Expanding Learning Opportunities with Transmedia Practices (part 1) — from worlds-of-learning.com by Laura Fleming

 

Transmedia-LauraFleming-Part1-MarApr2014

Excerpt:

The proliferation of digital and networking technologies enables us to rethink,  restructure, and redefine teaching and learning. Transmedia storytelling takes advantage of the rapid convergence of media and allows teachers and learners to participate in rich virtual (and physical) environments that have been shown to foster students’ real emotional engagement with the process of learning. Transmedia learning applies storytelling techniques across multiple platforms to create immersive educational experiences that enable multiple entry and exit points for learning and teaching. By utilizing constructivist and connectivist precepts in the application of these techniques, we can create pedagogies that are transformative on many levels. Encapsulating these notions in the concept of the Transmedia LearningWorld (TLW) allows educators to combine the exciting affordances of the digital technologies with real-life experiences and truly learner-focused pedagogies to produce profoundly productive and powerful learning experiences.

Expanding Learning Opportunities with Transmedia Practices (part 2) — from worlds-of-learning.com by Laura Fleming

Excerpt:

Transmedia storytelling exemplifies learning in the twenty-first century by merging the concept of storytelling with that of the listener-learner and the resulting emotional engagement with the pervasiveness of media. We might define transmedia learning as: the application of storytelling techniques combined with the use of multiple platforms to create an immersive learning landscape which enables multivarious entry and exit points for learning and teaching.

Expanding Learning Opportunities with Transmedia Practices (part 3) — from worlds-of-learning.com by Laura Fleming

Excerpt:

None of this is easy though. Teachers must be given the support they will need to prepare for the concomitant shift in instruction; they will need help to make sense of the new kinds of content that will make their way into the classroom; they will need encouragement to change their approach to teaching and to learning accordingly; and they will need support in how to effectively weave and integrate technology into their practice. The effective use of digital learning can help school districts meet these educational challenges, including, as we have noted, implementing college and career-ready standards for all students, as outlined in the Common Core. Educators need to come to see technology as intrinsic to their instructional practices. Rather than envisaging a process in which technology is merely embedded into the curriculum, an attitude that so often relegates the technology to an afterthought or just one amongst a range of motivating techniques, it should be about the seamless integration of technology into every aspect of teaching and learning through transmedia practices. Technology tools should be so much a part of learning that the friction is removed because of educators and learners do not waste energy thinking about how it works, instead becoming an essential component of all that goes on in the classroom.

Expanding Learning Opportunities with Transmedia Practices (part 4) — from worlds-of-learning.com by Laura Fleming

Excerpt:

The paradox lies in the fact that, at the same time that political and economic forces are pushing the agenda of standardization with some determination, the social-technological environment that we now inhabit is pushing education in the opposite direction. In a real sense, learning is breaking free from the tradition model of education—with school as the central paradigm in that model—simply because the walls of the school can no longer contain all the knowledge and content and desire to learn that is now flowing freely across the ether and intermingling across borders without constraint.

Expanding Learning Opportunities with Transmedia Practices (part 5) — from worlds-of-learning.com by Laura Fleming

Excerpt:

The power of Inanimate Alice lies in the organic connection that is made between the story and the medium along with the innovative use of design and structure. The story unfolds in a game-like world that makes readers direct participants in helping the story to unfold across multiple platforms. With hours of interactive audio-visual experience built in, a gripping mesh of games, puzzles, sights, and sounds embellish and enhance the storyline. The interactivity and narrative are not distinct from one another. In the case of Inanimate Alice, the interactive elements simply cannot be separated from the story. Whether it is controlling Alice’s Baxi (her handheld gaming device) or communicating with Brad (her virtual friend on the Baxi), the embedded technology enhances the narrative and helps it to unfold in manifold directions under the reader’s impulse. It is this that makes Alice a truly unique digital reading experience.

Expanding Learning Opportunities with Transmedia Practices (part 6) — from worlds-of-learning.com by Laura Fleming

Excerpt:

As co-creators of content, our students actively participate in and take control of their own learning. As echoed by the United States Department of Education, the rich, fictional worlds of transmedia tend to create a greater level of social interaction that can inspire children to create their own stories and media products and to share them with each other. The experience of reading is changing. In a transmedia learning experience, reading is now simultaneously an individual act and a social act. Similarly, students can be individual producers but are also able to engage on collaborative sharing, joint creativity, and proliferation of knowledge across the globe.

 

 

Apple iBeacon: signs of new direction — from theage.com.au by Garry Barker]

Excerpt (emphasis DSC):

For local initiatives, I consulted two Australian pioneers of iBeacon technology and related educational app development: Geoff Elwood, chief executive and founder of Melbourne-based Specialist Apps (specialistapps.com); and Paul Hamilton, an Apple distinguished educator, and primary school teacher at Matthew Flinders Anglican College at Buderim, Queensland.

Both are highly respected developers of educational technology and iBeacon is the latest of their passions.

Hamilton says he was the first person in the world to use iBeacon technology in a school. At Matthew Flinders he has installed three iBeacons for interactive technology, library and art learning zones. His website, appsbypaulhamilton.com, includes videos showing them at work.

Elwood’s largest installation so far is at Bryanston, an elite coeducational school based in a country mansion on a 160-hectare estate beside the River Stour in Dorset.

Bryanston employs a student management application that uses an online eLockers information system, distributed by the iBeacon network. ”With iBeacons, a teacher can use an eLocker application to quickly form a proximity group, press a button on the iPad and transmit a notification to students within the proximity to open an eLocker that is blinking on their screens. The app is both transmitter and receiver, but we have taken the technology beyond just transmitting and receiving to establishing direct relationships between teachers and students, individually or in groups,” Elwood says.

 

 

 

Multi-media Workflows — from iPadArtRoom.com by Cathy Hunt

Excerpt:

Let’s get making using some mixed-media workflows that include the iPad.

The following three ‘workflows’ are progressively designed and do increase in complexity, but the midst and learning focus is the same – the creative process is not linear.

Students will have an opportunity to discover that as they construct imagery, ending points can become starting points and ‘finished’ work is a matter of decision making.  I have found that highly original work evolves as students re-evaluate what they see in their work, and are empowered to reconsider what they make.

Deep engagement and understanding of the creative process is often the powerful result of working through rich tasks that challenge students to constantly reimagine and reconstruct work they produce.

 

iPadArtRoom-3-31-14

 

Handy hardware for your iPad Art Room — from iPadArtRoom.com by Cathy Hunt

Excerpt:

tripod-collection

 

Multi-media workflows – Mixing ‘hands-on’ & digital tools — from iPadArtRoom.com by Cathy Hunt

Excerpt:

The concept of mixing media is certainly not a new idea in Visual Arts, however across curriculum areas in schools technology and ‘digital tasks’ are often separated from the ‘hands-on’ learning opportunities. In many classrooms and studio space even mobile devices, perceived as an expensive and fragile commodity, are excluded as a matter of course from ‘making’ tasks, conspicuously absent when the messy business of creation begins.

 

Clay-Mation — from iPadArtRoom.com by Cathy Hunt

Excerpt:

 

claymation5

 

 

Addendums on 4/1/14:

 

 Video Splash

 

Layar’s industry leading Augmented Reality app now available on Google Glass — from layar.com

Excerp:

AMSTERDAM, NEW YORK, TORONTO – March 19th, 2014 – Layar, the world’s number one provider of Augmented Reality (AR) and Interactive Print products and services, today announced the availability of its industry leading mobile app on Google Glass. Glass users can go to Layar.com/Glass to download the app and see instructions for how to install it. By just saying “Ok Glass, scan this,” users can easily experience any of the platform’s over 200,000 Interactive Print pages and 6,000 location-based Geo Layers.

With Interactive Print, static print content comes alive with videos, photo slideshows, links to buy and share and immersive 3D experiences. Glass users can now access Layar’s rapidly growing platform of Interactive Print campaigns, including magazines like Men’s Health, Inc. and Glamour, as well as newspapers, advertising, art and more. Geo Layers allow users to see location-based information – including points-of-interest like local real restate listings, geotagged media like nearby photos and tweets, 3D art and more – in an augmented, “heads up” view using the camera on the Glass device.

 

Excerpt of video:

LayarOnGoogleGlass-March2014

 

From DSC:
Using Layar’s Creator  app, there could be numerous and creative applications of these technologies within the realm of education.  For example, in a Chemistry class, one could have printouts of some of the types of equipment one would use in an experiment.

 

TypesOfChemEquipment

 

Looking at a particular piece of paper (and having loaded the app) would trigger a pop-up with that piece of equipment’s name, function, and/or other information as well as which step(s) of the experiment that you will be using that piece of equipment on.

Or, one could see instructions for how to put things together using this combination of tools. A set of printed directions could pop up a quick video for how to execute that step of the directions. (I sure could have used that sort of help in putting together our daughter’s crib I tell ya!)

 

 

 

 

Google Glass: Not the only eye candy in town — from huffingtonpost.com by Robin Raskin; with special thanks to Mr. Rob Bobeldyk [Asst. Dir. Teaching & Learning at Calvin College] for this resource

Excerpted applications:

  • Manipulate objects in virtual space with your “real” hands… pulling, tugging, tapping and stretching
  • Creating a solid gamer and entertainment experience
  • A great training app/factory tool
  • Recognize the world in front of you and then overlay information atop of it
  • Play a game just by moving your eyes
  • A mature suite of apps can work with your calendar and make phone calls. A built in HD display camera takes and shares photos and videos.
  • Immersive/ultra-realistic entertainment experiences
  • Wearable headset aimed at the sports/active lifestyle enthusiast
  • Enterprise applications

 

 

 

Also, some excerpted applications from  Google Glass is Transforming Wearable Technology — from Daniel Burrus

  • Access information and a camera to capture activities in front of you
  • Use voice recognition to have it type messages or to send commands, like you do with Apple’s Siri or Google’s version of Siri, called Google Now
  • doctors are using Google Glass during surgery so they don’t have to take their eyes off of the operating table to view things like blood pressure, pulse, and temperature readings
  • Help train future surgeons
  • Google Glass would show not only the stores in your line of sight, but also overlay the types or names of products in each store

 

Also see:

 

 

I failed my online course — but learned a lot about Internet education — from readwrite.com by Selena Larson (by way of eduwire.com)
Massive open online courses, or “MOOCs,” require a lot of motivation—and sometimes, a thick skin.

Excerpts (comments via DSC):

He provided great insight, paired it with interesting required readings, and led Google Hangouts throughout the course, though only a handful of students were able to participate. Time zone differences and limited space ultimately resulted in a select few students receiving the opportunity to participate in this more intimate online setting.

(From DSC:  Last I knew, only 25 students can get into one of these sessions; this seems to be a major mistake to use Google Hangouts if you are talking MOOCs with thousands of students; Coursera should have required that the professor use a different tool.)

I’ll admit it: I had minimal motivation. Sure, I didn’t want to waste $49, but I certainly didn’t stay up all night finishing a 600-word essay—the goal of receiving a course completion certificate just wasn’t appealing enough.

The quizzes were easy—we were given multiple attempts to get a perfect score—but the essays were a different story. Since the professor was unable to grade them himself, each student was subject to peer reviews—five of them. And each review impacted your grade.

I failed my first essay. All but one reviewer gave me a failing grade, for reasons unknown.

In true Internet fashion, these peer reviews were totally anonymous. I couldn’t discuss with my reviewer why he or she thought my essay was lousy, and I couldn’t defend my link to Fox News. I felt uncomfortable and powerless. Stupid.

(From DSC: I don’t have a lot of confidence in asking other students, who aren’t trained in teaching/pedagogy/grading, to effectively use rubrics to grade other students’ papers. Though one could turn right around and say that of many faculty members as well, who often lack training in education-related courses. But in the case of professors, they often build up such expertise over time.)

 

How MOOCs Can Succeed
(from DSC, I’m paraphrasing below)

  • Get rid of  anonymous grading
  • Get the price point right
    (From DSC: This is tough though, as such a figure most likely differs for each student.)

 

From DSC:
The graphic below attempts to relay the potential power of technologies such as IBM’s Watson in auto-curating content for MOOCs.  But there may be other uses for such technologies — such as if these technologies could be used to effectively grade papers, assignments, quizzes, etc. — then today’s MOOCs would be much more effective and would better address one of Selana’s key concerns.

 

Watson-MOOCs-NewTypesCollaboration-DChristian-2-14-13

 

 

WhatsWatson-March2014

 

 
 

How do your learning spaces measure up? — from campustechnology.com by David Raths

Excerpt:

Now, however, two separate yet complementary initiatives under development promise to fill that void: 1) FLEXspace, an interactive online database with images and videos of learning spaces, provides a searchable collection of best practices in active learning design, and 2) the Learning Space Rating System (LSRS) seeks to provide a set of measurable criteria to assess how well classroom design supports and enables active learning activities.

 

 

Also see:

FlexSpace-March2014

Excerpt:

The Flexible Learning Environments eXchange – FLEXspace – is a robust, open access repository populated with examples of learning spaces.  It contains high resolution images and related information that describes detailed attributes of these spaces from institutions across the globe.

The incentive for participation is to showcase innovative design solutions open to peer review ranking and comments.  As more contributions are received, the repository will emerge into a very useful planning resource for education and supporting entities at multiple levels.

 

Somewhat related/also see:

 

 

Bringing the Wonder of the Web to Video (emphasis DSC)
Our mission is to usher in a new age of expression.

Anyone can easily create professional-quality videos combined with all the interactivity you expect to find inside a browser. We call these TouchCasts, a new medium that looks like video, but feels like the web.

— Per TouchCast.com


 

TouchCast in Education

 

TouchCast-in-Education1

 

TouchCast-in-Education2

 

TouchCast-in-Education3

 

 

Also see:

 

Where would I be without Twitter? — from dontwasteyourtime.co.uk by David Hopkins

Excerpt:

For me [David] Twitter has …

  • been somewhere I could share my thoughts and reflections, from this blog, to a wider audience.
  • resulted in invitations to present at UK and European conferences.
  • opened my eyes to critical thinking and reflection through examples and the work that other people share through Twitter.
  • enabled real time help and support when tech failed me (or I could help someone else who had had their tech fail them).
  • made some real and valuable friends that started off as 140 character online conversations and has matured and grown through face-to-face contact at events and conferences.
  • helped me focus and concentrate on what is professionally important – here I’m thinking about implication and application of an ‘appropriate’ technological implementation, making sure it’s something that will add value or increase efficiency rather than the “ooh, it’s shiny and new” approach.

Also see David’s:

 

 

Tweetchat for Org-learning — from sundertrg.tumblr.com

Excerpt:

Tweet-chats are fairly popular in the twitter world and if you’re an active Twitter user, you may have heard of or participated in a tweet chat event. These are live discussions that take place on Twitter about a pre-determined theme. The idea is to get perspectives from a cross section of audience.

 

 

22 Effective Ways To Use Twitter In The Classroom — from edudemic.com by Jeff Dunn

twitter bloom's taxonomy

Classroom tech: UD faculty use Twitter to enhance classroom experience — from udel.edu

Excerpts:

  • “It’s a good way to source material for classroom discussions”
  • …search for, follow, or post messages about a specific topic or interest.
  • …creating news feeds with links to news articles.
  • …create a laundry list of articles for them.”
  • Pictures can also be tweeted when encountering relevant marketing situations while shopping.
  • The articles and topics raised in Twitter then become part of their in-class discussions.

 

 

Addendum on 3/4/14:

 

Addendums on 3/5/14:

 

The Global Education Database — per the Scoop from Robin Good

Per Robin:

GEDB, the Global Education Database, is a great and extremely useful curated collection of the best apps, web tools, gadgets and moocs now available online for educational purposes. Anyone can register to GEDB and submit any valuable resource or tool by filling out the dedicated form.  Submissions are reviewed for factual accuracy and integrity and approved and published within 24 hours. Readers and contributors can in turn rate the review and share it online. This is a great educational resource, simple to consult and well organized. A treasure trove of qualified resources for anyone wanting to teach and learn with new technologies. Free to use. Try it out now: http://www.gedb.org/

 

GlobalEducationDatabase-Feb2014

 

From DSC:
I haven’t spent a lot of time on this database, but I was intrigued by their model — i.e. using crowdsourcing to identify some solid possibilities and breaking them out for classroom management, Common Core, computer science, flipped classrooms, general learning, language learning and project-based learning. They also have categories for software, hardware, apps, web tools, MOOCs and more.

 

Apple makes big improvements in iOS management tools for enterprise and education — from by Matthew Panzarino (@panzer)

Excerpt:

Apple has been busy in the IT department. [Yesterday], it released a slew of improvements and alterations to its large-scale deployment tools for education and enterprise customers.

The changes are outlined in a series of documents Apple posted on its IT deployment page today. These include changes to its Device Enrollment Program, Volume Purchase Program and the Apple ID for Students service. A new iOS deployment technical reference guide and Device Enrollment Program guide have been issued, updating its older versions with new options for device management. A new overview document provides a quick cheat sheet for enterprise folks looking to utilize the tools Apple provides to mass purchase apps and roll out huge numbers of iOS devices at a time. And a new iOS Security Document has been posted that provides in-depth details on how Touch ID and the A7’s Secure Enclave work.

 

Addendum later on 3/3/14:

Why Apple’s new Device Enrollment Program is a game changer for IT — from citeworld.com

Excerpt:

What does supervision enable?
Apple has added several powerful management options over the past couple of years that can only be enabled on supervised devices. Here’s a list of those features.

  • Enable and manage Single App Mode (typical for kiosk devices).
  • Configure Accessibility settings.
  • Allow or disable access to iMessage.
  • Allow or disable access to Game Center.
  • Allow or or prevent users from deleting apps.
  • Allow or disable access to iBooks Store.
  • Prevent access to ebooks flagged erotica in the iBooks Store.
  • Enable or disable Siri’s Profanity Filter.
  • Allow or or prevent manual install of configuration profiles (including unauthorized or malicious profiles).
  • Configure a global proxy server for all installed web browsers.
  • Allow or prevent host pairing (iTunes).
  • Allow or or prevent pairing with computers for content sync.
  • Restrict AirPlay connections with a whitelist of acceptable device and enter a passcode for
 

#PLearning #MakeitHappen — from edelements.com by Justin DeLeon

Excerpts:

We hope to answer your questions through our #plearning infographic series.  In part one #plearning#makeithappen (below) we’ll arm you with a definition for personalized learning, examples of what it might look like in the classroom and concrete strategies and resources to support the personalized classroom. In part two #plearningframework (coming soon!), we will offer a tangible framework to make personalized learning happen in your classroom.  Parts three #makeplearninghappen and four #plearning#itsateameffort will offer insight into implementation and stakeholder support, respectively.

 

Strategies-PersonalizedLearning-EdElementsFeb2014

 

How MIT plans to educate a billion people by 2021 – from forbes.com, an interview with Stephen Carson

Excerpt:

MIT OpenCourseWare’s goal for the next decade is to increase our reach to a billion minds. By 2021 we want to be the resource to bridge the global gap between human potential and opportunity, so that motivated people everywhere can improve their lives and change the world.

Additionally, we have identified four focus areas with the potential to help us reach our goal:

  • Sharing OpenCourseWare: making content easy to find and adaptable – for example, through mobile optimization.
  • Serving key audiences: Through the introduction of new courses and customization to meet the needs of people across a wide range of cultures and backgrounds.
  • Creating open learning communities: Increasing connectivity between learners, allowing them to interact with one another to increase understanding of the material.
  • Empowering educators worldwide: Enable educators to bring OpenCourseWare materials into classrooms and to those who don’t have internet access. Provide the educators with the tools that they need to serve students.
 

Shift2020

 

Excerpt:

An 80 page eBook, paperback or hardcover photobook including insights, quotes and articles from industry leaders on the future of mobile technology and how it can change our world.

In addition to most of the original Mobile Trends 2020 contributors, the content is now extended with contributions of some 50 new experts from around the globe who are prominent futurists and trend-predictors and industry leaders.

 
© 2024 | Daniel Christian