A Voice For Virtual Reality: The Advocate’s Role | Accessibility VR Meetup Recap — from equalentry.com by Heather Bucalos

Excerpt:

The discomfort she experienced during cancer treatment led her on a search for better relief of common cancer treatment side effects. The idea to use VR during her own treatment proved beneficial for her as she is now a fierce advocate of VR in healthcare. She has pivoted to consulting in the VR for healthcare space and is excited about the way virtual reality is changing lives one headset at a time.

Here are some of the highlights from this presentation:

 

A whole new world: Education meets the metaverse — from brookings.edu by Kathy Hirsh-Pasek, Jennifer M. Zosh, Helen Shwe Hadani, Roberta Michnick Golinkoff, Kevin Clark, Chip Donohue, and Ellen Wartella

Excerpt:

The metaverse is upon us. Soon it will be as omnipresent as TikTok, Instagram, and Facebook (now Meta). As technology advances to bring us new immersive and imaginary worlds, how we educate children and prepare teachers must also advance to meet these new opportunities. When education lags the digital leaps, the technology rather than educators defines what counts as educational opportunity. This is largely what happened with the introduction of “educational” apps designed to be used on smartphones and tablets meant for adults. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get caught in the undertow. To leverage the potential of the metaverse as a 3D, global, interconnected, immersive, and real-time online space, we need new ways to connect the physical world with augmented and virtual reality (VR) experiences.

In the end, we challenge those creating educational products for the metaverse to partner with educators and scientists to ensure that children experience real human social interaction as they navigate virtual spaces, children’s agency is supported as they explore these spaces, and there is a real eye to diversity in the representation and access to what is created.  

Also relevant/see:

The metaverse can provide a whole new opportunity for education. Here’s what to consider — from fastcompany.com by Stephen Fromkin
The cofounder of Talespin looks at an existing immersive learning program that delivers results and says our next priority should be getting it into the hands of as many learners as possible through the metaverse.

 

Holograms? Check! Now what? — from blog.webex.com by Elizabeth Bieniek

Excerpt (emphasis DSC):

Two years ago, I wrote about the Future of Meetings in 2030 and hinted at an effort my team was building to make this a reality. Now, we have publicly unveiled Webex Hologram and brought the reality of a real-time, end-to-end holographic meeting solution to life.

With Webex Hologram, you can feel co-located with a colleague who is thousands of miles away. You can share real objects in incredible multi-dimensional detail and collaborate on 3D content to show perspective, share, and approve design changes in real-time, all from the comfort of your home workspace.

As the hype dies down, the focus on entirely virtual experiences in fanciful environments will abate and a resurgence in focus on augmented experiences—interjecting virtual content into the physical world around you for an enhanced experience that blends the best of physical and virtual—will emerge.

The ability to have curated information at one’s fingertips, still holds an incredible value prop that has yet to be realized. Applying AI to predict, find, and present this type of augmented information in both 2D and 3D formats will become incredibly useful. 

From DSC:
As I think of some of the categories that this posting about establishing a new kind of co-presence relates to, there are many relevant ones:

  • 21st century
  • 24x7x365
  • 3D
  • Audio/Visual (A/V)
  • Artificial Intelligence (AI)
  • Cloud-based
  • Collaboration/web-based collaboration
  • Intelligent tutoring
  • Law schools, legal, government
  • Learning, learning agents, learning ecosystems, Learning from the Living [Class] Room, learning spaces/hubs/pods
  • Libraries/librarians
  • K-12, higher education, corporate training
  • Metaverse
  • Online learning
  • Telelegal, telemedicine
  • Videoconferencing
  • Virtual courts, virtual tutoring, virtual field trips
  • Web3
 

Exploring Virtual Reality [VR] learning experiences in the classroom — from blog.neolms.com by Rachelle Dene Poth

Excerpt:

With the start of a new year, it is always a great time to explore new ideas or try some new methods that may be a bit different from what we have traditionally done. I always think it is a great opportunity to stretch ourselves professionally, especially after a break or during the spring months.

Finding ways to boost student engagement is important, and what I have found is that by using tools like Augmented Reality (AR) and Virtual Reality (VR), we can immerse students in unique and personalized learning experiences. The use of augmented and virtual reality has increased in K-12 and Higher Ed, especially during the past two years, as educators have sought new ways to facilitate learning and give students the chance to connect more with the content. The use of these technologies is increasing in the workplace, as well.

With all of these technologies, we now have endless opportunities to take learning beyond what has been a confined classroom “space” and access the entire world with the right devices.

 

Visions of the Internet in 2035 — from pewresearch.org

Excerpt:

This report is the second of two analyzing the insights of hundreds of technology experts who responded in the summer of 2021 to a canvassing of their predictions about the evolution of online public spaces and their role in democracy in the coming years. In response to the primary research question, many said they expect that these forums will be significantly improved by 2035 if reformers, big technology firms, governments and activists tackle the problems created by misinformation, disinformation and toxic discourse. At the same time, they expressed ongoing concerns about the destructive forces in culture and technology that could continue to plague online life and disrupt beneficial change in the coming years.

Visions of the Internet in 2035

 

As seen/accessible from this page.

A brief insert from DSC:
Another futurist Thomas Frey has some thoughts along this same line.

A top futurist predicts the largest internet company of 2030 will be an online school

#Canada #education #future #trends #careerdevelopment #change #paceofchange #automation #robotics #education #AI #learnhowtolearn #unlearn #learningecosystems #lifelonglearning #endofroutine #experientiallearning

 

Machines are for answers. Humans are for questions. 

 


Also relevant/see:


 

The metaverse: three legal issues we need to address — from theconversation.com by Pin Lean Lau

Excerpt:

The “metaverse” seems to be the latest buzzword in tech. In general terms, the metaverse can be viewed as a form of cyberspace. Like the internet, it’s a world – or reality, even – beyond our physical world on Earth.

The difference is that the metaverse allows us to immerse a version of ourselves as avatars in its environment, usually through augmented reality (AR) or virtual reality (VR), which people are and will increasingly be able to access using tools like VR goggles.

While it all seems very exciting, a curious lawyer like me is inclined to ask: who or what governs the metaverse? The way I see it, there are three key areas which, at this stage, are legally murky.

From DSC:
There are a lot more than three legal issues to be addressed with the metaverse, especially as it further develops. That said, I posted this in the hopes of raising the level of awareness within the legal arena on this particular area of emerging technologies. 

 

22 Augmented Reality Trends to Keep an Eye on for 2022 — from linkedin.com by Tom Emrich

Excerpts:

#1 Metaverse remains at peak hype as the next iteration of the Internet feels so close but is actually much further away

#2 The smartphone continues to become an even more powerful augmented reality machine with advancements in chips, displays and connectivity

#3 Early consumer smartglasses reinforce the need for smartphones rather than attempt to replace them

The metaverse is defined differently by different people but for me, the metaverse is an aha moment. It is a realization by industry that the next wave of computing is comprised of a stack of emerging technologies (including blockchain, AI, IoT, AR and VR) that will all work together to create a fundamental shift in our relationship with technology. 

 



Also see:

 
 

6 Ed Tech Tools to Try in 2022 — from cultofpedagogy.com by Jennifer Gonzalez

Excerpts:

This year, for the very first time, I hired a team of ed tech experts to help me with the update. The task was becoming overwhelming and I knew if I was going to keep it up, I had to have some help. Here they are below: Marnie Diem, Brandie Wright, Lucia Hassell, and Kim Darche.

5. EVERFI
everfi.com/k-12

Originally a site that offered free financial literacy courses to students, EVERFI has expanded its course offerings to include career exploration (including one specific to STEM careers), social and emotional learning, diversity and inclusion, and health and wellness. Their newest additions are courses in healthcare literacy, data science and banking fraud, and compassion and empathy.

 

From DSC:
Here’s a brief example of what teaching & learning could like in the metaverse. I realize this is just one example, and there will likely be a variety of options and formats…but it’s an interesting thought experiment.

 

School in the metaverse: How tech and the pandemic are changing online education — from protocol.com by David Pierce
Coursera’s CEO and chief content officer see a future of learning that’s more on-demand, more personalized and more immersive.

Excerpts:

Maggioncalda and Coursera Chief Content Officer Betty Vandenbosch joined the Source Code podcast to talk about the chaotic state of online education, what’s next for corporate training, how softer skills are becoming part of the work curriculum, how learning might work in the metaverse and much more.

“We know, broadly, that learning will become more available, it’ll be more online, and there’ll be a lot more people learning for a lot more of their lives,” said Coursera CEO Jeff Maggioncalda.

 

What’s ahead for AI, VR, NFTs, and more? — from oreilly.com by Mike Loukides
Here are some predictions for tech in 2022.

Excerpt:

Just as we saw new professions and job classifications when the web appeared in the ’90s, we’ll see new professions and services appear as a result of AI—specifically, as a result of natural language processing. We don’t yet know what these new professions will look like or what new skills they’ll require. But they’ll almost certainly involve collaboration between humans and intelligent machines.

Also see:

  • How A.I. is set to evolve in 2022 — from cnbc.com by Sam Shead
    Key Points: 
    * AI can excel at specific narrow tasks such as playing chess but it struggles to do more than one thing well.
    * While AI still has a long way to go before anything like human-level intelligence is achieved, it hasn’t stopped the likes of Google, Facebook and Amazon investing billions of dollars.
 

14 Predictions for Higher Education in 2022 [Schaffhauser]

14 Predictions for Higher Education in 2022

14 Predictions for Higher Education in 2022 — from campustechnology.com by Dian Schaffhauser

Excerpt:

Ask people working in higher education what they expect will happen in the new year, and the outlook is filled with visions that build on what we’ve been experiencing on college and university campuses for the last two years: a major focus on learning formats; continued exploitation of new technology; and the use of new digital models that move users “beyond Zoom.” Here we present the collective predictions of 14 IT leaders, instructional folks and a student about what they anticipate seeing in 2022. As one put it, “Let’s go, 2022! We have work to do!”

From DSC:
I’d like to thank Dian Schaffhauser, Rhea Kelly, and Mary Grush for letting me contribute some thoughts to the various conversations that Campus Technology Magazine hosts and/or initiates. I inserted some reflections into the above article and I hope that you’ll take a moment to read my and others’ thoughts out there.

 
© 2024 | Daniel Christian