Psalm 86:5 New International Version (NIV)
5 You, Lord, are forgiving and good,
abounding in love to all who call to you.
Psalm 86:5 New International Version (NIV)
5 You, Lord, are forgiving and good,
abounding in love to all who call to you.
From DSC:
The following questions came to my mind today:
Links to sources:
A massive AI partnership is tapping civil rights and economic experts to keep AI safe — from qz.com by Dave Gershgorn
Excerpt:
When the Partnership on Artificial Intelligence to Benefit People and Society was announced in September, it was with the stated goal of educating the public on artificial intelligence, studying AI’s potential impact on the world, and establishing industry best practices. Now, how those goals will actually be achieved is becoming clearer.
This week, the Partnership brought on new members that include representatives from the American Civil Liberties Union, the MacArthur Foundation, OpenAI, the Association for the Advancement of Artificial Intelligence, Arizona State University, and the University of California, Berkeley.
The organizations themselves are not officially affiliated yet—that process is still underway—but the Partnership’s board selected these candidates based on their expertise in civil rights, economics, and open research, according to interim co-chair Eric Horvitz, who is also director of Microsoft Research. The Partnership also added Apple as a “founding member,” putting the tech giant in good company: Amazon, Microsoft, IBM, Google, and Facebook are already on board.
Also relevant/see:
Building Public Policy To Address Artificial Intelligence’s Impact — from blogs.wsj.com by Irving Wladawsky-Berger
Excerpt:
Artificial intelligence may be at a tipping point, but it’s not immune to backlash from users in the event of system mistakes or a failure to meet heightened expectations. As AI becomes increasingly used for more critical tasks, care needs to be taken by proponents to avoid unfulfilled promises as well as efforts that appear to discriminate against certain segments of society.
Two years ago, Stanford University launched the One Hundred Year Study of AI to address “how the effects of artificial intelligence will ripple through every aspect of how people work, live and play.” One of its key missions is to convene a Study Panel of experts every five years to assess the then current state of the field, as well as to explore both the technical advances and societal challenges over the next 10 to 15 years.
The first such Study Panel recently published Artificial Intelligence and Life in 2030, a report that examined the likely impact of AI on a typical North American city by the year 2030.
Per X Media Lab:
The authoritative CB Insights lists imminent Future Tech Trends: customized babies; personalized foods; robotic companions; 3D printed housing; solar roads; ephemeral retail; enhanced workers; lab-engineered luxury; botroots movements; microbe-made chemicals; neuro-prosthetics; instant expertise; AI ghosts. You can download the whole outstanding report here (125 pgs).
From DSC:
Though I’m generally pro-technology, there are several items in here which support the need for all members of society to be informed and have some input into if and how these technologies should be used. Prime example: Customized babies. The report discusses the genetic modification of babies: “In the future, we will choose the traits for our babies.” Veeeeery slippery ground here.
Below are some example screenshots:
Also see:
CBInsights — Innovation Summit
The Periodic Table of AI — from ai.xprize.org by Kris Hammond
Excerpts:
This is an invitation to collaborate. In particular, it is an invitation to collaborate in framing how we look at and develop machine intelligence. Even more specifically, it is an invitation to collaborate in the construction of a Periodic Table of AI.
Let’s be honest. Thinking about Artificial Intelligence has proven to be difficult for us. We argue constantly about what is and is not AI. We certainly cannot agree on how to test for it. We have difficultly deciding what technologies should be included within it. And we struggle with how to evaluate it.
Even so, we are looking at a future in which intelligent technologies are becoming commonplace.
…
With that in mind, we propose an approach to viewing machine intelligence from the perspective of its functional components. Rather than argue about the technologies behind them, the focus should be on the functional elements that make up intelligence. By stepping away from how these elements are implemented, we can talk about what they are and their roles within larger systems.
Also see this article, which contains the graphic below:
From DSC:
These graphics are helpful to me, as they increase my understanding of some of the complexities involved within the realm of artificial intelligence.
Also relevant/see:
Days pass, years vanish, and we walk sightless among miracles.
An excerpt from a book by Lynne Baab
Robots will take jobs, but not as fast as some fear, new report says — from nytimes.com by Steve Lohr
Excerpt:
The robots are coming, but the march of automation will displace jobs more gradually than some alarming forecasts suggest.
A measured pace is likely because what is technically possible is only one factor in determining how quickly new technology is adopted, according to a new study by the McKinsey Global Institute. Other crucial ingredients include economics, labor markets, regulations and social attitudes.
The report, which was released Thursday, breaks jobs down by work tasks — more than 2,000 activities across 800 occupations, from stock clerk to company boss. The institute, the research arm of the consulting firm McKinsey & Company, concludes that many tasks can be automated and that most jobs have activities ripe for automation. But the near-term impact, the report says, will be to transform work more than to eliminate jobs.
So while further automation is inevitable, McKinsey’s research suggests that it will be a relentless advance rather than an economic tidal wave.
Harnessing automation for a future that works — from mckinsey.com by James Manyika, Michael Chui, Mehdi Miremadi, Jacques Bughin, Katy George, Paul Willmott, and Martin Dewhurst
Automation is happening, and it will bring substantial benefits to businesses and economies worldwide, but it won’t arrive overnight. A new McKinsey Global Institute report finds realizing automation’s full potential requires people and technology to work hand in hand.
Excerpt:
Recent developments in robotics, artificial intelligence, and machine learning have put us on the cusp of a new automation age. Robots and computers can not only perform a range of routine physical work activities better and more cheaply than humans, but they are also increasingly capable of accomplishing activities that include cognitive capabilities once considered too difficult to automate successfully, such as making tacit judgments, sensing emotion, or even driving. Automation will change the daily work activities of everyone, from miners and landscapers to commercial bankers, fashion designers, welders, and CEOs. But how quickly will these automation technologies become a reality in the workplace? And what will their impact be on employment and productivity in the global economy?
The McKinsey Global Institute has been conducting an ongoing research program on automation technologies and their potential effects. A new MGI report, A future that works: Automation, employment, and productivity, highlights several key findings.
Also related/see:
This Japanese Company Is Replacing Its Staff With Artificial Intelligence — from fortune.com by Kevin Lui
Excerpt:
The year of AI has well and truly begun, it seems. An insurance company in Japan announced that it will lay off more than 30 employees and replace them with an artificial intelligence system. The technology will be based on IBM’s Watson Explorer, which is described as having “cognitive technology that can think like a human,” reports the Guardian. Japan’s Fukoku Mutual Life Insurance said the new system will take over from its human counterparts by calculating policy payouts. The company said it hopes the AI will be 30% more productive and aims to see investment costs recouped within two years. Fukoku Mutual Life said it expects the $1.73 million smart system—which costs around $129,000 each year to maintain—to save the company about $1.21 million each year. The 34 staff members will officially be replaced in March.
Also from “The Internet of Everything” report in 2016 by BI Intelligence:
A Darker Theme in Obama’s Farewell: Automation Can Divide Us — from nytimes.com by Claire Cain Miller
Excerpt:
Underneath the nostalgia and hope in President Obama’s farewell address Tuesday night was a darker theme: the struggle to help the people on the losing end of technological change.
“The next wave of economic dislocations won’t come from overseas,” Mr. Obama said. “It will come from the relentless pace of automation that makes a lot of good, middle-class jobs obsolete.”
Artificial Intelligence, Automation, and the Economy — from whitehouse.gov by Kristin Lee
Summary:
[On 12/20/16], the White House released a new report on the ways that artificial intelligence will transform our economy over the coming years and decades.
Although it is difficult to predict these economic effects precisely, the report suggests that policymakers should prepare for five primary economic effects:
Positive contributions to aggregate productivity growth;
Changes in the skills demanded by the job market, including greater demand for higher-level technical skills;
Uneven distribution of impact, across sectors, wage levels, education levels, job types, and locations;
Churning of the job market as some jobs disappear while others are created; and
The loss of jobs for some workers in the short-run, and possibly longer depending on policy responses.
From DSC:
Hmmm…this is interesting! I ran into a company based out of Canada called Sightline Innovation — and they offer Machine Learning as a Service!
Here’s an excerpt from their site:
MLaaS: AI for everyone
Sightline’s Machine Learning as a Service (MLaaS) is the AI solution for Enterprise. With MLaaS, you provide the data and the desired outcome, and Sightline provides the Machine Learning capacity. By analyzing data sets, MLaaS generates strategic insights that allow companies to optimize their business processes and maximize efficiency. Discover new approaches to time management, teamwork and collaboration, client service and business forecasting.
Mine troves of inert customer data to reveal sales pipeline bottlenecks, build more in-depth personas and discover opportunities for upsales.
MLaaS empowers Enterprise to capitalize on opportunities that were previously undiscovered. MLaaS.net is the only system that brings together a full spectrum of AI algorithms including:
I wonder if Machine Learning as a Service (MLaaS) is the way that many businesses in the future will tap into the power of AI-based solutions – especially smaller and mid-size companies who can’t afford to build an internal team focused on AI…?
Equipping people to stay ahead of technological change — from economist.com by
It is easy to say that people need to keep learning throughout their careers. The practicalities are daunting.
Excerpt (emphasis DSC):
WHEN education fails to keep pace with technology, the result is inequality. Without the skills to stay useful as innovations arrive, workers suffer—and if enough of them fall behind, society starts to fall apart. That fundamental insight seized reformers in the Industrial Revolution, heralding state-funded universal schooling. Later, automation in factories and offices called forth a surge in college graduates. The combination of education and innovation, spread over decades, led to a remarkable flowering of prosperity.
Today robotics and artificial intelligence call for another education revolution. This time, however, working lives are so lengthy and so fast-changing that simply cramming more schooling in at the start is not enough. People must also be able to acquire new skills throughout their careers.
Unfortunately, as our special report in this issue sets out, the lifelong learning that exists today mainly benefits high achievers—and is therefore more likely to exacerbate inequality than diminish it. If 21st-century economies are not to create a massive underclass, policymakers urgently need to work out how to help all their citizens learn while they earn. So far, their ambition has fallen pitifully short.
…
At the same time on-the-job training is shrinking. In America and Britain it has fallen by roughly half in the past two decades. Self-employment is spreading, leaving more people to take responsibility for their own skills. Taking time out later in life to pursue a formal qualification is an option, but it costs money and most colleges are geared towards youngsters.
The classic model of education—a burst at the start and top-ups through company training—is breaking down. One reason is the need for new, and constantly updated, skills.
Lifelong learning is becoming an economic imperative — from economist.com
Technological change demands stronger and more continuous connections between education and employment, says Andrew Palmer. The faint outlines of such a system are now emerging
Excerpt:
A college degree at the start of a working career does not answer the need for the continuous acquisition of new skills, especially as career spans are lengthening. Vocational training is good at giving people job-specific skills, but those, too, will need to be updated over and over again during a career lasting decades. “Germany is often lauded for its apprenticeships, but the economy has failed to adapt to the knowledge economy,” says Andreas Schleicher, head of the education directorate of the OECD, a club of mostly rich countries. “Vocational training has a role, but training someone early to do one thing all their lives is not the answer to lifelong learning.”
…
To remain competitive, and to give low- and high-skilled workers alike the best chance of success, economies need to offer training and career-focused education throughout people’s working lives. This special report will chart some of the efforts being made to connect education and employment in new ways, both by smoothing entry into the labour force and by enabling people to learn new skills throughout their careers. Many of these initiatives are still embryonic, but they offer a glimpse into the future and a guide to the problems raised by lifelong reskilling.
Individuals, too, increasingly seem to accept the need for continuous rebooting.
CES 2017: Key trends — from jwtintelligence.com by Sheperd Laughlin
Excerpt:
Fifty years since the inception of CES, “consumer electronics” doesn’t begin to describe the full scope of the event.
“It’s no longer a technology show; it’s a connected life show and an advertising and media show,” said Shawn DuBravac of CTA, the trade organization that organizes CES. And it changes quickly: three years ago, he said, 20% of this year’s exhibitors didn’t exist.
This year, among big tech companies Amazon was the clear winner—though Amazon itself kept a low profile, letting others announce a multitude of new uses for Alexa, its virtual assistant.
Electric and self-driving cars were everywhere. Taking a page from Apple and Microsoft, which pulled out of CES years ago, Tesla sat out the conference as rival auto makers tried to mount convincing challenges to its dominance of the electric car market.
What about exciting new “gadgets”? Farhad Manjoo of the New York Times declared them “gone” in December, killed by the iPhone and cheap knockoffs. Category-changing devices were in short supply at the show, and Alexa, this year’s most talked-about product, was actually an invisible service.
But there were signs that Internet of Things products that had once been isolated were talking to each other in interesting new ways. And devices aimed at specific needs and populations—from new mothers to vacationers to the disabled—showed that gadgets might not be done for just yet.
Addendum:
From DSC:
First, some items regarding the enormous emphasis being put towards the use of robotics and automation:
Below are some other resources along these lines:
From DSC:
Given that these trends continue (i.e., to outsource work to software and to robots), what will the ramifications be for:
People don’t want to hear about it. But if the only thing that the C-level suites out there care about is maximizing profits and minimizing costs — REGARDLESS of what happens to humankind — then we are likely going to be creating a very dangerous future. Capitalism will have gone awry. (By the way, the C-level suite is probably making their decisions based upon how their performance is judged by Wall Street and by shareholders. So I can’t really put all the blame on them. Perhaps the enemy is ourselves…?)
Bottom line: We need to be careful which technologies we implement — and how they are implemented. We need to create a dream in our futures, not a nightmare. We need people at the helms who care about their fellow humankind, and who use the power of these technologies responsibly.
From DSC:
Don’t discount the game-changing power of the morphing “TV” when coupled with artificial intelligence (AI), natural language processing (NLP), and blockchain-based technologies!
When I saw the article below, I couldn’t help but wonder what (we currently know of as) “TVs” will morph into and what functionalities they will be able to provide to us in the not-too-distant future…?
For example, the article mentions that Seiki, Westinghouse, and Element will be offering TVs that can not only access Alexa — a personal assistant from Amazon which uses artificial intelligence — but will also be able to provide access to over 7,000 apps and games via the Amazon Fire TV Store.
Some of the questions that come to my mind:
Forget a streaming stick: These 4K TVs come with Amazon Fire TV inside — from techradar.com by Nick Pino
Excerpt:
The TVs will not only have access to Alexa via a microphone-equipped remote but, more importantly, will have access to the over 7,000 apps and games available on the Amazon Fire TV Store – a huge boon considering that most of these Smart TVs usually include, at max, a few dozen apps.
Addendums
“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.
.
Virtual reality is actually here — from computerworld.in by Bart Perkins
Excerpts:
In parallel with gaming, VR is expanding into many other areas, including these:
VR and education: Why we shouldn’t wait to reap the benefits – from medium.com by Josh Maldonad
Excerpts:
However, we see very little experienced-based learning in all levels of education today. Traditional learning consists of little more than oration through lectures and textbooks (and their digital equivalents). Experience-based learning is often very difficult to facilitate in the classroom. Whether it be a field trip in elementary school, or simulation exercises in med school, it can be tedious, costly and time consuming.
…
Where VR is really winning in education is in subject matter retention. The first of several surveys that we’ve done was based on a VR field trip through the circulatory system with high-school age children. We saw an increase of nearly 80% in subject matter retention from a group that used VR, compared against a control group that was provided the same subject matter via text and image. (I’ll expand on the details of this experiment, and some research initiatives we’re working on in another blog post).
http://uploadvr.com/chinese-vr-education-study/
Example apps in healthcare:
Residential design and virtual reality: a better way to build a home? — from connectedlife.style
Excerpt:
The old phrase of ‘needing to see it to believe it’ is a powerful mantra across all aspects of residential design. Architecture, interior design and property development are all highly visual trades that require buy-in from both those working on the project and the client. As such, making sure everyone is sold on a coherent vision is vital to ensure that everything goes smoothly and no one is left dissatisfied when the project is completed.
Google Translate: Updated
For those travelers out there, you might want to know about Google Translate’s ability to read in an image of one language, and provide you with a translation of that language/signage/label/etc.
Also see:
From this page, here are some of the visual translation products:
Now HoloLens lets you check your mail in a wall-sized mixed reality version of Outlook — from pcworld.com by Ian Paul
Now you can check your email or make a calendar appointment without removing Microsoft’s augmented reality headset.
You now can pin multiple 2D apps in virtual space,
and Microsoft’s HoloLens will remember where they are.
VR in Education: What’s Already Happening in the Classroom — from arvrmagazine.com by Susanne Krause
“Engagement was off the charts” | Connecting to the world and creating new ones using virtual reality
Excerpt:
It’s a way for educators to bring their students to places that would be out of reach otherwise. Google Expeditions, the VR mode of Google Street View and Nearpod’s virtual field trips are among the most popular experiences teachers explore with their students. “Some of our students have never really left the bubbles of their own town”, says Jaime Donally, creator of the #ARVRinEDU chat on Twitter. “Virtual reality is a relatively inexpensive way to show them the world.”
How augmented reality is transforming building management — from ibm.com
IBM People for Smarter Cities presents “Dublin lab – Cognitive Buildings”
In the video below, a facilities manager is using a mobile device to scan a QR code on a wall, behind which is a critical piece of HVAC equipment. With one scan, we can view data on the asset’s performance and health, location data for the asset. This data is being pulled by the IoT Platform from the asset itself, TRIRIGA, and any other useful sources.
Excerpt:
But the best experiences, VR acolytes agree, are still yet to come. Resh Sidhu leads VR development for Framestore, the high-end visual effects house that won an Oscar for the movie Gravity, and has since expanded into creating VR content. With hardware finally delivering on its promise, she believes it is now up to creatives to explore the possibilities.
HTC Brings VR Center to Paris; Vive Exhibit at Nobel Museum — from vrscout.com by Jonathan Nafarrete
Excerpt:
HTC recently collaborated with TIME-LIFE on “Remembering Pearl Harbor,” a VR experience commemorating the 75th anniversary of the attack with exhibitions at the Intrepid Sea, Air and Space Museum in New York City and the Newsuem in Washington D.C. Last month, Vive also collaborated with the Royal Academy of Arts in London on the world’s first 3-D printed VR art exhibit.
Now HTC Vive has revealed the launch of a new VR center at La Geode, part of Paris’ Science and Industry Museum, as well as a partnership with the Nobel Museum for a first-of-its-kind VR exhibit showcasing the contributions of Nobel laureates.
Research study suggests VR can have a huge impact in the classroom — from uploadvr.com by Joe Durbin
Excerpt:
“Every child is a genius in his or her own way. VR can be the key to awakening the genius inside.”
This is the closing line of a new research study currently making its way out of China. Conducted by Beijing Bluefocus E-Commerce Co., Ltd and Beijing iBokan Wisdom Mobile Internet Technology Training Institution, the study takes a detailed look at the different ways virtual reality can make public education more effective.
“Compared with traditional education, VR-based education is of obvious advantage in theoretical knowledge teaching as well as practical skills training. In theoretical knowledge teaching, it boasts the ability to make abstract problems concrete, and theoretical thinking well-supported. In practical skills training, it helps sharpen students’ operational skills, provides an immersive learning experience, and enhances students’ sense of involvement in class, making learning more fun, more secure, and more active,” the study states.
VR for Education – what was and what is — from researchvr.podigee.io
Topics discussed:
Virtual reality industry leaders come together to create new association — from gvra.com
Excerpt:
CALIFORNIA — Acer Starbreeze, Google, HTC VIVE, Facebook’s Oculus, Samsung, and Sony Interactive Entertainment [on 12/7/16] announced the creation of a non-profit organization of international headset manufacturers to promote the growth of the global virtual reality (VR) industry. The Global Virtual Reality Association (GVRA) will develop and share best practices for industry and foster dialogue between public and private stakeholders around the world.
The goal of the Global Virtual Reality Association is to promote responsible development and adoption of VR globally. The association’s members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve as a resource for consumers, policymakers, and industry interested in VR.
VR has the potential to be the next great computing platform, improving sectors ranging from education to healthcare, and contribute significantly to the global economy. Through research, international engagement, and the development of best practices, the founding companies of the Global Virtual Reality Association will work to unlock and maximize VR’s potential and ensure those gains are shared as broadly around the world as possible.
For more information, visit www.GVRA.com.
Occipital shows off a $399 mixed reality headset for iPhone — from techcrunch.com by Lucas Matney
Excerpt:
Occipital announced today that it is launching a mixed reality platform built upon its depth-sensing technologies called Bridge. The headset is available for $399 and starts shipping in March; eager developers can get their hands on an Explorer Edition for $499, which starts shipping next week.
From DSC:
While I hope that early innovators in the AR/VR/MR space thrive, I do wonder what will happen if and when Apple puts out their rendition/version of a new form of Human Computer Interaction (or forms) — such as integrating AR-capabilities directly into their next iPhone.
Enterprise augmented reality applications ready for prime time — from internetofthingsagenda.techtarget.com by Beth Stackpole
Pokémon Go may have put AR on the map, but the technology is now being leveraged for enterprise applications in areas like marketing, maintenance and field service.
Excerpt:
Unlike virtual reality, which creates an immersive, computer-generated environment, the less familiar augmented reality, or AR, technology superimposes computer-generated images and overlays information on a user’s real-world view. This computer-generated sensory data — which could include elements such as sound, graphics, GPS data, video or 3D models — bridges the digital and physical worlds. For an enterprise, the applications are boundless, arming workers walking the warehouse or selling on the shop floor, for example, with essential information that can improve productivity, streamline customer interactions and deliver optimized maintenance in the field.
15 virtual reality trends we’re predicting for 2017 — from appreal-vr.com by Yariv Levski
Excerpt (emphasis DSC):
2016 is fast drawing to a close. And while many will be glad to see the back of it, for those of us who work and play with Virtual Reality, it has been a most exciting year.
By the time the bells ring out signalling the start of a new year, the total number of VR users will exceed 43 million. This is a market on the move, projected to be worth $30bn by 2020. If it’s to meet that valuation, then we believe 2017 will be an incredibly important year in the lifecycle of VR hardware and software development.
VR will be enjoyed by an increasingly mainstream audience very soon, and here we take a quick look at some of the trends we expect to develop over the next 12 months for that to happen.
Murdoch University hosts trial of virtual reality classroom TeachLivE — from communitynews.com.au by Josh Zimmerman
Excerpt:
IN an Australian first, education students will be able hone their skills without stepping foot in a classroom. Murdoch University has hosted a pilot trial of TeachLivE, a virtual reality environment for teachers in training.
The student avatars are able to disrupt the class in a range of ways that teachers may encounter such as pulling out mobile phones or losing their pen during class.
8 Cutting Edge Virtual Reality Job Opportunities — from appreal-vr.com by Yariv Levski
Today we’re highlighting the top 8 job opportunities in VR to give you a current scope of the Virtual Reality job market.
Epson’s Augmented Reality Glasses Are a Revolution in Drone Tech — from dronelife.com by Miriam McNabb
Excerpt:
The Epson Moverio BT-300, to give the smart glasses their full name, are wearable technology – lightweight, comfortable see-through glasses – that allow you to see digital data, and have a first person view (FPV) experience: all while seeing the real world at the same time. The applications are almost endless.
Volkswagen Electric Car To Feature Augmented Reality Navigation System — from gas2.org by Steve Hanley
Excerpt:
Volkswagen’s pivot away from diesel cars to electric vehicles is still a work in progress, but some details about its coming I.D. electric car — unveiled in Paris earlier this year — are starting to come to light. Much of the news is about an innovative augmented reality heads-up display Volkswagen plans to offer in its electric vehicles. Klaus Bischoff, head of the VW brand, says the I.D. electric car will completely reinvent vehicle instrumentation systems when it is launched at the end of the decade.
These global research centers are a proof that virtual reality is more than gaming — from haptic.al by Deniz Ergürel
Excerpt:
For decades, numerous research centers and academics around the world have been working the potential of virtual reality technology. Countless research projects undertaken in these centers are an important indicator that everything from health care to real estate can experience disruption in a few years.
…
Where Virtual and Physical Worlds Converge — from disruptionhub.com
Excerpt:
Augmented Reality (AR) dwelled quietly in the shadow of VR until earlier this year, when a certain app propelled it into the mainstream. Now, AR is a household term and can hold its own with advanced virtual technologies. The AR industry is predicted to hit global revenues of $90 billion by 2020, not just matching VR but overtaking it by a large margin. Of course, a lot of this turnover will be generated by applications in the entertainment industry. VR was primarily created by gamers for gamers, but AR began as a visionary idea that would change the way that humanity interacted with the world around them. The first applications of augmented reality were actually geared towards improving human performance in the workplace… But there’s far, far more to be explored.
VR’s killer app has arrived, and it’s Google Earth — from arstechnica.com by Sam Machkovech
Squishy geometry aside, you won’t find a cooler free VR app on any device.
Excerpt:
I stood at the peak of Mount Rainier, the tallest mountain in Washington state. The sounds of wind whipped past my ears, and mountains and valleys filled a seemingly endless horizon in every direction. I’d never seen anything like it—until I grabbed the sun.
Using my HTC Vive virtual reality wand, I reached into the heavens in order to spin the Earth along its normal rotational axis, until I set the horizon on fire with a sunset. I breathed deeply at the sight, then spun our planet just a little more, until I filled the sky with a heaping helping of the Milky Way Galaxy.
Virtual reality has exposed me to some pretty incredible experiences, but I’ve grown ever so jaded in the past few years of testing consumer-grade headsets. Google Earth VR, however, has dropped my jaw anew. This, more than any other game or app for SteamVR’s “room scale” system, makes me want to call every friend and loved one I know and tell them to come over, put on a headset, and warp anywhere on Earth that they please.
VR is totally changing how architects dream up buildings — from wired.com by Sam Lubell
Excerpt:
In VR architecture, the difference between real and unreal is fluid and, to a large extent, unimportant. What is important, and potentially revolutionary, is VR’s ability to draw designers and their clients into a visceral world of dimension, scale, and feeling, removing the unfortunate schism between a built environment that exists in three dimensions and a visualization of it that has until now existed in two.
How VR can democratize Architecture — from researchvr.podigee.io
Excerpt:
Many of the VR projects in Architecture are focused on the final stages of design process, basically for selling a house to a client. Thomas sees the real potential in the early stages: when the main decisions need to be made. VR is so good for this, as it helps for non professionals to understand and grasp the concepts of architecture very intuitively. And this is what we talked mostly about.
How virtual reality could revolutionize the real estate industry — from uploadvr.com by Benjamin Maltbie
Will VR disrupt the airline industry? Sci-Fi show meets press virtually instead of flying — from singularityhub.com by Aaron Frank
Excerpt:
A proposed benefit of virtual reality is that it could one day eliminate the need to move our fleshy bodies around the world for business meetings and work engagements. Instead, we’ll be meeting up with colleagues and associates in virtual spaces. While this would be great news for the environment and business people sick of airports, it would be troubling news for airlines.
How theaters are evolving to include VR experiences — from uploadvr.com by Michael Mascioni
#AI, #VR, and #IoT Are Coming to a Courthouse Near You! — from americanbar.org by Judge Herbert B. Dixon Jr.
Excerpt:
Imagine during one of your future trials that jurors in your courtroom are provided with virtual reality headsets, which allow them to view the accident site or crime scene digitally and walk around or be guided through a 3D world to examine vital details of the scene.
How can such an evidentiary presentation be accomplished? A system is being developed whereby investigators use a robot system inspired by NASA’s Curiosity Mars rover using 3D imaging and panoramic videography equipment to record virtual reality video of the scene.6 The captured 360° immersive video and photographs of the scene would allow recreation of a VR experience with video and pictures of the original scene from every angle. Admissibility of this evidence would require a showing that the VR simulation fairly and accurately depicts what it represents. If a judge permits presentation of the evidence after its accuracy is established, jurors receiving the evidence could turn their heads and view various aspects of the scene by looking up, down, and around, and zooming in and out.
Unlike an animation or edited video initially created to demonstrate one party’s point of view, the purpose of this type of evidence would be to gather data and objectively preserve the scene without staging or tampering. Even further, this approach would allow investigators to revisit scenes as they existed during the initial forensic examination and give jurors a vivid rendition of the site as it existed when the events occurred.
Microsoft goes long for mixed reality — from next.reality.news
Excerpt:
The theme running throughout most of this year’s WinHEC keynote in Shenzhen, China was mixed reality. Microsoft’s Alex Kipman continues to be a great spokesperson and evangelist for the new medium, and it is apparent that Microsoft is going in deep, if not all in, on this version of the future. I, for one, as a mixed reality or bust developer, am very glad to see it.
As part of the presentation, Microsoft presented a video (see below) that shows the various forms of mixed reality. The video starts with a few virtual objects in the room with a person, transitions into the same room with a virtual person, then becomes a full virtual reality experience with Windows Holographic.
Google Earth lets you explore the planet in virtual reality — from vrscout.com by Eric Chevalier
How virtual reality could change the way students experience education — from edtechmagazine.com by by Andrew Koke and Anthony Guest-Scott
High-impact learning experiences may become the norm, expanding access for all students.
Excerpt:
The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.
The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.
“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”
Visionary: How 4 institutions are venturing into a new mixed reality — from ecampusnews.com by Laura Devaney
Mixed reality combines virtual and augmented realities for enhanced learning experiences–and institutions are already implementing it.
Excerpt:
Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.
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At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.
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At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.
ZapBox brings room-scale mixed reality to the masses — from slashgear.com by JC Torres
Excerpt:
As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!
Shakespeare’s Tempest gets mixed reality makeover — from bbc.com by Jane Wakefield
Intel’s flying whale was the inspiration for the technology in The Tempest
Excerpts from the 9/23/16 School Library Journal Webcast:
From DSC:
I think Technical Communicators have a new pathway to pursue…check out this piece from Scope AR and Caterpillar.