What’s New for Video and Audio (April 2017) | Adobe Creative Cloud

 

 

 

Adobe Creative Cloud Propels Video Forward at NAB 2017 — from news.adobe.com
Latest Release Features New Capabilities in AI, VR, Motion Graphics, Live Animation and Audio

Excerpt:

SAN JOSE, Calif.–(BUSINESS WIRE)–Ahead of the National Association of Broadcasting (NAB) conference, Adobe (Nasdaq:ADBE) today announced a major update for video in Adobe Creative Cloud to help filmmakers and video producers collaborate and streamline video workflows. The Creative Cloud release, available today, delivers new features for graphics and titling, animation, polishing audio and sharing assets; support for the latest video formats, such as HDR, VR and 4K; new integrations with Adobe Stock; and advanced artificial intelligence capabilities powered by Adobe Sensei. Announced at Adobe Summit 2017, Adobe Experience Cloud also allows brands to deliver connected video experiences across any screen at massive scale, while analyzing performance and monetizing ads.

Technology advancements and exploding consumer demand for impactful and personalized content require video producers to create, deliver and monetize their video assets faster than ever before. From the largest studio to next generation YouTubers, a scalable, end-to-end solution is required to create, collaborate and streamline video workflows with robust analytics and advertising tools to optimize content and drive more value.

 

 

Adobe Makes Big Leaps in Video, Just in Time for NAB — from blogs.adobe.com

Excerpt:

Next week, thousands of broadcasters, video producers and digital content lovers will gather for the National Association of Broadcasters (NAB) annual conference. Just in time for the event, Adobe is unveiling big updates to our video tools for graphics and titling, animation, and sharing assets; support for the latest formats including HDR, VR and 4K; lots of improvements to video workflows; and more power from Adobe Sensei, our artificial intelligence technology. It’s all part of a major Adobe CC product update available today.

“The newest Creative Cloud video release integrates the advanced science of Adobe Sensei to make common tasks faster and easier. All video producers – whether they’re part of the major media companies or up and coming YouTubers – can now bring their creative vision to life without having to be motion graphics or audio experts,” says Steven Warner, vice president of digital media at Adobe.

 

 

 

These are the latest features in After Effects CC 2017, available now — from provideocoalition.com by Mark Christiansen
Get up to date and up to speed with these additions & changes

[For a detailed overview, check back during NAB when the course After Effects CC 2017: New Features from LinkedIn Learning (otherwise known as Lynda.com) will be updated with everything that’s brand new as of today. This course will feature the examples depicted here in step-by-step detail.]

 

 

Adobe updates Premiere Pro CC for April 2017 — from provideocoalition.com by Scott Simmons
And instead of waiting months for the new CC versions they should be available soon, as in probably today

 

 

 

After Effects NAB 2017 Update — from provideocoalition.com by Chris and Trish Meyer
How to play nice(r) with Premiere Pro editors, as well as other updates

 

 



 Also see:



 

 

 

From DSC:
In terms of learning, having to be in the same physical place as others continues to not be a requirement nearly as much as it used to be. But I’m not just talking about online learning here. I’m talking about a new type of learning environment that involves both hardware and software to facilitate collaboration (and it was designed that way from day 1). These new types of setups can provide us with new opportunities and affordances that we should begin experimenting with immediately.

Check out the following products — all of which allow a person to contribute to a discussion or conversation from anywhere they can get Internet access:

When you go to those sites, you will see words and phrase such as:

  • Visual collaboration software
  • Virtual workspace
  • Develop
  • Share
  • Inspire
  • Design
  • Global teams
  • A visual collaboration solution that links locations, teams, content, and devices in an immersive, shared workspace
  • Teamwork
  • Create and brainstorm with others
  • Digital workplace platform
  • Eliminate the distance between in-office and remote employees
  • Jumpstart spontaneous brainstorms and working sessions

So using these types of software and hardware setups, I can contribute regardless of where I’m located. Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

Also, the push for Active Learning Classrooms (ALCs) continues across higher education. Such hands-on, project-learning based, student-centered approaches fit extremely well with the collaboration setups mentioned above.

Then, there’s the insight from Simon Dudley in this article:

“…video conferencing is increasingly an application within in a larger workflow…”

Lastly, if colleges and universities don’t have the funds to maintain their physical plants, look for higher education to move increasingly online — and these types of solutions could play a significant role in that environment. Plus, for working adults who need to reinvent themselves, this is an extremely efficient means of picking up some new skills and competencies.

So the growth of these types of setups — where the software and hardware work together to support worldwide collaboration — will likely create a powerful, new, emerging piece of our learning ecosystems.

 



 

 

 

 

 

 

 

 

 

 



 

Remote learning — from anywhere in the world — being combined with our face-to-face based classrooms.

 



 

 

 

The 82 Hottest EdTech Tools of 2017 According to Education Experts — from tutora.co.uk by Giorgio Cassella

Excerpt:

If you work in education, you’ll know there’s a HUGE array of applications, services, products and tools created to serve a multitude of functions in education.

Tools for teaching and learning, parent-teacher communication apps, lesson planning software, home-tutoring websites, revision blogs, SEN education information, professional development qualifications and more.

There are so many companies creating new products for education, though, that it can be difficult to keep up – especially with the massive volumes of planning and marking teachers have to do, never mind finding the time to actually teach!

So how do you know which ones are the best?

Well, as a team of people passionate about education and learning, we decided to do a bit of research to help you out.

We’ve asked some of the best and brightest in education for their opinions on the hottest EdTech of 2017. These guys are the real deal – experts in education, teaching and new tech from all over the world from England to India, to New York and San Francisco.

They’ve given us a list of 82 amazing, tried and tested tools…


From DSC:
The ones that I mentioned that Giorgio included in his excellent article were:

  • AdmitHub – Free, Expert College Admissions Advice
  • Labster – Empowering the Next Generation of Scientists to Change the World
  • Unimersiv – Virtual Reality Educational Experiences
  • Lifeliqe – Interactive 3D Models to Augment Classroom Learning

 


 

 

 

 

From DSC:
After reviewing the article and video (below), it will be interesting to see how machine-to-machine (M2M) communications will be used in combination with augmented reality — and perhaps with virtual reality and mixed reality as well. That is, get to within a certain range of an object, and something automatically happens on your mobile device or your head mounted device. Perhaps that’s the sort of thing Apple is building into their next smart phone. It would sure open up some interesting learning and entertainment-related experiences — as such new affordances could help foster anticipation and curiosity, while grabbing someone’s attention.

This type of thing could easily become a piece of the future of art and creativity.


 

Mini-Mirages Emerge in an Augmented Reality Art Exhibition — from creators.vice.com by Nathaniel Ainley
Adrien M and Claire B’s latest series of installations basically looks like Harry Potter magic come to life.

Excerpt:

Even in its early beta stages, the new live exhibition from digital artists Adrien M and Claire B will have you rubbing your eyes in disbelief. Throughout their Mirages & Miracles display, the artist duo uses wondrous applications of augmented reality to create an orchestra of new installations, both small and large. Much like their live dance performance work at BAM, the new bundle merges the digital with the material, blurring the lines between what is real and what is fake. The multi-pronged ensemble uses augmented drawings, holographic illusions, virtual-reality headsets, and large-scale projections to create a number of unbelievable scenarios “that take root in both the mirage and the miracle,” according to the duo.

 

 

Mirages & miracles, premier aperçu… from Adrien M & Claire B on Vimeo.

 

 

 

The disruption of digital learning: Ten things we have learned — from joshbersin.com

Excerpt:

Over the last few months I’ve had a series of meetings with Chief Learning Officers, talent management leaders, and vendors of next generation learning tools. My goal has been simple: try to make sense of the new corporate learning landscape, which for want of a better word, we can now call “Digital Learning.” In this article I’d like to share ten things to think about, with the goal of helping L&D professionals, HR leaders, and business leaders understand how the world of corporate learning has changed.

 

Digital Learning does not mean learning on your phone, it means “bringing learning to where employees are.” 

It is a “way of learning” not a “type of learning.”

 

 

 

 

 

 

The traditional LMS is no longer the center of corporate learning, and it’s starting to go away.

 

 

 

What Josh calls a Distributed Learning Platform, I call a Learning Ecosystem:

 

 



Also see:

  • Watch Out, Corporate Learning: Here Comes Disruption — from forbes.com by Josh Bersin
    Excerpt:
    The corporate training market, which is over $130 billion in size, is about to be disrupted. Companies are starting to move away from their Learning Management Systems (LMS), buy all sorts of new tools for digital learning, and rebuild a whole new infrastructure to help employees learn. And the impact of GSuite,  Microsoft Teams, Slack, and Workplace by Facebook could be enormous.

    We are living longer, jobs are changing faster than ever, and automation is impinging on our work lives more every day. If we can’t look things up, learn quickly, and find a way to develop new skills at work, most of us would prefer to change jobs, rather than stay in a company that doesn’t let us reinvent ourselves over time.

 



 

 

 

 

From DSC:
For you ed tech vendors, programmers, and/or entrepreneurs out there, would you please create the software to do this? By the way, for purposes of equal access, this could be done in class — it doesn’t have to be done outside of normal school hours.

 

 

 

As teaching and learning spaces, technologies and applications continually evolve, it’s crucial to determine where we’re headed and what we hope to accomplish. EDUCAUSE, higher education’s largest technology association, is offering a variety of online webinars and sessions exploring key topics within the future of higher ed teaching and learning in the coming months:

 

* A primary goal of the Horizon Report is that this research will help to inform the choices institutions are making about technology to improve, support or extend teaching, learning and creative inquiry in higher education across the globe. There is no fee for participating in this webinar.

 

 

Apple Releases Education Bundle With Video, Audio Editing Tools — from campustechnology.com

Excerpt:

Apple Friday introduced its Pro Apps Bundle for Education, available for K–12 schools and higher ed institutions.

The bundle is a collection of five apps from Apple that deliver industry-level tools for video editors and musicians:

 

Also see:

 

 

 

 

ISNS students embrace learning in a world of virtual reality — from by

Excerpt (emphasis DSC):

To give students the skills needed to thrive in an ever more tech-centred world, the International School of Nanshan Shenzhen (ISNS) is one of the world’s first educational facilities now making instruction in virtual reality (VR) and related tools a key part of the curriculum.

Building on a successful pilot programme last summer in Virtual Reality, 3D art and animation, the intention is to let students in various age groups experiment with the latest emerging technologies, while at the same time unleashing their creativity, curiosity and passion for learning.

To this end, the school has set up a special VR innovation lab, conceived as a space for exploration, design and interdisciplinary collaboration involving a number of different subject teachers.

Using relevant software and materials, students learn to create high-quality digital content and to design “experiences” for VR platforms. In this “VR Lab makerspace” – a place offering the necessary tools, resources and support – they get to apply concepts and theories learned in the classroom, develop practical skills, document their progress, and share what they have learned with classmates and other members of the tech education community. 

 

 

As a next logical step, she is also looking to develop contacts with a number of the commercial makerspaces which have sprung up in Shenzhen. The hope is that students will then be able to meet engineers working on cutting-edge innovations and understand the latest developments in software, manufacturing, and areas such as laser cutting, and 3D printing, and rapid prototyping.  

 

 

 

The Periodic Table of AI — from ai.xprize.org by Kris Hammond

Excerpts:

This is an invitation to collaborate.  In particular, it is an invitation to collaborate in framing how we look at and develop machine intelligence. Even more specifically, it is an invitation to collaborate in the construction of a Periodic Table of AI.

Let’s be honest. Thinking about Artificial Intelligence has proven to be difficult for us.  We argue constantly about what is and is not AI.  We certainly cannot agree on how to test for it.  We have difficultly deciding what technologies should be included within it.  And we struggle with how to evaluate it.

Even so, we are looking at a future in which intelligent technologies are becoming commonplace.

With that in mind, we propose an approach to viewing machine intelligence from the perspective of its functional components. Rather than argue about the technologies behind them, the focus should be on the functional elements that make up intelligence.  By stepping away from how these elements are implemented, we can talk about what they are and their roles within larger systems.

 

 

Also see this article, which contains the graphic below:

 

 

 

From DSC:
These graphics are helpful to me, as they increase my understanding of some of the complexities involved within the realm of artificial intelligence.

 

 

 


Also relevant/see:

 

 

 

From DSC:
After seeing the sharp interface out at Adobe (see image below), I’ve often thought that there should exist a similar interface and a similar database for educators, trainers, and learners to use — but the database would address a far greater breadth of topics to teach and/or learn about.  You could even select beginner, intermediate, or advanced levels (grade levels might work here as well).

Perhaps this is where artificial intelligence will come in…not sure.

 

 

 

 

Introducing the new Surface family — from microsoft.com
To do great things, you need powerful tools that deliver an ideal balance of craftsmanship, performance, and versatility. Every Surface device is engineered with these things in mind, and you at the center. And that’s how the Surface family does more. Just like you.

 

 

microsoftintrossurfacedesktop2-10-26-16

 

Also see the new Surface Dial:

 

mssurfacedial-10-26-16

 

 

 

Microsoft ‘Surface Studio’ and ‘Dial’ Up Close  — from blogs.barrons.com by Tiernan Ray

Excerpt (emphasis DSC):

Microsoft (MSFT) this morning held an event in downtown Manhattan that included both an update to Windows, the “Creators” edition, and also new versions of the company’s Surface tablet computer, including a revamp of the “Surface Book” laptop and tablet combo device, and a new desktop machine called the “Surface Studio” that has the thinnest display ever made, the company claims.

Perhaps the most intriguing thing at the event was something called “Dial,” a rotating puck device that can function like a wireless mouse with the Studio, but can also be placed right on top of the display itself to bring up a context-specific menu of functions, or to perform actions like cut and paste.

 

 

 

Microsoft announces its first desktop PC, the $3,000 Surface Studio — from businessinsider.com by Steve Kovach

Excerpt (emphasis DSC):

Microsoft on Wednesday announced its first desktop PC, the Surface Studio.

It’s an all-in-one computer, designed to compete with Apple’s iMac. The PC is geared toward professionals, and it has high-end specs designed for tasks like video or photo editing.

But the real surprises are the adjustable display and a new accessory called the Surface Dial. The display can lie nearly flat on the table, giving graphics artists the ability to draw and work. The Surface Dial can be placed on the screen to bring up color palettes and other options. The Surface Dial will work with other Surface products — the Surface Pro and Surface Book — but you won’t be able to use it on the screens.

 

 

 

Microsoft wants to bring machine learning into the mainstream — from networkworld.com by Steven Max Patterson
Microsoft released the beta of the Cognitive Toolkit with machine learning models, infrastructure and development tools, enabling customers to start building

Excerpt (emphasis DSC):

Microsoft just released the open-source licensed beta release of the Microsoft Cognitive Toolkit on Github. This announcement represents a shift in Microsoft’s customer focus from research to implementation. It is an update to the Computational Network Toolkit (CNTK). The toolkit is a supervised machine learning system in the same category of other open-source projects such as Tensorflow, Caffe and Torch.

Microsoft is one of the leading investors in and contributors to the open machine learning software and research community. A glance at the Neural Information Processing Systems (NIPS) conference reveals that there are just four major technology companies committed to moving the field of neural networks forward: Microsoft, Google, Facebook and IBM.

This announcement signals Microsoft interest to bring machine learning into the mainstream. The open source license reveals Microsoft’s continued collaboration with the machine learning community.

 

 

 

Microsoft just democratized virtual reality with $299 headsets — from pcworld.com by Gordon Mah Ung

Excerpt:

VR just got a lot cheaper.

Microsoft on Wednesday morning said PC OEMs will soon be shipping VR headsets that enable virtual reality and mixed reality starting at $299.

Details of the hardware and how it works were sparse, but Microsoft said HP, Dell, Lenovo, Asus, and Acer will be shipping the headsets timed with its upcoming Windows 10 Creators Update, due in spring 2017.

Despite the relatively low price, the upcoming headsets may have a big advantage over HTC and Valve’s Vive and Facebook’s Oculus Rift: no need for separate calibration hardware to function. Both Vive and Oculus require multiple emitters on stands to be placed around a room for the positioning to function.

 

microsoft-299-vr-headsets-10-26-16

 

 

The 10 Coolest Features Coming to Windows 10 — from wired.com by Michael Calore

Excerpt:

Microsoft is gearing up for a Windows refresh. The Windows 10 Creators Update will arrive on all Windows 10 devices for free in the spring of 2017. Today, Microsoft showed off all the new features coming to the multi-mode OS. Here’s the best of what will be coming to your Windows PC or Surface device.

 

 

 

 

 

The Surface Studio Story: How Microsoft Reimagined The Desktop PC For Creativity — from fastcompany.com by Mark Sullivan
A 28-inch screen, a very special hinge, and a new type of input device add up to an experience conceived with artists and designers in mind.

 

 

 

nmc-digitalliteracyreport-oct2016

 

The New Media Consortium (NMC) has released Digital Literacy: An NMC Horizon Project Strategic Brief in conjunction with the 2016 EDUCAUSE Annual Conference.

In analyzing the progress and gaps in this area, the NMC’s report has identified a need for higher education leaders and technology companies to prioritize students as makers, learning through the act of content creation rather than mere consumption. Additionally, the publication recommends that colleges and universities establish productive collaborations with industry, government, and libraries to provide students with access to the latest technologies and tools.

Based on the variety and complexity of these results, NMC cannot identify just one model of digital literacy. Instead three different digital literacies are now evident, each with distinct standards, potential curriculum, and implications for creative educators.

 

digitallits-nmc-oct2016

 

 

The aim of this publication is to establish a shared vision of digital literacy for higher education leaders by illuminating key definitions and models along with best practices and recommendations for implementing successful digital literacy initiatives.

 

 

To be digitally literate, you need to be:
fluent at critical thinking,
collaborating,
being creative, and
problem-solving in
digital environments.

 

 

Computer science and digital media classes can instruct on everything from office productivity applications to programming and video editing, for example.  Sociology courses can teach interpersonal actions online, such as the ethics and politics of social network interaction, while psychology and business classes can focus on computer-mediated human interaction. Government and political science classes are clearly well equipped to explore the intersection of digital technology and citizenship mentioned above. Communication, writing, and  literature classes have the capacity to instruct students on producing digital content in the form of stories, arguments, personal expression, posters, and more. 

 

 

 

From DSC:
If faculty members aren’t asking students to create multimedia in their assignments and/or take part in online/digitally-based means of communications and learning, the vast majority of the students won’t (and don’t) care about digital literacy…it’s simply not relevant to them: “Whatever gets me the grade, that’s what I’ll do. But no more.”

This type of situation/perspective is quite costly.  Because once students graduate from college, had they built up some solid digital literacy — especially the “creative literacy” mentioned above — they would be in much better shape to get solid jobs, and prosper at those jobs. They would be much better able to craft powerful communications — and reach a global audience in doing so. They would have honed their creativity, something increasingly important as the onward march of AI, robotics, algorithms, automation, and such continues to eat away at many types of jobs (that don’t really need creative people working in them).

This is an important topic, especially as digitally-based means of communication continue to grow in their usage and impact.

 

 

Part of digital literacy is not just understanding how a tool works but also why it is useful in the real world and when to use it.

 

 

 

 
 
© 2025 | Daniel Christian