Preparing for the future of Artificial Intelligence
Executive Office of the President
National Science & Technology Council
Committee on Technology
October 2016

preparingfor-futureai-usgov-oct2016

Excerpt:

As a contribution toward preparing the United States for a future in which AI plays a growing role, this report surveys the current state of AI, its existing and potential applications, and the questions that are raised for society and public policy by progress in AI. The report also makes recommendations for specific further action s by Federal agencies and other actors. A companion document lays out a strategic plan for Federally-funded research and development in AI. Additionally, in the coming months, the Administration will release a follow-on report exploring in greater depth the effect of AI-driven automation on jobs and the economy.

The report was developed by the NSTC’s Subcommittee on Machine Learning and Artificial Intelligence, which was chartered in May 2016 to foster interagency coordination, to provide technical and policy advice on topics related to AI, and to monitor the development of AI technologies across industry, the research community, and the Federal Government. The report was reviewed by the NSTC Committee on Technology, which concurred with its contents. The report follows a series of public-outreach activities spearheaded by the White House Office of Science and Technology Policy (OSTP) in 2016, which included five public workshops co-hosted with universities and other associations that are referenced in this report.

In the coming years, AI will continue to contribute to economic growth and will be a valuable tool for improving the world, as long as industry, civil society, and government work together to develop the positive aspects of the technology, manage its risks and challenges, and ensure that everyone has the opportunity to help in building an AI-enhanced society and to participate in its benefits.

 

 

 

50+ Resources for STEAM

50+ Resources for STEAM — from steamconnect.org

One of the sites mentioned, was Wonderville:

 

wonderville-spet2016

 

 

 

15 best tips for young engineers — from interestingengineering.com

Excerpt:

The proverb goes hindsight is 20/20, which essentially means you can make better decisions later on when you have become more knowledgeable about the worldBut wouldn’t it be nice to be able to make good decisions from the outset when you’re still young? The following tips were compiled for young engineers and interestingly, most of these suggestions revolve around lifelong learning. Experienced engineers weighed in and added their voice to help create this top 15 list of the best tips for young engineers.

 

 

10 great initiatives that bring girls into STEM — from interestingengineering.com

Excerpt:

It is not a secret that science and engineering professions are occupied mainly by men with only about 20% taken by females. The number of women on executive boards is also extremely low. In order to succeed, both female and male minds are needed for any kind of jobs, especially in science-related industries. Let’s see what initiatives already exist in order to bring more girls and women into STEM!

 

 

MakerBot teams up with Future Engineers to support the Star Trek (TM) Replicator Challenge for K-12 students — from makerbot.com

Excerpt:

MakerBot is excited to inspire the next generation of astronauts and Starfleet cadets by supporting the Star Trek Replicator Challenge, a 3D printing challenge developed by Future Engineers for the ASME Foundation, NASA and Star Trek. Participants in the challenge must create a digital model of a non-edible, food-related item for astronauts to 3D print in the year 2050. The Star Trek Replicator Challenge is the third in a series of ‘Future Engineers’ challenges aimed to educate students K-12 about 3D printing and engineering design.

 

 

 

Excerpt from the Learning Spaces Collaboratory Roundtable | Spring 2016: Focusing on the Future of Planning Learning Spaces | Boston University

Also see this PDF file.


Driving Questions

  1. How can we promote active learning environments—in classrooms and in teaching labs? What does it take to promote small group peer-to-peer interaction and learning?
  2. How can spaces promote investigative, cross-disciplinary problem-based learning and problem-solving?
  3. What does a ‘technology-rich’ learning environment mean? What are the tools needed in learning spaces to prepare students for increasing technology-dependent careers. How many ways and places can technologies be used in a facility to serve the campus community as well as to support outreach beyond the campus?
  4. In our planning, how can we exploit opportunities for sharing, breaking down departmental silos? How can we maximize the use of flexible or case method classrooms, student study, break-out space, and shared administrative space? Does it work to distribute disciplines throughout the building rather than to cluster them by floor? What needs to be next to what?
  5. How can a goal of increasing lower division student success in STEM disciplines be addressed in the planning process? What does it take to attract students to these fields and motivate them to persist? How do we create a supportive environment conducive to success?
  6. How do our spaces reflect the social nature of learning, the need for collegiality, the unplanned interactions and conversations that shape and nurture communities?

 

Other Driving Questions

  1. What can the design of the building do to promote a culture of innovation in academic programs?
  2. How will students and faculty interact in this building, and how are team based collaborations supported within and outside of formal instruction times?
  3. How can we design for the future and encourage innovation and new ways of learning?
  4. How do we create an environment of entrepreneurial thinking, with the vibrancy and experimentation atmosphere of the West coast combined with the structure and richness of the Northeast academic history?
  5. How can we create awareness, connections and  encourage collaboration through our architecture?
  6. How do we capture the “Maker” experience of rapidly prototyping ideas in a non-STEM building?
  7. How essential is territorialization in a dynamic, academic environment, and what are the boundaries that should be defined by the
    physical environment?
    .
    Since Bryant has been experimenting with rapidly adaptable learning environments, through recent campus renovations, the AIC project benefited from lessons learned, including:* Maximize clear structural dimensions to facilitate combining adjacent rooms if larger spaces are needed in a few years.
    * Make all tiers in classrooms easily removable to switch to flat floor environments if desired.
    * Maximize writing surfaces throughout the building.
    * Limit the negative impact of technology by creating spaces that encourage low-tech human interaction and promote hands on mapping of strategies and ideas

 

 

LearningSpaces-Spring2016

 

Other Driving Questions

  1. To enhance the educational experience, specifically for a large student population, what elements need to be considered in planning a learning community?
  2. How have technological advances in the science workplace changed the design of the undergraduate curriculum? How does this reshape space for different types of learning?
  3. How does the need for safety and efficiency drive operations and space planning?
  4. How do we create a welcoming environment and flexible learning spaces? How big is too big?
  5. How do we rigorously and responsibly plan for an unknown future?
  6. To support student success, what elements and adjacencies should an institution/design team consider for an academic building?

 

 

 

 

 

Labster: Empowering the Next Generation of Scientists to Change the World
Laboratory Simulations for Educators to Empower their STEM Students

From DSC:
I recently met Maaroof Fakhri at the Next Generation Learning Spaces Conference. It was a pleasure to meet him and hear him speak of the work they are doing at Labster (which is located in Denmark). He is very innovative, and he shines forth with a high degree of energy, creativity, and innovation.

Keep an eye on the work they are doing. Very sharp.

 

labster-march2016

 

 

Also see:

 

 

 

activelearning-labster-dec2015

 

 

learnathon

 

Learnathons, on the other hand are optimized sessions that teach participants how to apply what they learn as soon as possible. They are on the opposite end of how classroom teaching is organized, with lessons spread out over the course of a semester focusing on theory and weekly practice. They are a fairly new concept, but have created an environment for learning that is speeding up comprehension and application to levels that aren’t seen elsewhere.

 

 

 

Addendum on 3/16/16:

What are Remote Labs? <– from ilabcentral.org

Making high school science labs more real, more engaging, and more accessible
Remote Online laboratories (iLabs) are experimental facilities that can be accessed through the Internet, allowing students and educators to carry out experiments from anywhere at any time.

 

iLabCentral-march2016

 

 

HarveyMuddJan2016-FlippedClassroomSTEM

 

Example slides from one of the presentations at the Flipped Classroom Conference 2016
[Held at Harvey Mudd College in January; with special thanks to Mr. Jeremy VanAntwerp,
Professor of Engineering at Calvin College for this resource]

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide2

HarveyMuddJan2016-FlippedClassroomSTEM-Slide3

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide4

 

 

Three reasons for switching to flipped learning — from rtalbert.org by Robert Talbert, Mathematics Professor at Grand Valley State University in Michigan [USA]

Excerpt:

  1. The argument from pedagogy: We use flipped learning because it puts the best-known/best-available practices for teaching and learning in the spotlight, including active learning of all kinds, student-centered instruction, constructivist techniques, differentiated instruction, spaced repetition, Vygotsky’s zone of proximal development idea, self-regulated learning, and the like. Whereas these things can be featured in a traditional classroom but it feels unnatural, like the wrong tool for the job.
  2. The argument from logistics
  3. The argument from relationships

 

 

Peer instruction for active learning — by Harvard University Prof. Eric Mazur on difficulties of beginners, teaching each other, and making sense of information

 

EricMazur-ActiveLearningSpeechSep2014-2

 

Also see Eric’s presentation out at Auburn University from back in September 2014:

EricMazur-ActiveLearningSpeechSep2014

 

 

Why are we so slow to change the way we teach? — from facultyfocus.com by Maryellen Weimer, PhD

Excerpt:

However, lecture isn’t the only example of where we’re slow to change. Many aspects of teaching—course design, approaches to testing, assignments, and grading—have also changed little. Granted, some faculty do change, a lot and regularly, but not the majority. The question is, “Why?” Here are some possibilities I’ve been considering.

 

 

 

Crafting questions that drive projects — from learninginhand.com by Tony Vincent

Excerpt:

Not only does project based learning motivate students because it is an authentic use of technology, it facilitates active learning, critical thinking, collaboration, and creativity. Projects begin with a driving question—an open-ended question that sets the stage for the project by creating interest and curiosity. Writing an effective driving question is surprisingly challenging. You want the question to be intriguing and irresistible to students, which makes it very different from the typical questions they encounter on tests.

A Driving Force
Like many educators, I call the “mission statement” of a project a driving question.  It captures the heart of the project by providing purpose using clear and compelling language. With so many different flavors of project based learning (including problem based learning, challenge based learning, student centered learning, exploration, student driven inquiry, and authentic learning), it’s not surprising that we have a variety of other terms for a question or statement that is the project’s driving force. These terms include essential question, challenge, prime question, WILD HOG question, focus question, and smart question. I’ll stick with driving question, but do know that sometimes the driving question is not interrogative. It might be a statement, but I’ll still refer to is as a question.

 

 

 

 

Literacy help: Alan Peat story bags – How to develop story writing and literacy skills in younger children. — from hubpages.com

Excerpt:

There is no getting away from the fact that the more a child has been read to and the more they try to read themselves then the better their literacy skills are going to be. Parents have a massive influence on this. As a parent myself I considered reading to and teaching my daughter to read the one most important thing I could do to aid her life at school.

Sadly this is not always the case and too many students we teach read rarely at home or in rare cases don’t even own a book. Sad I know and to be honest I can’t imagine a house without books in it. I jokingly refer to my daughters collection ‘her library’ because she has so many which are updated as she reads through them.

But lets be fair, it is not only the students who struggle with reading that need help with story writing. A lot of students will benefit from this approach including your high flyers. I have taught this in year 3, although i would consider it to be more a KS1 activity, but in year 3 they do need certain aspects of a KS1 curriculum to help there development as it is a hard transitional year. Saying that I have seen other teachers use it in higher years than that and why not if it will benefit their writing.


On the front of each bag, so every child can read it easily should be the questions:

  1. Who?
  2. Where?
  3. Where next?
  4. Why?
  5. What goes wrong?
  6. Who helps?
  7. Where last?
  8. Feelings?

 

 

Simple tips to create a blended learning classroom — from blog.edmentum.com by Jasmine Auger

Excerpt:

We’ve compiled this list of five easy ways to start incorporating technology into your classroom and building a blended environment!

Blogging
Social Media
Virtual Presentations
Infographics
Video

 

 

Other somewhat related items:

Full STEAM ahead: Why arts are essential in a STEM education — from edutopia.org by Mary Beth Hertz

Excerpt:

The connection is also obvious for anyone who has ever worked in any traditional STEM career. Everyone from software engineers and aerospace technicians to biotechnical engineers, professional mathematicians, and laboratory scientists knows that building great things and solving real problems requires a measure of creativity. More and more, professional artists themselves are incorporating technological tools and scientific processes to their art.

Also see: 
STEM to STEAM: Resources Toolkit — from edutopia.org | Originally Published: 5/21/14 | Updated: 1/20/16
Whether you are looking for resources on integrating science, technology, engineering, and math or on infusing the arts to transform STEM into STEAM, these curated compilations will help you plan different approaches to integrated studies.

…and a related item re: curriculum, but at the collegiate level:

 

What is the value of an education in the humanities? — from npr.org by Adam Frank

Excerpt:

In spite of being a scientist, I strongly believe an education that fails to place a heavy emphasis on the humanities is a missed opportunity. Without a base in humanities, both the students — and the democratic society these students must enter as informed citizens — are denied a full view of the heritage and critical habits of mind that make civilization worth the effort.

So, these are my traditional answers to the traditional questions about the value of humanities and arts education vs. science and engineering. From my standpoint as a scholar, I’ll stand by them and defend what they represent to the last breath.

But the world has changed and, I believe, these answers are no longer enough.

It’s not just the high cost of college that alters the equation. It’s also vast changes that have swept through society with the advent of a world run on information (i.e., on data). So, with that mind, here is my updated — beyond the traditional — response to the value of the humanities in education: The key is balance.

It is no longer enough for students to focus on either science/engineering or the humanities/arts.

 

CollabClassrmsMarkFutureHigherEd-EdDive-1-22-16

 

Collaborative classrooms mark wave of the future in higher ed — from educationdive.com by Tara García Mathewson
Student-centered models turn instructors into guides as students investigate for themselves

Excerpts:

The designs put students at the center of instruction, shifting the faculty role to one of tutor or guide.

“This changes the whole way we teach,” Benavides said.

Some colleges and universities are designing these spaces in new, modern buildings, while others are remodeling existing classrooms and making them work for this next generation of teaching and learning.

 

From DSC:
This sort of change may be uncomfortable to students and to faculty members alike. However, to shift the ownership of the learning to the student is a positive move. Why? Because we all need to be lifelong learners now.  The learning rests with each one of us now, or we could be broadsided and have a very difficult time getting back up. So to come out of college knowing how to learn…that’s a huge plus in my mind.

 

 

DanielChristian-No-longer-running-sprints--but-marathons

 

 

Also see:

 

Learning-Spaces-Guide-pkallscDotOrg

 

  • What do we want our learners to become?
  • What kind of learning experiences enable that becoming? 
  • What kind of learning spaces enable such experiences? 
  • How do we know? 

 

 

Meta-Analysis-Active-LearningSTEMApr2014

 

 

 

Will Lynda.com/LinkedIn.com pursue this powerful vision with an organization like IBM? If so, look out!

From DSC:
Back in July of 2012, I put forth a vision that I called Learning from the Living [Class]Room

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

It’s a vision that involves a multitude of technologies — technologies and trends that we continue to see being developed and ones that could easily converge in the not-too-distant future to offer us some powerful opportunities for lifelong learning! 

Consider that in won’t be very long before a learner will be able to reinvent himself/herself throughout their lifetime, for a very affordable price — while taking ala carte courses from some of the best professors, trainers, leaders, and experts throughout the world, all from the comfort of their living room. (Not to mention tapping into streams of content that will be available on such platforms.)

So when I noticed that Lynda.com now has a Roku channel for the big screen, it got my attention.

 

lyndadotcom-roku-channel-dec2015

 

Lets add a few more pieces to the puzzle, given that some other relevant trends are developing quite nicely:

  • tvOS-based apps are now possible — and already there are over 2600 of them and it’s only been a month or so since Apple made this new platform available to the masses
  • Now, let’s add the ability to take courses online via a virtual reality interface — globally, at any time; VR is poised to have some big years in 2016 and 2017!
  • Lynda.com and LinkedIn.com’s fairly recent merger and their developing capabilities to offer micro-credentials, badges, and competency-based education (CBE) — while keeping track of the courses that a learner has taken
  • The need for lifelong learning is now a requirement, as we need to continually reinvent ourselves — especially given the increasing pace of change and as complete industries are impacted (broadsided), almost overnight
  • Big data, algorithms, and artificial intelligence (AI) continue to pick up steam; for example, consider the cognitive computing capabilities being developed in IBM’s Watson — which should be able to deliver personalized digital playlists and likely some level of intelligent tutoring as well
  • Courses could be offered at a fraction of the cost, as MOOC-sized classes could distribute the costs over a greater # of people and back end systems could help grade/assess the students’ work; plus the corporate world continues to use MOOCs to cost-effectively train their employees across the globe (MOOCs would thrive on such a tvOS-based platform, whereby students could watch lectures, demonstrations, and simulations on the big screen and then communicate with each other via their second screens*)
  • As the trends of machine-to-machine communications (M2M) and the Internet of Things (IoT) pick up, relevant courses/modules will likely be instantly presented to people to learn about a particular topic or task.  For example, I purchased a crib and I want to know how to put it together. The chip in the crib communicates to my Smart TV or to my augmented reality glasses/headset, and then a system loads up some multimedia-based training/instructions on how to put it together.
  • Streams of content continue to be developed and offered — via blogs, via channels like Periscope and Meerkat, via social media-based channels, and via other channels — and these streams of multimedia-based content should prove to be highly useful to individual learners as well as for communities of practice

Anyway, these next few years will be packed with change — the pace of which will likely take us by surprise. We need to keep our eyes upward and outward — peering into the horizons rather than looking downwards — doing so should reduce the chance of us getting broadsided!

*It’s also possible that AR and VR will create
a future whereby we only need 1 “screen”

 

The pace has changed significantly and quickly

 

 

Addendum:
After I wrote/published the item above…it was interesting to then see the item below:

IBM opens Watson IoT Global Headquarters, extends power of cognitive computing to a connected world — from finance.yahoo.com
1000 Munich-based experts to drive IoT and industry 4.0 innovation
Launches eight new IoT client experience centers worldwide
Introduces Watson API Services for IoT on the IBM Cloud

Excerpt:

MUNICH, Dec. 15, 2015 /PRNewswire/ — IBM (NYSE: IBM) today announced the opening of its global headquarters for Watson Internet of Things (IoT), launching a series of new offerings, capabilities and ecosystem partners designed to extend the power of cognitive computing to the billions of connected devices, sensors and systems that comprise the IoT.  These new offerings will be available through the IBM Watson IoT Cloud, the company’s global platform for IoT business and developers.

 

 

7 unexpected virtual reality use cases — from techcrunch.com by Andrew Thomson

Excerpt:

How VR will be used, and the changes that the technology will make to the day-to-day lives of regular people is still a matter of speculation. Gamers are warming up their trigger fingers for a new level of immersive gaming, and the field of entertainment will be transformed by the changes. But use cases in other industries could be just as transformative.

Indeed, some amazing and inventive new ways to use VR technology are already appearing that could dramatically impact people in their daily lives.

 

UnexpectedCases-VR-TechcrunchDec2015

 

Also see:

 

Unimersive-Dec2015

 

Also see:

 

zspace-dec2015

 

Also see:

Excerpt:

“VR is an individual experience. We’re looking at less obvious VR applications.”

One of these is education. To which end, Mr Hirsch took me into another room to watch a two-minute educational VR video Zypre have made with the Smithsonian National Air and Space Museum, along with some of the Avatar team, using AMD’s technology. It depicts the Wright brothers’ 1903 flight at Kitty Hawk, North Carolina.

The film took six months to make, with computer-generated photorealistic visuals and every detail overseen by historians. I watched it on a prototype of the much-heralded Oculus Rift VR headset, expected out early next year.

It was several times more startling than the VR footage I described in April. It was more than virtual reality; it was pretty much . . . reality.

It’s not enough to say that, standing in a stuffy, darkened room in LA, I truly felt I was on a beach in North Carolina in 1903.

It was way more vivid than that. I even thought I felt the sea breeze in my face, then the backdraught from the propeller of the brothers’ flying machine. I shouted out that I could feel the wind and the techies surrounding me laughed. Apparently, a lot of people say that. It seems the brain is so fooled that it extrapolates and adds effects it thinks should be there. I have to confess, my American history is so sketchy I didn’t even know the flight was on a beach.

 

Also see:

 

MShololens-dec2015

 

See more information re:the
Microsoft HoloLens Development Edition.

 

Do the math: New math learning lab offers one-stop shop for student success — from udel.edu by Ann Manser and Juwan Montalvo

Excerpt:

If there’s a University of Delaware department that really knows how to rely on numbers, it’s Mathematical Sciences, and faculty members there have been seeing some worrisome data — a large proportion of freshmen failing or dropping their beginning math courses and, too often, difficulties with math causing interested students to abandon STEM classes altogether.

“We know that, nationally, a large number of students enter college with an interest in STEM [science, technology, engineering and math], but those numbers drop off,” said John Pelesko, professor of mathematical sciences and interim associate dean for the natural sciences in the College of Arts and Sciences. “A lot of that attrition is due to negative experiences in college math classes, so we decided to address it. We realized that we can’t fix this problem by doing the same things that got us here.”

The department and the college came up with what they think is a solution.

 

 

ArtPrize2015

 

ArtPrize is a radically open international art competition decided by public vote and expert jury that takes place each fall in Grand Rapids, Michigan (USA).  For 19 days, art entries from all over the world cover three square miles of downtown Grand Rapids, Michigan—and it’s all free and open to the public.

 

Also see ArtPrize’s 2014 Annual Report:

 

ArtPrize2014AnnualReport

 

 

From DSC:
The following app looks to be something that the “makers” of the programming world might be interested in. Also, it could be great for those learners interested in engineering, robotics, and/or machine-to-machine communications; using this app could help start them down a very promising path/future.

 

Tickle-Sept2015

From their website:

Programming re-imagined for the connected world.
Learn to program Arduino, drones, robots, connected toys, and smart home devices, all wirelessly. Tickle is easy to learn, fun to use, and 1000x more powerful!

Easy to learn, yet incredibly powerful!
Start learning programming the same way as Computer Science courses at Harvard and UC Berkeley. Tickle is used by makers and designers around the world to create custom robots and interactive projects, including Stanford University computer scientists.

Spark your imagination.
Create stunning games and interactive stories using our library of animated characters and sounds. With the ability to program devices to interact with other devices and virtual characters, the possibilities are limitless.

1000X the super (programming) power.
If you’ve tried Scratch, Hopscotch, Tynker, Blockly, Scratch Jr, Kodable, Pyonkee, mBlock, or Code.org, now you can go beyond the screen and program your own connected future.

 

The Lassonde Studios — a first-of-its-kind hybrid residence hall and startup incubator at the University of Utah — was conceived in much the same way that university officials hope students will dream up their own projects once the building opens next year.

— Calvin Hennick

 

Higher Ed Expands Reach Through Video Conferencing — from edtechmagazine.com by Calvin Hennick
Don’t call them dorms — 21st century residence halls offer flexible spaces where students can connect and collaborate using high-tech tools.

Excerpt:

“I started talking to students about what I could do to help them make their companies more successful,” recalls Troy D’Ambrosio, executive director of the university’s Lassonde Entrepreneur Institute. One student told D’Ambrosio that he had all the engineering help he needed, but lacked ways to connect with students who had design and sales backgrounds. Another student, who was making a product that used boiling water to run lights and charge smartphones, worked primarily at a garage off campus, at the home of his business partner’s mother. He told D’Ambrosio that he simply wanted access to an on-campus working space. Still other students said such a space should be open around the clock, in case entrepreneurial inspiration struck at 3 a.m.

“That’s where the residential component tied in to create a 24-hour, immersive experience,” says D’Ambrosio. “That all gelled together.”

 

 

Also relevant/see:

Richard Branson: Three ways higher education can create more entrepreneurs — from virgin.com by Jack Preston

Excerpts (emphasis DSC):
Here the Virgin Group founder outlines three changes that he would make to the system in order to produce more entrepreneurs.

  1. Encouraging students to start-up
  2. Shorten degrees
  3. Install the importance of networking in students
 

25 impact opportunities in U.S. K-12 education — by Getting Smart in partnership with Vulcan, Inc.

Excerpt:

With support from Vulcan Inc, a Paul Allen company, Getting Smart conducted a series of expert interviews with education and philanthropy leaders, and led a design workshop, to identify and vet impact investment strategies in U.S. K-12 education. This resulting report outlines opportunities where organizations can participate in making significant shifts in the American education landscape, ultimately improving student outcomes.

Through our research and interviews, approximately four dozen impact opportunities were identified in the following 10 categories and are described within the report:

  1. Student-Centered Learning
  2. New School Development
  3. Professional Learning & Development
  4. Next-Gen Assessment
  5. Entrepreneurship Education
  6. Portable Data & Parent Engagement
  7. Learning Resources
  8. Social-Emotional Learning
  9. Early Learning
  10. STEM, Coding & Computer Science

 

Also see:

EdTech 10: When impact potential is ripe — from gettingsmart.com

Excerpts:

1. Microschool, big impact. We’ve seen how microschools could, in most cities, accelerate the transition to next-gen learning. That’s why we were so excited to see AltSchool highlighted in a video on CBS News This Morning.

4. Mind the gap. Closing the Achievement at Three Virtual Academies, is a new report from K12 that highlights the progress of Texas Virtual Academy (leaders in Course Access in the Lone Star State), Arizona Virtual Academy, and Georgia Cyber Academy in creating opportunities for low-income students.

 

From DSC:
With a special thanks and a shout out to Jasmine Dyoco at educatorlabs.org for the following information:


Summer vacation is upon us and students will be spending it in a variety of ways – from tinkering around the house and going swimming through brushing up on math and thinking about college. Whatever they do, we hope to inspire them to get excited about something new, and make use of their unstructured time to find a new passion.

We’ve gathered resources on different topics to help spark students’ interests in something new — from STEM through human stories — that we think will be useful and fun!

 

 

 
© 2024 | Daniel Christian