Why school might look a little different these days — from dangerouslyirrelevant.org by Scott McLeod
The VRJAM metaverse platform is coming to transform the world of live entertainment
VRJAM, the UK’s leading creator of live music experiences in virtual reality, today teased the launch of the VRJAM platform, a revolutionary new metaverse events platform and NFT creation solution.
To bring the VRJAM metaverse platform to life, VRJAM has partnered with market leading NFT software developer Enjin.io to launch a rich virtual reality world that offers a host of new solutions for artists to render and monetize their music and live shows in amazing new ways using NFT’s, blockchain and immersive technology.
The VRJAM platform promises to open up completely new ways for both fans and artist to experience live music events and represents the next step in the evolution of live music.
Ownership of this virtual world will be shared by a guild of globally recognised artists and record labels who will cooperate to create value and define new possibilities for music inside the metaverse.
VRJAM’s metaverse platform offers solutions for true live performance using technology that is years ahead of other similar platforms. It provides unsurpassed user experience and offers fans, artists and labels an array of unique features:
At the heart of the VRJAM metaverse platform is a blockchain based trading and finance system, VRJAM Coin. This revolutionary new cryptocurrency will create ways for both artists and fans to earn money inside the metaverse and promises to create entirely new business models for artists, venues and labels at a time when their traditional ways of making money have been turned upside down by the Covid 19 pandemic.
The VRJAM cryptocurrency is backed by investment from 5 of the world’s leading blockchain specialist investment and venture capital firms, demonstrating the exciting potential of VRJAM’s tech.
The VRJAM platform is scheduled to go live in early 2022, follow on social media to stay up to date.
From DSC:
Hmmmmm….might this type of thing spill over into the worlds of teaching and learning? More direct-to-consumer (learner) types of offerings? Will this open up the doors for new methods of earning a living or for those interested in building a teaching & learning-based brand?
Alternatively, will this impact what actors, actresses, and comedians will be able to do?
Addendum on 12/2/21:
- Got Teacher Burnout? Launch A Microschool — from forbes.com by Kerry McDonald
50 digital team-building games (for students of all ages)
Excerpt:
At TeachThought, we believe that learning is inherently social, and we see a virtual or online learning structure as an opportunity to stretch ourselves and try new strategies. We’ve curated 50 of the most fun, engaging, and easy-to-implement digital team-building games for students of all ages, arranged by category.
Make Room for Creativity in Learning from Early Design Stage — from learningsolutionsmag.com by Bill Brandon
Excerpt:
Change the paradigm: Invite learners to create
Learning leaders can change this by encouraging their teams to add creative activities for the learners to participate in. Here are some examples of what participants in a learning program can create:
- Stories from their own workplace or from the work they aspire to do
- Presentations with diagrams showing new processes that can be put in place based on what was learned
- Vision boards made from collages showing their hopes for an improved environment
- Zoom improvs portraying interpersonal relationships in a playful way
- Answers to a question from the facilitator in a chatroom
Classical Music Mashup IV — from theawesomer.com
What I Learned: 4 Things L&D Should Borrow from Peloton — from learningsolutionsmag.com by JD Dillon
But modern technology has evolved the experience in ways that can inspire L&D solutions.
Excerpt:
Engagement is personal. What motivates me may not motivate you. Therefore, the best gamified systems allow users to make their own choices with regards to how they engage. Some will change their behavior to earn points, ascend the leaderboard, and capture rewards. Others will disengage if they’re forced into a competitive environment. It’s fun to scroll through my Peloton badge collection, but it doesn’t bring me back for the next ride.


















