Augmented reality will transform city life — from venturebeat.com by Michael Park

Excerpts:

I’ve interviewed three AR entrepreneurs who explain three key ways that AR is set to transform urban living.

  • The real world will be indexed
  • Commuting will be smarter and safer
  • Language will be less of a barrier

 

 

 

Virtual Reality Devices – Where They Are Now and Where They’re Going — from iqsdirectory.com

Excerpts:

The questions now are:

  • What are the actual VR devices available ?
  • Are they reasonably priced?
  • What do they do?
  • What are they going to do?

We try to answer those questions [here in this article].

In this early stage, the big question becomes, “What’s next?”.

  • Integration of non-VR devices with VR users
  • Move away from needing a top-notch PC (or any PC)
  • Controllers will be your hands

 

 

Alibaba-backed augmented reality start-up makes driving look like a video game — from cnbc.com by Robert Ferris

  • WayRay makes augmented reality hardware and software for cars and drivers.
  • The company won a start-up competition at the Los Angeles Auto Show.
  • WayRay has also received an investment from Alibaba.

 

 

WayRay’s augmented reality driving system makes a car’s windshield look like a video game. The Swiss-based company that makes augmented reality for cars won the grand prize in a start-up competition at the Los Angeles Auto Show on Tuesday. WayRay makes a small device called Navion, which projects a virtual dashboard onto a driver’s windshield. The software can display information on speed, time of day, or even arrows and other graphics that can help the driver navigate, avoid hazards, and warn of dangers ahead, such as pedestrians. WayRay says that by displaying information directly on the windshield, the system allows drivers to stay better focused on the road. The display might appear similar to what a player would see on a screen in many video games. But the system also notifies the driver of potential points of interest along a route such as restaurants or other businesses.

 

 

 

HTC’s VR arts program brings exhibits to your home — from engadget.com by Jon Fingas
Vive Arts helps creators produce and share work in VR.

Exerpt:

Virtual reality is arguably a good medium for art: it not only enables creativity that just isn’t possible if you stick to physical objects, it allows you to share pieces that would be difficult to appreciate staring at an ordinary computer screen. And HTC knows it. The company is launching Vive Arts, a “multi-million dollar” program that helps museums and other institutions fund, develop and share art in VR. And yes, this means apps you can use at home… including one that’s right around the corner.

 

 

 

VR at the Tate Modern’s Modigliani exhibition is no gimmick — from engadget.com by Jamie Rigg
‘The Ochre Atelier’ experience is an authentic addition.

Excerpt:

There are no room-scale sensors or controllers, because The Ochre Atelier, as the experience is called, is designed to be accessible to everyone regardless of computing expertise. And at roughly 6-7 minutes long, it’s also bite-size enough that hopefully every visitor to the exhibition can take a turn. Its length and complexity don’t make it any less immersive though. The experience itself is, superficially, a tour of Modigliani’s last studio space in Paris: a small, thin rectangular room a few floors above street level.

In all, it took five months to digitally re-create the space. A wealth of research went into The Ochre Atelier, from 3D mapping the actual room — the building is now a bed-and-breakfast — to looking at pictures and combing through first-person accounts of Modigliani’s friends and colleagues at the time. The developers at Preloaded took all this and built a historically accurate re-creation of what the studio would’ve looked like. You teleport around this space a few times, seeing it from different angles and getting more insight into the artist at each stop. Look at a few obvious “more info” icons from each perspective and you’ll hear narrated the words of those closest to Modigliani at the time, alongside some analyses from experts at the Tate.

 

 

 

Real human holograms for augmented, virtual and mixed reality — from 8i.com; with thanks to Lisa Dawley for her Tweet on this
Create, distribute and experience volumetric video of real people that look and feel as if they’re in the same room.

 

 

 

Next-Gen Virtual Reality Will Let You Create From Scratch—Right Inside VR — from autodesk.com by Marcello Sgambelluri
The architecture, engineering and construction (AEC) industry is about to undergo a radical shift in its workflow. In the near future, designers and engineers will be able to create buildings and cities, in real time, in virtual reality (VR).

Excerpt:

What’s Coming: Creation
Still, these examples only scratch the surface of VR’s potential in AEC. The next big opportunity for designers and engineers will move beyond visualization to actually creating structures and products from scratch in VR. Imagine VR for Revit: What if you could put on an eye-tracking headset and, with the movement of your hands and wrists, grab a footing, scale a model, lay it out, push it, spin it, and change its shape?

 

 

 

How to be an ed tech futurist — from campustechnology.com by Bryan Alexander
While no one can predict the future, these forecasting methods will help you anticipate trends and spur more collaborative thinking.

Excerpts:

Some of the forecasting methods Bryan mentions are:

  • Trend analysis
  • Environmental scanning
  • Scenarios
  • Science fiction

 

 

 

 

From DSC:
I greatly appreciate the work that Bryan does — the topics that he chooses to write about, his analyses, comments, and questions are often thought-provoking. I couldn’t agree more with Bryan’s assertion that forecasting needs to become more realized/practiced within higher education. This is especially true given the exponential rate of change that many societies throughout the globe are now experiencing.

We need to be pulse-checking a variety of landscapes out there, to identify and put significant trends, forces, and emerging technologies on our radars. The strategy of identifying potential scenarios – and then developing responses to those potential scenarios — is very wise.

 

 

 

 

 

 

 

 

 

 

 

 

 

Spotting the 2017 trends that fuel edtech innovation and investments — from edsurge.com by Chian Gong and Jennifer Carolan

Excerpts:

We’re pleased to share this year’s Edtech Outlook, a data-rich dive into the state of education technology with case studies into emerging-frontier innovations.

Education technology spans a broad category of classroom tools, spanning corporate learning, language learning, digital learning content and more. We focus here on Reach Capital’s sweet spot: school-based education technology.

1:1 (one device per student) is at 60% and growing rapidly.
Driven by online testing mandates, along with federal and state policies, we are moving quickly toward one device per child in our K-12 schools. Last year alone 20 million Chromebooks were used by teachers and students weekly. (There are 50 million students in US public schools).

 

From DSC:
Looking at the graphic from the New York Times below, and with an eye on the exponential pace of change that we are now on, note how quickly Google captured major market share in the edtech market.

 

 

 

 

 

 

 

Online learning in Michigan, as delivered by Michigan Virtual and others, has exploded in recent years.

  • The number of K-12 students taking at least 1 virtually delivered course jumped from just over 36,000 in 2010-11 to ~91,000 in 2015-16 | page 9
  • Total # of virtual courses taken by Michigan K-12 students soared from ~90,000 in 2010-11 to 453,000+ in ’15-16 | page 9
  • In 2011, approximately 650 schools had at least one student take a virtual course. By 2015-16, more than 1,000 Michigan schools had at least one student enroll in an online course. | page 9
  • This growth highlights the success that Michigan Virtual and others have had in promoting online learning across Michigan, yet underscores the work that still needs to be done. Thirty-seven percent of Michigan districts did not have a single student take a virtual class in 2015-16, and only 6% of all K-12 students in the state took a virtual course. The statewide completion rate for all virtual enrollments has dropped from 66% in 2010-11 to 58% in 2015-16. So while online course participation has increased, it is still a small share of the overall market. Further, educational outcomes have declined, leaving opportunity for improvements in quality and online learning program implementation. This, combined with statewide efforts to make Michigan a leading education state, provides new opportunities for Michigan Virtual to advance K-12 digital learning and teaching through research, practice, and partnerships.

 



This strategic plan began with an extensive research and stakeholder outreach effort. This was designed to enhance our understanding of demographic and economic conditions, education policies and priorities, competitors and technology trends, stakeholder wants and needs, and views and perceptions of Michigan Virtual.

We interviewed or surveyed more than 425 individual stakeholders, including Michigan Virtual teachers, staff, students, and board members; the leadership and membership of leading educational organizations such as the Education Alliance of Michigan, the Virtual School Leadership Alliance, MASA, MAISA, MEMPSA, MASSP; and other leaders in education across Michigan. We also consulted research and data on technology trends, K-12 enrollment projections, state and national economic forecasts, education policies and priorities, and the competitive landscape.

KEY FINDINGS INCLUDE (emphasis DSC):

  • It is expected that the Michigan economy will see modest growth in coming years. This will help state  revenues remain relatively stable, but it is not expected that there will be significant growth in tax revenues available for increased spending on programs including K-12 education.
  • The Michigan Department of Education’s Top 10 in 10 strategic plan was developed with input from a broad group of stakeholders and is expected to remain a guiding document, along with the state’s ESSA plan and the 21st Century Education Commission’s report “The Best Education System for Michigan’s Success,” in coming years. Education priorities at the federal level are not as clear, though we expect an expanded focus on choice and options for parents and their students.
  • Technology infrastructure is built out to extend high-speed Internet access to the majority of schools and citizens in Michigan, though in-home access is still not fully available in some lower income or rural areas.
  • Users of online programs and websites have come to expect instant access and user-friendly designs and interfaces that they can access on any device.
  • There is growing acceptance and use of online courses across Michigan, though there remains a need to identify and demonstrate best practices, communicate benefits, and ensure quality standards are adopted to improve student outcomes.
  • There is growing competition among online course providers, with many focusing on low-cost solutions that are appealing to budget-constrained schools, but that may not adhere to best practices and quality standards that are demonstrated to improve student outcomes.
  • The false perception persists among some that Michigan Virtual is a for-profit organization that competes with traditional schools.
  • Poverty and related issues, including mental health and behavior, were cited by educators from across the state as being the most significant student-related issues facing their schools. (*insert DSC)
  • The need for, and adoption of, online and blended professional development will increase as educators increasingly see the value of integrating digital resources into their traditional classrooms.
  • While educators see the value of integrating digital resources into their traditional classrooms, many do not know how or where to start. Most schools and districts also lack the expertise to develop and implement blended learning programs on their own.

Today’s digital-learning landscape could not have been predicted when Michigan Virtual was founded in 1998, or even when our last strategic plan was developed in 2014. Some areas of digital learning have been frustratingly slow to advance, while others have perhaps grown too quickly at the expense of effectiveness and student outcomes.

This plan was intentionally designed with an unpredictable landscape in mind. The plan printed here is static, but the actions to implement the plan are dynamic. Tactics for each strategy and goal will be evaluated at least annually to stay aligned with ever-evolving challenges and opportunities. However, the goals, when taken together, provide a formula for success regardless of how the landscape evolves. We will provide an awesome experience for internal and external stakeholders alike, build partnerships to scale and grow our success, and operate efficiently and as good stewards of our resources to ensure our financial viability. Doing this, in alignment with our mission to advance K-12 digital learning and teaching through research, practice, and partnerships will bring us to a point where our vision (every person can use digital learning to reach his or her full potential) is a reality.

 



* In teaching, “You can’t do the Bloom stuff until you take care of the Maslow stuff.” [Beck]



 

 

 

Updating Education for the Evolving Job Market: Learning at the Pace of Life and Work — from huffingtonpost.com by Sophie Wade

Excerpt (emphasis DSC):

A technology-stimulated, connected, and accelerated marketplace is generating different roles and additional skills requirements for us as workers. The traditional model of completing our lifelong education needs before we enter the workforce is now obsolete. On-the-job experience must now be supplemented as business and technological requirements evolve significantly and rapidly. Compelling new multilevel learning options are emerging to cater to the new necessity of updating important knowledge and capabilities at work. Many new offerings are online and modular in order to be accessible and flexible, giving labor force participants greater opportunity to remain relevant and competitive.

Since the beginning of the Industrial Era, evolution typically occurred from generation to generation. New developments were adopted by incoming cohorts, adding to and then replacing well-established workers’ existing practices of which could be phased out gradually. However, the exponential pace that is characteristic of the Fourth Industrial Revolution is requiring modifications to be absorbed and adapted within a generation accompanied by frequent incremental updates and revisions. Innovative learning models and modules that target incoming and existing working populations are being built out to respond to business-related requirements as new fields, disciplines, and roles appear and are established.

I talked to Anant Agarwal, CEO and Founder of edX, and Professor of Electrical Engineering and Computer Science at MIT about the situation for new workforce entrants and the future education of workers. He spoke of what he called “MOOC 2.0” as the next phase of evolution of this high-profile MOOC (Massively Open Online Course) platform and the strategic rationale and content of edX’s new MicroMasters program offerings.

 

 

As a member of the International Education Committee, at edX we are extremely aware of the changing nature of work and jobs. It is predicted that 50 percent of current jobs will disappear by 2030.

Anant Agarwal, CEO and Founder of edX, and
Professor of Electrical Engineering and Computer Science at MIT

 

From DSC:
We are moving towards providing up-to-date, relevant “streams of content” (which will in many cases represent unbundled content/courses). Mark my words, that’s the future that we’re heading for — and the future that we’ll need to successfully adapt to the new, exponential pace of change. Organizations offering such streams will be providing a valuable service in terms identifying, presenting, curating the most relevant, up-to-date content.

 

 

 

 

 

 

 

 

 

 

WE ARE NOT READY FOR THIS! Per Forrester Research: In US, a net loss of 7% of jobs to automation — *in 2018*!

Forrester predicts that AI-enabled automation will eliminate 9% of US jobs in 2018 — from forbes.com by Gil Press

Excerpt (emphasis DSC):

A new Forrester Research report, Predictions 2018: Automation Alters The Global Workforce, outlines 10 predictions about the impact of AI and automation on jobs, work processes and tasks, business success and failure, and software development, cybersecurity, and regulatory compliance.

We will see a surge in white-collar automation, half a million new digital workers (bots) in the US, and a shift from manual to automated IT and data management. “Companies that master automation will dominate their industries,” Forrester says. Here’s my summary of what Forrester predicts will be the impact of automation in 2018:

Automation will eliminate 9% of US jobs but will create 2% more.
In 2018, 9% of US jobs will be lost to automation, partly offset by a 2% growth in jobs supporting the “automation economy.” Specifically impacted will be back-office and administrative, sales, and call center employees. A wide range of technologies, from robotic process automation and AI to customer self-service and physical robots will impact hiring and staffing strategies as well as create a need for new skills.

 

Your next entry-level compliance staffer will be a robot.

 

From DSC:

Are we ready for a net loss of 7% of jobs in our workforce due to automation — *next year*? Last I checked, it was November 2017, and 2018 will be here before we know it.

 

***Are we ready for this?! ***

 

AS OF TODAY, can we reinvent ourselves fast enough given our current educational systems, offerings, infrastructures, and methods of learning?

 

My answer: No, we can’t. But we need to be able to — and very soon!

 

 

There are all kinds of major issues and ramifications when people lose their jobs — especially this many people and jobs! The ripple effects will be enormous and very negative unless we introduce new ways for how people can learn new things — and quickly!

That’s why I’m big on trying to establish a next generation learning platform, such as the one that I’ve been tracking and proposing out at Learning from the Living [Class] Room. It’s meant to provide societies around the globe with a powerful, next generation learning platform — one that can help people reinvent themselves quickly, cost-effectively, conveniently, & consistently! It involves providing, relevant, up-to-date streams of content that people can subscribe to — and drop at any time. It involves working in conjunction with subject matter experts who work with teams of specialists, backed up by suites of powerful technologies. It involves learning with others, at any time, from any place, at any pace. It involves more choice, more control. It involves blockchain-based technologies to feed cloud-based learner profiles and more.

But likely, bringing such a vision to fruition will require a significant amount of collaboration. In my mind, some of the organizations that should be at the table here include:

  • Some of the largest players in the tech world, such as Amazon, Google, Apple, IBM, Microsoft, and/or Facebook
  • Some of the vendors that already operate within the higher ed space — such as Salesforce.com, Ellucian, and/or Blackboard
  • Some of the most innovative institutions of higher education — including their faculty members, instructional technologists, instructional designers, members of administration, librarians, A/V specialists, and more
  • The U.S. Federal Government — for additional funding and the development of policies to make this vision a reality

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Plan now to attend the 2018 Next Generation Learning Spaces Conference — tour USC’s campus!

From DSC:
I am honored to be currently serving on the 2018 Advisory Council for the Next Generation Learning Spaces Conference with a great group of people. Missing — at least from my perspective — from the image below is Kristen Tadrous, Senior Program Director with the Corporate Learning Network. Kristen has done a great job these last few years planning and running this conference.

 

The Advisory Board for the 2018 Next Generation Learning Spaces Conference

NOTE:
The above graphic reflects a recent change for me. I am still an Adjunct Faculty Member
at Calvin College, but I am no longer a Senior Instructional Designer there.
My brand is centered around being an Instructional Technologist.

 

This national conference will be held in Los Angeles, CA on February 26-28, 2018. It is designed to help institutions of higher education develop highly-innovative cultures — something that’s needed in many institutions of traditional higher education right now.

I have attended the first 3 conferences and I moderated a panel at the most recent conference out in San Diego back in February/March of this year. I just want to say that this is a great conference and I encourage you to bring a group of people to it from your organization! I say a group of people because a group of 5 of us (from a variety of departments) went one year and the result of attending the NGLS Conference was a brand new Sandbox Classroom — an active-learning based, highly-collaborative learning space where faculty members can experiment with new pedagogies as well as with new technologies. The conference helped us discuss things as a diverse group, think out load, come up with some innovative ideas, and then build the momentum to move forward with some of those key ideas.

If you haven’t already attended this conference, I highly recommend that you check it out. You can obtain the agenda/brochure for the conference by providing some basic contact information here.

 

The 2018 Next Generational Learning Spaces Conference- to be held in Los Angeles on Feb 26-28, 2018

 

Tour the campus at UCLA

Per Kristen Tadrous, here’s why you want to check out USC:

  • A true leader in innovation: USC made it to the Top 20 of Reuter’s 100 Most Innovative Universities in 2017!
  • Detailed guided tour of leading spaces led by the Information Technology Services Learning Environments team
  • Benchmark your own learning environments by getting a ‘behind the scenes’ look at their state-of-the-art spaces
  • There are only 30 spots available for the site tour

 



 

Building Spaces to Inspire a Culture of Innovation — a core theme at the 4th Next Generation Learning Spaces summit, taking place this February 26-28 in Los Angeles. An invaluable opportunity to meet and hear from like-minded peers in higher education, and continue your path toward lifelong learning. #ngls2018 http://bit.ly/2yNkMLL

 



 

 

 

2018 Tech Trends for Journalism & Media Report + the 2017 Tech Trends Annual Report that I missed from the Future Today Institute

 

2018 Tech Trends For Journalism Report — from the Future Today Institute

Key Takeaways

  • 2018 marks the beginning of the end of smartphones in the world’s largest economies. What’s coming next are conversational interfaces with zero-UIs. This will radically change the media landscape, and now is the best time to start thinking through future scenarios.
  • In 2018, a critical mass of emerging technologies will converge finding advanced uses beyond initial testing and applied research. That’s a signal worth paying attention to. News organizations should devote attention to emerging trends in voice interfaces, the decentralization of content, mixed reality, new types of search, and hardware (such as CubeSats and smart cameras).
  • Journalists need to understand what artificial intelligence is, what it is not, and what it means for the future of news. AI research has advanced enough that it is now a core component of our work at FTI. You will see the AI ecosystem represented in many of the trends in this report, and it is vitally important that all decision-makers within news organizations familiarize themselves with the current and emerging AI landscapes. We have included an AI Primer For Journalists in our Trend Report this year to aid in that effort.
  • Decentralization emerged as a key theme for 2018. Among the companies and organizations FTI covers, we discovered a new emphasis on restricted peer-to-peer networks to detect harassment, share resources and connect with sources. There is also a push by some democratic governments around the world to divide internet access and to restrict certain content, effectively creating dozens of “splinternets.”
  • Consolidation is also a key theme for 2018. News brands, broadcast spectrum, and artificial intelligence startups will continue to be merged with and acquired by relatively few corporations. Pending legislation and policy in the U.S., E.U. and in parts of Asia could further concentrate the power among a small cadre of information and technology organizations in the year ahead.
  • To understand the future of news, you must pay attention to the future of many industries and research areas in the coming year. When journalists think about the future, they should broaden the usual scope to consider developments from myriad other fields also participating in the knowledge economy. Technology begets technology. We are witnessing an explosion in slow motion.

Those in the news ecosystem should factor the trends in this report into their strategic thinking for the coming year, and adjust their planning, operations and business models accordingly.

 



 

 

2017 Tech Trends Annual Report — from the Future Today Institute; this is the first I’ve seen this solid report

Excerpts:

This year’s report has 159 trends.
This is mostly due to the fact that 2016 was the year that many areas of science and technology finally started to converge. As a result we’re seeing a sort of slow-motion explosion––we will undoubtedly look back on the last part of this decade as a pivotal moment in our history on this planet.

Our 2017 Trend Report reveals strategic opportunities and challenges for your organization in the coming year. The Future Today Institute’s annual Trend Report prepares leaders and organizations for the year ahead, so that you are better positioned to see emerging technology and adjust your strategy accordingly. Use our report to identify near-future business disruption and competitive threats while simultaneously finding new collaborators and partners. Most importantly, use our report as a jumping off point for deeper strategic planning.

 

 



 

Also see:

Emerging eLearning Tools and Platforms Improve Results — from learningsolutionsmag.com

  • Augmented and virtual reality offer ways to immerse learners in experiences that can aid training in processes and procedures, provide realistic simulations to deepen empathy and build communication skills, or provide in-the-workflow support for skilled technicians performing complex procedures.
  • Badges and other digital credentials provide new ways to assess and validate employees’ skills and mark their eLearning achievements, even if their learning takes place informally or outside of the corporate framework.
  • Chatbots are proving an excellent tool for spaced learning, review of course materials, guiding new hires through onboarding, and supporting new managers with coaching and tips.
  • Content curation enables L&D professionals to provide information and educational materials from trusted sources that can deepen learners’ knowledge and help them build skills.
  • eBooks, a relative newcomer to the eLearning arena, offer rich features for portable on-demand content that learners can explore, review, and revisit as needed.
  • Interactive videos provide branching scenarios, quiz learners on newly introduced concepts and terms, offer prompts for small-group discussions, and do much more to engage learners.
  • Podcasts can turn drive time into productive time, allowing learners to enjoy a story built around eLearning content.
  • Smartphone apps, available wherever learners take their phones or tablets, can be designed to offer product support, info for sales personnel, up-to-date information for repair technicians, and games and drills for teaching and reviewing content; the possibilities are limited only by designers’ imagination.
  • Social platforms like Slack, Yammer, or Instagram facilitate collaboration, sharing of ideas, networking, and social learning. Adopting social learning platforms encourages learners to develop their skills and contribute to their communities of practice, whether inside their companies or more broadly.
  • xAPI turns any experience into a learning experience. Adding xAPI capability to any suitable tool or platform means you can record learner activity and progress in a learning record store (LRS) and track it.

 



 

DevLearn Attendees Learn How to ‘Think Like a Futurist’ — from learningsolutionsmag.com

Excerpt:

How does all of this relate to eLearning? Again, Webb anticipated the question. Her response gave hope to some—and terrified others. She presented three possible future scenarios:

  • Everyone in the learning arena learns to recognize weak signals; they work with technologists to refine artificial intelligence to instill values. Future machines learn not only to identify correct and incorrect answers; they also learn right and wrong. Webb said that she gives this optimistic scenario a 25 percent chance of occurring.
  • Everyone present is inspired by her talk but they, and the rest of the learning world, do nothing. Artificial intelligence continues to develop as it has in the past, learning to identify correct answers but lacking values. Webb’s prediction is that this pragmatic optimistic scenario has a 50 percent chance of occurring.
  • Learning and artificial intelligence continue to develop on separate tracks. Future artificial intelligence and machine learning projects incorporate real biases that affect what and how people learn and how knowledge is transferred. Webb said that she gives this catastrophic scenario a 25 percent chance of occurring.

In an attempt to end on a strong positive note, Webb said that “the future hasn’t happened yet—we think” and encouraged attendees to take action. “To build the future of learning that you want, listen to weak signals now.”

 



 

 

 

 

 

Will blockchain help make Virtual Reality more social? — from thenextweb.com by Alice Bonasio

Excerpt:

Emerging social VR platforms are experimenting with new ways of democratizing access and ownership of content and information.

VR has often been considered something of a solitary experience, but that’s changing fast. Social VR platforms are on the rise, and as the acquisition of AltspaceVR by Microsoft shows, major players in that space are taking notice.

This shows how momentum is building around social VR, and although it’s unlikely that such platforms will replace social media in terms of popularity overnight, the question is certainly being asked about who will emerge as “Facebook of VR.”

“We believe virtual reality will flourish once users have a more prominent role in controlling their creations. Currently, the companies that create the virtual worlds own all of the content built by the users. They are the ones who profit, reap the benefits from the network effects, and have the power to undo, change or censor what happens within the world itself. The true potential of VR might be realized, and certainly surpass what already exists, if this power were put into the hands of the users instead,” believes Ariel Meilich, founder of blockchain-based virtual platform Decentraland.

A blockchain is a digitized, decentralized public ledger of cryptocurrency transactions. Essentially each ‘block’ is like an individual bank statement. Completed ‘blocks’ (the most recent transactions) are added in chronological order allowing market participants to keep track of the transactions without the need for central record keeping. Just as Bitcoin eliminates the need for a third party to process or store payments, and isn’t regulated by a central authority, users in any blockchain structure are responsible for validating transactions whenever one party pays another for goods or services.

 

From DSC:
As this article reminded me, it’s the combination of two or more emerging technologies that will likely bring major innovation our way.  Here’s another example of that same idea/concept.

 

 

 

Warby Parker Uses Face ID in iPhone X to Measure Your Face for Glasses — from mobile-ar.reality.news by Tommy Palladino

Excerpt:

Online glasses retailer Warby Parker built its reputation by selling fashionable yet affordable eyeglasses, so it perhaps a surprise that it’s one of the first developers to take advantage of the technology in the least affordable iPhone yet.

While other developers are making adjusting to their apps to account for the infamous camera notch, Warby Parker decided to update its Glasses app to directly leverage the Face ID facial recognition system. Now, in the updated version of the app, Glasses can measure the user’s face to estimate which frames will fit best.

 

 

 

Apple Is Ramping Up Work on AR Headset to Succeed iPhone — from bloomberg.com by Mark Gurman

Excerpt:

Apple Inc., seeking a breakthrough product to succeed the iPhone, aims to have technology ready for an augmented-reality headset in 2019 and could ship a product as early as 2020.

Unlike the current generation of virtual reality headsets that use a smartphone as the engine and screen, Apple’s device will have its own display and run on a new chip and operating system, according to people familiar with the situation. The development timeline is very aggressive and could still change, said the people, who requested anonymity to speak freely about a private matter.

 

 

“The power is that we can take the user anywhere in the entire universe throughout all of time for historical experiences like this.” (source)

 

 

AR navigation app promises better accuracy than GPS alone — from engadget.com by Jon Fingas
Walk the streets as if you had a local by your side.

 

 

 

 

 

 

 

Want to Really Teach a Robot? Command It With VR — from wired.com by Matt Simon

Excerpt:

Ask a robot to do the same and you’ll either get a blank stare or a crumpled object in the cold, cold grasp of a machine. Because robots are good at repetitive tasks that require a lot of strength, but they’re still bad at learning how to manipulate novel objects. Which is why today a company called Embodied Intelligence has emerged from stealth mode to fuse the strengths of robots and people into a new system that could make it far easier for regular folk to teach robots new tasks. Think of it like a VR videogame—only you get to control a hulking robot.

 

From DSC:
To remain up-to-date, Engineering Departments within higher ed have their work cut out for them — big time! Those Senior Engineering Teams have many new, innovative pathways and projects to pursue these days.

 

 

 

Daqri ships augmented reality smart glasses for professionals — from venturebeat.com by Dean Takahashi

Excerpt:

Daqri has begun shipping its augmented reality smart glasses for the workplace.

Los Angeles-based Daqri is betting that AR — a technology that overlays digital animations on top of the real world — will take off first in the enterprise, where customers are willing to pay a higher price in order to solve complex problems. The idea is to help people solve real-world problems, like fixing a jet engine or piecing together an assembly. Daqri argues that the gains in productivity and efficiency make up for the initial cost.

At $4,995, the system is not cheap, but it is optimized to present complex workloads and process a lot of data right on the glasses themselves. It is available for direct purchase from Daqri’s web site and through channel partners. Daqri is targeting customers across manufacturing, field services, maintenance and repair, inspections, construction, and others.

 


 

 

 

 

The NBA really wants you to watch games in VR — from cnet.com by Terry Collins
The basketball league has now struck two partnerships to broadcast games in virtual reality. Are fans willing to watch them?

Excerpt:

What’s keeping you from watching NBA games in VR?

Is it the bulky headsets? Is it the slow camera switches that don’t follow the players quickly enough? Is it too expensive?

The NBA is betting that one reason is it just doesn’t have enough partnerships yet. So, the league is teaming up with Turner Sports and Intel TrueVR to air weekly games on TNT in VR starting with the All-Star weekend festivities from Los Angeles in February.
russell-westbrook-alley-oop.jpg

NBA fans will soon be able to see more of MVP Russell Westbrook in virtual reality.
NBAE/Getty Images

This partnership represents a doubling down of NBA’s VR efforts, despite indications it isn’t actually working. Last year, the NBA began airing games with NextVR as part of a multiyear deal.

 

 

 

Microsoft: Here’s how Mixed Reality will aid information workers and boost digital transformation — from techrepublic.com by Alison DeNisco Rayome
At Microsoft Future Decoded, the tech giant explained how mixed reality can help workers and companies achieve more.

Excerpt:

The 3 big takeaways

  1. At the Microsoft Future Decoded conference in London, executives from the tech giant offered a vision for integrating Microsoft 365, Microsoft HoloLens, Windows Mixed Reality, and 3D capabilities into modern workplaces to aid digital transformation.
  2. Firstline workers and information workers will likely be the first to benefit from mixed reality in the workplace, using the technology for collaboration, training, and more.
  3. Microsoft has made a number of moves into the mixed reality space recently, including expanding its HoloLens headset into new European markets.

 

 

 

 

 

 

 

Nearly all prospective students want a tech-savvy institution — from campustechnology.com by Joshua Bolkan

Excerpt:

Nearly nine in 10 college students — 87 percent — said it was important to them that the institutions they applied for were technologically savvy, according to a new survey from ed tech provider Ellucian.

The report, “Students Are Looking for Personalized Digital Experiences: Do Colleges Deliver?” is based on responses of 1,000 students, including 265 from two-year institutions and 735 from four-year schools, who were invited to take the survey online via email.

More than half of students surveyed, 58 percent, said that of all the companies and institutions they engage with, their college is the one least likely to have personalized their experience.

 

Also see:

 

 

 

From DSC:
With our students using Uber, Lyft, AirBnB, and other such personalized services from Amazon.com and others, expectations are now being impacted. That is, what they expect in terms of their learning experiences are being influenced from other areas of their every day lives. This impacts credibility, which impacts enrollments.

As Ellucian asserts:

 

 

For those who would minimize or outright discard the impacts that technologies have on higher education, or the impacts of — and relevance of — technologies within higher education, how are you going to deal with this tidal wave?

 

From Daniel S. Christian

 

 

 

 

Cameras are Watching and Machines are Learning: The Beginning — from medium.com by Brian Brackeen
You better believe their eyes

This is a new series about cameras and their relationship to face recognition, machine learning, and how, in the future, the ways in which we interact with technology will be radically different.

Excerpt (emphasis DSC):

First, the data.
LDV Capital, a venture capital firm focussed on Visual Technologies, recently published a 19 page report thick with some pretty eye opening data around cameras.

Specifically, how many cameras we can expect to have watching us, what they are watching us for, and how those insights will be used.

According to their study, by 2022 there will be more than 44,354,881,622 (that’s 44 BILLION) cameras in use globally, collecting even more billions of images for visual collateral. This is incredible — but what’s interesting — is that most of these images will never be seen by human eyes.

 

 

 

From DSC:
Though the author asserts there will be great business opportunities surrounding this trend, I’m not sure that I’m comfortable with it. Embedded cameras everywhere…hmmm…what he calls a privilege (in the quote below), I see as an overstepping of boundaries.

We have the privilege of experiencing the actual evolution of a device that we have come to know as one thing, for all of our lives to this point, into something completely different, to the extent that the word “camera”, itself, is becoming outdated.

How do you feel about this trend?

 

 

 
 

A Manager’s Guide to Augmented Reality — from hbr.org by Michael Porter and James Heppelmann
Augmented reality technologies promise to transform how we learn, make decisions, and interact with the physical world. In this package we explain what AR is, how its applications are evolving, and why it’s so important.

Excerpt (emphasis DSC):

Though still in its infancy, AR is poised to enter the mainstream; according to one estimate, spending on AR technology will hit $60 billion in 2020. AR will affect companies in every industry and many other types of organizations, from universities to social enterprises. In the coming months and years, it will transform how we learn, make decisions, and interact with the physical world. It will also change how enterprises serve customers, train employees, design and create products, and manage their value chains, and, ultimately, how they compete.

In this article we describe what AR is, its evolving technology and applications, and why it is so important. Its significance will grow exponentially as SCPs proliferate, because it amplifies their power to create value and reshape competition. AR will become the new interface between humans and machines, bridging the digital and physical worlds. While challenges in deploying it remain, pioneering organizations, such as Amazon, Facebook, General Electric, Mayo Clinic, and the U.S. Navy, are already implementing AR and seeing a major impact on quality and productivity. Here we provide a road map for how companies should deploy AR and explain the critical choices they will face in integrating it into strategy and operations.

 

 

 

 

 

The era of easily faked, AI-generated photos is quickly emerging — from qz.com by Dave Gershgorn

Excerpt (emphasis DSC):

Until this month, it seemed that GAN-generated images [where GAN stands for “generative adversarial networks”] that could fool a human viewer were years off. But last week research released by Nvidia, a manufacturer of graphics processing units that has cornered the market on deep learning hardware, shows that this method can now be used to generate high-resolution, believable images of celebrities, scenery, and objects. GAN-created images are also already being sold as replacements for fashion photographers—a startup called Mad Street Den told Quartz earlier this month it’s working with North American retailers to replace clothing images on websites with generated images.

 

From DSC:
So AI can now generate realistic photos (i.e., image creation/manipulation). And then there’s Adobe’s VoCo Project, a sort of a Photoshop for audio manipulation plus other related technologies out there:

 

So I guess it’s like the first article concludes:

The era of easily-faked photos is quickly emerging—much as it did when Photoshop became widely prevalent—so it’s a good time to remember we shouldn’t trust everything we see.

…and perhaps we’ll need to add, “we shouldn’t trust everything we hear either.” But how will the average person with average tools know the real deal? The concept of watermarking visuals/audio may be increasingly involved. From the ending of bbc.com article:

For its part, Adobe has talked of its customers using Voco to fix podcast and audio book recordings without having to rebook presenters or voiceover artists.

But a spokeswoman stressed that this did not mean its release was imminent.

“[It] may or may not be released as a product or product feature,” she told the BBC.

“No ship date has been announced.”

In the meantime, Adobe said it was researching ways to detect use of its software.

“Think about watermarking detection,” Mr Jin said at the demo, referring to a method used to hide identifiers in images and other media.

 

But again, we see that technology often races ahead. “Look at what we can do!”  But then the rest of society — such as developing laws, policies, questions about whether we should roll out such technologies, etc. — needs time to catch up. Morals and ethics do come into play here — as trust levels are most assuredly at stake.

Another relevant article/topic/example of this is listed below. (Though I’m not trying to say that we shouldn’t pursue self-driving cars. Rather, the topic serves as another example of technologies racing ahead while it takes a while for the rest of us/society to catch up with them).

 

 

 

AI and Internet of Things will drive digital transformation through 2020 — from zdnet.com by Courtney Sato
Research study reveals IoT, AI and synchronous ledger tech (blockchain) priorities.

Excerpt:

Businesses are investing heavily in the Internet of Things (IoT) while remaining cautious about investments in artificial intelligence (AI), reveals the Constellation Research 2017 Digital Transformation Study. However, Constellation expects AI to emerge in 2018 as the predominant area of technological experimentation due to the increasing availability of AI development kits and frameworks.

Nearly half of respondents of the Constellation 2017 Digital Transformation Survey said their organization either had an established IoT strategy with applications in production (19 percent) or have pilot projects underway (28 percent). In contrast, just 25 percent of executives said they were investing in AI.

 

Investmet in AI Digital Transformation
 

 

Highlights:

  • Charging ahead with IoT
  • Cautious about AI for now
  • Blockchain remains enigmatic
  • Appetite for cloud and big data grow to support digital transformation
  • Digital transformation goes mainstream
  • Digital transformation focuses on digital business
  • The war for talent intensifies

 

 

 
© 2024 | Daniel Christian