Key point from DSC:
Digitally-based means of learning are going to skyrocket!!! Far more than what we’ve seen so far!  There are several trends that are occurring to make this so.


 

As background here, some of the keywords and phrases that are relevant to this posting include:

  • Wireless content sharing
  • Wireless collaboration solutions
  • Active learning based classrooms
  • Conference rooms
  • Bring Your Own Device (BYOD)
  • Enterprise wireless display solutions
  • Enterprise collaboration solutions
  • Cross platform support: iOS, Android, Windows
  • Personalized learning
  • Learning analytics

Some of the relevant products in this area include:

  • Bluescape
  • Mezzanine from Oblong Industries
  • Montage from DisplayNote Technologies
  • ThinkHub and ViewHub from T1V
  • Mersive Solstice
  • Crestron AirMedia
  • Barco Clickshare
  • Haworth Workware Wireless
  • Christi Brio
  • AMX enzo
  • NovoConnect from Vivitek
  • Arrive MediaPoint
  • Apple TV
  • Chromecast

From DSC:

First of all, consider the following products and the functionalities they offer.

People who are in the same physical space can collaborate with people from all over the world — no matter if they are at home, in another office, on the road, etc.

For several of these products, remote employees/consultants/trainers/learners can contribute content to the discussions, just like someone in the same physical location can.

 

Bluescape-March2016

 

BlueScape-2015

 

Mezzanine-from-Oblong-May2013

Mezzanine-By-Oblong-Jan2016

 

mezzanine-feb-2015

 

 

ThinkHub-March2016

 

mersive-March2016

Montage-March2016

ArriveMediaPoint-March2016

 


From DSC:

Many of these sorts of systems & software are aimed at helping people collaborate — again, regardless of where they are located. Remote learners/content contributors are working in tandem with a group of people in the same physical location. If this is true in business, why can’t it be true in the world of education?

So keep that in mind, as I’m now going to add on a few other thoughts and trends that build upon these sorts of digitally-based means of collaborating.

Q: Towards that end…ask yourself, what do the following trends and items have in common?

  • The desire to capture and analyze learner data to maximize learning
  • Colleges’ and universities’ need to increase productivity (which is also true in the corporate & K-12 worlds)
  • The trend towards implementing more active learning-based environments
  • The increasing use of leveraging students’ devices for their learning (i.e., the BYOD phenomenon)
  • The continued growth and increasing sophistication of algorithms

A: All of these things may cause digitally-based means of learning to skyrocket!!!

To wrap up this line of thought, below are some excerpts from recent articles that illustrate what I’m trying to get at here.


 

Embrace the Power of Data
A continuous improvement mindset is important. Back-end learning analytics, for example, can reveal where large numbers of students are struggling, and may provide insights into questions that require new feedback or content areas that need more development. Data can also highlight how students are interacting with the content and illuminate things that are working well—students’ lightbulb moments.

Five Principles for Your Learning Design Toolkit
from edsurge.com by Amanda Newlin

 

Mitchell gave the example of flight simulators, which not only provide students with a way to engage in the activity that they want to learn, but also have data systems that monitor students’ learning over time, providing them with structured feedback at just the right moment. This sort of data-centric assessment of learning is happening in more and more disciplines — and that opens the door to more innovation, he argued.

A promising example, said Thille, is the use of educational technology to create personalized and adaptive instruction. As students interact with adaptive technology, the system collects large amounts of data, models those data, and then makes predictions about each student based on their interactions, she explained. Those predictions are then used for pedagogical decision-making — either feeding information back into the system to give the student a personalized learning path, or providing insights to faculty to help them give students individualized support.

“We need the models and the data to be open, transparent, peer-reviewable and subject to academic scrutiny.”

“We began to actually examine what we could do differently — based not upon hunches and traditions, but upon what the data told us the problems were for the students we enroll,” said Renick. “We made a commitment not to raise our graduation rate through getting better students, but through getting better — and that gain meant looking in the mirror and making some significant changes.”

A 21st-century learning culture starts with digital content. In 2010, Jackson State University was looking for ways that technology could better address the needs of today’s learner. “We put together what we call our cyberlearning ecosystem,” said Robert Blaine, dean of undergraduate studies and cyberlearning. “What that means is that we’re building a 21st-century learning culture for all of our students, writ large across campus.” At the core of that ecosystem is digital content, delivered via university-supplied iPads.

7 Things Higher Education Innovators Want You to Know
from campustechnology.com by Rhea Kelly

 

 

On Bennett’s wish list right now is an application that allows students to give feedback at specific points of the videos that they’re watching at home. This would help him pinpoint and fix any “problem” areas (e.g. insufficient instructions for difficult topics/tasks) and easily see where students are experiencing the most difficulties.

TechSmith’s now-retired “Ask3” video platform, for example, would have done the trick. It allowed users to watch a video and ask text-based questions at the point where playback was stopped. “I’d like to be able to look at my content and say, ‘Here’s a spot where there are a lot of questions and confusion,'” said Bennett, who also sees potential in an “I get it” button that would allow students to hit the button when everything clicks. “That would indicate the minimum viable video that I’d need to produce.” Learning Catalytics offers a similar product at a fee, Bennett said, “but I can’t charge my students $20 a year to use it.”

6 Flipped Learning Technologies To Watch in 2016
from thejournal.com by Bridget McCrea

 


All of these trends lend themselves to causing a major increase in the amount of learning that occurs via digitally-based means and methods.


 

 

From DSC:
Big data is a big theme these days — in a variety of industries. Higher ed is no exception, where several vendors continue to develop products that hope to harness the power of big data (and to hopefully apply the lessons learned in a variety of areas, including retention).

However as an Instructional Designer, when I think of capturing and using data in the context of higher education, I’m not thinking about institutional type of data mining and the corresponding dashboards that might be involved therein.  I’m thinking of something far more granular — something that resembles a tool for an individual professor to use.

I’m thinking more about individual students and their learning.  I’m thinking about this topic in terms of providing additional information for a faculty member to use to gauge the learning within his or her particular classes — and to be able to highlight issues for them to address.

So, for example, when I’m thinking about how a mathematics professor might obtain and use data, I’m thinking of things like:

  • How did each individual do on this particular math problem?
  • Who got it right? Who got it wrong?
  • What percentage of the class got it right? What percentage of the class got it wrong?
  • For those who got the problem wrong, where in the multi-step process did they go wrong?

So perhaps even if we’re only obtaining students’ final answers — whether that be via clickers, smartphones, laptops, and/or tablets — data is still being created. Data that can then be analyzed and used to steer the learning.  This type of information can then help the mathematics professor follow up accordingly — either with some individuals or with the entire class if he/she saw many students struggling with a new concept.

Such data gathering can get even more granular if one is using elearning types of materials.  Here, the developers can measure and track things like mouse clicks, paths taken, and more.  So like the approaching Internet of Things, data can get produced on a massive scale.

But very few mathematics professors have the time to:

  • manually track X/Y/or Z per student 
  • manually capture how an entire class just did on a math problem
  • manually document where each student who got a problem incorrect went wrong

So in the way that I’m thinking about this topic, this entire push/idea of using data and analytics in education requires things to happen digitally — where results can automatically be stored without requiring any manual efforts on the part of the professor.

The ramifications of this are enormous.

That is, the push to use analytics in education — at least at the personalized learning level that I’m thinking of — really represents and actually requires a push towards using blended and/or online-based learning.  Using strictly 100% face-to-face based classrooms and environments — without any digital components involved — won’t cut it if we want to harness the power of analytics/data mining to improve student learning.

Though this may seem somewhat obvious, again, the ramifications are huge for how faculty members structure their courses and what tools/methods that they choose to utilize.  But this goes way beyond the professor.  It also has enormous implications for those departments and teams who are working on creating/revising learning spaces — especially in terms of the infrastructures such spaces offer and what tools might be available within them.  It affects decision makers all the way up to the board-level as well (who may not be used to something other than a face-to-face setting…something they recall from their own college days).

What do you think? Are you and/or your institution using big data and analytics? If so, how?

 



 

Also see:

Big data and higher education: These apps change everything — from bigdatalandscape.com

Excerpt:

Big Data is going to college. The companies on this list have been developing innovative higher education analytics apps. Universities are realizing the importance of harnessing Big Data for the purposes of helping students to succeed, helping instructors to know what students still need to learn, analyzing efficiency in all areas, boosting enrollment, and more.

For example, CourseSmart embeds analytics directly into digital textbooks. These analytics provide an “engagement index score,” which measures how much students are interacting with their eTextbooks (viewing pages, highlighting, writing notes, etc.). Researchers have found that that the engagement index score helps instructors to accurately predict student outcomes more than traditional measurement methods, such as class participation.

In addition, there are dashboards that enable Big Data analytics and visualization for the purpose of monitoring higher education KPIs such as enrollment, accreditation, effectiveness, research, financial information, and metrics by class and by department. Read on to find out about the companies that are shaping Big Data analytics in higher education.

 

 

How five edtech start-ups are using big data to boost business education — from businessbecause.com by Seb Murray
MOOC platforms explore analytics with b-school partners

Excerpts:

“Data is an amazing resource for teachers, who glean detailed feedback on how learners are processing information,” says Julia Stiglitz, director of business development at Coursera, the online learning site with 17 million users.

Coursera, which works with the b-schools IE, Yale and Duke Fuqua, offers a dashboard that gives teachers insight into when students are most likely to stop watching a video, and the percentage who answer assessment questions correctly the first time around.

“By carefully assessing course data, from mouse clicks to time spent on tasks to evaluating how students respond to various assessments, researchers hope to shed light on how learners access information and master materials,” says Nancy Moss, edX’s director of communications.

 

 

NMCHorizonReport2016

 

New Media Consortium (NMC) & Educause Learning Initiative (ELI) release the NMC Horizon Report > 2016 Higher Ed Edition — from nmc.org

Excerpt:

The New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) are jointly releasing the NMC Horizon Report > 2016 Higher Education Edition at the 2016 ELI Annual Meeting. This 13th edition describes annual findings from the NMC Horizon Project, an ongoing research project designed to identify and describe emerging technologies likely to have an impact on learning, teaching, and creative inquiry in higher education.

The report identifies six key trends, six significant challenges, and six important developments in educational technology across three adoption horizons spanning over the next one to five years, giving campus leaders, educational technologists, and faculty a valuable guide for strategic technology planning. The report provides higher education leaders with in-depth insight into how trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership, and practice.

 

NMCHorizonReport2016-toc

 

 

HarveyMuddJan2016-FlippedClassroomSTEM

 

Example slides from one of the presentations at the Flipped Classroom Conference 2016
[Held at Harvey Mudd College in January; with special thanks to Mr. Jeremy VanAntwerp,
Professor of Engineering at Calvin College for this resource]

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide2

HarveyMuddJan2016-FlippedClassroomSTEM-Slide3

 

HarveyMuddJan2016-FlippedClassroomSTEM-Slide4

 

 

Three reasons for switching to flipped learning — from rtalbert.org by Robert Talbert, Mathematics Professor at Grand Valley State University in Michigan [USA]

Excerpt:

  1. The argument from pedagogy: We use flipped learning because it puts the best-known/best-available practices for teaching and learning in the spotlight, including active learning of all kinds, student-centered instruction, constructivist techniques, differentiated instruction, spaced repetition, Vygotsky’s zone of proximal development idea, self-regulated learning, and the like. Whereas these things can be featured in a traditional classroom but it feels unnatural, like the wrong tool for the job.
  2. The argument from logistics
  3. The argument from relationships

 

 

Peer instruction for active learning — by Harvard University Prof. Eric Mazur on difficulties of beginners, teaching each other, and making sense of information

 

EricMazur-ActiveLearningSpeechSep2014-2

 

Also see Eric’s presentation out at Auburn University from back in September 2014:

EricMazur-ActiveLearningSpeechSep2014

 

 

Why are we so slow to change the way we teach? — from facultyfocus.com by Maryellen Weimer, PhD

Excerpt:

However, lecture isn’t the only example of where we’re slow to change. Many aspects of teaching—course design, approaches to testing, assignments, and grading—have also changed little. Granted, some faculty do change, a lot and regularly, but not the majority. The question is, “Why?” Here are some possibilities I’ve been considering.

 

 

 

Crafting questions that drive projects — from learninginhand.com by Tony Vincent

Excerpt:

Not only does project based learning motivate students because it is an authentic use of technology, it facilitates active learning, critical thinking, collaboration, and creativity. Projects begin with a driving question—an open-ended question that sets the stage for the project by creating interest and curiosity. Writing an effective driving question is surprisingly challenging. You want the question to be intriguing and irresistible to students, which makes it very different from the typical questions they encounter on tests.

A Driving Force
Like many educators, I call the “mission statement” of a project a driving question.  It captures the heart of the project by providing purpose using clear and compelling language. With so many different flavors of project based learning (including problem based learning, challenge based learning, student centered learning, exploration, student driven inquiry, and authentic learning), it’s not surprising that we have a variety of other terms for a question or statement that is the project’s driving force. These terms include essential question, challenge, prime question, WILD HOG question, focus question, and smart question. I’ll stick with driving question, but do know that sometimes the driving question is not interrogative. It might be a statement, but I’ll still refer to is as a question.

 

 

 

 

Literacy help: Alan Peat story bags – How to develop story writing and literacy skills in younger children. — from hubpages.com

Excerpt:

There is no getting away from the fact that the more a child has been read to and the more they try to read themselves then the better their literacy skills are going to be. Parents have a massive influence on this. As a parent myself I considered reading to and teaching my daughter to read the one most important thing I could do to aid her life at school.

Sadly this is not always the case and too many students we teach read rarely at home or in rare cases don’t even own a book. Sad I know and to be honest I can’t imagine a house without books in it. I jokingly refer to my daughters collection ‘her library’ because she has so many which are updated as she reads through them.

But lets be fair, it is not only the students who struggle with reading that need help with story writing. A lot of students will benefit from this approach including your high flyers. I have taught this in year 3, although i would consider it to be more a KS1 activity, but in year 3 they do need certain aspects of a KS1 curriculum to help there development as it is a hard transitional year. Saying that I have seen other teachers use it in higher years than that and why not if it will benefit their writing.


On the front of each bag, so every child can read it easily should be the questions:

  1. Who?
  2. Where?
  3. Where next?
  4. Why?
  5. What goes wrong?
  6. Who helps?
  7. Where last?
  8. Feelings?

 

 

Simple tips to create a blended learning classroom — from blog.edmentum.com by Jasmine Auger

Excerpt:

We’ve compiled this list of five easy ways to start incorporating technology into your classroom and building a blended environment!

Blogging
Social Media
Virtual Presentations
Infographics
Video

 

 

Other somewhat related items:

Full STEAM ahead: Why arts are essential in a STEM education — from edutopia.org by Mary Beth Hertz

Excerpt:

The connection is also obvious for anyone who has ever worked in any traditional STEM career. Everyone from software engineers and aerospace technicians to biotechnical engineers, professional mathematicians, and laboratory scientists knows that building great things and solving real problems requires a measure of creativity. More and more, professional artists themselves are incorporating technological tools and scientific processes to their art.

Also see: 
STEM to STEAM: Resources Toolkit — from edutopia.org | Originally Published: 5/21/14 | Updated: 1/20/16
Whether you are looking for resources on integrating science, technology, engineering, and math or on infusing the arts to transform STEM into STEAM, these curated compilations will help you plan different approaches to integrated studies.

…and a related item re: curriculum, but at the collegiate level:

 

What is the value of an education in the humanities? — from npr.org by Adam Frank

Excerpt:

In spite of being a scientist, I strongly believe an education that fails to place a heavy emphasis on the humanities is a missed opportunity. Without a base in humanities, both the students — and the democratic society these students must enter as informed citizens — are denied a full view of the heritage and critical habits of mind that make civilization worth the effort.

So, these are my traditional answers to the traditional questions about the value of humanities and arts education vs. science and engineering. From my standpoint as a scholar, I’ll stand by them and defend what they represent to the last breath.

But the world has changed and, I believe, these answers are no longer enough.

It’s not just the high cost of college that alters the equation. It’s also vast changes that have swept through society with the advent of a world run on information (i.e., on data). So, with that mind, here is my updated — beyond the traditional — response to the value of the humanities in education: The key is balance.

It is no longer enough for students to focus on either science/engineering or the humanities/arts.

 

From DSC:
If you can clear up just short of an hour of your time, this piece from PBS entitled, “School Sleuth: The Case of the Wired Classroom” is very well done and worth your time.  It’s creative and objective; it offers us some solid research, some stories, and some examples of the positives and negatives of technology in the classroom. It weaves different modes of learning into the discussion — including blended learning, online learning, personalized learning and more. Though it aired back in October of 2015, I just found out about it.

Check it out if you can!

 

SchoolSleuth-WiredClassroom-Oct2015

 

 

 

Also see:

  • Schools push personalized learning to new heights — from edweek.org
    Excerpt:
    For most schools, reaching the next level of digitally driven, personalized learning is far from reality. Still, some schools are extending their digital reach in significant and sometimes groundbreaking ways, as the stories in this special report illustrate. They are making moves to integrate a variety of technologies to track how students learn and to use the resulting data to expand the use of hands-on, project-based learning. The goal is to build never-ending feedback loops that ultimately inform the development of curriculum and assessment. Plus, big data and analytics are gradually making their marks in K-12 education. This special report outlines the progress schools are making to use digital tools to personalize learning, but also raises the question: Are they reaching far enough?
    .
  • A Pedagogical Model for the use of iPads for Learning — from higheru.org

 

pedagogicalmodeliPads-dec2015

 

 

 

 

Gen Z is about to take over higher education—here’s what to expect — from ecampusnews.com by Lisa Malat
Survey finds digital natives “Gen Z” set to reshape higher ed landscape with focus on careers, dependence on technology.

Excerpt (emphasis DSC):

Educators take note: it’s time to make way for Generation Z (Gen Z).

In a recent study by Barnes & Noble College, 1,300 middle-school and high school students ages 13-18 from 49 different states shared their attitudes, preferences and expectations regarding their educational and learning experiences. The findings from the study are clear: Gen Z is significantly different than previous generations, and these students will bring both challenges and opportunities for the future of higher education.

With Gen Z being a generation of “digital natives,” it stands to reason that the future of educational technology is now. Technology is embraced almost universally by Gen Z. In fact, the students surveyed shared that they are apt to regularly use five different computer tools for their social and educational purposes: laptops, desktops, tablets, smartphones and video game consoles.

Unlike Millennials, who have broadly adopted technology, Gen Z has adopted a technology-centric lifestyle. They define themselves in online, digital terms. Gen Z doesn’t distinguish between devices or online territories. It is one continuous, multi-faceted, completely integrated experience – connecting social, academic and professional interests.

Gen Z also has different learning style preferences from past generations. While they are very into DIYL (do-it-yourself-learning), these students also embrace peer-to-peer learning, with 80 percent reporting that they study with their friends and classmates. Fifty percent said they enjoy the element of leadership it presents, and 60 percent reported that it gives them the perfect way to exchange ideas and consider new perspectives.

 

From DSC:
The article/report above prompted me to reflect…

Many throughout higher education are responding to change. But many are not. We aren’t nearly as nimble as we need to be.

I hope that the faculty, staff, boards, administrations, and the heavy-hitting donors at colleges and universities throughout the U.S. appreciate how important it is to be aware of — and respond to — changes within the K-12 world, changes in today’s students, changes within the higher ed landscape, and to changes within the corporate/business world.

We operate in a continuum.

With all of those changes, maintaining the status quo seems to be a dangerous experiment to me.  We are not in control. Rather, we all need to adapt and to respond.

 

DanielChristian-MonitoringTrends

 

 

DanielChristian-what-should-our-learning-environments-look-and-act-like

 

Along these lines, maintaining the status quo shows a blatant disregard of our customers’ preferences — an unwise strategy to take. (And for those of you who don’t like the word customer here, bear with me…because in my mind, any person who pays anywhere near the price of a house to obtain their education has earned the right to be called a customer. Today’s students are paying a heck of a lot more than we did.)

Also, maintaining the status quo seems like a dangerous strategy when we’re talking about recruitment and retention. Remember, we are talking about depending upon the decisions of 18 year olds here.

So as I:

  • Read the above article and the report that it refers to
  • Consider the higher ed landscape that continues to encounter new alternatives
  • Observe that different pathways that are cropping up all the time
  • See that the federal government is moving towards funding such alternative methods

…I am forced to ask myself, “Given all of this, will maintaining the status quo suffice? Really?

This report should encourage us to:

  • Seek to do a better job of pulse checking the K-12 world and the students’ learning preferences coming out of that world — and to develop our responses to those changing preferences.
  • Pursue more instances of blended/hybrid learning and active learning-based classrooms
  • Provide a variety of delivery mechanisms to meet our students’ needs — including a solid line up of online-based courses and programs. Students are often having to work in order to get through college, and they need flexible solutions.
  • Better address our physical learning spaces, which should offer strong/secure wireless networks and means of quickly collaborating via BYOD-based devices.
  • Continue to invest in selecting and investigating how best to use a variety of educationally-related technologies (something which, in my mind, invites the use of teams of specialists).
    (I could, and probably should, think bigger here, but I’ll stop at these reflections.)

I’ll leave you with the following graphic, relaying that often times members of Gen Z tend to prefer active learning-based classrooms:

 

Gen-Z---Barnes-and-Noble-Oct-2015

 

 

Flipping Feedback: Screencasting feedback on student essays — from facultyfocus.com by Ron Martinez

Excerpt (emphasis):

But, I thought, what if students could actually watch and hear me in a video as I go over their papers? If possible (which it is), that would approximate the kind of feedback experience I aimed to offer students without constraining it to a particular time or location.

Screencasting (recording and narrating actions performed by the instructor on a computer screen) did that and much more for me and my students. Below I describe the process and the resulting benefits.

 

From DSC:
Though Ron mentioned that he selected Screencast-O-Matic on his PC (and he also mentioned Quicktime), I wanted to offer up a couple of other possibilities:

 

 

 

 

Holograms are coming to a high street near you — from telegraph.co.uk by Rebecca Burn-Callander
Can you tell what’s real and what’s not?

Excerpt:

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

Some will be used to advertise, others will have the ability to interact with you, and show you information. In shops, when you find a shirt you like, the technology is now here to bring up a virtual clothes rail showing you that same shirt in a variety of colours, and even tell you which ones are in stock, all using the same jaw-dropping imaging we have previously only experienced wearing 3D glasses at the cinema.

Holograms, augmented reality – which superimposes technology over the real world – and virtual reality (VR), its totally immersive counterpart, are tipped to be the hot trends in retail next year. Pioneers of the technology are set to find increasingly entertaining, useful and commercially viable ways of using it to tempt people into bricks-and-mortar stores, and fight back against the rise of online shopping.

 

 

 

 

WaveOptics’ technology could bring physical objects, such as books, to life in new ways

 

 

Completely realistic holograms, that will be generated when you pass a sensor, are coming to the high street.

 

 

From DSC:
What might our learning spaces offer us in the not-too-distant future when:

  • Sensors are built into most of our wearable devices?
  • Our BYOD-based devices serve as beacons that use machine-to-machine communications?
  • When artificial intelligence (AI) gets integrated into our learning spaces?
  • When the Internet of Things (IoT) trend continues to pick up steam?

Below are a few thoughts/ideas on what might be possible.

A faculty member walks into a learning space, the sensors/beacons communicate with each other, and the sections of lights are turned down to certain levels while the main display is turned on and goes to a certain site (the latter part occurred because the beacons had already authenticated the professor and had logged him or her into the appropriate systems in the background). Personalized settings per faculty member.

A student walks over to Makerspace #1 and receives a hologram that relays some 30,000-foot level instructions on what the initial problem to be solved is about. This has been done using the student’s web-based learner profile — whereby the sensors/beacons communicate who the student is as well as some basic information about what that particular student is interested in. The problem presented takes these things into consideration. (Think IBM Watson, with the focus being able to be directed towards each student.) The student’s interest is piqued, the problem gets their attention, and the stage is set for longer lasting learning. Personalized experiences per student that tap into their passions and their curiosities.

The ramifications of the Internet of Things (IoT) will likely involve the classroom at some point.  At least I hope they do. Granted, the security concerns are there, but the IoT wave likely won’t be stopped by security-related concerns. Vendors will find ways to address them, hackers will counter-punch, and the security-related wars will simply move/expand to new ground. But the wave won’t be stopped.

So when we talk about “classrooms of the future,” let’s think bigger than we have been thinking.

 

ThinkBiggerYet-DanielChristian-August282013

 

 

 

Also see:

What does the Internet of Things mean for meetings? — from meetingsnet.stfi.re by Betsy Bair

Excerpt:

The IoT has major implications for our everyday lives at home, as well as in medicine, retail, offices, factories, worksites, cities, or any structure or facility where people meet and interact.

The first application for meetings is the facility where you meet: doors, carpet, lighting, can all be connected to the Internet through sensors. You can begin to track where people are going, but it’s much more granular.

Potentially you can walk into a meeting space, it knows it’s you, it knows what you like, so your experience can be customized and personalized.

Right now beacons are fairly dumb, but Google and Apple are working on frameworks, building operating systems, that allow beacons to talk to each other.

 

 

Addendum on 1/14/16:

  • Huddle Space Products & Trends for 2016 — from avnetwork.com by Cindy Davis
    Excerpt:
    “The concept is that you should be able to walk into these rooms, and instead of being left with a black display, maybe a cable on the table, or maybe nothing, and not know what’s going on; what if when you walked into the room, the display was on, and it showed you what meeting room it was, who had the meeting room scheduled, and is it free, can just walk in and I use it, or maybe I am in the wrong room? Let’s put the relevant information up there, and let’s also put up the information on how to connect. Although there’s an HDMI cable at the table, here’s the wireless information to connect.
 

From DSC:
Listed below are some potential tools/solutions regarding bringing in remote students and/or employees into face-to-face settings.

First of all, why pursue this idea/approach at all?

Because schools, colleges, universities, and businesses are already going through the efforts — and devoting the resources — to putting courses together and offering the courses in face-to-face settings.  So why not create new and additional revenue streams to the organization while also spreading the sphere of influence of the teachers, faculty members, trainers, and/or the experts?

The following tools offer some examples of the growing capabilities of doing so. These types of tools take some of the things that are already happening in active learning-based classrooms and opening up the learning to remote learners as well.

Eventually this will all be possible from your living room, using morphed
versions of today’s Smart/Connected “TVs”, VR-based devices, and the like.

————————

Bluescape

Excerpts from their website:

  • Each Bluescape workspace is larger than 145 football fields, a scale that allows teams to capture and build upon every aspect of a project.
  • A single Bluescape workspace enables unlimited users to work and collaborate in real time.
  • Edits to your Bluescape session happen instantly, so geographically distributed teams can collaborate in real time.
  • Write or type on multi-colored notecards that you can easily move and resize. Perfect for organizing and planning projects.
  • Ideate and quickly iterate by writing and drawing in a full range of colors and line thicknesses. Works with iOS devices and Bluescape multi-touch displays.
  • Add pictures and write on the workspace via the iOS App for iPads.
  • Securely access your Bluescape workspaces with a web browser, our iOS app, or our multi-touch displays.
  • Easily share what’s on your computer screen with other people.
  • Bluescape creates persistent online workspaces that you can access at any time that works for you.
  • Work with any popular website like Google, YouTube or CNN in your workspace.
  • Drag and drop files like JPEGs and PNGs into your Bluescape workspace for inspiration, analysis, and valuation.
  • Share your screen instantly during online or in-person meetings.
  • Use the same touch gestures as you do on smart phones, even handwriting on your iPad.

 

BlueScape-2016

BlueScape-2016-screens

 

 

 

 

Mezzanine, from Oblong

 

Mezzanine-By-Oblong-Jan2016

 

 

 

 

ThinkHub Demo: MultiSite Collaboration

 

 

 

Then there are tools that are not quite as robust as the above tools, but can also bring in remote learners into classroom settings:

 

Double Robotics Telepresence Robot

DoubleRobotics-Feb2014

 

doublerobotics dot com -- wheels for your iPad

 

Beam+

Beam-Plus=-2016

 

 

Anybots

Anybots-2016

 

 

 

iRobot

 

irobot-jan2016

 

 

Vgo

vgo-jan2016

 

 

…and there are other telepresence robots out there as well.

 

 

Some other somewhat related tools/solutions include:

Kubi

 

kubi-Jan2016

 

Swivl

Swivl-2016

 

 

Vaddio RoboSHOT PTZ cameras

The RoboSHOT 12 is for small to medium sized conference rooms. This model features a 12X optical zoom and a 73° wide angle horizontal field of view, which provides support for applications including UCC applications, videoconferencing, distance learning, lecture capture, telepresence and more.

The RoboSHOT 30 camera performs well in medium to large rooms. It features a 30X optical zoom with a 2.3° tele end to 65° wide end horizontal field of view and provides support for applications including House of Worship productions, large auditorium A/V systems, large distance learning classrooms, live event theatres with IMAG systems, large lecture theatres with lecture capture and more.

 

 

Panopto

 

Panopto-Jan2016

 

 

6 top iPad collaboration apps to bring remote teams closer together — from ipad.appstorm.net by Nick Mead

 

 

 

 

From DSC:
When done well, blended/hybrid learning can be very powerful, offering students the best of both worlds:

 

Let's take the best of both worlds -- online learning and face-to-face learning

 

Numerous technologies involved with education continue to get better.  Still, students don’t always have the discipline to be totally on their own…and I often read that learners desire someone to help them navigate through the content.  (This can be done online as well, I realize.)  Those things said, the article below caught my eye.

 


 

How education will be smarter, less intrusive, and able to respond to how you feel — from techcrunch.com by Amar Kumar

Excerpts:

We are on the verge of a tide of smarter innovation that, if allowed to spread, will turbocharge the learning experience for students. Here are four areas worth watching:

  1. Using technology to learn from learners
  2. Using technology to adapt to how students feel
  3. Building invisible assessments that are less intrusive
  4. Keeping pace with technology in the classroom

Take SimCityEdu: Pollution Challenge – developed by GlassLab Games – where students learn how city-planning is impacted by environmental issues. As they play the game, the system is capturing their actions – such as the sequence of what they do or requests for help – and interprets patterns in data to assess how well the player understands important concepts. This helps teachers better evaluate how a student solves problems, rather than just the final product of their work.

In time, learning games like this should decrease reliance on stop-and-test exams and provide more real-time and actionable information to teachers.

Also related/see:

  • Search for Quick, Rigorous Ed-Tech Evaluations Underway –– from blogs.edweek.org by Michele Molnar
    Excerpt:
    Work began [in October 2015] on a federally-funded project designed to quickly determine “what works” with educational technology, so that schools and districts can make faster decisions about it.Mathematica Policy Research won the $3.67 million contract to devise tools for rapid—and rigorous—evaluation of ed-tech products. The goal is to come up with a platform where educators can choose a test that will help them determine—within one to three months—how effective a particular ed-tech product is in their schools. SRI International is a partner on the project.The idea is that the platform will have tools to walk a practitioner, school leader, researcher or app developer through the process of figuring out which research design makes the most sense, and it will ask them questions to help them set it up, said Katrina Stevens, a senior advisor at the U.S. Department of Education’s Office of Educational Technology, which is funding the so-called “rapid-cycle tech evaluation” project.
  • Public-university group expands ‘personalized learning’ efforts — from chronicle.com by Ellen Wexler
    Excerpt:

    The Association of Public and Land-Grant Universities is expanding its support of “personalized learning” with the help of a new $4.6-million grant from the Bill & Melinda Gates Foundation.

    “Personalized learning” means different things to different people. It’s a buzzword, and it can be difficult to get past the hype. Depending on whom you ask, it can mean such things as data analytics, video games, or artificial-intelligence research.

 

7 trends that will revolutionize online learning — from ecampusnews.com by Andrew Barbour
A look at new tools and new opportunities to create an instructional experience that is not only different, but better, taking online learning in mainstream higher ed to the next level.

Excerpt:

eCampus News looks at seven trends that have the potential to remake the world of online learning.

  1. Blended Learning Is the Sweet Spot
  2. Video Is King
  3. Interactivity, Not Talking Heads
  4. Mobile Is a Must
  5. Identity Verification and Cheating
  6. Auto-grading
  7. Open, Intuitive Platforms

 

From DSC:
I appreciated their thoughts re: adding interactivity to videos.  A team-based approach may be helpful here.

 

 

 

8 characteristics of good online video — from ecampusnews.com by Meris Stansbury
Instructor-led video is a must in online learning, but not all videos are successes. Here are eight tips to help educators create effective online videos for their courses.

Excerpt:

According to a report published in the MERLOT Journal of Online Learning and Teaching, instructor-generated video can have a positive influence on student satisfaction with, and engagement in, online courses. But not all videos are created equal.

Research conducted by the American Academy of Neurology also reveals that “watching videos helps boost brain plasticity,” or the ability of the brain to undergo physical changes at any age. Learners who were trained to perform a particular task through videos performed better than those who learned through images and text, the researchers found—and they concluded that video has a “higher impact on the brain.”

However, researchers emphasize that the format of the video, its platform, and the subject are all variables in the video’s effectiveness.

“Creating interesting, professional videos does take some planning and technical skill,” says eLearn Magazine. “There’s also a fear of perceived high cost. But none of these barriers are insurmountable. By employing … tips to know when to use it, how to maximize its effectiveness, and how to keep costs reasonable, you can make video a key part of your next online course.”

Here are eight tips to help educators create videos for their online courses…

 

 

From DSC:
A quick reflection here. Frame rates, compression, having the right equipment and recording facilities, how best to frame a shot, knowing about proper lighting and placement of microphones, and more…hmmm…and we expect the faculty member to know/do all this as well as keep up with their knowledgeabase of their particular discipline? Not likely in many cases. Time’s too limited — even  if all of the required  gifts and/or interest levels were there (which is asking a lot).

This is why I’m big on using TEAMS of specialists. Depending upon the quality of your products/services that your organization is willing to accept, flipping the classroom or using video in online-based learning requires a team of specialists.

 

 

66 secondary schools worth visiting — from gettingsmart.com by Getting Smart Staff; with thanks to WWSU Curriculum’s “ED Scoop” postings

Excerpt:

School visits are a great way to learn and are key to developing an innovation mindset. Based on a couple thousand school visits and with help from colleagues and readers, we’ve compiled a list of 66 U.S. secondary schools worth visits. The list includes schools that achieve extraordinary results for underserved communities, create powerful learning experiences, and/or are innovative blended and competency-based models.

 

 

Next Generation K-12: 10 Implications for HigherEd — from gettingsmart.com by Tom Vander Ark and Guest Author

Excerpt (emphasis DSC):

There are a growing number of next generation models in K-12 as a result of new thinking about learning design and deeper understandings of college and career readiness, enabled by cheap devices, better tools, and foundation support. They personalize learning in blended and competency-based environments. These models revolve around students and learning, rather than teachers and direct instruction as the primary pedagogy.

We’ve chronicled the development of next-gen schools (here and here) and see hundreds of districts and networks adopting next-gen strategies. We’re optimistic that broader adoption of these strategies will produce better student outcomes. Following are 10 examples of next-gen learning in K-12.

These examples are not single course innovations, they are engineered solutions. The first half are districts or networks; the other half are schoolwide models. There are hundreds of examples and they have big implications for HigherEd.

We see 10 implications for HigherEd; some directly as a result of next-gen models, some resulting from next-gen policies, some from EdTech and consumer variables impacting both K-12 and HigherEd.

 

From DSC:
I post this valuable item from Tom Vander Ark because I’m constantly shouting “Heads up!”  “Heads-up!”  I shout it to those of us working within higher education, and I shout it to those working within the corporate world. 

Why?

Because those of us working within higher education operate in a continuum — and so do you working within the corporate world (especially those of you working within corporate training and corporate universities, as well as those of you producing elearning-based materials).

What happens in the prior stages of a student’s/employee’s life directly impacts us/you.  Expectations are at play here; which impacts engagement; which impacts learning.

 

DanielChristian-what-should-our-learning-environments-look-and-act-like

 

Why there isn’t greater collaboration between these spheres is troublesome to me.  So I want to lift up those people — like Tom Vander Ark — who are trying to do something about it.

 

 

————

Addendum on 11/5/15 that nicely illustrates my point:

2 things you should know about Google ed evangelist’s vision [Educause 2015] — from educationdive.com by Roger Riddell
Jaime Casap says schools aren’t broken, but they do need to adapt

Excerpt:

While that topic was certainly touched on during Casap’s keynote at Educause, the issue at hand on Thursday was a much more generational one. The discussion was, after all, titled “The Digitally Native Generation Z Is Going to College: Are You Ready?”

“There’s a generation of students coming to college that are a little bit different from the ones that they’re used to, and they’re learning in a different way,” Casap said, adding that a lot of the innovation in education is occurring in K-12 and will likely have some impact on higher ed. 

 

Imagine what learning could look like w/ the same concepts found in Skreens!


From DSC:
Imagine what learning could look like w/ the same concepts found in the
Skreens kickstarter campaign?  Where you can use your mobile device to direct what you are seeing and interacting with on the larger screen?  Hmmm… very interesting indeed! With applications not only in the home (and on the road), but also in the active classroom, the boardroom, and the training room.


See
Skreens.com
&
Learning from the Living [Class] Room


 

DanielChristian-AVariationOnTheSkreensTheme-9-29-15

 

 

Skreens-Sept2015Kickstarter

 

Skreens2-Sept2015Kickstarter

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

From DSC:
Some of the phrases and concepts that come to my mind:

  • tvOS-based apps
  • Virtual field trips while chatting or videoconferencing with fellow learners about that experience
  • Virtual tutoring
  • Global learning for K-12, higher ed, the corporate world
  • Web-based collaborations and communications
  • Ubiquitous learning
  • Transmedia
  • Analytics / data mining / web-based learner profiles
  • Communities of practice
  • Lifelong learning
  • 24×7 access
  • Reinvent
  • Staying relevant
  • More choice. More control.
  • Participation.
  • MOOCs — or what they will continue to morph into
  • Second screens
  • Mobile learning — and the ability to quickly tie into your learning networks
  • Ability to contact teachers, professors, trainers, specialists, librarians, tutors and more
  • Language translation
  • Informal and formal learning, blended learning, active learning, self-directed learning
  • The continued convergence of the telephone, the television, and the computer
  • Cloud-based apps for learning
  • Flipping the classroom
  • Homeschooling
  • Streams of content
  • …and more!

 

 

 

 

Addendum:

Check out this picture from Meet the winners of #RobotLaunch2015

Packed house at WilmerHale for the Robot Launch 2015 judging – although 2/3rds of the participants were attending and pitching remotely via video and web conferencing.

 
© 2024 | Daniel Christian