Excerpt:

Music is for everyone. So this year for Music In Our Schools month, we wanted to make learning music a bit more accessible to everyone by using technology that’s open to everyone: the web. Chrome Music Lab is a collection of experiments that let anyone, at any age, explore how music works. They’re collaborations between musicians and coders, all built with the freely available Web Audio API. These experiments are just a start. Check out each experiment to find open-source code you can use to build your own.

 

ChromeMusicLab-March2016

 

 

 

My challenge to you – 8 things all teachers should learn about #edtech — from ictevangelist.com by Mark Anderson

Excerpt:

I love the School Report scheme that the BBC run via Newsround. We all remember the Newsrounds of our youth. For me it was John Craven who made me watch it whenever it was on. It was this report I saw recently on eight things teachers should learn, which got me thinking about eight things I thought teachers should learn about edtech.

My work sees me regularly helping teachers learn different things related to the use of technology and so in this post, I’m going to talk about the eight things I think teachers should learn with #edtech to help support their use of technology to enhance learning in the classroom.

Mark mentions: Google, Padlet, Kahoot, Socrative, Camera, Microphone, Twitter, Videoconferencing software

 

 

 

Quiz accommodations for students in Canvas and Moodle — from thejournal.com by Emmett Dulaney03/16/16

Excerpt:

As we move toward interacting more with students who have an individualized education program (IEP) indicating that they need additional time on tests and quizzes or just need to deal with life issues, it is imperative that the learning management system (LMS) depended upon by an instructor and student alike be properly configured for such accommodations. Canvas and Moodle are currently two of the most popular learning management systems, and both offer the ability to make adjustments to quiz functions within the course without compromising the overall structure of the course. In this article, we will examine how to do so and offer some tips on situations where they are relevant.

 

 

 

Use these Chrome apps to unleash students’ creativity — from educatorstechnology.com

Excerpt:

[The] Chrome web store is packed full of all kinds of educational apps and extensions some of which are also integrated with Google Drive. For those of you looking for a handy resource of Chrome apps to use with students in class, check out this comprehensive chart. In today’s post we are sharing with you a collection of some practical Chrome extensions to unleash learners creativity. Using these resources, students will be able to engage in a number of creative literacy activities that will allow them to multimodally communicate their thoughts, share their ideas and develop new learning skills.

 

 

 

Integrating technology and literacy — from edutopia.org by Frank Ward

Excerpt:

How do you work technology into the pedagogy, instead of just using something cool? That task can be especially daunting in language arts literacy classrooms where reading and writing skill development is the crux of daily lessons. However, as 1:1 technology initiatives roll out, integrating technology into the classroom is our reality.

With hundreds of sites, apps, Chrome extensions, and platforms available, choosing the right ones can seem overwhelming. As an eighth-grade language arts teacher, I’ve experienced this myself. Following are four tools that can help provide immediate formative assessment data as well as top-of-the-rotation feedback to help students develop personal learning goals.

If, like my school, you’re in a “Chromebook District,” these suggested tools will work well because all integrate perfectly when you sign in with your Google ID, limiting the need for multiple passwords. This saves a lot of student confusion, too.

 

 

 

Teachers are using theater and dance to teach math — and it’s working — from washingtonpost.com by Moriah Balingit

Excerpt:

This giggly play session actually was a serious math lesson about big and small and non-standard measurements. Dreamed up by Richardson and kindergarten teacher Carol Hunt, it aims to get the children to think of animal steps as units of measurement, using them to mark how many it takes each animal to get from a starting line to the target.

Teachers call such melding of art and traditional subjects “art integration,” and it’s a new and increasingly popular way of bringing the arts into the classroom. Instead of art as a stand-alone subject, teachers are using dance, drama and the visual arts to teach a variety of academic subjects in a more engaging way.

 

 

Some older items include:

Tech Tip: Using Nearpod for math instruction — from smartblogs.com

 

Storytelling app a hit; launches a new chapter in transmedia — from blogs.vancouversun.com

Excerpt:

Paul Pattison and Luke Minaker knew they were onto something when they got an email from the mother of a nine-year-old who read the first instalment of their interactive story, Weirdwood Manor.

She wrote that she couldn’t get her son to pick up a book,” said Pattison, technical director of All Play No Work, producer of the iPad app. “She got the app for her son and he went through it in two nights. He finished both books.

And then because we don’t have book 3 out yet, unprompted by her he went over to the bookshelf and pulled off a paperback and started reading chapter books again.

.

 

 

 

 

The world’s first virtual reality cinema has opened in Amsterdam — from springwise.com
The VR Cinema gives movie-goers an immersive experience via Samsung Gear VR, headphones, and 360 degree chairs.

Excerpt:

At the beginning of this month, the world’s first VR Cinema opened in Amsterdam.

The idea originated as a pop-up cinema touring cities in the Netherlands, Germany and Switzerland. Unlike a traditional cinema, the theatre uses Samsung Gear VR, combined with a Samsung Galaxy S6 and a 360 degree chair to allow people to look around freely through the film. This is combined with immersive headphones to give a full VR experience to those watching the films.

 

1st-VRCinema-March2016

Now showing:

  • In Your Face (&samhoud media, 2016)
    Barely containing our excitement, we present Europe’s first feature film in virtual reality in world’s first VR cinema! In Your Face is a production of director Jip Samhoud and was written by renowned Dutch author Ronald Giphart. The film explores the moral dilemma that the ongoing refugee crisis brings along: to what extent would you really take action and help? This is the question that award-winning actors Hadewych Minis and Tibor Lukács encounter when a TV show drops off a Syrian refugee unannounced. What would you do?

 

Addendum on 3/17/16:

  • Sky Announces Virtual Reality Production Studio — from vrguru.com by Constantin Sumanariu
    Excerpt:
    European pay TV giant Sky has launched a Virtual Reality production unit, Sky VR Studio, as it steps up its commitment to VR programming. The first pieces of fully-immersive VR content to be produced by the unit will be released on Friday — two films shot during Formula One testing in Barcelona, which will put viewers in the pit lane, the team garages and out onto the track.
 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

Harvard’s new official tour app leverages augmented reality — from betaboston.com

 

New York Times showcases virtual reality technology — from browndailyherald.com by Harry August
Virtual reality, used to craft more immersive storytelling, risks providing less narrative context

 

Oculus preview event to highlight multiplayer games — from uploadvr.com

 

Woofbert are using VR to bring great art to everyone — from roadtovr.com by Kent Bye
Voices of VR Podcast – Episode #303

 

Woofbert VR

woofbertVR-Feb2016

 

Microsoft developing video calling that projects people in front of yYou — from gadgets.ndtv.com by Robin Sinha

 

Facebook has created a new ‘Social VR’ team to explore how we’ll communicate in virtual reality — from businessinsider.com by Jillian D’Onfro

 

I planned out my last vacation in virtual reality — here’s what it was like — from Business Insider By Brandt Ranj

 

Augmented reality looks to future where screens vanish — from interaksyon.com by Glenn Chapman

 

VR And AR will be mobile’s demand driver, not its replacement — from techcrunch.com by Mike Hoefflinger

Excerpt:

Projections for the big players
If things go in this direction, here’s how it may play out for The Big Six:

  • Apple…
  • Google…
  • Facebook…
  • Samsung…
  • Sony…
  • Microsoft…

 

 

Addendum:

 

LeapMotion-Feb2016

 

 

 

5-minute film festival: Resources for filmmaking in the classroom — from edutopia.org by Amy Erin Borovoy

Excerpt:

I’ll admit I’m a bit biased here since I’m a filmmaker by trade, but I truly believe the process of planning and making videos can offer tremendous learning opportunities for students of almost any age. Not only is the idea of telling stories with video really engaging for many kids, filmmaking is ripe with opportunities to connect to almost every academic subject area. As the technology to shoot and edit films becomes more ubiquitous, where is a teacher with no experience in video production to begin? I’ve shared some resources below to help you and your students get started on making blockbusters of your own.

 

 

Finding our voice: Instructional Designers in higher education — from er.educause.edu by Sandra Miller and Gayle Stein

Key Takeaways

  • A New Jersey workshop on instructional design gave attendees the opportunity to learn about instructional designers’ roles at different institutions and brainstorm good ideas, tips and tricks, important contributions to the field, and how to overcome shared challenges.
  • Instructional technologists and video production coordinators also are involved in the instructional design process, helping faculty learn how to use instructional tools.
  • A major challenge for instructional designers is faculty resistance to new pedagogies and deliveries — not just to hybrid and online courses.
  • Institutional acknowledgement of skill acquisition in their professional development can lead faculty to place a higher value on technology integration in teaching and learning.

What Instructional Designers Do
Instructional designers take on a variety of roles. They can be course development focused or technology focused. They can be facilitators, mentors, trainers, collaborators, reviewers, and mediators, and more likely some combination of those. They often have different roles to fill in addition to instructional design: they may supervise computer labs, have responsibility for classroom technology, and/or oversee video production facilities.

The instructional designers who attended the NJEDge.Net Instructional Design Symposium are involved in:

  • Providing both pedagogical and technology training, sometimes simultaneously and sometimes separately
  • Moving courses between learning management systems
  • Creating new online courses or transitioning face-to-face courses to online formats
  • Producing video and other multimedia
  • Supporting a variety of software that faculty want to use to create their courses or
  • Training faculty to teach more effectively using technology
  • Supporting students using LMSs
  • Ensuring that courses meet federal requirements for accessibility
  • Lobbying for funding for faculty who are taking time to create online courses
  • Creating challenging assessments to minimize cheating

Instructional technologists and video production coordinators also are involved in the instructional design process. They help faculty learn how to use instructional tools such as lecture capture, synchronous meetings, asynchronous discussions, collaborative document writing, group work, clickers, learning management systems, video production, and video editing.

 

The instructional designers found that it made a difference in terms of trust and respect accorded them when they sat on the academic side of the house. (Nonetheless, the majority of instructional designers at the symposium report to the IT side and ultimately (usually) to the financial/administrative side, despite their preference for the academic side.)

 

 

A prediction from DSC:
Those institutions who develop and use internal teams of specialists will be the winners in the future.

Below are some of the forces that will reward those institutions who pursue such a strategy in order to design, create, and provide their offerings/services include:

  • The rise of personalized/adaptive learning (data mining, learning analytics are also included in this bullet point)
  • The increased use of artificial intelligence and the development of intelligent systems/assistants/tutoring
  • Higher ed’s need to scale and reduce the going rates/prices of obtaining degrees — yet maintaining quality
  • Rapid technological changes and an ever increasing amount to know as instructional technologists (this is also true with videographers, multimedia developers, copyright experts, and other members of the team)
  • New discoveries and advances w/in the various disciplines — which require faculty members’ focus to stay on top of their disciplines
  • The changing expectations of students, and how they prefer to learn
  • The rise of alternatives to institutions of traditional higher education who, from their very start, develop and use internal teams of specialists (all the more relevant if these alternative organizations obtain the financial backing of the Federal Government)

The trick is how such teams should actually operate so as not to become bottlenecks in keeping the curricula relevant and up-to-date. After all, it takes time and resources to effectively design, create, and deliver blended and/or online courses.

 

 
© 2024 | Daniel Christian