Point:


 

CollegeLecture-Atlantic-July2016

 

Should colleges really eliminate the college lecture? — from theatlantic.com by Christine Gross-Loh

Excerpt:

But that lack of training is not unusual; it’s the norm. Despite the increased emphasis in recent years on improving professors’ teaching skills, such training often focuses on incorporating technology or flipping the classroom, rather than on how to give a traditional college lecture. It’s also in part why the lecture—a mainstay of any introductory undergraduate course—is endangered.

But is it the college lecture itself that’s the problem—or the lecturer?

Concerns about the lecture derive from anecdotal impressions as well as research data, including one meta analysis of 225 studies looking at the effectiveness of traditional lectures versus active learning in undergraduate STEM courses. That analysis indicated that lecturing increased failure rates by 55 percent; active learning—meaning teaching methods that are more interactive than traditional lectures—resulted in better grades and a 36 percent drop in class failure rates. High grades and low failure rates were most pronounced in small classes that relied on active teaching, supporting the theory that more students might receive STEM degrees if active learning took the place of traditional lecturing.

Still, although proponents of the movement to move away from the lecture cite data on its ineffectiveness, the debate has failed to take into account the fact that academics are rarely, if ever, formally trained in public speaking.

Many people think riveting lecturers are naturally gifted, but public-speaking skills can be, and are, taught. The art of rhetoric was practiced and taught for millennia, beginning in ancient Greece over 2,000 years ago; oratory skills were a social asset in antiquity, a way to persuade, influence, and participate in civic life.

 


Counterpoint:


 

On eliminating lectures, a reality-check: Part 1 — from rtalbert.org by Robert Talbert

Excerpt:

Today’s The Atlantic contains an article entitled “Should Colleges Really Eliminate the College Lecture?” that has really inspired me to write, in a way that the pending deadline on my book has not. Ordinarily I just ignore pieces like this except for maybe a tweet or two about them. But this time, I feel like this article has so many factually incorrect claims, glosses over so much research, and has such potential to spread bad ideas to a very wide audience that I felt the need to address its points one at a time. This is Part 1 of that response.

The article opens with a lament that, actually, I agree with completely: New Ph.D.’s do often lack the training in pedagogy that they need to be successful in their work. This training should include all forms of pedagogy, including lecture, and it should expose new instructors to the full range of pedagogies that are out there, as well as the research that informs their effectiveness (the concept of “evidence”: hold on to this idea) and the skill of selecting a combination of teaching methods that best suits the learning environment they are tasked with creating. Many universities are wising up to this need for training, but more need to get on board.

However from here, things start to go downhill…

And here, we find the lede that was buried by the headline: The whole problem with lecture is that we’re not well-trained enough in how to give great lectures. Training, insofar as it occurs at all, is focused on all these “modern” pedagogies and on technology. If we devoted as much training time to lecture as we did to the other stuff, then we’d see better results with lecturing. That is the claim as I understand it. It makes sense; but it’s wrong, and I’ll be explaining why as we go.

 

On eliminating lectures, a reality-check: Part 2 — from rtalbert.org by Robert Talbert

Excerpt:

But this time, with this article, I felt that I needed to respond — because of how thoroughly wrong it is on basic and easily-checked facts, because I’m tired of my colleagues in higher ed making teaching decisions based on their own interests rather than students’, possibly because it’s getting near the end of the summer and I’m getting punchy. Whatever the reasons, here was Part 1 of the response in which we found (by actually checking the articles to which the original linked) that many of the claims about “eliminating lecture” in the first 1/4 of the article were flat-out wrong.

This is yet another instance of one of the worst things about this Atlantic article: The stubborn insistence that teaching in any way other than pure lecture is the same thing as “eliminating lecture”.

 

But keep this in mind: The discussion about active learning and lecture is not about what’s “new” or “traditional”, “modern” or “outdated”. It is, or at least ought to be, about what works best for student learning.

 

Here we have a meta-analysis of 225 existing studies that cuts across a wide spectrum of institutional types, student demographics, and instructional styles and shows a profound impact by active learning techniques on student learning and achievement.

 

I’m not sure what your reaction will be when you read that PNAS study [here]. But I will go out on a limb and say that any college or university professor who gives half of a damn about the well-being of his or her students will read that study, and then stop and at least think for a moment about whether his or her teaching in the classroom is part of the problem or part of the solution.

 

 

On eliminating lectures, a reality-check: Part 3 — from rtalbert.org by Robert Talbert

Excerpt:

Our students need a learning environment that is supported by an instructor but which does not depend on the instructor bringing his or her “A” game to every class meeting. This is what active learning provides. It is what lecturing most definitely does not provide, and “more training” won’t change this.

 

 

 

How might these enhancements to Siri and tvOS 10 impact education/training/learning-related offerings & applications? [Christian]

From DSC:
I read the article mentioned below.  It made me wonder how 3 of the 4 main highlights that Fred mentioned (that are coming to Siri with tvOS 10) might impact education/training/learning-related applications and offerings made possible via tvOS & Apple TV:

  1. Live broadcasts
  2. Topic-based searches
  3. The ability to search YouTube via Siri

The article prompted me to wonder:

  • Will educators and trainers be able to offer live lectures and training (globally) that can be recorded and later searched via Siri? 
  • What if second screen devices could help learners collaborate and participate in active learning while watching what’s being presented on the main display/”TV?”
  • What if learning taken this way could be recorded on one’s web-based profile, a profile that is based upon blockchain-based technologies and maintained via appropriate/proven organizations of learning? (A profile that’s optionally made available to services from Microsoft/LinkedIn.com/Lynda.com and/or to a service based upon IBM’s Watson, and/or to some other online-based marketplace/exchange for matching open jobs to potential employees.)
  • Or what if you could earn a badge or prove a competency via this manner?

Hmmm…things could get very interesting…and very powerful.

More choice. More control. Over one’s entire lifetime.

Heutagogy on steroids.

Micro-learning.

Perhaps this is a piece of the future for MOOCs…

 

MoreChoiceMoreControl-DSC

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

StreamsOfContent-DSC

 

 


 

Apple TV gets new Siri features in tvOS 10 — from iphonefaq.org by Fred Straker

Excerpt:

The forthcoming update to Apple TV continues to bring fresh surprises for owners of Apple’s set top box. Many improvements are coming to tvOS 10, including single-sign-on support and an upgrade to Siri’s capabilities. Siri has already opened new doors thanks to the bundled Siri Remote, which simplifies many functions on the Apple TV interface. Four main highlights are coming to Siri with tvOS 10, which is expected to launch this fall.

 


 

Addendum on 7/17/16:

CBS News Launches New Apple TV App Designed Exclusively for tvOS — from macrumors.com

Excerpt:

CBS today announced the launch of an all-new Apple TV app that will center around the network’s always-on, 24-hour “CBSN” streaming network and has been designed exclusively for tvOS. In addition to the live stream of CBSN, the app curates news stories and video playlists for each user based on previously watched videos.

The new app will also take advantage of the 4th generation Apple TV’s deep Siri integration, allowing users to tell Apple’s personal assistant that they want to “Watch CBS News” to immediately start a full-screen broadcast of CBSN. While the stream is playing, users can interact with other parts of the app to browse related videos, bookmark some to watch later, and begin subscribing to specific playlists and topics.

 

 

 

 

Will “class be in session” soon on tools like Prysm & Bluescape? If so, there will be some serious global interaction, collaboration, & participation here! [Christian]

From DSC:
Below are some questions and thoughts that are going through my mind:

  • Will “class be in session” soon on tools like Prysm & Bluescape?
  • Will this type of setup be the next platform that we’ll use to meet our need to be lifelong learners? That is, will what we know of today as Learning Management Systems (LMS) and Content Management Systems (CMS) morph into this type of setup?
  • Via platforms/operating systems like tvOS, will our connected TVs turn into much more collaborative devices, allowing us to contribute content with learners from all over the globe?
  • Prysm is already available on mobile devices and what we consider a television continues to morph
  • Will second and third screens be used in such setups? What functionality will be assigned to the main/larger screens? To the mobile devices?
  • Will colleges and universities innovate into such setups?  Or will organizations like LinkedIn.com/Lynda.com lead in this space? Or will it be a bit of both?
  • How will training, learning and development groups leverage these tools/technologies?
  • Are there some opportunities for homeschoolers here?

Along these lines, are are some videos/images/links for you:

 

 

PrysmVisualWorkspace-June2016

 

PrysmVisualWorkspace2-June2016

 

BlueScape-2016

 

BlueScape-2015

 

 



 

 

DSC-LyndaDotComOnAppleTV-June2016

 

 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 



 

Also see:

kitchenstories-AppleTV-May2016

 

 

 

 


 

Also see:

 


Prysm Adds Enterprise-Wide Collaboration with Microsoft Applications — from ravepubs.com by Gary Kayye

Excerpt:

To enhance the Prysm Visual Workplace, Prysm today announced an integration with Microsoft OneDrive for Business and Office 365. Using the OneDrive for Business API from Microsoft, Prysm has made it easy for customers to connect Prysm to their existing OneDrive for Business environments to make it a seamless experience for end users to access, search for, and sync with content from OneDrive for Business. Within a Prysm Visual Workplace project, users may now access, work within and download content from Office 365 using Prysm’s built-in web capabilities.

 


 

 

 
 

“The flipped classroom is about moving the hard parts of learning into the classroom”
— Derek Bruff

 

Class Time Reconsidered: Flipping the Literature Class — from Derek Bruff

Excerpt:

Reading a text or commenting on a blog post are usually activities we ask students to do outside of class. But Helen and Humberto have flipped that idea by bringing those activities into the classroom, where they could be collaborative and communal. Why? Because close reading of a text and responding to another writer’s argument are both important skills in a literature course. Why not have students practice those skills during class, when they can receive feedback on that practice from both their instructor and their peers?

And that’s what the flipped classroom is actually all about. Never mind that bit about lecture videos and group work. The flipped classroom is about moving the hard parts of learning into the classroom, where they can benefit from what Helen Shin calls “shared temporal, spatial, and cognitive presence.” After all, most of us only have maybe 150 minutes a week with our students during class. Shouldn’t we spend that time engaging our students in the kind of practice and feedback that’s central to learning in our disciplines?

 

Also see:

 

Teaching has always been a learning experience for me. Likewise, theory and practice go hand in hand, each supplementing and enriching the other. What I learned by “flipping” the “flipped classroom” model with this particular experience, which I hope to carry over to more classes to follow, is that there is always more room for further conceptual, and perspectival flipping in the interactive and dynamic process of teaching and learning.

 

 

 

‘Anyone who walks into these spaces wants to teach in them’ — from ucalgary.ca by Joni Miltenburg
Instructors can apply to teach in the Taylor Institute’s flexible learning space

 

Photos inside The Taylor Institute for Teaching and Learning before the official launch in April 2016.

Excerpt:

Leighton Wilks noticed a palpable difference when his class moved from a traditional lecture-style classroom to an active learning space. Not only did attendance increase, but students were more engaged and collaborative.

“I see a lot more team cohesion. They’re talking more to each other because they’re sitting with their teams. It’s nice to foster that teamwork throughout the semester.”

Wilks is an instructor in the Haskayne School of Business and teaches a second-year organizational behaviour course in the newly-renovated active learning classroom in Scurfield Hall. He found that the space breaks down the boundary between instructor and student.

“Instead of being up at the front, I’m walking around. I feel I get a lot more questions and get to know the students better, which is important.”

 

 


From DSC:
Also see my notes from this year’s Next Generation Learning Spaces Conference.


 

 

Creating Great Digital Spaces for Learning — from slideshare.net by Phil Vincent
Professor Andrew Harrison, Professor of Practice at University of Wales Trinity St David and Director, Spaces That Work Ltd., from Jisc DigiFest 2016

PwrDigitalChange-JISC-2016-first

 

PwrDigitalChange-JISC-2016-1

PwrDigitalChange-JISC-2016-2nd

 

 

 

21st-century learning environments — from webcpm.com by Kenneth A. Gruskin, Michael Searson

Excerpts:

Pedagogy
Preparation for the 21st-century workforce demands that educators shift the authority for learning to the students. After all, today’s workers are expected to function in collaborative and horizontal environments, as opposed to the “factory” driven, top-down, solitary worker spaces of yesterday. Therefore, contemporary learning environments should lean heavily on collaborative spaces, supported through personalized learning technologies. Good pedagogy encourages student engagement through complex collaborative projects based on real-world problems.

Technology
Innovative learning should incorporate a true BYOD (bring your own device) environment that provides opportunities for student-centered learning, beginning with their own personalized technologies — from laptops and tablets to smartphones and wearable devices. This approach leverages student devices and reduces the need for institutionally provided equipment.

Supporting Distance Learning
Strategies being used within Unified Communications and Collaboration solutions provide the means to support the involvement of remote participants, whether they are present on the WAN or solely connecting via Internet services. Since these solutions are moving to cloud-based topologies, they are mostly services that individuals subscribe to directly or have access to through campus-based subscription services. These features are also beginning to appear in social media environments, such as Facebook and LinkedIn, so the opportunity for use may become as easy as installing another app in the not-toodistant future.

 

 

 

Engaging students with interactive technologies — from webcpm.com by Bill Nattress

 

InteractiveTechnologies300

Excerpt:

Wireless presentation, lecture capture, online collaboration and active-learning methodologies all require the ability for any and all participants to engage the installed resources within the facility while they also access their personal content; whether local to their personal devices or within the cloud. With the video tools now available to the consumer, the use of conferencing apps will continue to rise. The environments that engage students and faculty will need to allow for any user to log in and access his or her content and presentation appliances without hurdles or roadblocks. Access to subject matter experts or other individuals will also need to be supported as well. With the deployment of video tools via social media, users will also rely more on their personal accounts for contact management instead of an address book. These changes in workflow are disruptors to the policies that many institutions have put in place as it relates to the BYOD usage surrounding their networks. Success of these communication and education solutions needs the networks to focus on and easily support three key technologies: wireless presentation, collaboration and participation by remote team members.

 

From DSC:
Let’s take some of the same powerful concepts (as mentioned below) into the living room; then let’s talk about learning-related applications.


 

Google alum launches MightyTV for cable cord-cutters — from bizjournals.com by Anthony Noto

Excerpts (emphasis DSC):

MightyTV, which has raised more than $2 million in venture funding to date, launched today with a former Google exec at the helm. The startup’s technology incorporates machine learning with computer-generated recommendations in what is being touted as a “major step up” from other static list-making apps.

In this age of Roku and Apple TV, viewers can choose what to watch via the apps they’ve downloaded. MightyTV curates those programs — shows, movies and YouTube videos — into one app without constantly switching between Amazon, HBO, Netflix or Hulu.

Among the features included on MightyTV are:

*  A Tinder-like interface that allows users to swipe through content, allowing the service to learn what you’d like to watch
*  An organizer tool that lists content via price range
A discovery tool to see what friends are watching
*  Allows for group viewings and binge watching

 

From DSC:
What if your Apple TV could provide these sorts of functionalities for services and applications that are meant for K-12 education, higher education, and/or corporate training and development?

Instead of Amazon, HBO, Netflix or Hulu — what if the interface would present you with a series of learning modules, MOOCs, and/or courses from colleges and universities that had strong programs in the area(s) that you wanted to learn about?

That is, what if a tvOS-based system could learn more about you and what you are trying to learn about? It could draw upon IBM Watson-like functionality to provide you with a constantly morphing, up-to-date recommendation list of modules that you should look at.  Think microlearning. Reinventing oneself. Responding to the exponential pace of change. Pursuing one’s passions. More choice/more control. Lifelong learning. Staying relevant. Surviving.

…all from a convenient, accessible room in your home…your living room.

A cloud-based marketplace…matching learners with providers.

Now tie those concepts in with where LinkedIn.com and Lynda.com are going and how people will get jobs in the future.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

BlueJeans Unveils Enterprise Video Cloud as Businesses Hang Up on Audio-Only Communications
Global Enterprises Adopt Video as a First-Line Communications Strategy

Excerpt (emphasis DSC):

April 12, 2016 — Mountain View, CA—BlueJeans Network, the global leader in cloud-based video communication services, today unveiled the Enterprise Video Cloud, a comprehensive platform built for today’s globally distributed, modern workforce with video communications at the core. New global research shows that 85% of employees are already using video in the workplace and 72% believe that video will transform the way they communicate at work.

“There is a transformation happening among business today – face-to-face video is quickly rising as the preferred communications medium, offering new opportunities for deeper personal relations and outreach, as well as for improved internal and external collaboration,” said Krish Ramakrishnan, CEO of BlueJeans. “Once people experience the power of video, they ‘hang-up’ on traditional conference calling. We are seeing this happen with the emergence of video cultures that power the most innovative cultures—from Facebook and Netflix to Viacom and Del Monte.”

 

From DSC:
I wonder if we’ll see video communication vendors such as BlueJeans or The Video Call Center merge with vendors like Bluescape, Mezzanine, or T1V with their collaboration tools. If so, some serious collaboration could all happen…again, right from within your living room!

 

 

What Gen Z thinks about ed tech in college — from edtechmagazine.com by D. Frank Smith
A report on digital natives sheds light on their learning preferences.

Excerpt (emphasis DSC):

A survey of the collegiate educational-technology expectations of 1,300 middle and high school students from 49 states was captured by Barnes and Noble. The survey, Getting to Know Gen Z, includes feedback on the students’ expectations for higher education.

“These initial insights are a springboard for colleges and universities to begin understanding the mindset of Gen Z as they prepare for their future, focusing specifically on their aspirations, college expectations and use of educational technology for their academic journey ahead,” states the survey’s introduction.

Like the millennials before them, Generation Z grew up as digital natives, with devices a fixture in the learning experience. According to the survey results, these students want “engaging, interactive learning experiences” and want to be “empowered to make their own decisions.” In addition, the students “expect technology to play an instrumental role in their educational experience.”

 

From DSC:
First of all, I’d like to thank D. Frank Smith for the solid article and for addressing the topic of students’ expectations. These messages were echoed in what I heard a few days ago at the MVU Online Learning Symposium, a conference focused on the K-12 space.

 

MoreChoiceMoreControl-DSC2

 

I want to quote and elaborate on one of the items from the report (as mentioned in the article):

“There is a need for user-friendly tools that empower faculty to design the kinds of compelling resources that will comprise the next wave of instructional resources and materials,” the report states.

Most likely, even if such tools were developed, the end goal from the quote above won’t happen. Why? Because:

  • Most faculty simply don’t have the time — they are being overrun with all sorts of other demands on their time (committees, task forces, advising, special projects, keeping up with the changes in their disciplines, etc.)
  • Even with user-friendly tools, one still needs a variety of skill sets to create engaging, sophisticated content and learning environments. Creating “the next wave of instructional resources and materials” is waaaaaay beyond the skillsets of any one person!!! Numerous skills will be required to create the kinds of learning materials that we can expect to see in the future:
    • Information architecture
    • Instructional design
    • Interaction design
    • Videography and creating/working with multiple kinds of media
    • Programming/coding
    • Responsive web design and knowing how best to design content for multiple kinds of devices
    • User experience design
    • Graphic design
    • Game design
    • Knowledge of copyrights
    • Expertise in accessibility-related items
    • The ability to most effectively write for blended and/or online-based approaches
    • Knowing how to capture and use learning analytics/data
    • Keeping up with advancements in human computer interfaces (HCI)
    • Staying current with learning space design
    • How best to deliver personalized learning
    • and much more!

This is why I continue to assert that we need a much more team-based approach to creating our learning environments. The problem is, very few people are listening to this advice.

How can I say this?

Because I continue to hear people discussing how important professional development is and how much support is needed for faculty members.  I continue to see quotes, like the above one, that puts the onus solely on the backs of our faculty members. Conferences are packed full with this type of approach.

Let’s get rid of that approach — it’s not working!  Or at least not nearly to the degree that students need it to. There may be a small percentage of faculty members who have the time and skills to pull some things off here, but even they will run into some walls eventually (depending upon the level of sophistication being pursued). None of us can do it all.

But for the most part, years have gone by and not much has changed. Rather, we need to figure out how we could use teams to create and deliver content. That would be a much wiser use of our energies and time. This perspective is not meant to dog faculty members — it’s just recognizing realities:

  • One person simply can’t do it all anymore.
  • Tools don’t exist that can pull all of the necessary pieces together.
  • Even if such tools existed, they won’t be able to keep pace w/ the exponential rate of technological changes that we’re currently experiencing — and will likely continue to experience over the next 10-20 years.

If we’re going to insist on faculty members creating the next wave of instructional materials and resources, then faculty members better look out — they don’t know what’s about to hit them.  Forget about having families. Forget about having a life outside of creating/delivering content.  And find a way to create a 50-60 hour work DAY (not week) — cause that’s how much time one will need to achieve any where’s close to mastery in all the prerequisite areas.

 

 

Microsoft Surface Hub is now shipping – – from avinteractive.com

Excerpt:

Surface Hub is… “a new category of device that will transform the way companies work by delivering a new kind of productivity experience made for group collaboration. It was designed from the ground up for ink and touch, and harnesses the best collaboration and security features of Windows 10, Skype for Business, Office, OneNote and Universal Windows apps.”

 

 

Microsoft Surface Hub finally starts shipping — from informationweek.com by Nathan Eddy
Microsoft’s Surface Hub promises to revolutionize the way companies collaborate and communicate, but are businesses ready to pay a hefty price to do so? The giant, Windows 10-based device starts at $9,000.

 

 

Also see:

 

MicrosoftSurfaceHubNowShipping-3-31-16

MicrosoftSurfaceHub2-NowShipping-3-31-16

 

You can choose between 55” HD and 84” 4K options.
Start meetings on time with a tap of the screen.
End your session with an option to save & send meeting content to the group for later use.

 

 

From DSC:
Though this hardware is targeted towards the corporate space, I can’t help but think of the applications to higher education as well.  This is yet another tool that could facilitate active learning & stronger collaboration — whether that be in classrooms or in conference rooms.  Note how these solutions are often able to bring in remote learners/employees into the discussions.  In several of these kinds of solutions, the remote learners/employees can see and interact with the same content…such as in Bluescape.

 

Bluescape-3-31-16

 

 

 

 

Key point from DSC:
Digitally-based means of learning are going to skyrocket!!! Far more than what we’ve seen so far!  There are several trends that are occurring to make this so.


 

As background here, some of the keywords and phrases that are relevant to this posting include:

  • Wireless content sharing
  • Wireless collaboration solutions
  • Active learning based classrooms
  • Conference rooms
  • Bring Your Own Device (BYOD)
  • Enterprise wireless display solutions
  • Enterprise collaboration solutions
  • Cross platform support: iOS, Android, Windows
  • Personalized learning
  • Learning analytics

Some of the relevant products in this area include:

  • Bluescape
  • Mezzanine from Oblong Industries
  • Montage from DisplayNote Technologies
  • ThinkHub and ViewHub from T1V
  • Mersive Solstice
  • Crestron AirMedia
  • Barco Clickshare
  • Haworth Workware Wireless
  • Christi Brio
  • AMX enzo
  • NovoConnect from Vivitek
  • Arrive MediaPoint
  • Apple TV
  • Chromecast

From DSC:

First of all, consider the following products and the functionalities they offer.

People who are in the same physical space can collaborate with people from all over the world — no matter if they are at home, in another office, on the road, etc.

For several of these products, remote employees/consultants/trainers/learners can contribute content to the discussions, just like someone in the same physical location can.

 

Bluescape-March2016

 

BlueScape-2015

 

Mezzanine-from-Oblong-May2013

Mezzanine-By-Oblong-Jan2016

 

mezzanine-feb-2015

 

 

ThinkHub-March2016

 

mersive-March2016

Montage-March2016

ArriveMediaPoint-March2016

 


From DSC:

Many of these sorts of systems & software are aimed at helping people collaborate — again, regardless of where they are located. Remote learners/content contributors are working in tandem with a group of people in the same physical location. If this is true in business, why can’t it be true in the world of education?

So keep that in mind, as I’m now going to add on a few other thoughts and trends that build upon these sorts of digitally-based means of collaborating.

Q: Towards that end…ask yourself, what do the following trends and items have in common?

  • The desire to capture and analyze learner data to maximize learning
  • Colleges’ and universities’ need to increase productivity (which is also true in the corporate & K-12 worlds)
  • The trend towards implementing more active learning-based environments
  • The increasing use of leveraging students’ devices for their learning (i.e., the BYOD phenomenon)
  • The continued growth and increasing sophistication of algorithms

A: All of these things may cause digitally-based means of learning to skyrocket!!!

To wrap up this line of thought, below are some excerpts from recent articles that illustrate what I’m trying to get at here.


 

Embrace the Power of Data
A continuous improvement mindset is important. Back-end learning analytics, for example, can reveal where large numbers of students are struggling, and may provide insights into questions that require new feedback or content areas that need more development. Data can also highlight how students are interacting with the content and illuminate things that are working well—students’ lightbulb moments.

Five Principles for Your Learning Design Toolkit
from edsurge.com by Amanda Newlin

 

Mitchell gave the example of flight simulators, which not only provide students with a way to engage in the activity that they want to learn, but also have data systems that monitor students’ learning over time, providing them with structured feedback at just the right moment. This sort of data-centric assessment of learning is happening in more and more disciplines — and that opens the door to more innovation, he argued.

A promising example, said Thille, is the use of educational technology to create personalized and adaptive instruction. As students interact with adaptive technology, the system collects large amounts of data, models those data, and then makes predictions about each student based on their interactions, she explained. Those predictions are then used for pedagogical decision-making — either feeding information back into the system to give the student a personalized learning path, or providing insights to faculty to help them give students individualized support.

“We need the models and the data to be open, transparent, peer-reviewable and subject to academic scrutiny.”

“We began to actually examine what we could do differently — based not upon hunches and traditions, but upon what the data told us the problems were for the students we enroll,” said Renick. “We made a commitment not to raise our graduation rate through getting better students, but through getting better — and that gain meant looking in the mirror and making some significant changes.”

A 21st-century learning culture starts with digital content. In 2010, Jackson State University was looking for ways that technology could better address the needs of today’s learner. “We put together what we call our cyberlearning ecosystem,” said Robert Blaine, dean of undergraduate studies and cyberlearning. “What that means is that we’re building a 21st-century learning culture for all of our students, writ large across campus.” At the core of that ecosystem is digital content, delivered via university-supplied iPads.

7 Things Higher Education Innovators Want You to Know
from campustechnology.com by Rhea Kelly

 

 

On Bennett’s wish list right now is an application that allows students to give feedback at specific points of the videos that they’re watching at home. This would help him pinpoint and fix any “problem” areas (e.g. insufficient instructions for difficult topics/tasks) and easily see where students are experiencing the most difficulties.

TechSmith’s now-retired “Ask3” video platform, for example, would have done the trick. It allowed users to watch a video and ask text-based questions at the point where playback was stopped. “I’d like to be able to look at my content and say, ‘Here’s a spot where there are a lot of questions and confusion,'” said Bennett, who also sees potential in an “I get it” button that would allow students to hit the button when everything clicks. “That would indicate the minimum viable video that I’d need to produce.” Learning Catalytics offers a similar product at a fee, Bennett said, “but I can’t charge my students $20 a year to use it.”

6 Flipped Learning Technologies To Watch in 2016
from thejournal.com by Bridget McCrea

 


All of these trends lend themselves to causing a major increase in the amount of learning that occurs via digitally-based means and methods.


 

 

What are the learning-related ramifications of technologies that provide virtual personal assistants? [Christian]

Everything Siri can do for you and your Apple TV — from imore.com by Lory Gill

Excerpt:

When you ask Siri what it can search for, it will respond, “I can search by title, people (actor, director, character name, guest star, producer, or writer), ratings (like PG or TV-G), reviews (such as best or worst), dates (like 2012 or the 80s), age (like kid-friendly or teen), seasons, episodes, and studio. And of course, I can search by genre.”

But, what else can Siri do?

Siri has a fairly robust search feature with multi-layer filtering.

While you are watching a movie or TV show, or listening to music, you can get a little extra help from Siri. It’s like having a buddy sitting next to you — but they don’t shush you when you ask a question.

You can search for content in the Music app on Apple TV by artist, album, or song title. With a little know-how, you can also turn Siri into your personal deejay.

While you may normally look to your smartphone for your weather predictions, Siri can be just as helpful about the conditions around the world as your local weatherman or app. All you have to do is ask.

 

From DSC:
Following this trajectory out a bit into the future — and in light of significant developments that continue to occur with artificial intelligence, the development and use of algorithms, the potential use of web-based learner profiles (think LinkedIn.com/Lynda.com, MOOCs, the use of nanodegrees), second screen-based apps, and the like — one has to wonder:

“What are the ramifications of this for learning-related applications?!”

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

 

 

 

FlexspaceDotOrg-March2016

The Flexible Learning Environments eXchange – FLEXspace – is a robust, open access repository populated with examples of learning spaces. It contains high resolution images and related information that describes detailed attributes of these spaces from institutions across the globe. The incentive for participation is to showcase innovative design solutions open to peer review ranking and comments. As more contributions are received, the repository will emerge into a very useful planning resource for education and supporting entities at multiple levels.

 

From DSC:
You can browse images, video, and documents.

You can get some new ideas, sources of inspiration…and get the creative juices going. The site covers a variety of learning spaces — from large lecture halls to library lounges to active learning spaces.

 

 

 

 

From DSC:
Though the jigsaw technique has been around for decades, it came to my mind the other day as we recently built a highly-collaborative, experimental learning space at our college — some would call it an active learning-based classroom.  There are 7 large displays throughout the space, with each display being backed up by Crestron-related hardware and software that allows the faculty member to control what’s appearing on each display.  For example, the professor can take what is on Group #1’s display and send the content from that display throughout the classroom. Or they can display something from a document camera or something from their own laptop, iPad, or smartphone. Students can plug in their devices (BYOD) and connect to the displays via HDMI cables (Phase I) and wirelessly (Phase II).

I like this type of setup because it allows for students to quickly and efficiently contribute their own content and the results of their own research to a discussion.  Groups can present their content throughout the space.

With that in mind, here are some resources re: the jigsaw classroom/technique.


 

From Wikipedia:

The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups and breaks assignments into pieces that the group assembles to complete the (jigsaw) puzzle. It was designed by social psychologist Elliot Aronson to help weaken racial cliques in forcibly integrated schools.

The technique splits classes into mixed groups to work on small problems that the group collates into a final outcome. For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about his or her topic and presents it to their group. Next, students gather into groups divided by topic. Each member presents again to the topic group. In same-topic groups, students reconcile points of view and synthesize information. They create a final report. Finally, the original groups reconvene and listen to presentations from each member. The final presentations provide all group members with an understanding of their own material, as well as the findings that have emerged from topic-specific group discussion.

 

From jigsaw.org

 

jigsaw-method

 

jigsaw-method-steps

 

WSJ-VR-in-classrooms-feb2016

 

Virtual Reality Learns How to Get Into the Classroom — from wsj.com by Georgia Wells

Excerpt:

Nearpod Inc., a startup that makes education software used in 10,000 schools across the U.S., is launching virtual-reality lessons on [2/11/16]. Here’s their pitch: instead of requiring schools to invest heavily in headsets and other hardware, Nearpod’s approach relies on students using their own devices or district-supplied electronics.

Students already use tablets and netbooks in the classroom, to share text, record and watch videos, and conduct research. Virtual reality – the technology that lets people experience immersive, 360-degree images – would take technology in the classroom to the next level. Google parent Alphabet Inc.experimented with virtual reality in the classroom last September, a temporary project using its cardboard viewer.

Virtual-reality proponents argue students engage more with a lesson when it is interactive, such as virtual “field trips” to far places.

 

 

 

ARVRClassrooms-Feb2016

 

#Trending: VR and AR Classrooms — from wareable.com

Excerpt:

When today’s kids grow up, they will no doubt mock our penchant for pocket screens. VR and AR could be the new normal.

In this week’s Trending we’re looking at the wave of new schemes bringing virtual reality and augmented reality into the classroom as a tool for students. Oculus and Jaunt just started working with universities to offer classes on VR filmmaking. Google has been extremely vocal about bringing VR into the classroom, while Microsofts HoloLens has shown off augmented reality demos for college anatomy classes.

The educational benefits of both VR and AR are immense. VR allows students to explore other worlds or relive moments in history through virtual field trips, whereas AR can provide instructions with overlays, maps and more.

Here’s the ideas tearing up tech classrooms as well as who needs to go back to the chalkboard.

 

 

 

VR-PublicSpeaking4Cardboard-Feb2016

 

Use virtual reality to overcome your fear of public speaking — from  3dvrcentral.com

Excerpt:

Got a presentation coming up? Between keeping your thoughts straight, sticking to the time limit and braving an audience, public speaking gigs can be daunting.

A new Android app for Google Cardboard aims to help you get over your fears by putting you in front of a virtual audience.

Public Speaking for Cardboard lets you choose between two locations — a small conference room and a large auditorium — with animated audience members and ambient noise to simulate the experience of speaking on stage.

 

 

 

OcolusReadyPCs-Feb2016

Also see:

Oculus Rift’ Release Date, Specs: Rift Ready PC Bundles Available For Pre-Order, Price Ranges From $900 To $2000 — from breathecast.com

 

 

 

6 outstanding augmented reality apps for science teachers — from educatorstechnology.com

Excerpt:

Augmented Reality (AR) technologies are making some huge leaps into the educational landscape transforming the way teaching and learning are taking place. Educators and teachers are increasingly adopting AR technologies in their classrooms. As extensions of the physical world,  AR technologies amplify its dimensions and bring life to its static constituents. There are a variety of ways you can use AR in your class. For instance, you can use them to take your students into virtual field trips, visit world museums, animate and enrich textbook content and many more.

Today we are sharing with you some interesting AR apps specifically curated for science teachers. These apps can make science learning more fun, engaging and challenging. Enjoy!

 

 

7 of the best iPad augmented reality apps for teachers — from educatorstechnology.com

Excerpt:

The use of augmented reality (AR) technology in education is on the raise. Some speculate that the year 2016 will be an AR year par excellence. The basic premise behind augmented reality is the extension of the physical world to include components of the virtual world. The potential of augmented reality in teaching and learning is huge. Our AR section here in EdTech and mLearning features a number of key resources to help you better understand how to include AR technologies in your class. We are also adding this handy collection of what we think are some of the best iPad AR apps to use with your students. Check them out below and as always share with us your feedback. Enjoy!

 

 

Jeremy Bailenson Peers Into the Future of Virtual Reality — from wsj.com by
Strivr Labs co-founder says VR has the potential to change the way users feel—and behave

Excerpt:

Virtual reality is getting a lot better at simulating the real world. Just how good is it going to get, and how fast? And what’s the best way to deploy the technology for consumers and businesses alike? The Wall Street Journal’s Geoffrey A. Fowler spoke to Jeremy Bailenson, co-founder of Strivr Labs and director of the Virtual Human Interaction Lab at Stanford University. Here are edited excerpts of their discussion.

 

As a white male, I would be transformed into a woman of color. I would then experience prejudice firsthand, meaning another avatar would walk in the room and would say horrible things to me about my race and about my gender. For about 12 years now, we’ve been running study after study showing that feeling discrimination firsthand while walking a mile in someone else’s shoes is a better way to change attitudes and behavior.

 

 

 

How Google is reimagining books — from fastcodesign.com by Meg Miller
Editions at Play” sees designers and authors working simultaneously to build a new type of e-book from the ground up.

Excerpt:

The first sign that Reif Larsen’s Entrances & Exits is not a typical e-book comes at the table of contents, which is just a list of chapters titled “Location Unknown.” Click on one of them, and you’ll be transported to a location (unknown) inside Google Street View, facing a door. Choose to enter the house and that’s where the narrative, a sort of choose-your-own-adventure string of vignettes, begins. As the book’s description reads, it’s a “Borgeian love story” that “seamlessly spans the globe” and it represents a fresh approach to the book publishing industry.

Larsen’s book is one of the inaugural titles from Editions at Play, a joint e-books publishing venture between Google Creative Lab Sydney and the design-driven publishing house Visual Editions, which launched this week. With the mission of reimagining what an e-book can be, Editions at Play brings together the author, developers, and designers to work simultaneously on building a story from the ground up. They are the opposite of the usual physical-turned-digital-books; rather, they’re books that “cannot be printed.”

 

From DSC:
Interesting to note the use of teams of specialists here…

 

 

 
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