Rapidly changing technology is impacting the workforce and the economy, highlighting the need to be continually learning and refreshing skills in order to stay relevant. Additionally, the jobs of the future will require a set of skills from a variety of subject areas. “We have to rethink our education system,” writes Anant Agarwal, CEO at edX, on a column in Quartz.
A summary of Mr. Agarwal’s ideas:
Lego-like modular education…
MOOCs at scale, with personalized pacing and open admissions…
Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”
“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.
The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.
From DSC: But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.
…but on the other hand,
some things don’t look so good…
Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.
But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?
There are a few signs that are really worrying…
From DSC:
My take is that it’s too early to tell. We need to give things more time.
From DSC: When a professor walks into the room, the mobile device that the professor is carrying notifies the system to automatically establish his or her preferred settings for the room — and/or voice recognition allows a voice-based interface to adjust the room’s settings:
The lights dim to 50%
The projector comes on
The screen comes down
The audio is turned up to his/her liking
The LMS is logged into with his/her login info and launches the class that he/she is teaching at that time of day
The temperature is checked and adjusted if too high or low
Both edtechs and instructional designers (IDs) work with computer systems and programs, yet their actual duties differ from traditional IT tasks. The resulting confusion over what edtechs and IDs do—and how the two roles differ—is rampant, not least in the sector that needs them most: higher education.
Classic economic theory predicts that when demand falls, so do prices. But when it comes to the price of college in the past few decades, it’s been just the other way around.
As data from the National Student Clearinghouse Center shows, tuition has escalated even as enrollments fell.
The dispiriting result is that half of all low-income high school graduates, cowed by sticker shock, don’t even bother to fill-out applications to go to college. A report by the American Council on Education concludes: “The rapid price increases in recent years, especially in the public college sector, may have led many students—particularly low-income students—to think that college is out of reach financially.”
Still, colleges that have devoted imagination and commitment show that even with the financial stranglehold in which most schools are locked, the spiral can actually be arrested.
College leaders need to recognize that prices have shot up too far. In the next budget cycle, as they face their treacherous spreadsheets—and before they add yet another percentage point to next year’s tuition—they must act to roll back the perilous climb.
Dear Bonni: I’m wanting to learn about best practices for virtual courses that are “live” (e.g., using a platform like Zoom). It differs both from face-to-face classroom learning and traditional (asynchronous) online courses. I’d love to know about resources addressing this learning format. —Keith Johnson. director of theological development at Cru. My team facilitates and teaches graduate-level theological courses for a non-profit.
Teaching a class by live video conference is quite different than being in person with a room full of students. But there are some approaches we can draw from traditional classrooms that work quite well in a live, online environment.
Here are some recommendations for virtual teaching…
What do you think is important for an instructor to do when using classroom response systems (polling software or clickers)? Select all that apply.
A) Choose questions that most students will be able to answer correctly.
B) Vary the types of poll questions beyond multiple choice.
C) Ask students “Please discuss your answer with a neighbor.”
D) Stress that students answer questions independent of their peers.
Classroom response systems (CRS) have a mixed reputation. Studies have suggested that these tools, which allow students to respond in real time to questions provided by an instructor, can improve student learning. But other reports show that is not always the case.
Like many education tools, it depends. And in the case of clickers and other classroom polling software, it largely depends on how instructors are using them. If used thoughtfully, we’ve seen that CRSs can help facilitate active learning in a classroom. What’s more, these tools can be used to also facilitate an inclusive classroom.
What do we mean by an inclusive classroom? Faculty risk excluding certain students and impeding their ability to succeed when they aren’t intentional about design and facilitation. Inclusive course design involves more than choosing content; it also requires considering the number of assessments, opportunities for practice, the chances for students to assess their understanding of material, among other attributes.
When class isn’t in session, UC Irvine’s shiny new Anteater Learning Pavillion looks like any modern campus building. There are large lecture halls, hard-wired lecture capture technology, smaller classrooms, casual study spaces and brightly colored swivel chairs.
But there’s more going on in this three-level, $67-million facility, which opened its doors in September. For starters, the space is dedicated to “active learning,” a term that often refers to teaching styles that go beyond a one-way lecture format. That could range from simply giving students a chance to pause and discuss with peers, to role playing, to polling students during class, and more.
To find out what that really looks like—and more importantly, if it works—the campus is also conducting a major study over the next year to assess active learning in the new building.
Humans are hardwired to forget. But research shows that strategies like peer-to-peer explanations, regular review, and interleaving can boost retention.pic.twitter.com/0IVVz2M3FJ
From DSC: This is where the quizzing features/tools within a Learning Management System such as Canvas, Moodle, Blackboard Learn, etc. are so valuable. They provide students with opportunities for low-stakes (or no-stakes) practice in retrieving information and to see if they are understanding things or not. Doing such formative assessments along the way can point out areas where they need further practice, as well as areas where the students are understanding things well (and only need an occasional question or two on that item in order to reduce the effects ofthe forgetting curve).
The information below is from Heather Campbell at Chegg (emphasis DSC)
Chegg Math Solver is an AI-driven tool to help the student understand math. It is more than just a calculator – it explains the approach to solving the problem. So, students won’t just copy the answer but understand and can solve similar problems at the same time. Most importantly,students can dig deeper into a problem and see why it’s solved that way. Chegg Math Solver.
In every subject, there are many key concepts and terms that are crucial for students to know and understand. Often it can be hard to determine what the most important concepts and terms are for a given subject, and even once you’ve identified them you still need to understand what they mean.To help you learn and understand these terms and concepts, we’ve provided thousands of definitions, written and compiled by Chegg experts. Chegg Definition.
From DSC: I see this type of functionality as a piece of a next generation learning platform — a piece of the Living from the Living [Class] Room type of vision. Great work here by Chegg!
Likely, students will also be able to take pictures of their homework, submit it online, and have that image/problem analyzed for correctness and/or where things went wrong with it.
Google has taken over technology in the classroom from education stalwarts Microsoft and Apple.
That’s a valuable market to dominate. Ed tech is expected to hit $43 billion in value by 2019, just under half of which is based in K-12.
Chromebooks are cheaper than hardware from Microsoft and Apple, and Google’s classroom management software is a teacher favorite because of how easy it is to use.
Here’s what the two plan to do to take back some market share from Google.
Ever wish you could step into a hot air balloon, travel back in time to 320 A.D., and soar over the streets of Ancient Rome? Well, that oddly specific fantasy is achievable in a new virtual reality experience called “Rome Reborn.”
The ambitious undertaking, painstakingly built by a team of 50 academics and computer experts over a 22-year period, recreates 7,000 buildings and monuments scattered across a 5.5 square mile stretch of the famed Italian city. The project, according to Tom Kington of the Times, is being marketed as the largest digital reconstruction of Rome to date.
While the application of VR to core academics remains nascent, early returns are promising: research now suggests students retain more information and can better synthesize and apply what they have learned after participating in virtual reality exercises.
And the technology is moving within the reach of classroom teachers. While once considered high-end and cost-prohibitive, virtual reality is becoming more affordable. Discovery VR and Google Expeditions offer several virtual reality experiences for free. Simple VR viewers now come in relatively low-cost DIY cardboard view boxes, like Google Cardboard, that fit a range of VR-capable smartphones.
…
Still, teachers may remain unsure of how they might implement such cutting-edge technology in their classrooms. Their concerns are well founded. Virtual reality takes careful planning and implementation for success. It’s not simply plug-and-play technology. It also takes a lot of work to develop.
From DSC: Reduced costs & greater development efficiencies needed here:
“In our case, to create just 10 minutes of simulation, a team of six developers logged almost 1,000 hours of development time.”
See the results of a months-long effort to create a HoloLens experience that pays homage to Mont-Saint-Michel, in Normandy, France, in all its forms – as a physical relief map and work of art; as a real place visited by millions of people over the centuries; and as a remarkable digital story of resilience. In this three-part Today in Technology series, they examine how AI and mixed reality can open a new window into French culture by using technology like HoloLens.
Creating an Immersive, Global Experience for Business Education — from campustechnology.com by Meg Lloyd The University of Oxford’s Saïd Business School is using cutting-edge videoconferencing technology to connect students and academic scholars in a truly global classroom.