From DSC:
While I haven’t gone through all of these videos/modules/practice problems, I find the idea of using music to teach math very intriguing. So I wanted to pass this information along in case it helps some students (and teachers) out there!

You might find some (or all) of this a bit corny, but some kids out there might find this style much more interesting and engaging. It might better help get and maintain their attentions. It might help them better remember some of these concepts.

I’m posting these resources/links on my blog here because of such students. If such an approach helps them connect with the material, I say, “Good deal!”  Such an approach might suit their preferences quite well.

In fact, perhaps teachers could have their students design and produce these sorts of videos themselves! Talk about active learning/project based learning! Such a cross-disciplinary, team-based approach would involve students with interests and developing skills involving:

  • Digital video editing
  • Digital audio editing
  • Music
  • Drama/acting
  • Script writing
  • Instructional design

 


 

Per Matt Wolf, Managing Director at Tylerbarnettpr.com:

Singing math tutor, Huzefa Kapedia, has launched a new musically-based SAT Math Video Course that is sure to bring a smile to faces.

From crooning about the quadratic formula to rapping about slope intercept form, Huzefa introduces the only math SAT course to teach difficult concepts through the power of song.

Additionally, he provides 700 practice problems (all frequency-based), each with its own video explanation.

And…it actually works. Huzefa is not only helping kids score big on their SATs; he is also making the whole math studying thing pretty darn enjoyable.

 


Problem Solved: Scalar Learning Proves Any Person Can Be a Math Person
Online and In-Person Tutoring Platform Introduces Modern Mathematics for Today’s Student

Scalar Learning introduces an innovative online and in-person tutoring platform that enables individuals of all ages and backgrounds with the skills and confidence needed to master mathematics. Founded by software engineer and former patent attorney Huzefa Kapadia, Scalar Learning offers a variety of online courses, private tutoring sessions with specialized educators, and entertaining (and effective) math music videos geared at breathing new life into the outdated tutoring model.

“With Scalar Learning, I wanted to reinvent the tutoring concept for the modern world,” said Kapadia. “Everything I have designed and built is a product of my experience tutoring over 2,500 hours and teaching classrooms of both sixth and second grade math students. By blending vibrant and engaging video tutorials, high quality music videos to convey difficult formulas and concepts, and highly personalized and energetic one-on-one environments, we are able to engage our students on multiple levels. Too many people label themselves as ‘not a math person;’ my goal is to prove to them and the world that there is no such thing. Any person can become a math whiz with the right encouragement and training.”

Scalar Learning offers students a multi-tiered approach to mathematics, designed to engage at every level:

  • Online video courses, in subjects ranging from multiplication mastery to SAT prep, impart vital math concepts in an easy-to-digest and entertaining format.
  • One-on-one tutoring sessions with passionate educators can be arranged in-person, via Skype, or as a combination of the two, offering a welcomed flexibility to the traditional tutoring model.
  • A library of fun and highly entertaining free math music videos help reinforce important mathematical concepts through song, making it easier for students to remember complex formulas and explanations.

“Mathematics has always been my passion, which is why after years as an attorney, I made the career shift to education,” says Kapadia. “Having worked as a teacher and tutor at both private and public schools, I soon noticed how many students had a mental block when it came to math. They would admit defeat far too early simply because they were intimidated. Scalar Learning was born as a means to dismantle that premature defeat. Our system is proof that there is no such thing as being ‘bad at math.’ With the proper tools, practice, and guidance, any person can not only ‘get it,’ but they can also enjoy it.”

For more information, please visit http://scalarlearning.com.

 


 

 


 

 

TV is (finally) an app: The goods, the bads and the uglies for learning — from thejournal.com by Cathie Norris, Elliot Soloway

Excerpts:

Television. TV. There’s an app for that. Finally! TV — that is, live shows such as the news, specials, documentaries (and reality shows, if you must) — is now just like Candy Crunch and Facebook. TV apps (e.g., DirecTV Now) are available on all devices — smartphones, tablets, laptops, Chromebooks. Accessing streams upon streams of videos is, literally, now just a tap away.

Plain and simple: readily accessible video can be a really valuable resource for learners and learning.

Not everything that needs to be learned is on video. Instruction will need to balance the use of video with the use of printed materials. That balance, of course, needs to take in cost and accessibility.

Now for the 800 pound gorilla in the room: Of course, that TV app could be a huge distraction in the classroom. The TV app has just piled yet another classroom management challenge onto a teacher’s back.

That said, it is early days for TV as an app. For example, HD (High Definition) TV demands high bandwidth — and we can experience stuttering/skipping at times. But, when 5G comes around in 2020, just two years from now, POOF, that stuttering/skipping will disappear. “5G will be as much as 1,000 times faster than 4G.”  Yes, POOF!

 

From DSC:
Learning via apps is here to stay. “TV” as apps is here to stay. But what’s being described here is but one piece of the learning ecosystem that will be built over the next 5-15 years and will likely be revolutionary in its global impact on how people learn and grow. There will be opportunities for social-based learning, project-based learning, and more — with digital video being a component of the ecosystem, but is and will be insufficient to completely move someone through all of the levels of Bloom’s Taxonomy.

I will continue to track this developing learning ecosystem, but voice-driven personal assistants are already here. Algorithm-based recommendations are already here. Real-time language translation is already here.  The convergence of the telephone/computer/television continues to move forward.  AI-based bots will only get better in the future. Tapping into streams of up-to-date content will continue to move forward. Blockchain will likely bring us into the age of cloud-based learner profiles. And on and on it goes.

We’ll still need teachers, professors, and trainers. But this vision WILL occur. It IS where things are heading. It’s only a matter of time.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

Inmates use VR to prepare for life on the outside — from vrscout.com by Kyle Melnick
A new early-release program in Colorado helps prisoners convicted as teenagers adjust to the world they missed 20-plus years ago.

Excerpt:

The three year program encompasses a variety of beneficial training and invaluable mentorship, but the most popular aspect by far, at least for the first six inmates enrolled, has been the interactive VR element developed by NSENA CEO Ethan Moeller.

By introducing inmates to VR technology, Moeller and Colorado correctional facilities hope to expose inmates to the significant changes made in society over the past 20 years, as well as the new technology being developed. Prisoners are first given Samsung Gear VR headsets to enjoy a selection of spectator experiences such as running with wild elephants and sitting in the cockpit of a Blue Angel fighter jet. They’re also exposed to more informative experiences such as dealing with conflict and handling self-checkout at the grocery store.

After being eased into the immersive technology with casual 360-videos, the selected convicts are then given access to more interactive applications via an HTC Vive. Moeller has designed an eclectic catalogue of instructional VR applications that educate users in everything from bagging groceries and using a debit card, to doing laundry and de escalating potentially violent confrontations. The idea is to prepare these soon-to-be released prisoners with the necessary life skills they missed while incarcerated as teenagers.

 

 

 

 

 

From Elliott Masie’s Learning TRENDS – January 3, 2018.
#986 – Updates on Learning, Business & Technology Since 1997.

2. Curation in Action – Meural Picture Frame of Endless Art. 
What a cool Curation Holiday Gift that arrived.  The Meural Picture Frame is an amazing digital display, 30 inches by 20 inches, that will display any of over 10,000 classical or modern paintings or photos from the world’s best museums.

A few minutes of setup to the WiFi and my Meural became a highly personalized museum in the living room.  I selected collections of an era, a specific artist, a theme or used someone else’s art “playlist”.

It is curation at its best!  A personalized and individualized selection from an almost limitless collection.  Check it out at http://www.meural.com

 



Also see:



 

Discover new art every day with Meural

 

 

Discover new artwork with Meural -- you can browse playlists of artwork and/or add your own

 

 

 

 

From DSC:
As I understand it, you can upload your own artwork and photography into this platform. As such, couldn’t we put such devices/frames in schools?!

Wouldn’t it be great to have each classroom’s artwork available as a playlist?! And not just the current pieces, but archived pieces as well!

Wouldn’t it be cool to be able to walk down the hall and swish through a variety of pieces?

Wouldn’t such a dynamic, inspirational platform be a powerful source of creativity in our hallways?  The frames could display the greatest works of art from around the world!

Wouldn’t such a platform give young/budding artists and photographers incentive to do their best work, knowing many others can see their creative works as a part of a playlist?

Wouldn’t it be cool to tap into such a service and treasure chest of artwork and photography via your Smart/Connected TV?

Here’s to creativity!

 

 

 

 

 

 

DC: The next generation learning platform will likely offer us such virtual reality-enabled learning experiences such as this “flight simulator for teachers.”

Virtual reality simulates classroom environment for aspiring teachers — from phys.org by Charles Anzalone, University at Buffalo

Excerpt (emphasis DSC):

Two University at Buffalo education researchers have teamed up to create an interactive classroom environment in which state-of-the-art virtual reality simulates difficult student behavior, a training method its designers compare to a “flight simulator for teachers.”

The new program, already earning endorsements from teachers and administrators in an inner-city Buffalo school, ties into State University of New York Chancellor Nancy L. Zimpher’s call for innovative teaching experiences and “immersive” clinical experiences and teacher preparation.

The training simulator Lamb compared to a teacher flight simulator uses an emerging computer technology known as virtual reality. Becoming more popular and accessible commercially, virtual reality immerses the subject in what Lamb calls “three-dimensional environments in such a way where that environment is continuous around them.” An important characteristic of the best virtual reality environments is a convincing and powerful representation of the imaginary setting.

 

Also related/see:

 

  • TeachLive.org
    TLE TeachLivE™ is a mixed-reality classroom with simulated students that provides teachers the opportunity to develop their pedagogical practice in a safe environment that doesn’t place real students at risk.  This lab is currently the only one in the country using a mixed reality environment to prepare or retrain pre-service and in-service teachers. The use of TLE TeachLivE™ Lab has also been instrumental in developing transition skills for students with significant disabilities, providing immediate feedback through bug-in-ear technology to pre-service teachers, developing discrete trial skills in pre-service and in-service teachers, and preparing teachers in the use of STEM-related instructional strategies.

 

 

 

 

 

This start-up uses virtual reality to get your kids excited about learning chemistry — from Lora Kolodny and Erin Black

  • MEL Science raised $2.2 million in venture funding to bring virtual reality chemistry lessons to schools in the U.S.
  • Eighty-two percent of science teachers surveyed in the U.S. believe virtual reality content can help their students master their subjects.

 

This start-up uses virtual reality to get your kids excited about learning chemistry from CNBC.

 

 


From DSC:
It will be interesting to see all the “places” we will be able to go and interact within — all from the comfort of our living rooms! Next generation simulators should be something else for teaching/learning & training-related purposes!!!

The next gen learning platform will likely offer such virtual reality-enabled learning experiences, along with voice recognition/translation services and a slew of other technologies — such as AI, blockchain*, chatbots, data mining/analytics, web-based learner profiles, an online-based marketplace supported by the work of learning-based free agents, and others — running in the background. All of these elements will work to offer us personalized, up-to-date learning experiences — helping each of us stay relevant in the marketplace as well as simply enabling us to enjoy learning about new things.

But the potentially disruptive piece of all of this is that this next generation learning platform could create an Amazon.com of what we now refer to as “higher education.”  It could just as easily serve as a platform for offering learning experiences for learners in K-12 as well as the corporate learning & development space.

 

I’m tracking these developments at:
http://danielschristian.com/thelivingclassroom/

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


*  Also see:


Blockchain, Bitcoin and the Tokenization of Learning — from edsurge.com by Sydney Johnson

Excerpt:

In 2014, Kings College in New York became the first university in the U.S. to accept Bitcoin for tuition payments, a move that seemed more of a PR stunt than the start of some new movement. Much has changed since then, including the value of Bitcoin itself, which skyrocketed to more than $19,000 earlier this month, catapulting cryptocurrencies into the mainstream.

A handful of other universities (and even preschools) now accept Bitcoin for tuition, but that’s hardly the extent of how blockchains and tokens are weaving their way into education: Educators and edtech entrepreneurs are now testing out everything from issuing degrees on the blockchain to paying people in cryptocurrency for their teaching.

 

 

 

 

Cisco:
“Utilize virtual showrooms | See stores in your living room.”

DC:
If this is how retail could go, what might be the ramifications for learning-related environments & for learners’ expectations?

See Cisco’s whitepaper and the vision that I’m tracking along these lines.

 

Utilize virtual showrooms|See stores in your living room.

 

From DSC:
Looking at the trends below, again I wonder…how might learners’ expectations be impacted by these developments on the landscapes?

 

Customer Experience in 2020 according to Cisco

 

 


Also see:


 

The Living [Class] Room -- by Daniel Christian

 

 

 

eLearning: Predictions for 2018 — from news.elearninginside.com by Cait Etherington

Excerpts:

The educational technology sector grew substantially in 2017 and all signs point to even greater growth in 2018. Over the past year, the sector was buoyed by several key factors, including a growing recognition that as big data restructures work at an unprecedented pace, there is an urgent need to rethink how education is delivered. In fact, there is now growing evidence that colleges and universities, especially if they continue to operate as they have in the past, will simply not be able to produce the workers needed to fill tomorrow’s jobs. Ed tech, with its capacity to make education more affordable, flexible, and relevant, is increasingly being embraced as the answer to the Fourth Industrial Revolution’s growing talent pipeline challenges.

  • K-12 virtual schools will become a preferred choice
  • Voice-activation will transform the Learning Management System (LMS) sector
  • Data will drive learning
  • Higher ed will increase online course and program offerings

 


 

12 tech trends that will define 2018 — from businessinsider.com by Chris Weller

Excerpts:

No one can predict how the future will shake out, but we can make some educated guesses.

Global design and strategy firm frog has shared with Business Insider its forecasts for the technologies that will define the upcoming year. Last year, the firm correctly predicted that buildings would harness the power of nature and that businesses would continue using artificially-intelligent bots to run efficiently.

Get ready to step into the future.

  • Artificial intelligence will inspire how products are designed
  • Other companies will join Google in the ‘Algorithm Hall of Fame’
  • Virtual and augmented reality will become communal experiences
  • Democracy will cozy up to the blockchain
  • Augmented reality will invite questions about intellectual property
  • Consumer tech will feel even friendlier
  • Tech will become inclusive for all
  • Anonymous data will make life smarter but still private
  • Ultra-tiny robots will replace medicine for certain patients
  • The way we get around will fundamentally transform
  • Businesses will use data and machine learning to cater to customers
  • Social media will take on more corporate responsibility

 

 

 


 

 

 

How a Flipped Syllabus, Twitter and YouTube Made This Professor Teacher of the Year — from edsurge.com by Bruce Anderson

Excerpt:

A few years after John Boyer began teaching world geography at Virginia Tech, a survey revealed that 58 percent of college-aged Americans could not locate Japan on a map. Sixty-nine percent could not find the United Kingdom.

Boyer raced ahead undaunted. He loved the scope and implications of his subject. “The great thing about geography is . . . everything happens somewhere,” he explains. “Geography is the somewhere.”

Boyer is now a senior instructor and researcher at Virginia Tech. He took over World Regions, an entry-level geography class, while he was working on a master’s degree nearly 20 years ago. The class then had 50 students. Now the course is offered each semester and a whopping 3,000 students take it in any given school year.

What has made it so popular? Innovative pedagogy, for starters. Boyer uses a “flipped syllabus” in which students’ final grades are based on the points they’ve earned—not lost—throughout the semester. His legendary assignments range from reviewing films to tweeting on behalf of world leaders (more on that below). Mostly, Boyer himself has made the class a rite of passage for undergraduates, who typically find him funny, passionate, and consummately engaging. Boyer even created a comic alter ego called the Plaid Avenger, who has narrated textbooks and podcasts but is now largely retired—though Boyer still sports his famous plaid jackets and drives a plaid Scion.

 

 

Given the disparity in knowledge levels as well as the disparity in what they like to do in terms of work, whether that be watching international film or writing papers, I wanted to increase the flexibility of what the students could do to achieve a grade in this class.

 

 

Tell us about the Twitter World Leaders.
You can choose to be a true, real world leader. Of course, they’re fake accounts and we make sure everyone knows you’re the fake Donald Trump or the fake Angela Merkel of Germany. Once you take on that role, you will tweet as the world leader for the entire semester, and you have to tweet two to three times a day. And it’s not silly stuff. What is the chancellor of Germany working on right now? What other world leaders is Angela Merkel meeting with? What’s going on in Germany or the EEU?

 

 

 

The Beatriz Lab - A Journey through Alzheimer's Disease

This three-part lab can be experienced all at once or separately. At the beginning of each part, Beatriz’s brain acts as an omniscient narrator, helping learners understand how changes to the brain affect daily life and interactions.

Pre and post assessments, along with a facilitation guide, allow learners and instructors to see progression towards outcomes that are addressed through the story and content in the three parts, including:

1) increased knowledge of Alzheimer’s disease and the brain
2) enhanced confidence to care for people with Alzheimer’s disease
3) improvement in care practice

Why a lab about Alzheimer’s Disease?
The Beatriz Lab is very important to us at Embodied Labs. It is the experience that inspired the start of our company. We believe VR is more than a way to evoke feelings of empathy; rather, it is a powerful behavior change tool. By taking the perspective of Beatriz, healthcare professionals and trainees are empowered to better care for people with Alzheimer’s disease, leading to more effective care practices and better quality of life. Through embodying Beatriz, you will gain insight into life with Alzheimer’s and be able to better connect with and care for your loved ones, patients, clients, or others in this communities who live with the disease every day. In our embodied VR experience, we hope to portray both the difficult and joyful moments — the disease surely is a mix of both.

Watch our new promo video to learn more!

 

 

As part of the experience, you will take a 360 degree trip into Beatriz’s brain,
and visit a neuron “forest” that is being affected by amyloid beta plaques and tau proteins.

 

From DSC:
I love the work that Carrie Shaw and @embodiedLabs are doing! Thanks Carrie & Company!

 

 

 

Top 7 Business Collaboration Conference Apps in Virtual Reality (VR) — from vudream.com by Ved Pitre

Excerpt (emphasis DSC):

As VR continues to grow and improve, the experiences will feel more real. But for now, here are the best business conference applications in virtual reality.

 

 

 

Final Cut Pro X Arrives With 360 VR Video Editing — from vrscount.com by Jonathan Nafarrete

Excerpt:

A sign of how Apple is supporting VR in parts of its ecosystem, Final Cut Pro X (along with Motion and Compressor), now has a complete toolset that lets you import, edit, and deliver 360° video in both monoscopic and stereoscopic formats.

Final Cut Pro X 10.4 comes with a handful of slick new features that we tested, such as advanced color grading and support for High Dynamic Range (HDR) workflows. All useful features for creators, not just VR editors, especially since Final Cut Pro is used so heavily in industries like video editing and production. But up until today, VR post-production options have been minimal, with no support from major VR headsets. We’ve had options with Adobe Premiere plus plugins, but not everyone wants to be pigeon-holed into a single software option. And Final Cut Pro X runs butter smooth on the new iMac, so there’s that.

Now with the ability to create immersive 360° films right in Final Cut Pro, an entirely new group of creators have the ability to dive into the world of 360 VR video. Its simple and intuitive, something we expect from an Apple product. The 360 VR toolset just works.

 

 

 

See Original, Exclusive Star Wars Artwork in VR — from vrscount.com by Alice Bonasio

 

Excerpt:

HWAM’s first exhibition is a unique collection of Star Wars production pieces, including the very first drawings made for the film franchise and never-before-seen production art from the original trilogy by Lucasfilm alum Joe Johnston, Ralph McQuarrie, Phil Tippett, Drew Struzan, Colin Cantwell, and more.

 

 

 

Learning a language in VR is less embarrassing than IRL — from qz.com by Alice Bonasio

Excerpt:

Will virtual reality help you learn a language more quickly? Or will it simply replace your memory?

VR is the ultimate medium for delivering what is known as “experiential learning.” This education theory is based on the idea that we learn and remember things much better when doing something ourselves than by merely watching someone else do it or being told about it.

The immersive nature of VR means users remember content they interact with in virtual scenarios much more vividly than with any other medium. (According to experiments carried out by professor Ann Schlosser at the University of Washington, VR even has the capacity to prompt the development of false memories.)

 

 

Since immersion is a key factor in helping students not only learn much faster but also retain what they learn for longer, these powers can be harnessed in teaching and training—and there is also research that indicates that VR is an ideal tool for learning a language.

 

 


Addendum on 12/20/17:

 


 

 

 

New Media Consortium Suddenly Ceases Operations — from campustechnology.com by Rhea Kelly

Excerpts:

In an e-mail announcement today, the New Media Consortium revealed that it will cease operations immediately. The e-mail stated:

“The New Media Consortium (NMC) regrets to announce that because of apparent errors and omissions by its former Controller and Chief Financial Officer, the organization finds itself insolvent. Consequently, NMC must cease operations immediately.

NMC is perhaps best known for its Horizon Project, an initiative that analyzes emerging education technologies, forecasts their impact in the short, medium and long term, and compiles the information in an annual Horizon Report.

 

From DSC:
I also share Bryan Alexander’s reflection/question here: “Can we use our imagination and technology to build something new in the NMC’s ruins?”

 

 

From DSC:
After reviewing the article below, I wondered...if we need to interact with content to learn it…how might mixed reality allow for new ways of interacting with such content? This is especially intriguing when we interact with that content with others as well (i.e., social learning).

Perhaps Mixed Reality (MR) will bring forth a major expansion of how we look at “blended learning” and “hybrid learning.”

 


Mixed Reality Will Transform Perceptions — from forbes.com by Alexandro Pando


Excerpts (emphasis DSC):

Changing How We Perceive The World One Industry At A Time
Part of the reason mixed reality has garnered this momentum within such short span of time is that it promises to revolutionize how we perceive the world without necessarily altering our natural perspective. While VR/AR invites you into their somewhat complex worlds, mixed reality analyzes the surrounding real-world environment before projecting an enhanced and interactive overlay. It essentially “mixes” our reality with a digitally generated graphical information.

All this, however, pales in comparison to the impact of mixed reality on the storytelling process. While present technologies deliver content in a one-directional manner, from storyteller to audience, mixed reality allows for delivery of content, then interaction between content, creator and other users. This mechanism cultivates a fertile ground for increased contact between all participating entities, ergo fostering the creation of shared experiences. Mixed reality also reinvents the storytelling process. By merging the storyline with reality, viewers are presented with a wholesome experience that’s perpetually indistinguishable from real life.

 

Mixed reality is without a doubt going to play a major role in shaping our realities in the near future, not just because of its numerous use cases but also because it is the flag bearer of all virtualized technologies. It combines VR, AR and other relevant technologies to deliver a potent cocktail of digital excellence.

 


 

 

 

Program Easily Converts Molecules to 3D Models for 3D Printing, Virtual and Augmented Reality — from 3dprint.com

Excerpt:

At North Carolina State University, Assistant Professor of Chemistry Denis Fourches uses technology to research the effectiveness of new drugs. He uses computer programs to model interactions between chemical compounds and biological targets to predict the effectiveness of the compound, narrowing the field of drug candidates for testing. Lately, he has been using a new program that allows the user to create 3D models of molecules for 3D printing, plus augmented and virtual reality applications.

RealityConvert converts molecular objects like proteins and drugs into high-quality 3D models. The models are generated in standard file formats that are compatible with most augmented and virtual reality programs, as well as 3D printers. The program is specifically designed for creating models of chemicals and small proteins.

 

 

 

 

 

 

Mozilla just launched an augmented reality app — from thenextweb.com by Matthew Hughes

Excerpt:

Mozilla has launched its first ever augmented reality app for iOS. The company, best known for its Firefox browser, wants to create an avenue for developers to build augmented reality experiences using open web technologies, WebXR, and Apple’s ARKit framework.

This latest effort from Mozilla is called WebXR Viewer. It contains several sample AR programs, demonstrating its technology in the real world. One is a teapot, suspended in the air. Another contains holographic silhouettes, which you can place in your immediate vicinity. Should you be so inclined, you can also use it to view your own WebXR creations.

 

 

Airbnb is replacing the guest book with augmented reality — from qz.com by Mike Murphy

Excerpt:

Airbnb announced today (Dec.11) that it’s experimenting with augmented- and virtual-reality technologies to enhance customers’ travel experiences.

The company showed off some simple prototype ideas in a blog post, detailing how VR could be used to explore apartments that customers may want to rent, from the comfort of their own homes. Hosts could scan apartments or houses to create 360-degree images that potential customers could view on smartphones or VR headsets.

It also envisioned an augmented-reality system where hosts could leave notes and instructions to their guests as they move through their apartment, especially if their house’s setup is unusual. AR signposts in the Airbnb app could help guide guests through anything confusing more efficiently than the instructions hosts often leave for their guests.

 

 

This HoloLens App Wants to Kickstart Collaborative Mixed Reality — from vrscout.com by Alice Bonasio

Excerpt:

Now Object Theory has just released a new collaborative computing application for the HoloLens called Prism, which takes many of the functionalities they’ve been developing for those clients over the past couple of years, and offers them to users in a free Windows Store application.

 

 

 

 

Virtual and Augmented Reality to Nearly Double Each Year Through 2021 — from campustechnology.com by Joshua Bolkan

Excerpt:

Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast from International Data Corp. (IDC), growing from $9.1 billion in 2017 to $17.8 billion next year. The market research company predicts that aggressive growth will continue throughout its forecast period, achieving an average 98.8 percent compound annual growth rate (CAGR) from 2017 to 2021.

 

 

A look at the new BMW i3s in augmented reality with Apple’s ARKit — from electrek.co by Fred Lambert

 

 

 

 

Scope AR brings remote video tech support calls to HoloLens — from by Dean Takahashi

Excerpt:

Scope AR has launched Remote AR, an augmented reality video support solution for Microsoft’s HoloLens AR headsets.

The San Francisco company is launching its enterprise-class AR solution to enable cross-platform live support video calls.

Remote AR for Microsoft HoloLens brings AR support for field technicians, enabling them to perform tasks with better speed and accuracy. It does so by allowing an expert to get on a video call with a technician and then mark the spot on the screen where the technician has to do something, like turn a screwdriver. The technician is able to see where the expert is pointing by looking at the AR overlay on the video scene.

 

 

 

 

Virtual Reality: The Next Generation Of Education, Learning and Training — from forbes.com by Kris Kolo

Excerpt:

Ultimately, VR in education will revolutionize not only how people learn but how they interact with real-world applications of what they have been taught. Imagine medical students performing an operation or geography students really seeing where and what Kathmandu is. The world just opens up to a rich abundance of possibilities.

 

 

 

From DSC:

After looking at the items below, I wondered…

How soon before teachers/professors/trainers can quickly reconfigure their rooms’ settings via their voices? For example, faculty members will likely soon be able to quickly establish lighting, volume levels, blinds, or other types of room setups with their voices. This could be in addition to the use of beacons and smartphones that automatically recognize who just walked into the room and how that person wants the room to be configured on startup.

This functionality is probably already here…I just don’t know about it yet.

 


Somfy Adds Voice Control for Motorized Window Coverings with Amazon Alexa — form ravepubs.com by Sara Abrons


 

Also see:

 


 

 
 

We Need to Help Our Students Build Solid Online-Based Footprints
I used a tool called VideoScribe to create this piece. The video relays how important it is that our students have solid, sharp, online-based footprints.

 

We need to help our students build their own online-based footprints

 

 

We need to help our students build their own online-based footprints

 

 

 

We need to help our students build their own online-based footprints

 

 

 
© 2025 | Daniel Christian