Flipped Classroom Survey Highlights Benefits and Challenges — from facultyfocus.com

Excerpt/Key findings:

Results from the survey are based on the responses from the 1,089 Faculty Focus readers who completed the survey. Highlights include:

  • More than two-thirds (69.5%) have tried flipping an activity, class, or course, and plan to do it again. Another 5.49% have tried flipping, but don’t plan to do it again.
  • Roughly one-third (31.8%) of those who have flipped did so within the past year.
  • The majority of faculty who have flipped rated the experience as positive for themselves (70.3%) and their students (64.8%).
  • The top reasons for flipping include a desire to increase student engagement (79.3%) and improve student learning (75.8%).
  • In terms of the actual benefits, nearly three-fourths of respondents saw greater student engagement (74.9%), while just over half noticed evidence of improved student learning (54.66%).
  • More than 80% said students are more collaborative and 76.61% said they ask more questions, while almost half (48.75%) also noted some student resistance.
  • The most frequently reported barrier to experimenting with flipped learning practices came down to one word: time—a combined 70% of faculty said it was a significant or very significant challenge.
  • Of those respondents who are not interested in flipped learning, 38.9% said they don’t know enough about it and 27.4% felt it was a fad.
 

Start the School Year by “Awakening Your Dreamers” — from edutopia.org by Suzie Boss

Excerpt (emphasis DSC):

When your students return to the classroom this fall, how many will bring along the interests, talents, and dreams that inspired or delighted them over the summer months? Will they see any connection between school assignments and their own passions?

Bernajean Porter (@bernajeanporter), a longtime advocate of digital storytelling and engaged learning, has a suggestion to get the year off to a good start: “What if your first project was about getting to know the hopes and dreams and talents of your kids?” By investing time to build a positive classroom culture, while also introducing project-based learning practices, you’ll set the stage for more meaningful inquiry experiences all year long.

Imagination Plus Research
Porter has developed and field-tested a classroom resource called, I-imagine: Taking MY Place in the World that guides students on a multimedia journey into their own future. After a series of guided writing and reflection exercises, students eventually produce “vision videos” in which they star as protagonists of the lives they are living, 20 years into the future.


 

From DSC:
Along these lines of trying to figure out what one’s passions, gifts, and talents are — as well as seeing the needs of the world around us — I recently read a book entitled, “Visions of Vocation: Common Grace for the Common Good.”  One of the key questions from that book is:

Knowing what you know about yourself and the world, having read what you’ve read, having seen what you’ve seen, what are you going to do?

Here are some of my notes from that book, in case you know of someone who is trying to ascertain their purpose in this world…someone who is trying to find out more about their calling.  It’s a good book, prompting deep reflection.

 

VisionsOfVocation-2014

 

 

The NMC Releases the NMC Horizon Report > 2015 Library Edition — from nmc.org

Excerpt:

Six key trends, six significant challenges, and six important developments in educational technology are identified across three adoption horizons over the next one to five years, giving library leaders and staff a valuable guide for strategic planning. The format of the report was designed to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of technology, along with their implications for policy, leadership, and practice.

“Nowhere on university campuses has technology had a more sweeping impact than on their libraries,” says Larry Johnson, Chief Executive Officer of the NMC and co-principal investigator for the project. “It is critically important for the field that the unique needs and perspectives of those who work in academic and research libraries are at the center of this second annual report.”

 

NMCReport-LibraryEdition2015

 

NMCReport-LibraryEdition2015-TOC

 

Question for the day:

What if each college and university created their own version of Lynda.com?

Lifelong learning.

Career development.

Developing and offering low cost, relevant, up-to-date streams of content.

Tracking of which modules a learner has taken and how they performed — the data from which are then fed into his or her web-based learner profile.

Courses that create new revenue streams for our institutions of higher education.

Hmmm…just throwing this idea out there…thinking out loud again…

 

linkedin_lynda

 

Translating physical spaces into digital experiences — from create-hub.com by Sorcha Daly
Cultural institutions have a big challenge on their hands in a digital age. How does the experience of a physical space, of visiting a building housing priceless objects, one-of-a-kind artefacts and engaging exhibitions, translate digitally?

Excerpts:

We’re seeing a huge increase in digital engagement with cultural institutions, with online visitor numbers far outweighing the number of people who make it through the doors. The British Museum, for example, received a whopping 35.3 million online visitors in 2014, compared with an in itself record-breaking 6.8 million physical visitors, the most of any UK museum or gallery. Add to this an impressive social media haul and that’s a lot of people who are engaging with the institution away from the building. This pattern is common to cultural institutions across the board.

So how exactly is digital changing the way people experience cultural institutions and how can they start using these changes as ways to better engage with audiences?

Several galleries have been using iPhone apps as enhanced alternatives to the audio tour guides, complete with additional interviews and comments from curators and personalities. Tate Modern’s London’s guide to last year’s Matisse Cut-Outs exhibition was particularly good, featuring additional images and an audio biography of the artist’s life. The Art Gallery of NSW also introduced a Chinese language guide app after noticing that there were many Chinese visitors to the gallery who would benefit from additional content.

These apps could be really powerful if extended across the entire visit to unlock stories throughout the building. Imagine walking past an unremarkable-seeming sculpture, for instance, and a tap notification appearing on your Apple Watch displaying a fascinating fact about the significance of the object. This could be powered with simple iBeacons technology.

 

From DSC:
Might some of these same ideas and concepts be applied within our libraries? Our art galleries? Other locations?

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

What might our learning ecosystems look like by 2025? [Christian]

This posting can also be seen out at evoLLLution.com (where LLL stands for lifelong learning):

DanielChristian-evoLLLutionDotComArticle-7-31-15

 

From DSC:
What might our learning ecosystems look like by 2025?

In the future, learning “channels” will offer more choice, more control.  They will be far more sophisticated than what we have today.

 

MoreChoiceMoreControl-DSC

 

That said, what the most important aspects of online course design end up being 10 years from now depends upon what types of “channels” I think there will be and what might be offered via those channels. By channels, I mean forms, methods, and avenues of learning that a person could pursue and use. In 2015, some example channels might be:

  • Attending a community college, a college or a university to obtain a degree
  • Obtaining informal learning during an internship
  • Using social media such as Twitter or LinkedIn
  • Reading blogs, books, periodicals, etc.

In 2025, there will likely be new and powerful channels for learning that will be enabled by innovative forms of communications along with new software, hardware, technologies, and other advancements. For examples, one could easily imagine:

  • That the trajectory of deep learning and artificial intelligence will continue, opening up new methods of how we might learn in the future
  • That augmented and virtual reality will allow for mobile learning to the Nth degree
  • That the trend of Competency Based Education (CBE) and microcredentials may be catapulted into the mainstream via the use of big data-related affordances

Due to time and space limitations, I’ll focus here on the more formal learning channels that will likely be available online in 2025. In that environment, I think we’ll continue to see different needs and demands – thus we’ll still need a menu of options. However, the learning menu of 2025 will be more personalized, powerful, responsive, sophisticated, flexible, granular, modularized, and mobile.

 


Highly responsive, career-focused track


One part of the menu of options will focus on addressing the demand for more career-focused information and learning that is available online (24×7). Even in 2015, with the U.S. government saying that 40% of today’s workers now have ‘contingent’ jobs and others saying that percentage will continue climbing to 50% or more, people will be forced to learn quickly in order to stay marketable.  Also, the 1/2 lives of information may not last very long, especially if we continue on our current trajectory of exponential change (vs. linear change).

However, keeping up with that pace of change is currently proving to be out of reach for most institutions of higher education, especially given the current state of accreditation and governance structures throughout higher education as well as how our current teaching and learning environment is set up (i.e., the use of credit hours, 4 year degrees, etc.).  By 2025, accreditation will have been forced to change to allow for alternative forms of learning and for methods of obtaining credentials. Organizations that offer channels with a more vocational bent to them will need to be extremely responsive, as they attempt to offer up-to-date, highly-relevant information that will immediately help people be more employable and marketable. Being nimble will be the name of the game in this arena. Streams of content will be especially important here. There may not be enough time to merit creating formal, sophisticated courses on many career-focused topics.

 

StreamsOfContent-DSC

 

With streams of content, the key value provided by institutions will be to curate the most relevant, effective, reliable, up-to-date content…so one doesn’t have to drink from the Internet’s firehose of information. Such streams of content will also offer constant potential, game-changing scenarios and will provide a pulse check on a variety of trends that could affect an industry. Social-based learning will be key here, as learners contribute to each other’s learning. Subject Matter Experts (SMEs) will need to be knowledgeable facilitators of learning; but given the pace of change, true experts will be rare indeed.

Microcredentials, nanodegrees, competency-based education, and learning from one’s living room will be standard channels in 2025.  Each person may have a web-based learner profile by then and the use of big data will keep that profile up-to-date regarding what any given individual has been learning about and what skills they have mastered.

For example, even currently in 2015, a company called StackUp creates their StackUp Report to add to one’s resume or grades, asserting that their services can give “employers and schools new metrics to evaluate your passion, interests, and intellectual curiosity.” Stackup captures, categorizes, and scores everything you read and study online. So they can track your engagement on a given website, for example, and then score the time spent doing so. This type of information can then provide insights into the time you spend learning.

Project teams and employers could create digital playlists that prospective employees or contractors will have to advance through; and such teams and employers will be watching to see how the learners perform in proving their competencies.

However, not all learning will be in the fast lane and many people won’t want all of their learning to be constantly in the high gears. In fact, the same learner could be pursuing avenues in multiple tracks, traveling through their learning-related journeys at multiple speeds.

 


The more traditional liberal arts track


To address these varied learning preferences, another part of the menu will focus on channels that don’t need to change as frequently.  The focus here won’t be on quickly-moving streams of content, but the course designers in this track can take a bit more time to offer far more sophisticated options and activities that people will enjoy going through.

Along these lines, some areas of the liberal arts* will fit in nicely here.

*Speaking of the liberal arts, a brief but important tangent needs to be addressed, for strategic purposes. While the following statement will likely be highly controversial, I’m going to say it anyway.  Online learning could be the very thing that saves the liberal arts.

Why do I say this? Because as the price of higher education continues to increase, the dynamics and expectations of learners continue to change. As the prices continue to increase, so do peoples’ expectations and perspectives. So it may turn out that people are willing to pay a dollar range that ends up being a fraction of today’s prices. But such greatly reduced prices won’t likely be available in face-to-face environments, as offering these types of learning environment is expensive. However, such discounted prices can and could be offered via online-based environments. So, much to the chagrin of many in academia, online learning could be the very thing that provides the type of learning, growth, and some of the experiences that liberal arts programs have been about for centuries. Online learning can offer a lifelong supply of the liberal arts.

But I digress…
By 2025, a Subject Matter Expert (SME) will be able to offer excellent, engaging courses chocked full of the use of:

  • Engaging story/narrative
  • Powerful collaboration and communication tools
  • Sophisticated tracking and reporting
  • Personalized learning, tech-enabled scaffolding, and digital learning playlists
  • Game elements or even, in some cases, multiplayer games
  • Highly interactive digital videos with built-in learning activities
  • Transmedia-based outlets and channels
  • Mobile-based learning using AR, VR, real-world assignments, objects, and events
  • …and more.

However, such courses won’t be able to be created by one person. Their sophistication will require a team of specialists – and likely a list of vendors, algorithms, and/or open source-based tools – to design and deliver this type of learning track.

 


Final reflections


The marketplaces involving education-related content and technologies will likely look different. There could be marketplaces for algorithms as well as for very granular learning modules. In fact, it could be that modularization will be huge by 2025, allowing digital learning playlists to be built by an SME, a Provost, and/or a Dean (in addition to the aforementioned employer or project team).  Any assistance that may be required by a learner will be provided either via technology (likely via an Artificial Intelligence (AI)-enabled resource) and/or via a SME.

We will likely either have moved away from using Learning Management Systems (LMSs) or those LMSs will allow for access to far larger, integrated learning ecosystems.

Functionality wise, collaboration tools will still be important, but they might be mind-blowing to us living in 2015.  For example, holographic-based communications could easily be commonplace by 2025. Where tools like IBM’s Watson, Microsoft’s Cortana, Google’s Deepmind, and Apple’s Siri end up in our future learning ecosystems is hard to tell, but will likely be there. New forms of Human Computer Interaction (HCI) such as Augmented Reality (AR) and Virtual Reality (VR) will likely be mainstream by 2025.

While the exact menu of learning options is unclear, what is clear is that change is here today and will likely be here tomorrow. Those willing to experiment, to adapt, and to change have a far greater likelihood of surviving and thriving in our future learning ecosystems.

 

How Blippar Education supports special needs students to improve learning — from blippar.com

 

Excerpts:

Firstly, high school teacher Katrine Pinkpank’s class made individual, blippable posters for their Earth Day projects in April. When passers-by blipped these posters – all of which were hung in beautiful frames in the hallways – they were taken to a video of the students doing their Earth Day presentation in front of the class. One student in the class is legally blind, so the braille on his poster was used to trigger the blipp.  These hallway boards have become living, breathing, 3D tributes to the work of our students.

In Room 407, students used Blippar in many different ways. Wendy Thompson, an early adopter of the technology, used it for a Women’s History Month project where students created an app-smash between Blippar and Trading Cards. The students created trading cards about famous women in history – such as Ella Fitzgerald, Frida Kahlo, and Mary Shelley – then used Blippar to add photo galleries, hyperlinks, and videos so people passing the bulletin board could scan the cards and view pop-up content about these remarkable women.

Secondly, the class made the school newsletter blippable.

Using Blippar and Tellagami, the students created talking digital avatar videos that illustrated their post-secondary and transition goals.

 

From DSC:
Though this posting focuses on the use of Blippar, an augmented reality app, I also think beacons (such as from Estimote), machine-to-machine (M2M) communications, and apps like locly could be used to relay information from students, teachers, and faculty members who could record and provide presentations concerning their work — with pieces of their work being located out in the hallways or actually anywhere on a campus. When someone approaches a piece in the hallway, a pre-loaded application on that person’s mobile device — such as locly — would be activated to display a “card”/link to the video describing that piece. The author, creator, designer doesn’t need to be physically present in order to tell people about their work.

 

Also see:

Elements 4D
ZooKazam
NASA’s Spacecraft 3D
Anatomy 4D

 

Choose Your Reality: Virtual, Augmented or Mixed — from recode.net by Eric Johnson; with thanks to Woontack Woo for his posting on this

Excerpts:

[For VR] The key buzzword here is presence, shorthand for technology and content that can trick the brain into believing it is somewhere it’s not.

The key term for AR is utility…AR takes your view of the real world and adds digital information and/or data on top of it.

The key term for mixed reality, or MR, is flexibility…It tries to combine the best aspects of both VR and AR…In theory, mixed reality lets the user see the real world (like AR) while also seeing believable, virtual objects (like VR). And then it anchors those virtual objects to a point in real space, making it possible to treat them as “real,” at least from the perspective of the person who can see the MR experience.

So, to borrow an example from Microsoft’s presentation at the gaming trade show E3, you might be looking at an ordinary table, but see an interactive virtual world from the video game Minecraft sitting on top of it. As you walk around, the virtual landscape holds its position, and when you lean in close, it gets closer in the way a real object would.

 

See this example.

 

 

 

From DSC:
The folks who worked on the Understood.org site have done a great job! Besides the wonderful resources therein, I really appreciated the user experience one is able to get by using their site. Check out the interface and functionality you can experience there (and which I’ve highlighted below).

 

We need a similar interface for matching up pedagogies with technologies.

 

DSC-NeedThisInterface4SelectingTechs4Pedagogies--July2015-flat

 

 

 

Also, there are some excellent accessibility features:

 

 

Understood-July2015

 

 

From DSC:
When you read the article below, you’ll see why I’m proposing the aforementioned interface/service/database — a service that would be similar to Wikipedia in terms of allowing many people to contribute to it.

 

Why ed tech is not transforming how teachers teach  — from edweek.org by Benjamin Herold
Student-centered, technology-driven instruction remains elusive for most

Excerpt:

Public schools now provide at least one computer for every five students. They spend more than $3 billion per year on digital content. And nearly three-fourths of high school students now say they regularly use a smartphone or tablet in the classroom.

But a mountain of evidence indicates that teachers have been painfully slow to transform the ways they teach, despite that massive influx of new technology into their classrooms. The student-centered, hands-on, personalized instruction envisioned by ed-tech proponents remains the exception to the rule.

 

From DSC:
Swivl allows faculty members, teachers, trainers, and other Subject Matter Experts (SMEs) to make recordings where the recording device swivels to follow the SME (who is holding/wearing a remote). Recordings can be automatically sent to the cloud for further processing/distribution.

My request to you is:
Can you extend the Swivl app to not only provide recordings, but to provide rough draft transcripts of those recordings as well?

This could be very helpful for accessibility reasons, but also to provide students/learners with a type of media that they prefer (video, audio, and/or text).

 

Swivl-2015

 

 

What Learners Really Want — from clomedia.com by Todd Tauber
Listen to your learners: They want speed, diversity and adaptability in internal development programs.

Excerpt (emphasis DSC):

Everyone knows most learning happens beyond the classroom walls and outside learning management systems. But new research shows just how much — and the data are startling.

In the past year, learning technology company Degreed conducted two separate surveys that show workers spend four to five times more time on self-directed learning than on internal or external learning offerings. They invest more than 14 hours a month, on average, learning on their own but just two to three hours on employer-provided learning.

Those numbers should inform how and why development needs to evolve — urgently.

Learners want easier and faster access to answers. Degreed found almost 70 percent of workers say the first thing they do when they need to learn something for their jobs is Google it, then read or watch what they find. About 42 percent look for a live or online course, but they do it on their own. Fewer than 12 percent turn to their learning organization first.

Learning and development people do pretty much the same thing. They are “Googling it” too, and not just because it’s expedient. By a 3.5 to 1 margin, people believe self-directed learning is more effective in helping them succeed at work than taking part in company sponsored learning. These are mature adults. They have a good idea what they need.

Learners want to leverage the whole learning ecosystem. Informal learning initiatives should be valued because workers believe as much as 60 percent of the knowledge and skills they use on the job comes from informal learning.

 

 

From DSC:
I agree with Todd that this is where learning ecosystems come in.  Employees are trying to use a variety of tools and methods to tap into streams of up-do-date content.

To me, the charter of those involved with corporate training/development should be to help employees learn about the current set of tools available to them and how to use such tools. Then do the necessary research to give employees a place to begin using those tools — such as whom should a particular group of employees should follow on Twitter or Scoop.It, which websites/blogs are especially well done and applicable to their particular positions and area of expertise, etc.

The pace of change has changed and at times, it’s moving too fast to create formal learning materials.  We need to tap into streams of content. Perhaps those in corporate U’s could even be helping to curate and create the most beneficial streams of content for their employees in key strategic areas — and doing so using small, bite-sized chunks. They could recommend — and to some degree even provide — the platforms employees could use for self-directed learning. This self-directed learning wouldn’t be all alone though — each employee would be building and interacting with folks within their own Personal Learning Network (PLN); each person’s learning ecosystem would likely look different from others’ learning ecosystems.

 

 

streams-of-content-blue-overlay

 

 

Also relevant/see:

 

 

 

 

Augmented Reality Chemistry Experiments with Elements 4D — from whiteboardblog.co.uk

Excerpt:

Elements 4D is a neat Augmented Reality chemistry app for iOS and Android devices which provides a fun way to look at various different chemical reactions.

The app uses blocks that are inscribed with the symbols of 36 elements from the periodic table. The site will eventually sell ready-made cubes, but you can download paper templates for free here.

When viewed through the app, these blocks instantly transform a simple, inanimate object into dynamic, dimensional, 4D representations of each element.

Also see:
Elements4D-July2015

 

 

Toss your manual overboard—augmented reality aims at big industry — from arstechnica.com by Lee Hutchinson
Papers, diagrams, and checklists would be replaced with intuitive visual tools.

Excerpt:

GE is focusing efforts on constructing an extensible “field maintenance manual” intended to be used for industrial equipment. The use case being tested in the labs is with oil and gas; researchers in GE’s Research Center in Brazil are building software that they hope will replace the need to deal with bulky printed maintenance manuals—manuals which have to be kept up to date and which lack any kind of interactivity.

 

 

New Microsoft Tool Takes the Pulse of Higher Education
Bing Pulse in the Classroom, a new student response system designed for higher education, launched this week.

Excerpt:

A new student response tool designed by a team at Microsoft will soon be giving teachers instant feedback on how their lessons are going.

Bing Pulse in the Classroom, a free online tool designed to make higher education lectures more dynamic, was released Thursday. The technology lets teachers ask students questions to get a real-time “pulse” of the lesson to ensure a teacher isn’t getting too far ahead of the class.

A feature not included in Pulse in the Classroom’s first iteration was live video streaming. Nesho says this capability will soon be added, and it could be a game changer for higher education classes that incorporate distance learning. Using a live video stream along with the Pulse feature set, the platform comes closer to an all-inclusive classroom experience.

 

 

Microsoft pioneers new ‘machine teaching’ technology to bring machine learning to the masses — from winbeta.org by Joseph Finney

Excerpt:

Tech companies are constantly building and testing technology which could cause the next paradigm shift in how the world communicates, creates, and consumes. Many big names including Google, IBM and Microsoft are investing in machine intelligence and machine learning. Now Microsoft believes they have created the next generation of machine learning which they call machine teaching. While the name ‘machine teaching’ does not instantly communicate the purpose or intent of the new tech the underlying concept is simple.

Essentially, like Henry Ford brought the automobile to the masses, Microsoft wants to bring machine learning to everyone. Many companies are focused on making their machine learning algorithms more accurate, but Patrice Simard believes more advances can be driven by bringing machine learning to the masses.

 

 Also relevant here/see:
What Every Manager Should Know About Machine Learning — from hbr.org by Mike Yeomans
A primer on machine learning — from loop.ai
A tour of Machine Learning Algorithms #BigData #MachineLearning — from mo-data.com
In this post we take a tour of the most popular machine learning algorithms.

 

 

 

Microsoft launches site for teachers taking Minecraft into the classroom — from theguardian.com
Minecraft in Education portal aims to get educators sharing tips on how Mojang’s popular game can be used to teach children

 

 

The Scoop on Periscope: Broadcast Live Video to the World — from learninginhand.com by Tony Vincent
[Tony includes a nice infographic in this posting.]

 

 

 

PeriodicTable-WearableTech-July2015

 

 

First Look: Jaunt’s VR Camera Codenamed NEO — from by Jonathan Nafarrete

Excerpt:

Jaunt has announced the launch of a new professional grade VR camera series codenamed “NEO” that will enable the next generation of filmmakers to produce the highest quality VR experiences.

Industrial Design by LUNAR.

 

 

 

 

Leap Motion’s Augmented-Reality Computing Looks Stupid Cool — from wired.com

Excerpt:

This demo, in which a standard desktop computer is reimagined as a three-dimensional workstation of the future, offers a glimpse of what that might look like.

The project came out of a hackathon at Leap Motion, whose nifty gesture-recognizing sensor acts as a sort of finger-scale Kinect for desktop software. Using a prototype Leap sensor, a developer-kit Oculus Rift, a team of engineers built an augmented-reality work environment in which regular desktop applications jump out of the computer and into 3-D space. It’s a new computing interface hovering in front of a traditional personal computer sitting on a wood table—three generations of the “desktop,” one on top of another.

 

 

Apps That Rise to the Top: Tested and Approved By Teachers — from kqed.org b

 

Michelle Luhtala/Edshelf

 

 

 

 

 

 

EdTech 2015: What’s Coming Down the Innovation Pipeline — from medium.com by Daniel Rezac
Brace Yourselves for a New Wave of Classroom Integration

 

 

 

 

Office 365 Open Source plugins for Moodle: getting better all the time — from msopentech.com

Excerpt:

[On June 26th, 2015] we shared the news that the upcoming Cypress release of Open edX, the most popular open source MOOC (massive open online course), will include new features for tighter integration with Office 365. Those features are the result of our open source collaboration with members of the Open edX community.

In addition to the new work we’re doing with Open edX, we continue to work with Remote-Learner (a leading Moodle partner) to make improvements and additions to the open source Office 365 plugins for Moodle. Moodle is the most popular open source learning management system (LMS), and the Office 365 plugins were released in January of this year. In this post, we’d like to share a few details about the great work Remote-Learner is doing to evolve the plugins.

 

 

 

 

New math app turns 2-D problems into 3-D solutions for Nova Scotia students — from trurodaily.com by Zane Woodford, Metro Halifax

Excerpt:

HALIFAX – A new augmented reality application for iPhones, iPads and Android devices brings math problems off the page for Nova Scotia students – illustrating angles, curves and the dreaded Pythagorean theorem in three dimensions.

 

© Metro Halifax/Jeff Harper
Grade 9 student Nathaniel Jarmash uses an augmented reality app
to work on his math problems at Sir Robert Borden Junior High School.

 

Augmented Reality – hype, or the future? — from mybroadband.co.za by EE Publishers
The concept of Augmented Reality has existed for many years now – and commentators have remained rigidly sceptical about whether it will truly materialise in our everyday lives.

Excerpts:

Essentially, AR describes the way in which a device (such as a smartphone camera, wearables like Google Glasses, or a videogame motion sensor) uses an application to “see” the real world around us, and overlay augmented features onto that view.

These augmented features are aimed at adding value to the user’s experience of their physical environment.

We predict there will be three primary areas in which we will initially engage with AR:

The way we consume information: Imagine going to a library or museum and being able to have a “conversation” with key people throughout history, or instantly transform the world around to you resemble a bygone era.

The fields of product development, marketing and customer engagement: Overlaying new digital services into retail environments opens up a host of new possibilities for organisations to tailor products to their consumers.

Back office/operational functions within the organisation: Companies are already finding ways to use AR in their supply chain, logistics and warehousing environments. Find out, for example, if a particular unit is missing from a shelf.

 

 

From DSC:
I wonder how Machine-to-Machine communications, beacons, GPS, and more will come into play here…? The end result, I think is a connection between the physical world and the digital world:

 

DanielChristian-Combining-Digital-Physical-Worlds-Oct2014

 

 

What should graduates look like in 10 years?

Excerpt (emphasis DSC):

Superintendent Richard Carranza of San Francisco Unified School District and the board of education considered, for instance, that graduates will need to develop and manage their local, global, and digital identities, and be comfortable separating and switching between the three. Graduates will benefit from being bilingual or multilingual; a 2025 graduate must be technologically fluent as well as college and career ready, with the added challenge that many of those careers have yet to be created.

Community participants looked at trends and data to create a 2025 “Graduate Profile.” They also, in large and small groups, engaged creatively with each other, with research and with information gathered from field trip observations to design possible future learning environments.

Then they started a pilot program to begin to bring that vision to life — starting in first grade.

 

 

Do you see what I see? Smart glasses, VR, and telepresence robots — from arstechnica.com by Megan Geuss
Heightened reality will hit industry and gaming before it changes anyone’s day-to-day.

 

 

 

Oculus VR unveils the version of Oculus Rift you’ll actually buy — from mashable.com by JP Mangalindan

Excerpt:

Oculus VR finally debuted the long-awaited consumer version of Oculus Rift, the virtual reality headset, at a media event in San Francisco on Thursday [6/11/15].

“For the first time we’ll finally be on the inside of the game,” Oculus CEO Brendan Iribe said onstage. “Gamers have been dreaming of this. We’ve all been dreaming of this for decades.”

Oculus Touch

 

 

Virtual reality apps market set to explode — from netguide.co.nz by

Excerpt:

Augmented Reality (AR) apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014, according to Juniper Research’s research titled Augmented Reality: Consumer, Enterprise and Vehicles 2015-2019.

The emergence of Head Mounted Devices (HMDs) used in the home, such as Microsoft’s Hololens, will bring a surge in interest for AR games over the next five years, according to Juniper.

For the time being however, most AR downloads will occur via smartphones and tablets.

 

 

What the Surreal Vision acquisition means for Oculus — from fortune.com by  John Gaudiosi
Oculus now has the technology to blend augmented reality with virtual reality.

Excerpt:

Oculus VR last week acquired Surreal Vision, a company creating real-time 3D scene reconstruction technology that will allow users to move around the room and interact with real-world objects while immersed in VR.

 

 

Microsoft pulls back curtain on Surface hub collaboration screen — from by Shira Ovide

Excerpt:

Microsoft announced on Wednesday [6/10/15] the price tag for a piece of audio-visual equipment that it first showed off in January. Surface Hub, which will cost up to $20,000 for a model with an 84-inch screen, is like the merger of a high-end video conference system, electronic whiteboard and Xbox.

The product plunges Microsoft headlong into competition with Cisco and other traditional providers of conference room audio-visual systems.

Microsoft is pitching Surface Hub as the best audio-video conference
equipment and collaboration tool a company can buy. It costs up to $20,000.
[From DSC: There will also be a $7,000, 55-inch version].

 

 

Bluescape launches new hardware program with MultiTaction, Planar Systems, and 3M — from Bluescape
Bluescape Showcases MultiTaction’s and Planar’s Interactive Displays Running Its Visual Collaboration Software at Booth #1690 at InfoComm 2015

Excerpt:

SAN CARLOS, CA–(Jun 15, 2015) – Bluescape, a persistent cloud-based platform for real-time visual collaboration, today announced the new Bluescape Hardware Program. Companies in the program offer hardware that complements the Bluescape experience and has been extensively tested and validated to work well with Bluescape’s platform. As collaboration spans across an entire enterprise, Bluescape strives to support a range of hardware options to allow an organization’s choice in hardware to fit different workspaces. The first three companies are market-leading interactive display vendors MultiTaction, Planar, and 3M.

MultiTaction, a leading developer of interactive display systems, offers advanced tracking performance that identifies fingers, hands, objects, 2D bar codes and IR pens. The unparalleled responsiveness of MultiTaction’s systems scales to an unlimited number of concurrent users and the displays are highly customizable to fit any existing corporate space. MultiTaction’s advanced interactive hardware combined with Bluescape’s software allows teams to connect content and people in one place, enabling deeper insights, meaningful innovation, and simultaneous collaboration across global time zones.

 

BlueScape-2015

 

 

 

 

 

 
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