From DSC:
The following app looks to be something that the “makers” of the programming world might be interested in. Also, it could be great for those learners interested in engineering, robotics, and/or machine-to-machine communications; using this app could help start them down a very promising path/future.

 

Tickle-Sept2015

From their website:

Programming re-imagined for the connected world.
Learn to program Arduino, drones, robots, connected toys, and smart home devices, all wirelessly. Tickle is easy to learn, fun to use, and 1000x more powerful!

Easy to learn, yet incredibly powerful!
Start learning programming the same way as Computer Science courses at Harvard and UC Berkeley. Tickle is used by makers and designers around the world to create custom robots and interactive projects, including Stanford University computer scientists.

Spark your imagination.
Create stunning games and interactive stories using our library of animated characters and sounds. With the ability to program devices to interact with other devices and virtual characters, the possibilities are limitless.

1000X the super (programming) power.
If you’ve tried Scratch, Hopscotch, Tynker, Blockly, Scratch Jr, Kodable, Pyonkee, mBlock, or Code.org, now you can go beyond the screen and program your own connected future.

 

The multi-device world is evolving! — from upsidelearning.com by Amit Garg

Excerpt:

The multi-device world is certainly evolving. Existing devices are evolving in size while new devices are being added to the mix. All of this is resulting in evolving behavior patterns.

The smart thing to do is to get started with multi-device learning without waiting for the world to settle down. You might make a few mistakes, but will learn along the way and would still be better off as compared to those who never got started.

 

.

Smartphone Screen Size

 

“…the boundaries between tablets and smartphones are blurring…”

 

Now we’re talking! One step closer! “The future of TV is apps.” — per Apple’s CEO, Tim Cook

OneStepCloser-DanielChristian-Sept2015

 

From DSC:
We’ll also be seeing the integration of the areas listed below with this type of “TV”-based OS/platform:

  • Artificial Intelligence (AI)
  • Data mining and analytics
  • Learning recommendation engines
  • Digital learning playlists
  • New forms of Human Computer Interfaces (HCI)
  • Intelligent tutoring
  • Social learning / networks
  • Videoconferencing with numerous other learners from across the globe
  • Virtual tutoring, virtual field trips, and virtual schools
  • Online learning to the Nth degree
  • Web-based learner profiles
  • Multimedia (including animations, simulations, and more)
  • Advanced forms of digital storytelling
  • and, most assuredly, more choice & more control.

Competency-based education and much lower cost alternatives could also be possible with this type of learning environment. The key will be to watch — or better yet, to design and create — what becomes of what we’re currently calling the television, and what new affordances/services the “TV” begins to offer us.

 

MoreChoiceMoreControl-DSC

 

 

 

From Apple’s website:

Apple Brings Innovation Back to Television with The All-New Apple TV
The App Store, Siri Remote & tvOS are Coming to Your Living Room

Excerpt:

SAN FRANCISCO — September 9, 2015 — Apple® today announced the all-new Apple TV®, bringing a revolutionary experience to the living room based on apps built for the television. Apps on Apple TV let you choose what to watch and when you watch it. The new Apple TV’s remote features Siri®, so you can search with your voice for TV shows and movies across multiple content providers simultaneously.

The all-new Apple TV is built from the ground up with a new generation of high-performance hardware and introduces an intuitive and fun user interface using the Siri Remote™. Apple TV runs the all-new tvOS™ operating system, based on Apple’s iOS, enabling millions of iOS developers to create innovative new apps and games specifically for Apple TV and deliver them directly to users through the new Apple TV App Store™.

tvOS is the new operating system for Apple TV, and the tvOS SDK provides tools and APIs for developers to create amazing experiences for the living room the same way they created a global app phenomenon for iPhone® and iPad®. The new, more powerful Apple TV features the Apple-designed A8 chip for even better performance so developers can build engaging games and custom content apps for the TV. tvOS supports key iOS technologies including Metal™, for detailed graphics, complex visual effects and Game Center, to play and share games with friends.

 

Addendum on 9/11/15:

 

The NMC Releases the NMC Horizon Report > 2015 Library Edition — from nmc.org

Excerpt:

Six key trends, six significant challenges, and six important developments in educational technology are identified across three adoption horizons over the next one to five years, giving library leaders and staff a valuable guide for strategic planning. The format of the report was designed to provide these leaders with more in-depth insight into how the trends and challenges are accelerating and impeding the adoption of technology, along with their implications for policy, leadership, and practice.

“Nowhere on university campuses has technology had a more sweeping impact than on their libraries,” says Larry Johnson, Chief Executive Officer of the NMC and co-principal investigator for the project. “It is critically important for the field that the unique needs and perspectives of those who work in academic and research libraries are at the center of this second annual report.”

 

NMCReport-LibraryEdition2015

 

NMCReport-LibraryEdition2015-TOC

 

The 3 instructional shifts that will redefine the college professor — from edsurge.com by Ryan Craig

Excerpts:

As faculty at colleges and universities are all too aware, it’s hard to do two jobs at the same time. Since the advent of the modern research university over a century ago, faculty have effectively held down two jobs: conducting (and publishing) research and teaching students.

Arguments for the dual-role professor seem logical. Knowledge production should make one a better instructor. Students should benefit from teachers producing the latest knowledge. But there’s precious little data to support that adding the research job to the instruction job improves student outcomes.

The downside is that both jobs require significant expertise and commitment to do well.

There is an emerging consensus as to what works best for onground instruction. It’s called the Dynamic Classroom, and it looks like this:

  • Flip classroom so “transfer of information” occurs ahead of class
  • Incorporate technology in the classroom (handheld clickers or smartphone apps) to quickly ascertain whether students have understood key concepts
  • Integrate active learning techniques to improve understanding of key concepts, including peer learning, group problem solving, project-based learning and experiential learning via studios and workshops
  • Include “perspective transformation” exercises wherein students change their frames of reference by critically reflecting on their assumptions

 

From DSC:
First of all, I second the idea of splitting up the responsibilities of researching and teaching. Both roles are full-time jobs and require different skillsets. With students paying ever higher tuition bills, students deserve to take their courses from professors who know how to teach (not an easy job by the way!). 

But the unbundling doesn’t — and shouldn’t — stop with the splitting up of the teaching and research roles.

Let’s look at another of the instructional shifts that Ryan considers — and that is the move towards the use of smartphones and apps:

In this environment, we can imagine one app for Economics 101 and another for Psychology 110. They are also the ideal platform for simulations and gamified learning and can tailor the user experience further by incorporating real-world inputs (e.g., location of the student) into the material. But, like the dynamic classroom, apps require an unparalleled level of development and instructional expertise—a full-time job for faculty who will be teaching online.

I think there’s some serious potential with this approach, especially given the trend towards more mobile computing and the affordances that come with using mobile technologies.

However, when we start delivering teaching and learning experiences that involve the digital/virtual realm like this, we’re instantly catapulted into a world that requires additional skills. As such, I highly doubt that the majority of faculty members have the time, interests, passions, or the abilities/gifts to code such apps.  They would have to simultaneously be (or become) a programmer/developer, an instructional designer, a graphic designer, a copyright expert, an expert in accessibility, instantly knowledgeable in user interface and user experience design, as well as continue to serve as the Subject Matter Expert (SME) — and I could list other roles as well. That is why we need TEAMS of specialists. If the trends towards moving more of our teaching and learning experiences online and/or into such digital realms continue, then our current models simply won’t cut it anymore, at least in the majority of cases.

I appreciate Ryan’s article and second the main idea of splitting up the teaching and researching responsibilities. But again, when we’re talking developing apps, we had better be talking employing the use of teams — or the students will likely not be better off.

—–

A related quote from “In Sign of the Times for Teaching, More Colleges Set Up Video-Recording Studios” — from The Chronicle

At some colleges, media teams sit down with professors ahead of time and lay out long-term strategies to determine how video may enhance the learning experience of students in their courses.

The media team offers instructors a number of planning worksheets to encourage them to think more about the purpose of videos in their courses.

 

 —–

 

From DSC:
Swivl allows faculty members, teachers, trainers, and other Subject Matter Experts (SMEs) to make recordings where the recording device swivels to follow the SME (who is holding/wearing a remote). Recordings can be automatically sent to the cloud for further processing/distribution.

My request to you is:
Can you extend the Swivl app to not only provide recordings, but to provide rough draft transcripts of those recordings as well?

This could be very helpful for accessibility reasons, but also to provide students/learners with a type of media that they prefer (video, audio, and/or text).

 

Swivl-2015

 

 

Opinion: Apple and IBM have big data plans for education— from computerworld.com by Jonny Evans
Apple and IBM are developing solutions that underpin a future of personalized mobile learning that lasts a lifetime.

Excerpt:

Apple and IBM have been developing the “Student Achievement App” for several months and this is due to enter real world tests this year. The partners recently began approaching US school districts to trial the new technologies. For example, in June a large delegation of Apple and IBM folk met with the Coppell ISD Board of Trustees.

They discussed a proposed partnership between IBM, Apple and CISD to develop these solutions, which are described as “content analytics for student learning”, according to the meeting minutes.

 

From DSC:
One paragraph reads:

It’s no surprise Apple wants to do what it can to improve the education industry. Co-founder Steve Jobs was famously frustrated with the way the sector works in the US. Speaking to Fortune, Denise Young Smith, Apple’s vice president of human resources said Apple CEO Tim Cook is also committed to and involved in the company’s educational technology programs. “Education and learning is our legacy but Tim goes above and beyond,” she says.

Though I’m a huge fan of Apple, I’d have to disagree here. I’m much more skeptical/dubious as to whether Apple’s leadership is as committed to education as they once were; and if they still are, it hasn’t been showing much these last few years. Instead, they’ve let Google make major inroads on this turf; to the point that I would even say that Google is blowing Apple out of the water in this space.

So from my edtech-based perspective, Apple has dropped the ball on education in recent years — instead, leadership focused far more on the iPhone, music, and other consumer-oriented goods and services. From a business standpoint, I get it. They’re the largest company in the world (by market cap) and their strategies are clearly working for them.

That said, I am encouraged when I see items like the one mentioned above and I hope that such education-related projects/endeavors — and the budgets and resources allocated to them — play a larger role at Apple in the future.

 

Beyond Active Learning: Transformation of the Learning Space — from educause.edu by Mark S. Valenti

Excerpt:

The past decade has seen exciting developments in learning space design. All across the United States and around the world, across seemingly every discipline, there is interest in creating new, active, project-based learning spaces. Technology-rich and student-centric, the new learning spaces are often flexible in size and arrangement and are a significant departure from the lecture hall of yesterday. These developments are not the result of any one factor but are occurring as the result of changes in student demographics, technology advances, and economic pressures on higher education and as the result of increasing demands from employers. The nature of work today is inherently team-based and collaborative, often virtual, and geographically distant. Companies are seeking creative, collaborative employees who have an exploratory mindset. Employers seek graduates who can be more immediately productive in today’s fast-paced economy. Colleges and universities around the country are responding by creating flexible, multimodal, and authentic learning experiences. It’s a complex ecosystem of education—and it’s evolving right before our eyes. What an amazing time to be in education and to be a part of the transformation of the learning space!

The next generation of learning spaces will take all the characteristics of an active learning environment—flexibility, collaboration, team-based, project-based—and add the capability of creating and making. Project teams will be both interdisciplinary and transdisciplinary and will likely need access to a broad array of technologies. High-speed networks, video-based collaboration, high-resolution visualization, and 3-D printing are but a few of the digital tools that will find their way into the learning space.

 

figure 1

Figure 1. The T-Shaped Professional

Credit: Developed by IBM (Jim Spohrer, IBM Labs) and Michigan State University and
modified on March 16, 2015. Reprinted with permission.

 

 

 

 

CMU’s active learning classrooms improve STEM students’ learning — from cmich.edu; with thanks to Krista Spahr for this item
Environments support collaborative conversation, development of real-world skills

Excerpt:

The active learning difference
Through state-of-the-art technology, students spend their class time in active learning classrooms collaborating on assignments and solving problems rather than listening to lectures. Faculty become coaches and guides instigating thoughtful discussions and debates. Often, students watch faculty members’ online lectures before each class session begins.

Studies have shown that active learning classrooms and their settings allow students to learn up to three times more and retain greater knowledge, strengthen student-faculty relationships and improve student performance. Active learning also is proven to increase the likelihood that students in STEM disciplines will continue in those programs and removes the gap between the success of male and female students.

The flipped classroom can be associated with more collaborative, experiential, constructivist learning. “Faculty become coaches and guides instigating thoughtful discussions and debates. Often, students watch faculty members’ online lectures before each class session begins.”

 

 

 

6 Secrets of Active Learning Classroom Design — from campustechnology.com by Dian Schaffhauser
While the basic elements of active learning classrooms are well known, no one-size-fits-all template exists. Here’s how to achieve the custom fit your school needs.

Excerpt:

4 Questions to Guide Classroom Design
By next year, the University of Oklahoma will have nearly a dozen active learning spaces, up from one in 2012. Every single classroom looks different from the others, and that’s by design. Chris Kobza, manager of IT learning spaces, and Erin Wolfe, director of strategic initiatives, have honed their process down to four simple questions:

  1. What’s the vision?
  2. What’s the focus?
  3. How flexible?
  4. What’s the budget?

The process starts when they sit down with the person or people who want to redo a room to find out what they envision — is it maximum technology or maximum flexibility? “It’s a real casual conversation but you can learn enough about what their expectations for the space are, what the expectations for their faculty are, what they hope the students get out of the space,” said Kobza.

 

active learning classroom design

 

 

 

 

Reasons and Research – Why Schools Need Collaborative Learning Spaces — from emergingedtech.com by Kelly Walsh
There are Many Reasons Why Flexible, Active Learning Classrooms Should be Widely Adopted

Excerpt:

The power of Active Learning: “Many of today’s learners favor active, participatory, experiential learning—the learning style they exhibit in their personal lives. But their behavior may not match their self-expressed learning preferences when sitting in a large lecture hall with chairs bolted to the floor.”

Collaborative-Flexible-Elearnroom

 

 

Kelly references the
Learning Spaces compilation out at Educause:

Learning Spaces

 

 

From DSC:
Don’t like the phrase “active learning?” I’m compiling a list of other words/phrases/thoughts that one can use:

  • Collaborating on assignments and solving problems
  • Collaborative learning
  • Actively engaged learning
  • Peer instruction
  • Thinking out loud with one another
  • Constructionist / constructivist learning
  • Developing real-world skills such as problem solving, critical thinking, negotiating, and teamwork
  • Students have the opportunity to work in groups, solve complex problems and be creative
  • Emphasis on small-group activities
  • Immersed in discussion
  • Flexible in size and arrangement
  • Experiences and opportunities to better understand the material
  • Students are extremely engaged in what they are doing, and their thinking is being refined.
  • Creating and making; creativity
  • Effective interactions of small groups of people within communal spaces
  • Putting the focus on students doing the work of learning
  • Increased motivation via more hands-on opportunities
  • Sharing / exchanging ideas
  • Participatory

 

‘The shift is changing the way teachers plan, present lessons and share information. Students no longer need to all do the same thing to learn about a topic. This change is enhancing the quality of work teachers are receiving back from students, and is creating an environment where students are involved in the creation (versus consumption) of content that aids their learning. “A major change comes in the direct instruction piece. As teachers, we’re moving from simply giving information and offering a passive learning experience, to serving as a facilitator and guiding student inquiries. This method is allowing them to be active participants in their own education,” said Alder Creek Middle School teacher Vicki Decker. (Source)

 

 

Addendum on 7/17/15:

  • Designing Active Learning Classrooms — from dbctle.erau.edu; with thanks to Tim Holt out at holtthink.tumblr.com for the original posting that led me to this resource
    Excerpt:
    Active Learning Classrooms (also known as Active Learning Spaces or Learning Studios) are classrooms or other physical spaces designed with active learning in mind.  In particular they are student-centered rather than instructor-centered.  Students often sit in groups instead of rows to support collaborative learning, and some classrooms even have movable tables or desks.  Students also sometimes have their own computers or tablets, and there may be multiple displays around the classroom, since students are not facing in one direction.  Researchers have found that active learning classrooms have positive influences on student learning and engagement.  Below are videos, examples, research studies, and assessment instruments related to active learning spaces.

A somewhat related addendum:

 

 

From DSC:
The article below relates well to this graphic from sparks & honey.

NOTE:
Higher education is included in this discussion. If we think that we’re not included — and the other forces continue that are putting the heat in higher ed’s kitchen — it’s highly likely that other forms and channels of learning will fill the voids and gaps in what people are looking for and are willing to pay for.

 

ExponentialNotLinearSparksNHoney-Spring2013

 

 

How the new economy is changing the workplace, part II  — from workdesign.com by Bob Fox; also see part I and part III

Excerpts:

Change is a constant, but when the speed of change increases it becomes a much different animal. Incremental business improvements are much easier to manage, and are a necessary part of all businesses. We tend to think linearly, so disruptive change is the real risk. The challenge with disruptive change is that it is often unpredictable and it generally conflicts with the core competency of a business. What’s more, it can come from other industries.

While disruptive change and innovation are likely the cause, it’s the inability of most businesses to deal with or react to those challenges over time that’s the death knell. We think tomorrow will be just like today, and we don’t have the workspaces to effectively share, question, and iterate ideas and leverage innovation to sustain our organizations through tough challenges.

 

There is a widespread human tendency, with which we are all of us familiar, that can be simply expressed as the “kink” in the curve where the past meets the future. The exponential line of human technological progress, long driven by information and for the past generation by the power of the chip, is kinked. It is kinked, inevitably, at the present. — Nigel Cameron

 

If I had told you 15 years ago that in the future you would have a device that you could carry in your pocket where you can get your mail, make a video call, carry thousands of your favorite songs, take pictures and videos and share them, check the stock market in real time, get the latest headlines immediately, get directions instantly to wherever you wanted to go, make a dinner or hotel reservation, invite your friends and that all of it would be essentially free, you would have thought I was some kind of nut. But look at us now.

 

From DSC:
For institutions of higher education, we need to be able to experiment…to fail…to succeed….to iterate until we find out what’s working and what’s not working. We need more innovative cultures. We need more Trimtab Groups.

For K-12 and higher education, we need to teach our kids how to run their own businesses…as it’s highly likely they will be a part of the contingent workforce at some point(s) in their lifetimes.

 

TheTrimtabInHigherEducation-DanielChristian

 

 

Also related/see:

  • The Digital Vortex, where disruption is constant and innovation rules — from blogs.cisco.com by Joseph Bradley
    Excerpt (emphasis DSC):
    Given the breakneck pace of technology change, business leaders can be forgiven for feeling as if they are living in a vortex. That’s because, in many ways, they are.In a real vortex, rotational forces draw everything to the center, where objects collide and combine in unpredictable ways. To me, that sounds like business as usual in the Internet of Everything (IoE) era.The Digital Vortex is the inevitable movement of industries toward a “digital center” in which business models, offerings, and value chains are digitized to the maximum extent possible. The result is “components” that can be readily combined to create new disruptions that blur the lines between industries.

 

Digital Disruption by Industry. Source: Global Center for Digital Business Transformation, 2015

 

The results help to clarify digital disruption and how business leaders view it. Here are some key findings:

  • Disruption Looms… Four of today’s top 10 incumbents (in terms of market share) in each industry will be displaced by digital disruption in the next five years. The threat extends not only to displacement of big companies, but also to the very existence of entire industries.
  • …As Executives “Wait and See.” Digital disruption has not received board-level attention in about 45 percent of companies (on average across industries). Moreover, 43 percent of companies either do not acknowledge the risk of digital disruption, or have not addressed it sufficiently. Nearly a third are taking a “wait and see” approach. Only 25 percent describe their response to digital disruption as proactive.
  • In the Digital Vortex, No Safe Haven. The industry that will experience the most digital disruption between now and 2020 is technology products and services. Pharmaceuticals, meanwhile, is likely to experience the least amount of digital disruption. However, all industries will see competitive upheavals as innovations become increasingly exponential.
  • Disrupt, or Be Disrupted. Based on their ranking and placement within the Digital Vortex, firms can evaluate the speed at which their industry will experience disruption. They then can choose to “disrupt themselves” or potentially be displaced by a new business model.
 

Consumers spend 85% of time on smartphones in apps, but only 5 apps see heavy use — from techcrunch.com by Sarah Perez — with a shout out to @visionmobile for the original heads-up on it; information per Forrester Research

Excerpts:

 

Screen Shot 2015-06-22 at 12.06.29 PM

 

 

 

Screen Shot 2015-06-22 at 12.06.13 PM

 

 

 

Also see:

 

Everything you need to know from today’s Apple WWDC Keynote — from techcrunch.com by Greg Kumparak

Excerpts:

  • The Next Version Of OS X — Apple announced OS X 10.11, or “OS X El Capitan”.
  • iOS 9
  • Siri is getting smarter
  • Split Screen iPad Apps: Perhaps the biggest feature of all, and something that has been rumored for ages: the iPad is getting split screen apps. You’ll now be able to run two apps at once, side by side. (Split screen iPad apps are limited to the latest/most powerful iPad hardware: the iPad Air 2)
  • Picture in picture video
  • CarPlay goes wireless
  • Swift 2: Apple also announce Swift 2, the second iteration of their new programming language.
  • watchOS 2
  • Apple Music: As long rumored, Apple is launching a Spotify/Rdio competitor. It’s $9.99 per month, or $14.99 on a family plan (with support for up to 6 accounts)

 

 

The Apple Watch just got a lot more useful — from fastcompany.com by John Paul Titlow
Apple’s WatchOS 2 is here and it will let developers build native, much more capable apps.

If you had your doubts about the Apple Watch, Cupertino just made it much more interesting. At the Worldwide Developers Conference this morning, Apple announced WatchOS 2, a new version of the watch’s operating system that lets developers build native apps for the device.

Watch OS 2 will also ship with a number of new features, like the ability to set photo watch faces, reply to email, take FaceTime audio calls, use Apple Pay’s new virtual loyalty cards, and get mass transit directions.

 

 

Apple introduces “News”: An old idea with big potential — from fastcompany.com by John Paul Titlow
WWDC 2015 Update: Apple just unveiled News, a Flipboard-Style news aggregation app that will ship with iOS 9.

Excerpt:

Apple is now a Flipboard competitor. When iOS 9 ships in the fall, it will include a new app called News, a newspaper, magazine, and blog aggregator that will feel very familiar to anyone who’s ever used Flipboard, Pulse, or one of the many other apps of this nature. The new app was unveiled by Apple’s vice president of Product Marketing, Susan Prescott, this afternoon at the company’s Worldwide Developers Conference.

 

 

Apple Maps in iOS 9 adds public transit, local business search — from cio.com by Marco Tabini

 

 

 

Apple-6-8-15

 

AppleHomekit-Watch-6-8-15

 

Kevin shows some of the great things developers can do with the new version of WatchKit.

 
 

EdX and Qualcomm to build the next generation mobile learning experience — from marketwatch.com
Collaboration will help edX increase access to education for millions around the world

Excerpt:

CAMBRIDGE, Mass. and SAN DIEGO, May 13, 2015 /PRNewswire/ — EdX, a nonprofit learning destination, and Qualcomm Education, Inc., a subsidiary of Qualcomm Incorporated QCOM, +1.37% the leading global provider of wireless technology, today announced a collaboration to further develop edX’s MOOC (massive open online course) mobile capabilities and enhance its open source platform to benefit connected learners around the world. As part of the collaboration, Qualcomm Education will contribute engineering resources and will license elements of its SDK code, which edX will distribute to the Open edX community.

This collaboration brings together two industry leaders who share a common vision that mobile technologies are a critical enabler for open access to education for everyone. Together they will harness the power of more than 7 billion mobile connections globally, with more than 1 million being added daily, to meet the growing demand for mobile learning.

 

From DSC:
Someone in your organization needs to be getting up to speed on sensors and machine-to-machine communications — and looking for potential applications.  This goes for schools, colleges, universities, and corporate training departments as well. Already such technologies are being applied within museums, art galleries, and for self-guided tours.

Is that student, teacher, professor, or trainer not around to talk about their poster, project, or artwork hanging in the hallway?  Why not use an app like Locly along with Estimote beacons to allows visitors to hear what they had in mind?


 

The Hitchhikers Guide to iBeacon Hardware: A Comprehensive Report by Aislelabs (2015) — from aislelabs.com

Excerpt:

In this report we examine 26 different iBeacon hardware vendors, including Estimote, Kontakt, and Gimbal. Over the past nine months, we have stress tested the beacons under many conditions examining every aspect of them. This is the most comprehensive report of its kind, covering every major beacon manufacturer, and providing an independent benchmark of each.

 

HitchhikersGuideToiBeaconHW-May2015

 

 

 

 Addendum on 5/6/15:

 

 

2015SpeakUp

 

Click here to download the PDF of the report.
Click here to view the report in HTML.

 

Also see:

Key findings from [the April 30th, 2015 Project Tomorrow] briefing include — from projecttomorrowblog.blogspot.com

Excerpt (emphasis DSC):

  • When students have access to technology as part of their learning, especially school-provided or enabled technology, their use of the digital tools and resources is deeper and more sophisticated.
  • The availability of online learning continues to increase with only 27 percent of high school principals reporting that they are not yet offering any online courses for students. Interest among students continues to grow, with 24% of high school students saying they wish they could take all their classes online – a large increase from 8% in 2013.
  • Almost three-quarters of students with school-provided devices as well as students with limited or non-existent technology access at school agreed that every student should be able to use a mobile device during the school day for learning.
  • Students connect the use of technology tools within learning to the development of college, career, and citizenship skills that will empower their future capabilities.
  • Digital experiences for students in a 100 percent virtual environment are much different than those in traditional schools. For instance, 72 percent of high school students in virtual schools take online tests, compared with 58 percent of traditional students.
  • Students see the smartphone as the ideal device for communicating with teachers (46%) and classmates (72%) and for social media (64%).
  • A gender bias exists in STEM interest –middle school girls are 38% less likely and high school girls are 32% less likely than their male peers to say they are very interested in a STEM career.

 

Excerpt from Press Release (emphasis DSC):

Students Report Digital Learning Supports Goals of Self-Directed and Collaborative Education, National Survey Finds
Nearly 60 Percent of High School Students Report Using Their Own Mobile Devices in School for Learning
Report Explores Differences Among Students in Blended Learning, Online Learning, STEM Learning and School-Sponsored Mobile Device Environments

Washington, D.C. – The ultimate learning experience for students is both highly collaborative and extremely personalized, supported by mobile devices and digital content, reports Project Tomorrow in their latest Speak Up report.

Over the last few years of the Speak Up survey, more students and administrators have signaled the importance of being able to access mobile devices in the classroom, whether through Bring Your Own Device policy consideration and implementation or through school-provided technology. This year, nearly half of teachers (47 percent) said their students have regular access to mobile devices in their classrooms. Among high school students, 58 percent said they now use their own mobile device at school to support learning activities.

 

From DSC:
This is a great pulse check on students’ use of ed tech — and on some things that they might be coming to expect.

 
© 2024 | Daniel Christian