Israeli tech co. uses virtual & augmented reality tech to help Christians engage with the Bible — with thanks to Heidi McDow for the resource
Compedia Partners with U.S. Clients to Utilize Company’s Biblical Knowledge and Technological Expertise

TEL AVIV, Israel, Aug. 7, 2019 – Compedia, an Israel-based business-to-business tech company, is using virtual reality technology to service Christian clients with products that help users engage with the Bible in a meaningful way.

Compedia partnered with The Museum of the Bible in Washington, D.C., which attracted more than 1 million visitors during its first year of operation, to help bring the museum’s exhibits to life. With the help of Compedia’s innovation, visitors to the museum can immerse themselves in 34 different biblical sites through augmented reality tours, allowing them to soar across the Sea of Galilee, climb the stairs of the Temple Mount, explore the Holy Sepulchre and so much more. In addition to creating on-site attractions for The Museum of the Bible, Compedia also created a Bible curriculum for high-school students that includes interactive maps, 3-D guides, quizzes, trivia and more.

“Many people are dubious of augmented and virtual reality, but we see how they can be used for God’s glory,” said Illutowich. “When clients recognize how attentive users are to the Bible message when it’s presented through augmented and virtual reality, they see the power of it, too.”

In addition to their passion for furthering Bible education, Compedia is committed to developing products that help educators engage students of all types. The company is currently in partnership with a number of educational institutions and schools around the U.S. to utilize its interactive technology both in the classroom and in the online learning space. Other client collaborations include Siemens, Sony and Intel, to name a few.

About Compedia
Compedia uses cutting-edge technology to help students succeed by making education more fun, engaging, and meaningful. With over 30 years of experience in developing advanced learning solutions for millions of people in 50 countries and 35 languages, Compedia offers expertise in visual computing, augmented reality, virtual reality and advanced systems, as well as instructional design and UX.

 


 

 

 


 

 

Per Jacob Strom at HeraldPR.com:

KreatAR, a subsidiary of The Glimpse Group, is helping change the way students and teachers are using augmented reality technology with PostReality, to help make learning more interactive with poster boards.

See:

 


Also see:

 

 

DC: Holy smokes!!! How might this be applied to education/learning/training in the 21st century!?!

 

“What if neither distance nor language mattered? What if technology could help you be anywhere you need to be and speak any language? Using AI technology and holographic experiences this is possible, and it is revolutionary.”

 

 

Also see:

Microsoft has a wild hologram that translates HoloLens keynotes into Japanese — from theverge.com by
Azure and HoloLens combine for a hint at the future

Excerpt:

Microsoft has created a hologram that will transform someone into a digital speaker of another language. The software giant unveiled the technology during a keynote at the Microsoft Inspire partner conference [on 7/17/19] in Las Vegas. Microsoft recently scanned Julia White, a company executive for Azure, at a Mixed Reality capture studio to transform her into an exact hologram replica.

The digital version appeared onstage to translate the keynote into Japanese. Microsoft has used its Azure AI technologies and neural text-to-speech to make this possible. It works by taking recordings of White’s voice, in order to create a personalized voice signature, to make it sound like she’s speaking Japanese.

 

 

 

Bigscreen TV launches with 50+ channels of video content — from vrscout.com by Allison Hollender

Excerpts:

Bigscreen, an immersive social platform that allows you to access your computer in VR, aims to continue revolutionizing the TV viewing experience with Bigscreen TV — a VR streaming experience that opens up access to over 50 major television providers.


“With Bigscreen, users can watch a Netflix show or a Twitch stream in an IMAX-like virtual movie theater,” Bigscreen reports. This means users from around the world can gather together to watch big championship games or their favorite shows with their friends as though they are together on the same couch.

 

How might immersive techs like those found in BigScreen TV impact teaching and learning related experiences?

 

From DSC:
Interesting…how might technologies and vendors like Bigscreen TV impact learning-related experiences? Hmmm….time will tell.

 

Reflections on “Clay Shirky on Mega-Universities and Scale” [Christian]

Clay Shirky on Mega-Universities and Scale — from philonedtech.com by Clay Shirky
[This was a guest post by Clay Shirky that grew out of a conversation that Clay and Phil had about IPEDS enrollment data. Most of the graphs are provided by Phil.]

Excerpts:

Were half a dozen institutions to dominate the online learning landscape with no end to their expansion, or shift what Americans seek in a college degree, that would indeed be one of the greatest transformations in the history of American higher education. The available data, however, casts doubt on that idea.

Though much of the conversation around mega-universities is speculative, we already know what a mega-university actually looks like, one much larger than any university today. It looks like the University of Phoenix, or rather it looked like Phoenix at the beginning of this decade, when it had 470,000 students, the majority of whom took some or all of their classes online. Phoenix back then was six times the size of the next-largest school, Kaplan, with 78,000 students, and nearly five times the size of any university operating today.

From that high-water mark, Phoenix has lost an average of 40,000 students every year of this decade.

 

From DSC:
First of all, I greatly appreciate both Clay’s and Phil’s thought leadership and their respective contributions to education and learning through the years. I value their perspectives and their work.  Clay and Phil offer up a great article here — one worth your time to read.  

The article made me reflect on what I’ve been building upon and tracking for the last decade — a next generation ***PLATFORM*** that I believe will represent a powerful piece of a global learning ecosystem. I call this vision, “Learning from the Living [Class] Room.” Though the artificial intelligence-backed platform that I’m envisioning doesn’t yet fully exist — this new era and type of learning-based platform ARE coming. The emerging signs, technologies, trends — and “fingerprints”of it, if you will — are beginning to develop all over the place.

Such a platform will:

  • Be aimed at the lifelong learner.
  • Offer up major opportunities to stay relevant and up-to-date with one’s skills.
  • Offer access to the program offerings from many organizations — including the mega-universities, but also, from many other organizations that are not nearly as large as the mega-universities.
  • Be reliant upon human teachers, professors, trainers, subject matter experts, but will be backed up by powerful AI-based technologies/tools. For example, AI-based tools will pulse-check the open job descriptions and the needs of business and present the top ___ areas to go into (how long those areas/jobs last is anyone’s guess, given the exponential pace of technological change).

Below are some quotes that I want to comment on:

Not nothing, but not the kind of environment that will produce an educational Amazon either, especially since the top 30 actually shrank by 0.2% a year.

 

Instead of an “Amazon vs. the rest” dynamic, online education is turning into something much more widely adopted, where the biggest schools are simply the upper end of a continuum, not so different from their competitors, and not worth treating as members of a separate category.

 

Since the founding of William and Mary, the country’s second college, higher education in the U.S. hasn’t been a winner-take-all market, and it isn’t one today. We are not entering a world where the largest university operates at outsized scale, we’re leaving that world; 

 

From DSC:
I don’t see us leaving that world at all…but that’s not my main reflection here. Instead, I’m not focusing on how large the mega-universities will become. When I speak of a forthcoming Walmart of Education or Amazon of Education, what I have in mind is a platform…not one particular organization.

Consider that the vast majority of Amazon’s revenues come from products that other organizations produce. They are a platform, if you will. And in the world of platforms (i.e., software), it IS a winner take all market. 

Bill Gates reflects on this as well in this recent article from The Verge:

“In the software world, particularly for platforms, these are winner-take-all markets.

So it’s all about a forthcoming platform — or platforms. (It could be more than one platform. Consider Apple. Consider Microsoft. Consider Google. Consider Facebook.)

But then the question becomes…would a large amount of universities (and other types of organizations) be willing to offer up their courses on a platform? Well, consider what’s ALREADY happening with FutureLearn:

Finally…one more excerpt from Clay’s article:

Eventually the new ideas lose their power to shock, and end up being widely copied. Institutional transformation starts as heresy and ends as a section in the faculty handbook. 

From DSC:
This is a great point. Reminds me of this tweet from Fred Steube (and I added a piece about Western Telegraph):

 

Some things to reflect upon…for sure.

 
 

The World’s First Full in VR Semester Course Taught by Survios CTO — from medium.com by Rahel Demant

Excerpt:

VR First is excited to announce its strategic partnership with Axon Park?—?the world’s first educational campus in VR. To kick things off, they are running a full semester course taught in VR. Launching this fall, the course will teach expert-level Unreal Engine VR development, taught remotely by Survios CTO and Co-Founder Alex Silkin with support from the Unreal Engine team.

To enable Axon Park’s commitment to diversity and inclusion through immersive education, VR First has signed a strategic partnership with Axon Park, an organization which maintains the largest network of VR lab enabled universities and science parks internationally. Together, Axon Park and VR First are announcing a needs-based scholarship program that will provide students with low cost or free access to VR hardware and resources through their partner network of 850 universities. With their expertise in VR/AR workforce education and regional tech cluster facilities, VR First is the international distribution partner for Axon Park training solutions to universities, businesses and governments.

 

 

Also see:

Axon Park -- in fall 2019, delivering the world’s first full in VR semester course

 

 

Research Posters Are a Staple of Academic Conferences. Could a New Design Speed Discovery? — from edsurge.com by Jeff Young

Excerpts:

Scholars around the world share their latest research findings with a decidedly low-tech ritual: printing a 48-inch by 36-inch poster densely packed with charts, graphs and blocks of text describing their research hypothesis, methods and findings. Then they stand with the poster in an exhibit hall for an hour, surrounded by rows of other researchers presenting similar posters, while hundreds of colleagues from around the world walk by trying to skim the displays.

Not only does the exercise deflate the morale of the scholars sharing posters, the ritual is incredibly inefficient at communicating science, Morrison argues.

Morrison says he has a solution: A better design for those posters, plus a dash of tech.

 

 

To make up for all the nuance and detail lost in this approach, the template includes a QR code that viewers can scan to get to the full research paper.

 

From DSC:
Wouldn’t this be great if more journal articles would do the same thing?  That is, give us the key findings, conclusions (with some backbone to them), and recommendations right away! Abstracts don’t go far enough, and often scholars/specialists are talking amongst themselves…not to the world. They could have a far greater reach/impact with this kind of approach.

(The QR code doesn’t make as much sense if one is already reading the full journal article…but the other items make a great deal of sense!)

 

 

 

 Also see:

Microsoft is building a virtual assistant for work. Google is building one for everything else — from qz.com by Dave Gershgorn

Excerpts:

In the early days of virtual personal assistants, the goal was to create a multipurpose digital buddy—always there, ready to take on any task. Now, tech companies are realizing that doing it all is too much, and instead doubling down on what they know best.

Since the company has a deep understanding of how organizations work, Microsoft is focusing on managing your workday with voice, rearranging meetings and turning the dials on the behemoth of bureaucracy in concert with your phone.

 

Voice is the next major platform, and being first to it is an opportunity to make the category as popular as Apple made touchscreens. To dominate even one aspect of voice technology is to tap into the next iteration of how humans use computers.

 

 

From DSC:
What affordances might these developments provide for our future learning spaces?

Will faculty members’ voices be recognized to:

  • Sign onto the LMS?
  • Dim the lights?
  • Turn on the projector(s) and/or display(s)?
  • Other?

Will students be able to send the contents of their mobile devices to particular displays via their voices?

Will voice be mixed in with augmented reality (i.e., the students and their devices can “see” which device to send their content to)?

Hmmm…time will tell.

 

 

9 amazing uses for VR and AR in college classrooms — from campustechnology.com by Dian Schaffhauser
Immersive technologies can help students understand theoretical concepts more easily, prepare them for careers through simulated experiences and keep them engaged in learning.

Excerpt:

Immersive reality is bumping us into the deep end, virtually speaking. Colleges and universities large and small are launching new labs and centers dedicated to research on the topics of augmented reality, virtual reality and 360-degree imaging. The first academic conference held completely in virtual reality recently returned for its second year, hosted on Twitch by Lethbridge College in Alberta and Centennial College in Toronto. Majors in VR and AR have begun popping up in higher education across the United States, including programs at the Savannah School of Design (GA), Shenandoah University (VA) and Drexel University Westphal (PA). Educause experts have most recently positioned the timing for broad adoption of these technologies in education at the two-year to three-year horizon. And Gartner has predicted that by the year 2021, 60 percent of higher education institutions in the United States will “intentionally” be using VR to create simulations and put students into immersive environments.

If you haven’t already acquired your own headset or applied for a grant from your institution to test out AR or VR for instruction, it’s time. We’ve done a scan of some of the most interesting projects currently taking place in American classrooms to help you imagine the virtual possibilities.

 


 

 

 

Watch Salvador Dalí Return to Life Through AI — from interestingengineering.com by
The Dalí Museum has created a deepfake of surrealist artist Salvador Dalí that brings him back to life.

Excerpt:

The Dalí Museum has created a deepfake of surrealist artist Salvador Dalí that brings him back to life. This life-size deepfake is set up to have interactive discussions with visitors.

The deepfake can produce 45 minutes of content and 190,512 possible combinations of phrases and decisions taken by the fake but realistic Dalí. The exhibition was created by Goodby, Silverstein & Partners using 6,000 frames of Dalí taken from historic footage and 1,000 hours of machine learning.

 

From DSC:
While on one hand, incredible work! Fantastic job! On the other hand, if this type of deepfake can be done, how can any video be trusted from here on out? What technology/app will be able to confirm that a video is actually that person, actually saying those words?

Will we get to a point that says, this is so and so, and I approved this video. Or will we have an electronic signature? Will a blockchain-based tech be used? I don’t know…there always seems to be pros and cons to any given technology. It’s how we use it. It can be a dream, or it can be a nightmare.

 

 

Microsoft debuts Ideas in Word, a grammar and style suggestions tool powered by AI — from venturebeat.com by Kyle Wiggers; with thanks to Mr. Jack Du Mez for his posting on this over on LinkedIn

Excerpt:

The first day of Microsoft’s Build developer conference is typically chock-full of news, and this year was no exception. During a keynote headlined by CEO Satya Nadella, the Seattle company took the wraps off a slew of updates to Microsoft 365, its lineup of productivity-focused, cloud-hosted software and subscription services. Among the highlights were a new AI-powered grammar and style checker in Word Online, dubbed Ideas in Word, and dynamic email messages in Outlook Mobile.

Ideas in Word builds on Editor, an AI-powered proofreader for Office 365 that was announced in July 2016 and replaced the Spelling & Grammar pane in Office 2016 later that year. Ideas in Words similarly taps natural language processing and machine learning to deliver intelligent, contextually aware suggestions that could improve a document’s readability. For instance, it’ll recommend ways to make phrases more concise, clear, and inclusive, and when it comes across a particularly tricky snippet, it’ll put forward synonyms and alternative phrasings.

 

Also see:

 

 

How blockchain, virtual assistants and AI are changing higher ed — from educationdive.com by Ben Unglesbee

Dive Brief:

  • In the coming years, advanced technologies like mixed reality, artificial intelligence (AI), blockchain and virtual assistants could play a bigger role at colleges and universities, according to a new report from Educause, a nonprofit focused on IT’s role in higher ed.
  • The 2019 Horizon Report, based on a panel of higher ed experts, zeroes in on trends, challenges and developments in educational technology. Challenges range from the “solvable,” such as improving digital fluency and increasing demand for digital learning experiences, to the “wicked.” The latter includes rethinking teaching and advancing digital equity.
  • The panel contemplated blockchain’s use in higher ed for the first time in the 2019 report. Specifically, the authors looked at its potential for creating alternative forms of academic records that “could follow students from one institution to another, serving as verifiable evidence of learning and enabling simpler transfer of credits across institutions.”

 

 
 

The finalized 2019 Horizon Report Higher Education Edition (from library.educause.edu) was just released on 4/23/19.

Excerpt:

Key Trends Accelerating Technology Adoption in Higher Education:

Short-TermDriving technology adoption in higher education for the next one to two years

  • Redesigning Learning Spaces
  • Blended Learning Designs

Mid-TermDriving technology adoption in higher education for the next three to five years

  • Advancing Cultures of Innovation
  • Growing Focus on Measuring Learning

Long-TermDriving technology adoption in higher education for five or more years

  • Rethinking How Institutions Work
  • Modularized and Disaggregated Degrees

 

 
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