6 trends are driving the use of #metaverse tech today. These trends and technologies will continue to drive its use over the next 3 to 5 years:

1. Gaming
2. Digital Humans
3. Virtual Spaces
4. Shared Experiences
5. Tokenized Assets
6. Spatial Computing
#GartnerSYM

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“Despite all of the hype, the adoption of #metaverse tech is nascent and fragmented.” 

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Also relevant/see:

According to Apple CEO Tim Cook, the Next Internet Revolution Is Not the Metaverse. It’s This — from inc.com by Nick Hobson
The metaverse is just too wacky and weird to be the next big thing. Tim Cook is betting on AR.

Excerpts:

While he might know a thing or two about radical tech, to him it’s unconvincing that the average person sufficiently understands the concept of the metaverse enough to meaningfully incorporate it into their daily life.

The metaverse is just too wacky and weird.

And, according to science, he might be on to something.

 

What might the ramifications be for text-to-everything? [Christian]

From DSC:

  • We can now type in text to get graphics and artwork.
  • We can now type in text to get videos.
  • There are several tools to give us transcripts of what was said during a presentation.
  • We can search videos for spoken words and/or for words listed within slides within a presentation.

Allie Miller’s posting on LinkedIn (see below) pointed these things out as well — along with several other things.



This raises some ideas/questions for me:

  • What might the ramifications be in our learning ecosystems for these types of functionalities? What affordances are forthcoming? For example, a teacher, professor, or trainer could quickly produce several types of media from the same presentation.
  • What’s said in a videoconference or a webinar can already be captured, translated, and transcribed.
  • Or what’s said in a virtual courtroom, or in a telehealth-based appointment. Or perhaps, what we currently think of as a smart/connected TV will give us these functionalities as well.
  • How might this type of thing impact storytelling?
  • Will this help someone who prefers to soak in information via the spoken word, or via a podcast, or via a video?
  • What does this mean for Augmented Reality (AR), Mixed Reality (MR), and/or Virtual Reality (VR) types of devices?
  • Will this kind of thing be standard in the next version of the Internet (Web3)?
  • Will this help people with special needs — and way beyond accessibility-related needs?
  • Will data be next (instead of typing in text)?

Hmmm….interesting times ahead.

 

This Company Aims to Become the Amazon of Lifelong Learning — from edsurge.com by Daniel Mollenkamp

Excerpt (emphasis DSC):

The Singapore-based company Genius Group has turned some of its attention to the U.S. edtech market recently.

While some companies have seen layoffs, the Genius Group lifelong learning platform is growing among users at a rate of greater than 50 percent, they claim. Currently, it has 2.7 million students across 200 countries, according to its website.

But we decided that rather than looking to solve the problem for just some, if we could be one of the companies that was looking to solve it for all, that would be a great market opportunity for us. And at the same time, it would be something which would enable us to attract the best educators, and the best content creators from around the world as well.

[The intent was] to really tackle the full, lifelong learning journey that we’re on, and to put in place a pathway, and more importantly, a platform that would enable anyone to be able to come and take their curriculum, bring it on board, and in the same way that YouTube allows anyone to be a creator.


Also from Edsurge.com, see:


 

Radar Trends to Watch: October 2022 — from oreilly.com by Mike Loukides
Developments in Machine Learning, Metaverse, Web3, and More

Excerpt:

September was a busy month. In addition to continued fascination over art generation with DALL-E and friends, and the questions they pose for intellectual property, we see interesting things happening with machine learning for low-powered processors: using attention, mechanisms, along with a new microcontroller that can run for a week on a single AA battery. In other parts of the technical universe, “platform engineering” has been proposed as an alternative to both DevOps and SRE. We’ve seen demonstrations of SQL injection-like attacks against GPT-3; and companies including Starbucks, Chipotle, and Universal Studios are offering NFT-based loyalty programs. (In addition to a Chipotle’s steak grilling demo in the Metaverse.)

Also relevant/see:

General AI News — from essentials.news

 

HSF embraces the metaverse with new digital law course for students — from legalcheek.com by Thomas Connelly

Excerpt:

The global law firm has launched a series of free workshops exploring how lawyers help clients navigate novel legal and regulatory issues relating to techy-topics including the metaverse, non-fungible tokens (NFTs), robotics and artificial intelligence (AI).

From DSC:
This kind of thing needs to happen in law schools across many countries.

 
 

Megatrends | September 25, 2022 — by Michael Moe, Tim Juang, Owen Ritz, & Kit Royce

“The trend is your friend.” – Martin Zweig

“Follow the trend lines, not the headlines.” – Bill Clinton

“In order to be irreplaceable, one must always be different.” – Coco Chanel

“I don’t set the trends. I just find out what they are and exploit them.” – Dick Clark

Megatrends are powerful technological, economic, and social forces that develop from a groundswell (early adoption), move into the mainstream (mass market), and disrupt the status quo (mature market), driving change, productivity, and ultimately growth opportunities for companies, industries, and entire economies.


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The metaverse is not a vertical trend; it’s a horizontal trend that will impact sectors ranging from healthcare, education, socialization, entertainment, commerce, and more.

 

Apple just quietly gave us the golden key to unlock the Metaverse — from medium.com by Klas Holmlund; with thanks to Ori Inbar out on Twitter for this resource

Excerpt:

But the ‘Oh wow’ moment came when I pointed the app at a window. Or a door. Because with a short pause, a correctly placed 3D model of the window snapped in place. Same with a door. But the door could be opened or closed. RoomPlan did not care. It understands a door. It understands a chair. It understands a cabinet. And when it sees any of these things, it places a model of them, with the same dimensions, in the model.

Oh, the places you will go!
OK, so what will this mean to Metaverse building? Why is this a big deal? Well, to someone who is not a 3D modeler, it is hard to overstate what amount of work has to go into generating useable geometry. The key word, here, being useable. To be able to move around, exist in a VR space it has to be optimized. You’re not going to have a fun party if your dinner guests fall through a hole in reality. This technology will let you create a fully digital twin of any space you are in in the space of time it takes you to look around.

In a future Apple VR or AR headset, this technology will obviuosly be built in. You will build a VR capable digital twin of any space you are in just by wearing the headset. All of this is optimized.

Also with thanks to Ori Inbar:


Somewhat relevant/see:

“The COVID-19 pandemic spurred us to think creatively about how we can train the next generation of electrical construction workers in a scalable and cost-effective way,” said Beau Pollock, president and CEO of TRIO Electric. “Finding electrical instructors is difficult and time-consuming, and training requires us to use the same materials that technicians use on the job. The virtual simulations not only offer learners real-world experience and hands-on practice before they go into the field, they also help us to conserve resources in the process.”


 

Top 5 Developments in Web 3.0 We Will See in the Next Five Years — from intelligenthq.com

Excerpt:

Today, websites have turned highly engaging, and the internet is full of exciting experiences. Yet, web 3.0 is coming with noteworthy trends and things to look out for.

Here are the top 5 developments in web 3.0 expected in the coming five years.
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European telco giants collaborate on 5G-powered holographic videocalls — from inavateonthenet.net

Excerpt:

Some of Europe’s biggest telecoms operators have joined forces for a pilot project that aims to make holographic calls as simple and straightforward as a phone call.

Deutsche Telekom, Orange, Telefónica and Vodafone are working with holographic presence company Matsuko to develop an easy-to-use platform for immersive 3D experiences that could transform communications and the virtual events market

Advances in connectivity, thanks to 5G and edge computing technology, allow smooth and natural movement of holograms and make the possibility of easy-to-access holographic calls a reality.
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Top XR Vendors Majoring in Education for 2022 — from xrtoday.com

Excerpt:

Few things are more important than delivering the right education to individuals around the globe. Whether enlightening a new generation of young students, or empowering professionals in a complex business environment, learning is the key to building a better future.

In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most. The cloud has paved the way for a new era of collaborative remote learning, while AI tools and automated systems are assisting educators in their tasks. XR has the potential to be one of the most disruptive new technologies in the educational space.

With Extended Reality technology, training professionals can deliver incredible experiences to students all over the globe, without the risks or resource requirements of traditional education. Today, we’re looking at just some of the major vendors leading the way to a future of immersive learning.

 

Bring Real-Time 3D Into the Classroom, and Teach for the Future — from edsurge.com by Melissa Oldrin and Davis Hepnar

Excerpt:

Real-time 3D (RT3D) is redefining interactive content. No longer confined to the realm of video games, this technology now plays key roles in industries as wide-ranging as architecture, medicine, automotive, aerospace and film.

Demand is growing rapidly for developers, programmers and artists skilled in working with Unity—the leading platform for creating and operating real-time 3D content. As use cases expand, and the much-discussed metaverse takes shape, educators today have an opportunity to prepare their students for the technology careers of tomorrow.

Real-time 3D is a technology that creates three-dimensional models, environments and complete virtual worlds that can be rendered instantly. This content goes far beyond traditional formats like film, television and print because it isn’t static; it’s both immersive and interactive. And it offers incredibly lifelike graphics while giving users precise, immediate control over their experience. In doing so, RT3D creates endless possibilities for media production and engagement.

 

Third edition of Teaching at a Distance is now published — from tonybates.ca by Tony Bates

Excerpts:

The book has been up-dated to take account of the impact of the pandemic on teaching and learning, and with more emphasis for those in k-12 education to balance the post-secondary focus.
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20 Things To Remember About Forgetting — from theelearningcoach.com by Connie Malamed
What Causes Us To Forget

Excerpt:

Even though we use it all day and night, we are usually not aware of our memory’s processes until they fail. Yet remembering and forgetting are crucial aspects of learning. In learning design, it’s important to know what causes us to forget. Here are some key facts about the forgetting process that relate to learning, instruction and creativity.

Jigsaw Explorer — Free Online Jigsaw Puzzles for Students — from educatorstechnology.com by Med Kharbach, PhD

Excerpt:

Jigsaw Explorer is a website that offers a wide variety of online jigsaw puzzles that you can use with kids and students in and out of class. Jigsaw Explorer also allows you to create your own puzzles based on your photos and you can share these puzzles with others via email or through social media websites.

Help All Students Be Seen: Five Tips for Stronger Connections — from blog.edmentum.com by Amy Collins

Excerpt:

I began to challenge myself to set aside my preconceived boxes for them and see each one as a person—complex, with parts they reveal to the world easily and parts they hide. As I did this more and more, I was amazed at how my strategies needed to change in order to truly see each student and make those strong connections that lead to more effective learning. In this blog post, I hope to share some thoughts on how to adjust your own thinking to see the true student within.

An excerpt from Eva Keiffenheim’s recent Learn Letter| learning science to make the most of your mind

Resources for Evidence-Based Teaching
Are you an educator who wants to improve teaching? This website can be a great help. You can access proven, practical and free educational articles on psychology, assessment, behavior, and social-emotional learning. One of my favorite articles include 6 high-impact teaching strategies.
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This YouTube Star Says AI Will Become a Creative ‘Collaborator’ With Students — from soundcloud.com by Jeff Young and Taryn Southern

Description:

Taryn Southern is a pioneering YouTuber who these days experiments with how cutting edge tech might transform human expression. She’s recorded a pop album that she co-wrote with some AI code, for instance, and she’s created a digital clone of herself that she can use to make videos for her popular YouTube channel. Here’s what she sees coming for education.

#convergence #AR #VR #MR #AI #blockchain #HCI #Metaverse
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Teacher shortage? Here’s one way around it — from edcircuit.com by EdCircuit Staff

Excerpt:

After seeing the teacher shortage first hand in China, Jessie Sullivan and Isla Iago launched an innovative new start-up that teaches children how to read and write through YouTube – without the need for adult expertise or attention. Since the release in July, the start-up called See Say Write is already being used by schools, homes, and children’s charities in seven different countries.

[Administrator Tips] Sharing the Benefits of Virtual Learning with Homeschooling Families — from blog.edmentum.com

Excerpt:

One of the long-lasting results of the pandemic is the number of ongoing virtual learning programs that have been created, allowing schools to retain students who found that they need or prefer to learn in a virtual environment. Another segment of students who have been increasingly turning to online learning is homeschoolers.

Virtual learning programs offered through the school district have a great deal of benefits to offer homeschooling families. Promoting these benefits and showing families that a district virtual program offers the best of both worlds can help bring families back from independent homeschooling.

While there certainly are differences between traditional homeschooling and online schooling, it is helpful to point out the similarities and benefits so that homeschooling families can make an educated decision about the options available to them.


Addendums on 8/22/22:


 

Nvidia launches new metaverse efforts at SIGGRAPH — from inside.com

Excerpt:

There is an increasing overlap between computer graphics, the metaverse and AI and that overlap is exactly what is on display this week at the SIGGRAPH 2022 conference, where Nvidia is revealing its latest set of software innovations for computer graphics.

[On 8/11/22] at the conference, Nvidia announced a series of technology innovations that bring the metaverse and AI closer together than ever before. Among the announcements is the Nvidia Omniverse Avatar Cloud Engine, which is a set of tools and services designed to create AI-powered virtual assistants.

Also relevant/see:

Nvidia Sees a Metaverse Populated With Lifelike Chatbot Avatars
— from cnet.com by Stephen Shankland

Excerpt:

What’s happening
Nvidia announced technology to let metaverse developers create lifelike avatars that can give an animated human face to the computers that people will interact with online.

Why it matters
The metaverse needs new computing tools if it’s to live up to its potential of new 3D realms for working, learning, socializing and goofing off, and Nvidia’s technology could also eventually give humans a new look online, not just bots.

 

The Metaverse Is Not a Place — from oreilly.com by Tim O’Reilly
It’s a communications medium.

Excerpt:

Foundations of the metaverse
You can continue this exercise by thinking about the metaverse as the combination of multiple technology trend vectors progressing at different speeds and coming from different directions, and pushing the overall vector forward (or backward) accordingly. No new technology is the product of a single vector.

So rather than settling on just “the metaverse is a communications medium,” think about the various technology vectors besides real-time communications that are coming together in the current moment. What news from the future might we be looking for?

  • Virtual Reality/Augmented Reality
  • Social media
  • Gaming
  • AI
  • Cryptocurrencies and “Web3”
  • Identity

#metaverse #AI #communications #gaming #socialmedia #cryptocurrencies #Web3 #identity #bots #XR #VR #emergingtechnologies

 

Online Learning, From the Margins to the Center — from insidehighered.com by Ray Schroeder
Online learning has evolved over the past 25 years from a niche position on the margins of higher ed to the leading driver of growth in enrollment and innovation.

Excerpt:

Online learning has grown from a marginal niche of higher ed to the largest provider of postsecondary learning in the world. We are now on the cusp of yet another technological evolution in the delivery of online learning. The advent of the metaverse in higher education is closer than many casual observers may think. By 2025, we will begin to see significant numbers of offerings using avatars and immersive technologies such as virtual reality, augmented reality and extended reality engaging learners at a distance.

Do you have developmental immersion laboratories for your faculty and staff to prepare for 2025? Who at your university is advocating for the integration of VR, AR and XR into online delivery? Are you already collaborating with industry and business in developing the most effective and relevant technology-enhanced online programs that will meet their needs? Those who lead in these ventures will set the standards and gain the recruiting advantage in higher education.

 

Brands Are Already Making Millions in the Metaverse. Here’s What Business Owners Need To Know. — from inc.com by Ben Sherry
Entrepreneurs who follow Gen-Z into the metaverse could gain a competitive advantage.

Excerpt (emphasis DSC):

If you’re still skeptical about the metaverse, you certainly aren’t alone. According to a recent survey, 55 percent of adults with yearly incomes over $100,000 said they were not interested or excited about the concept, while 37 percent said they were primarily worried about it. Only 6 percent of respondents claimed to be excited about the metaverse.

Those numbers might not seem encouraging, but it’s important to remember that one of the most popular metaverse platforms currently available, Roblox, averages more than 54 million daily users, the vast majority of whom are Gen-Z or younger. Those users have cumulatively spent more than $1 billion on digital items such as outfits or accessories designed to be worn by player avatars in addition to in-experience upgrades and various other paid features.

From DSC:
The article stated that over 30 million virtual worlds had been created from scratch using Roblox Studio, the platform’s creation engine. So youth are creating, sharing, and participating in virtual worlds all the time…while experimenting, playing, and practicing their creativity. This all is done outside of school. Hmm…

 

 
© 2024 | Daniel Christian