Why the World’s First Virtual Reality High School Changes Everything — from steve-grubbs.medium.com by Steve Grubs

Excerpts:

The recipe required key ingredients to happen. In addition to an accredited school to manage students, admissions and the for-credit learning, it also needed a platform. That’s where EngageVR comes in. There are other platforms that will ultimately host schools, perhaps AltSpace, Horizon or others, but the first is on Engage.

The bottom line is this: creators, coders, educators, entrepreneurs, investors, corporations, parents and students all played a role in finally bringing the first global virtual reality high school to life. It won’t be the last school to open in the metaverse, but to all those involved in this inaugural launch — the Neil Armstrongs of your age — a special tip of the hat today for having the vision and the willingness to launch a better and more equitable era of education.

Also see:

This is a snapshot from the Geo Guesser VR game

 
 

The doctor is in—the video call — from mckinsey.com

Excerpt:

More patients than ever were willing to try virtual health services after COVID-19 emerged. Last year, the use of telehealth care was 38 times higher than prepandemic levels, as appointments such as follow-ups could easily be delivered remotely. A recent McKinsey survey shows that up to $265 billion in Medicare spending could shift to patients’ homes by 2025, with greater physician participation in the transition from telehealth to at-home care.

From facility to home: How healthcare could shift by 2025 — from mckinsey.com by Oleg Bestsennyy, Michelle Chmielewski, Anne Koffel, and Amit Shah

Also see the other charts via their daily chart feature:

A daily chart from McKinsey Dot Com that helps explain a changing world—during the pandemic and beyond.

 

Using Telehealth to Expand Student Access to Care — from techlearning.com by Erik Ofgang
Renee Kotsopoulo, director of health services for the Garland ISD in Texas, helped bring telehealth to her students and believes technology can help keep kids healthy and in school.

Can Teletherapy Companies Ease the Campus Mental-Health Crisis? — from chronicle.com by Kate Hidalgo Bellows

From DSC:
Telehealth has been booming during the pandemic. I think telelegal will ride on the coattails of telehealth.

 

9 emerging tech trends IT leaders need to watch — from enterprisersproject.com by Stephanie Overby
As CIOs focus on enabling their businesses for the future, these key technologies will be front and center in 2022 and beyond

Excerpt (emphasis DSC):

Keeping on top of the newest new thing is fast becoming a tall order. At the same time, it’s never been more important to IT and enterprise success. More than two-thirds (68 percent) of IT leaders told IEEE that determining what technologies are needed for their company in the post-pandemic future will be challenging.

Looking at 2022 and beyond, CIOs charged with outfitting hybrid workplaces, enabling more resilient and flexible supply chains, and continuing the digital transformation march will be eyeing multiple new capabilities in concert. “Rather than single technologies, CIOs will have to focus on confluence of these to drive transformation,” says Yugal Joshi, who leads Everest Group’s digital, cloud, and application services research practices.

Also from enterprisersproject.com, see:

What does it mean to have a team when no two members are working in the same room? In one of Gartner’s more eye-popping predictions for 2022, they stated that “by 2024, 30% of corporate teams will be without a boss due to the self-directed and hybrid nature of work.”

 

Holograms? Check! Now what? — from blog.webex.com by Elizabeth Bieniek

Excerpt (emphasis DSC):

Two years ago, I wrote about the Future of Meetings in 2030 and hinted at an effort my team was building to make this a reality. Now, we have publicly unveiled Webex Hologram and brought the reality of a real-time, end-to-end holographic meeting solution to life.

With Webex Hologram, you can feel co-located with a colleague who is thousands of miles away. You can share real objects in incredible multi-dimensional detail and collaborate on 3D content to show perspective, share, and approve design changes in real-time, all from the comfort of your home workspace.

As the hype dies down, the focus on entirely virtual experiences in fanciful environments will abate and a resurgence in focus on augmented experiences—interjecting virtual content into the physical world around you for an enhanced experience that blends the best of physical and virtual—will emerge.

The ability to have curated information at one’s fingertips, still holds an incredible value prop that has yet to be realized. Applying AI to predict, find, and present this type of augmented information in both 2D and 3D formats will become incredibly useful. 

From DSC:
As I think of some of the categories that this posting about establishing a new kind of co-presence relates to, there are many relevant ones:

  • 21st century
  • 24x7x365
  • 3D
  • Audio/Visual (A/V)
  • Artificial Intelligence (AI)
  • Cloud-based
  • Collaboration/web-based collaboration
  • Intelligent tutoring
  • Law schools, legal, government
  • Learning, learning agents, learning ecosystems, Learning from the Living [Class] Room, learning spaces/hubs/pods
  • Libraries/librarians
  • K-12, higher education, corporate training
  • Metaverse
  • Online learning
  • Telelegal, telemedicine
  • Videoconferencing
  • Virtual courts, virtual tutoring, virtual field trips
  • Web3
 

How I use Minecraft to help kids with autism — from ted.com by Stuart Duncan; with thanks to Dr. Kate Christian for this resource

Description:

The internet can be an ugly place, but you won’t find bullies or trolls on Stuart Duncan’s Minecraft server, AutCraft. Designed for children with autism and their families, AutCraft creates a safe online environment for play and self-expression for kids who sometimes behave a bit differently than their peers (and who might be singled out elsewhere). Learn more about one of the best places on the internet with this heartwarming talk.

 

Below are two excerpted snapshots from Stuart’s presentation:

Stuart Duncan speaking at TEDX York U

These are the words autistic students used to describe their experience with Stuart's Minecraft server

 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 
 

What Could Web3 Mean for Education? — from edsurge.com by Rebecca Koenig

Excerpts:

It’s an ecosystem that could transform schools—sites for teaching and learning—into marketplaces—sites for buying and selling.

That includes higher education. In the vein of MOOC platforms, Web3 systems could make it easier to “unbundle” college courses from degree programs and universities, enabling individuals to sign up for whatever classes they want and instructors to market their courses to consumers directly, says Vriti Saraf, a former charter school teacher and administrator and Teach for America alumna who founded a startup called k20 Educators.

 

The biggest tech trends of 2022, according to over 40 experts — from fastcompany.com by Mark Sullivan
Startup founders, Big Tech execs, VCs, and tech scholars offer their predictions on how Web3, the metaverse, and other emerging ideas will shape the next year.

We asked startup founders, Big Tech execs, VCs, scholars, and other experts to speculate on the coming year within their field of interest. Altogether, we collected more than 40 predictions about 2022. Together, they offer a smart composite look at the things we’re likely to be talking about by this time next year.

 
 

The Surprising Impact of Meeting-Free Days — from sloanreview.mit.edu by Ben Laker, Vijay Pereira, Pawan Budhwar, and Ashish Malik
Many organizations are implementing no-meeting days, but finding the optimal weekly balance requires deliberation.

Excerpt:

Though building trust and achieving team cohesion rely on frequent, quality interactions, meetings are no longer the best way to accomplish this. As a result, many organizations…are taking a stand by adopting no-meeting days, during which people operate at their own rhythms and collaborate with others at a pace and on a schedule that is convenient, not forced.

The subsequent impact of introducing meeting-free days was profound, as outlined in the table below. When one no-meeting day per week was introduced, autonomy, communication, engagement, and satisfaction all improved, resulting in decreased micromanagement and stress, which caused productivity to rise.

 

11 Trends that Will Shape Work in 2022 and Beyond — from hbr.org by Brian Kropp and Emily Rose McRae

Excerpt:

9. The chief purpose officer will be the next major C-level role.
Issues of politics, culture, and social debate have fully entered the workplace. Employees have been asked to bring their whole self to work as organizations try to create a more inclusive and productive work environment. This is fundamentally different than a decade ago when employees were expected to leave their personal perspectives “at the door.”

Employees also expect their employer to get more involved in the societal and political debates of the day…

Addendum on 1/24/22 (emphasis DSC):

  • Leading in an Age of Employee Activism — from sloanreview.mit.edu by Megan Reitz and John Higgins
    Employees are demanding that managers engage on topics like climate change and racial equity — and leaders need to be ready to respond.
 

From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 
© 2024 | Daniel Christian