A growing repository of useful design tools, from accessibility and AR to wireframing and 3D modeling software.
? Awesome Design Toolshttps://t.co/qo5wAU9D4d pic.twitter.com/THIYPLmH0c
— Smashing Magazine (@smashingmag) April 10, 2019
A growing repository of useful design tools, from accessibility and AR to wireframing and 3D modeling software.
? Awesome Design Toolshttps://t.co/qo5wAU9D4d pic.twitter.com/THIYPLmH0c
— Smashing Magazine (@smashingmag) April 10, 2019
From DSC:
First a posting that got me to wondering about something that I’ve previously wondered about from time to time…
College of Business unveils classroom of the future — from biz.source.colostate.edu by Joe Giordano
Excerpt:
Equipped with a wall of 27 high-definition video screens as well as five high-end cameras, the newest classroom in Colorado State University’s College of Business is designed to connect on-campus and online students in a whole new way.
The College of Business unveiled on March 29 the “Room of the Future,” featuring Mosaic, an innovative technology – powered by mashme.io – that creates a blended classroom experience, connecting on-campus and online students in real time.
From DSC:
If the pedagogies could be worked out, this could be a very attractive model for many people in the future as it:
If the resulting increase in students could bring down the price of offering the course, will we see this model flourish in the near future?
For struggling colleges and universities, could this help increase the ROI of offering their classes on their physical campuses?
The technologies behind this are not cheap though…and that could be a show-stopper for this type of an experiment. But…thinking out loud again…what if there were a cheaper way to view a group of other people in your learning community? Perhaps there will be a solution using some form of Extended Reality (XR)…hmmm….
Also see:
Also see:
Cambridge library installation gives readers control of their sensory space — from cambridge.wickedlocal.com by Hannah Schoenbaum
Excerpts:
A luminous igloo-shaped structure in the front room of the Cambridge Public Library beckoned curious library visitors during the snowy first weekend of March, inviting them to explore a space engineered for everyone, yet uniquely their own.
Called “Alterspace” and developed by Harvard’s metaLAB and Library Innovation Lab, this experiment in adaptive architecture granted the individual control over the sensory elements in his or her space. A user enters the LED-illuminated dome to find headphones, chairs and an iPad on a library cart, which displays six modes: Relax, Read, Meditate, Focus, Create and W3!Rd.
From the cool blues and greens of Relax mode to a rainbow overload of excitement in the W3!Rd mode, Alterspace is engineered to transform its lights, sounds and colors into the ideal environment for a particular action.
From DSC:
This brings me back to the question/reflection…in the future, will students using VR headsets be able to study by a brook? An ocean? In a very quiet library (i.e., the headset would come with solid noise cancellation capabilities build into it)? This type of room/capability would really be helpful for our daughter…who is easily distracted and doesn’t like noise.
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Using arts education to help other lessons stick — from nytimes.com by Perri Klass
The arts can be a source of joy in a child’s day, and also come in handy for memorizing times tables.
Excerpts:
Arts education in schools has introduced many children to great painters and great music, and helped them through their first dance steps or tentative musical endeavors. It can serve as a bright spot in the schoolchild’s day or week, a class that brings in beauty, color and joy, and which is not about testing.
These subjects are often under threat either from budget cuts or from the inexorable demands of academic testing and “accountability,” but insights from neuroscience suggest that arts education can play additional important roles in how children learn.
…
Arts education encompasses many disciplines: “I’m talking about everything from music, drama, dance, design, visual arts,” Dr. Sowden said. And the goal goes beyond the specific subjects, he said: “You’re looking for opportunities in the arts education context to encourage children to ask questions, to use their imaginations, but also to approach their work in a systematic, disciplined way.”
From DSC:
Our family uses AT&T for our smartphones and for our Internet access. What I would really like from AT&T is to be able to speak into an app — either located on a smartphone or have their routers morph into Alexa-type of devices — to be able to speak to what I want my router to do:
“Turn off Internet access tonight from 9pm until 6am tomorrow morning.”
“Only allow Internet access for parents’ accounts.”
“Upgrade my bandwidth for the next 2 hours.”
Upon startup, the app would ask whether I wanted to setup any “admin” types of accounts…and, if so, would recognize that voice/those voices as having authority and control over the device.
Would you use this type of interface? I know I would!
P.S. I’d like to be able to speak to our
thermostat in that sort of way as well.
The 10+ best real-world examples of augmented reality — from forbes.com by Bernard Marr
Excerpt:
Augmented reality (AR) can add value, solve problems and enhance the user experience in nearly every industry. Businesses are catching on and increasing investments to drive the growth of augmented reality, which makes it a crucial part of the tech economy.
As referenced by Bernard in his above article:
From DSC:
Along these lines, I really appreciate the “translate” feature within Twitter. It helps open up whole new avenues of learning for me from people across the globe. A very cool, practical, positive, beneficial feature/tool!!!
Summary of the #LrnSciChat on 19 February 2019 on
Dual Coding in Learning and Teaching. — from wakelet.com
Dual coding is simply combining verbal and visual information to enrich the learning experience.
Dr. C. Kuepper-Tetzel
Also see the posters out at The Learning Scientists website.
Law firms either keep up with tech or get left behind — from abajournal.com by Gabriel Teninbaum
Excerpts:
I spend a lot of time thinking about a version of that classic interview question where applicants are asked to envision their future. But, instead of thinking about my own future, I think of the legal profession’s future. If you haven’t done it, give it a try: What will legal work look like in 15 years?
There is a reason to think it’ll look very different from it does now. E-discovery software now does the work once handled by new associates. Legal process outsourcing (LPO) companies have pulled due diligence work, and much more, to offshore locations (and away from domestic midsize firms). LegalZoom—now valued at $2 billion—is drawing millions of consumers every year choosing to handle legal matters without local attorneys.
If your vision includes the idea that the biggest legal employers may someday not even be law firms, then you’re correct. It’s already happened: The largest private provider of legal services in the world today is no longer a multinational law firm. It’s Deloitte, the Big Four accounting firm. Looming super-technologies—like AI and blockchain—are somewhere on the horizon, with the potential to upend legal work in ways that some believe will be unprecedented.
Also see:
Students create immersive videos to enhance criminal justice courses — from news.psu.edu by Emma Gosalvez
Excerpt:
Immersive technologies such as 360-degree videos could revolutionize the future of forensic science, giving police and criminologists a tool to visualize different crime scenes and ultimately, become better investigators. Through a Berks Teaching & Learning Innovation Partnership Grant, Penn State Berks students in the course CRIMJ 210: Policing in America are learning to create 360-degree videos of crime-scene scenarios.
These videos are viewed by their peers in CRIMJ 100: Introduction to Criminal Justice to learn about topics such as self-defense, defense of others, and defense of property.
“The project transforms student learning on two levels: It allows students to engage in creative collaboration related to a course topic, and students get to ‘experience’ the scenarios presented by the 360-degree videos created by their peers,” said Mary Ann Mengel, an instructional multimedia designer for Penn State Berks’ Center for Learning & Teaching.
Learning and Student Success: Presenting the Results of the 2019 Key Issues Survey — from er.educause.edu by Malcolm Brown
Excerpts:
Here are some results that caught (Malcolm’s) eye, with a few speculations tossed in:
From DSC:
In a next generation learning system, it would be sharp/beneficial to have a Netflix-like interface to check out potential functionalities that you could turn on and off (at will) — as one component of your learning ecosystem that could feature a setup located in your living room or office.
For example, put a Netflix-like interface to the apps out at eduappcenter.com (i.e., using a rolling interface at first, then going to a static page/listing of apps…again…similar to Netflix).
The series as of today includes these videos/topics:
#1 Explain How – Global Elements of Effective Flipped Learning (2019)
#2 Microconversations – Global Elements of Effective Flipped Learning 2019
#3 Embracing Failure in Education – Global Elements of Effective Flipped Learning (2019)
#4 Choice of Utilization- Global Elements of Effective Flipped Learning (2019)
#5 Differentiation – Global Elements of Effective Flipped Learning (2019)
#6 Use Bloom’s Taxonomy to Plan – Global Elements of Effective Flipped Learning (2019)
#7 Barriers to Change – Global Elements of Effective Flipped Learning (2019)
#8 Chunk Media – Global Elements of Effective Flipped Learning (2019)
#9 Appropriate Media – Global Elements of Effective Flipped Learning 2019
#10 Big Ideas – Global Elements of Effective Flipped Learning (2019)
Addendum on 1/21/19:
From DSC:
When a professor walks into the room, the mobile device that the professor is carrying notifies the system to automatically establish his or her preferred settings for the room — and/or voice recognition allows a voice-based interface to adjust the room’s settings: