From DSC:
Here’s a quote that has been excerpted from the announcement below…and it’s the type of service that will be offered in our future learning ecosystems — our next generation learning platforms:

 

Career Insight™ enables prospective students to identify programs of study which can help them land the careers they want: Career Insight™ describes labor market opportunities associated with programs of study to prospective students. The recommendation engine also matches prospective students to programs based on specific career interests.

 

But in addition to our future learning platforms pointing new/prospective students to physical campuses, the recommendation engines will also provide immediate access to digital playlists for the prospective students/learners to pursue from their living rooms (or as they are out and about…i.e., mobile access).

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

Artificial intelligence working with enormous databases to build/update recommendation engines…yup, I could see that. Lifelong learning. Helping people know what to reinvent themselves to.

 

 


 

Career Insight™ Lets Prospective Students Connect Academic Program Choices to Career Goals — from burning-glass.com; also from Hadley Dreibelbis from Finn Partners
New Burning Glass Technologies Product Brings Job Data into Enrollment Decisions

BOSTON—Burning Glass Technologies announces the launch of Career Insight™, the first tool to show prospective students exactly how course enrollment will advance their careers.

Embedded in institutional sites and powered by Burning Glass’ unparalleled job market data, Career Insight’s personalized recommendation engine matches prospective students with programs based on their interests and goals. Career Insight will enable students to make smarter decisions, as well as improve conversion and retention rates for postsecondary institutions.

“A recent Gallup survey found that 58% of students say career outcomes are the most important reason to continue their education,” Burning Glass CEO Matthew Sigelman said. “That’s particularly true for the working learners who are now the norm on college campuses. Career Insight™ is a major step in making sure that colleges and universities can speak their language from the very first.”

Beginning an educational program with a firm, realistic career goal can help students persist in their studies. Currently only 29% of students in two-year colleges and 59% of those in four-year institutions complete their degrees within six years.

Career Insight™ enables prospective students to identify programs of study which can help them land the careers they want:

  • Career Insight™ describes labor market opportunities associated with programs of study to prospective students. The recommendation engine also matches prospective students to programs based on specific career interests.
  • The application provides insights to enrollment, advising, and marketing teams into what motivates prospective students, analysis that will guide the institution in improving program offerings and boosting conversion.
  • Enrollment advisors can also walk students through different career and program scenarios in real time.

Career Insight™ is driven by the Burning Glass database of a billion job postings and career histories, collected from more than 40,000 online sources daily. The database, powered by a proprietary analytic taxonomy, provides insight into what employers need much faster and in more detail than any other sources.

Career Insight™ is powered by the same rich dataset Burning Glass delivers to hundreds of leading corporate and education customers – from Microsoft and Accenture to Harvard University and Coursera.

More information is available at http://burning-glass.com/career-insight.

 


 

 

The 9 best online collaboration tools for remote workers — from invisionapp.com by Jes Kirkwood

Excerpts:

With this in mind, we asked remote workers from companies like Treehouse, Help Scout, Zapier, Buffer, and Zest to share their favorite online collaboration tools. Here’s what they said.

  1. Slack: The best team communication app
  2. Zoom: The best video conferencing app
  3. InVision: The best design collaboration app
  4. GitHub: The best software development tool
  5. Trello: The best project management software
  6. Dashlane: The best password manager
  7. Google Drive: The best file management app
  8. Zapier: Workflow automation for business
  9. World Time Buddy: Time converter for distributed teams

 

 

From DSC:
DC: Will Amazon get into delivering education/degrees? Is is working on a next generation learning platform that could highly disrupt the world of higher education? Hmmm…time will tell.

But Amazon has a way of getting into entirely new industries. From its roots as an online bookseller, it has branched off into numerous other arenas. It has the infrastructure, talent, and the deep pockets to bring about the next generation learning platform that I’ve been tracking for years. It is only one of a handful of companies that could pull this type of endeavor off.

And now, we see articles like these:


Amazon Snags a Higher Ed Superstar — from insidehighered.com by Doug Lederman
Candace Thille, a pioneer in the science of learning, takes a leave from Stanford to help the ambitious retailer better train its workers, with implications that could extend far beyond the company.

Excerpt:

A major force in the higher education technology and learning space has quietly begun working with a major corporate force in — well, in almost everything else.

Candace Thille, a pioneer in learning science and open educational delivery, has taken a leave of absence from Stanford University for a position at Amazon, the massive (and getting bigger by the day) retailer.

Thille’s title, as confirmed by an Amazon spokeswoman: director of learning science and engineering. In that capacity, the spokeswoman said, Thille will work “with our Global Learning Development Team to scale and innovate workplace learning at Amazon.”

No further details were forthcoming, and Thille herself said she was “taking time away” from Stanford to work on a project she was “not really at liberty to discuss.”

 

Amazon is quietly becoming its own university — from qz.com by Amy Wang

Excerpt:

Jeff Bezos’ Amazon empire—which recently dabbled in home security, opened artificial intelligence-powered grocery stores, and started planning a second headquarters (and manufactured a vicious national competition out of it)—has not been idle in 2018.

The e-commerce/retail/food/books/cloud-computing/etc company made another move this week that, while nowhere near as flashy as the above efforts, tells of curious things to come. Amazon has hired Candace Thille, a leader in learning science, cognitive science, and open education at Stanford University, to be “director of learning science and engineering.” A spokesperson told Inside Higher Ed that Thille will work “with our Global Learning Development Team to scale and innovate workplace learning at Amazon”; Thille herself said she is “not really at liberty to discuss” her new project.

What could Amazon want with a higher education expert? The company already has footholds in the learning market, running several educational resource platforms. But Thille is famous specifically for her data-driven work, conducted at Stanford and Carnegie Mellon University, on nontraditional ways of learning, teaching, and training—all of which are perfect, perhaps even necessary, for the education of employees.

 


From DSC:
It could just be that Amazon is simply building its own corporate university and will stay focused on developing its own employees and its own corporate learning platform/offerings — and/or perhaps license their new platform to other corporations.

But from my perspective, Amazon continues to work on pieces of a powerful puzzle, one that could eventually involve providing learning experiences to lifelong learners:

  • Personal assistants
  • Voice recognition / Natural Language Processing (NLP)
  • The development of “skills” at an incredible pace
  • Personalized recommendation engines
  • Cloud computing and more

If Alexa were to get integrated into a AI-based platform for personalized learning — one that features up-to-date recommendation engines that can identify and personalize/point out the relevant critical needs in the workplace for learners — better look out higher ed! Better look out if such a platform could interactively deliver (and assess) the bulk of the content that essentially does the heavy initial lifting of someone learning about a particular topic.

Amazon will be able to deliver a cloud-based platform, with cloud-based learner profiles and blockchain-based technologies, at a greatly reduced cost. Think about it. No physical footprints to build and maintain, no lawns to mow, no heating bills to pay, no coaches making $X million a year, etc.  AI-driven recommendations for digital playlists. Links to the most in demand jobs — accompanied by job descriptions, required skills & qualifications, and courses/modules to take in order to master those jobs.

Such a solution would still need professors, instructional designers, multimedia specialists, copyright experts, etc., but they’ll be able to deliver up-to-date content at greatly reduced costs. That’s my bet. And that’s why I now call this potential development The New Amazon.com of Higher Education.

[Microsoft — with their purchase of Linked In (who had previously
purchased Lynda.com) — is
another such potential contender.]

 

 

 

The NEW Periodic Table of iOS Apps for AR and VR — from ictevangelist.com by Mark Anderson

 

You can download a high-quality version of the table here.

 

 

 

Lenovo is including its standalone Daydream headset in classroom VR kits starting this Spring — from 9to5google.com by Ben Schoon

 

 

 

 

Our Screenless Future Calls For Augmented Parenting — from fastcompany.com by Anya Kamenetz
How will parents manage their children’s screen time when there are no screens?

 

 

 

8 ways augmented and virtual reality are changing medicine — from israel21c.org by Abigail Klein Leichman
Israeli companies are using futuristic technologies to simplify complex surgery, manage rehab, relieve pain, soothe autistic kids and much more.

 

 

 

 

Augmented reality system lets doctors see under patients’ skin without the scalpel — from ualberta.ca by Katie Willis
New technology lets clinicians see patients’ internal anatomy displayed right on the body.

 

 

 

27 Mixed Reality (MR / AR) Influencers to Follow in 2018 — from by Mark Metry
Influencers to Follow in 2018

 

 

 

DAQRI Founder’s Passionate TED Talk on Potential Impact of Augmented Reality Gets Personal — from augmented.reality.news by Adario Strange

 

 

 

 

Work From Home 2018: The Top 100 Companies For Remote Jobs — from forbes.com by Laura Shin

Excerpt:

The top sectors offering such work are health care, computer/IT, education/training, sales, customer service, finance and travel/hospitality of the 19 industries represented on the list. Five of the fastest-growing remote career categories are therapy, virtual administration, client services, tutoring, and state and local government. The 20 most common telecommuting job titles include teacher, writer, developer, analyst, sales representative, nurse, accountant and program manager. Five companies are fully remote, and 30 are newcomers to the list.

 

Also see:

20 Most Common Work-from-Home Job Titles — from by Jessica Howington

  1. Accountant
  2. Program Manager
  3. Teacher / Faculty
  4. Writer
  5. Consultant
  6. Engineer
  7. Project Manager
  8. Business Development Manager
  9. Account Manager / Account Executive
  10. Tutor
  11. Developer
  12. Customer Service Representative
  13. Sales Representative
  14. Analyst
  15. Editor
  16. Nurse
  17. Medical Coder
  18. Territory Sales Manager
  19. Case Manager
  20. Internet/Social Media Evaluator

 

 

 

The next era of human|machine partnerships
From delltechnologies.com by the Institute for the Future and Dell Technologies

 


From DSC:
Though this outlook report paints a rosier picture than I think we will actually encounter, there are several interesting perspectives in this report. We need to be peering out into the future to see which trends and scenarios are most likely to occur…then plan accordingly. With that in mind, I’ve captured a few of the thoughts below.


 

At its inception, very few people anticipated the pace at which the internet would spread across the world, or the impact it would have in remaking business and culture. And yet, as journalist Oliver Burkeman wrote in 2009, “Without most of us quite noticing when it happened, the web went from being a strange new curiosity to a background condition of everyday life.”1

 

In Dell’s Digital Transformation Index study, with 4,000 senior decision makers across the world, 45% say they are concerned about becoming obsolete in just 3-5 years, nearly half don’t know what their industry will look like in just three years’ time, and 73% believe they need to be more ‘digital’ to succeed in the future.

With this in mind, we set out with 20 experts to explore how various social and technological drivers will influence the next decade and, specifically, how emerging technologies will recast our society and the way we conduct business by the year 2030. As a result, this outlook report concludes that, over the next decade, emerging technologies will underpin the formation of new human-machine partnerships that make the most of their respective complementary strengths. These partnerships will enhance daily activities around the coordination of resources and in-the-moment learning, which will reset expectations for work and require corporate structures to adapt to the expanding capabilities of human-machine teams.


For the purpose of this study, IFTF explored the impact that Robotics, Artificial Intelligence (AI) and Machine Learning, Virtual Reality (VR) and Augmented Reality (AR), and Cloud Computing, will have on society by 2030. These technologies, enabled by significant advances in software, will underpin the formation of new human-machine partnerships.

On-demand access to AR learning resources will reset expectations and practices around workplace training and retraining, and real-time decision-making will be bolstered by easy access to information flows. VR-enabled simulation will immerse people in alternative scenarios, increasing empathy for others and preparation for future situations. It will empower the internet of experience by blending physical and virtual worlds.

 

Already, the number of digital platforms that are being used to orchestrate either physical or human resources has surpassed 1,800.9 They are not only connecting people in need of a ride with drivers, or vacationers with a place to stay, but job searchers with work, and vulnerable populations with critical services. The popularity of the services they offer is introducing society to the capabilities of coordinating technologies and resetting expectations about the ownership of fixed assets.

 

Human-machine partnerships won’t spell the end of human jobs, but work will be vastly different.

The U.S. Bureau of Labor Statistics says that today’s learners will have 8 to 10 jobs by the time they are 38. Many of them will join the workforce of freelancers. Already 50 million strong, freelancers are projected to make up 50% of the workforce in the United States by 2020.12 Most freelancers will not be able to rely on traditional HR departments, onboarding processes, and many of the other affordances of institutional work.

 

By 2030, in-the-moment learning will become the modus operandi, and the ability to gain new knowledge will be valued higher than the knowledge people already have.

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

TV is (finally) an app: The goods, the bads and the uglies for learning — from thejournal.com by Cathie Norris, Elliot Soloway

Excerpts:

Television. TV. There’s an app for that. Finally! TV — that is, live shows such as the news, specials, documentaries (and reality shows, if you must) — is now just like Candy Crunch and Facebook. TV apps (e.g., DirecTV Now) are available on all devices — smartphones, tablets, laptops, Chromebooks. Accessing streams upon streams of videos is, literally, now just a tap away.

Plain and simple: readily accessible video can be a really valuable resource for learners and learning.

Not everything that needs to be learned is on video. Instruction will need to balance the use of video with the use of printed materials. That balance, of course, needs to take in cost and accessibility.

Now for the 800 pound gorilla in the room: Of course, that TV app could be a huge distraction in the classroom. The TV app has just piled yet another classroom management challenge onto a teacher’s back.

That said, it is early days for TV as an app. For example, HD (High Definition) TV demands high bandwidth — and we can experience stuttering/skipping at times. But, when 5G comes around in 2020, just two years from now, POOF, that stuttering/skipping will disappear. “5G will be as much as 1,000 times faster than 4G.”  Yes, POOF!

 

From DSC:
Learning via apps is here to stay. “TV” as apps is here to stay. But what’s being described here is but one piece of the learning ecosystem that will be built over the next 5-15 years and will likely be revolutionary in its global impact on how people learn and grow. There will be opportunities for social-based learning, project-based learning, and more — with digital video being a component of the ecosystem, but is and will be insufficient to completely move someone through all of the levels of Bloom’s Taxonomy.

I will continue to track this developing learning ecosystem, but voice-driven personal assistants are already here. Algorithm-based recommendations are already here. Real-time language translation is already here.  The convergence of the telephone/computer/television continues to move forward.  AI-based bots will only get better in the future. Tapping into streams of up-to-date content will continue to move forward. Blockchain will likely bring us into the age of cloud-based learner profiles. And on and on it goes.

We’ll still need teachers, professors, and trainers. But this vision WILL occur. It IS where things are heading. It’s only a matter of time.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

 

3 ways augmented reality will find its way into your life in 2018 and beyond — from entrepreneur.com by Han-Gwon Lung
Up to 40 percent of nurses miss the patient’s vein on their first attempt at taking blood. That’s changing, because of augmented reality.

Excerpt:

  1. A pair of glasses you can’t live without
  2. More immersive (and personalized) marketing
  3. Less guesswork in health care

 

 

 

The race for AR glasses starts now — from wired.com by Steven Levy

Excerpt:

Though the Next Big Thing won’t appear for a while, we know pretty much what it will look like: a lightweight, always-on wearable that obliterates the divide between the stuff we see on screens and the stuff we see when we look up from our screens.

Not every company working on post-reality glasses shares an identical vision; some have differing views of how immersive it should be. But all have quietly adopted the implicit assumption that a persistent, wearable artificial reality is the next big thing. The pressure of the competition has forced them to begin releasing interim products, now.

 

 

And he added that “these glasses will offer AR, VR, and everything in between, and we’ll wear them all day and we’ll use them in every aspect of our lives.”

 

 

 

Meet the scientists immortalizing African heritage in virtual reality — from by Chris Giles

Excerpt:

Concerned with the decay of African heritage sites, The Zamani Project, based at the University of Cape Town, South Africa, is seeking to immortalize historic spots in three-dimensional, virtual reality-ready models.

Professor Heinz Ruther steers the project. He ventures up and down the continent — visiting Ghana, Tanzania, Mali, Ethiopia, Kenya and elsewhere — recording in remarkable detail the structure and condition of tombs, churches and other buildings.

“I’ve seen how sites are deteriorating visibly,” Ruther told CNN.

The project’s aim is to build a database of complex, lifelike 3-D models. Presently, they’ve mapped around 16 sites including Lalibela in Ethiopia, Timbuktu in Mali and Kilwa in Tanzania.

 

 

 

4 augmented and virtual reality projects that point to the future of education — from edsurge.com by Justin Hendrix

Excerpt:

Education has been a recurring theme throughout the many programs of the NYC Media Lab, a public-private partnership where I serve as an Executive Director. How will virtual and augmented reality change the classroom? How can teachers use immersive media to educate citizens and keep our communities vibrant? In what ways can enterprises leverage innovation to better train employees and streamline workflows?

These are just a few of the top-of-mind questions that NYC Media Lab’s consortium is thinking about as we enter the next wave of media transformation.

Researchers and professionals at work across the VR/AR community in New York City are excited for what comes next. At NYC Media Lab’s recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

NYC Media Lab merges engineering and design research happening at the city’s universities with resources and opportunities from the media and technology industry—to produce new prototypes, launch new companies and advocate for the latest thinking.

In the past year, the Lab has completed dozens of rapid prototyping projects; exhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

 

 

4 virtual reality desktops for Vive, Rift, and Windows VR compared — from roadtovr.com by Dominic Brennan

Excerpt:

While it’s all too easy to lose ourselves in the countless VR worlds at our fingertips, sometimes we just need to access the desktop and get things done in Windows. Thanks to a few innovative apps, this is possible without removing your headset.

 

 

 

From Elliott Masie’s Learning TRENDS – January 3, 2018.
#986 – Updates on Learning, Business & Technology Since 1997.

2. Curation in Action – Meural Picture Frame of Endless Art. 
What a cool Curation Holiday Gift that arrived.  The Meural Picture Frame is an amazing digital display, 30 inches by 20 inches, that will display any of over 10,000 classical or modern paintings or photos from the world’s best museums.

A few minutes of setup to the WiFi and my Meural became a highly personalized museum in the living room.  I selected collections of an era, a specific artist, a theme or used someone else’s art “playlist”.

It is curation at its best!  A personalized and individualized selection from an almost limitless collection.  Check it out at http://www.meural.com

 



Also see:



 

Discover new art every day with Meural

 

 

Discover new artwork with Meural -- you can browse playlists of artwork and/or add your own

 

 

 

 

From DSC:
As I understand it, you can upload your own artwork and photography into this platform. As such, couldn’t we put such devices/frames in schools?!

Wouldn’t it be great to have each classroom’s artwork available as a playlist?! And not just the current pieces, but archived pieces as well!

Wouldn’t it be cool to be able to walk down the hall and swish through a variety of pieces?

Wouldn’t such a dynamic, inspirational platform be a powerful source of creativity in our hallways?  The frames could display the greatest works of art from around the world!

Wouldn’t such a platform give young/budding artists and photographers incentive to do their best work, knowing many others can see their creative works as a part of a playlist?

Wouldn’t it be cool to tap into such a service and treasure chest of artwork and photography via your Smart/Connected TV?

Here’s to creativity!

 

 

 

 

 

 

 

18 striking AI Trends to watch in 2018 – Part 1 as well as 18 striking AI Trends to watch in 2018 – Part 2 — from datahub.packtpub.com by Sugandha Lahoti

Excerpt:

Artificial Intelligence is the talk of the town. It has evolved past merely being a buzzword in 2016, to be used in a more practical manner in 2017. As 2018 rolls out, we will gradually notice AI transitioning into a necessity. We have prepared a detailed report, on what we can expect from AI in the upcoming year. So sit back, relax, and enjoy the ride through the future. (Don’t forget to wear your VR headgear! )

Here are 18 things that will happen in 2018 that are either AI driven or driving AI:

  1. Artificial General Intelligence may gain major traction in research.
  2. We will turn to AI enabled solution to solve mission-critical problems.
  3. Machine Learning adoption in business will see rapid growth.
  4. Safety, ethics, and transparency will become an integral part of AI application design conversations.
  5. Mainstream adoption of AI on mobile devices
  6. Major research on data efficient learning methods
  7. AI personal assistants will continue to get smarter
  8. Race to conquer the AI optimized hardware market will heat up further
  9. We will see closer AI integration into our everyday lives.
  10. The cryptocurrency hype will normalize and pave way for AI-powered Blockchain applications.
  11. Advancements in AI and Quantum Computing will share a symbiotic relationship18 striking AI Trends to watch in 2018 – Part 1
  12. Deep learning will continue to play a significant role in AI development progress.
  13. AI will be on both sides of the cybersecurity challenge.
  14. Augmented reality content will be brought to smartphones.
  15. Reinforcement learning will be applied to a large number of real-world situations.
  16. Robotics development will be powered by Deep Reinforcement learning and Meta-learning
  17. Rise in immersive media experiences enabled by AI.
  18. A large number of organizations will use Digital Twin.

 

 

Inside AI — from inside.com
The year 2017 has been full of interesting news about Artificial Intelligence, so to close out the year, we’re doing two special retrospective issues covering the highlights.

Excerpt:

A Reality Check For IBM’s A.I. Ambitions. MIT Tech Review.
This is a must read piece about the failures, and continued promise, of Watson. Some of the press about Watson has made IBM appear behind some of the main tech leaders, but, keep in mind that Google, Amazon, Facebook, and others don’t do the kinds of customer facing projects IBM is doing with Watson. When you look at how the tech giants are positioned, I think IBM has been vastly underestimated, given that they have the one thing few others do – large scale enterprise A.I. projects. Whether it all works today, or not, doesn’t matter. The experience and expertise they are building is a competitive advantage in a market that is very young where no other companies are doing these types of projects that will soon enough be mainstream.

The Business of Artificial Intelligence. Harvard Business Review.
This cover story for the latest edition of HBR explains why artificial intelligence is the most powerful general purpose technology to come around in a long time. It also looks into some of the key ways to think about applying A.I. at work, and how to expect the next phase of this technology to play out.

The Robot Revolution Is Coming. Just Be Patient. Bloomberg.
We keep hearing that robots and A.I. are about to make us super productive. But when? Sooner than we think, according to this.

 

 

 

An excerpt from A2Apple.com:

 

 

Alexa Wants You to Talk to Your Ads — from wired.com by Ricki Harris

Excerpt:

There are few electronic devices with which you cannot order a Domino’s pizza. When the craving hits, you can place an order via Twitter, Slack, Facebook Messenger, SMS, your tablet, your smartwatch, your smart TV, and even your app-enabled Ford. This year, the pizza monger added another ordering tool: If your home is one of the 20 million with a voice assistant, you can place a regular order through Alexa or Google Home. Just ask for a large extra-cheese within earshot, and voila—your pizza is in the works.

Amazon’s Alexa offers more than 25,000 skills—the set of actions that serve as applications for voice technology. Yet Domino’s is one of a relatively small number of brands that has seized the opportunity to enter your home by creating a skill of its own. Now that Amazon Echoes and Google Homes are in kitchens and living rooms across the country, they open a window into user behavior that marketers previously only dreamt of. But brands’ efforts to engage consumers directly via voice have been scattershot. The list of those that have tried is sparse: some banks; a couple of fast food chains; a few beauty companies; retailers here and there. Building a marketing plan for Alexa has been a risky venture. That’s because, when it comes to our virtual assistants, no one knows what the *&^& is going on.

But if 2017 was the year that Alexa hit the mainstream, 2018 will be the year that advertisers begin to take her seriously by investing time and money in figuring out how to make use of her.

 

 

 

8 emerging AI jobs for IT pros — from enterprisersproject.com by Kevin Casey
What IT jobs will be hot in the age of AI? Take a sneak peek at roles likely to be in demand

Excerpt:

If you’re watching the impact of artificial intelligence on the IT organization, your interest probably starts with your own job. Can robots do what you do? But more importantly, you want to skate where the puck is headed. What emerging IT roles will AI create? We talked to AI and IT career experts to get a look at some emerging roles that will be valuable in the age of AI.

 

 

 

Getting Intelligent About Artificial Intelligence: 6 Ways Executives Can Start — from forbes.comby Davia Temin

Excerpt:

This past June, Fortune Magazine asked all the CEOs of the Fortune 500 what they believed the biggest challenge facing their companies was. Their biggest concern for 2017: “The rapid pace of technological change” said 73% of those polled, up from 64% in 2016. Cyber security came in only a far second, at 61%, even after all the mega hacks of the past year.

So, what does “technological change” entail? For almost all Fortune 500 CEOs, it means, in part, artificial intelligence. And, as we wrote in our piece yesterday on Forbes.com, “Forget The Hype: What Every Business Leader Needs To Know About Artificial Intelligence Now,”  AI is on the lips of almost every global CEO and Board of Directors.

But apart from the Big 8 technology companies – Google, Facebook, Microsoft, Amazon, IBM, Baidu, Tencent, and Alibaba – business leaders, especially of earlier generations, may feel they don’t know enough about AI to make informed decisions.

 

 

 

Artificial intelligence is helping astronomers discover new planets — from wired.co.uk
AI could help us discover planet nine, dark matter and more gravitational waves

Excerpt:

For the first time, artificial intelligence has been used to discover two new exoplanets. One of the discoveries, made by Nasa’s Kepler mission, brings the Kepler-90 solar system to a total of 8 planets – the first solar system found with the same number as our own.

 

 

 

 

DC: The next generation learning platform will likely offer us such virtual reality-enabled learning experiences such as this “flight simulator for teachers.”

Virtual reality simulates classroom environment for aspiring teachers — from phys.org by Charles Anzalone, University at Buffalo

Excerpt (emphasis DSC):

Two University at Buffalo education researchers have teamed up to create an interactive classroom environment in which state-of-the-art virtual reality simulates difficult student behavior, a training method its designers compare to a “flight simulator for teachers.”

The new program, already earning endorsements from teachers and administrators in an inner-city Buffalo school, ties into State University of New York Chancellor Nancy L. Zimpher’s call for innovative teaching experiences and “immersive” clinical experiences and teacher preparation.

The training simulator Lamb compared to a teacher flight simulator uses an emerging computer technology known as virtual reality. Becoming more popular and accessible commercially, virtual reality immerses the subject in what Lamb calls “three-dimensional environments in such a way where that environment is continuous around them.” An important characteristic of the best virtual reality environments is a convincing and powerful representation of the imaginary setting.

 

Also related/see:

 

  • TeachLive.org
    TLE TeachLivE™ is a mixed-reality classroom with simulated students that provides teachers the opportunity to develop their pedagogical practice in a safe environment that doesn’t place real students at risk.  This lab is currently the only one in the country using a mixed reality environment to prepare or retrain pre-service and in-service teachers. The use of TLE TeachLivE™ Lab has also been instrumental in developing transition skills for students with significant disabilities, providing immediate feedback through bug-in-ear technology to pre-service teachers, developing discrete trial skills in pre-service and in-service teachers, and preparing teachers in the use of STEM-related instructional strategies.

 

 

 

 

 

This start-up uses virtual reality to get your kids excited about learning chemistry — from Lora Kolodny and Erin Black

  • MEL Science raised $2.2 million in venture funding to bring virtual reality chemistry lessons to schools in the U.S.
  • Eighty-two percent of science teachers surveyed in the U.S. believe virtual reality content can help their students master their subjects.

 

This start-up uses virtual reality to get your kids excited about learning chemistry from CNBC.

 

 


From DSC:
It will be interesting to see all the “places” we will be able to go and interact within — all from the comfort of our living rooms! Next generation simulators should be something else for teaching/learning & training-related purposes!!!

The next gen learning platform will likely offer such virtual reality-enabled learning experiences, along with voice recognition/translation services and a slew of other technologies — such as AI, blockchain*, chatbots, data mining/analytics, web-based learner profiles, an online-based marketplace supported by the work of learning-based free agents, and others — running in the background. All of these elements will work to offer us personalized, up-to-date learning experiences — helping each of us stay relevant in the marketplace as well as simply enabling us to enjoy learning about new things.

But the potentially disruptive piece of all of this is that this next generation learning platform could create an Amazon.com of what we now refer to as “higher education.”  It could just as easily serve as a platform for offering learning experiences for learners in K-12 as well as the corporate learning & development space.

 

I’m tracking these developments at:
http://danielschristian.com/thelivingclassroom/

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


*  Also see:


Blockchain, Bitcoin and the Tokenization of Learning — from edsurge.com by Sydney Johnson

Excerpt:

In 2014, Kings College in New York became the first university in the U.S. to accept Bitcoin for tuition payments, a move that seemed more of a PR stunt than the start of some new movement. Much has changed since then, including the value of Bitcoin itself, which skyrocketed to more than $19,000 earlier this month, catapulting cryptocurrencies into the mainstream.

A handful of other universities (and even preschools) now accept Bitcoin for tuition, but that’s hardly the extent of how blockchains and tokens are weaving their way into education: Educators and edtech entrepreneurs are now testing out everything from issuing degrees on the blockchain to paying people in cryptocurrency for their teaching.

 

 

 

 

Alexa, how can you improve teaching and learning? — from edscoop.com by Kate Roddy with thanks to eduwire for their post on this
Special report:? Voice command platforms from Amazon, Google and Microsoft are creating new models for learning in K-12 and higher education — and renewed privacy concerns.

Excerpt:

We’ve all seen the commercials: “Alexa, is it going to rain today?” “Hey, Google, turn up the volume.” Consumers across the globe are finding increased utility in voice command technology in their homes. But dimming lights and reciting weather forecasts aren’t the only ways these devices are being put to work.

Educators from higher ed powerhouses like Arizona State University to small charter schools like New Mexico’s Taos Academy are experimenting with Amazon Echo, Google Home or Microsoft Invoke and discovering new ways this technology can create a more efficient and creative learning environment.

The devices are being used to help students with and without disabilities gain a new sense for digital fluency, find library materials more quickly and even promote events on college campuses to foster greater social connection.

Like many technologies, the emerging presence of voice command devices in classrooms and at universities is also raising concerns about student privacy and unnatural dependence on digital tools. Yet, many educators interviewed for this report said the rise of voice command technology in education is inevitable — and welcome.

“One example,” he said, “is how voice dictation helped a student with dysgraphia. Putting the pencil and paper in front of him, even typing on a keyboard, created difficulties for him. So, when he’s able to speak to the device and see his words on the screen, the connection becomes that much more real to him.”

The use of voice dictation has also been beneficial for students without disabilities, Miller added. Through voice recognition technology, students at Taos Academy Charter School are able to perceive communication from a completely new medium.

 

 

 

Robots in the Classroom: How a Program at Michigan State Is Taking Blended Learning to New Places — from news.elearninginside.com by Henry Kronk; with thanks to my friend and colleague, Mr. Dave Goodrich over at MSU, for his tweet on this.

Excerpt:

Like many higher education institutions, Michigan State University offers a wide array of online programs. But unlike most other online universities, some programs involve robots.

Here’s how it works: online and in-person students gather in the same classroom. Self-balancing robots mounted with computers roll around the room, displaying the face of one remote student. Each remote student streams in and controls one robot, which allows them to literally and figuratively take a seat at the table.

Professor Christine Greenhow, who teaches graduate level courses in MSU’s College of Education, first encountered these robots at an alumni event.

“I thought, ‘Oh I could use this technology in my classroom. I could use this to put visual and movement cues back into the environment,’” Greenhow said.

 

 

From DSC:
In my work to bring remote learners into face-to-face classrooms at Calvin College, I also worked with some of the tools shown/mentioned in that article — such as the Telepresence Robot from Double Robotics and the unit from Swivl.  I also introduced Blackboard Collaborate and Skype as other methods of bringing in remote students (hadn’t yet tried Zoom, but that’s another possibility).

As one looks at the image above, one can’t help but wonder what such a picture will look like 5-10 years from now? Will it picture folks wearing VR-based headsets at their respective locations? Or perhaps some setups will feature the following types of tools within smaller “learning hubs” (which could also include one’s local Starbucks, Apple Store, etc.)?

 

 

 

 

 

Augmented reality will transform city life — from venturebeat.com by Michael Park

Excerpts:

I’ve interviewed three AR entrepreneurs who explain three key ways that AR is set to transform urban living.

  • The real world will be indexed
  • Commuting will be smarter and safer
  • Language will be less of a barrier

 

 

 

Virtual Reality Devices – Where They Are Now and Where They’re Going — from iqsdirectory.com

Excerpts:

The questions now are:

  • What are the actual VR devices available ?
  • Are they reasonably priced?
  • What do they do?
  • What are they going to do?

We try to answer those questions [here in this article].

In this early stage, the big question becomes, “What’s next?”.

  • Integration of non-VR devices with VR users
  • Move away from needing a top-notch PC (or any PC)
  • Controllers will be your hands

 

 

Alibaba-backed augmented reality start-up makes driving look like a video game — from cnbc.com by Robert Ferris

  • WayRay makes augmented reality hardware and software for cars and drivers.
  • The company won a start-up competition at the Los Angeles Auto Show.
  • WayRay has also received an investment from Alibaba.

 

 

WayRay’s augmented reality driving system makes a car’s windshield look like a video game. The Swiss-based company that makes augmented reality for cars won the grand prize in a start-up competition at the Los Angeles Auto Show on Tuesday. WayRay makes a small device called Navion, which projects a virtual dashboard onto a driver’s windshield. The software can display information on speed, time of day, or even arrows and other graphics that can help the driver navigate, avoid hazards, and warn of dangers ahead, such as pedestrians. WayRay says that by displaying information directly on the windshield, the system allows drivers to stay better focused on the road. The display might appear similar to what a player would see on a screen in many video games. But the system also notifies the driver of potential points of interest along a route such as restaurants or other businesses.

 

 

 

HTC’s VR arts program brings exhibits to your home — from engadget.com by Jon Fingas
Vive Arts helps creators produce and share work in VR.

Exerpt:

Virtual reality is arguably a good medium for art: it not only enables creativity that just isn’t possible if you stick to physical objects, it allows you to share pieces that would be difficult to appreciate staring at an ordinary computer screen. And HTC knows it. The company is launching Vive Arts, a “multi-million dollar” program that helps museums and other institutions fund, develop and share art in VR. And yes, this means apps you can use at home… including one that’s right around the corner.

 

 

 

VR at the Tate Modern’s Modigliani exhibition is no gimmick — from engadget.com by Jamie Rigg
‘The Ochre Atelier’ experience is an authentic addition.

Excerpt:

There are no room-scale sensors or controllers, because The Ochre Atelier, as the experience is called, is designed to be accessible to everyone regardless of computing expertise. And at roughly 6-7 minutes long, it’s also bite-size enough that hopefully every visitor to the exhibition can take a turn. Its length and complexity don’t make it any less immersive though. The experience itself is, superficially, a tour of Modigliani’s last studio space in Paris: a small, thin rectangular room a few floors above street level.

In all, it took five months to digitally re-create the space. A wealth of research went into The Ochre Atelier, from 3D mapping the actual room — the building is now a bed-and-breakfast — to looking at pictures and combing through first-person accounts of Modigliani’s friends and colleagues at the time. The developers at Preloaded took all this and built a historically accurate re-creation of what the studio would’ve looked like. You teleport around this space a few times, seeing it from different angles and getting more insight into the artist at each stop. Look at a few obvious “more info” icons from each perspective and you’ll hear narrated the words of those closest to Modigliani at the time, alongside some analyses from experts at the Tate.

 

 

 

Real human holograms for augmented, virtual and mixed reality — from 8i.com; with thanks to Lisa Dawley for her Tweet on this
Create, distribute and experience volumetric video of real people that look and feel as if they’re in the same room.

 

 

 

Next-Gen Virtual Reality Will Let You Create From Scratch—Right Inside VR — from autodesk.com by Marcello Sgambelluri
The architecture, engineering and construction (AEC) industry is about to undergo a radical shift in its workflow. In the near future, designers and engineers will be able to create buildings and cities, in real time, in virtual reality (VR).

Excerpt:

What’s Coming: Creation
Still, these examples only scratch the surface of VR’s potential in AEC. The next big opportunity for designers and engineers will move beyond visualization to actually creating structures and products from scratch in VR. Imagine VR for Revit: What if you could put on an eye-tracking headset and, with the movement of your hands and wrists, grab a footing, scale a model, lay it out, push it, spin it, and change its shape?

 

 

 

Spotting the 2017 trends that fuel edtech innovation and investments — from edsurge.com by Chian Gong and Jennifer Carolan

Excerpts:

We’re pleased to share this year’s Edtech Outlook, a data-rich dive into the state of education technology with case studies into emerging-frontier innovations.

Education technology spans a broad category of classroom tools, spanning corporate learning, language learning, digital learning content and more. We focus here on Reach Capital’s sweet spot: school-based education technology.

1:1 (one device per student) is at 60% and growing rapidly.
Driven by online testing mandates, along with federal and state policies, we are moving quickly toward one device per child in our K-12 schools. Last year alone 20 million Chromebooks were used by teachers and students weekly. (There are 50 million students in US public schools).

 

From DSC:
Looking at the graphic from the New York Times below, and with an eye on the exponential pace of change that we are now on, note how quickly Google captured major market share in the edtech market.

 

 

 

 

 
© 2024 | Daniel Christian