The first truly awesome chatbot is a talking T. Rex — from fastcodesign.com by John Brownlee
National Geographic uses a virtual Tyrannosaur to teach kids about dinosaurs—and succeeds where other chatbots fail.

 

 

Excerpt:

As some have declared chatbots to be the “next webpage,” brands have scrambled to develop their own talkative bots, letting you do everything from order a pizza to rewrite your resume. The truth is, though, that a lot of these chatbots are actually quite stupid, and tend to have a hard time understanding natural human language. Sooner or later, users get frustrated bashing their heads up against the wall of a dim-witted bot’s AI.

So how do you design around a chatbot’s walnut-sized brain? If you’re National Geographic Kids UK, you set your chatbot to the task of pretending to be a Tyrannosaurus rex, a Cretaceous-era apex predator that really had a walnut-sized brain (at least comparatively speaking).

 

She’s called Tina the T. rex, and by making it fun to learn about dinosaurs, she suggests that education — rather than advertising or shopping — might be the real calling of chatbots.

 

 

 

Also relevant/see:

Honeybot-August2016

 

Imagination in the Augmented-Reality Age — from theatlantic.com by Georgia Perry
Pokémon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.

Excerpt:

For young people today, however, it’s a different story. “They hardly play. If they do play it’s some TV script. Very prescribed,” Levin said. “Even if they have friends over, it’s often playing video games.”

That was before Pokémon Go, though.

The augmented-reality (AR) game that—since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever—has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become cliché. And while it seems clear at this point that the game is a fad that has peaked—it’s been losing active players for over a week—one of the game’s biggest triumphs has, arguably, been the hope it’s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.

 

 

What Pokémon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids’ learning and development.

 

 

 

In Memory: Seymour Papert — from media.mit.edu; with thanks to Mr. Joe Byerwalter for this resource

Excerpt:

Seymour Papert, whose ideas and inventions transformed how millions of children around the world create and learn, died Sunday, July 31, 2016 at his home in East Blue Hill, Maine. He was 88.

Papert’s career traversed a trio of influential movements: child development, artificial intelligence, and educational technologies. Based on his insights into children’s thinking and learning, Papert recognized that computers could be used not just to deliver information and instruction, but also to empower children to experiment, explore, and express themselves. The central tenet of his Constructionist theory of learning is that people build knowledge most effectively when they are actively engaged in constructing things in the world. As early as 1968, Papert introduced the idea that computer programming and debugging can provide children a way to think about their own thinking and learn about their own learning.

 

Also see:

  • AI and Computer Learning Lion Seymour Papert Dies at 88 — from fortune.com by  Barb Darrow
    Excerpt:
    Seymour Papert, the MIT professor who helped blaze the trail for artificial intelligence and computer-aided education for children at a time when no one saw the potential for using these massive machines for such purposes, died Sunday at the age of 88 in East Blue Hill, Maine.

 

“In this particular art class they were all carving soap,” he continued, “but what each student carved came from wherever fancy is bred, and the project was not done and dropped but continued for many weeks. It allowed time to think, to dream, to gaze, to get a new idea and try it and drop it or persist, time to talk, to see other people’s work and their reaction to yours — not unlike mathematics as it is for the mathematician, but quite unlike math as it is in junior high school.”

.

  • Seymour Papert, 88, Dies; Saw Education’s Future in Computers — from nytimes.com by Glenn Rifkin
    Excerpt:
    Seymour Papert, a visionary educator and mathematician who well before the advent of the personal computer foresaw children using computers as instruments for learning and enhancing creativity, died on Sunday at his home in Blue Hill, Me. He was 88.

 

 

He added, “In the past, education adapted the mind to a very restricted set of available media; in the future, it will adapt media to serve the needs and tastes of each individual mind.”

 

 

 

Take a step inside the classroom of tomorrow — from techradar.com by Nicholas Fearn
Making learning fun

 

 

Excerpt:

But the classroom of tomorrow will look very different. The latest advancements in technology and innovation are paving the way for an educational space that’s interactive, engaging and fun.

The conventions of learning are changing. It’s becoming normal for youngsters to use games like Minecraft to develop skills such as team working and problem solving, and for teachers to turn to artificial intelligence to get a better understanding of how their pupils are progressing in lessons.

Virtual reality is also introducing new possibilities in the classroom. Gone are the days of imagining what an Ancient Egyptian tomb might look like – now you can just strap on a headset and transport yourself there in a heartbeat.

The potential for using VR to teach history, geography and other subjects is incredible when you really think about it – and it’s not the only tech that’s going to shake things up.

Artificial intelligence is already doing groundbreaking things in areas like robotics, computer science, neuroscience and linguistics, but now they’re now entering the world of education too.

London-based edtech firm Digital Assess has been working on an AI app that has the potential to revolutionise the way youngsters learn.

With the backing of the UK Government, the company has been trialing its web-based application Formative Assess in schools in England.

Using semantic indexing and natural language processing in a similar way to social networking sites, an on-screen avatar – which can be a rubber duck or robot – quizzes students on their knowledge and provides them with individual feedback on their work.

 

 

 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

From DSC:
Currently, you can add interactivity to your digital videos. For example, several tools allow you to do this, such as:

So I wonder…what might interactivity look like in the near future when we’re talking about viewing things in immersive virtual reality (VR)-based situations?  When we’re talking about videos made using cameras that can provide 360 degrees worth of coverage, how are we going to interact with/drive/maneuver around such videos? What types of gestures and/or input devices, hardware, and software are we going to be using to do so? 

What new forms of elearning/training/education will we have at our disposal? How will such developments impact instructional design/designers? Interaction designers? User experience designers? User interface designers? Digital storytellers?

Hmmm…

The forecast?  High engagement, interesting times ahead.

Also see:

  • Interactive video is about to get disruptive — from kineo.com by James Cory-Wright
    Excerpt:
    Seamless and immersive because it all happens within the video
    We can now have embedded hotspots (motion tags) that move within the video; we can use branching within the video to change the storyline depending on the decisions you make; we can show consequences of making that decision; we can add video within video to share expert views, link directly to other rich media or gather real-time data via social media tools – all without leaving the actual video. A seamless experience.
    .
  • Endless learning: Virtual reality in the classroom — from pixelkin.org by David Jagneaux
    Excerpt:
    What if you could be part of the audience for Martin Luther King Jr.’s riveting “I Have a Dream” speech? What if you could stand in a chemistry lab and experiment without any risk of harm or danger? What if you could walk the earth millions of years ago and watch dinosaurs? With virtual reality technology, these situations could become real. Virtual reality (VR) is a hot topic in today’s game industry, but games are only one aspect of the technology. I’ve had fun putting  on a headset and shooting  down ships in outer space. But VR also has the potential to enhance education in classrooms.
    .
  • Matter VR

 

MatterVR-Jan2016

 

Celebrating Ludwig van Beethoven’s 245th Year <– a fun Google Doodle

 

beethoven-dec2015

 

 

FutureOfTV-Apple-Oct2015

 

The New Apple TV Invigorates the Set-Top Box — from nytimes.com by Brian Chen

Excerpt:

I NEVER imagined I would get hooked on reading comic books on a TV screen. That changed last week after I picked up a new Apple TV.

The new device, which is similar to a set-top box and brings video and music from the Internet to a television, now has an app store. So I downloaded Madefire, one of the first apps available for the new device. Madefire adds a twist to digital comics with sound effects, music and motion, bringing the panels to life on the big screen. Within minutes, I was bingeing on a series about Superman turning into a corrupt dictator.

Playing with apps is just one new feature of the revamped Apple TV, which will ship this week. It’s that plethora of innovations and apps that leads me to conclude that the upgraded $149 box is now the best TV streaming device you can get for your money.

 

 

Apple TV challenges developers to take apps to the big screen — from http://finance.yahoo.com by Julia Love

Excerpt:

(Reuters) – Apple’s loyal army of software developers is joining the tech giant in its bid to conquer the living room with a new version of Apple TV, creating apps for the big screen that they hope will attract users and unlock a rich source of revenue.

A long-awaited update to Apple TV, which launched in 2007, will start shipping in 80 countries on Friday.

Apple views apps as the future of television. An App Store is the centerpiece of the new device, and hundreds of apps will be ready at launch, including gaming, shopping and photography.

Although developers have already been able to make apps for smart TV rivals, Apple’s vast base of developers will set the device apart, analysts say. And developers say they relish the opportunity to reach users in a more intimate setting.

 

 

tvOS > Developer information

 

AppleTV-tvOS-Oct2015

 

Building Apple TV Apps > Creating a Client-Server App

 

ClientServerApp-tvOS-Oct2015

 

 

Which Apple TV Should You Buy? — from wired.com

Excerpt:

Pre-orders for the new Apple TV have begun. Well, technically, the new Apple TVs; the latest model comes in two sizes. Oh, and the previous version remains available too. For the first time in Apple TV history, you’ve got options. Now it’s time to figure out which one’s right for you.

 

 

‘Aerial’ brings beautiful Apple TV video screensavers to your Mac — from 9to5mac.com

 

screensavers-oct2015

 

Addendum:

 

 

tvOS: The days of developing for a “TV”-based OS are now upon us.

Apple puts out call for Apple TV apps — from bizjournals.com by Gina Hall

Excerpt:

The company put out the call for app submissions on Wednesday for tvOS. The Apple TV App Store will debut as Apple TV units are shipped out next week.

The main attraction of Apple TV is a remote with a glass touch surface and a Siri button that allows users to search by voice. Apple tvOS is capable of running apps ranging from Airbnb to Zillow and games like Crossy Road. Another major perk of Apple TV will be universal search, which allows users to scan for movies and television shows and see results from multiple sources, instead of having to conduct the same search within multiple apps.

Apple CEO Tim Cook hopes the device will simplify how viewers consume content.

 

 

 

From DSC:
The days of developing for a “TV”-based OS are now upon us:  tvOS is here.  I put “TV” in quotes because what we know of the television in the year 2015 may look entirely different 5-10 years from now.

Once developed, things like lifelong learning, web-based learner profiles, badges and/or certifications, communities of practice, learning hubs, smart classrooms, virtual tutoring, virtual field trips, AI-based digital learning playlists, and more will never be the same again.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

MoreChoiceMoreControl-DSC

 

 

Also see:

 

 

 

Addendum on 10/26/15:
The article below discusses one piece of the bundle of technologies that I’m trying to get at via my Learning from the Living [Class] Room Vision:

  • No More Pencils, No More Books — from by Will Oremus
    Artificially intelligent software is replacing the textbook—and reshaping American education.
    Excerpt:
    ALEKS starts everyone at the same point. But from the moment students begin to answer the practice questions that it automatically generates for them, ALEKS’ machine-learning algorithms are analyzing their responses to figure out which concepts they understand and which they don’t. A few wrong answers to a given type of question, and the program may prompt them to read some background materials, watch a short video lecture, or view some hints on what they might be doing wrong. But if they’re breezing through a set of questions on, say, linear inequalities, it may whisk them on to polynomials and factoring. Master that, and ALEKS will ask if they’re ready to take a test. Pass, and they’re on to exponents—unless they’d prefer to take a detour into a different topic, like data analysis and probability. So long as they’ve mastered the prerequisites, which topic comes next is up to them.
 

Imagine what learning could look like w/ the same concepts found in Skreens!


From DSC:
Imagine what learning could look like w/ the same concepts found in the
Skreens kickstarter campaign?  Where you can use your mobile device to direct what you are seeing and interacting with on the larger screen?  Hmmm… very interesting indeed! With applications not only in the home (and on the road), but also in the active classroom, the boardroom, and the training room.


See
Skreens.com
&
Learning from the Living [Class] Room


 

DanielChristian-AVariationOnTheSkreensTheme-9-29-15

 

 

Skreens-Sept2015Kickstarter

 

Skreens2-Sept2015Kickstarter

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

From DSC:
Some of the phrases and concepts that come to my mind:

  • tvOS-based apps
  • Virtual field trips while chatting or videoconferencing with fellow learners about that experience
  • Virtual tutoring
  • Global learning for K-12, higher ed, the corporate world
  • Web-based collaborations and communications
  • Ubiquitous learning
  • Transmedia
  • Analytics / data mining / web-based learner profiles
  • Communities of practice
  • Lifelong learning
  • 24×7 access
  • Reinvent
  • Staying relevant
  • More choice. More control.
  • Participation.
  • MOOCs — or what they will continue to morph into
  • Second screens
  • Mobile learning — and the ability to quickly tie into your learning networks
  • Ability to contact teachers, professors, trainers, specialists, librarians, tutors and more
  • Language translation
  • Informal and formal learning, blended learning, active learning, self-directed learning
  • The continued convergence of the telephone, the television, and the computer
  • Cloud-based apps for learning
  • Flipping the classroom
  • Homeschooling
  • Streams of content
  • …and more!

 

 

 

 

Addendum:

Check out this picture from Meet the winners of #RobotLaunch2015

Packed house at WilmerHale for the Robot Launch 2015 judging – although 2/3rds of the participants were attending and pitching remotely via video and web conferencing.

 

Empowering Students Through Multimedia Storytelling — from edutopia.org by Michael Hernandez

 

Excerpt:

Recent studies have proven that stories can change perceptions and even make people more tolerant. Rather than wait to be defined by others, it’s important that students learn to create understanding by sharing their story, their worldview, their concerns, and their triumphs with others.

Groups like Youth Radio and Cause Beautiful are empowering teens in poor and minority-majority neighborhoods to become multimedia journalists. Kids in these programs learn how to tell and share their own stories with a local or national audience.

No matter your class demographics or grade level, ELA and social studies teachers should integrate similar projects in their own classrooms, because every student will benefit from learning to craft a compelling visual story backed by persuasive facts and ideas.

What Is Multimedia Storytelling?
Students use video, audio, photography, web, and social media to craft documentaries and nonfiction stories about the world around them. These interdisciplinary projects allow students to focus on creating an authentic product that many people outside the classroom and their neighborhoods will see.

 

From DSC:
I am passionate about multimedia because the components of it — digital audio, digital video, text, graphics, animations, digital photography, and more — can create hugely powerful pieces of communication. Students need to be able to communicate — online. But it’s not just students. Each one of us needs to have an online-based footprint now in order to remain marketable.  Multimedia can help relay our stories, our work, our dreams.  It unleashes enormous amounts of energy and creativity inside of us.

I wish that more teachers and faculty members would seek to integrate multimedia-based assignments into their courses — or at least encourage the idea that this can be one of the acceptable ways that assignments can be turned in. At the same time, it can be one of the more interesting ways to assess learning and comprehension. Online-based resources like Lynda.com can help get students, teachers, and professors up the learning curves.

 

The future of education demands more questions, not answers — from edsurge.com by Jay Silver; with thanks to EDTECH@UTRGV for their Scoop on this resource

Excerpts (emphasis DSC):

Technology alone can’t educate students. It’s not some mystical, magical ingredient one sprinkles over core curricula like salt on a meal. The magic is inside the child.

A Pedagogy of Answers
Too many schools apply a paint-by-numbers approach to tech: “Let’s cover this fixed information, in this exact way, in this set amount of time, and judge ourselves as educators and students based on standardized test results.”

A Pedagogy of Questions
Our national teaching model has for too long been a pedagogy of answers. In its place I’d like to suggest a new pedagogy of questions—one that prizes interest-driven, project-based, exploratory studies. Personal gardens of learning with no single pathway through them. More open play and less rote memorization. More learning by discovery than following set instructions.

As an inventor and father, my advice to those looking to make digital in-roads into our nation’s schools is this: promote learning that encourages kids to choose their own problems and solutions rather than a single, siloed system.

Tech isn’t the answer, but it can help us create a new pedagogy of questions.

 

From DSC:
I can relate to Jay’s thoughts and perspectives here — we need to provide our young learners with more choice, more control. More play. More time for experimentation. More project-based learning that’s based upon what students want to learn about.

How many parents wouldn’t give their left leg (well…almost) to hear their kids say, “I can’t wait to go to school — I love going to school! I love learning about new things that I want to know about!”?  To see such excitement, engagement, and a love for learning would be mind-blowing, right? If your son or daughter has that perspective, I’d guess that you value that attitude and that learning situation a great deal.

This morning a faculty member said something that’s relevant here. [Paraphrasing what he said:] “There’s a paradigm shift occurring these days in how to get information. We need our students to understand and react to this paradigm shift and we need to help them make that shift. They need to be more proactive in how they get information; and not go along with the “Feed me! Feed me!” approach.”

A final comment here…my kids balk at having to learn so many things that they have little interest in; it’s force-fed learning surrounded by — and shaped by — standardized tests. The list of things they actually want to learn about is either very short or non-existent (depending upon their grade levels).  I understand that they are at different stages in their ability to make judgments about what they need to learn about; they need foundational skills to build upon…and that they don’t know what they don’t know.  That said, it would be an interesting experiment for each of them indeed, for them to be able to self-select/choose some more topics, projects, and assignments and then pursue them on their own or with other small groups of other students. How might that impact their engagement levels? How might that improve their views of learning? Perhaps I’m off here..and too Hallmarkish, too Pollyannaish; but I’m tired of hearing the moaning and groaning again about having to do this or that piece of homework.

 

————–

Addendums on 9/16/15:
I just ran across this item from Larry Ferlazzo out at edutopia.org that has a section in it —
Autonomy — that addresses ways that more choice, more control can be introduced.

The idea of asking better questions doesn’t just belong in K-12. Check out Jack Uldrich’s posting, A Framework for Questioning the Future.

Excerpt:

In today’s era of accelerating change, “answers” about the future are becoming more scarce. As a result, a premium is being placed on asking better questions about the future.

Unfortunately, because most business leaders, CEO’s and senior executives view themselves as action-oriented “problem-solvers,” they have a bias for “answers” instead of “questions.” As such, they don’t really know how to ask better questions.

In an effort to help individuals and organizations overcome this bias–and in the firm belief that it is better to have an imprecise answer to the right question than an exact answer to the wrong question,–I have put together a simple framework to help companies, businesses and organizations begin asking better questions about the future.

The eleven questions posted below are design to jumpstart the thinking–and questioning–process:

 

 

The future of learning spaces is open ended — from eschoolnews.com by Lucien Vattel

Excerpt (emphasis DSC):

The spaces we inhabit have a profound effect on how we inhabit them. Space induces a particular way of feeling, of being. What are we saying to our children with we line them up in 5×8 rows facing the same direction toward a voice of authority? What do we say about desks that lock us in place, where the majority of movement within our gaze is eyes forward, eyes down? I remember my surprise when I walked into first grade for the very first time. The change from kindergarten to first grade was extreme. I looked at the arrangement of desks and thought, “what game is this?” It was a game I would play for the rest of my developing years. I was disappointed. I knew it could be better than this.

We look inside current learning spaces and look at the world; there is a big disconnect. It’s not reflective. We as a society have agreed by doctrine that our children will come together in a building and learn, and yet we allow our kids to be behind desks for a majority of their developing years. We evolve behind desks. Think of that! Students don’t need places to sit, listen and write. Instead, they need places to connect, explore, discover and relate. They need places of support. We spend over a decade being conditioned to receive and compete, imagine if space invoked us to support each other, everyday and in every way.

We need environments that help realize that within us there are unbounded treasures. We need environments that shine a light on our potential and provide opportunities to express ourselves.

 

Schools at their heart should be human potentiality incubators.

 

 

From Zeina Chalich:

 

 

 

 
 
© 2024 | Daniel Christian