CNBCDisruptorsTop50-2016

CNBCDisruptorsTop50-2016-2

 

Meet the 2016 CNBC Disruptor 50 companies — from cnbc.com
CNBC reveals the 2016 Disruptor 50 list, identifying start-ups out ahead of big consumer and business shifts, and already worth billions.

Excerpt:

In the fourth annual Disruptor 50 list, CNBC features private companies in 15 industries — from aerospace to financial services to cybersecurity to retail — whose innovations are revolutionizing the business landscape. These forward-thinking starts-ups have identified unexploited niches in the marketplace that have the potential to become billion-dollar businesses, and they rushed to fill them. Some have already passed the billion-dollar mark at a speed that is unprecedented. In the process, they are creating new ecosystems for their products and services. Unseating corporate giants is no easy feat. But we ranked those venture capital–backed companies doing the best job. In aggregate, these 50 companies have raised $41 billion in venture capital at an implied Disruptor 50 list market valuation of $242 billion, according to PitchBook data. Already it’s hard to think of the world without them. Read more about the consumer and business trends that stand out in the 2016 list ranking and the methodology used to select this year’s Disruptor companies.

 

 

 

Bringing Outlook Mail and Calendar to Microsoft HoloLens — from blogs.office.com
and
Microsoft Outlook makes its Augmented-Reality (AR) debut on HoloLens — from eweek.com by Pedro Hernandez

MailCalendarToHoloLens-June2016

 

 

 

Introducing the New Blippar App: The power of visual discovery — from blippar.com

Excerpt:

Blipparsphere is our new proprietary knowledge graph baked right into the Blippar app as of today. It builds on our existing computer vision and machine learning technology to capture deeper and more rich information about the world around you.

 

 

 

This augmented reality app will now have an added feature — from by Sneha Banerjee
Blipparsphere is live now in the Blippar app for iOS and Android.

Excerpt:

This technology startup, which specializes in augmented reality, artificial intelligence and computer vision, launched Blipparsphere. This is a new proprietary knowledge graph technology, which is live now on the Blippar app. Blipparsphere builds on the company’s existing machine learning and computer vision capabilities to deepen and personalize information about a user’s physical surroundings, providing a true visual discovery browser through the app.

 

 

 

5 top virtual reality & augmented reality technology trends for 2016 — from marxentlabs.com by Joe Bardi

Excerpt:

What are the top Virtual Reality and Augmented Reality technology trends for 2016?
2015 was a year of tantalizing promise for Virtual Reality and Augmented Reality technology, with plenty of new hardware announced and initial content forays hitting the mainstream. 2016 is shaping up as the year that promise is fulfilled, with previously drooled over hardware finally making its way into the hands of consumers, and exciting new content providing unique experiences to a public hungry to experience this new technology.  So where are Virtual Reality and Augmented Reality headed in 2016? Here’s our top 5 emerging trends…

 

 

 

CASE STUDY: How Lowe’s used the PIONEERS framework to lead a successful augmented reality and virtual reality project — from marxentlabs.com by Beck Besecker

Excerpt:

PIONEERS Case Study: Lowe’s Innovation Labs
By following the PIONEERS framework, Lowe’s Innovation Labs was able to create a brand new buying experience that is wowing customers. A project of Lowe’s Innovation Labs, the Lowe’s Holoroom is powered by Marxent’s VisualCommerce™, which enables Lowe’s to fill the Holoroom’s 3D space with virtual renderings of real products stocked by the home improvement retailer. Shoppers can design their perfect kitchen and then literally walk into it, share it via YouTube 360, and then buy the products that they’ve selected and turn their virtual design into reality.

 

 

 

College students experiment with virtual reality — from edtechmagazine.com by Eli Zimmerman
Innovative course curricula at three higher ed institutions give students hands-on practice with virtual reality.

 

College-VR-Experiments-May2016

 

 

 

HoloAnatomy app previews use of augmented reality in medical schools — from medgadget.com

Excerpt:

The Cleveland Clinic has partnered with Case Western Reserve University to release a Microsoft HoloLens app that allows users to explore the human body using augmented reality technology. The HoloLens is a headset that superimposes computer generated 3D graphics onto a person’s field of view, essentially blending reality with virtual reality.

The HoloAnatomy app lets people explore a virtual human, to walk around it looking at details of different systems of the body, and to select which are showing. Even some sounds are replicated, such as that of the beating heart.

 

 

 

 

 

 

We can do nothing to change the past, but we have enormous power to shape the future. Once we grasp that essential insight, we recognize our responsibility and capability for building our dreams of tomorrow and avoiding our nightmares.

–Edward Cornish

 


From DSC:
This is the fifth posting in a series that highlights the need for us to consider the ethical implications of the technologies that are currently being developed.  What kind of future do we want to have?  How can we create dreams, not nightmares?

In regards to robotics, algorithms, and business, I’m hopeful that the C-suites out there will keep the state of their fellow mankind in mind when making decisions. Because if all’s we care about is profits, the C-suites out there will gladly pursue lowering costs, firing people, and throwing their fellow mankind right out the window…with massive repercussions to follow.  After all, we are the shareholders…let’s not shoot ourselves in the foot. Let’s aim for something higher than profits.  Businesses should have a higher calling/purpose. The futures of millions of families are at stake here. Let’s consider how we want to use robotics, algorithms, AI, etc. — for our benefit, not our downfall.

Other postings:
Part I | Part II | Part III | Part IV

 


 

ethics-mary-meeker-june2016

From page 212 of
Mary Meeker’s annual report re: Internet Trends 2016

 

 

The White House is prepping for an AI-powered future — from wired.com by April Glaser

Excerpt (emphasis DSC):

Researchers disagree on when artificial intelligence that displays something like human understanding might arrive. But the Obama administration isn’t waiting to find out. The White House says the government needs to start thinking about how to regulate and use the powerful technology while it is still dependent on humans.

“The public should have an accurate mental model of what we mean when we say artificial intelligence,” says Ryan Calo, who teaches law at University of Washington. Calo spoke last week at the first of four workshops the White House hosts this summer to examine how to address an increasingly AI-powered world.
…
“One thing we know for sure is that AI is making policy challenges already, such as how to make sure the technology remains safe, controllable, and predictable, even as it gets much more complex and smarter,” said Ed Felten, the deputy US chief of science and technology policy leading the White House’s summer of AI research. “Some of these issues will become more challenging over time as the technology progresses, so we’ll need to keep upping our game.”

 

 

Meet ‘Ross,’ the newly hired legal robot — from washingtonpost.com by Karen Turner

Excerpt:

One of the country’s biggest law firms has become the first to publicly announce that it has “hired” a robot lawyer to assist with bankruptcy cases. The robot, called ROSS, has been marketed as “the world’s first artificially intelligent attorney.”

ROSS has joined the ranks of law firm BakerHostetler, which employs about 50 human lawyers just in its bankruptcy practice. The AI machine, powered by IBM’s Watson technology, will serve as a legal researcher for the firm. It will be responsible for sifting through thousands of legal documents to bolster the firm’s cases. These legal researcher jobs are typically filled by fresh-out-of-school lawyers early on in their careers.

 

 

Confidential health care data divulged to Google’s DeepMind for new app — from futurism.com by Sarah Marquart

Excerpts (emphasis DSC):

Google DeepMind’s new app Streams hopes to use patient data to monitor kidney disease patients. In the process, they gained confidential data on more than 1.6 million patients, and people aren’t happy.
…
This sounds great, but the concern lies in exactly what kind of data Google has access to. There are no separate statistics available for people with kidney conditions, so the company was given access to all data including HIV test results, details about abortions, and drug overdoses.

In response to concerns about privacy, The Royal Free Trust said the data will remain encrypted so Google staff should not be able to identify anyone.

 

 

Two questions for managers of learning machines — from sloanreview.mit.edu by Theodore Kinni

Excerpt:

The first, which Dhar takes up in a new article on TechCrunch, is how to “design intelligent learning machines that minimize undesirable behavior.” Pointing to two high-profile juvenile delinquents, Microsoft’s Tay and Google’s Lexus, he reminds us that it’s very hard to control AI machines in complex settings.

The second question, which Dhar explores in an article for HBR.org, is when and when not to allow AI machines to make decisions.

 

 

All stakeholders must engage in learning analytics debate — from campustechnology.com by David Raths

Excerpt:

An Ethics Guide for Analytics?
During the Future Trends Forum session [with Bryan Alexander and George Siemens], Susan Adams, an instructional designer and faculty development specialist at Oregon Health and Science University, asked Siemens if he knew of any good ethics guides to how universities use analytics.

Siemens responded that the best guide he has seen so far was developed by the Open University in the United Kingdom. “They have a guide about how it will be used in the learning process, driven from the lens of learning rather than data availability,” he said.

“Starting with ethics is important,” he continued. “We should recognize that if openness around algorithms and learning analytics practices is important to us, we should be starting to make that a conversation with vendors. I know of some LMS vendors where you actually buy back your data. Your students generate it, and when you want to analyze it, you have to buy it back. So we should really be asking if it is open. If so, we can correct inefficiencies. If an algorithm is closed, we don’t know how the dials are being spun behind the scenes. If we have openness around pedagogical practices and algorithms used to sort and influence our students, we at least can change them.”

 

 

From DSC:
Though I’m generally a fan of Virtual Reality (VR) and Augmented Reality (AR), we need to be careful how we implement it or things will turn out as depicted in this piece from The Verge. We’ll need filters or some other means of opting in and out of what we want to see.

 

AR-Hell-May2016

 

 

What does ethics have to do with robots? Listen to RoboPsych Podcast discussion with roboticist/lawyer Kate Darling https://t.co/WXnKOy8UO2
— RoboPsych (@RoboPsychCom) April 25, 2016

 

 

 

Retail inventory robots could replace the need for store employees — from interestingengineering.com by Trevor English

Excerpt:

There are currently many industries that will likely be replaced with robots in the coming future, and with retail being one of the biggest industries across the world, it is no wonder that robots will slowly begin taking human’s jobs. A robot named Tory will perform inventory tasks throughout stores, as well as have the capability of directing customers to where what they are looking for is. Essentially, a customer will type in a product into the robot’s interactive touch screen, and it will start driving to the exact location. It will also conduct inventory using RFID scanners, and overall, it will make the retail process much more efficient. Check out the video below from the German Robotics company Metre Labs who are behind the retail robot.

 

RobotsRetail-May2016

 

From DSC:
Do we really want to do this?  Some say the future will be great when the robots, algorithms, AI, etc. are doing everything for us…while we can just relax. But I believe work serves a purpose…gives us a purpose.  What are the ramifications of a society where people are no longer working?  Or is that a stupid, far-fetched question and a completely unrealistic thought?

I’m just pondering what the ramifications might be of replacing the majority of human employees with robots.  I can understand about using robotics to assist humans, but when we talk about replacing humans, we had better look at the big picture. If not, we may be taking the angst behind the Occupy Wall Street movement from years ago and multiplying it by the thousands…perhaps millions.

 

 

 

 

Automakers, consumers both must approach connected cars cautiously — from nydailynews.com by Kyle Campbell
Several automakers plan to have autonomous cars ready for the public by 2030, a development that could pose significant safety and security concerns.

Excerpt:

We’re living in the connected age. Phones can connect wirelessly to computers, watches, televisions and anything else with access to Wi-Fi or Bluetooth and money can change hands with a few taps of a screen. Digitalization allows data to flow quicker and more freely than ever before, but it also puts the personal information we entrust it with (financial information, geographic locations and other private details) at a far greater risk of ending up in the wrong hands.

Balancing the seamless convenience customers desire with the security they need is a high-wire act of the highest order, and it’s one that automakers have to master as quickly and as thoroughly as possible.
…
Because of this, connected cars will potentially (and probably) become targets for hackers, thieves and possibly even terrorists looking to take advantage of the fledgling technology. With a wave of connected cars (220 million by 2020, according to some estimates) ready to flood U.S. roadways, it’s on both manufacturers and consumers to be vigilant in preventing the worst-case scenarios from playing out.

 

 

 

Also, check out the 7 techs being discussed at this year’s Gigaom Change Conference:

 

GigaOMChange-2016

 

 

Scientists are just as confused about the ethics of big-data research as you — wired.com by Sarah Zhang

Excerpt:

And that shows just how untested the ethics of this new field of research is. Unlike medical research, which has been shaped by decades of clinical trials, the risks—and rewards—of analyzing big, semi-public databases are just beginning to become clear.

And the patchwork of review boards responsible for overseeing those risks are only slowly inching into the 21st century. Under the Common Rule in the US, federally funded research has to go through ethical review. Rather than one unified system though, every single university has its own institutional review board, or IRB. Most IRB members are researchers at the university, most often in the biomedical sciences. Few are professional ethicists.

 

 

 

 


Addendums on 6/3 and 6/4/16:

  • Apple supplier Foxconn replaces 60,000 humans with robots in China — from marketwatch.com
    Excerpt:
    The first wave of robots taking over human jobs is upon us. Apple Inc. AAPL, +0.02%  supplier Foxconn Technology Co. 2354, +0.95% has replaced 60,000 human workers with robots in a single factory, according to a report in the South China Morning Post, initially published over the weekend. This is part of a massive reduction in headcount across the entire Kunshan region in China’s Jiangsu province, in which many Taiwanese manufacturers base their Chinese operations.
  • There are now 260,000 robots working in U.S. factories — from marketwatch.com by Jennifer Booton (back from Feb 2016)
    Excerpt:
    There are now more than 260,000 robots working in U.S. factories. Orders and shipments for robots in North America set new records in 2015, according to industry trade group Robotic Industries Association. A total of 31,464 robots, valued at a combined $1.8 billion, were ordered from North American companies last year, marking a 14% increase in units and an 11% increase in value year-over-year.
  • Judgment Day: Google is making a ‘kill-switch’ for AI — from futurism.com
    Excerpt:
    Taking Safety Measures
    DeepMind, Google’s artificial intelligence company, catapulted itself into fame when its AlphaGo AI beat the world champion of Go, Lee Sedol. However, DeepMind is working to do a lot more than beat humans at chess and Go and various other games. Indeed, its AI algorithms were developed for something far greater: To “solve intelligence” by creating general purpose AI that can be used for a host of applications and, in essence, learn on their own.This, of course, raises some concerns. Namely, what do we do if the AI breaks…if it gets a virus…if it goes rogue?In a paper written by researchers from DeepMind, in cooperation with Oxford University’s Future of Humanity Institute, scientists note that AI systems are “unlikely to behave optimally all the time,” and that a human operator may find it necessary to “press a big red button” to prevent such a system from causing harm. In other words, we need a “kill-switch.”
  • Is the world ready for synthetic life? Scientists plan to create whole genomes — from singularityhub.com by Shelly Fan
    Excerpt:
    “You can’t possibly begin to do something like this if you don’t have a value system in place that allows you to map concepts of ethics, beauty, and aesthetics onto our own existence,” says Endy. “Given that human genome synthesis is a technology that can completely redefine the core of what now joins all of humanity together as a species, we argue that discussions of making such capacities real…should not take place without open and advance consideration of whether it is morally right to proceed,” he said.
  • This is the robot that will shepherd and keep livestock healthy — from thenextweb.com
    Excerpt:
    The Australian Centre for Field Robotics (ACFR) is no stranger to developing innovative ways of modernizing agriculture. It has previously presented technologies for robots that can measure crop yields and collect data about the quality and variability of orchards, but its latest project is far more ambitious: it’s building a machine that can autonomously run livestock farms. While the ACFR has been working on this technology since 2014, the robot – previously known as ‘Shrimp’ – is set to start a two-year trial next month. Testing will take place at several farms nearby New South Wales province in Australia.

 

 

 

 

 

 

GoldmanSachs-Jan2016Report
With thanks to Fred Steube for this resource

 

 

Virtual reality facilitates higher ed research and teaches high-risk skills — from edtechmagazine.com by Jacquelyn Bengfort
From neuroscience to ship navigation, virtual environments deliver real-world learning inside the classroom.

Excerpt:

Simulators are an important part of their education. Stepping into one of three full-mission bridge simulators replicates the experience of standing in an ocean liner’s pilothouse and lets students practice their skills in handling a ship — without risk.

“In the simulator, you can push the limits of the environment: increase the amount of current that’s there, go to the limits of the amount of wind that can be handled by the tugs,” says Capt. Victor Schisler, one of Cal Maritime’s simulator instructors.

 

 

 

 

Oculus Launches Virtual Reality Program in High Schools — from thejournal.com by Sri Ravipati
The new initiative provides students with VR equipment to create short films on social issues.

Excerpt:

Oculus has announced a new pilot program for high school students to use virtual reality as a tool for social change.

As part of the VR for Good initiative, the 360 Filmmaker Challenge will connect nine San Francisco Bay Area high schools with professional filmmakers to create three- to five- minute 360 degree films about their communities. Students will receive a Samsung Gear VR, a Galaxy S6, Ricoh Theta S 360 cameras and access to editing software to make their films, according to Oculus.

 

 

 

 

How Adobe is connecting virtual reality with the world of product placement: 360-degree video mixes atmosphere and ads — from adweek.com by Marty Swant

Excerpt:

Interested in watching the 2015 hit film The Martian from the surface of the moon? Adobe wants you to take you there.

Adobe isn’t entering the latest next-generation space race to compete with SpaceX, Blue Origin or Virgin Galactic anytime soon. But it is for the first time entering the worlds of virtual reality and augmented reality through new Adobe Primetime products.

[On May 17th] Adobe debuted Virtual Cinema, a feature that will allow Primetime clients to develop experiences for users to enter a virtual environment. According to Adobe, users will be able to view traditional video in a custom environment—a cinema, home theater or branded atmosphere—and watch existing TV and motion picture content in a new way. There’s also potential for product placement within the virtual/augmented reality experience.

 

 

 

From Samsung Gear 360 Unboxing and Video Test — from vrscout.com by Jonathan Nafarrete

 

360-degree-camera-comparisons-May2016

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

While the technology world’s attention is on virtual reality, a team of researchers at Case Western Reserve University (CWRU) is fixated on another way to experience the world — augmented reality (AR).

Microsoft’s forthcoming AR headset, HoloLens, is at the forefront of this technology. The company calls it the first holographic computer. In AR, instead of being surrounded by a virtual world, viewers see virtual objects projected on top of reality through a transparent lens.

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

 

 

 

 

How to make a mixed reality video and livestream from two realities — from uploadvr.com by Ian Hamilton

Excerpt:

Follow these steps to record or stream mixed reality footage with the HTC Vive
A mixed reality video is one of the coolest ways to show people what a virtual environment feels like. A green screen makes it easy for a VR-ready PC to automatically remove everything from a camera’s feed, except for your body movements.  Those movements are then seamlessly combined with a view from another camera in a virtual environment. As long as the two cameras are synced, you can seamlessly combine views of two realities into a single video. In essence, mixed reality capture is doing what Hollywood or your weatherman has been doing for years, except at a fraction of the cost and in real-time. The end result is almost magical.

 

 

 

 

Per Jack Du Mez at Calvin College, use this app to randomly call on your students — while instilling a game-like environment into your active learning classroom (ALC)!

 

Randomly-App-May2016

Description:
Randomly is an app made specifically for teachers and professors. It allows educators to enter their students into individual classes. They can then use the Random Name Selector feature to randomly call on a student to answer a question by one of two ways: Truly random, where repeated names are allowed, or a one pass – where all students are called once before they are called again. The device you’re using will even call out (vocally) the student’s name for you!

This app can also be used to randomly generate groups for you. You can split your class into groups by number of groups or by number of students per group. It intelligently knows what to do with any remaining students too!

This app supports Apple Watch, so you can call on your students with the use of your Apple Watch!

 

From DSC:
In the future, given facial and voice recognition software, I could see an Augmented Reality (AR)-based application whereby a faculty member or a teacher could see icons hovering over the students — letting the faculty member/teacher know who has been called upon recently and who hasn’t been called upon recently (with settings to change the length of time for this type of tracking — i.e., this student has been called upon in this class session, or in the last week, or in the last month, etc.).

 

AR-based-call-on-me-DanielChristian-5-10-16

 

 

 

 

Virtual reality: The Next Big Thing for college creatives — from college.usatoday.com by Morgan Buckley, University of Southern California

Excerpt:

College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.

The tech industry is taking note.

Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.

Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.

Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.

 

One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube — from youtube.googleblog.com

Excerpt:

We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”

 

 

 

Virtual reality invites a new era of learning to higher education  — from edtechmagazine.com by D. Frank Smith
A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.

Excerpt:

“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”

VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.

 

 

 

NYU Holodeck to be model for year 2041 cyberlearning — from kurzweilai.net
The role of VR and AI in future integrated living, learning, and research environments

Excerpt:

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.

It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.

 

 

 

Virtual tour honored Shakespeare’s legacy — from thejournal.com by Richard Chang

Excerpt:

…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)

 

Also see:

VirtualShakespeareTour-April2016

You can register to see the recording on that page as well.

 

 

 

The current selection of Mixed Reality and Virtual Reality related hardware
As of April 2016; from https://www.wired.com/2016/04/magic-leap-vr/

 

MR-and-VR-selections--as-of-april-2016

 

 

Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart
One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.

Excerpt:

360fly, which produces single-lens cameras to capture 360-degree video, will sponsor the 360 VR (virtual reality) Film Contest for film students at New York University and the Rhode Island School of Design along with Drury Design. The students will use 360fly HD cameras, which they were briefed on during an April 9 presentation on the NYU campus.

 

 

 

HBO and Discovery are partnering with a startup to develop holograms — from theverge.com by Ananya Bhattacharya
Going beyond the TV screen

Excerpt:

HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.

 

 

TV knows it must push toward virtual and augmented reality

 

 

 

Also see the various items re: Augmented & Virtual Reality from:
Rutgers Office of Instructional & Research Technology

Excerpts:

 

 

 

Mark Zuckerberg says augmented reality glasses are ‘what we’re trying to get to’ — from theverge.com

 

 

 

Facebook plans to build augmented reality glasses — from mashable.com

 

 

 

 

Apple patents new augmented reality technology — from mobilesyrup.com by Rose Behar

Excerpt:

Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.

The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.

“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”

 

 

 

AltspaceVR wants to make VR chat sessions part of everyday life — from by Adi Robertson

 

 

 

 

 

Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com
Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?

 

 

A New Morning — by Magic Leap; posted on 4/19/16
Welcome to a new way to start your day. Shot directly through Magic Leap technology on April 8, 2016 without use of special effects or compositing.

 

MagicLeap-ANewMorning-April2016

 

Also see:

 

 

 

 

EON Reality Launches Free App for ‘Gamified’ Learning — from thejournal.com by Richard Chang

Excerpt:

EON Reality, an Irvine-based virtual reality (VR) and augmented reality (AR) company, has just launched a free app that aims to help teachers and students learn with interactive, “gamified” lessons.

EON Experience AVR, an AR- and VR-based learning library, features 3D learning environments and objects with functions such as exploded views, grab, drag, drop, rotate and snap, as well as the ability to view annotations and other attached media. A play mode consists of guided challenges and knowledge paths with continuous assessment (tests and quizzes). Users can learn by doing with identify, locate, build, disassemble and dissect capabilities.

 

Also see:

EON Experience AVR – A Vision of the Future

 

Examples from the above clip:

eon-4

 

eon-6

 

eon-2

 

eon-3

 

 

eon-5

 

Also see:

 

EON-Creator-AR-April2016

 

Everything announced at Facebook’s F8 conference.

 

Facebook-10YearRoadmap-AsOfApril2016

 

Facebook-AI-April2016

 

 

Everything Facebook announced at F8 2016 — from thenextweb.com by Natt Garun

Excerpt:

Two days of Facebook’s F8 Conference have come and gone, so here’s a look back at all the things you may have missed from the event. To learn more about each topic, click the links below for full stories.

 

 

 

The 5 Biggest Things Facebook Announced This Week — from time.com by Victor Luckerson
Messaging bots, live video in drones and 360-degree cameras

Excerpt:

In a wide-ranging keynote April 12, CEO Mark Zuckerberg laid out the company’s 10-year plan to “Give everyone the power to share anything with anyone.” To do so, Facebook plans to move far beyond its original role as a social network. The firm aims to launch new virtual reality projects, beam Internet across the world using drones and unleash complex artificial-intelligence bots that can fulfill our every digital need.

Before all that can happen, Facebook has to deal with the here and now of improving its current products. On that front, the company made several announcements that will reshape the way people and brands use Facebook and its constellation of apps this year.

Here’s a breakdown of Facebook’s biggest F8 announcements.

 

 

 

How Facebook’s Social VR Could Be The Killer App For Virtual Reality — from fastcompany.com by
It’s going to take time, but Facebook is committed to developing realistic and satisfying social experiences in VR.

Excerpt:

When Facebook bought Oculus VR in 2014 for $2 billion, many observers wondered what the world’s largest social networking company wanted with a virtual reality company whose then-unreleased system was pretty much all about single-user experiences. Today at F8, Facebook’s annual developers conference in San Francisco, the company showed off some of the most fleshed-out examples of how it sees VR as a rich social tool. During his F8 keynote address, CTO Mike Schroepfer talked at length about what Facebook explicitly calls “social VR.”

 

Facebook Shows Us What It Means to Be ‘Social’ in Virtual Reality (Video) — from recode.net by Kurt Wagner

Excerpt:

One of the key knocks on virtual reality, the gamer-heavy industry Facebook is betting big on, is that wearing a headset intended to block out the real world in favor of a virtual one isn’t a very social activity. Facebook, an inherently social company, thinks it can change that.

At its F8 developer conference on Wednesday Facebook demoed what it calls “social VR,” which is exactly what it sounds like: Connecting two or more real people in a virtual world.

 

 

Oculus Demos VR Selfie Sticks and 360 Photo Spheres — from vrscout.com by Jonathan Nafarrete

Excerpt:

During the second day keynote of Facebook’s F8 Developer Conference, Oculus showed off an entirely new way to get social in VR.

On stage, Facebook’s CTO Mike Schroepfer showed how 360-degree photos can instantly be shared with a friend in VR, with 360 photos appearing as handheld spheres. You can virtually grab the floating sphere and smash it against your face, you will then be instantly teleported into the content of the spherical photo.

 

 

 

 

Oculus Social VR Full Demo – Facebook F8 Conference 2016

 

 

 

Has Facebook achieved what AOL could have a generation ago? — from medium.com by Gary Vaynerchuk

Excerpt:

[On 4/12/16], Facebook opened up Instant Articles to all publishers. If you don’t know, Instant Articles are Facebook’s new way to natively load articles within the app using an adapted RSS feed. These native articles, which have a lightning bolt in the top right corner, load in half a second?—?10x faster than if user was to click out to a website. From what I’ve seen so far, they really do load instantaneously and have a great layout and user experience. And if you’re paying attention, you’ll understand that this is their third push for native media consumption: first photos, then videos, and now written content.
…
However, as of [4/13/16], Instant Articles become available to anybody with a Facebook page and a blog. This is a key opportunity for small blogs and publications to get ahead of the game and really understand how best to use the new product.
…
Has Facebook been able to achieve what AOL could have a generation ago? By that I mean: Has Facebook become a layer on top of the Internet itself?

 

FacebookInstantArticles-April2016

 

 

 

From Relentless Designs LLC

 

RelentlessDesignsApril2016-3DAR

 

Description:

Combining Augmented Reality into 3D Printing makes it “Animated Physical Models.” Combining new technology to grab the attention people will change the whole business meeting world.

Highlights:

  • Use of 3D models vs. static drawings on paper
  • Use of augmented reality to show things that aren’t really there…yet

Also see:

 

 

10 promising technologies assisting the future of medicine and healthcare — by Bertalan Meskó, MD, PhD

Excerpt:

Technology will not solve the problems that healthcare faces globally today. And the human touch alone is not enough any more, therefore a new balance is needed between using disruptive innovations but still keeping the human interaction between patients and caregivers. Here are 10 technologies and trends that could enable this.

 

 

Harvard’s new official tour app leverages augmented reality — from betaboston.com

 

New York Times showcases virtual reality technology — from browndailyherald.com by Harry August
Virtual reality, used to craft more immersive storytelling, risks providing less narrative context

 

Oculus preview event to highlight multiplayer games — from uploadvr.com

 

Woofbert are using VR to bring great art to everyone — from roadtovr.com by Kent Bye
Voices of VR Podcast – Episode #303

 

Woofbert VR

woofbertVR-Feb2016

 

Microsoft developing video calling that projects people in front of yYou — from gadgets.ndtv.com by Robin Sinha

 

Facebook has created a new ‘Social VR’ team to explore how we’ll communicate in virtual reality — from businessinsider.com by Jillian D’Onfro

 

I planned out my last vacation in virtual reality — here’s what it was like — from Business Insider By Brandt Ranj

 

Augmented reality looks to future where screens vanish — from interaksyon.com by Glenn Chapman

 

VR And AR will be mobile’s demand driver, not its replacement — from techcrunch.com by Mike Hoefflinger

Excerpt:

Projections for the big players
If things go in this direction, here’s how it may play out for The Big Six:

  • Apple…
  • Google…
  • Facebook…
  • Samsung…
  • Sony…
  • Microsoft…

 

 

Addendum:

 

LeapMotion-Feb2016

 

 

 

2020 Vision: Experts Predict the Future of Virtual Reality — from vrscout.com by Eric Chevalier

Excerpt:

  1. VR will be the new internet.
  2. You will spend your flights in virtual reality.
  3. AR will beat VR.
  4. There will be no MMO. [yet]
  5. Virtual reality will change the film industry.
  6. Parallax technology won’t be able to support augmented reality.
  7. The space we’ll explore won’t be in the sky.
  8. We will see a MMO game with a million subscribers.
  9. The Divine Comedy will provide a model for successful VR storytelling.
  10. Robots will touch you in VR and you’ll like it.
  11. Journalism will be forever transformed.

 

 

 

Teachers-in-training-VR-Feb2016

 

Teachers-in-training learn through virtual reality — from thedmonline.com by Madeleine Beck

Excerpt:

The UM School of Education is using a program that allows teachers-in-training to practice classroom skills in a virtual setting before sending them into local elementary and secondary schools.

The simulated TeachLivE classroom consists of an 80-inch monitor with five student avatars. Each avatar has his or her own personality.

“All five avatar children are actually controlled by somebody in Florida, an actor or actress,”  Dean of the School of Education David Rock said. “They’re set up with equipment so that if the actor raises his hand in Florida, the avatar child will raise his hand on the screen.”

 

 

EON Reality launches EON Creator AVR, a do-it-yourself augmented and virtual reality knowledge content creation application for teachers and students
EON Creator AVR empowers students and teachers to make engaging AR and VR knowledge transfer applications without programming skills.

Excerpt:

IRVINE, CA, February 16th, 2016 – EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, announced the upcoming release of EON Creator AVR (Augmented Virtual Reality), a mobile based application that enables users to easily create, share, collaborate, and publish Augmented Reality (AR) and Virtual Reality (VR) knowledge content. Using EON Reality’s patent pending Augmented Virtual Reality (AVR) technology, EON Creator AVR combines both Augmented Reality and Virtual Reality with a large AR/VR component library and assessment database to create one of a kind learning experiences. EON Creator AVR also leverages built in intelligence to help students and teachers quickly create highly interactive learning content directly on their tablets, smart phones, VR headsets, or AR glasses without requiring programming skills.

 

eonreality-feb2016

 

 

5 top augmented reality apps for education — from hongkiat.com by Gabriela Jugaru

Excerpt:

1. Google Sky Map
This is an augmented reality app which makes learning about astronomy interesting and fun. Instead of looking at descriptions of constellations in a book and then attempting to identify them in the sky, you can use Google Sky Map to directly identify stars and constellations using the camera on your smartphone.

Google Sky Map

 

 

 

How virtual reality could soon help stroke victims recover — from cnet.com by Max Taves
A $100 million investment in a Swiss startup highlights how VR offers more than just fun and games.

Excerpt:

Doctors could soon start prescribing an unusual solution to help stroke victims in the US: virtual reality goggles.

That’s the hope of Switzerland-based MindMaze, which on Wednesday got a $100 million investment to bring its blend of virtual reality hardware and neuroscience to market. The four-year-old startup’s technology has already won approval from regulators in Europe, where its applications for brain injury victims showcase what could soon be possible in the United States.

MindMaze’s 34-year-old founder and CEO Tej Tadi explains how: Imagine a stroke victim who’s lost control of her left hand but can still move her right hand. After putting on MindMaze goggles, the patient sees a 3-D image, or avatar, of her left hand that moves as she moves her right hand.

“That triggers areas in the brain to say, ‘Wait, let’s regain control of this hand’,” says Tadi. “The hand that was not working now works.” And that process of tricking the brain into seeing something that’s actually not there in the real world accelerates recovery, he says.

 

 

The Associated Press is partnering with AMD for more virtual reality journalism — from theverge.com by Adi Robertson

Excerpt:

After moving into virtual reality video journalism last year, the Associated Press is partnering with chip maker AMD for a new push into VR. Today, the companies announced that they’re launching a web portal for AP virtual reality, promising more journalistic endeavors soon — including “lifelike VR environments” built with the help of AMD.

Several news outlets have now started producing 360-degree videos, which can be watched through a Google Cardboard headset or a smartphone. The New York Times, which partnered with production house Vrse.works, offers documentary video about topics like child refugees and the 2016 presidential election in a dedicated NYT VR app. Vice has similarly partnered with Vrse.works, and ABC News worked with Jaunt to record a 360-degree version of a tour in North Korea. So far, the AP has partnered with a VR studio called RYOT, whose past work includes a short film about the April 2015 earthquake in Nepal.

 

 

Blippar’s new augmented reality app is supposed to recognize any object you point it at (video) — from recode.net by Lauren Goode

Excerpt:

But it’s safe to say that augmented reality is coming into a new phase: The contextual information being supplied is getting smarter, and people are gradually becoming more aware of the capabilities of AR and virtual reality (some are even excited to wear headsets, if you can believe it). So Blippar, in an effort to evolve along with the rest of the AR world, has just launched a new version of its smartphone app that is supposed to recognize literally any object you point at it — whether it has been “tagged” with an AR code or not.

 

 

 

Meta Unveils Incredible Augmented Reality Headset at TED — from uploadvr.com

Excerpt:

Redwood City-based Meta showed its latest AR glasses live on stage at TED in Vancouver.

The Meta 2 was demonstrated live by CEO Meron Gribetz with a person-to-person “call” showing a hand-off of a 3D model from a holographic person. Gribetz’ perspective was shown through the glasses as he reached out and took a model of a brain — a 3D hologram — from the hands of a colleague he saw projected in front of him.

“We’re all going to be throwing away our external monitors,” Gribetz said.

 

 

 

 

 
© 2025 | Daniel Christian