DC: You want to talk about learning ecosystems?!!? Check out the scopes included in this landscape from HolonIQ!

You want to talk about learning ecosystems?!!? Check this landscape out from HolonIQ!

Also see:

Education in 2030 -- a $10T market -- from HolonIQ.com

From DSC:
If this isn’t mind-blowing, I don’t know what is! Some serious morphing lies ahead of us!

 

Just released today! Jane Hart’s Top 200 Tools for Learning

Jane Hart's Top 200 Tools for Learning -- released on 9-1-20

Top 200 Tools for Learning — from toptools4learning.com by Jane Hart

Excerpt:

The Top Tools for Learning 2020 was compiled by Jane Hart from the results of the 14th Annual Learning Tools Survey, and released on 1 September 2020. For general information about the survey and this website, visit the About page. For observations and infographics of this year’s list, see Analysis 2020.

 

 

DSC: There are likely several things a physics professor/teacher could do with this!

 
 

Learning experience designs of the future!!! [Christian]

From DSC:
The article below got me to thinking about designing learning experiences and what our learning experiences might be like in the future — especially after we start pouring much more of our innovative thinking, creativity, funding, entrepreneurship, and new R&D into technology-supported/enabled learning experiences.


LMS vs. LXP: How and why they are different — from blog.commlabindia.com by Payal Dixit
LXPs are a rising trend in the L&D market. But will they replace LMSs soon? What do they offer more than an LMS? Learn more about LMS vs. LXP in this blog.

Excerpt (emphasis DSC):

Building on the foundation of the LMS, the LXP curates and aggregates content, creates learning paths, and provides personalized learning resources.

Here are some of the key capabilities of LXPs. They:

  • Offer content in a Netflix-like interface, with suggestions and AI recommendations
  • Can host any form of content – blogs, videos, eLearning courses, and audio podcasts to name a few
  • Offer automated learning paths that lead to logical outcomes
  • Support true uncensored social learning opportunities

So, this is about the LXP and what it offers; let’s now delve into the characteristics that differentiate it from the good old LMS.


From DSC:
Entities throughout the learning spectrum are going through many changes right now (i.e., people and organizations throughout K-12, higher education, vocational schools, and corporate training/L&D). If the first round of the Coronavirus continues to impact us, and then a second round comes later this year/early next year, I can easily see massive investments and interest in learning-related innovations. It will be in too many peoples’ and organizations’ interests not to.

I highlighted the bulleted points above because they are some of the components/features of the Learning from the Living [Class] Room vision that I’ve been working on.

Below are some technologies, visuals, and ideas to supplement my reflections. They might stir the imagination of someone out there who, like me, desires to make a contribution — and who wants to make learning more accessible, personalized, fun, and engaging. Hopefully, future generations will be able to have more choice, more control over their learning — throughout their lifetimes — as they pursue their passions.

Learning from the living class room

In the future, we may be using MR to walk around data and to better visualize data


AR and VR -- the future of healthcare

 

 

Everything you need to know about animation-based learning — from elearningindustry.com by Huong Giang Bui
When people talk about education, they often stress the formal side of learning like delivering knowledge, getting high scores on exams, etc. But animation-based education is here to up the game, with animation you can get fun, practical, and informative learning all at the same time!

Excerpt:

What Is Animation-Based Learning?
While it sounds like it, animation-based learning is not all about visual materials. Rather, resources such as videos, infographics, and GIFs are used in tandem with existing resources when employing this method. This can be applied to many different fields, from scientific visualizations to corporate training schemes; from motion-graphic narratives used in primary courses to university-level demonstrations.

 

Learning channels of the future will offer us more choice. More control. [Christian]

 

From DSC:
And this phenomenon of learning from the living [class] room will likely pick up steam; some learning-related services are already heading that way.

 

Learning from home -- masterclass dot com

Learning from home -- masterclass dot com

 

Also see:

Preparing Students for a Lifelong Disruptive Future: The 60-Year Curriculum — from evolllution.com by Chris Dede | Professor of Learning Technologies in the Graduate School of Education, Harvard University and John Richards | Professor in the Graduate School of Education, Harvard University

Although written before the pandemic, a just-published book, The 60-Year Curriculum: New Models for Lifelong Learning in the Digital Economy (Dede and Richards, 2020), describes the looming challenge/opportunity of a coming, epic half-century whose intensity of disruption will rival the historic period civilization faced from 1910-1960: two world wars, a global pandemic, a long-lasting economic depression and unceasing conflicts between capitalism and communism.

In our tactical responses to moving teaching online because of the pandemic, we have the strategic opportunity to develop a new model that blends higher and continuing education and realizes the potential of next-generation methods of instruction and assessment (National Academy of Sciences, Engineering and Medicine, 2018) to focus on lifelong learning.

 

7 guiding principles for parents teaching from home — from edutopia.org by Laura Lee
Understanding the “why” behind teaching practices can help parents create meaningful and effective at-home learning opportunities during the pandemic. 

7 guiding principles for parents teaching from home -- by Laura Lee

Excerpts:

One misconception about teaching is that its primary function is to help students retain information, but retention is just the first step. Effective learning requires that students retrieve information frequently and then make new meaning of it. This process, called consolidation, is often reinforced in traditional classrooms through reviews and quizzes, or through multi-sensory practices like drawing, composing a song, or building a model about what has recently been learned.

At home, prioritize opportunities to engage in active learning through discussion, writing, or producing art, over more passive practices such as re-reading or rote note-taking. Learning requires repeated, active manipulation of the materials being learned.

Finally, many studies reveal that teaching what you’ve learned to someone else—to a parent or to another sibling—is also a highly effective way to consolidate learning and make it stick.

 

In many parts of the world, schooling at home will continue for at least several months. Help students move beyond a compliance mindset—”I’ve completed my work, can I go now?”— by building in time for passion projects and fun. 

 

From DSC:
Very nice! “The Contemplative Commons at the University of Virginia” — from csc.virginia.edu
The Contemplative Commons embodies a new model of higher education at the University of Virginia that is based upon immersive, experiential, and participatory modes of deep learning that facilitate student flourishing.

 

The Contemplative Commons at the U of VA

 

 

From DSC:
Below are some resources for teaching at home. And some of this (much of this?) is not typical homeschooling, just as much of what’s being done out there isn’t necessarily typical online-based learning. And some out there may not like such lists, and would prefer a detailed report on just one tool. But this last week was incredibly busy — and time is not a luxury I have right now. And these resources might provide someone out there with just the right tool or pedagogy that they’ve been looking for.

Also, I might suggest:

  • Creating a Google alert (google.com/alerts) on HSLDA, on homeschooling, on homeschoolers, and/or on related searches.
  • Create a Keyword Alert on an RSS aggregator such as Feedly
  • Follow relevant hashtags on Twitter such as #homeschooling

Some analog ideas:

  • Reading a book together
  • Watching a play, drama, or another type of program together
  • Taking a walk out in nature together
  • Gather together as a family and/or lingering over breakfast or dinner
  • Drawing
  • Painting
  • Taking pictures

And now is a great time to see what your child or children WANT TO LEARN ABOUT! Turn over the control to them for a while — and watch what happens when intrinsic motivation takes hold! 


Not a teacher but find yourself homeschooling? These educational apps are free — from parade.com by Stephanie Osmanski

  • This posting covers 25 Free Learning Apps

We are all homeschoolers now (podcast) — from cato.org featuring Kerry McDonald and Caleb Brown
Thanks to COVID-19, many parents find themselves with kids at home all day. What’s the best way to keep them engaged in their educations? Kerry McDonald, author of Unschooled, comments.

Getting Smart’s Getting Through

Free, Online Learning Resources When Coronavirus Closes Schools — from cato.org by Kerry McDonald

Homeschooling Mother and Author: 6 Ideas For Parents While Schools Are Closed — from fee.org by Kerry McDonald
Amid the Covid-19 lockdown, there are steps parents can take to make time at home with their children more rewarding and tolerable.

Apps for Special Needs Students—As School Buildings Shutter — from edutopia.org by Janey Clare
The coronavirus creates a unique challenge for special needs students—educators share recommendations for apps to support learning at home.

How to Support Home Learning in Elementary Grades — from edutopia.org by John Thomas
A first and second grade teacher shares his home learning plan for his students and how he is engaging their families.

6 Lessons Learned About Remote Learning During the Coronavirus Outbreak — from blogs.edweek.org by Mark Lieberman

 

Play is disappearing from kindergarten. It’s hurting kids. — from edsurge.com by  Joe Martin

Excerpt (emphasis DSC):

In an increasing number of schools, teachers of very young students are pressured to pack every moment of the day with structured, academically rigorous tasks. One recent whitepaper linked the practice to preparing kids for the long road of schooling ahead, in which progress is measured through standardized testing starting in third grade.

Friedrich Froebel, a pedagogue of modern education, coined the term “kindergarten” in 1840 after recognizing the importance of play in the development of young children. Inspired by the idea of a garden, he designed a classroom where the teacher presented children with objects, which they were allowed to play with in any way they could imagine. When they lost interest in one object, they would be presented with a new one to spark curiosity and creativity. Children were encouraged to grow and flourish in this free form, play-based environment.

From DSC:
Given that we are all into a lifelong learning situation now, I vote for more importance being placed on whether someone enjoyed their learning experience. That said, I know there is struggle in learning…and learning in the struggle. But we focus so much on grades and standardized testing. This robs the joy from the teaching and learning environment — for the teachers as well as for the kids.

Also see:

 

XR for Teaching and Learning — from educause

Key Findings

  • XR technologies are being used to achieve learning goals across domains.
  • Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
  • Integration of XR into curricula faces two major challenges: time and skills.
  • The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
  • The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.

XR for Teaching and Learning

 

This former Apple designer is taking on Amazon’s Twitch with $146 million and Fox’s backing — from fastcompany.com by Jeff Beer
Caffeine founder and CEO Ben Keighran talks about why live streaming is much more than gaming—it’s the future of TV.

Excerpt (emphasis DSC):

Live-streaming startup Caffeine, started by former Apple designer Ben Keighran, is emerging out of a two-year beta today and aims to overtake Amazon’s Twitch and Microsoft’s Mixer as the world’s leading live broadcasting platform. The official release version features a completely new design for its website and iOS and Android apps that combines editorial, algorithmic, and social connections to make it easier to discover live broadcasting from gamers, entertainers, and athletes, as well as create your own interactive broadcasts featuring live television content.

Twitch is the undisputed king of live-streamed gaming, but Keighran is betting that Caffeine’s more diverse focus to go beyond gaming—into entertainment and sports—will make it a more attractive place for both viewers and creators.

Keighran says another technological difference between Caffeine and Twitch is in its ease of use and quickness. “In just a couple of clicks, you can stream Red Bull 24/7 and be the commentator, you can stream Fortnite in one click, you can create an entertainment stream and talk about the new sneaker you just got, and you can do that all in one place,” he says. “And it’s all in real-time—there’s no delay in the video, whereas on Twitch, there’s up to a 60-second delay.”

 

From DSC:
Hmmm… social interaction. New platforms for streaming live content. Ability to comment and ask questions (i.e., audience interactions). Interactive chats.

Can we add learning-related experiences to the audiences and applications here?

 

 

A somewhat related item:

 

Everyday Media Literacy — from routledge.com by Sue Ellen Christian
An Analog Guide for Your Digital Life, 1st Edition

Description:

In this graphic guide to media literacy, award-winning educator Sue Ellen Christian offers students an accessible, informed and lively look at how they can consume and create media intentionally and critically.

The straight-talking textbook offers timely examples and relevant activities to equip students with the skills and knowledge they need to assess all media, including news and information. Through discussion prompts, writing exercises, key terms, online links and even origami, readers are provided with a framework from which to critically consume and create media in their everyday lives. Chapters examine news literacy, online activism, digital inequality, privacy, social media and identity, global media corporations and beyond, giving readers a nuanced understanding of the key concepts and concerns at the core of media literacy.

Concise, creative and curated, this book highlights the cultural, political and economic dynamics of media in our contemporary society, and how consumers can mindfully navigate their daily media use. Everyday Media Literacy is perfect for students (and educators) of media literacy, journalism, education and media effects looking to build their understanding in an engaging way.

 
 
© 2024 | Daniel Christian