Gartner reveals the top 3 emerging technologies from 2016 — from information-age.com by Nicholas Ismail
Technology is advancing at such a rapid rate that businesses are almost being forced to embrace emerging technologies in order to stay competitive

Excerpt:

Emerging technologies are fast becoming the tools with the highest priority for organisations facing rapidly accelerating digital business innovation.

Gartner’s Hype Cycle for Emerging Technologies, 2016 has selected three distinct technology trends – out of 2,000 – that organisations should track and begin to implement in order to stay competitive.

Their selection was based on what technologies will have the most impact and lead to the most competitive advantage, while establishing when these big technologies are going to mature (early stage or saturating).

Gartner’s research director Mike Walker said the hype cycle specifically focuses on the set of technologies that are showing promise in delivering a high degree of competitive advantage over the next five to ten years.

Information Age spoke to Mike Walker to gain a further insight into these three technologies, and their future business applications.

 

 

Smart machine technologies will be the most disruptive class of technologies over the next 10 years, including smart robots, autonomous cars and smart workspaces

 

 

 

Imagination in the Augmented-Reality Age — from theatlantic.com by Georgia Perry
Pokémon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.

Excerpt:

For young people today, however, it’s a different story. “They hardly play. If they do play it’s some TV script. Very prescribed,” Levin said. “Even if they have friends over, it’s often playing video games.”

That was before Pokémon Go, though.

The augmented-reality (AR) game that—since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever—has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become cliché. And while it seems clear at this point that the game is a fad that has peaked—it’s been losing active players for over a week—one of the game’s biggest triumphs has, arguably, been the hope it’s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.

 

 

What Pokémon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids’ learning and development.

 

 

 

Baidu shows off DuSee, an augmented reality platform for China’s mobile users — from techcrunch.com by Lucas Matney

 

 

Excerpt:

Soon, hundreds of millions of mobile users in China will have direct access to an augmented reality smartphone platform on their smartphones.

Baidu, China’s largest search engine, unveiled an AR platform today called DuSee that will allow China’s mobile users the opportunity to test out smartphone augmented reality on their existing devices. The company also detailed that they plan to integrate the technology directly into their flagship apps, including the highly popular Mobile Baidu search app.

 

 

 

 

From DSC:
With “a billion iOS devices out in the world“, I’d say that’s a good, safe call…at least for one of the avenues/approaches via which AR will be offered.

 

 

 

Deaking University to bring AR to classrooms — from by Emma Boyle
Medicine and engineering classes will be first to access to the technology.

Excerpt:

Recently it’s appeared that augmented reality (AR) is gaining popularity as a professional platform, with Visa testing it as a brand new e-commerce solution and engineering giant Aecom piloting a project that will see the technology used in their construction projects across three continents. Now, it’s academia’s turn with Deakin University in Australia announcing that it plans to use the technology as a teaching tool in its medicine and engineering classrooms.

As reported by ITNews, AR technology will be introduced to Deakin University’s classes from December, with the first AR apps to be used during the university’s summer programme which runs from November to March, before the technology is distributed more widely in the first semester of 2017.

 

 

Microsoft kicks open the $3K HoloLens doors to all developers and companies — from digitaltrends.com by Kevin Parrish

Also see: HoloLens Development Edition Updates

 

 

 

Amazing MIT Research Project Lets You Reach Into Augmented Reality — from uploadvr.com by Jamie Feltham

Excerpt:

Creating realistic interactions with objects and people in virtual reality is one of the industry’s biggest challenges right now, but what about for augmented reality?

That’s an area that researchers from Massachusetts Institute of Technology’s (MIT’s) Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently made strides in with what they call Interactive Dynamic Video (IDV). First designed with video in mind, PhD student Abe Davis has created a unique concept that could represent a way to not only interact with on-screen objects, but for those objects to also realistically react to the world around them.

If that sounds a little confusing, then we recommend taking a look at…

 

 

Augmented reality “will change the way architects work” says Greg Lynn — from dezeen.com

Excerpt:

Venice Architecture Biennale 2016: augmented reality will revolutionise the architecture and construction industries according to architect Greg Lynn, who used Microsoft HoloLens to design his contribution to the US Pavilion at the Venice Biennale (+ movie).

.

 

HoloLens-Architecture-Aug2016

 

 

 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com
Augmented reality is one of the most promising digital technologies at present – look at the success of Pokémon Go – and it has the potential to change healthcare and everyday medicine completely for physicians and patients alike.

Excerpt:

Nurses can find veins easier with augmented reality
The start-up company AccuVein is using AR technology to make both nurses’ and patients’ lives easier. AccuVein’s marketing specialist, Vinny Luciano said 40% of IVs (intravenous injections) miss the vein on the first stick, with the numbers getting worse for children and the elderly. AccuVein uses augmented reality by using a handheld scanner that projects over skin and shows nurses and doctors where veins are in the patients’ bodies. Luciano estimates that it’s been used on more than 10 million patients, making finding a vein on the first stick 3.5x more likely. Such technologies could assist healthcare professionals and extend their skills.

 

 

 

 

The man behind HBO’s virtual reality bet says these new glasses could replace going to a movie theater — from businessinsider.com by Nathan McAlone

Excerpt:

But even with a wealth of hardware partners over the years, Urbach says he’d never tried a pair of consumer VR glasses that could effectively trick his brain until he began working with Osterhout Design Group (ODG).

ODG has previously made military night-vision goggles, and enterprise-focused glasses that overlay digital objects onto the real world. But now the company is partnering with OTOY, and will break into the consumer AR/VR market with a model of glasses codenamed “Project Horizon.”

The glasses work by using a pair of micro OLED displays to reflect images into your eyes at 120 frames-per-second. And the quality blew Urbach away, he tells Business Insider.

 

You could overlay images onto the real world in a way that didn’t appear “ghost-like.” We have the ability to do true opacity matching,” he says.

 

 

Live streaming VR performances — from digitalbodies.net by Emory Craig

Excerpt:

Live streaming VR events continue to make the news. First, it was the amazing Reggie Watts performance on AltspaceVR. Now the startup Rivet has launched an iOS app (sorry, Android still to come) for live streams of concerts. As the musician, record producer and visual artist Brian Eno once said,

You can’t really imagine music without technology.

In the near future, we may not be able to imagine a live performance without the option of a live stream in virtual reality.

 

 

 

Virtual Reality And Education Expanding Your Brain Expeditions Pioneer Program — from iamvr.co

Excerpt:

While statistics on VR use in K-­12 schools and colleges have yet to be gathered, the steady growth of the market is reflected in the surge of companies (including zSpace, Alchemy VRand Immersive VR Education) solely dedicated to providing schools with packaged educational curriculum and content, teacher training and technological tools to support VR­-based instruction in the classroom. Myriad articles, studies and conference presentations attest to the great success of 3D immersion and VR technology in hundreds of classrooms in educationally progressive schools and learning labs in the U.S. and Europe.

Much of this early foray into VR­-based learning has centered on the hard sciences — biology, anatomy, geology and astronomy — as the curricular focus and learning opportunities are notably enriched through interaction with dimensional objects, animals and environments. The World of Comenius project, a biology lesson at a school in the Czech Republic that employed a Leap Motion controller and specially ­adapted Oculus Rift DK2 headsets, stands as an exemplary model of innovative scientific learning.

In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings. Instructors also have used VR technology to engage students in topics related to literature, history and economics by offering a deeply immersive sense of place and time, whether historic or evolving.

 

“Perhaps the most utopian application of this technology will be seen in terms of bridging cultures and fostering understanding among young students.”

 

 


Addendum on 8/5/16:

 

 

 

Uploaded on Jul 21, 2016

 

Description:
A new wave of compute technology -fueled by; big data analytics, the internet of things, augmented reality and so on- will change the way we live and work to be more immersive and natural with technology in the role as partner.

 

 

Also see:

Excerpt:

We haven’t even scratched the surface of the things technology can do to further human progress.  Education is the next major frontier.  We already have PC- and smartphone-enabled students, as well as tech-enabled classrooms, but the real breakthrough will be in personalized learning.

Every educator divides his or her time between teaching and interacting.  In lectures they have to choose between teaching to the smartest kid in the class or the weakest.  Efficiency (and reality) dictates that they must teach to the theoretical median, meaning some students will be bored and some will still struggle.  What if a digital assistant could step in to personalize the learning experience for each student, accelerating the curriculum for the advanced students and providing greater extra support for those that need more help?  The digital assistant could “sense” and “learn” that Student #1 has already mastered a particular subject and “assign” more advanced materials.  And it could provide additional work to Student #2 to ensure that he or she was ready for the next subject.  Self-paced learning to supplant and support classroom learning…that’s the next big advancement.

 

 

 

 

Why IT leaders should pay attention to augmented reality — from gartner.com by Heather Pemberton Levy

Excerpt:

Business will be a leading use case for AR over the next several years. An example is DHL’s use of wearables and AR in a warehouse pilot program to achieve improvement in the picking process. Other AR apps allow for automatic sign translation, or in a hands-busy environment, technicians can get equipment maintenance instructions through their HMDs while keeping focused on the task at hand.

 

SWG_AR2-01

 

“Virtual reality (VR) and AR capabilities will merge with the digital mesh to form a more seamless system of devices capable of orchestrating a flow of information that comes to the user as hyperpersonalized and relevant apps and services,” said Mr. Blau. “Integration across multiple mobile, wearable, IoT and sensor-rich environments (the digital mesh) will extend immersive applications beyond isolated and single-person experiences. Rooms and spaces will become active with things, and their connection through the mesh will appear and work in conjunction with immersive virtual worlds. “

 

 

From DSC:
I would add those working in higher education to this as well — as well as vendors working on education-related solutions.

 

 

 

Virtual, Augmented & Mixed Reality are the 4th Wave of Digital Technology — from uploadvr.com by Tim Merel

Excerpt:

Consumer computing platform changes aren’t straight lines, they’re waves. PC, internet and mobile were the first 3 waves, and each was faster, larger and more disruptive than the last. Now the fourth wave of virtual, augmented and mixed reality is bearing down on us, so let’s dive in. The water’s fine.

 

 

Digi-Capital-Platform-Waves-July2016

 

 

 

From DSC:
As you might suppose, waves are best experienced when riding on top of one — versus getting crushed by one or having to try to swim after a wave once it’s passed you by. Though much of this wave is forthcoming, the point in posting this now is to encourage us to put these Human Computer Interaction (HCI)-related changes on our radars…or, to go with the former analogy, to encourage us to grab our surfboards!

 

Also relevant/see:

 

 

From DSC:
I posted an item yesterday warning parents of the potential dangers of Pokémon Go.  But I don’t want to leave it at that. I’m generally pro-technology and there are many solid, good, positive reasons for using most technologies.  So I also want to post some other, more positive items showing the enormous success of this augmented reality (AR)-based app.


 

PokemonGo-HugeSuccess-July2016

 

 

5 Crazy Facts That Prove the Ridiculous Popularity of ‘Pokemon GO’ — from uploadvr.com by David Jagneaux

Excerpts:

  • Nintendo’s Valuation Increased by $9 Billion
  • People Are Already Using it As Much as Twitter
  • It’s Helping People Fight Depression and Anxiety
  • Businesses Are Changing the Way They Operate
  • Pokemon GO is Bringing People Closer to Together

 

 

 

The Weekend Pokémon Go Took Over America — from wired.com by Emily Dreyfuss, Brian Barrett, Kevin McFarland, Emma Ellis, Jake Muncy, and Chris Kohler

 

 

 

 

This Surprising Game Is Driving People To Church — from ministrytech.com

 

 

 

 

‘Pokemon Go’ Readies for Wider Launch as Nintendo Shares Soar — from uploadvr.com by by Jamie Feltham

 

 
Pokemon Go Is Driving Augmented Reality And Geolocation Adoption — from zugara.com by Matthew Szymczyk

 

 

 

What #PokemonGo means for immersive learning — from learningintandem.blogspot.com by Koreen Pagano

Excerpt:

But let’s end with some larger implications for learning, particularly organizational learning.

  • New hire training: tour facilities with augmented reality or virtual reality. Meet key folks in the organization. See behind the scenes production, or visit HQ virtually.
  • Skill refinement: once the basics have been taught, present ongoing practice scenarios. Could be internal, customer-facing, or software/equipment training.
  • Product training: provide the ability to interact with multiple customers and see how the product benefits them differently.
  • Application in context: how do you navigate a real-life complex environment effectively? Think busy retail, insurance adjusters, combat/disaster zones, crime scenes, etc.
  • Just in time geographically relevant support: have a question in context? What if an app let you access training and tips relevant to where you are?

 

 

 

Pokémon Go is Improving Thousands of Users’ Mental Health — from interestingengineering.com by Trevor English

 

 

 

“Pokémon Go” May Prove That AR Is More Mainstream Than VR — from fastcompany.com by Daniel Terdiman
Ever seen this many people with VR headsets on at one time? Didn’t think so.

Playing Pokemon Go? You Need the Right Gear — from wired.com by Tim Moynihan

 

 

 

And along the security/safety awareness line:

 

 

 

Augmented reality gets sinister as Pokemon Go leads players to a real-life dead body and armed robbers – – from quartz.com by Olivia Goldhill

Excerpt:

Augmented reality game Pokemon Go has inadvertently led users down disturbing paths less than a week after its launch.

On July 8, a teenager in Wyoming was hunting for a Pokemon on a riverbank, but discovered a man’s corpse instead. Police have said the death “appears to be accidental” and the teenager, 19-year-old Shayla Wiggens, told CNN that she’ll continue to hunt for water Pokemon.

Two days later, on July 10, robbers reportedly used Pokemon Go to lure victims to a remote area and rob them at gunpoint.

Police in O’Fallon, Missouri, responded to a report of an armed robbery at 2am, according to an update on the police department’s Facebook page. Having found the suspects and their handgun, the police linked the suspects to a series of earlier robberies which they believe all used Pokemon Go to lure players into their trap.

The smartphone game, which lets players hunt for virtual items in the real world, allows players to meet up and form teams.

 

 



A somewhat-related posting:

 


 

 

The top 10 companies working on education in virtual reality & augmented reality — from touchstoneresearch.com by Drew Lewis

Excerpt:

Virtual Reality and Augmented Reality are new technologies which have been making all kinds of waves recently; but VR and AR are not only going to be used for gaming, several companies are exploring applications for VR and AR to be used in education. Around 90% of what we see and do is retained, which is something that has always been missing from education; students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning. Which is why VR and AR in education are so beneficial; these technologies engage students in a completely new way which is more fun and engaging for them, and it increases retention. Several companies are currently working on innovations in this space; and the work we’ve seen so far is surely a good sign of things to come.

 

 

 

 

Specialists central to high-quality, engaging online programming [Christian]

DanielChristian-TheEvoLLLution-TeamsSpecialists-6-20-16

 

Specialists central to high-quality, engaging online programming — from EvoLLLution.com (where the LLL stands for lifelong learning) by Daniel Christian

Excerpts:

Creating high-quality online courses is getting increasingly complex—requiring an ever-growing set of skills. Faculty members can’t do it all, nor can instructional designers, nor can anyone else.  As time goes by, new entrants and alternatives to traditional institutions of higher education will likely continue to appear on the higher education landscape—the ability to compete will be key.

For example, will there be a need for the following team members in your not-too-distant future?

  • Human Computer Interaction (HCI) Specialists: those with knowledge of how to leverage Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in order to create fun and engaging learning experiences (while still meeting the learning objectives)
  • Data Scientists
  • Artificial Intelligence Integrators
  • Cognitive Computing Specialists
  • Intelligent Tutoring Developers
  • Learning Agent Developers
  • Algorithm Developers
  • Personalized Learning Specialists
  • Cloud-based Learner Profile Administrators
  • Transmedia Designers
  • Social Learning Experts

 

CNBCDisruptorsTop50-2016

CNBCDisruptorsTop50-2016-2

 

Meet the 2016 CNBC Disruptor 50 companies — from cnbc.com
CNBC reveals the 2016 Disruptor 50 list, identifying start-ups out ahead of big consumer and business shifts, and already worth billions.

Excerpt:

In the fourth annual Disruptor 50 list, CNBC features private companies in 15 industries — from aerospace to financial services to cybersecurity to retail — whose innovations are revolutionizing the business landscape. These forward-thinking starts-ups have identified unexploited niches in the marketplace that have the potential to become billion-dollar businesses, and they rushed to fill them. Some have already passed the billion-dollar mark at a speed that is unprecedented. In the process, they are creating new ecosystems for their products and services. Unseating corporate giants is no easy feat. But we ranked those venture capital–backed companies doing the best job. In aggregate, these 50 companies have raised $41 billion in venture capital at an implied Disruptor 50 list market valuation of $242 billion, according to PitchBook data. Already it’s hard to think of the world without them. Read more about the consumer and business trends that stand out in the 2016 list ranking and the methodology used to select this year’s Disruptor companies.

 

 

 

Bringing Outlook Mail and Calendar to Microsoft HoloLens — from blogs.office.com
and
Microsoft Outlook makes its Augmented-Reality (AR) debut on HoloLens — from eweek.com by Pedro Hernandez

MailCalendarToHoloLens-June2016

 

 

 

Introducing the New Blippar App: The power of visual discovery — from blippar.com

Excerpt:

Blipparsphere is our new proprietary knowledge graph baked right into the Blippar app as of today. It builds on our existing computer vision and machine learning technology to capture deeper and more rich information about the world around you.

 

 

 

This augmented reality app will now have an added feature — from by Sneha Banerjee
Blipparsphere is live now in the Blippar app for iOS and Android.

Excerpt:

This technology startup, which specializes in augmented reality, artificial intelligence and computer vision, launched Blipparsphere. This is a new proprietary knowledge graph technology, which is live now on the Blippar app. Blipparsphere builds on the company’s existing machine learning and computer vision capabilities to deepen and personalize information about a user’s physical surroundings, providing a true visual discovery browser through the app.

 

 

 

5 top virtual reality & augmented reality technology trends for 2016 — from marxentlabs.com by Joe Bardi

Excerpt:

What are the top Virtual Reality and Augmented Reality technology trends for 2016?
2015 was a year of tantalizing promise for Virtual Reality and Augmented Reality technology, with plenty of new hardware announced and initial content forays hitting the mainstream. 2016 is shaping up as the year that promise is fulfilled, with previously drooled over hardware finally making its way into the hands of consumers, and exciting new content providing unique experiences to a public hungry to experience this new technology.  So where are Virtual Reality and Augmented Reality headed in 2016? Here’s our top 5 emerging trends…

 

 

 

CASE STUDY: How Lowe’s used the PIONEERS framework to lead a successful augmented reality and virtual reality project — from marxentlabs.com by Beck Besecker

Excerpt:

PIONEERS Case Study: Lowe’s Innovation Labs
By following the PIONEERS framework, Lowe’s Innovation Labs was able to create a brand new buying experience that is wowing customers. A project of Lowe’s Innovation Labs, the Lowe’s Holoroom is powered by Marxent’s VisualCommerce™, which enables Lowe’s to fill the Holoroom’s 3D space with virtual renderings of real products stocked by the home improvement retailer. Shoppers can design their perfect kitchen and then literally walk into it, share it via YouTube 360, and then buy the products that they’ve selected and turn their virtual design into reality.

 

 

 

College students experiment with virtual reality — from edtechmagazine.com by Eli Zimmerman
Innovative course curricula at three higher ed institutions give students hands-on practice with virtual reality.

 

College-VR-Experiments-May2016

 

 

 

HoloAnatomy app previews use of augmented reality in medical schools — from medgadget.com

Excerpt:

The Cleveland Clinic has partnered with Case Western Reserve University to release a Microsoft HoloLens app that allows users to explore the human body using augmented reality technology. The HoloLens is a headset that superimposes computer generated 3D graphics onto a person’s field of view, essentially blending reality with virtual reality.

The HoloAnatomy app lets people explore a virtual human, to walk around it looking at details of different systems of the body, and to select which are showing. Even some sounds are replicated, such as that of the beating heart.

 

 

 

 

 

 

We can do nothing to change the past, but we have enormous power to shape the future. Once we grasp that essential insight, we recognize our responsibility and capability for building our dreams of tomorrow and avoiding our nightmares.

–Edward Cornish

 


From DSC:
This is the fifth posting in a series that highlights the need for us to consider the ethical implications of the technologies that are currently being developed.  What kind of future do we want to have?  How can we create dreams, not nightmares?

In regards to robotics, algorithms, and business, I’m hopeful that the C-suites out there will keep the state of their fellow mankind in mind when making decisions. Because if all’s we care about is profits, the C-suites out there will gladly pursue lowering costs, firing people, and throwing their fellow mankind right out the window…with massive repercussions to follow.  After all, we are the shareholders…let’s not shoot ourselves in the foot. Let’s aim for something higher than profits.  Businesses should have a higher calling/purpose. The futures of millions of families are at stake here. Let’s consider how we want to use robotics, algorithms, AI, etc. — for our benefit, not our downfall.

Other postings:
Part I | Part II | Part III | Part IV

 


 

ethics-mary-meeker-june2016

From page 212 of
Mary Meeker’s annual report re: Internet Trends 2016

 

 

The White House is prepping for an AI-powered future — from wired.com by April Glaser

Excerpt (emphasis DSC):

Researchers disagree on when artificial intelligence that displays something like human understanding might arrive. But the Obama administration isn’t waiting to find out. The White House says the government needs to start thinking about how to regulate and use the powerful technology while it is still dependent on humans.

“The public should have an accurate mental model of what we mean when we say artificial intelligence,” says Ryan Calo, who teaches law at University of Washington. Calo spoke last week at the first of four workshops the White House hosts this summer to examine how to address an increasingly AI-powered world.

“One thing we know for sure is that AI is making policy challenges already, such as how to make sure the technology remains safe, controllable, and predictable, even as it gets much more complex and smarter,” said Ed Felten, the deputy US chief of science and technology policy leading the White House’s summer of AI research. “Some of these issues will become more challenging over time as the technology progresses, so we’ll need to keep upping our game.”

 

 

Meet ‘Ross,’ the newly hired legal robot — from washingtonpost.com by Karen Turner

Excerpt:

One of the country’s biggest law firms has become the first to publicly announce that it has “hired” a robot lawyer to assist with bankruptcy cases. The robot, called ROSS, has been marketed as “the world’s first artificially intelligent attorney.”

ROSS has joined the ranks of law firm BakerHostetler, which employs about 50 human lawyers just in its bankruptcy practice. The AI machine, powered by IBM’s Watson technology, will serve as a legal researcher for the firm. It will be responsible for sifting through thousands of legal documents to bolster the firm’s cases. These legal researcher jobs are typically filled by fresh-out-of-school lawyers early on in their careers.

 

 

Confidential health care data divulged to Google’s DeepMind for new app — from futurism.com by Sarah Marquart

Excerpts (emphasis DSC):

Google DeepMind’s new app Streams hopes to use patient data to monitor kidney disease patients. In the process, they gained confidential data on more than 1.6 million patients, and people aren’t happy.

This sounds great, but the concern lies in exactly what kind of data Google has access to. There are no separate statistics available for people with kidney conditions, so the company was given access to all data including HIV test results, details about abortions, and drug overdoses.

In response to concerns about privacy, The Royal Free Trust said the data will remain encrypted so Google staff should not be able to identify anyone.

 

 

Two questions for managers of learning machines — from sloanreview.mit.edu by Theodore Kinni

Excerpt:

The first, which Dhar takes up in a new article on TechCrunch, is how to “design intelligent learning machines that minimize undesirable behavior.” Pointing to two high-profile juvenile delinquents, Microsoft’s Tay and Google’s Lexus, he reminds us that it’s very hard to control AI machines in complex settings.

The second question, which Dhar explores in an article for HBR.org, is when and when not to allow AI machines to make decisions.

 

 

All stakeholders must engage in learning analytics debate — from campustechnology.com by David Raths

Excerpt:

An Ethics Guide for Analytics?
During the Future Trends Forum session [with Bryan Alexander and George Siemens], Susan Adams, an instructional designer and faculty development specialist at Oregon Health and Science University, asked Siemens if he knew of any good ethics guides to how universities use analytics.

Siemens responded that the best guide he has seen so far was developed by the Open University in the United Kingdom. “They have a guide about how it will be used in the learning process, driven from the lens of learning rather than data availability,” he said.

“Starting with ethics is important,” he continued. “We should recognize that if openness around algorithms and learning analytics practices is important to us, we should be starting to make that a conversation with vendors. I know of some LMS vendors where you actually buy back your data. Your students generate it, and when you want to analyze it, you have to buy it back. So we should really be asking if it is open. If so, we can correct inefficiencies. If an algorithm is closed, we don’t know how the dials are being spun behind the scenes. If we have openness around pedagogical practices and algorithms used to sort and influence our students, we at least can change them.”

 

 

From DSC:
Though I’m generally a fan of Virtual Reality (VR) and Augmented Reality (AR), we need to be careful how we implement it or things will turn out as depicted in this piece from The Verge. We’ll need filters or some other means of opting in and out of what we want to see.

 

AR-Hell-May2016

 

 

What does ethics have to do with robots? Listen to RoboPsych Podcast discussion with roboticist/lawyer Kate Darling https://t.co/WXnKOy8UO2
— RoboPsych (@RoboPsychCom) April 25, 2016

 

 

 

Retail inventory robots could replace the need for store employees — from interestingengineering.com by Trevor English

Excerpt:

There are currently many industries that will likely be replaced with robots in the coming future, and with retail being one of the biggest industries across the world, it is no wonder that robots will slowly begin taking human’s jobs. A robot named Tory will perform inventory tasks throughout stores, as well as have the capability of directing customers to where what they are looking for is. Essentially, a customer will type in a product into the robot’s interactive touch screen, and it will start driving to the exact location. It will also conduct inventory using RFID scanners, and overall, it will make the retail process much more efficient. Check out the video below from the German Robotics company Metre Labs who are behind the retail robot.

 

RobotsRetail-May2016

 

From DSC:
Do we really want to do this?  Some say the future will be great when the robots, algorithms, AI, etc. are doing everything for us…while we can just relax. But I believe work serves a purpose…gives us a purpose.  What are the ramifications of a society where people are no longer working?  Or is that a stupid, far-fetched question and a completely unrealistic thought?

I’m just pondering what the ramifications might be of replacing the majority of human employees with robots.  I can understand about using robotics to assist humans, but when we talk about replacing humans, we had better look at the big picture. If not, we may be taking the angst behind the Occupy Wall Street movement from years ago and multiplying it by the thousands…perhaps millions.

 

 

 

 

Automakers, consumers both must approach connected cars cautiously — from nydailynews.com by Kyle Campbell
Several automakers plan to have autonomous cars ready for the public by 2030, a development that could pose significant safety and security concerns.

Excerpt:

We’re living in the connected age. Phones can connect wirelessly to computers, watches, televisions and anything else with access to Wi-Fi or Bluetooth and money can change hands with a few taps of a screen. Digitalization allows data to flow quicker and more freely than ever before, but it also puts the personal information we entrust it with (financial information, geographic locations and other private details) at a far greater risk of ending up in the wrong hands.

Balancing the seamless convenience customers desire with the security they need is a high-wire act of the highest order, and it’s one that automakers have to master as quickly and as thoroughly as possible.

Because of this, connected cars will potentially (and probably) become targets for hackers, thieves and possibly even terrorists looking to take advantage of the fledgling technology. With a wave of connected cars (220 million by 2020, according to some estimates) ready to flood U.S. roadways, it’s on both manufacturers and consumers to be vigilant in preventing the worst-case scenarios from playing out.

 

 

 

Also, check out the 7 techs being discussed at this year’s Gigaom Change Conference:

 

GigaOMChange-2016

 

 

Scientists are just as confused about the ethics of big-data research as you — wired.com by Sarah Zhang

Excerpt:

And that shows just how untested the ethics of this new field of research is. Unlike medical research, which has been shaped by decades of clinical trials, the risks—and rewards—of analyzing big, semi-public databases are just beginning to become clear.

And the patchwork of review boards responsible for overseeing those risks are only slowly inching into the 21st century. Under the Common Rule in the US, federally funded research has to go through ethical review. Rather than one unified system though, every single university has its own institutional review board, or IRB. Most IRB members are researchers at the university, most often in the biomedical sciences. Few are professional ethicists.

 

 

 

 


Addendums on 6/3 and 6/4/16:

  • Apple supplier Foxconn replaces 60,000 humans with robots in China — from marketwatch.com
    Excerpt:
    The first wave of robots taking over human jobs is upon us. Apple Inc. AAPL, +0.02%  supplier Foxconn Technology Co. 2354, +0.95% has replaced 60,000 human workers with robots in a single factory, according to a report in the South China Morning Post, initially published over the weekend. This is part of a massive reduction in headcount across the entire Kunshan region in China’s Jiangsu province, in which many Taiwanese manufacturers base their Chinese operations.
  • There are now 260,000 robots working in U.S. factories — from marketwatch.com by Jennifer Booton (back from Feb 2016)
    Excerpt:
    There are now more than 260,000 robots working in U.S. factories. Orders and shipments for robots in North America set new records in 2015, according to industry trade group Robotic Industries Association. A total of 31,464 robots, valued at a combined $1.8 billion, were ordered from North American companies last year, marking a 14% increase in units and an 11% increase in value year-over-year.
  • Judgment Day: Google is making a ‘kill-switch’ for AI — from futurism.com
    Excerpt:
    Taking Safety Measures
    DeepMind, Google’s artificial intelligence company, catapulted itself into fame when its AlphaGo AI beat the world champion of Go, Lee Sedol. However, DeepMind is working to do a lot more than beat humans at chess and Go and various other games. Indeed, its AI algorithms were developed for something far greater: To “solve intelligence” by creating general purpose AI that can be used for a host of applications and, in essence, learn on their own.This, of course, raises some concerns. Namely, what do we do if the AI breaks…if it gets a virus…if it goes rogue?In a paper written by researchers from DeepMind, in cooperation with Oxford University’s Future of Humanity Institute, scientists note that AI systems are “unlikely to behave optimally all the time,” and that a human operator may find it necessary to “press a big red button” to prevent such a system from causing harm. In other words, we need a “kill-switch.”
  • Is the world ready for synthetic life? Scientists plan to create whole genomes — from singularityhub.com by Shelly Fan
    Excerpt:
    “You can’t possibly begin to do something like this if you don’t have a value system in place that allows you to map concepts of ethics, beauty, and aesthetics onto our own existence,” says Endy. “Given that human genome synthesis is a technology that can completely redefine the core of what now joins all of humanity together as a species, we argue that discussions of making such capacities real…should not take place without open and advance consideration of whether it is morally right to proceed,” he said.
  • This is the robot that will shepherd and keep livestock healthy — from thenextweb.com
    Excerpt:
    The Australian Centre for Field Robotics (ACFRis no stranger to developing innovative ways of modernizing agriculture. It has previously presented technologies for robots that can measure crop yields and collect data about the quality and variability of orchards, but its latest project is far more ambitious: it’s building a machine that can autonomously run livestock farms. While the ACFR has been working on this technology since 2014, the robot – previously known as ‘Shrimp’ – is set to start a two-year trial next month. Testing will take place at several farms nearby New South Wales province in Australia.

 

 

 

 

 

 

GoldmanSachs-Jan2016Report
With thanks to Fred Steube for this resource

 

 

Virtual reality facilitates higher ed research and teaches high-risk skills — from edtechmagazine.com by Jacquelyn Bengfort
From neuroscience to ship navigation, virtual environments deliver real-world learning inside the classroom.

Excerpt:

Simulators are an important part of their education. Stepping into one of three full-mission bridge simulators replicates the experience of standing in an ocean liner’s pilothouse and lets students practice their skills in handling a ship — without risk.

“In the simulator, you can push the limits of the environment: increase the amount of current that’s there, go to the limits of the amount of wind that can be handled by the tugs,” says Capt. Victor Schisler, one of Cal Maritime’s simulator instructors.

 

 

 

 

Oculus Launches Virtual Reality Program in High Schools — from thejournal.com by Sri Ravipati
The new initiative provides students with VR equipment to create short films on social issues.

Excerpt:

Oculus has announced a new pilot program for high school students to use virtual reality as a tool for social change.

As part of the VR for Good initiative, the 360 Filmmaker Challenge will connect nine San Francisco Bay Area high schools with professional filmmakers to create three- to five- minute 360 degree films about their communities. Students will receive a Samsung Gear VR, a Galaxy S6, Ricoh Theta S 360 cameras and access to editing software to make their films, according to Oculus.

 

 

 

 

How Adobe is connecting virtual reality with the world of product placement: 360-degree video mixes atmosphere and ads — from adweek.com by Marty Swant

Excerpt:

Interested in watching the 2015 hit film The Martian from the surface of the moon? Adobe wants you to take you there.

Adobe isn’t entering the latest next-generation space race to compete with SpaceX, Blue Origin or Virgin Galactic anytime soon. But it is for the first time entering the worlds of virtual reality and augmented reality through new Adobe Primetime products.

[On May 17th] Adobe debuted Virtual Cinema, a feature that will allow Primetime clients to develop experiences for users to enter a virtual environment. According to Adobe, users will be able to view traditional video in a custom environment—a cinema, home theater or branded atmosphere—and watch existing TV and motion picture content in a new way. There’s also potential for product placement within the virtual/augmented reality experience.

 

 

 

From Samsung Gear 360 Unboxing and Video Test — from vrscout.com by Jonathan Nafarrete

 

360-degree-camera-comparisons-May2016

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

While the technology world’s attention is on virtual reality, a team of researchers at Case Western Reserve University (CWRU) is fixated on another way to experience the world — augmented reality (AR).

Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

 

 

 

 

How to make a mixed reality video and livestream from two realities — from uploadvr.com by Ian Hamilton

Excerpt:

Follow these steps to record or stream mixed reality footage with the HTC Vive
A mixed reality video is one of the coolest ways to show people what a virtual environment feels like. A green screen makes it easy for a VR-ready PC to automatically remove everything from a camera’s feed, except for your body movements.  Those movements are then seamlessly combined with a view from another camera in a virtual environment. As long as the two cameras are synced, you can seamlessly combine views of two realities into a single video. In essence, mixed reality capture is doing what Hollywood or your weatherman has been doing for years, except at a fraction of the cost and in real-time. The end result is almost magical.

 

 

 

 
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