The headlines for Pokémon GO were initially shocking, but by now they’re familiar: as many as 21 million active daily users, 700,000 downloads per day, $5.7 million in-app purchases per day, $200 million earned as of August. Analysts anticipate the game will garner several billion dollars in ad revenue over the next year. By almost any measure, Pokémon GO is huge.
The technologies behind the game, augmented and virtual reality (AVR), are huge too. Many financial analysts expect the technology to generate $150 billion over the next three years, outpacing even smartphones with unprecedented growth, much of it in entertainment. But AVR is not only about entertainment. In August 2015, Teegan Lexcen was born in Florida with only half a heart and needed surgery. With current cardiac imaging software insufficient to assist with such a delicate operation on an infant, surgeons at Nicklaus Children’s Hospital in Miami turned to 3D imaging software and a $20 Google Cardboard VR set. They used a cellphone to peer into the baby’s heart, saw exactly how to improve her situation and performed the successful surgery in December 2015.
“I could see the whole heart. I could see the chest wall,” Dr. Redmond Burke told Today. “I could see all the things I was worried about in creating an operation.”
Texas Tech University Health Sciences Center in Lubbock and San Diego State University are both part of a Pearson mixed reality pilot aimed at leveraging mixed reality to solve challenges in nursing education.
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At Bryn Mawr College, a women’s liberal arts college in Pennsylvania, faculty, students, and staff are exploring various educational applications for the HoloLens mixed reality devices. They are testing Skype for HoloLens to connect students with tutors in Pearson’s 24/7 online tutoring service, Smarthinking.
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At Canberra Grammar School in Australia, Pearson is working with teachers in a variety of disciplines to develop holograms for use in their classrooms. The University of Canberra is partnering with Pearson to provide support for the project and evaluate the impact these holograms have on teaching and learning.
As fantastic as technologies like augmented and mixed reality may be, experiencing them, much less creating them, requires a sizable investment, financially speaking. It is just beyond the reach of consumers as well as your garage-type indie developer. AR and VR startup Zappar, however, wants to smash that perception. With ZapBox, you can grab a kit for less than a triple-A video game to start your journey towards mixed reality fun and fame. It’s Magic Leap meets Google Cardboard. Or as Zappar itself says, making Magic Leap, magic cheap!
1 Blessed is the one who does not walk in step with the wicked or stand in the way that sinners take or sit in the company of mockers, 2 but whose delight is in the law of the Lord, and who meditates on his law day and night. 3 That person is like a tree planted by streams of water, which yields its fruit in season and whose leaf does not wither— whatever they do prospers.
A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com “Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.
Excerpt:
Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?
“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.
From DSC: This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.
The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.
Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”
Virtual reality boosts students’ results— from raconteur.net by Edwin Smith Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world
Excerpt:
More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.
Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors
Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.
The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.
Bring your VR to work— from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.
Excerpt:
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”
If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.
In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.
One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”
MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.
Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.
Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.
But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?
Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.
Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.
After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.
Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.
In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.
This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.
Hand and finger tracking, gesture interfaces, and grip simulation:
From DSC: How long before recommendation engines like this can be filtered/focused down to just display apps, channels, etc. that are educational and/or training related (i.e., a recommendation engine to suggest personalized/customized playlists for learning)?
That is, in the future, will we have personalized/customized playlists for learning on our Apple TVs — as well as on our mobile devices — with the assessment results of our taking the module(s) or course(s) being sent in to:
A credentials database on LinkedIn (via blockchain) and/or
A credentials database at the college(s) or university(ies) that we’re signed up with for lifelong learning (via blockchain)
and/or
To update our cloud-based learning profiles — which can then feed a variety of HR-related systems used to find talent? (via blockchain)
Will participants in MOOCs, virtual K-12 schools, homeschoolers, and more take advantage of learning from home?
Will solid ROI’s from having thousands of participants paying a smaller amount (to take your course virtually) enable higher production values?
Will bots and/or human tutors be instantly accessible from our couches?
These affordances are just now starting to be uncovered as machines are increasingly able to ascertain patterns, things, objects…even people (which calls for a separate posting at some point).
But mainly, for today, I wanted to highlight an excellent comment/reply from Nikos Andriotis @ Talent LMS who gave me permission to highlight hissolid reflections and ideas:
From DSC: Excellent reflection/idea Nikos — that would represent some serious personalized, customized learning!
Nikos’ innovative reflections also made me think about his ideas in light of their interaction or impact with web-based learner profiles, credentialing, badging, and lifelong learning. What’s especially noteworthy here is that the innovations (that impact learning) continue to occur mainly in the online and blended learning spaces.
How might the ramifications of these innovations impact institutions who are pretty much doing face-to-face only (in terms of their course delivery mechanisms and pedagogies)?
Given:
That Microsoft purchased LinkedIn and can amass a database of skills and open jobs (playing a cloud-based matchmaker)
Everyday microlearning is key to staying relevant (RSS feeds and tapping into “streams of content” are important here, and so is the use of Twitter)
From DSC: Here’s an idea that came to my mind the other day as I was walking by a person who was trying to put some books back onto the shelves within our library.
From DSC: Perhaps this idea is not very timely…as many collections of books will likely continue to be digitized and made available electronically. But preservation is still a goal for many libraries out there.
Today, the IoT sits at the peak of Gartner’s Hype Cycle. It’s probably not surprising that industry is abuzz with the promise of streaming sensor data. The oft quoted “50 billion connected devices by 2020!” has become a rallying cry for technology analysts, chip vendors, network providers, and other proponents of a deeply connected, communicating world. What is surprising is that academia has been relatively slow to join the parade, particularly when the potential impacts are so exciting. Like most organizations that manage significant facilities, universities stand to benefit by adopting the IoT as part of their management strategy. The IoT also affords new opportunities to improve the customer experience. For universities, this means the ability to provide new student services and improve on those already offered. Perhaps most surprisingly, the IoT represents an opportunity to better engage a diverse student base in computer science and engineering, and to amplify these programs through meaningful interdisciplinary collaboration.
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The potential benefits of the IoT to the academic community extend beyond facilities management to improving our students’ experience. The lowest hanging fruit can be harvested by adapting some of the smart city applications that have emerged. What student hasn’t shown up late to class after circling the parking lot looking for a space? Ask any student at a major university if it would improve their campus experience to be able to check on their smart phones which parking spots were available. The answer will be a resounding “yes!” and there’s nothing futuristic about it. IoT parking management systems are commercially available through a number of vendors. This same type of technology can be adapted to enable students to find open meeting rooms, computer facilities, or café seating. What might be really exciting for students living in campus dormitories: A guarantee that they’ll never walk down three flights of stairs balancing two loads of dirty laundry to find that none of the washing machines are available. On many campuses, the washing machines are already network-connected to support electronic payment; availability reporting is a straightforward extension.
Also see:
2016 Innovators Awards | A Location-Aware App for Exploring the Library — from campustechnology.com by Meg Lloyd To help users access rich information resources on campus, the University of Oklahoma Libraries created a mobile app with location-based navigation and “hyperlocal” content.
Category: Education Futurists
Institution: University of Oklahoma
Project: OU Libraries NavApp
Project lead: Matt Cook, emerging technologies librarian
Could there be a way forward, a way of exploring the intersection of faith and science that isn’t fearful but hopeful?
In early 2011, a group of high school teachers gathered in a backwoods lodge, talking about the challenges they faced as they tried to engage big questions about science and faith. Students came to them afraid of controversy; parents worried their teaching would present the wrong angle; administrators warned them not to “stir the pot.”
What does it look like, they wondered, to teach science well in a Christian context? How might they help students to trust that the Bible and science aren’t mutually exclusive? Could there be a way forward, a way of exploring the intersection of faith and science that wasn’t fearful but hopeful?
Out of this conversation—and many others like it—the FAST project was born. A broad team came together to create this resource that begins with the conviction that the classroom can be a powerful site for discipleship. Where faith and science are so often seen as a source of conflict, FAST creates a space in which teachers and students are invited to engage them as a fruitful opportunity to learn and grow. FAST explores hard questions with integrity, encouraging the very best teaching practices within the context of Christian faithfulness.
Led by The Kuyers Institute and The Colossian Forum, FAST is a collaborative endeavor, drawing on the expertise of high school teachers, scholars, writers, and web developers. It is made possible through the support of a grant from the John Templeton Foundation.
This site already includes a large collection of teaching activities, training materials, background essays, book reviews, and more. Click here to start exploring. By the end of 2017, thanks to the committed work of our project team and the ongoing support of the John Templeton Foundation, the number of Activity Maps on the site will nearly double. Sign up here for updates as teachFASTly.com continues to expand.
Teaching faith and science? This new website changes everything. — from colossianforum.org by Jennifer Vander Molen Excerpt:
From TCF’s earliest days, our staff has worked closely with high school teachers to help students engage with difficult questions in the arena of faith and science. Young people so often feel the pinch of our culture’s inability to handle conflict well—but we’re convinced that the church can show them a better way. In order to help educators address these unique concerns, TCF has collaborated with the Kuyers Institute on the three-year FAST (Faith And Science Teaching) Project to create and launch teachFASTly.com.Designed by teachers for teachers, teachFASTly.com promotes an integrated, intentional, and creative approach to teaching and learning at the intersection of faith and science. The site offers hundreds of free, ready-to-use activities organized by subject area. It also features a robust resource section containing practical teaching strategies and conceptual resources.
Virtual Reality in the Classroom— from usnews.com by Charles Sahm Using virtual reality as an educational tool could transform the American high school experience.
Excerpt:
Listening to Andrew describe the potential of virtual reality tools to improve education is thrilling. He talks about the evolution of a student reading about France in a textbook, to watching a YouTube video about France, to, via virtual reality, being able to walk the streets of Paris. He imagines students not only being able to read about the Constitutional Convention, but to actually be in “the room where it happens.” (Andrew, like many, is enamored of the musical “Hamilton.”)
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Andrew acknowledges, however, that virtual reality as an educational tool is still in the very early stages. Washington Leadership Academy intends to develop a number of programs and then share them with other schools. It is exciting to consider what could be accomplished if the power of virtual reality were harnessed for education rather than gaming; if developers turned their resources away from creating games that teach children how to steal cars and kill people and toward allowing them to explore history, science, art and other subjects in innovative new ways.
Education. A topic that remains hotly debated all over the world. Especially now, as we struggle to find our footing as our futures hurtle towards us, faster and more profoundly different than ever before.
What changes do existing schools and colleges need to make to better prepare students for the trends we already see? Together with those “weak signals” that suggest other, possible futures? In “trying to adapt education for what the American economy is evolving into,” is mandating “coding classes” part of the answer? Are we doing enough to take into account contrarian perspectives like this one? Who gets to decide what the purpose of education should be, in any case?
These are just some of the questions everyone–from policy makers to parents, academics to students themselves–need to think about.
Intrigued as to what the global futurist and foresight communities might have in mind, I posed them the following question:
If there was one thing I could change in education to better prepare students for the future of work, it would be…
The twenty women that responded to my call are either professional futurists or apply foresight in their roles as leaders in global firms and consultancies, think tanks and foundations. They’re from countries as geographically disperse as Australia, Egypt, Germany, India, New Zealand, Norway, United Arab Emirates, United Kingdom, and United States.
(If you’re wondering why I only asked women, it was a deliberate move to broaden commentary on “our futures,” so people don’t think it’s the sole purview of older, white men. Also, because I believe women’s natural inclinations toward relationships and collaboration, communities and mutual support, are the future!)
One example/answer:
“…to put more emphasis on HOW students will contribute, rather than WHAT their expertise will be, by helping them answer these three questions:
How do I most want to contribute to something larger than myself, aka my ‘mission in life’?
In what work environment will I be able to make the meaningful contributions I’m capable of?
How do I interact with others? What might derail my ambitions, dreams, and wishes? What can I do about it?”
ARMONK, N.Y., Sept. 28, 2016 /PRNewswire/ — Teachers will have access to a new, first-of-its-kind, free tool using IBM’s innovative Watson cognitive technology that has been trained by teachers and designed to strengthen teachers’ instruction and improve student achievement, the IBM Foundation and the American Federation of Teachers announced today.
Hundreds of elementary school teachers across the United States are piloting Teacher Advisor with Watson – an innovative tool by the IBM Foundation that provides teachers with a complete, personalized online resource. Teacher Advisor enables teachers to deepen their knowledge of key math concepts, access high-quality vetted math lessons and acclaimed teaching strategies and gives teachers the unique ability to tailor those lessons to meet their individual classroom needs.
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Litow said there are plans to make Teacher Advisor available to all elementary school teachers across the U.S. before the end of the year.
In this first phase, Teacher Advisor offers hundreds of high-quality vetted lesson plans, instructional resources, and teaching techniques, which are customized to meet the needs of individual teachers and the particular needs of their students.
Also see:
Educators can also access high-quality videos on teaching techniques to master key skills and bring a lesson or teaching strategy to life into their classroom.
From DSC: Today’s announcement involved personalization and giving customized directions, and it caused my mind to go in a slightly different direction. (IBM, Google, Microsoft, Apple, Amazon, and others like Smart Sparrow are likely also thinking about this type of direction as well. Perhaps they’re already there…I’m not sure.)
But given the advancements in machine learning/cognitive computing (where example applications include optical character recognition (OCR) and computer vision), how much longer will it be before software is able to remotely or locally “see” what a third grader wrote down for a given math problem (via character and symbol recognition) and “see” what the student’s answer was while checking over the student’s work…if the answer was incorrect, the algorithms will likely know where the student went wrong. The software will be able to ascertain what the student did wrong and then show them how the problem should be solved (either via hints or by showing the entire problem to the student — per the teacher’s instructions/admin settings). Perhaps, via natural language processing, this process could be verbalized as well.
Further questions/thoughts/reflections then came to my mind:
Will we have bots that teachers can use to teach different subjects? (“Watson may even ask the teacher additional questions to refine its response, honing in on what the teacher needs to address certain challenges.)
Will we have bots that students can use to get the basics of a given subject/topic/equation?
Will instructional designers — and/or trainers in the corporate world — need to modify their skillsets to develop these types of bots?
Will teachers — as well as schools of education in universities and colleges — need to modify their toolboxes and their knowledgebases to take advantage of these sorts of developments?
How might the corporate world take advantage of these trends and technologies?
Will MOOCs begin to incorporate these sorts of technologies to aid in personalized learning?
What sorts of delivery mechanisms could be involved? Will we be tapping into learning-related bots from our living rooms or via our smartphones?
IBM Watson will help educators improve teaching skills — from zdnet.com by Natalie Gagliordi The IBM Foundation has teamed with teachers and the American Federation of Teachers union to create an AI-based lesson plan tool called Teacher Advisor.
Virtual reality technology holds enormous potential to change the future for a number of fields, from medicine, business, architecture to manufacturing.
Psychologists and other medical professionals are using VR to heighten traditional therapy methods and find effective solutions for treatments of PTSD, anxiety and social disorders. Doctors are employing VR to train medical students in surgery, treat patients’ pains and even help paraplegics regain body functions.
In business, a variety of industries are benefiting from VR. Carmakers are creating safer vehicles, architects are constructing stronger buildings and even travel agencies are using it to simplify vacation planning.
Google has unveiled a new interactive online exhibit that take users on a tour of 10 Downing street in London — home of the U.K. Prime Minister.
The building has served as home to countless British political leaders, from Winston Churchill and Margaret Thatcher through to Tony Blair and — as of a few months ago — Theresa May. But, as you’d expect in today’s security-conscious age, gaining access to the residence isn’t easy; the street itself is gated off from the public. This is why the 10 Downing Street exhibit may capture the imagination of politics aficionados and history buffs from around the world.
The tour features 360-degree views of the various rooms, punctuated by photos and audio and video clips.
In a slightly more grounded environment, the HoloLens is being used to assist technicians in elevator repairs.
Traversal via elevator is such a regular part of our lifestyles, its importance is rarely recognized…until they’re not working as they should be. ThyssenKrupp AG, one of the largest suppliers for elevators, recognizes how essential they are as well as how the simplest malfunctions can deter the lives of millions. Announced on their blog, Microsoft is partnering with Thyssenkrupp to equip 24,000 of their technicians with HoloLens.
Insert from DSC re: the above piece re: HoloLens:
Will technical communicators need to augment their skillsets? It appears so.
But in a world where no moment is too small to record with a mobile sensor, and one in which time spent in virtual reality keeps going up, interesting parallels start to emerge with our smartphones and headsets.
Let’s look at how the future could play out in the real world by observing three key drivers: VR video adoption, mobile-video user needs and the smartphone camera rising tide.
“Individuals with autism may become overwhelmed and anxious in social situations,” research clinician Dr Nyaz Didehbani said.
“The virtual reality training platform creates a safe place for participants to practice social situations without the intense fear of consequence,” said Didehbani.
The participants who completed the training demonstrated improved social cognition skills and reported better relationships, researchers said.
From DSC:
The articles listed inthis PDF documentdemonstrate the exponential pace of technological change that many nations across the globe are currently experiencing and will likely be experiencing for the foreseeable future. As we are no longer on a linear trajectory, we need to consider what this new trajectory means for how we:
Educate and prepare our youth in K-12
Educate and prepare our young men and women studying within higher education
One thought that comes to mind…when we’re moving this fast, we need to be looking upwards and outwards into the horizons — constantly pulse-checking the landscapes. We can’t be looking down or be so buried in our current positions/tasks that we aren’t noticing the changes that are happening around us.
A new study backs up the notion that classroom design has a significant impact on the academic performance of primary school children.
Researchers at the University of Salford in the U.K., and architects, Nightingale Associates, found that the classroom environment can affect a child’s academic progress by as much as 25% in a year. The year-long study took place in seven Blackpool, England primary schools in 34 classrooms. The rooms had differing learning environments and several age groups were represented.
New research reveals that classroom design has significant impact on the academic performance of primary school children. In a pilot study by the University of Salford and architects, Nightingale Associates, it was found that the classroom environment can affect a child’s academic progress over a year by as much as 25%.
The year-long pilot study was carried out in seven Blackpool LEA primary schools. 34 classrooms with differing learning environments and age groups took part.