LinkedIn 2019 Talent Trends: Soft Skills, Transparency and Trust — from linkedin.com by Josh Bersin

Excerpts:

This week LinkedIn released its 2019 Global Talent Trends research, a study that summarizes job and hiring data across millions of people, and the results are quite interesting. (5,165 talent and managers responded, a big sample.)

In an era when automation, AI, and technology has become more pervasive, important (and frightening) than ever, the big issue companies face is about people: how we find and develop soft skills, how we create fairness and transparency, and how we make the workplace more flexible, humane, and honest.

The most interesting part of this research is a simple fact: in today’s world of software engineering and ever-more technology, it’s soft skills that employers want. 91% of companies cited this as an issue and 80% of companies are struggling to find better soft skills in the market.

What is a “soft skill?” The term goes back twenty years when we had “hard skills” (engineering and science) so we threw everything else into the category of “soft.” In reality soft skills are all the human skills we have in teamwork, leadership, collaboration, communication, creativity, and person to person service. It’s easy to “teach” hard skills, but soft skills must be “learned.”

 

 

Also see:

Employers Want ‘Uniquely Human Skills’ — from campustechnology.com by Dian Schaffhauser

Excerpt:

According to 502 hiring managers and 150 HR decision-makers, the top skills they’re hunting for among new hires are:

  • The ability to listen (74 percent);
  • Attention to detail and attentiveness (70 percent);
  • Effective communication (69 percent);
  • Critical thinking (67 percent);
  • Strong interpersonal abilities (65 percent); and
  • Being able to keep learning (65 percent).
 

Amazon has 10,000 employees dedicated to Alexa — here are some of the areas they’re working on — from businessinsider.com by Avery Hartmans

Summary (emphasis DSC):

  • Amazon’s vice president of Alexa, Steve Rabuchin, has confirmed that yes, there really are 10,000 Amazon employees working on Alexa and the Echo.
  • Those employees are focused on things like machine learning and making Alexa more knowledgeable.
  • Some employees are working on giving Alexa a personality, too.

 

 

From DSC:
How might this trend impact learning spaces? For example, I am interested in using voice to intuitively “drive” smart classroom control systems:

  • “Alexa, turn on the projector”
  • “Alexa, dim the lights by 50%”
  • “Alexa, open Canvas and launch my Constitutional Law I class”

 

 

 

From DSC:
Below is a graphic from an article by Jane Hart that’s entitled, “A seamless working and learning environment“- to me, it’s another good example/graphic of a learning ecosystem. This one happens to belong to an organization, but each of us has our own learning ecosystem as well.

 

Another good example/graphic of a learning ecosystem

 

 

EdTechs and Instructional Designers—What’s the Difference? — from er.educause.edu by Pat Reid

Excerpt:

Both edtechs and instructional designers (IDs) work with computer systems and programs, yet their actual duties differ from traditional IT tasks. The resulting confusion over what edtechs and IDs do—and how the two roles differ—is rampant, not least in the sector that needs them most: higher education.

 

LinkedIn Learning Opens Its Platform (Slightly) [Young]

LinkedIn Learning Opens Its Platform (Slightly) — from edsurge by Jeff Young

Excerpt (emphasis DSC):

A few years ago, in a move toward professional learning, LinkedIn bought Lynda.com for $1.5 billion, adding the well-known library of video-based courses to its professional social network. Today LinkedIn officials announced that they plan to open up their platform to let in educational videos from other providers as well—but with a catch or two.

The plan, announced Friday, is to let companies or colleges who already subscribe to LinkedIn Learning add content from a select group of other providers. The company or college will still have to subscribe to those other services separately, so it’s essentially an integration—but it does mark a change in approach.

For LinkedIn, the goal is to become the front door for employees as they look for micro-courses for professional development.

 

LinkedIn also announced another service for its LinkedIn Learning platform called Q&A, which will give subscribers the ability to pose a question they have about the video lessons they’re taking. The question will first be sent to bots, but if that doesn’t yield an answer the query will be sent on to other learners, and in some cases the instructor who created the videos.

 

 

Also see:

LinkedIn becomes a serious open learning experience platform — from clomedia.com by Josh Bersin
LinkedIn is becoming a dominant learning solution with some pretty interesting competitive advantages, according to one learning analyst.

Excerpt:

LinkedIn has become quite a juggernaut in the corporate learning market. Last time I checked the company had more than 17 million users, 14,000 corporate customers, more than 3,000 courses and was growing at high double-digit rates. And all this in only about two years.

And the company just threw down the gauntlet; it’s now announcing it has completely opened up its learning platform to external content partners. This is the company’s formal announcement that LinkedIn Learning is not just an amazing array of content, it is a corporate learning platform. The company wants to become a single place for all organizational learning content.

 

LinkedIn now offers skills-based learning recommendations to any user through its machine learning algorithms. 

 

 



Is there demand for staying relevant? For learning new skills? For reinventing oneself?

Well…let’s see.

 

 

 

 

 

 



From DSC:
So…look out higher ed and traditional forms of accreditation — your window of opportunity may be starting to close. Alternatives to traditional higher ed continue to appear on the scene and gain momentum. LinkedIn — and/or similar organizations in the future — along with blockchain and big data backed efforts may gain traction in the future and start taking away some major market share. If employers get solid performance from their employees who have gone this route…higher ed better look out. 

Microsoft/LinkedIn/Lynda.com are nicely positioned to be a major player who can offer society a next generation learning platform at an incredible price — offering up-to-date, microlearning along with new forms of credentialing. It’s what I’ve been calling the Amazon.com of higher ed (previously the Walmart of Education) for ~10 years. It will take place in a strategy/platform similar to this one.

 



Also, this is what a guerilla on the back looks like:

 

This is what a guerilla on the back looks like!

 



Also see:

  • Meet the 83-Year-Old App Developer Who Says Edtech Should Better Support Seniors — from edsurge.com by Sydney Johnson
    Excerpt (emphasis DSC):
    Now at age 83, Wakamiya beams with excitement when she recounts her journey, which has been featured in news outlets and even at Apple’s developer conference last year. But through learning how to code, she believes that experience offers an even more important lesson to today’s education and technology companies: don’t forget about senior citizens.Today’s education technology products overwhelmingly target young people. And while there’s a growing industry around serving adult learners in higher education, companies largely neglect to consider the needs of the elderly.

 

 

Introducing several new ideas to provide personalized, customized learning experiences for all kinds of learners! [Christian]

From DSC:
I have often reflected on differentiation or what some call personalized learning and/or customized learning. How does a busy teacher, instructor, professor, or trainer achieve this, realistically?

It’s very difficult and time-consuming to do for sure. But it also requires a team of specialists to achieve such a holy grail of learning — as one person can’t know it all. That is, one educator doesn’t have the necessary time, skills, or knowledge to address so many different learning needs and levels!

  • Think of different cognitive capabilities — from students that have special learning needs and challenges to gifted students
  • Or learners that have different physical capabilities or restrictions
  • Or learners that have different backgrounds and/or levels of prior knowledge
  • Etc., etc., etc.

Educators  and trainers have so many things on their plates that it’s very difficult to come up with _X_ lesson plans/agendas/personalized approaches, etc.  On the other side of the table, how do students from a vast array of backgrounds and cognitive skill levels get the main points of a chapter or piece of text? How can they self-select the level of difficulty and/or start at a “basics” level and work one’s way up to harder/more detailed levels if they can cognitively handle that level of detail/complexity? Conversely, how do I as a learner get the boiled down version of a piece of text?

Well… just as with the flipped classroom approach, I’d like to suggest that we flip things a bit and enlist teams of specialists at the publishers to fulfill this need. Move things to the content creation end — not so much at the delivery end of things. Publishers’ teams could play a significant, hugely helpful role in providing customized learning to learners.

Some of the ways that this could happen:

Use an HTML like language when writing a textbook, such as:

<MainPoint> The text for the main point here. </MainPoint>

<SubPoint1>The text for the subpoint 1 here.</SubPoint1>

<DetailsSubPoint1>More detailed information for subpoint 1 here.</DetailsSubPoint1>

<SubPoint2>The text for the subpoint 2 here.</SubPoint2>

<DetailsSubPoint2>More detailed information for subpoint 2 here.</DetailsSubPoint2>

<SubPoint3>The text for the subpoint 3 here.</SubPoint3>

<DetailsSubPoint3>More detailed information for subpoint 3 here.</DetailsSubPoint1>

<SummaryOfMainPoints>A list of the main points that a learner should walk away with.</SummaryOfMainPoints>

<BasicsOfMainPoints>Here is a listing of the main points, but put in alternative words and more basic ways of expressing those main points. </BasicsOfMainPoints>

<Conclusion> The text for the concluding comments here.</Conclusion>

 

<BasicsOfMainPoints> could be called <AlternativeExplanations>
Bottom line: This tag would be to put things forth using very straightforward terms.

Another tag would be to address how this topic/chapter is relevant:
<RealWorldApplication>This short paragraph should illustrate real world examples

of this particular topic. Why does this topic matter? How is it relevant?</RealWorldApplication>

 

On the students’ end, they could use an app that works with such tags to allow a learner to quickly see/review the different layers. That is:

  • Show me just the main points
  • Then add on the sub points
  • Then fill in the details
    OR
  • Just give me the basics via an alternative ways of expressing these things. I won’t remember all the details. Put things using easy-to-understand wording/ideas.

 

It’s like the layers of a Microsoft HoloLens app of the human anatomy:

 

Or it’s like different layers of a chapter of a “textbook” — so a learner could quickly collapse/expand the text as needed:

 

This approach could be helpful at all kinds of learning levels. For example, it could be very helpful for law school students to obtain outlines for cases or for chapters of information. Similarly, it could be helpful for dental or medical school students to get the main points as well as detailed information.

Also, as Artificial Intelligence (AI) grows, the system could check a learner’s cloud-based learner profile to see their reading level or prior knowledge, any IEP’s on file, their learning preferences (audio, video, animations, etc.), etc. to further provide a personalized/customized learning experience. 

To recap:

  • “Textbooks” continue to be created by teams of specialists, but add specialists with knowledge of students with special needs as well as for gifted students. For example, a team could have experts within the field of Special Education to help create one of the overlays/or filters/lenses — i.e., to reword things. If the text was talking about how to hit a backhand or a forehand, the alternative text layer could be summed up to say that tennis is a sport…and that a sport is something people play. On the other end of the spectrum, the text could dive deeply into the various grips a person could use to hit a forehand or backhand.
  • This puts the power of offering differentiation at the point of content creation/development (differentiation could also be provided for at the delivery end, but again, time and expertise are likely not going to be there)
  • Publishers create “overlays” or various layers that can be turned on or off by the learners
  • Can see whole chapters or can see main ideas, topic sentences, and/or details. Like HTML tags for web pages.
  • Can instantly collapse chapters to main ideas/outlines.

 

 

Robots won’t replace instructors, 2 Penn State educators argue. Instead, they’ll help them be ‘more human.’ — from edsurge.com by Tina Nazerian

Excerpt:

Specifically, it will help them prepare for and teach their courses through several phases—ideation, design, assessment, facilitation, reflection and research. The two described a few prototypes they’ve built to show what that might look like.

 

Also see:

The future of education: Online, free, and with AI teachers? — from fool.com by Simon Erickson
Duolingo is using artificial intelligence to teach 300 million people a foreign language for free. Will this be the future of education?

Excerpts:

While it might not get a lot of investor attention, education is actually one of America’s largest markets.

The U.S. has 20 million undergraduates enrolled in colleges and universities right now and another 3 million enrolled in graduate programs. Those undergrads paid an average of $17,237 for tuition, room, and board at public institutions in the 2016-17 school year and $44,551 for private institutions. Graduate education varies widely by area of focus, but the average amount paid for tuition alone was $24,812 last year.

Add all of those up, and America’s students are paying more than half a trillion dollars each year for their education! And that doesn’t even include the interest amassed for student loans, the college-branded merchandise, or all the money spent on beer and coffee.

Keeping the costs down
Several companies are trying to find ways to make college more affordable and accessible.

 

But after we launched, we have so many users that nowadays if the system wants to figure out whether it should teach plurals before adjectives or adjectives before plurals, it just runs a test with about 50,000 people. So for the next 50,000 people that sign up, which takes about six hours for 50,000 new users to come to Duolingo, to half of them it teaches plurals before adjectives. To the other half it teaches adjectives before plurals. And then it measures which ones learn better. And so once and for all it can figure out, ah it turns out for this particular language to teach plurals before adjectives for example.

So every week the system is improving. It’s making itself better at teaching by learning from our learners. So it’s doing that just based on huge amounts of data. And this is why it’s become so successful I think at teaching and why we have so many users.

 

 

From DSC:
I see AI helping learners, instructors, teachers, and trainers. I see AI being a tool to help do some of the heavy lifting, but people still like to learn with other people…with actual human beings. That said, a next generation learning platform could be far more responsive than what today’s traditional institutions of higher education are delivering.

 

 

New Virtual 3D Microscope Lab Program Offered for Online Students by Oregon State University — from virtuallyinspired.org
OSU solves degree completion issue for online biology students

Excerpt:

“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.

Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.

The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.

 

Also see:

  • YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser
    Excerpt:
    YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.

 

 

Reflections on “Are ‘smart’ classrooms the future?” [Johnston]

Are ‘smart’ classrooms the future? — from campustechnology.com by Julie Johnston
Indiana University explores that question by bringing together tech partners and university leaders to share ideas on how to design classrooms that make better use of faculty and student time.

Excerpt:

To achieve these goals, we are investigating smart solutions that will:

  • Untether instructors from the room’s podium, allowing them control from anywhere in the room;
  • Streamline the start of class, including biometric login to the room’s technology, behind-the-scenes routing of course content to room displays, control of lights and automatic attendance taking;
  • Offer whiteboards that can be captured, routed to different displays in the room and saved for future viewing and editing;
  • Provide small-group collaboration displays and the ability to easily route content to and from these displays; and
  • Deliver these features through a simple, user-friendly and reliable room/technology interface.

Activities included collaborative brainstorming focusing on these questions:

  • What else can we do to create the classroom of the future?
  • What current technology exists to solve these problems?
  • What could be developed that doesn’t yet exist?
  • What’s next?

 

 

 

From DSC:
Though many peoples’ — including faculty members’ — eyes gloss over when we start talking about learning spaces and smart classrooms, it’s still an important topic. Personally, I’d rather be learning in an engaging, exciting learning environment that’s outfitted with a variety of tools (physically as well as digitally and virtually-based) that make sense for that community of learners. Also, faculty members have very limited time to get across campus and into the classroom and get things setup…the more things that can be automated in those setup situations the better!

I’ve long posted items re: machine-to-machine communications, voice recognition/voice-enabled interfaces, artificial intelligence, bots, algorithms, a variety of vendors and their products including Amazon’s Alexa / Apple’s Siri / Microsoft’s Cortana / and Google’s Home or Google Assistant, learning spaces, and smart classrooms, as I do think those things are components of our future learning ecosystems.

 

 

 

The Mobile AR Leaders of 2018 — from next.reality.news

Excerpt:

This time last year, we were getting our first taste of what mobile app developers could do in augmented reality with Apple’s ARKit, and most people had never heard of Animojis. Google’s AR platform was still Tango. Snapchat had just introduced its World Lens AR experiences. Most mobile AR experiences existing in the wild were marker-based offerings from the likes of Blippar and Zappar, or generic Pokémon GO knock-offs.

In last year’s NR50, published before the introduction of ARKit, only two of the top 10 professionals worked directly with mobile AR, and Apple CEO Tim Cook was ranked number 26, based primarily on his forward-looking statements about AR.

This year, Cook comes in at number one, with five others categorized under mobile AR in the overall top 10 of the NR30.

What a difference a year makes.

In just 12 months, we’ve seen mobile AR grow at a breakneck pace. Since Apple launched its AR toolkit, users have downloaded more than 13 million ARKit apps from the App Store, not including existing apps updated with ARKit capabilities. Apple has already updated its platform and will introduce even more new features to the public with the release of ARKit 2.0 this fall. Last year’s iPhone X also introduced a depth-sensing camera and AR Animojis that captured the imaginations of its users.

 

 

The Weather Channel forecasts more augmented reality for its live broadcasts with Unreal Engine — from next.reality.news by Tommy Palladino

Excerpt:

Augmented reality made its live broadcast debut for The Weather Channel in 2015. The technology helps on-air talent at the network to explain the science behind weather phenomena and tell more immersive stories. Powered by Unreal Engine, The Future Group’s Frontier platform will enable The Weather Channel to be able to show even more realistic AR content, such as accurately rendered storms and detailed cityscapes, all in real time.

 

 

 

From DSC:
Imagine this type of thing in online-based learning, MOOCs, and/or even in blended learning based learning environments (i.e., in situations where learning materials are designed/created by teams of specialists). If that were the case, who needs to be trained to create these pieces? Will students be creating these types of pieces in the future? Hmmm….

 

 

Winners announced of the 2018 Journalism 360 Challenge — from vrfocus.com
The question of “How might we experiment with immersive storytelling to advance the field of journalism?” looks to be answered by 11 projects.

Excerpt:

The eleven winners were announced on 9/11/18 of a contest being held by the Google News Initiative, Knight Foundation and Online News Association. The 2018 Journalism 360 Challenge asked people the question “How might we experiment with immersive storytelling to advance the field of journalism?” and it generated over 400 responses.

 

 

 

 

 



 

Addendum:

Educause Explores Future of Extended Reality on Campus — from campustechnology.com by Dian Schaffhauser

Among the findings:

  • VR makes people feel like they’re really there. The “intellectual and physiological reactions” to constructs and events in VR are the same — “and sometimes identical” — to a person’s reactions in the real world;
  • 3D technologies facilitate active and experiential learning. AR, for example, lets users interact with an object in ways that aren’t possible in the physical world — such as seeing through surfaces or viewing data about underlying objects. And with 3D printing, learners can create “physical objects that might otherwise exist only simulations”; and
  • Simulations allow for scaling up of “high-touch, high-cost learning experiences.” Students may be able to go through virtual lab activities, for instance, even when a physical lab isn’t available.

Common challenges included implementation learning curves, instructional design, data storage of 3D images and effective cross-departmental collaboration.

“One significant result from this research is that it shows that these extended reality technologies are applicable across a wide spectrum of academic disciplines,” said Malcolm Brown, director of learning initiatives at Educause, in a statement. “In addition to the scientific disciplines, students in the humanities, for example, can re-construct cities and structures that no longer exist. I think this study will go a long way in encouraging faculty, instructional designers and educational technologists across higher education to further experiment with these technologies to vivify learning experiences in nearly all courses of study.”

 



 

 

Aligning the business model of college with student needs: How WGU is disrupting higher education — from christenseninstitute.org by Alana Dunagan

Excerpt:

Since its inception, Western Governors University (WGU) has aimed to serve learners otherwise shut out of the traditional system. Now, the groundbreaking institution has both graduated 100,000 students and has over 100,000 students currently enrolled. These milestones demonstrate WGU’s ability to scale its high-quality, low-cost model, signaling a momentous shift in the higher education landscape.

In the mid-1990s, governors of 19 states across the western United States were concerned about bringing accessible college education to rural populations, especially working adults.These governors, led by Utah Governor Mike Leavitt, decided to explore building a new university to address the challenge. As the memorandum of understanding between those governors that officially marked the founding of WGU stated, “The strength and well-being of our states and the nation depend increasingly on a strong higher education system that helps individuals adapt to our rapidly changing economy and society. States must look to telecommunications and information technologies to provide greater access and choice to a population that increasingly must have affordable education and training opportunities and the certification of competency throughout their lives.”

 

Now in its third decade, WGU has students in every U.S. state and has over 100,000 enrolled students—a 230% increase since 2011. 

 



Excerpts from their paper:

The potential of competency-based education
Competency-based education is an approach to learning that allows students to determine the pace of their learning and move ahead once they demonstrate mastery in a concept. As described by Clayton Christensen and Michelle Weise:

Competency-based programs have no time-based unit. Learning is fixed, and time is variable; pacing is flexible. Students cannot move on until they have demonstrated proficiency and mastery of each competency but are encouraged to try as many times as necessary to demonstrate their proficiency. Although skeptics may question the “rigor” behind an experience that allows students to keep trying until they have mastered a competency, this model is actually far more rigorous than the traditional model, as students are not able to flunk or get away with a merely average understanding of the material; they must demonstrate mastery—and therefore dedicated work toward gaining mastery—in any competency.

Competency-based education first took hold in the K-12 education system, but it is also growing in higher education. As of fall 2015, roughly 600 institutions were using or exploring competency-based programs in higher education.13 However, only a handful of institutions are using competency-based education exclusively and have designed their business models around it.

WGU offers programs across four industry areas: education, business, information technology, and healthcare. All of these programs are offered online; unlike most higher education institutions, WGU has no physical campus. Instead, it has invested heavily in a technology platform that allows it to deliver curriculum asynchronously, to wherever students are. In addition to its online platform, another unique aspect of WGU’s resources is its approach to faculty. In traditional institutions, faculty are responsible for academic research, course development, teaching, assessment, and advising students. Alternatively, WGU’s model unbundles the faculty role into component parts, with specialists in each role.

 

Despite increase in Instructional Designers, there is no ‘universal profile’ for the role — from campustechnology.com by Dian Schaffhauser

Excerpt:

In higher education, one 2016 estimate pegged the “minimum” number of instructional designers employed by colleges and universities at some 13,000. But, as a new report from the Online Learning Consortium pointed out, “There is still a certain mystery surrounding who instructional designers are.”

Instructional Design in Higher Education: Defining an Evolving Field seeks to clear up the mystery. The report is the second in a series to examine aspects of the digital learning landscape by doing a literature survey of existing research. The first report looked at accessibility. The series is being produced by OLC’s Research Center for Digital Learning & Leadership.

 

 

 

Instructional Design in Higher Education: Defining an Evolving Field
From OLC Outlook: An Environmental Scan of the Digital Learning Landscape
Elaine Beirne (Dublin City University) and Matthew Romanoski (The University of Arizona)
July 2018

Description:
This white paper provides an overview of the growing field of instructional design in higher education, from why the field is growing to how designers are functioning in their role. It explores why there is a growing demand for designers, who is filling these roles, what the responsibilities of designers are, and how instructional designers are addressing the challenges they face.

From onlinelearningconsortium.org

 

How blockbuster MOOCs could shape the future of teaching — from edsurge.com by Jeff Young

Excerpt:

There isn’t a New York Times bestseller list for online courses, but perhaps there should be. After all, so-called MOOCs, or massive open online courses, were meant to open education to as many learners as possible, and in many ways they are more like books (digital ones, packed with videos and interactive quizzes) than courses.

The colleges and companies offering MOOCs can be pretty guarded these days about releasing specific numbers on how many people enroll or pay for a “verified certificate” or microcredential showing they took the course. But both Coursera and EdX, two of the largest providers, do release lists of their most popular courses. And those lists offer a telling snapshot of how MOOCs are evolving and what their impact is on the instructors and institutions offering them.

Here are the top 10 most popular courses for each provider:

 

Coursera Top 10 Most Popular Courses (over past 12 months)

 

edX Top 10 Most Popular Courses (all time)

 

 

So what are these blockbuster MOOCs, then? Experiential textbooks? Gateways to more rigorous college courses? A new kind of entertainment program?

Maybe the answer is: all of the above.

 

 

 

6 Reasons Blended Learning Works — from campustechnology.com by Rhea Kelly

Excerpts:

6 reasons why blended learning is so effective in higher education:

  1. Improved instructional design
  2. Increased guidance & triggers
  3. Easier access to learning activities
  4. Individualized learning opportunities
  5. Increased engagement through social interaction
  6. Time on task

 


From DSC:
Notice the use of teams of specialists in the improved instructional design section:

  1. Improved instructional design. Blended courses (like online courses) may be more intentionally designed than face-to-face counterparts, if only because institutional initiatives for blended courses often involve instructional designers or educational technologists who support the faculty in a scheduled redesign process.

 


 

 

 
© 2024 | Daniel Christian