Beacons at the museum: Pacific Science Center to roll out location-based Mixby app next month — from geekwire.com by Todd Bishop

Excerpt:

Seattle’s Pacific Science Center has scheduled an Oct. 4 public launch for a new system that uses Bluetooth-enabled beacons and the Mixby smartphone app to offer new experiences to museum guests — presenting them with different features and content depending on where they’re standing at any given moment.

 

Also see:

 

From DSC:
The use of location-based apps & associated technologies (machine-to-machine (M2M) communications) should be part of all ed tech planning from here on out — and also applicable to the corporate world and training programs therein. 

Not only applicable to museums, but also to art galleries, classrooms, learning spaces, campus tours, and more.  Such apps could be used on plant floors in training-related programs as well.

Now mix augmented reality in with location-based technology.  Come up to a piece of artwork, and a variety of apps could be launched to really bring that piece to life! Some serious engagement.

Digital storytelling. The connection of the physical world with the digital world. Digital learning. Physical learning. A new form of blended/hybrid learning.  Active learning. Participation.

 

 

 

Addendum on 9/4/14 — also see:

Aerohive Networks Delivers World’s First iBeacon™ and AltBeacon™ – Enabled Enterprise Wi-Fi Access Points
New Partnership with Radius Networks Delivers IoT Solution to Provide Advanced Insights and Mobile Experience Personalization

Excerpt (emphasis DSC):

SUNNYVALE, Calif.–(BUSINESS WIRE)–Aerohive Networks® (NYSE:HIVE), a leader in controller-less Wi-Fi and cloud-managed mobile networking for the enterprise market today announced that it is partnering with Radius Networks, a market leader in proximity services and proximity beacons with iBeacon™ and AltBeacon™ technology, to offer retailers, educators and healthcare providers a cloud-managed Wi-Fi infrastructure enabled with proximity beacons. Together, Aerohive and Radius Networks provide complementary cloud platforms for helping these organizations meet the demands of today’s increasingly connected customers who are seeking more personalized student education, patient care and shopper experiences.

 

Also:

 

 

 

TechInEducation-FutureClassroom-Jan2014NemroffPictures

 

From DSC:
With thanks to Mr. Jeff Finder at
Faculty Row for this resource!

Also, take note of how
interdisciplinary this piece is,
encompassing Daniel Nemroff’skills
in filmmaking, visual effects,
photography, & graphic design — but also
his visionary thinking and his awareness
of what might be effective uses of
educational technologies.

 

OfficeLovin-August2014

 

 

From Herman Miller:
How Innovation Can Thrive on Campus as accessible from this web page:

Excerpt:

Innovation has a long tradition on campus. But many universities are seeking new ways to get more students innovating. Programs that work outside traditional academic parameters, often called Innovation Centers, are having success. One contributor to their success is the spaces in which innovation teams operate. They are as organic as the process of innovation is.

 

 

And from David Jakes at jakes.editme.com:

  • Classroom Redesign: Strategies for Rethinking Learning Spaces
    Session Description:
    Connective technologies, mobile devices, and new global learning opportunities are reshaping how, what and where people learn.  Conversely, traditional brick and mortar schools are composed of decades-old classrooms designed to support a different type of learning from a different age.  So, do our current schools, to maintain relevance and effectiveness, need to rethink how their spaces are used to support learning in a connected world?  The answer is yes.  In this session, we’ll explore exemplars of physical space design and strategies for rethinking how “classrooms” can be rethought to support a more contemporary learning experience.

 

StratsForSpaceDesign-David-Jakes-Aug2014

Above slide shows 1-5 of a total of 17 strategies.

 

 

Collaboration Curriculum: Managing Active Learning Environments — from avnetwork.com by Carolyn Heinze

Excerpt:

Tech managers in higher education should plan to support more active learning environments.

A recent study conducted by EDUCAUSE found that a majority of undergraduates own two to three Internet-enabled devices, and the more of these devices they own, the more they’re inclined to see the advantages of applying technology to their education. For those tech managers that are still gunning against BYOD, this suggests—strongly—that they’re fighting a losing battle.

 

iBeaconsAndEducation-8-10-14

 

From DSC:
The title of this posting made me think it was for K-12 or Higher Ed, but the target audience is more likely corporate training/universities. Still, the concepts/ideas are valid in all of these spaces.

 

Excerpts of iBeacon and Education: Bringing Beacons to the Classroom

Adding iBeacons to the mLearning Mix
iBeacons have the potential to provide contextualized learning based on a user’s proximity. To demonstrate how this might work, we developed a simple concept app called Beacon Learn.  Its purpose is to initiate a dialogue with clients as to how they might consider using iBeacons to support Training and Learning in their organization.

The Beacon Learn app demonstrates four Use Cases:

  • Context Sensitive Training – delivery of the right content, to the right user, at the right time.

  • Job Aids – step by step guides presented to the user with compliance tracked in a Learning Record Store using the xAPI.

  • Expert Locator – using their iPhones as a iBeacon, experts can make others aware of their presence and availability for mentoring.

  • Emergency – although not really a training function, the ability for users to alert others of an emergency on the shop floor is a very useful feature that can be provided using a combination of iBeacons, M7 motion coprocessor and indoor mapping (iOS 8).

 

Also see:

 

mapp-aug2014

 

 

 

 

Living social: How second screens are helping TV make fans — from nielsensocial.com

Excerpt (emphasis DSC):

Television viewing used to be an experience strictly between viewer and show, with water cooler talk coming the day after. The rise of social TV has changed that relationship, and according to a study by Nielsen, more and more Americans are quickly warming up to this new behavior. With tablets, smartphones and laptops at their side, TV viewers can follow their favorite shows, share content and connect with fellow fans before, during and after a program.

 

 

 

 

From DSC:
Instead of TV/entertainment-oriented programs, how about a service that offers cloud-based, scaffolded streams of content that are more educational/training-related in nature, complete with digital playlists of interactive content that can be offered up on the main display, while lifelong learners interact and discuss the content via their PLNs, cohorted groups of learners within their learning hubs, etc.?

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

SteelcaseWhitepaperCover-July2014

 

 

SteelcaseWhitepaper-July2014

 

 

SteelcaseWhitepaper2-July2014

 

 

Also see:

  • Report: Classroom Design Improves Student Engagement  — from campustechnology.com by Joshua Bolkan | 07/22/14
    Classrooms designed for active learning can improve student engagement, according to new research from Steelcase, a company that provides furniture for use in educational settings.

Excerpt:

Findings of the study, which was conducted by Lennie Scott Webber, director of education environments globally at Steelcase Education and appeared in the peer-reviewed Planning for Higher Education Journal, include:

  • Seventy-two percent of students surveyed said that making their classroom more flexible improved their motivation to attend class;
  • Eighty-four percent of participating students said they were more engaged in classroom activities in a flexible classroom;
  • Seventy-two percent of students surveyed told researchers that they believed they would earn a higher grade in the flexible classroom;
  • Students rated the flexible classroom higher on 12 different measures of engagement, such as collaboration, focus, comfort with participation and active involvement; and
  • When measured, student engagement levels were higher in the flexible classrooms than in the traditional classroom with row and columns of desks.

 

Reflections on “C-Suite TV debuts, offers advice for the boardroom” [Dreier]

C-Suite TV debuts, offers advice for the boardroom — from streamingmedia.com by Troy Dreier
Business leaders now have an on-demand video network to call their own, thanks to one Bloomberg host’s online venture.

Excerpt:

Bringing some business acumen to the world of online video, C-Suite TV is launching today. Created by Bloomberg TV host and author Jeffrey Hayzlett, the on-demand video network offers interviews with and shows about business execs. It promises inside information on business trends and the discussions taking place in the biggest boardrooms.

 

MYOB-July2014

 

The Future of TV is here for the C-Suite — from hayzlett.com by Jeffrey Hayzlett

Excerpt:

Rather than wait for networks or try and gain traction through the thousands of cat videos, we went out and built our own network.

 

 

See also:

  • Mind your own business
    From the About page:
    C-Suite TV is a web-based digital on-demand business channel featuring interviews and shows with business executives, thought leaders, authors and celebrities providing news and information for business leaders. C-Suite TV is your go-to resource to find out the inside track on trends and discussions taking place in businesses today. This online channel will be home to such shows as C-Suite with Jeffrey Hayzlett, MYOB – Mind Your Own Business and Bestseller TV with more shows to come.

 

 

From DSC:
The above items took me back to the concept of Learning from the Living [Class] Room.

Many of the following bullet points are already happening — but what I’m trying to influence/suggest is to bring all of them together in a powerful, global, 24 x 7 x 365, learning ecosystem:

  • When our “TVs” become more interactive…
  • When our mobile devices act as second screens and when second screen-based apps are numerous…
  • When discussion boards, forums, social media, assignments, assessments, and videoconferencing capabilities are embedded into our Smart/Connected TVs and are also available via our mobile devices…
  • When education is available 24 x 7 x 365…
  • When even the C-Suite taps into such platforms…
  • When education and entertainment are co-mingled…
  • When team-based educational content creation and delivery are mainstream…
  • When self-selecting Communities of Practice thrive online…
  • When Learning Hubs combine the best of both worlds (online and face-to-face)…
  • When Artificial Intelligence, powerful cognitive computing capabilities (i.e., IBM’s Watson), and robust reporting mechanisms are integrated into the backends…
  • When lifelong learners have their own cloud-based profiles…
  • When learners can use their “TVs” to tap into interactive, multimedia-based streams of content of their choice…
  • When recommendation engines are offered not just at Netflix but also at educationally-oriented sites…
  • When online tutoring and intelligent tutoring really take off…

…then I’d say we’ll have a powerful, engaging, responsive, global education platform.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

How do you plan the campus of the future? Try not to. — from chronicle.com by Avi Wolfman-Arent

 

Excerpts:

“My goal as the dean is to create an environment where everything can be repurposed,” Mr. Huttenlocher says.

He and his team are in the tenuous middle stages of planning and building exactly that: the chameleon campus, a space where interchangeability permeates everything. As Cathy Dove, Cornell Tech’s founding vice president, puts it, “We want to embody the principle of iteration.”

“How do you do something that’s technologically advanced that isn’t immediately technologically dated?”

To ask it another way, how do you create a new institution in an age where everything—office design, intelligent infrastructure, cloud computing, classroom technology—presents some opportunity to break with the past? What do you build? What do you wire? What kind of interactions do you encourage? Some institutions might create committees to try to anticipate specific changes. Cornell Tech is determined to do the opposite. Those responsible for building the campus of the future won’t pretend to know what the future holds. They only hope they’re building something malleable enough to handle it.

 

CASchoolIntegratesPlayWithLearning-PBS-July2014

 

California school integrates play with learning — from pbs.org

Excerpts:

STUDENT: I really like school now. Like, I’m actually psyched to come.

STUDENT: It just makes me feel good.

STUDENT: I wake up every morning and I’m just like, yes.

APRIL BROWN: These students have been taking part in a new experiment in educational innovation known as the PlayMaker School. PlayMaker is, thus far, only for sixth graders who attend the private K-12 New Roads school in Santa Monica, California. You won’t find desks, seating charts or even a normal grading system in their classroom.

APRIL BROWN: And, if nothing else, they have figured out how to make kids like Isaac Prevatt look forward to school.

ISAAC PREVATT, Student: At my old school, I dreaded it every single day. I really just didn’t like it. You know, I would fake stomach aches. I have not faked any sicknesses this year.

 

From DSC:
Tony Wagner’s recent keynote mentions the importance of play, passion, and purpose in education.  There’s engagement here. There’s focus here.  There might even be a love of learning here — but at least a liking to learn and a stronger sense of actually enjoying learning about something.

I have it that we need to create learning environments and pedagogies that cultivate situations whereby students at least like to learn.

Why?

Because most of us are now required to be lifelong learners in order to remain marketable. (I could also address the love of learning for its own sake, as there’s huge value just in that as well.)

If a student drops out of high school or if they make it through college but end up hating school, those negative experiences that they associate with learning may prove to be obstacles to overcome for them.  They may not want to go back to a learning environment again.  They may have a “bad taste in their mouth” about education/learning.  Becoming a lifelong learner may sound more like a prison sentence to them.

So I celebrate the above approach and experimentation with pedagogy.  Hearing the excitement in the students’ voices and words is simply excellent.  (I wonder if we’re hearing that sort of excitement from them taking all of these standardized tests…?)

I could also relate to the part of the video where one of the teachers said that the students were very uncomfortable with this type of learning environment — that they just wanted to be told what to do. Where’s my test?!  I just want to be told what to do and to take tests.

Many of our students may not like open/unanswered questions or “less structured” activities and learning environments.  But such experimentation could easily help them with their creativity and with developing more innovative thinking.  The work world won’t always tell them each step to take on something; the “tests” will be found in how they can problem solve and if they can think critically, innovatively.

 

With thanks to Jim Lerman  for his Scoop on this.

.

Also see:

.

DesigningPlayfulLearningSpaces-NPR-7-18-14

 

WorkLab-By-Custer-

 

Excerpt from custerworklab.com:

The floor plan includes 10,000 square feet of co-working space.

  • 13 private offices
  • Two mobile offices
  • One executive office
  • One team room that can accommodate up to four people
  • Seven meeting spaces with seating for four to 35 people

All the meeting spaces include display and switching technology with video conferencing available in three of the rooms. Other features include a work lounge, cafe and a variety of other workstations. Plus more social accessibility, ergonomic furniture and the best technology available.

 

WorkLab2-By-Custer-

 

WorkLab3-By-Custer-

 

 

From DSC:
I recently toured this space and I can tell you that you can quickly get a sense of how much thought and effort went into the design of that collaborative workspace. 

Check out the photo gallery and 360 degree tour to see what I mean.

I think you will agree that each and every thing that you see in that space is approached from a sense of design and functionality.  Everything is there for a reason.  The technology.  The furniture.  The esthetics and accessories.  Everything.  It’s very well done.  If you get a chance to use it or tour it, I would highly recommend it.  Custer’s Worklab lays out so many things that are helpful in a collaborative learning/workspace.

 Also see:

 

 

 

Via Anne Whisken’s Library Learning Spaces

 

 

Library at the Dock: Australia’s First Public CLT Building Opens *

Key features:

  • Interactive, high digital learning environment
  • Community multi-purpose meeting rooms
  • Outdoor reading area
  • Culture and exhibitions
  • Technology hub
  • Design conducive to the surrounding waterfront landscape
  • Greater amenities will be available to library visitors with the surrounding shopping, food and beverage, offices and residential neighbourhoods

 

* where CLT stands for cross laminated timber (CLT)

 

 

Also see:

 

 

 

How teachers are learning: Professional development remix — from edSurge, June 2014

 

ProfDev1-EdSurge-June2014

 

Excerpts:

 

ProfDev2-EdSurge-June2014

 

 

ProfDev3-EdSurge-June2014

 

 

 

Addendum, also from edSurge today:

 

GoogleLearningSpace-Brazil-June2014

 

Reinventing libraries for ‘hanging out, messing around and geeking out’ — from CNN.com by Emanuella Grinberg

Excerpt:

The staff takes special pride in its mentor-led activities, offered in partnerships with various community organizations: a spoken word workshop, a video game program and a makerspace, or workshop, where teens create birdcages, duct tape wallets and other art projects.

It might be a library, but for 18-year-old Alexis Woodward, the atmosphere is more like a “family reunion,” she said.

“It’s always packed until it closes. Everybody goes to the library after school,” said Woodward, who began participating in the spoken word program when she was 14.

 

ReinventingLibraries-CNN-June2014

 

 

Makerspaces as classrooms: schools and hardware shops partner — from technical.ly by David Ziegler
Today, the flourishing of makerspaces in Philadelphia is intersecting with a local tech community commitment to growing STEM learning in schools to bring about new goals in how science and math can be learned in area classrooms.

 

Today the makerspace at the Academy at Palumbo is filled with marble roller coasters,
a project teacher Klint Kanopka’s physics students are working on

Photo by Chris Montgomery for Technical.ly Philly

 

Also see:

 

DesignerClassroomMakerspaces-EdutopiaSep2013

 

Also see:

 

 

Also see Kelly Tanner’s curation of learning spaces:

 

KellyTanner-LearningSpaces-May2014

 

Also see Greg Swanson’s curation of learning spaces:

 

GreSwansonLearningSpaces-May2014

 

Also see Bill Duncan’s curation of learning spaces:

 

LearningSpaces-Duncan-May2014

 

 

Also see Gordana Latinovic’s curation of learning spaces:

 

Latinovich-LearningSpacesMay2014

 

 

 

Hypermedia storytelling — from kirkbowe.com
Museum exhibitions as dynamic storytelling experiences using the latest technology

Excerpt:

The secret of many great storytellers lies in their ability to adapt delivery to their audiences, even as they speak.  Storytelling is at its best when it is not a one-way monologue but rather an experience which is shaped by the teller and the listener together.  Underpinning this is the notion of real-time mutual discovery.

Great museum exhibitions tell great stories.  But for practical reasons they lack a dynamic edge, unable to see the faces and hear the thoughts of the people walking around them.  This is because many exhibitions are, to some extent, static place-holders for the mind and soul of the curator or curation team.

One of my passions is researching into how to use technology to bring a vibrant storytelling relationship to the fore.  Recently, advances in certain areas of mobile technology have begun to show me that the potential is now there for the cultural heritage sector to take advantage of it.

But how about the cultural sector?  Many museums have already experimented with mobile interaction through the use of printed codes, such as QR codes, which visitors must scan with their devices.  Bluetooth Smart removes that cumbersome step: visitors need only be with proximity of a beacon in order for your app to provide them with the contextual information you wish to deliver.  The technology has many different potential applications:

– Place a beacon in each room of the exhibition.  Your app then triggers a screen of scene-setting background information for the room as the visitor enters.  No need to have congestion points around wall-mounted text at the door.

– Place a beacon under selected objects or cases.  As visitors walk up to the object, your app detects the beacon and provides commentary, video, or a three-dimensional representation of the object.  No need for visitors to type in an object number to a traditional electronic guide.

From DSC:
This has major implications — and applications — for teaching and learning spaces! For blended/hybrid learning experiments.  Such technologies can bridge the physical and virtual/digital worlds!

 

 

Another interesting application, providing access to published content from a specific location only:

 
© 2024 | Daniel Christian