Seek launches world’s first mobile Augmented Reality (AR) creation studio — from globenewswire.com
All Mobile Phone Users Can Now Create, Publish and Discover AR Experiences

Excerpt:

Lehi, UT, May 29, 2018 (GLOBE NEWSWIRE) — Today, fast-growing augmented reality startup, Seek, is launching Seek Studio, the world’s first mobile augmented reality studio, allowing anybody with a phone and no coding expertise required, to create their own AR experiences and publish them for the world to see. With mobile AR now made more readily available, average consumers are beginning to discover the magic that AR can bring to the palm of their hand, and Seek Studio turns everyone into a creator.

To make the process incredibly easy, Seek provides templates for users to create their first AR experiences. As an example, a user can select a photo on their phone, outline the portion of the image they want turned into a 3D object and then publish it to Seek. They will then be able to share it with their friends through popular social networks or text. A brand could additionally upload a 3D model of their product and publish it to Seek, providing an experience for their customers to easily view that content in their own home. Seek Studio will launch with 6 templates and will release new ones every few days over the coming months to constantly improve the complexity and types of experiences possible to create within the platform.

 

Apple unveils new AR file format and ARKit 2.0 — from enturebeat.com by Stephanie Chan

Excerpt:

Apple unveiled its new augmented reality file format, as well as ARKit 2.0, at its annual WWDC developer conference today. Both will be available to users later this year with iOS 12.

The tech company partnered with Pixar to develop the AR file format Universal Scene Description (USDZ) to streamline the process of sharing and accessing augmented reality files. USDZ will be compatible with tools like Adobe, Autodesk, Sketchfab, PTC, and Quixel. Adobe CTO Abhay Parasnis spoke briefly on stage about how the file format will have native Adobe Creative Cloud support, and described it as the first time “you’ll be able to have what you see is what you get (WYSIWYG) editing” for AR objects.

 

HTC’s New Vive Focus Headset Locker Aims to Put VR at the Forefront of Education in China — from oadtovr.com by Scott Hayden

With a starting focus on University-level education and vocational schools in sectors such as mechanical engineering, VivEdu branched out to K-12 education in 2018, boasting a comprehensive VR approach to learning science, technology, engineering, mathematics, and art for kids.

 

Apple takes augmented-reality gaming to the ‘next level’ with Lego and slingshot apps — from businessinsider.com by Isobel Asher Hamilton

Excerpt:

  • Apple hopes to take augmented-reality gaming to the “next level” with multiplayer apps.
  • The company used its developer’s conference to showcase Lego and slingshot games, built using its new and improved AR building software ARKit 2.
  • The Lego game allows you to create virtual worlds around your real-life Lego builds.

 

Apple Swift Shot hands-on — augmented reality goes multiplayer with ARKit 2.0 — from venturebeat.com by Dean Takahasjo

 

 

Apple’s new AR features are proof that wearables are coming — from wired.com by Peter Rubin

Excerpt:

That roadmap, of course, is just beginning. Which is where the developers—and those arm’s-length iPads—come in. “They’re pushing AR onto phones to make sure they’re a winner when the headsets come around,” Miesnieks says of Apple. “You can’t wait for headsets and then quickly do 10 years’ worth of R&D on the software.”

 

Adobe’s Project Aero will let designers easily create AR content using existing Creative Cloud tools — from 9to5mac.comby Michael Steeber

Excerpt (emphasis DSC):

To fully realize the potential will require a broad ecosystem. Adobe is partnering with technology leaders to standardize interaction models and file formats in the rapidly growing AR ecosystem. We’re also working with leading platform vendors, open standards efforts like usdz and glTF as well as media companies and the creative community to deliver a comprehensive AR offering. usdz is now supported by Apple, Adobe, Pixar and many others while glTF is supported by Google, Facebook, Microsoft, Adobe and other industry leaders.

 

Create Floor Plans With IStaging VR Maker — from vrfocus.com by Rebecca Hills-Duty
Virtual tour app utilises ARKit technology to easily create floor plans.

Excerpt:

There are a number of professionals who would find the ability to quickly and easily create floor plans to be extremely useful. Estate agents, interior designers and event organisers would all no doubt find such a capability to be extremely valuable. For those users, the new feature added to iStaging’s VR Maker app might be of considerable interest.

The new VR Maker feature utilises Apple’s ARKit toolset to recognise spaces, such as walls and floors and can provide accurate measurements. By scanning each wall of a space, a floor plan can be produced quickly and easily.

 

 

Where is VR headed? Investors share insights on the industry’s trajectory — fromventurebeat.com by Michael Park

Excerpt:

I’ve interviewed nine investors who have provided their insights on where the VR industry has come, as well as the risks and opportunities that exist in 2018 and beyond. We’ve asked them what opportunities are available in the space — and what tips they have for startups.

 

Can this explosion-proof AR headset change how industries do business? — from digitaltrends.com by Christian de Looper

Excerpt:

Augmented reality (AR) hasn’t truly permeated the mainstream consciousness yet, but the technology is swiftly being adopted by global industries. It’ll soon be unsurprising to find a pair of AR glasses strapped to a helmet sitting on the heads of service workers, and RealWear, a company at the forefront on developing these headsets, thinks it’s on the edge of something big.

VOICE ACTIVATION
What’s most impressive about the RealWear HMT-1Z1 is how you control it. There’s no touch-sensitive gestures you need to learn — it’s all managed with voice, and better yet, there’s no need for a hotword like “Hey Google.” The headset listens for certain commands. For example, from the home screen just say “show my files” to see files downloaded to the device, and you can go back to the home screen by saying “navigate home.” When you’re looking at documents — like schematics — you can say “zoom in” or “zoom out” to change focus. It worked almost flawlessly, even in a noisy environment like the AWE show floor.

 

How Augmented and Virtual Reality (AVR) Can Benefit the Aviation Industry — from eonreality.com

Excerpt:

David Scowsill‘s experience in the aviation industry spans over 30 years. He has worked for British Airways, American Airlines, Easy Jet, Manchester Airport, and most recently the World Travel and Tourism Council, giving him a unique perspective on how Augmented and Virtual Reality (AVR) can impact the aviation industry.

These technologies have the power to transform the entire aviation industry, providing benefits to companies and consumers. From check-in, baggage drop, ramp operations and maintenance, to pilots and flight attendants, AVR can accelerate training, improve safety, and increase efficiency.

 

This VR project shows us how animals see the world — from thenextweb.com by Ailsa Sherrington

Excerpt:

London-based design studio Marshmallow Laser Feast is using VR to let us reconnect with nature. With headsets, you can see a forest through the eyes of different animals and experience the sensations they feel. Creative Director Ersinhan Ersin took the stage at TNW Conference last week to show us how and why they created the project, titled In the Eyes of the Animal.

 

The Future of AR/VR Headset Design is Hybrid — from medium.com by Christine Hart

Excerpt:

Have you already taken a side when it comes to XR wearables? Whether you prefer AR glasses or VR headsets likely depends on the application you need. But wouldn’t it be great to have a device that could perform as both? As XR tech advances, we think crossovers will start popping up around the world.

A Beijing startup called AntVR recently rocketed past its Kickstarter goal for an AR/VR visor. Their product, the Mix, uses tinted lenses to toggle between real world overlay and full immersion. It’s an exciting prospect. But rather than digging into the tech (or the controversy surrounding their name, their marketing, and a certain Marvel character) we’re looking at what this means for how XR devices are developed and sold.

 

Google Expeditions app now offers augmented reality tours — from techcrunch.com by Lucas Matney

Excerpt:

Google is bringing AR tech to its Expeditions app with a new update going live today. Last year, the company introduced its GoogleExpeditions AR Pioneer Program, which brought the app into classrooms across the country; with this launch the functionality is available to all.

Expeditions will have more than 100 AR tours in addition to the 800 VR tours already available. Examples include experiences that let users explore Leonardo Da Vinci’s inventions and ones that let you interact with the human skeletal system.

 

VR Wave Breaking Outside The Home — from forbes.com by Charlie Fink

Excerpt:

At four recent VR conferences and events there was a palpable sense that despite new home VR devices getting the majority of marketing and media attention this year, the immediate promise and momentum is in the location-based VR (LBVR) attractions industry. The VR Arcade Conference (April 29th and 30th), VRLA (May 4th and 5th), the Digital Entertainment Group’s May meeting (May 1), and FoIL (Future of Immersive Leisure, May 16th and 17th) all highlighted a topic that suddenly no one can stop talking about: location-based VR (LBVR). With hungry landlords giving great deals for empty retail locations, VRcades, which are inexpensive to open (like Internet Cafes), are popping up all over the country. As a result, VRcade royalties for developers are on the rise, so they are shifting their attention accordingly to shorter experiences optimized for LBVR, which is much less expensive than building a VR app for the home.

 

 

 

The scary amount that college will cost in the future — from cnbc.com by Annie Nova

Excerpt:

Think college is expensive now? Then new parents will probably want to take a seat for this news.

In 2036, just 18 years from now, four years at a private university will be around $303,000, up from $167,000 today.

To get a degree at a public university you’ll need about $184,000, compared with $101,000 now.

These forecasts were provided by Wealthfront, an automated investment platform that offers college saving options. It uses Department of Education data on the current cost of schools along with expected annual inflation to come up with its projections.

 

Excerpted graphic:

 

From DSC:
We had better be at the end of the line of thinking that says these tuition hikes can continue. It’s not ok. More and more people will be shut out by this kind of societal gatekeeper. The ever-increasing cost of obtaining a degree has become a matter of social justice for me. Other solutions are needed. The 800 pound gorilla of debt that’s already being loaded onto more and more of our graduates will impact them for years…even for decades in many of our graduates’ cases.

It’s my hope that a variety of technologies will make learning more affordable, yet still provide a high quality of education. In fact, I’m hopeful that the personalization/customization of learning will take some major steps forward in the very near future. We will still need and want solid teachers, professors, and trainers, but I’m hopeful that those folks will be aided by the heavy lifting that will be done by some powerful tools/technologies that will be aimed at helping people learn and grow…providing lifelong learners with more choice, more control.

I love the physical campus as much as anyone, and I hope that all students can have that experience if they want it. But I’ve seen and worked with the high costs of building and maintaining physical spaces — maintaining our learning spaces, dorms, libraries, gyms, etc. is very expensive.

I see streams of content becoming more prevalent in the future — especially for lifelong learners who need to reinvent themselves in order to stay marketable. We will be able to subscribe and unsubscribe to curated streams of content that we want to learn more about. For example, today, that could involve RSS feeds and Feedly (to aggregate those feeds). I see us using micro-learning to help us encode information and then practice recalling it (i.e., spaced practice), to help us stop or lessen the forgetting curves we all experience, to help us sort information into things we know and things that we need more assistance on (while providing links to resources that will help us obtain better mastery of the subject(s)).

 

 

Microsoft’s meeting room of the future is wild — from theverge.com by Tom Warren
Transcription, translation, and identification

Excerpts:

Microsoft just demonstrated a meeting room of the future at the company’s Build developer conference.

It all starts with a 360-degree camera and microphone array that can detect anyone in a meeting room, greet them, and even transcribe exactly what they say in a meeting regardless of language.

Microsoft takes the meeting room scenario even further, though. The company is using its artificial intelligence tools to then act on what meeting participants say.

 

 

From DSC:
Whoa! Many things to think about here. Consider the possibilities for global/blended/online-based learning (including MOOCs) with technologies associated with translation, transcription, and identification.

 

 

We love augmented reality, but let’s fix things that could become big problems — from techcrunch.com by Cyan Banister and Alex Hertel

Excerpts:

But as with any new technology, there are inherent risks we should acknowledge, anticipate, and deal with as soon as possible. If we do so, these technologies are likely to continue to thrive.

As wonderful as AR is and will continue to be, there are some serious privacy and security pitfalls, including dangers to physical safety, that as an industry we need to collectively avoid. There are also ongoing threats from cyber criminals and nation states bent on political chaos and worse — to say nothing of teenagers who can be easily distracted and fail to exercise judgement — all creating virtual landmines that could slow or even derail the success of AR. We love AR, and that’s why we’re calling out these issues now to raise awareness.

 

 

Mercedes-Benz looks to replace owner’s manual with AR app — form by Bobby Carlton

 

 

 

Introducing two new mixed reality business applications: Microsoft Remote Assist and Microsoft Layout — from blogs.windows.com by Lorraine Bardeen

Excerpt:

Microsoft Remote Assist — Collaborate in mixed reality to solve problems faster
With Microsoft Remote Assist we set out to create a HoloLens app that would help our customers collaborate remotely with heads-up, hands-free video calling, image sharing, and mixed-reality annotations. During the design process, we spent a lot of time with Firstline Workers. We asked ourselves, “How can we help Firstline Workers share what they see with an expert while staying hands-on to solve problems and complete tasks together, faster.” It was important to us that Firstline Workers are able to reach experts on whatever device they are using at the time, including PCs, phones, or tablets.

 

 

Microsoft Layout — Design spaces in context with mixed reality
With Microsoft Layout our goal was to build an app that would help people use HoloLens to bring designs from concept to completion using some of the superpowers mixed reality makes possible. With Microsoft Layout customers can import 3-D models to easily create and edit room layouts in real-world scale. Further, you can experience designs as high-quality holograms in physical space or in virtual reality and share and edit with stakeholders in real time.

 

From DSC:
Those involved with creating/enhancing learning spaces may want to experiment with Microsoft Layout.

 

 

Google Announces Major Update For ARCore — from vrfocus.com by Rebecca Hills-Duty
New capabilities and features are being introduced into Google’s AR toolset. 

Excerpt:

The new updates allow for collaborative AR experiences, such as playing multiplayer games or painting a AR community mural using a capability called Cloud Anchors.

 

 

Chrome will let you have AR experiences, no app needed — from engadget.com by Chris Velazco
The future of the immersive web can’t come soon enough.

 

 

 

 

 

Educause Releases 2018 Horizon Report Preview — from campustechnology.com by Rhea Kelly

Excerpt:

After acquiring the rights to the New Media Consortium’s Horizon project earlier this year, Educause has now published a preview of the 2018 Higher Education Edition of the Horizon Report — research that was in progress at the time of NMC’s sudden dissolution. The report covers the key technology trends, challenges and developments expected to impact higher ed in the short-, mid- and long-term future.

 

Also see:

 

 

 

From DSC regarding Virtual Reality-based apps:
If one can remotely select/change their seat at a game or change seats/views at a concert…how soon before we can do this with learning-related spaces/scenes/lectures/seminars/Active Learning Classrooms (ALCs)/stage productions (drama) and more?

Talk about getting someone’s attention and engaging them!

 

 

Excerpt:

(MAY 2, 2018) MelodyVR, the world’s first dedicated virtual reality music platform that enables fans to experience music performances in a revolutionary new way, is now available.

The revolutionary MelodyVR app offers music fans an incredible selection of immersive performances from today’s biggest artists. Fans are transported all over the world to sold-out stadium shows, far-flung festivals and exclusive VIP sessions, and experience the music they love.

What MelodyVR delivers is a unique and world-class set of original experiences, created with multiple vantage points, to give fans complete control over what they see and where they stand at a performance. By selecting different Jump Spots, MelodyVR users can choose to be in the front row, deep in the crowd, or up-close-and-personal with the band on stage.

 

See their How it Works page.

 

 

With standalone VR headsets like the Oculus Go now available at an extremely accessible price point ($199), the already vibrant VR market is set to grow exponentially over the coming years. Current market forecasts suggest over 350 million users by 2021 and last year saw $3 billion invested in virtual and alternative reality.

 

 

 

 

Research roundup: 4 new reports on what’s working for blended-learning practitioners — from christenseninstitute.org by Luis Flores

Excerpt:

At the start of the year, we published a blog post on interesting research from 2017 related to innovative approaches to school design. Even though we aren’t even half-way through 2018, there are already several insightful reports on blended and personalized learning from this year that are worth highlighting.

These reports examined various tools and approaches to implement blended and personalized learning models, as well as the potential impact these models could have on students and teachers. From examining how schools implemented their models sustainably to recommending methods to best support teachers, these are informative reports for anyone interested in implementing blended and personalized learning models in their schools.

1. Digital math tool produces gains in student achievement
2. Personalized learning can be implemented sustainably
3. PD-rich blended-learning plans increase chances of success
4. Ensure that teachers create, and design strategies for, their goals

 

 

 

 

Amazon CEO Jeff Bezos’ personal AV tech controls the future of AV and doesn’t even realize it — from ravepubs.com by Gary Kayye

Excerpt:

But it dawned on me today that the future of our very own AV market may not be in the hands of any new product, new technology or even an AV company at all. In fact, there’s likely one AV guy (or girl) out there, today, that controls the future of AV for all of us, but doesn’t even know it, yet.

I’m talking about Jeff Bezos’ personal AV technician. Yes, that Jeff Bezos — the one who started Amazon.

Follow my logic.

The Amazon Alexa is AMAZING. Probably the most amazing thing since Apple’s iPhone. And, maybe even more so. The iPhone was revolutionary as it was a handheld phone, an email client, notes taker, voice recorder, calendar, to-do list, wrist watch and flashlight — all in one. It replaced like 10 things I was using every single day. And I didn’t even mention the camera!

Alexa seamlessly and simply connects to nearly everything you want to connect it to. And, it’s updated weekly — yes, weekly — with behind-the-scenes Friday-afternoon firmware and software upgrades. So, just when you think Alexa doesn’t do something you want it to do, she can — you just have to wait until an upcoming Friday — as someone will add that functionality. And, at any time, you can add Alexa SKILLS to yours and have third-party control of your Lutron lighting system, your shades and blinds, your HVAC, your TV, your DVR, your CableTV box, your SONOS, your home security system, your cameras and even your washer and dryer (yes, I have that functionality — even though I can’t find a use for it yet). It can even call people, play any radio station in the world, play movie previews, play Jeopardy!, play Sirius/XM radio — I mean, it can do nearly anything. It’s squarely aimed at the average consumer or home application — all to simplify your life.

But it could EASILY be upgraded to control everything. I mean everything. Projectors, digital signage networks, AV-over-IP systems, scalers, switchers, audio systems, commercial-grade lighting systems, rooms, buildings, etc. — you get the idea.

 

 

 

From DSC:
By the way, I wouldn’t be so sure that Bezos doesn’t realize this; there’s very little that gets by that guy.

 

 

Also see:

Crestron to Ship AirBoard Whiteboarding Solution — from ravepubs.com by Sara Abrons

Excerpt:

Crestron will soon be shipping the Crestron AirBoard PoE electronic whiteboard technology. Crestron AirBoard enables viewing of electronic whiteboard content on any display device, thereby solving the problem of meeting participants — remote participants, especially — not being able to see the whiteboard unless they’re seated with a direct line of sight.

With Crestron AirBoard, annotations can be saved and then posted, emailed, or texted to either a central web page (education applications) or to invited participants (corporate applications). Meeting participants simply choose “whiteboard” as a source on the in-room Crestron TSW or Crestron Mercury touch screen to start the session. When “end meeting” is selected, the user is prompted to save and send the file.

 

 

 

Home Voice Control — See Josh Micro in Action!

 

 

From DSC:
Along these lines, will faculty use their voices to control their room setups (i.e., the projection, shades, room lighting, what’s shown on the LMS, etc.)?

Or will machine-to-machine communications, the Internet of Things, sensors, mobile/cloud-based apps, and the like take care of those items automatically when a faculty member walks into the room?

 

 

 

OMA’s Qatar National Library opens in Doha — from dezeen.com by India Block

Excerpt:

Dutch architecture firm OMA has completed its Qatar National Library building in Doha, which features tiers of marble bookcases set within a single open-plan space. The OMA-designed building, which opened earlier this week, houses several collections of Qatar’s most important texts and manuscripts on Arab-Islamic civilisation.

 

 

 

 

 

 

 

 

Click on the image to get a larger image in a PDF file format.

 


From DSC:
So regardless of what was being displayed up on any given screen at the time, once a learner was invited to use their devices to share information, a graphical layer would appear on the learner’s mobile device — as well as up on the image of the screens (but the actual images being projected on the screens would be shown in the background in a muted/pulled back/25% opacity layer so the code would “pop” visually-speaking) — letting him or her know what code to enter in order to wirelessly share their content up to a particular screen. This could be extra helpful when you have multiple screens in a room.

For folks at Microsoft: I could have said Mixed Reality here as well.


 

#ActiveLearning #AR #MR #IoT #AV #EdTech #M2M #MobileApps
#Sensors #Crestron #Extron #Projection #Epson #SharingContent #Wireless

 

 

World of active learning in higher ed — from universitybusiness.com by Sherrie Negrea
Formal and informal learning spaces transforming campuses internationally

Excerpts:

Active learning spaces are cropping up at campuses on nearly every continent as schools transform lecture halls, classrooms and informal study areas into collaborative technology hubs. While many international campuses have just started to create active learning spaces, others have been developing them for more than a decade.

As the trend in active learning classrooms has accelerated internationally, colleges in the U.S. can learn from the cutting-edge classroom design and technology that countries such as Australia and Hong Kong have built.

“There are good examples that are coming out from all over the world using different kinds of space design and different types of teaching,” says D. Christopher Brooks, director of research at Educause, who has conducted research on active learning spaces in the United States and China.

 

“If the students are engaged and motivated and enjoying their learning, they’re more likely to have improved learning outcomes,” says Neil Morris, director of digital learning at the University of Leeds. “And the evidence suggests that these spaces improve their engagement, motivation and enjoyment.”

 

 

 

 

Per Catie Chase from BestColleges.com:

As you know, online education is rapidly expanding. At BestColleges.com we believe it’s important to evaluate the latest trends in distance education and measure the impact to both students and academic institutions. This is an industry that evolves quickly and these results offer relevant, current insights we are excited to learn from and share with the online learning community.

To keep up with these trends, we surveyed 1,800 online students and university administrators and published two reports based on our findings:

  • 2018 Online Education Trends Report – Synthesizing all of the data we gathered in our study, this academic report provides a holistic look at the current state of online education and offers predictions for where it’s headed.
  • The Student’s Guide to Online Education – Most students we spoke with wished they’d known more about online education and how to choose a quality online program prior to enrolling. We built this guide as a launching point for prospective students to gain that knowledge and make informed decisions on their education.

 

In an effort to develop a broader understanding of how common perceptions of online education are changing, we added several questions for both students and school administrators to the study this year. A majority of students (79%) felt that online learning is either “better than” or “equal to” on-campus learning. They felt their employers (61%), future employers (61%), and the general public (58%) also had a similarly positive perception of online learning.

 

 

From DSC:
It is highly likely that in the very near future, the question won’t even be asked anymore what employers think of online-based learning and whether they will hire someone that’s taken a significant portion of their coursework online. They won’t have a choice. This is especially true if and when more advanced technologies and capabilities get further baked into online-based learning — i.e., truly personalized/customized learning (which most faculty members — including myself — and teachers can’t deliver), virtual reality, artificial intelligence, chatbots, personal digital assistants, Natural Language Processing (NLP), and more. 

The better question could become:

To what extent will campus-based learning be impacted when truly personalized/customized learning is offered via online-based means?

My guess?  There will continue to be a significant amount of people who want to learn in a physical campus-based setting — and that’s great! But the growth of online learning will grow even more (a lot more) if truly personalized learning occurs via online-based means.

 


 

99% of administrators found that demand for online education has increased or stayed the same over the past few years. Almost 40% of respondents plan to increase their online program budgets in the next year.

 


 

This year, 34% of schools reported that their online students are younger than in previous years, falling into the “traditional” college age range of 18-25, and even younger as high school students take college courses before graduating. Several schools noted that recent high school graduates are entering the workforce while also pursuing a college education.

 


 

 

Innovative classroom furnishings encourage creativity and collaboration — from educationdive.com by Amelia Harper

 

 

Dive Brief:

  • Teachers in Long Island’s Baldwin Schools have been invited to apply for funds to redesign their classroom space as a way to encourage innovation and are reinvigorating their own personal teaching styles along the way, according to The Hechinger Report.
  • Ann Marie Lynam, a middle school teacher who works with students ranging from those with special needs students to the academically advanced, finds that a multifunction, mobile classroom with a variety of comfortable seating options has forced her to become more innovative in her teaching style and encourages collaborative efforts that rely more on conversation and less on technology.
  • Tricia Wilder, a kindergarten teacher at a nearby school, redesigned her space with flexible seating and a “theater nook” that encourages creative play and has also added more technology to the classroom to facilitate individualized instruction.

 

 

 

 

 

Very clever designs! Some serious creativity here! 

From DSC:
NOTE: I’ve never been to this site before, but I saw the clever QWERTY image on Pinterest, which lead me to this page. What if more of our learning spaces — and/or perhaps our playgrounds — featured this level of creativity, color, innovative design, passion, beauty, and energy?

Some examples:

 

 

 

 

 

 

 

 

 
© 2024 | Daniel Christian