preload preload preload preload
professional wordpress themes

Learning Ecosystems

by Daniel S. Christian, M.S.Ed.
icon
icon
icon
icon
icon
  • About
  • Contact
  • DSC Site Home
Tulsa study offers more evidence of pre-K’s benefits into adulthood [Gilreath] 4 Ways That Web Developers Can Learn More About Accessibility [boia.org]

Those in the legal world may want to watch what’s happening with telehealth. [Christian]

On 09/30/2022, in 21st century, 24x7x365 access, Access to Justice (A2J), Asia, Daniel S. Christian, emerging technologies, health, Metaverse, telelegal, telemedicine / telehealth / virtual health, UK, United States, vendors, videoconferencing, Virtual courts and law firms, Web3, by Daniel Christian

DC: Those in the legal world may want to watch what's happening with telehealth. #legaltech #law #legal #A2J #telehealth #telelegal #innovation #emergingtechnologies https://t.co/QGK0BrPR8t

— Daniel Christian (he/him/his) (@dchristian5) September 30, 2022

If you enjoyed this article, please consider sharing it!

 

Comments are closed.

Categories

  • 21st century (2,566)
  • 24x7x365 access (1,116)
  • 3D (275)
  • 5G (18)
  • A/V — audio/visual (1,074)
  • Access to Justice (A2J) (150)
  • accessibility / UDL (315)
  • accreditation (107)
  • active learning (305)
  • adjunct faculty (768)
  • Adobe (150)
  • adult learning (434)
  • Africa (69)
  • Alternatives (153)
  • Amazon (245)
  • analytics (478)
  • animation (113)
  • Apple (562)
  • architecture (145)
  • art (533)
  • Artificial Intelligence / Machine Learning / Deep Learning / Algorithms (1,382)
  • Asia (314)
  • assessment (267)
  • assistive technologies (167)
  • attention (331)
  • Augmented Reality (AR) (506)
  • Australia (252)
  • Bias | Diversity Equity & Inclusion (DE&I) (138)
  • biology (129)
  • blended learning (330)
  • Blockchain (220)
  • blogs / blogging / vlogging (186)
  • bots (321)
  • Bring your own device (BYOD) (124)
  • budgets (228)
  • business (1,085)
  • business side of he (627)
  • Canada (274)
  • Canvas – and other Instructure-related items (71)
  • career development (1,416)
  • change (1,524)
  • changing business models (743)
  • chemistry (84)
  • cloud-based computing / apps / other cloud-related (691)
  • CMS/LMS (318)
  • collaboration (858)
  • colleges (1,553)
  • communications (603)
  • communities of practice (363)
  • community colleges (1,433)
  • competency-based learning/education (112)
  • computer science (701)
  • consortiums (62)
  • content development, aggregation, repositories (520)
  • convergence (268)
  • copyright/ownership/NFTs (94)
  • corporate / business world (1,513)
  • corporate universities / corporate training (1,057)
  • cost of getting a degree (604)
  • Cost of legal services – including access (59)
  • creativity (874)
  • credentialing (189)
  • cryptocurrencies (44)
  • culture (92)
  • curriculum (182)
  • dangers of the status quo (658)
  • Daniel S. Christian (1,591)
  • data related items (467)
  • design (390)
  • Design Thinking (62)
  • digital audio (780)
  • digital learning (1,546)
  • digital photography (308)
  • digital storytelling (622)
  • digital textbooks (322)
  • digital video (875)
  • disruption (581)
  • distance education (403)
  • drama/theater (111)
  • e-books (198)
  • e-publishing related items (EPUB and more) (153)
  • e-readers (145)
  • economics (237)
  • education (1,272)
  • education reform (620)
  • education technology (2,207)
  • educational games / serious games (503)
  • elearning (600)
  • emerging technologies (1,825)
  • Emotion (120)
  • engagement / engaging students (1,076)
  • engineering (308)
  • entrepreneurship (316)
  • ethics (294)
  • Europe (395)
  • expectations (107)
  • experimentation (847)
  • face-to-face (335)
  • Facebook / Meta Platforms (134)
  • faculty (790)
  • faith (572)
  • flipping — inverted learning (151)
  • formal learning (89)
  • funding / grants (125)
  • future (1,515)
  • future of higher education (1,091)
  • game-changing environment (1,589)
  • generational differences (256)
  • geography / geology (100)
  • global / globalization (961)
  • Google (587)
  • graphics (191)
  • health (432)
  • hearts — matters of the heart (490)
  • heutagogy (167)
  • higher education (2,764)
  • history (166)
  • Holographic comms (9)
  • homeschooling/homeschoolers (448)
  • human-computer interaction (HCI) (1,018)
  • hybrid learning (275)
  • Hyflex learning (38)
  • IBM (153)
  • ideas (1,801)
  • immersion (194)
  • India (215)
  • informal learning (124)
  • innovation (2,380)
  • instructional design (1,101)
  • intelligent systems (532)
  • intelligent tutoring (360)
  • interaction design (182)
  • interactivity (472)
  • interface design (124)
  • internet (701)
  • IT in HE (584)
  • journalism (137)
  • K-12 related (2,250)
  • languages and translation (167)
  • law schools (1,070)
  • leadership (685)
  • learner profiles (202)
  • learning (1,522)
  • learning agents (311)
  • learning ecosystem (2,251)
  • Learning Experience Design (785)
  • Learning from the Living [Class] Room (1,092)
  • learning hubs & pods & microschooling (402)
  • learning preferences (449)
  • learning spaces (820)
  • learning theories (268)
  • Legal operations (259)
  • legal reform (276)
  • legal technologies (373)
  • legislatures / government / legal (938)
  • liberal arts (221)
  • library / librarians (204)
  • lifelong learning (700)
  • love of learning (243)
  • machine-to-machine communications (239)
  • maker movement (72)
  • marketing/social marketing (112)
  • marketplaces (124)
  • mathematics (180)
  • MBA (106)
  • media/film (294)
  • memory (147)
  • metacognition / metacognitive skills (81)
  • Metaverse (96)
  • Michigan (223)
  • microlearning (185)
  • Microsoft (412)
  • mirroring and/or multiple devices (128)
  • Mixed Reality (MR) (127)
  • mobile learning (574)
  • mobile technologies (474)
  • MOOCs — Massive Open Online Courses (375)
  • morals/values (212)
  • more voice more choice more control (458)
  • motivation (189)
  • multi-touch (148)
  • multimedia (859)
  • music (262)
  • Natural Language Processing (NLP) (196)
  • Near Field Communication (NFC) (111)
  • New "Amazon.com" of Higher Education (519)
  • new business models (704)
  • new media literacies (257)
  • nursing (57)
  • NVIDIA (33)
  • online learning (1,728)
  • online media (591)
  • online tutoring (291)
  • open courseware and systems (265)
  • organizational change (150)
  • pace of change (399)
  • parents/guardians (343)
  • participation (432)
  • passions (254)
  • pathways (13)
  • pedagogy (765)
  • Personal Learning Networks (PLNs) (113)
  • personalized/customized learning (538)
  • photography (160)
  • physics (50)
  • platforms (1,182)
  • play (205)
  • podcasting (147)
  • policy (238)
  • political science (141)
  • presentations (179)
  • privacy (37)
  • productivity / tips and tricks (643)
  • professional development (531)
  • programming (488)
  • project-based learning (100)
  • psychology (158)
  • publishing (237)
  • quality (35)
  • reading (125)
  • real-world assignments (155)
  • reinvent (617)
  • relationships (561)
  • religion (219)
  • remote teaching and learning (223)
  • research (292)
  • robotics (297)
  • RSS (56)
  • science (207)
  • second screen apps (137)
  • simulations (123)
  • skills (217)
  • smart classrooms (469)
  • smart/connected TV (305)
  • social learning / networks (575)
  • social media (283)
  • society (1,765)
  • sociology (294)
  • special needs (222)
  • staying relevant (635)
  • STEAM-related (152)
  • story (192)
  • storytelling (277)
  • strategy (660)
  • streams of content (250)
  • student teaching/teacher education (313)
  • student-related (1,998)
  • surviving (513)
  • tablets (192)
  • teachers (1,218)
  • teaching & learning (1,575)
  • teaching online (528)
  • technologies for your home (644)
  • technology (general) (628)
  • telecommunications (243)
  • telelegal (97)
  • telemedicine / telehealth / virtual health (76)
  • telepresence (184)
  • television (267)
  • textbooks (75)
  • the downsides of technology (275)
  • tools (1,896)
  • traditional / tradition (129)
  • training / L&D (968)
  • transmedia (188)
  • trends (1,245)
  • ubiquitous learning (108)
  • UK (519)
  • Uncategorized (217)
  • United States (2,250)
  • universities (1,664)
  • usability (212)
  • user experience (UX) (803)
  • user interface design (183)
  • using teams (323)
  • vendors (1,968)
  • videoconferencing (527)
  • Virtual courts and law firms (62)
  • virtual field trips (178)
  • virtual K-12 schools (174)
  • Virtual Reality (VR) / worlds / learning (592)
  • virtual tutoring (178)
  • vision/possibilities (844)
  • visualizing information (136)
  • vocational / trades (85)
  • voice recognition / voice enabled interfaces (198)
  • wearables (110)
  • web design and production (180)
  • web-based collaboration (899)
  • Web3 (76)
  • webinars (140)
  • workplace (1,633)
  • writing (230)
  • XR – extended reality (244)
  • youth (735)

Tags

    21st century A/V Apple change Daniel S. Christian digital audio digital learning digital video disruption educational technology emerging technologies future future of higher education game-changing environment higher education innovation iPad K-12 Mobile learning mobile technology multimedia online learning strategy student-related teaching & learning tools trends vendors web-based collaboration workplace
  • Home
  • About
  • Contact
  • DSC Site Home
© 2022 | Daniel Christian