FlexspaceDotOrg-March2016

The Flexible Learning Environments eXchange – FLEXspace – is a robust, open access repository populated with examples of learning spaces. It contains high resolution images and related information that describes detailed attributes of these spaces from institutions across the globe. The incentive for participation is to showcase innovative design solutions open to peer review ranking and comments. As more contributions are received, the repository will emerge into a very useful planning resource for education and supporting entities at multiple levels.

 

From DSC:
You can browse images, video, and documents.

You can get some new ideas, sources of inspiration…and get the creative juices going. The site covers a variety of learning spaces — from large lecture halls to library lounges to active learning spaces.

 

 

 

 

Google brings the physical web to your phone — from techweekeurope.co.uk by Michael Moore
Google plans to make your smartphone a portal to the world around you thanks to a new smart browser.

 

 

Excerpt:

Google plans to make your smartphone a portal to the world around you thanks to a new smart browser.

The company’s next version of Chrome for Android, version 49 (currently in beta), will be able to alert users to low-energy beacons near to them, which can then be interacted with for interesting information or offers.

This means that walking past a tube station will send a pop-up alert about the next departure, or vouchers being sent when walking past a favourite shop, which is all part of what Google is calling ‘The Physical Web’.

 

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

 

Addendum on 2/19/16:

The campus: Where AV meets IoT — from avnetwork.com by Carolyn Heinze

Excerpt (emphasis DSC):

At the classroom level, Dey believes that GIoTTO offers the potential for improved audiovisual experiences. “[There is] the use of sensing technology to detect changes in the environment, [where] you may want to change the audiovisual settings in a classroom, to detecting where people are in a classroom to change audiovisual settings, to even detecting: why is my projector not actually projecting on the screen?” he illustrated. This last use case can speed up troubleshooting, therefore decreasing help desk calls, he added. “Building on that, obviously we have tons of seminar rooms and other rooms that are meant for specific audiovisual needs, and you can imagine that putting additional sensing technology in those spaces would enable us to be more creative in understanding how those spaces get used, and how we can improve those spaces at the same time.”

 

 

From DSC:
Though the jigsaw technique has been around for decades, it came to my mind the other day as we recently built a highly-collaborative, experimental learning space at our college — some would call it an active learning-based classroom.  There are 7 large displays throughout the space, with each display being backed up by Crestron-related hardware and software that allows the faculty member to control what’s appearing on each display.  For example, the professor can take what is on Group #1’s display and send the content from that display throughout the classroom. Or they can display something from a document camera or something from their own laptop, iPad, or smartphone. Students can plug in their devices (BYOD) and connect to the displays via HDMI cables (Phase I) and wirelessly (Phase II).

I like this type of setup because it allows for students to quickly and efficiently contribute their own content and the results of their own research to a discussion.  Groups can present their content throughout the space.

With that in mind, here are some resources re: the jigsaw classroom/technique.


 

From Wikipedia:

The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups and breaks assignments into pieces that the group assembles to complete the (jigsaw) puzzle. It was designed by social psychologist Elliot Aronson to help weaken racial cliques in forcibly integrated schools.

The technique splits classes into mixed groups to work on small problems that the group collates into a final outcome. For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about his or her topic and presents it to their group. Next, students gather into groups divided by topic. Each member presents again to the topic group. In same-topic groups, students reconcile points of view and synthesize information. They create a final report. Finally, the original groups reconvene and listen to presentations from each member. The final presentations provide all group members with an understanding of their own material, as well as the findings that have emerged from topic-specific group discussion.

 

From jigsaw.org

 

jigsaw-method

 

jigsaw-method-steps

 

From DSC:
Big data is a big theme these days — in a variety of industries. Higher ed is no exception, where several vendors continue to develop products that hope to harness the power of big data (and to hopefully apply the lessons learned in a variety of areas, including retention).

However as an Instructional Designer, when I think of capturing and using data in the context of higher education, I’m not thinking about institutional type of data mining and the corresponding dashboards that might be involved therein.  I’m thinking of something far more granular — something that resembles a tool for an individual professor to use.

I’m thinking more about individual students and their learning.  I’m thinking about this topic in terms of providing additional information for a faculty member to use to gauge the learning within his or her particular classes — and to be able to highlight issues for them to address.

So, for example, when I’m thinking about how a mathematics professor might obtain and use data, I’m thinking of things like:

  • How did each individual do on this particular math problem?
  • Who got it right? Who got it wrong?
  • What percentage of the class got it right? What percentage of the class got it wrong?
  • For those who got the problem wrong, where in the multi-step process did they go wrong?

So perhaps even if we’re only obtaining students’ final answers — whether that be via clickers, smartphones, laptops, and/or tablets — data is still being created. Data that can then be analyzed and used to steer the learning.  This type of information can then help the mathematics professor follow up accordingly — either with some individuals or with the entire class if he/she saw many students struggling with a new concept.

Such data gathering can get even more granular if one is using elearning types of materials.  Here, the developers can measure and track things like mouse clicks, paths taken, and more.  So like the approaching Internet of Things, data can get produced on a massive scale.

But very few mathematics professors have the time to:

  • manually track X/Y/or Z per student 
  • manually capture how an entire class just did on a math problem
  • manually document where each student who got a problem incorrect went wrong

So in the way that I’m thinking about this topic, this entire push/idea of using data and analytics in education requires things to happen digitally — where results can automatically be stored without requiring any manual efforts on the part of the professor.

The ramifications of this are enormous.

That is, the push to use analytics in education — at least at the personalized learning level that I’m thinking of — really represents and actually requires a push towards using blended and/or online-based learning.  Using strictly 100% face-to-face based classrooms and environments — without any digital components involved — won’t cut it if we want to harness the power of analytics/data mining to improve student learning.

Though this may seem somewhat obvious, again, the ramifications are huge for how faculty members structure their courses and what tools/methods that they choose to utilize.  But this goes way beyond the professor.  It also has enormous implications for those departments and teams who are working on creating/revising learning spaces — especially in terms of the infrastructures such spaces offer and what tools might be available within them.  It affects decision makers all the way up to the board-level as well (who may not be used to something other than a face-to-face setting…something they recall from their own college days).

What do you think? Are you and/or your institution using big data and analytics? If so, how?

 



 

Also see:

Big data and higher education: These apps change everything — from bigdatalandscape.com

Excerpt:

Big Data is going to college. The companies on this list have been developing innovative higher education analytics apps. Universities are realizing the importance of harnessing Big Data for the purposes of helping students to succeed, helping instructors to know what students still need to learn, analyzing efficiency in all areas, boosting enrollment, and more.

For example, CourseSmart embeds analytics directly into digital textbooks. These analytics provide an “engagement index score,” which measures how much students are interacting with their eTextbooks (viewing pages, highlighting, writing notes, etc.). Researchers have found that that the engagement index score helps instructors to accurately predict student outcomes more than traditional measurement methods, such as class participation.

In addition, there are dashboards that enable Big Data analytics and visualization for the purpose of monitoring higher education KPIs such as enrollment, accreditation, effectiveness, research, financial information, and metrics by class and by department. Read on to find out about the companies that are shaping Big Data analytics in higher education.

 

 

How five edtech start-ups are using big data to boost business education — from businessbecause.com by Seb Murray
MOOC platforms explore analytics with b-school partners

Excerpts:

“Data is an amazing resource for teachers, who glean detailed feedback on how learners are processing information,” says Julia Stiglitz, director of business development at Coursera, the online learning site with 17 million users.

Coursera, which works with the b-schools IE, Yale and Duke Fuqua, offers a dashboard that gives teachers insight into when students are most likely to stop watching a video, and the percentage who answer assessment questions correctly the first time around.

“By carefully assessing course data, from mouse clicks to time spent on tasks to evaluating how students respond to various assessments, researchers hope to shed light on how learners access information and master materials,” says Nancy Moss, edX’s director of communications.

 

 

NMCHorizonReport2016

 

New Media Consortium (NMC) & Educause Learning Initiative (ELI) release the NMC Horizon Report > 2016 Higher Ed Edition — from nmc.org

Excerpt:

The New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) are jointly releasing the NMC Horizon Report > 2016 Higher Education Edition at the 2016 ELI Annual Meeting. This 13th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.

The report identifies six key trends, six significant challenges, and six important developments in educational technology across three adoption horizons spanning over the next one to five years, giving campus leaders, educational technologists, and faculty a valuable guide for strategic technology planning. The report provides higher education leaders with in-depth insight into how trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership, and practice.

 

NMCHorizonReport2016-toc

 

 

CollabClassrmsMarkFutureHigherEd-EdDive-1-22-16

 

Collaborative classrooms mark wave of the future in higher ed — from educationdive.com by Tara García Mathewson
Student-centered models turn instructors into guides as students investigate for themselves

Excerpts:

The designs put students at the center of instruction, shifting the faculty role to one of tutor or guide.

“This changes the whole way we teach,” Benavides said.

Some colleges and universities are designing these spaces in new, modern buildings, while others are remodeling existing classrooms and making them work for this next generation of teaching and learning.

 

From DSC:
This sort of change may be uncomfortable to students and to faculty members alike. However, to shift the ownership of the learning to the student is a positive move. Why? Because we all need to be lifelong learners now.  The learning rests with each one of us now, or we could be broadsided and have a very difficult time getting back up. So to come out of college knowing how to learn…that’s a huge plus in my mind.

 

 

DanielChristian-No-longer-running-sprints--but-marathons

 

 

Also see:

 

Learning-Spaces-Guide-pkallscDotOrg

 

  • What do we want our learners to become?
  • What kind of learning experiences enable that becoming? 
  • What kind of learning spaces enable such experiences? 
  • How do we know? 

 

 

Meta-Analysis-Active-LearningSTEMApr2014

 

 

 

From DSC:
A close family member struggles with maintaining focus. She is easily distracted by noises and motions inside the classroom. When she’s distracted, there’s a loss of focus…which then results in errors and missed learning cues. Although she hasn’t been diagnosed as having Attention Deficit Disorder (ADD), she still struggles in this area.

That got me to wondering…

  • Could virtual reality be used to help students w/ Attention Deficit Disorder (ADD), and/or with Attention Deficit Hyperactivity Disorder (ADHD), and/or with folks like my family member who are easily distracted?
    .
  • That is, could students who are struggling within their current learning environments create their own, individualized VR-based learning environment that would better suit their learning preferences?  i.e., immerse oneself into a setting that’s quieter with less visual distractions. Or into a setting where there’s soft, mellow music playing in the background while studying by a gently rolling river (or from a choice of library-based settings, or choose from a variety of rooms that offer a great deal of “natural light,” or on the beach, or on a mountaintop, etc.)

Hmmm…

 

vr-students-alchemylearning

Image from:
http://alchemylearning.com/adopting-virtual-reality-for-education/

 

 

river-stream

Image from:
http://www.snipview.com/q/Wykoff_Run

 

 

 

Gen Z is about to take over higher education—here’s what to expect — from ecampusnews.com by Lisa Malat
Survey finds digital natives “Gen Z” set to reshape higher ed landscape with focus on careers, dependence on technology.

Excerpt (emphasis DSC):

Educators take note: it’s time to make way for Generation Z (Gen Z).

In a recent study by Barnes & Noble College, 1,300 middle-school and high school students ages 13-18 from 49 different states shared their attitudes, preferences and expectations regarding their educational and learning experiences. The findings from the study are clear: Gen Z is significantly different than previous generations, and these students will bring both challenges and opportunities for the future of higher education.

With Gen Z being a generation of “digital natives,” it stands to reason that the future of educational technology is now. Technology is embraced almost universally by Gen Z. In fact, the students surveyed shared that they are apt to regularly use five different computer tools for their social and educational purposes: laptops, desktops, tablets, smartphones and video game consoles.

Unlike Millennials, who have broadly adopted technology, Gen Z has adopted a technology-centric lifestyle. They define themselves in online, digital terms. Gen Z doesn’t distinguish between devices or online territories. It is one continuous, multi-faceted, completely integrated experience – connecting social, academic and professional interests.

Gen Z also has different learning style preferences from past generations. While they are very into DIYL (do-it-yourself-learning), these students also embrace peer-to-peer learning, with 80 percent reporting that they study with their friends and classmates. Fifty percent said they enjoy the element of leadership it presents, and 60 percent reported that it gives them the perfect way to exchange ideas and consider new perspectives.

 

From DSC:
The article/report above prompted me to reflect…

Many throughout higher education are responding to change. But many are not. We aren’t nearly as nimble as we need to be.

I hope that the faculty, staff, boards, administrations, and the heavy-hitting donors at colleges and universities throughout the U.S. appreciate how important it is to be aware of — and respond to — changes within the K-12 world, changes in today’s students, changes within the higher ed landscape, and to changes within the corporate/business world.

We operate in a continuum.

With all of those changes, maintaining the status quo seems to be a dangerous experiment to me.  We are not in control. Rather, we all need to adapt and to respond.

 

DanielChristian-MonitoringTrends

 

 

DanielChristian-what-should-our-learning-environments-look-and-act-like

 

Along these lines, maintaining the status quo shows a blatant disregard of our customers’ preferences — an unwise strategy to take. (And for those of you who don’t like the word customer here, bear with me…because in my mind, any person who pays anywhere near the price of a house to obtain their education has earned the right to be called a customer. Today’s students are paying a heck of a lot more than we did.)

Also, maintaining the status quo seems like a dangerous strategy when we’re talking about recruitment and retention. Remember, we are talking about depending upon the decisions of 18 year olds here.

So as I:

  • Read the above article and the report that it refers to
  • Consider the higher ed landscape that continues to encounter new alternatives
  • Observe that different pathways that are cropping up all the time
  • See that the federal government is moving towards funding such alternative methods

…I am forced to ask myself, “Given all of this, will maintaining the status quo suffice? Really?

This report should encourage us to:

  • Seek to do a better job of pulse checking the K-12 world and the students’ learning preferences coming out of that world — and to develop our responses to those changing preferences.
  • Pursue more instances of blended/hybrid learning and active learning-based classrooms
  • Provide a variety of delivery mechanisms to meet our students’ needs — including a solid line up of online-based courses and programs. Students are often having to work in order to get through college, and they need flexible solutions.
  • Better address our physical learning spaces, which should offer strong/secure wireless networks and means of quickly collaborating via BYOD-based devices.
  • Continue to invest in selecting and investigating how best to use a variety of educationally-related technologies (something which, in my mind, invites the use of teams of specialists).
    (I could, and probably should, think bigger here, but I’ll stop at these reflections.)

I’ll leave you with the following graphic, relaying that often times members of Gen Z tend to prefer active learning-based classrooms:

 

Gen-Z---Barnes-and-Noble-Oct-2015

 

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

5 steps for creating a custom makerspace — from eschoolnews.com by Laura Fleming

Excerpt:

The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas.

Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers.

 

 

Top ten makerspace favorites of 2015 — from worlds-of-learning.com by Laura Fleming

Excerpt:

The most successful makerspaces include tools, materials and resources that inspire and allow for an environment rich with possibilities, allowing all students the opportunity for open-ended exploration.  In addition to tried-and-true favorites such as Spheros, Makey-Makey kits, littleBits, and Legos, there is now such a vast array of makerspace-related products available.

As this year draws to a close, we can’t help but reflect upon some of our favorite makerspace things.  Upon doing so, Travis Lape and I, have compiled a list of our ‘Top Ten Favorite Makerspace Items of 2015’.  In this post, we have provided links to all of the products, as well as a brief description of each. It is our hope, that this versatile and fun list will get you thinking about things you have never thought of before and help your makerspaces to continue to grow and evolve.

 

 

Resources for youth makerspaces — from makered.org

 

MakerEd-Oct2015

 

 

6 Back to the Future projects as cool as the movie — from makezine.com by Lisa Martin

 

Delorean-MakerOct2015

 

 

 

 

From DSC:
Listed below are some potential tools/solutions regarding bringing in remote students and/or employees into face-to-face settings.

First of all, why pursue this idea/approach at all?

Because schools, colleges, universities, and businesses are already going through the efforts — and devoting the resources — to putting courses together and offering the courses in face-to-face settings.  So why not create new and additional revenue streams to the organization while also spreading the sphere of influence of the teachers, faculty members, trainers, and/or the experts?

The following tools offer some examples of the growing capabilities of doing so. These types of tools take some of the things that are already happening in active learning-based classrooms and opening up the learning to remote learners as well.

Eventually this will all be possible from your living room, using morphed
versions of today’s Smart/Connected “TVs”, VR-based devices, and the like.

————————

Bluescape

Excerpts from their website:

  • Each Bluescape workspace is larger than 145 football fields, a scale that allows teams to capture and build upon every aspect of a project.
  • A single Bluescape workspace enables unlimited users to work and collaborate in real time.
  • Edits to your Bluescape session happen instantly, so geographically distributed teams can collaborate in real time.
  • Write or type on multi-colored notecards that you can easily move and resize. Perfect for organizing and planning projects.
  • Ideate and quickly iterate by writing and drawing in a full range of colors and line thicknesses. Works with iOS devices and Bluescape multi-touch displays.
  • Add pictures and write on the workspace via the iOS App for iPads.
  • Securely access your Bluescape workspaces with a web browser, our iOS app, or our multi-touch displays.
  • Easily share what’s on your computer screen with other people.
  • Bluescape creates persistent online workspaces that you can access at any time that works for you.
  • Work with any popular website like Google, YouTube or CNN in your workspace.
  • Drag and drop files like JPEGs and PNGs into your Bluescape workspace for inspiration, analysis, and valuation.
  • Share your screen instantly during online or in-person meetings.
  • Use the same touch gestures as you do on smart phones, even handwriting on your iPad.

 

BlueScape-2016

BlueScape-2016-screens

 

 

 

 

Mezzanine, from Oblong

 

Mezzanine-By-Oblong-Jan2016

 

 

 

 

ThinkHub Demo: MultiSite Collaboration

 

 

 

Then there are tools that are not quite as robust as the above tools, but can also bring in remote learners into classroom settings:

 

Double Robotics Telepresence Robot

DoubleRobotics-Feb2014

 

doublerobotics dot com -- wheels for your iPad

 

Beam+

Beam-Plus=-2016

 

 

Anybots

Anybots-2016

 

 

 

iRobot

 

irobot-jan2016

 

 

Vgo

vgo-jan2016

 

 

…and there are other telepresence robots out there as well.

 

 

Some other somewhat related tools/solutions include:

Kubi

 

kubi-Jan2016

 

Swivl

Swivl-2016

 

 

Vaddio RoboSHOT PTZ cameras

The RoboSHOT 12 is for small to medium sized conference rooms. This model features a 12X optical zoom and a 73° wide angle horizontal field of view, which provides support for applications including UCC applications, videoconferencing, distance learning, lecture capture, telepresence and more.

The RoboSHOT 30 camera performs well in medium to large rooms. It features a 30X optical zoom with a 2.3° tele end to 65° wide end horizontal field of view and provides support for applications including House of Worship productions, large auditorium A/V systems, large distance learning classrooms, live event theatres with IMAG systems, large lecture theatres with lecture capture and more.

 

 

Panopto

 

Panopto-Jan2016

 

 

6 top iPad collaboration apps to bring remote teams closer together — from ipad.appstorm.net by Nick Mead

 

 

 

 

Classroom of the future takes shape at WSU— and it’s round — from djc.com by Parke Rhoads
(Seattle, WA, USA) The Digital Classroom Building will showcase the latest in technology, including a round learning hall where instructors stand below a 360-degree ring of display screens.

Excerpts (emphasis DSC):

The striking new 80,000 square foot facility will serve as a gateway, showcase venue and catalyst for WSU’s campus-wide initiative to address the tremendous advances that have been made in understanding the way students learn in the 21st century.

With this project we are offering a “true path” to innovation: classroom technology that is designed around the institution’s vision for pedagogy in the future (and not the other way around.)

The active learning hall is a rounded open-floor space where lecturers can feel close and connected to participants, roaming freely and able to collaborate within an innovative technology-rich environment.

This space addresses evolving struggles with the traditional large-seat auditorium in a modern teaching environment. By placing the instructor in the middle, surrounded by students in fewer rows, the sense of communal learning is strengthened.

A 360-degree ring of display screens helps to further the experience of shared storytelling and discovery, and additional technology for wireless sharing of screens allows for some teaming and student-contribution activities that have never been possible before.

 

 

WSU-ActiveLearningClassroom-Nov2015

 

 

Also see:

Excerpt:
According to a new study, schools need to create layered, blended and personalized places that support a variety of interactions and digital platforms, rather than creating specialized spaces, such as computer labs. Furthermore, the study found that mobility has transformed the way students learn, and therefore requires careful attention to physical spaces now more than ever.

  • Campus Spotlight: A hearty investment — from universitybusiness.co.uk
    A year after opening its doors, Sheffield Hallam’s £27m Heart of the Campus development celebrates its student experience success

 

Also, here’s an interesting item:

 

 

 

How to create a makerspace — from campustechnology.com by Leila Meyer
“Making” experts share the basics of building spaces for collaboration, innovation and hands-on learning

Excerpt:

Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here’s how to build a “maker” facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution.

 

For K-12, also see:

 

66 secondary schools worth visiting — from gettingsmart.com by Getting Smart Staff; with thanks to WWSU Curriculum’s “ED Scoop” postings

Excerpt:

School visits are a great way to learn and are key to developing an innovation mindset. Based on a couple thousand school visits and with help from colleagues and readers, we’ve compiled a list of 66 U.S. secondary schools worth visits. The list includes schools that achieve extraordinary results for underserved communities, create powerful learning experiences, and/or are innovative blended and competency-based models.

 

 

How classroom design affects student engagement — from architecturenow.co.nz

Excerpt:

Noteworthy studies have been completed in recent years that show factors in the built environment can affect retention, attention, motivation, learning and academic achievement, but there have not been reliable post-occupancy evaluations of how different classroom designs affect student success. To address this important gap, a team of Steelcase Education researchers, in collaboration with academic researchers in Canada and the United States, recently completed studies at four U.S. universities. A robust survey instrument, titled the Active Learning Post Occupancy Evaluation (AL-POE) tool, was developed specifically for measuring the impact of classroom design on student engagement. Engagement is widely recognized as a highly probable predictor of student success.

The results of the beta study and the following term’s aggregated data revealed that classrooms intentionally designed to support active learning increased student engagement on multiple measures as compared to traditional (i.e., row- by-column seating) classrooms.

 

 
© 2024 | Daniel Christian