Gen Z is about to take over higher education—here’s what to expect — from ecampusnews.com by Lisa Malat
Survey finds digital natives “Gen Z” set to reshape higher ed landscape with focus on careers, dependence on technology.

Excerpt (emphasis DSC):

Educators take note: it’s time to make way for Generation Z (Gen Z).

In a recent study by Barnes & Noble College, 1,300 middle-school and high school students ages 13-18 from 49 different states shared their attitudes, preferences and expectations regarding their educational and learning experiences. The findings from the study are clear: Gen Z is significantly different than previous generations, and these students will bring both challenges and opportunities for the future of higher education.

With Gen Z being a generation of “digital natives,” it stands to reason that the future of educational technology is now. Technology is embraced almost universally by Gen Z. In fact, the students surveyed shared that they are apt to regularly use five different computer tools for their social and educational purposes: laptops, desktops, tablets, smartphones and video game consoles.

Unlike Millennials, who have broadly adopted technology, Gen Z has adopted a technology-centric lifestyle. They define themselves in online, digital terms. Gen Z doesn’t distinguish between devices or online territories. It is one continuous, multi-faceted, completely integrated experience – connecting social, academic and professional interests.

Gen Z also has different learning style preferences from past generations. While they are very into DIYL (do-it-yourself-learning), these students also embrace peer-to-peer learning, with 80 percent reporting that they study with their friends and classmates. Fifty percent said they enjoy the element of leadership it presents, and 60 percent reported that it gives them the perfect way to exchange ideas and consider new perspectives.

 

From DSC:
The article/report above prompted me to reflect…

Many throughout higher education are responding to change. But many are not. We aren’t nearly as nimble as we need to be.

I hope that the faculty, staff, boards, administrations, and the heavy-hitting donors at colleges and universities throughout the U.S. appreciate how important it is to be aware of — and respond to — changes within the K-12 world, changes in today’s students, changes within the higher ed landscape, and to changes within the corporate/business world.

We operate in a continuum.

With all of those changes, maintaining the status quo seems to be a dangerous experiment to me.  We are not in control. Rather, we all need to adapt and to respond.

 

DanielChristian-MonitoringTrends

 

 

DanielChristian-what-should-our-learning-environments-look-and-act-like

 

Along these lines, maintaining the status quo shows a blatant disregard of our customers’ preferences — an unwise strategy to take. (And for those of you who don’t like the word customer here, bear with me…because in my mind, any person who pays anywhere near the price of a house to obtain their education has earned the right to be called a customer. Today’s students are paying a heck of a lot more than we did.)

Also, maintaining the status quo seems like a dangerous strategy when we’re talking about recruitment and retention. Remember, we are talking about depending upon the decisions of 18 year olds here.

So as I:

  • Read the above article and the report that it refers to
  • Consider the higher ed landscape that continues to encounter new alternatives
  • Observe that different pathways that are cropping up all the time
  • See that the federal government is moving towards funding such alternative methods

…I am forced to ask myself, “Given all of this, will maintaining the status quo suffice? Really?

This report should encourage us to:

  • Seek to do a better job of pulse checking the K-12 world and the students’ learning preferences coming out of that world — and to develop our responses to those changing preferences.
  • Pursue more instances of blended/hybrid learning and active learning-based classrooms
  • Provide a variety of delivery mechanisms to meet our students’ needs — including a solid line up of online-based courses and programs. Students are often having to work in order to get through college, and they need flexible solutions.
  • Better address our physical learning spaces, which should offer strong/secure wireless networks and means of quickly collaborating via BYOD-based devices.
  • Continue to invest in selecting and investigating how best to use a variety of educationally-related technologies (something which, in my mind, invites the use of teams of specialists).
    (I could, and probably should, think bigger here, but I’ll stop at these reflections.)

I’ll leave you with the following graphic, relaying that often times members of Gen Z tend to prefer active learning-based classrooms:

 

Gen-Z---Barnes-and-Noble-Oct-2015

 

 

From DSC:
Below are 2 articles that I ran across, almost back to back.  Check them out and see if you, too, don’t see a major gap here. Though not really news, it doesn’t seem that we’re making much progress either.


 

The 25 Skills You Must Master to Land a New Job in 2016 (Infographic) — from inc.com by Jacquelyn Smith
If you know how to code or are fluent in another language, you’ll have a leg up on other candidates.

Excerpt:

To find out what it takes to successfully land a job, LinkedIn analyzed all of the hiring and recruiting activity that occurred on its site in 2015, and uncovered the 25 hottest skills in 14 different countries.

 

 

 

Now, check this next one out!

 

When it comes to jobs, Generation Z may not be the ‘tech’ generation after all — from by Conner Forrest
A new study by CompTIA found that many young people are simply uninterested in IT jobs. Here’s how that could impact the workforce.

According to a new study by IT trade association CompTIA, a mere 13% of 13-17 year-olds surveyed said they want to pursue a career in IT. This is despite the fact that 70% of Generation Z respondents reporting that they love technology.

According to the CompTIA report, much of Generation Z’s disinterest in technological professions is mainly due to their lack of understanding about the field. This is especially true in school, with 38% of junior high and high school students saying their schools provide no information on IT jobs. According to Code.org, only 10% of high schools in the US offer computer science classes.

Also, the gender gap prevailed among Generation Z respondents with only 10% of girls saying they were interested in IT, compared to 23% of boys.

 

 

Houston, we have a problem!*
The demand isn’t being met — nor does it look like it will be met — with the appropriate supply.

*  Though this is not a new problem,
it doesn’t seem that we’re making
much progress here.

 

 

 

BestOnlinePrograms2016

 

BestOnlinePrograms2016-Methodology

Excerpt:

U.S. News assessed schools based on four general categories. Here is a look at each category and its weight in the current rankings formula. All weights are unchanged from 2015.

  • Student engagement (40 percent): Quality bachelor’s degree programs promote participation in courses, allowing students opportunities to readily interact with their instructors and classmates, as is possible in a campus-based setting. In turn, instructors not only are accessible and responsive, but they also are tasked with helping to create an experience rewarding enough that students stay enrolled and complete their degrees in a reasonable amount of time.
  • Faculty credentials and training (20 percent): Strong online programs employ instructors with academic credentials that mirror those of instructors for campus-based programs, and they have the resources to train these instructors on how to teach distance learners.
  • Student services and technology (20 percent): Programs that incorporate diverse online learning technologies allow greater flexibility for students to take classes from a distance. Outside of classes, strong support structures provide learning assistance, career guidance and financial aid resources commensurate with quality campus-based programs.
  • Peer reputation (20 percent): A survey of high-ranking academic officials helps account for intangible factors affecting program quality that are not captured by statistics. Also, degrees from programs that are well respected by academics may be held in higher regard among employers.

 

 

 

From DSC:
I’m not a huge fan of college/university ranking systems and programs. However, I post this in order to say “Congratulations!” to these programs on the work they have been doing — the faculty, staff, administration, and students. Nice work to you all!

These programs most certainly are helping students prepare for the future that these students will be inheriting. Students will need to be able to learn online — that will be a key ingredient/component in their learning ecosystems. In fact, it should be a requirement for every single college graduate in this country to take at least 1 course online. Many states are already doing this type of thing with high school graduation requirements — requiring students to take at least 1 online course in order to graduate from high school. If we truly cared about our students and their futures, this would be a requirement within higher education as well.

 

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

From DSC:
Well it’s about time!  It appears that Apple has finally gotten around to responding to being blown out of the water by Google (in the world of ed tech). The fiasco with Apple, Pearson and the Los Angeles School District didn’t help them either. Now they’re forced to play catch up; which is really too bad, because it wasn’t but a few short years ago when Apple was on top of the education world — especially after having introduced the iPad.  But now, Apple has a lot of work to do to catch up in the mindshare department.

Anyway, with the iOS 9.3 beta, Apple is providing a preview of 4 new features:

 

EducationPreviewApple-Jan2016

 

 

Also see:

 

 

From DSC:
Listed below are some potential tools/solutions regarding bringing in remote students and/or employees into face-to-face settings.

First of all, why pursue this idea/approach at all?

Because schools, colleges, universities, and businesses are already going through the efforts — and devoting the resources — to putting courses together and offering the courses in face-to-face settings.  So why not create new and additional revenue streams to the organization while also spreading the sphere of influence of the teachers, faculty members, trainers, and/or the experts?

The following tools offer some examples of the growing capabilities of doing so. These types of tools take some of the things that are already happening in active learning-based classrooms and opening up the learning to remote learners as well.

Eventually this will all be possible from your living room, using morphed
versions of today’s Smart/Connected “TVs”, VR-based devices, and the like.

————————

Bluescape

Excerpts from their website:

  • Each Bluescape workspace is larger than 145 football fields, a scale that allows teams to capture and build upon every aspect of a project.
  • A single Bluescape workspace enables unlimited users to work and collaborate in real time.
  • Edits to your Bluescape session happen instantly, so geographically distributed teams can collaborate in real time.
  • Write or type on multi-colored notecards that you can easily move and resize. Perfect for organizing and planning projects.
  • Ideate and quickly iterate by writing and drawing in a full range of colors and line thicknesses. Works with iOS devices and Bluescape multi-touch displays.
  • Add pictures and write on the workspace via the iOS App for iPads.
  • Securely access your Bluescape workspaces with a web browser, our iOS app, or our multi-touch displays.
  • Easily share what’s on your computer screen with other people.
  • Bluescape creates persistent online workspaces that you can access at any time that works for you.
  • Work with any popular website like Google, YouTube or CNN in your workspace.
  • Drag and drop files like JPEGs and PNGs into your Bluescape workspace for inspiration, analysis, and valuation.
  • Share your screen instantly during online or in-person meetings.
  • Use the same touch gestures as you do on smart phones, even handwriting on your iPad.

 

BlueScape-2016

BlueScape-2016-screens

 

 

 

 

Mezzanine, from Oblong

 

Mezzanine-By-Oblong-Jan2016

 

 

 

 

ThinkHub Demo: MultiSite Collaboration

 

 

 

Then there are tools that are not quite as robust as the above tools, but can also bring in remote learners into classroom settings:

 

Double Robotics Telepresence Robot

DoubleRobotics-Feb2014

 

doublerobotics dot com -- wheels for your iPad

 

Beam+

Beam-Plus=-2016

 

 

Anybots

Anybots-2016

 

 

 

iRobot

 

irobot-jan2016

 

 

Vgo

vgo-jan2016

 

 

…and there are other telepresence robots out there as well.

 

 

Some other somewhat related tools/solutions include:

Kubi

 

kubi-Jan2016

 

Swivl

Swivl-2016

 

 

Vaddio RoboSHOT PTZ cameras

The RoboSHOT 12 is for small to medium sized conference rooms. This model features a 12X optical zoom and a 73° wide angle horizontal field of view, which provides support for applications including UCC applications, videoconferencing, distance learning, lecture capture, telepresence and more.

The RoboSHOT 30 camera performs well in medium to large rooms. It features a 30X optical zoom with a 2.3° tele end to 65° wide end horizontal field of view and provides support for applications including House of Worship productions, large auditorium A/V systems, large distance learning classrooms, live event theatres with IMAG systems, large lecture theatres with lecture capture and more.

 

 

Panopto

 

Panopto-Jan2016

 

 

6 top iPad collaboration apps to bring remote teams closer together — from ipad.appstorm.net by Nick Mead

 

 

 

 

From DSC:
Could 3D printers help students trying to learn about geometry, calculus, data visualizations, and the like?  These articles seem to think so, and so do I:


 

3Dprint-math

 

 

 

 

 

3Dprint-math2

 

Also see:

Schools, Universities Largest Market for 3D Printers — from educationnews.org

Excerpt:

Schools and universities are beginning to incorporate 3D printers into their curricula more often, and now make up the largest market for 3D printers under $2,500.

Contrary to expectations, educational institutions buy more 3D printers than individuals. The number of US schools that have 3D printers hasn’t been quantified, but 5,000 schools have MakerBot’s 3D printers, and they are only one of the major sellers. Others include Stratasys, 3D Systems, and Variquest.

3D printer purchases are expected to double in 2016 to 496,500 shipments. By 2019, numbers could reach 5.6 million. These statistics come from a report by Gartner Inc., an independent technology research company.

 

U.S. Department of Education Releases 2016 National Education Technology Plan — from ed.gov

Excerpts:

The U.S. Department of Education  announced [on 12/10/15] the release of the 2016 National Education Technology Plan and new commitments to support personalized professional learning for district leaders across the country working to improve teaching and student achievement through the effective use of technology.

Updated every five years, the plan is the flagship educational technology policy document for the United States. The 2016 plan outlines a vision of equity, active use, and collaborative leadership to make everywhere, all-the-time learning possible. While acknowledging the continuing need to provide greater equity of access to technology itself, the plan goes further to call upon all involved in American education to ensure equity of access to transformational learning experiences enabled by technology.

“Technology has the potential to bring remarkable new possibilities to teaching and learning by providing teachers with opportunities to share best practices, and offer parents platforms for engaging more deeply and immediately in their children’s learning,” said U.S. Education Secretary Arne Duncan. “It can change the experiences of students in the most challenging circumstances by helping educators to personalize the learning experience based on students’ needs and interests—meeting our students where they are and challenging them to reach even higher. This year’s update to the National Education Technology Plan includes a strong focus on equity because every student deserves an equal chance to engage in educational experiences powered by technology that can support and accelerate learning.”

The plan calls for schools and districts to:

  • Redesign teacher preparation programs to shift from a single technology course to thoughtful use of technology throughout a teacher’s preparation and minimum standards for higher education instructors’ tech proficiency.
  • Set an expectation of equitable access to technology and connectivity inside and outside of school regardless of students’ backgrounds.
  • Adopt high-quality openly licensed educational materials in place of staid, traditional textbooks.
  • Implement universal design principles for accessibility across all educational institutions and include these principles within teacher preparation programs.
  • Improve technology-based assessments to allow for embedded delivery within instruction and making near real-time feedback for educators possible.
  • Establish a robust technology infrastructure that meets current connectivity goals and can be augmented to meet future demand.
 

From DSC:
When done well, blended/hybrid learning can be very powerful, offering students the best of both worlds:

 

Let's take the best of both worlds -- online learning and face-to-face learning

 

Numerous technologies involved with education continue to get better.  Still, students don’t always have the discipline to be totally on their own…and I often read that learners desire someone to help them navigate through the content.  (This can be done online as well, I realize.)  Those things said, the article below caught my eye.

 


 

How education will be smarter, less intrusive, and able to respond to how you feel — from techcrunch.com by Amar Kumar

Excerpts:

We are on the verge of a tide of smarter innovation that, if allowed to spread, will turbocharge the learning experience for students. Here are four areas worth watching:

  1. Using technology to learn from learners
  2. Using technology to adapt to how students feel
  3. Building invisible assessments that are less intrusive
  4. Keeping pace with technology in the classroom

Take SimCityEdu: Pollution Challenge – developed by GlassLab Games – where students learn how city-planning is impacted by environmental issues. As they play the game, the system is capturing their actions – such as the sequence of what they do or requests for help – and interprets patterns in data to assess how well the player understands important concepts. This helps teachers better evaluate how a student solves problems, rather than just the final product of their work.

In time, learning games like this should decrease reliance on stop-and-test exams and provide more real-time and actionable information to teachers.

Also related/see:

  • Search for Quick, Rigorous Ed-Tech Evaluations Underway –– from blogs.edweek.org by Michele Molnar
    Excerpt:
    Work began [in October 2015] on a federally-funded project designed to quickly determine “what works” with educational technology, so that schools and districts can make faster decisions about it.Mathematica Policy Research won the $3.67 million contract to devise tools for rapid—and rigorous—evaluation of ed-tech products. The goal is to come up with a platform where educators can choose a test that will help them determine—within one to three months—how effective a particular ed-tech product is in their schools. SRI International is a partner on the project.The idea is that the platform will have tools to walk a practitioner, school leader, researcher or app developer through the process of figuring out which research design makes the most sense, and it will ask them questions to help them set it up, said Katrina Stevens, a senior advisor at the U.S. Department of Education’s Office of Educational Technology, which is funding the so-called “rapid-cycle tech evaluation” project.
  • Public-university group expands ‘personalized learning’ efforts — from chronicle.com by Ellen Wexler
    Excerpt:

    The Association of Public and Land-Grant Universities is expanding its support of “personalized learning” with the help of a new $4.6-million grant from the Bill & Melinda Gates Foundation.

    “Personalized learning” means different things to different people. It’s a buzzword, and it can be difficult to get past the hype. Depending on whom you ask, it can mean such things as data analytics, video games, or artificial-intelligence research.

 

Google’s Chromebooks make up half of US classroom devices — from cnbc.com by Harriet Taylor

Excerpt:

Google, Microsoft and Apple have been competing for years in the very lucrative education technology market. For the first time, Google has taken a huge lead over its rivals.

Chromebooks now make up more than half of all devices in U.S. classrooms, up from less than 1 percent in 2012, according to a new report from Futuresource Consulting. To analysts, this comes as a big surprise.

“While it was clear that Chromebooks had made progress in education, this news is, frankly, shocking,” said Forrester analyst J.P. Gownder. “Chromebooks made incredibly quick inroads in just a couple of years, leaping over Microsoft and Apple with seeming ease.

 

From DSC:
I love Apple’s products and many of their philosophies.  Their attention to detail and design is second to none — especially on things that Tim Cook and his leadership team really care about.  I also appreciate Apple’s push into the enterprise — as evidenced by their partnership and collaborations with IBM

In terms of Microsoft, Microsoft has designed and developed some excellent software through the years. Also, their current leadership seems to be far more innovative/effective than their former leadership (IMHO). This can be seen in endeavors like Microsoft’s push into augmented reality/mixed reality with their HoloLens product.

But from someone working in the education sector, it has felt like Apple and Microsoft have been blown out of the water by Google these last several years.  So to see that Chromebooks now make up more than half of all devices in U.S. classrooms, it doesn’t surprise me at all.  Their ease of setup and administration in addition to their low cost have made Chromebooks ideal for many K-12 schools. 

If Apple and Microsoft want to be key players in the education space in the future, then they really need to majorly up their game — obtaining board level supported endeavors and investments.  Otherwise, Google seems to be on a trajectory to dominate this space (at least until the next Google comes along).

 

The future belongs to the curious: How are we bringing curiosity into school? — from User Generated Education by Jackie Gerstein

Excerpt:

A recent research study found a connection between curiosity and deep learning:

The study revealed three major findings. First, as expected, when people were highly curious to find out the answer to a question, they were better at learning that information. More surprising, however, was that once their curiosity was aroused, they showed better learning of entirely unrelated information that they encountered but were not necessarily curious about. Curiosity may put the brain in a state that allows it to learn and retain any kind of information, like a vortex that sucks in what you are motivated to learn, and also everything around it. Second, the investigators found that when curiosity is stimulated, there is increased activity in the brain circuit related to reward.  Third, when curiosity motivated learning, there was increased activity in the hippocampus, a brain region that is important for forming new memories, as well as increased interactions between the hippocampus and the reward circuit. (How curiosity changes the brain to enhance learning)

 

 

 

From DSC:
Jackie’s posting reminded me of what Daniel Willingham asserts:  “Memory is the residue of thought.”  | “We remember what we think about.”

So to me, if you can’t get through the gate — get someone’s attention — you have zero chance of getting into their short-term memory, and thus zero chance to get into that person’s long-term memory.

Is-it-getting-harder-to-get-through-the-gate-2

 

Along these lines, if a student is curious about something, their motivation level increases and they actually THINK about something. (What a concept, right?!)

But the point here is that what a student thinks about now has a chance to make it into that student’s memories…thus, creating a variety of hooks on which to “hang future hats” (i.e., make cognitive connections in the future).

 

CognitiveHooks-Hats

 

 

Addendum on 11/24/15:

[Re: Emily Pilloton, founder and executive director of Project H Design] Her talk focused on three aspects of learning:

  • Seeking > Knowing. Pushing beyond your comfort zone is the way to challenge yourself. As mentioned above, Pilloton believes in experiential learning, in challenging students with big projects where they will learn new skills as needed to complete the project.
  • We > I. Teams and building trust in your teammates is critical. All of Pilloton’s projects are so big that no one person can complete them alone. By being forced to make decisions and learn to work as teams, group members realize that as a collective, they can achieve much more than they could individually.
  • Curiosity > Passion. Encouraging curiosity is more important than helping people find their passion. Pilloton argued that it is hard for many young people to know their passion. If we encourage curiosity and give students the opportunity to push the boundaries of what they think is possible, we provide them the opportunity to both build confidence and find their passion.
 

Museum collections enter VR with the launch of the Woofbert VR App for Samsung gear — from techcrunch.com by Jonathan Shieber
The museum and gallery world is getting is getting one of its first doorways into virtual reality with the launch of the new WoofbertVR app, (launched on 11/17/15) on Samsung Gear VR powered by Oculus.

Excerpt:

The company has an amazing app which will soon be able to take users on a tour of several marquee museums with some of the best collections of art and artifacts in the world.

For its first offering, the company is offering users who download the app a free view into one of the most famous rooms in the Courtauld Gallery, a gallery housing one of London’s most famous art collections.

The gallery, on a bend North of the Thames near the Waterloo Bridge, holds a treasure trove of Impressionist and Post-Impressionist masterpieces including works by Gauguin, Renoir, Manet, and Monet.

Through the first offering on the app, users get a voice guided tour of the room’s paintings narrated by the author Neil Gaiman (a Woofbert investor).

 

 

 

 

 

 

 

 

How to create a makerspace — from campustechnology.com by Leila Meyer
“Making” experts share the basics of building spaces for collaboration, innovation and hands-on learning

Excerpt:

Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here’s how to build a “maker” facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution.

 

For K-12, also see:

 

Tech solutions to principals’ overloaded schedules — from edweek.org by Tim Lauer

Excerpt:

Recently, I placed an iBeacon in my office. Using an iOS app called Proximity Log, I started having Proximity Log track my time spent in my office based on proximity to the beacon. Whenever I enter my office, Proximity Log connects with the beacon, and notes the time I am near that beacon, and thus in my office. Proximity Log keeps track of the number of visits and the duration of each of those visits. The data are exportable and can be used in programs such as Excel or Google Sheets.

While this one beacon gave me a good understanding of the amount of time I was spending in my office, it did not tell me where I was when I wasn’t in my office. So, after my experimentation with the iBeacon in my office, I decided to place others in classrooms. Subsequently, I have placed iBeacons in all of my classrooms and set up the Proximity Log app to interact with these specific classroom beacons. Now, as I move in and out of classrooms, Proximity Log notes when I enter the room, and how long I stay. I have been able to analyze this ambient logging to make sure I am visiting all classrooms on a regular basis.

One of my chief professional goals is to spend extended periods of time in classrooms, providing feedback and support. With the use of iBeacons to track my movements in the school building, I am able to do a better job keeping track of these visits and make sure I am not shortchanging any classroom.

Addendum on 11/13/15:

  • The Connected School: How IoT Could Impact Education — from huffingtonpost.com by Jeanette Cajide
    Excerpt:
    But how soon before our children or we attend a smart school? How will the Internet of Things eventually impact education in the USA?

    This means in all likelihood, for the education system in the USA to make the leap to a connected school, school districts and state education agencies will need to drive the digital strategy and appropriately budget and allocate funding to create these products and related “smart schools.”
    Smart technology will impact education in the following two ways:

    • Students will learn faster.
    • Teachers will be able to do their job more efficiently.
 
© 2025 | Daniel Christian