Citrix-Mobile-Education-10-31-13

 

 

Citrix-Mobile-Education-TOC-10-31-13

 

Description:

Education is at a tipping point. From the rising cost of a college education and the financial pressures upon local districts and state agencies to fund K-12 schools and programs, to the questions of how to employ mobile technologies and leverage social platforms to support the growing trend toward mobile, collaborative learning models, educators face an almost overwhelming set of challenges. While there are no easy answers to these and other issues, Citrix believes strongly that online learning technologies can help enhance and extend the teaching and learning process and provide greater, more wide-spread access to education to students. We are committed to developing and delivering learning solutions that will meet the evolving needs of teachers and students in this changing landscape. We hope that our sponsorship of this ebook and other projects will help you, the reader, gain a better understanding of the opportunities that online learning technologies provide, increase your mastery of these solutions, and enable you to put them to productive use. We look forward to working with you as we explore new and effective ways to help teachers teach and learners learn.

CaIlin Pitcher
Product Line Director, Collaboration, Citrix

 

Comments/disclosure from DSC:
I do not work for Citrix — I have been at Calvin College since
March 2007.  I was not paid to develop/contribute this piece.

I’d like to thank David Rogelberg for his work on this project.

 

 

 

When students say they want to change the world, listen: Angela Maiers — from dmlcentral.net by Howard Rheingold

Excerpt:

Ask any teacher why they teach, and for all their other reasons, I bet they agree that teaching matters. Doing something that matters is being someone that matters. How could young learners today learn that they can teach and contribute to others’ learning? How could they learn that what they are doing – and they, themselves – matter? Angela Maiers has been igniting a movement around what she and others are calling Genius Hour. Maiers, a former teacher and now full time education advocate, activist, and consultant, brings together passion-based learning, activist learning, and the peer learning of show and tell through Choose2Matter and Quest2Matter, programs for students, parents, teachers, and schools.

 

 
 

HolodeckClassroomWithLeapMotion-October2013

From DSC:
I’d like to thank Mr. Cal Keen, an incredible technologist
and a great person from Calvin College, for this resource.

.

Also relevant/see this item from educationdive.com:

 

FROM THE CAMPFIRE TO THE HOLODECK
Author: David Thornburg
Release Date: Available now
Price: $21.64 (Hardcover)

With “From the Campfire to the Holodeck: Creating Engaging and Powerful 21st Century Learning Environments,” award-winning futurist and educational consultant David Thornburg sets out to provide schools with a guidebook for transitioning from traditional classrooms and lecture halls to the immersive, student-centered, technologically driven learning experience of tomorrow. That’s where the title comes in, if you haven’t picked up on it yet, as it takes teachers from being the “sage on the stage” dictating everything to students to being the “guide at the side,” facilitating the experience.

 

 

 

 Addendum:

DigitalTrendsFor2014-from-WijsDigitalAgency-Oct2013

 

Why education should embrace games — from centerdigitaled.com by Tanya Roscorla

Excerpts:

ANAHEIM, Calif. — Video games may sound more recreational than educational, but experts believe that games will play a greater role in student engagement in years to come.

According to McGonigal’s research, the 10 positive emotions of engagement that gamers experience are:

  1. Creativity
  2. Contentment
  3. Awe and Wonder
  4. Excitement
  5. Curiosity
  6. Pride
  7. Surprise
  8. Love
  9. Relief
  10. Joy
 

23 iPad alternatives to the book report — from ipadders.eu by Suzanne Lustenhouwer; with thanks to Jackie Gerstein for the tweet this.

Excerpt:

  1. If a journey was involved, draw a map with explanatory notes of significant places. (Google Earth, Notability, Showme)
  2. Dramatize a scene from the book. Write a script and have several rehearsals before performing it to the class or recording it. Include stage directions in your script. (Screenplay, iMoviePuppet Pals)
  3. Lead a small group discussion with other readers of the same book. Focus on a specific topic and report your group’s conclusion to the class. (Notability)

 

 

 

 

How a radical new teaching method could unleash a generation of geniuses — from wired.com by Joshua Davis

Excerpts:

That’s why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn’t a commodity that’s delivered from teacher to student but something that emerges from the students’ own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion—and uncovering a generation of geniuses in the process.

“But you do have one thing that makes you the equal of any kid in the world,” Juárez Correa said. “Potential.”

He looked around the room. “And from now on,” he told them, “we’re going to use that potential to make you the best students in the world.”

Paloma was silent, waiting to be told what to do. She didn’t realize that over the next nine months, her experience of school would be rewritten, tapping into an array of educational innovations from around the world and vaulting her and some of her classmates to the top of the math and language rankings in Mexico.

“So,” Juárez Correa said, “what do you want to learn?”

“The bottom line is, if you’re not the one controlling your learning, you’re not going to learn as well.”

 

 

Tidebreak Next Generation Mobile App Powers Full-Participation Learning  — from digitaljournal.com

Excerpts (emphasis DSC):

Mountain View and Anaheim, CA (PRWEB) October 15, 2013

New web app increases collaboration between students and faculty in classroom in BYOD learning environments.

“Using technology in the classroom can help spur creativity, increase participation, and foster a collaborative environment,” said Andrew J. Milne, Ph.D., chief executive officer of Tidebreak. “The latest version of Tidebreak’s mobile web app allows students to use any tablet or handheld device to share information with the entire class in real-time. By incorporating mobile web apps into devices that students already own, faculty can improve the learning process by creating a more collaborative environment that encourages active participation.”

The mobile web app from Tidebreak has many new features that will help increase student participation in the classroom. New features that have been incorporated into ClassSpot, ClassSpot PBL and TeamSpot include:

  • Work “at the board” without getting up – Full keyboard and track pad control from a tablet or phone allows students to collaborate on the large classroom screen in real-time.
  • Bridge the physical and digital world – Capture and share photos of whiteboard content, physical objects, or images and then share it on-screen or archive it instantly.
  • Surf and share – Search the web for relevant content and then share it to the main screen, the session archive, or to everyone in the group simultaneously.
  • Navigate an enhanced design – A great deal of improvement has gone into the user interface which helps generate new ideas among students.
 

Mapping the Bible in Google Earth — from freetech4teachers.com by Richard Byrne

Excerpt (emphasis DSC):

A few years ago I shared a small collection of interactive maps based on Biblical stories. Recently, through the Google Earth Blog, I learned about a collection of Google Earth files that map Biblical stories. The blog Biblical Studies and Technological Tools put together a collection of seven Google Earth files. A couple of the files that I downloaded from the collection were a Complete list of Bible Place KMZ and Biblical Rivers and Bodies of Water (both links trigger KMZ/ KML file downloads).

 
 

TheFutureOfTV-PBSSept2013

 

 

From DSC:
What does this have to do with learning? Keep your eye on the convergence of the television, the telephone, and the computer.  This involves the software side of things as well (with technologies like WebRTC).  I have it that in the future, it will have everything to do with learning and will greatly accelerate one of the other massive trends on my radar, the “Walmart of Education.”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

From DSC:
There’s something here for classrooms/education — even for the living rooms of the future!

 

Little Mermaid Second Screen Live makes iPads part of the movie world — from gigaom.com by Liz Shannon Miller

Summary:

Disney advertises the Second Screen Live experience as a rebellion: “Break the rules — bring your iPad to the movies!” But it’s less a trip to the movies and more a fully interactive experience.

As the film began, so did the games. Most second-screen experiences I’ve tried have been largely passive, but Little Mermaid demanded the audience’s attention right from the beginning with games, trivia questions and other forms of interactivity for all ages.

 

lmssl trivia 1

The action on the big screen even froze from time to time for more complex games, and there were moments of seemingly new animation inserted at key plot points, as well.

 

Introducing…the Learning Dashboard — from khanacademy.org

Excerpt:

The new learning dashboard is your personal homepage on Khan Academy. The dashboard gives you an easy way to find the best next things for you to do. It has a bunch of really cool things designed to help you learn math, and soon other subjects, really well on your own or with a coach. You can access it when you’re signed in by clicking on the Khan Academy logo at the top of the page.

 

KhanAcademy-NewLearningDashboard-Sept2013

 

From DSC:
Think of the power of this in a blended learning environment!  Use the dashboard to gain more choice, more control. See your progress.  Then go to your teacher, professor, trainer, supervisor, subject matter expert, etc. to get guidance, extra help, etc.   It also plays into what I envision in the “Learning from the Living [Class] Room” environment that continues to form in front of our very eyes.

 

 

 
 

True personalization is the next big thing in multiscreen TV [Moulding]

True personalization is the next big thing in multiscreen TV — from .v-net.tv by John Moulding

 

 

 

From DSC:
Not a far stretch to see some applications of this in the future aimed at learning objects/learning agents/and personalized streams of content.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Addendum:
(With thanks going out to Mr. Richard Byrne over at the Free Technology for Teachers blog for this item
)

 

 

SchoolsWorldTV-Sept2013

 
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