Adobe unveils new Microsoft HoloLens and Amazon Alexa integrations — from geekwire.com by Nat Levy

 

 

 

 

Introducing the AR Landscape — from medium.com by Super Ventures
Mapping out the augmented reality ecosystem

 

 

 

 

Alibaba leads $18M investment in car navigation augmented reality outfit WayRay — from siliconangle.com by Kyt Dotson

Excerpt:

WayRay boasts the 2015 launch of Navion, what it calls the “first ever holographic navigator” for cars that uses AR technology to project a Global Positioning System, or GPS, info overlay onto the car’s windshield.

Just like a video game, users of the GPS need only follow green arrows projected as if onto the road in front of the car providing visual directions. More importantly, because the system displays on the windscreen, it does not require a cumbersome headset or eyewear worn by the driver. It integrates directly into the dashboard of the car.

The system also recognizes simple voice and gesture commands from the driver — eschewing turning of knobs or pressing buttons. The objective of the system is to allow the driver to spend more time paying attention to the road, with hands on the wheel. Many modern-day onboard GPS systems also recognize voice commands but require the driver to glance over at a screen.

 

 

Viro Media Is A Tool For Creating Simple Mobile VR Apps For Businesses — from uploadvr.com by Charles Singletary

Excerpt:

Viro Media is supplying a platform of their own and their hope is to be the simplest experience where companies can code once and have their content available on multiple mobile platforms. We chatted with Viro Media CEO Danny Moon about the tool and what creators can expect to accomplish with it.

 

 

Listen to these podcasts to dive into virtual reality — from haptic.al by Deniz Ergürel
We curated some great episodes with our friends at RadioPublic

Excerpt:

Virtual reality can transport us to new places, where we can experience new worlds and people, like no other. It is a whole new medium poised to change the future of gaming, education, health care and enterprise. Today we are starting a new series to help you discover what this new technology promises. With the help of our friends at RadioPublic, we are curating a quick library of podcasts related to virtual reality technology.

 

Psychologists using virtual reality to help treat PTSD in veterans — from kxan.com by Amanda Brandeis

Excerpt:

AUSTIN (KXAN) — Virtual reality is no longer reserved for entertainment and gamers, its helping solve real-world problems. Some of the latest advancements are being demonstrated at South by Southwest.

Dr. Skip Rizzo directs the Medical Virtual Reality Lab at the University of Southern California’s Institute for Creative Technologies. He’s helping veterans who suffer from post-traumatic stress disorder (PTSD). He’s up teamed with Dell to develop and spread the technology to more people.

 

 

 

NVIDIA Jetson Enables Artec 3D, Live Planet to Create VR Content in Real Time — from blogs.nvidia.com
While VR revolutionizes fields across everyday life — entertainment, medicine, architecture, education and product design — creating VR content remains among its biggest challenges.

Excerpt:

At NVIDIA Jetson TX2 launch [on March 7, 2017], in San Francisco, [NVIDIA] showed how the platform not only accelerates AI computing, graphics and computer vision, but also powers the workflows used to create VR content. Artec 3D debuted at the event the first handheld scanner offering real-time 3D capture, fusion, modeling and visualization on its own display or streamed to phones and tablets.

 

 

Project Empathy
A collection of virtual reality experiences that help us see the world through the eyes of another

Excerpt:

Benefit Studio’s virtual reality series, Project Empathy is a collection of thoughtful, evocative and surprising experiences by some of the finest creators in entertainment, technology and journalism.

Each film is designed to create empathy through a first-person experience–from being a child inside the U.S. prison system to being a widow cast away from society in India.  Individually, each of the films in this series presents its filmmaker’s unique vision, portraying an intimate experience through the eyes of someone whose story has been lost or overlooked and yet is integral to the larger story of our global society. Collectively, these creatively distinct films weave together a colorful tapestry of what it means to be human today.

 

 

 

 

Work in a high-risk industry? Virtual reality may soon become part of routine training — from ibtimes.cok.uk by Owen Hughes
Immersive training videos could be used to train workers in construction, mining and nuclear power.

 

 

 

At Syracuse University, more students are getting ahold of virtual reality — from dailyorange.com by Haley Kim

 

 

 

As Instructors Experiment With VR, a Shift From ‘Looking’ to ‘Interacting’ — from edsurge.com by Marguerite McNeal

Excerpt:

Most introductory geology professors teach students about earthquakes by assigning readings and showing diagrams of tectonic plates and fault lines to the class. But Paul Low is not most instructors.

“You guys can go wherever you like,” he tells a group of learners. “I’m going to go over to the epicenter and fly through and just kind of get a feel.”

Low is leading a virtual tour of the Earth’s bowels, directly beneath New Zealand’s south island, where a 7.8 magnitude earthquake struck last November. Outfitted with headsets and hand controllers, the students are “flying” around the seismic hotbed and navigating through layers of the Earth’s surface.

Low, who taught undergraduate geology and environmental sciences and is now a research associate at Washington and Lee University, is among a small group of profs-turned-technologists who are experimenting with virtual reality’s applications in higher education.

 

 

 

These University Courses Are Teaching Students the Skills to Work in VR — from uploadvr.com

Excerpt:

“As virtual reality moves more towards the mainstream through the development of new, more affordable consumer technologies, a way needs to be found for students to translate what they learn in academic situations into careers within the industry,” says Frankie Cavanagh, a lecturer at Northumbria University. He founded a company called Somniator last year with the aim not only of developing VR games, but to provide a bridge between higher education and the technology sector. Over 70 students from Newcastle University, Northumbria University and Gateshead College in the UK have been placed so far through the program, working on real games as part of their degrees and getting paid for additional work commissioned.

 

Working with VR already translates into an extraordinarily diverse range of possible career paths, and those options are only going to become even broader as the industry matures in the next few years.

 

 

Scope AR Brings Live, Interactive AR Video Support to Caterpillar Customers — from augmented.reality.news by Tommy Palladino

Excerpt:

Customer service just got a lot more interesting. Construction equipment manufacturer Caterpillar just announced official availability of what they’re calling the CAT LIVESHARE solution to customer support, which builds augmented reality capabilities into the platform. They’ve partnered with Scope AR, a company who develops technical support and training documentation tools using augmented reality. The CAT LIVESHARE support system uses Scope AR’s Remote AR software as the backbone.

 

 

 

New virtual reality tool helps architects create dementia-friendly environments — from dezzen.com by Jessica Mairs

 

Visual showing appearance of a room without and with the Virtual Reality Empathy Platform headset

 

 

 

 

 

 

The Enterprise Gets Smart
Companies are starting to leverage artificial intelligence and machine learning technologies to bolster customer experience, improve security and optimize operations.

Excerpt:

Assembling the right talent is another critical component of an AI initiative. While existing enterprise software platforms that add AI capabilities will make the technology accessible to mainstream business users, there will be a need to ramp up expertise in areas like data science, analytics and even nontraditional IT competencies, says Guarini.

“As we start to see the land grab for talent, there are some real gaps in emerging roles, and those that haven’t been as critical in the past,” Guarini  says, citing the need for people with expertise in disciplines like philosophy and linguistics, for example. “CIOs need to get in front of what they need in terms of capabilities and, in some cases, identify potential partners.”

 

 

 

Asilomar AI Principles

These principles were developed in conjunction with the 2017 Asilomar conference (videos here), through the process described here.

 

Artificial intelligence has already provided beneficial tools that are used every day by people around the world. Its continued development, guided by the following principles, will offer amazing opportunities to help and empower people in the decades and centuries ahead.

Research Issues

 

1) Research Goal: The goal of AI research should be to create not undirected intelligence, but beneficial intelligence.

2) Research Funding: Investments in AI should be accompanied by funding for research on ensuring its beneficial use, including thorny questions in computer science, economics, law, ethics, and social studies, such as:

  • How can we make future AI systems highly robust, so that they do what we want without malfunctioning or getting hacked?
  • How can we grow our prosperity through automation while maintaining people’s resources and purpose?
  • How can we update our legal systems to be more fair and efficient, to keep pace with AI, and to manage the risks associated with AI?
  • What set of values should AI be aligned with, and what legal and ethical status should it have?

3) Science-Policy Link: There should be constructive and healthy exchange between AI researchers and policy-makers.

4) Research Culture: A culture of cooperation, trust, and transparency should be fostered among researchers and developers of AI.

5) Race Avoidance: Teams developing AI systems should actively cooperate to avoid corner-cutting on safety standards.

Ethics and Values

 

6) Safety: AI systems should be safe and secure throughout their operational lifetime, and verifiably so where applicable and feasible.

7) Failure Transparency: If an AI system causes harm, it should be possible to ascertain why.

8) Judicial Transparency: Any involvement by an autonomous system in judicial decision-making should provide a satisfactory explanation auditable by a competent human authority.

9) Responsibility: Designers and builders of advanced AI systems are stakeholders in the moral implications of their use, misuse, and actions, with a responsibility and opportunity to shape those implications.

10) Value Alignment: Highly autonomous AI systems should be designed so that their goals and behaviors can be assured to align with human values throughout their operation.

11) Human Values: AI systems should be designed and operated so as to be compatible with ideals of human dignity, rights, freedoms, and cultural diversity.

12) Personal Privacy: People should have the right to access, manage and control the data they generate, given AI systems’ power to analyze and utilize that data.

13) Liberty and Privacy: The application of AI to personal data must not unreasonably curtail people’s real or perceived liberty.

14) Shared Benefit: AI technologies should benefit and empower as many people as possible.

15) Shared Prosperity: The economic prosperity created by AI should be shared broadly, to benefit all of humanity.

16) Human Control: Humans should choose how and whether to delegate decisions to AI systems, to accomplish human-chosen objectives.

17) Non-subversion: The power conferred by control of highly advanced AI systems should respect and improve, rather than subvert, the social and civic processes on which the health of society depends.

18) AI Arms Race: An arms race in lethal autonomous weapons should be avoided.

Longer-term Issues

 

19) Capability Caution: There being no consensus, we should avoid strong assumptions regarding upper limits on future AI capabilities.

20) Importance: Advanced AI could represent a profound change in the history of life on Earth, and should be planned for and managed with commensurate care and resources.

21) Risks: Risks posed by AI systems, especially catastrophic or existential risks, must be subject to planning and mitigation efforts commensurate with their expected impact.

22) Recursive Self-Improvement: AI systems designed to recursively self-improve or self-replicate in a manner that could lead to rapidly increasing quality or quantity must be subject to strict safety and control measures.

23) Common Good: Superintelligence should only be developed in the service of widely shared ethical ideals, and for the benefit of all humanity rather than one state or organization.

 

 

 

Excerpts:
Creating human-level AI: Will it happen, and if so, when and how? What key remaining obstacles can be identified? How can we make future AI systems more robust than today’s, so that they do what we want without crashing, malfunctioning or getting hacked?

  • Talks:
    • Demis Hassabis (DeepMind)
    • Ray Kurzweil (Google) (video)
    • Yann LeCun (Facebook/NYU) (pdf) (video)
  • Panel with Anca Dragan (Berkeley), Demis Hassabis (DeepMind), Guru Banavar (IBM), Oren Etzioni (Allen Institute), Tom Gruber (Apple), Jürgen Schmidhuber (Swiss AI Lab), Yann LeCun (Facebook/NYU), Yoshua Bengio (Montreal) (video)
  • Superintelligence: Science or fiction? If human level general AI is developed, then what are likely outcomes? What can we do now to maximize the probability of a positive outcome? (video)
    • Talks:
      • Shane Legg (DeepMind)
      • Nick Bostrom (Oxford) (pdf) (video)
      • Jaan Tallinn (CSER/FLI) (pdf) (video)
    • Panel with Bart Selman (Cornell), David Chalmers (NYU), Elon Musk (Tesla, SpaceX), Jaan Tallinn (CSER/FLI), Nick Bostrom (FHI), Ray Kurzweil (Google), Stuart Russell (Berkeley), Sam Harris, Demis Hassabis (DeepMind): If we succeed in building human-level AGI, then what are likely outcomes? What would we like to happen?
    • Panel with Dario Amodei (OpenAI), Nate Soares (MIRI), Shane Legg (DeepMind), Richard Mallah (FLI), Stefano Ermon (Stanford), Viktoriya Krakovna (DeepMind/FLI): Technical research agenda: What can we do now to maximize the chances of a good outcome? (video)
  • Law, policy & ethics: How can we update legal systems, international treaties and algorithms to be more fair, ethical and efficient and to keep pace with AI?
    • Talks:
      • Matt Scherer (pdf) (video)
      • Heather Roff-Perkins (Oxford)
    • Panel with Martin Rees (CSER/Cambridge), Heather Roff-Perkins, Jason Matheny (IARPA), Steve Goose (HRW), Irakli Beridze (UNICRI), Rao Kambhampati (AAAI, ASU), Anthony Romero (ACLU): Policy & Governance (video)
    • Panel with Kate Crawford (Microsoft/MIT), Matt Scherer, Ryan Calo (U. Washington), Kent Walker (Google), Sam Altman (OpenAI): AI & Law (video)
    • Panel with Kay Firth-Butterfield (IEEE, Austin-AI), Wendell Wallach (Yale), Francesca Rossi (IBM/Padova), Huw Price (Cambridge, CFI), Margaret Boden (Sussex): AI & Ethics (video)

 

 

 

From DSC:
Can you imagine this as a virtual reality or a mixed reality-based app!?! Very cool.

This resource is incredible on multiple levels:

  • For their interface/interaction design
  • For their insights and ideas
  • For their creativity
  • For their graphics
  • …and more!

 

 

 

 

 

 

 

 

 

 

The number of VR companies grew 40% in 2016 — from venturebeat.com by Dean Takahashi

Excerpt:

The Venture Reality Fund reported that the landscape of companies it tracks in the virtual reality market grew more than 40 percent in 2016. The largest area of growth was in content companies that create apps for head-mounted VR displays, said Marco DeMiroz, cofounder of The Venture Reality Fund with Tipatat Chennavasin. The fund invests in VR and augmented reality startups. Gaming and entertainment nearly doubled in size, with major players as well as well-funded new companies in both the U.S. and Asia, he said.

 

Also see:

 

Also see:

 

 

Also see:

  • Millions pour into China’s virtual reality industry –from scmp.com by He Huifeng
    Excerpt:
    More than a dozen Chinese virtual-reality (VR) start-ups raised fresh funding of at least 10 million yuan each last month as venture capitalists continue to flock to this nascent market. The Nanfang Daily also reported on Monday that 60 listed domestic companies have entered the VR industry since July last year through investments in content developers and device makers. The VR consumer market will explode within a year in China, according to a white paper released by the Ministry of Industry and Information Technology (MIIT) last week. The market size of China’s VR industry will triple this year to 5.66 billion yuan from 1.54 billion yuan last year, according to the white paper. It also estimates the industry revenue is on track to cross 55 billion yuan by 2020.

 

 

From DSC:
Vinay Narayan, from HTC Vive, described 2016 as “ground zero” for VR (i.e., it’s just getting started).

So while there certainly is hype going on (and there often is when we’re talking about potentially-promising emerging technologies), so are the investment dollars. It may take a few years to get there, but I don’t see these new forms of Human Computer Interaction (HCI) going away (here’s another reason why).

 

 

From DSC:
In the future, will Microsoft — via data supplied by LinkedIn and Lynda.com — use artificial intelligence, big data, and blockchain-related technologies to match employers with employees/freelancers?  If so, how would this impact higher education? Badging? Credentialing?

It’s something to put on our radars.

 

 

 

 

 

Excerpt:

A sneak peak on Recruitment in AI era
With global talent war at its peak, organisations are now looking at harnessing Artificial Intelligence (AI) capabilities, to use search optimisation tools, data analytics, and talent mapping to reach out to the right talent for crucial job roles. Technology has been revolutionising the way recruitment works with the entire process being now automated with ATS and other talent management softwares. This saves time and costs involved with recruiting for HR managers, whilst allowing them to do away with third-party service providers for talent sourcing such as employment bureaus and traditional recruitment agencies. With modern talent acquisition technology empowered by AI, the time taken for recruitment is halved and search narrowed to reach out to only the best talent that matches job requirements. There is no need for human intervention and manual personality matching to choose the best candidates for suitable job roles.

Talent mapping, with the help of big data, is definitely the next step in recruitment technology. With talent mapping, recruiters can determine their candidate needs well in advance and develop a strategic plan for hiring long-term. This includes filling any skill gaps, bolstering the team for sudden changes in the workplace, or just simply having suitable talent in mind for the future. All of these, when prepared ahead of time, can save companies the trouble and time in future. Recruiters who are able to understand how AI works, harness the technology to save on time and costs will be rewarded with improved quality of hires, enhanced efficiency, more productive workforce and less turnover.

 

Superb creative photo manipulations by Chunlong Sun — from designyoutrust.com
Chunlong Sun is a talented graphic designer, art director and retoucher who lives and works in Beijing, China. Chunlong focuses on advertising, he creates stunning surreal, sci-fi and humour manipulations.

 

 

 

From DSC:
Given the exponential pace of technological change that many societies throughout the globe are now on, we need some tools to help us pulse-check what’s going on in the relevant landscapes that we are trying to scan.


 

 

 

 

 

 

 

 

 

 


Below, I would like to suggest 2 methods/tools to do this.  I have used both methods for years, and I have found them to be immensely helpful in pulse-checking the landscapes. Perhaps these tools will be helpful to you — or to your students or employees — as well.  I vote for these 2 tools to be a part of all of our learning ecosystems. (And besides, they also encourage micro-learning while helping us spot emerging trends.)


 

Google Alerts

 

 

Feedly.com

 

 

 

 
 

From DSC:
The following questions came to my mind today:

  • What are the future ramifications — for higher education — of an exponential population growth curve, especially in regards to providing access?
  • Are our current ways of providing an education going to hold up?
  • What about if the cost of obtaining a degree maintains its current trajectory?
  • What changes do we need to start planning for and/or begin making now?

 

 

 

 

 

Links to sources:

 

 

Apple iPhone 8 To Get 3D-Sensing Tech For Augmented-Reality Apps — from investors.com by Patrick Seitz

Excerpt:

Apple’s (AAPL) upcoming iPhone 8 smartphone will include a 3D-sensing module to enable augmented-reality applications, Rosenblatt Securities analyst Jun Zhang said Wednesday. Apple has included the 3D-sensing module in all three current prototypes of the iPhone 8, which have screen sizes of 4.7, 5.1 and 5.5 inches, he said. “We believe Apple’s 3D sensing might provide a better user experience with more applications,” Zhang said in a research report. “So far, we think 3D sensing aims to provide an improved smartphone experience with a VR/AR environment.”

Apple's iPhone 8 is expected to have 3D-sensing tech like Lenovo’s Phab 2 Pro smartphone. (Lenovo)Apple’s iPhone 8 is expected to have 3D-sensing tech like Lenovo’s Phab 2 Pro smartphone. (Lenovo)

 

 

AltspaceVR Education Overview

 

 

 

 

10 Prominent Developers Detail Their 2017 Predictions for The VR/AR Industry — from uploadvr.com by David Jagneaux

Excerpt:

As we look forward to 2017 then, we’ve reached out to a bunch of industry experts and insiders to get their views on where we’re headed over the next 12 months.

2016 provided hints of where Facebook, HTC, Sony, Google, and more will take their headsets in the near future, but where does the industry’s best and brightest think we’ll end up this time next year? With CES, the year’s first major event, now in the books, let’s hear from some those that work with VR itself about what happens next.

We asked all of these developers the same four questions:

1) What do you think will happen to the VR/AR market in 2017?
2) What NEEDS to happen to the VR AR market in 2017?
3) What will be the big breakthroughs and innovations of 2017?
4) Will 2017 finally be the “year of VR?”

 

 

MEL Lab’s Virtual Reality Chemistry Class — from thereisonlyr.com by Grant Greene
An immersive learning startup brings novel experiences to science education.

 

 

The MEL app turned my iPhone 6 into a virtual microscope, letting me walk through 360 degree, 3-D representations of the molecules featured in the experiment kits.

 

 

 

 

Labster releases ‘World of Science’ Simulation on Google Daydream — from labster.com by Marian Reed

Excerpt:

Labster is exploring new platforms by which students can access its laboratory simulations and is pleased to announce the release of its first Google Daydream-compatible virtual reality (VR) simulation, ‘Labster: World of Science’. This new simulation, modeled on Labster’s original ‘Lab Safety’ virtual lab, continues to incorporate scientific learning alongside of a specific context, enriched by story-telling elements. The use of the Google VR platform has enabled Labster to fully immerse the student, or science enthusiast, in a wet lab that can easily be navigated with intuitive usage of Daydream’s handheld controller.

 

 

The Inside Story of Google’s Daydream, Where VR Feels Like Home — from wired.com by David Pierce

Excerpt:

Jessica Brillhart, Google’s principle VR filmmaker, has taken to calling people “visitors” rather than “viewers,” as a way of reminding herself that in VR, people aren’t watching what you’ve created. They’re living it. Which changes things.

 

 

Welcoming more devices to the Daydream-ready family — from blog.google.com by Amit Singh

Excerpt:

In November, we launched Daydream with the goal of bringing high quality, mobile VR to everyone. With the Daydream View headset and controller, and a Daydream-ready phone like the Pixel or Moto Z, you can explore new worlds, kick back in your personal VR cinema and play games that put you in the center of the action.

Daydream-ready phones are built for VR with high-resolution displays, ultra smooth graphics, and high-fidelity sensors for precise head tracking. To give you even more choices to enjoy Daydream, today we’re welcoming new devices that will soon join the Daydream-ready family.

 

 

Kessler Foundation awards virtual reality job interview program — from haptic.al by Deniz Ergürel

Excerpt:

Kessler Foundation, one of the largest public charities in the United States, is awarding a virtual reality training project to support high school students with disabilities. The foundation is providing a two-year, $485,000 Signature Employment Grant to the University of Michigan in Ann Arbor, to launch the Virtual Reality Job Interview Training program. Kessler Foundation says, the VR program will allow for highly personalized role-play, with precise feedback and coaching that may be repeated as often as desired without fear or embarrassment.

 

 

Deep-water safety training goes virtual — from shell.com by Soh Chin Ong
How a visit to a shopping centre led to the use of virtual reality safety training for a new oil production project, Malikai, in the deep waters off Sabah in Malaysia.

 

 

 

ISNS students embrace learning in a world of virtual reality — from by

Excerpt (emphasis DSC):

To give students the skills needed to thrive in an ever more tech-centred world, the International School of Nanshan Shenzhen (ISNS) is one of the world’s first educational facilities now making instruction in virtual reality (VR) and related tools a key part of the curriculum.

Building on a successful pilot programme last summer in Virtual Reality, 3D art and animation, the intention is to let students in various age groups experiment with the latest emerging technologies, while at the same time unleashing their creativity, curiosity and passion for learning.

To this end, the school has set up a special VR innovation lab, conceived as a space for exploration, design and interdisciplinary collaboration involving a number of different subject teachers.

Using relevant software and materials, students learn to create high-quality digital content and to design “experiences” for VR platforms. In this “VR Lab makerspace” – a place offering the necessary tools, resources and support – they get to apply concepts and theories learned in the classroom, develop practical skills, document their progress, and share what they have learned with classmates and other members of the tech education community. 

 

 

As a next logical step, she is also looking to develop contacts with a number of the commercial makerspaces which have sprung up in Shenzhen. The hope is that students will then be able to meet engineers working on cutting-edge innovations and understand the latest developments in software, manufacturing, and areas such as laser cutting, and 3D printing, and rapid prototyping.  

 

 

 

The Periodic Table of AI — from ai.xprize.org by Kris Hammond

Excerpts:

This is an invitation to collaborate.  In particular, it is an invitation to collaborate in framing how we look at and develop machine intelligence. Even more specifically, it is an invitation to collaborate in the construction of a Periodic Table of AI.

Let’s be honest. Thinking about Artificial Intelligence has proven to be difficult for us.  We argue constantly about what is and is not AI.  We certainly cannot agree on how to test for it.  We have difficultly deciding what technologies should be included within it.  And we struggle with how to evaluate it.

Even so, we are looking at a future in which intelligent technologies are becoming commonplace.

With that in mind, we propose an approach to viewing machine intelligence from the perspective of its functional components. Rather than argue about the technologies behind them, the focus should be on the functional elements that make up intelligence.  By stepping away from how these elements are implemented, we can talk about what they are and their roles within larger systems.

 

 

Also see this article, which contains the graphic below:

 

 

 

From DSC:
These graphics are helpful to me, as they increase my understanding of some of the complexities involved within the realm of artificial intelligence.

 

 

 


Also relevant/see:

 

 

 

SEEK is using artificial intelligence to find your next job — from afr.com by Max Mason

Excerpt:

Employment services business SEEK has begun using machine learning and artificial intelligence to send its users more relevant job advertisements and alerts.

Across its network, which includes Australia, Brazil, Malaysia, Mexico and China among others, SEEK’s machine learning algorithm has made more than 2.5 billion recommendations to jobseekers.

 

From DSC:
With Microsoft investing heavily in AI and with its purchase of LinkedIn (who had already purchased Lynda.com the year before), I’m wondering what Microsoft will be offering along these lines. With AI, #blockchain and other new forms of credentialing, finding work could be very different in the future.

 

 

Robots will take jobs, but not as fast as some fear, new report says — from nytimes.com by Steve Lohr

 

Excerpt:

The robots are coming, but the march of automation will displace jobs more gradually than some alarming forecasts suggest.

A measured pace is likely because what is technically possible is only one factor in determining how quickly new technology is adopted, according to a new study by the McKinsey Global Institute. Other crucial ingredients include economics, labor markets, regulations and social attitudes.

The report, which was released Thursday, breaks jobs down by work tasks — more than 2,000 activities across 800 occupations, from stock clerk to company boss. The institute, the research arm of the consulting firm McKinsey & Company, concludes that many tasks can be automated and that most jobs have activities ripe for automation. But the near-term impact, the report says, will be to transform work more than to eliminate jobs.

 

So while further automation is inevitable, McKinsey’s research suggests that it will be a relentless advance rather than an economic tidal wave.

 

 

Harnessing automation for a future that works — from mckinsey.com by James Manyika, Michael Chui, Mehdi Miremadi, Jacques Bughin, Katy George, Paul Willmott, and Martin Dewhurst
Automation is happening, and it will bring substantial benefits to businesses and economies worldwide, but it won’t arrive overnight. A new McKinsey Global Institute report finds realizing automation’s full potential requires people and technology to work hand in hand.

Excerpt:

Recent developments in robotics, artificial intelligence, and machine learning have put us on the cusp of a new automation age. Robots and computers can not only perform a range of routine physical work activities better and more cheaply than humans, but they are also increasingly capable of accomplishing activities that include cognitive capabilities once considered too difficult to automate successfully, such as making tacit judgments, sensing emotion, or even driving. Automation will change the daily work activities of everyone, from miners and landscapers to commercial bankers, fashion designers, welders, and CEOs. But how quickly will these automation technologies become a reality in the workplace? And what will their impact be on employment and productivity in the global economy?

The McKinsey Global Institute has been conducting an ongoing research program on automation technologies and their potential effects. A new MGI report, A future that works: Automation, employment, and productivity, highlights several key findings.

 

 



Also related/see:

This Japanese Company Is Replacing Its Staff With Artificial Intelligence — from fortune.com by Kevin Lui

Excerpt:

The year of AI has well and truly begun, it seems. An insurance company in Japan announced that it will lay off more than 30 employees and replace them with an artificial intelligence system.  The technology will be based on IBM’s Watson Explorer, which is described as having “cognitive technology that can think like a human,” reports the Guardian. Japan’s Fukoku Mutual Life Insurance said the new system will take over from its human counterparts by calculating policy payouts. The company said it hopes the AI will be 30% more productive and aims to see investment costs recouped within two years. Fukoku Mutual Life said it expects the $1.73 million smart system—which costs around $129,000 each year to maintain—to save the company about $1.21 million each year. The 34 staff members will officially be replaced in March.

 


Also from “The Internet of Everything” report in 2016 by BI Intelligence:

 

 


 

A Darker Theme in Obama’s Farewell: Automation Can Divide Us — from nytimes.com by Claire Cain Miller

Excerpt:

Underneath the nostalgia and hope in President Obama’s farewell address Tuesday night was a darker theme: the struggle to help the people on the losing end of technological change.

“The next wave of economic dislocations won’t come from overseas,” Mr. Obama said. “It will come from the relentless pace of automation that makes a lot of good, middle-class jobs obsolete.”


Artificial Intelligence, Automation, and the Economy — from whitehouse.gov by Kristin Lee

Summary:
[On 12/20/16], the White House released a new report on the ways that artificial intelligence will transform our economy over the coming years and decades.

 Although it is difficult to predict these economic effects precisely, the report suggests that policymakers should prepare for five primary economic effects:

    Positive contributions to aggregate productivity growth;
Changes in the skills demanded by the job market, including greater demand for higher-level technical skills;
Uneven distribution of impact, across sectors, wage levels, education levels, job types, and locations;
Churning of the job market as some jobs disappear while others are created; and
The loss of jobs for some workers in the short-run, and possibly longer depending on policy responses.


 

From DSC:
The following article reminded me of a vision that I’ve had for the last few years…

  • How to Build a Production Studio for Online Courses — from campustechnology.com by Dian Schaffhauser
    At the College of Business at the University of Illinois, video operations don’t come in one size. Here’s how the institution is handling studio setup for MOOCs, online courses, guest speakers and more.

Though I’m a huge fan of online learning, why only build a production studio that’s meant to support online courses only? Let’s take it a step further and design a space that can address the content development for online learning as well as for blended learning — which can include the flipped classroom type of approach.

To do so, colleges and universities need to build something akin to what the National University of Singapore has done. I would like to see institutions create large enough facilities in order to house multiple types of recording studios in each one of them. Each facility would feature:

  • One room that has a lightboard and a mobile whiteboard in it — let the faculty member choose which surface that they want to use

 

 

 

 

 

 

 

  • A recording booth with a nice, powerful, large iMac that has ScreenFlow on it. The booth would also include a nice, professional microphone, a pop filter, sound absorbing acoustical panels, and more. Blackboard Collaborate could be used here as well…especially with the Application Sharing feature turned on and/or just showing one’s PowerPoint slides — with or without the video of the faculty member…whatever they prefer.

 

 

 

 

  • Another recording booth with a PC and Adobe Captivate, Camtasia Studio, Screencast-O-Matic, or similar tools. The booth would also include a nice, professional microphone, a pop filter, sound absorbing acoustical panels, and more. Blackboard Collaborate could be used here as well…especially with the Application Sharing feature turned on and/or just showing one’s PowerPoint slides — with or without the video of the faculty member…whatever they prefer.

 

 

 

 

  • Another recording booth with an iPad tablet and apps loaded on it such as Explain Everything:

 

 

  • A large recording studio that is similar to what’s described in the article — a room that incorporates a full-width green screen, with video monitors, a tablet, a podium, several cameras, high-end mics and more.  Or, if the budget allows for it, a really high end broadcasting/recording studio like what Harvard Business school is using:

 

 

 

 

 


 

A piece of this facility could look and act like the Sound Lab at the Museum of Pop Culture (MoPOP)

 

 

 


 

 

 
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