The 50 Best Augmented Reality Apps for iPhone, iPad & Android Devices — from next.reality.news by Tommy Palladino

Excerpt:

Complete Anatomy 2018 +Courses (iOS): Give your preschoolers a head start on their education! Okay, clearly this app is meant for more advanced learners. Compared to the average app, you’ll end up paying through the nose with in-app purchases, but it’s really a drop in the bucket compared to the student loans students will accumulate in college. Price: Free with in-app purchases ranging from $0.99 to $44.99.

SkyView (iOS & Android): If I can wax nostalgic for a bit, I recall one of the first mobile apps that wowed me being Google’s original SkyView app. Now you can bring back that feeling with some augmented reality. With SkyView, you can point your phone to the sky and the app will tell you what constellations or other celestial bodies you are looking at. Price: $1.99, but there’s a free version for iOS and Android.

JigSpace (iOS): JigSpace is an app dedicated to showing users how things work (the human body, mechanical objects, etc.). And the app recently added how-to info for those who WonderHowTo do other things as well. JigSpace can now display its content in augmented reality as well, which is a brilliant application of immersive content to education. Price: Free.

NY Times (iOS & Android): The New York Times only recently adopted augmented reality as a means for covering the news, but already we’ve had the chance to see Olympic athletes and David Bowie’s freaky costumes up close. That’s a pretty good start! Price: Free with in-app purchases ranging from $9.99 to $129.99 for subscriptions.

BBC Civilisations (iOS & Android): Developed as a companion to the show of the same name, this app ends up holding its own as an AR app experience. Users can explore digital scans of ancient artifacts, learn more about their significance, and even interact with them. Sure, Indiana Jones would say this stuff belongs in a museum, but augmented reality lets you view them in your home as well. Price: Free.

SketchAR (iOS, Android, & Windows): A rare app that works on the dominant mobile platforms and HoloLens, Sketch AR helps users learn how to draw. Sketch AR scans your environment for your drawing surface and anchors the content there as you draw around it. As you can imagine, the app works best on HoloLens since it keeps users’ hands free to draw. Price: Free.

 

 

Sun Seeker (iOS & Android): This app displays the solar path, hour intervals, and more in augmented reality. While this becomes a unique way to teach students about the Earth’s orbit around the sun (and help refute silly flat-earthers), it can also be a useful tool for professionals. For instance, it can help photographers plan a photoshoot and see where sunlight will shine at certain times of the day. Price: $9.99.

Froggipedia (iOS): Dissecting a frog is basically a rite of passage for anyone who has graduated from primary school in the US within the past 50 years or so. Thanks to augmented reality, we can now save precious frog lives while still learning about their anatomy. The app enables users to dissect virtual frogs as if they are on the table in front of them, and without the stench of formaldehyde. Price: $3.99.

GeoGebra Augmented Reality (iOS): Who needs a graphing calculator when you can visualize equations in augmented reality. That’s what GeoGebra does. The app is invaluable for visualizing graphs. Price: Free.

 

 

Addendum:

 

 

 

 

Students are being prepared for jobs that no longer exist. Here’s how that could change. — from nbcnews.com by Sarah Gonser, The Hechinger Report
As automation disrupts the labor market and good middle-class jobs disappear, schools are struggling to equip students with future-proof skills.

Excerpts:

In many ways, the future of Lowell, once the largest textile manufacturing hub in the United States, is tied to the success of students like Ben Lara. Like many cities across America, Lowell is struggling to find its economic footing as millions of blue-collar jobs in manufacturing, construction and transportation disappear, subject to offshoring and automation.

The jobs that once kept the city prosperous are being replaced by skilled jobs in service sectors such as health care, finance and information technology — positions that require more education than just a high-school diploma, thus squeezing out many of those blue-collar, traditionally middle-class workers.

 

As emerging technologies rapidly and thoroughly transform the workplace, some experts predict that by 2030 400 million to 800 million people worldwide could be displaced and need to find new jobs. The ability to adapt and quickly acquire new skills will become a necessity for survival.

 

 

“We’re preparing kids for these jobs of tomorrow, but we really don’t even know what they are,” said Amy McLeod, the school’s director of curriculum, instruction and assessment. “It’s almost like we’re doing this with blinders on. … We’re doing all we can to give them the finite skills, the computer languages, the programming, but technology is expanding so rapidly, we almost can’t keep up.”

 

 

 

For students like Amber, who would rather do just about anything but go to school, the Pathways program serves another function: It makes learning engaging, maybe even fun, and possibly keeps her in school and on track to graduate.

“I think we’re turning kids off to learning in this country by putting them in rows and giving them multiple-choice tests — the compliance model,” McLeod said. “But my hope is that in the pathways courses, we’re teaching them to love learning. And they’re learning about options in the field — there’s plenty of options for kids to try here.”

 

 

 

VR Lab! — from thejournal.com by Joshua Bolkan

Excerpts (emphasis DSC):

When Tampa Preparatory School launched decided to turn a closet into a virtual reality lab, they had no idea how far their students would run with the tools, but that’s exactly what they did, sitting down to build their own educational apps to help visualize concepts in astronomy, chemistry and physics. In addition to the educational apps, built by students on their own initiative, the VR lab is also used for art classes and more.

Chad Lewis, director of technology at Tampa Prep, recently sat down with THE Journal to talk about the school’s experience with VR as an educational tool.

Tell me a little about having students design their own VR apps. Are there any benefits to it that surprised you?

Chad Lewis: Some surprising benefits included branching out beyond computer science into areas like chemistry and physics. This is an example of the amazing things students can do if given the opportunity to pursue their passions. They need time, space and resources as well as support and encouragement. 

 

 

The main thing is that they’re learning coding, 3D modeling, game development, collaboration, design thinking, etc.

 

 

 

 

In the process, one of our computer science students came up to me and said, “Mr. Lewis do you mind if I try to create some virtual reality apps using Unity?” and it really took off from there. The lab was a student-driven initiative.

 

 

 

From DSC:
This application looks to be very well done and thought out! Wow!

Check out the video entitled “Interactive Ink – Enables digital handwriting — and you may also wonder whether this could be a great medium/method of having to “write things down” for better information processing in our minds, while also producing digital work for easier distribution and sharing!

Wow!  Talk about solid user experience design and interface design! Nicely done.

 

 

Below is an excerpt of the information from Bella Pietsch from anthonyBarnum Public Relations

Imagine a world where users interact with their digital devices seamlessly, and don’t suffer from lag and delayed response time. I work with MyScript, a company whose Interactive Ink tech creates that world of seamless handwritten interactivity by combining the flexibility of pen and paper with the power and productivity of digital processing.

According to a recent forecast, the global handwriting recognition market is valued at a trillion-plus dollars and is expected to grow at an almost 16 percent compound annual growth rate by 2025. To add additional context, the new affordable iPad with stylus support was just released, allowing users to work with the $99 Apple Pencil, which was previously only supported by the iPad Pro.

Check out the demo of Interactive Ink using an Apple Pencil, Microsoft Surface Pen, Samsung S Pen or Google Pixelbook Pen here.

Interactive Ink’s proficiencies are the future of writing and equating. Developed by MyScript Labs, Interactive Ink is a form of digital ink technology which allows ink editing via simple gestures and providing device reflow flexibility. Interactive Ink relies on real-time predictive handwriting recognition, driven by artificial intelligence and neural network architectures.

 

 

 

 

From DSC:
Check out the 2 items below regarding the use of voice as it pertains to using virtual assistants: 1 involves healthcare and the other involves education (Canvas).


1) Using Alexa to go get information from Canvas:

“Alexa Ask Canvas…”

Example questions as a student:

  • What grades am I getting in my courses?
  • What am I missing?

Example question as a teacher:

  • How many submissions do I need to grade?

See the section on asking Alexa questions…roughly between http://www.youtube.com/watch?v=e-30ixK63zE &t=38m18s through http://www.youtube.com/watch?v=e-30ixK63zE &t=46m42s

 

 

 

 


 

2) Why voice assistants are gaining traction in healthcare — from samsungnext.com by Pragati Verma

Excerpt (emphasis DSC):

The majority of intelligent voice assistant platforms today are built around smart speakers, such as the Amazon Echo and Google Home. But that might change soon, as several specialized devices focused on the health market are slated to be released this year.

One example is ElliQ, an elder care assistant robot from Samsung NEXT portfolio company Intuition Robotics. Powered by AI cognitive technology, it encourages an active and engaged lifestyle. Aimed at older adults aging in place, it can recognizing their activity level and suggest activities, while also making it easier to connect with loved ones.

Pillo is an example of another such device. It is a robot that combines machine learning, facial recognition, video conferencing, and automation to work as a personal health assistant. It can dispense vitamins and medication, answer health and wellness questions in a conversational manner, securely sync with a smartphone and wearables, and allow users to video conference with health care professionals.

“It is much more than a smart speaker. It is HIPAA compliant and it recognizes the user; acknowledges them and delivers care plans,” said Rogers, whose company created the voice interface for the platform.

Orbita is now working with toSense’s remote monitoring necklace to track vitals and cardiac fluids as a way to help physicians monitor patients remotely. Many more seem to be on their way.

“Be prepared for several more devices like these to hit the market soon,” Rogers predicted.

 

 


From DSC:

I see the piece about Canvas and Alexa as a great example of where a piece of our future learning ecosystems are heading towards — in fact, it’s been a piece of my Learning from the Living [Class] Room vision for a while now. The use of voice recognition/NLP is only picking up steam; look for more of this kind of functionality in the future. 

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 


 

 

 

Pros and Cons of Virtual Reality in the Classroom — from chronicle.com by Adam Evans

Excerpt:

Armed with a lifelong affinity for video games and a $6,000 faculty teaching grant, I have spent the past 15 months working on a pilot project to illustrate the value of using virtual reality in the classroom. My goal is to convince fellow faculty members and administrators at Transylvania University, where I teach business administration, that VR can offer today’s tech-savvy students exciting opportunities to solve problems in new ways.

When I set up in-office demos for peers and students, they said they could not believe how immersive the technology felt. Expecting just another digital video game, they stepped into a dress rehearsal of the original Broadway cast of Hamilton or found themselves competing in the Winter Olympics in Pyeongchang.

There are major differences between virtual and augmented reality. The latter, which is less expensive to produce and already more prolific, is created by adding a digital element to the real world, such as a hologram one can view through a smartphone. Popular examples of this would be the Pokémon Go or the new Jurassic World Alive apps, which allow smartphone users to to find virtual characters that appear in physical locations. Users are still aware of the real space around them.

In contrast, virtual reality places the user inside a digitized world for a fully immersive experience. It generally costs more to design and typically requires more-expensive equipment, such as a full headset.

 

 

10 very cool augmented reality apps (that aren’t design or shopping tools) — from androidpolice.com by Taylor Kerns

Excerpt:

Augmented reality is having a moment on Android. Thanks to ARCore, which now works on more than a dozen device models—Google says that’s more than 100 million individual devices—we’ve seen a ton of new applications that insert virtual objects into our real surroundings. A lot of them are shopping and interior design apps, which makes sense—AR’s ability to make items appear in your home is a great way to see what a couch looks like in your living room without actually lugging it in there. But AR can do so much more. Here are 10 augmented reality apps that are useful, fascinating, or just plain cool.

 

 

 

The Wild and Amazing World of Augmented Reality — from askatechteacher.com by Jacqui Murray

Excerpt:

10 Ways to Use AR in the Classroom
I collected the best ways to use AR in the classroom from colleagues and edtech websites (like Edutopia) to provide a good overview of the depth and breadth of education now being addressed with AR-infused projects:

  • Book Reviews: Students record themselves giving a brief review of a novel that they just finished, and then attach digital information to a book. Afterward, anyone can scan the cover of the book and instantly access the review.
  • Classroom tour: Make a class picture image trigger a virtual tour of a classroom augmented reality
  • Faculty Photos: Display faculty photos where visitors can scan the image of an instructor and see it come to life with their background
  • Homework Mini-Lessons: Students scan homework to reveal information to help them solve a problem
  • Lab Safety: Put triggers around a science laboratory that students can scan to learn safety procedures
  • Parent Involvement: Record parents encouraging their child and attach a trigger image to the child’s desk
  • Requests: Trigger to a Google Form to request time with the teacher, librarian, or another professional
  • Sign Language Flashcards: Create flashcards that contain a video overlay showing how to sign a word or phrase
  • Word Walls: Students record themselves defining vocabulary words. Classmates scan them to get definitions and sentences using the word
  • Yearbooks: So many ways, just know AR will energize any yearbook

AR is the next great disruptive force in education. If your goal is to create lifelong learners inspired by knowledge, AR, in its infancy, holds the seeds for meeting that goal.

 

 

YouAR Out Of Stealth With AR Cloud Breakthrough — from forbes.com by Charlie Fink

Excerpt:

YouAR, of Portland, OR, is coming out of stealth with a product that addresses some of the most vexing problems in AR, including convergent cross-platform computer vision (real-time interaction between ARKit and ARCore devices), interactivity of multiple AR apps in the same location across devices, real-time scene mapping, geometric occlusion of digital objects, localization of devices beyond GPS (the AR Cloud), and the bundle drop of digital assets into remote locations. Together, this represents a heretofore unheard of stack of AR and computer vision features we have yet to see in AR, and could revolutionize the development of new apps.

 

 

 

12 Good Augmented Reality Apps to Use in Your Instruction — from educatorstechnology.com

Excerpt:

Augmented reality technologies are transforming the way we live, learn and interact with each other. They are creating limitless learning possibilities and are empowering learners with  the required know-how to get immersed in meaningful learning experiences. We have already reviewed several educational AR tools and apps and have also shared this collection of excellent TED talks on the educational potential of AR technologies. Drawing on these resources together with EdSurge list, we have prepared for you this updated collection of some of the best AR apps to use in your instruction. You may want to go through them and see which ones work  for you.

 

 

eXtended Reality (XR): How AR, VR, and MR are Extending Learning Opportunities | Resource list from educause

 

 

 

 

 

 

 

 

 

Innovative classroom furnishings encourage creativity and collaboration — from educationdive.com by Amelia Harper

 

 

Dive Brief:

  • Teachers in Long Island’s Baldwin Schools have been invited to apply for funds to redesign their classroom space as a way to encourage innovation and are reinvigorating their own personal teaching styles along the way, according to The Hechinger Report.
  • Ann Marie Lynam, a middle school teacher who works with students ranging from those with special needs students to the academically advanced, finds that a multifunction, mobile classroom with a variety of comfortable seating options has forced her to become more innovative in her teaching style and encourages collaborative efforts that rely more on conversation and less on technology.
  • Tricia Wilder, a kindergarten teacher at a nearby school, redesigned her space with flexible seating and a “theater nook” that encourages creative play and has also added more technology to the classroom to facilitate individualized instruction.

 

 

 

 

 

AI Helps Figure Out Where Students Go Wrong on Math Problems — from steamuniverse.com by Joshua Bolkan

Excerpt:

Researchers at Cornell University are working on software that will help math teachers understand what their students were thinking that led them to finding incorrect answers.

Erik Andersen, assistant professor of computer science at Cornell, said that teachers spend a lot of time grading math homework because grading is more complicated than just marking an answer as right or wrong.

“What the teachers are spending a lot of time doing is assigning partial credit and working individually to figure out what students are doing wrong,” Andersen said in a prepared statement. “We envision a future in which educators spend less time trying to reconstruct what their students are thinking and more time working directly with their students.”

 

 

 

 

Also see:

 

 

 

Amazon Pumping $50 Million into CS Education — from steamuniverse.com by David Nagel

Excerpt:

Amazon is committing $50 million to computer science education in the United States with new programs supporting high school and early undergraduate students, including financial aid to help schools bring AP CS courses to their students.

As part of the new Amazon Future Engineer (AFE) Pathway, Amazon will support schools and individual students needing access to Advanced Placement courses in CS. For the AP courses, Amazon’s AWS Educate is partnering with Edhesive to provide access to the AP CS Java and AP CS Principles courses. (AP CS Principles has proved to be the most successful AP course launch to date.) Teachers, administrators and students themselves can apply to bring the courses to their schools. Amazon will then, according to the company, “select the eligible schools and students who will receive financial aid to access the Edhesive AP courses. Edhesive will engage with the selected schools and students in the spring of 2018 to onboard and launch for the fall 2018 school year.”

 

 

 

From MIT Technology Review on 4-2-2018

*Only* 14 percent of the world has to worry about robots taking their jobs. Yay?
The Organization for Economic Cooperation and Development (OECD) has released a major report analyzing the impact of automation on jobs in 32 countries.

Clashing views: In 2016, the OECD said only 9 percent of US and worldwide jobs face a “high degree of automobility.” That was a contradiction of one of the most widely cited reports on jobs and automation, by Oxford researchers Carl Frey and Michael Osborne, who in 2013 said that 47 percent of US jobs were at high risk of being consumed by automation.

What’s new: The OECD’s latest report says that across the countries analyzed, 14 percent of jobs are highly automatable, meaning they have over a 70 percent likelihood of automation. In the US, the study concludes that 10 percent of jobs will likely be lost to automation. An additional 32 percent of global jobs will be transformed and require significant worker retraining.

The big “but”: As the gap between the OECD report and Frey and Osborne’s estimates illustrate, predictions like these aren’t known for their accuracy. In fact, when we compiled all of the studies we could on the subject, we found there are about as many predictions as there are experts.

 


Also see:



Automation, skills use and training
— from oecd-ilibrary.org by Ljubica Nedelkoska and Glenda Quintini

Excerpts:

Here are the study’s key findings.
Across the 32 countries, close to one in two jobs are likely to be significantly affected by automation, based on the tasks they involve. But the degree of risk varies.

The variance in automatability across countries is large: 33% of all jobs in Slovakia are highly automatable, while this is only the case with 6% of the jobs in Norway.

The cross-country variation in automatability, contrary to expectations, is better explained by the differences in the organisation of job tasks within economic sectors, than by the differences in the sectoral structure of economies.

There are upside and downside risks to the figures obtained in this paper. On the upside, it is important to keep in mind that these estimates refer to technological possibilities, abstracting from the speed of diffusion and likelihood of adoption of such technologies….But there are risks on the downside too. First, the estimates are based on the fact that, given the current state of knowledge, tasks related to social intelligence, cognitive intelligence and perception and manipulation cannot be automated. However, progress is being made very rapidly, particularly in the latter two categories.

Most importantly, the risk of automation is not distributed equally among workers. Automation is found to mainly affect jobs in the manufacturing industry and agriculture, although a number of service sectors, such as postal and courier services, land transport and food services are also found to be highly automatable.

Overall, despite recurrent arguments that automation may start to adversely affect selected highly skilled occupations, this prediction is not supported by the Frey and Osborne (2013) framework of engineering bottlenecks used in this study. If anything, Artificial Intelligence puts more low-skilled jobs at risk than previous waves of technological progress…

A striking novel finding is that the risk of automation is the highest among teenage jobs. The relationship between automation and age is U-shaped, but the peak in automatability among youth jobs is far more pronounced than the peak among senior workers.


This unequal distribution of the risk of automation raises the stakes involved in policies to prepare workers for the new job requirements. In this context, adult learning is a crucial policy instrument for the re-training and up-skilling of workers whose jobs are being affected by technology. Unfortunately, evidence from this study suggests that a lot needs to be done to facilitate participation by the groups most affected by automation.

An analysis of German data suggests that training is used to move to jobs at lower risk of automation.

 

 

Six ingredients for the successful virtual classroom — from clive-shepherd.blogspot.com by Clive Shepherd

Excerpts:

1. Hook your learners in
2. Use radio techniques to engage with sound
3. Illuminate your ideas with imagery
4. Put your ideas into context using demonstrations, examples, cases and stories
5. Take advantage of the fact you’re live – get interactive

If you’re not going to interact with your audience, there’s absolutely no point in running a live session. If you want to present a large body of content, why not do this in advance in text, as a video or a podcast? Reserve a live session for things you cannot do any other way. Virtual classrooms provide lots of possibilities for interactivity, so use them constantly.

6. Bridge to the next step

 

 

 

 

The Case for Inclusive Teaching — from chronicle.com by Kevin Gannon

Excerpt:

Inclusive teaching is not condescending or fake. Rather, it’s a realization that traditional pedagogical methods — traditionally applied — have not served all of our students well. It’s a commitment to put actual substance behind our cheerful declarations that all students deserve access to higher education. Mumbling about “snowflakes” accomplishes nothing but further entrenching ineffective and unskillful practices. The beauty of inclusive pedagogy is that, rather than making special accommodations that would decrease equity, it actually benefits all students, not just those at whose needs it was originally aimed.

So what is inclusive pedagogy? It is a mind-set, a teaching-and-learning worldview, more than a discrete set of techniques. But that mind-set does value specific practices which, research suggests, are effective for a mix of students. More specifically:

It values course design. Inclusive teaching asks us to critically examine not just the way we teach on a day-to-day basis, but the prep work and organization we do before the course begins. Does our course design — including assigned readings, assessments, and daily activities — reflect a diverse array of identities and perspectives? Am I having my students read a bunch of monographs, all authored by white males, for example? And if I am, what am I telling students about how knowledge is produced in my field, and more important, about who is producing it?

Even such quotidian practices as in-class videos or case studies ought to be examined. What types of people do my students see when they watch a video featuring an expert in my discipline? Do the experts look like my students? In my teaching, am I mostly relying on one pedagogical method, where I might be able to connect with a wider array of students by differentiating the types of instruction I use? What assumptions am I making about my students’ prior experiences and educational opportunities when I ask questions in class or design my exams?

It values discernment.

It values a sense of belonging.

 

 

 

 
 

Apple Special Event. March 27, 2018.
From Lane Tech College Prep High School, Chicago.

 

 

 

From DSC:
While it was great to see more Augmented Reality (AR) apps in education and to see Apple putting more emphasis again on educational-related endeavors, I’m doubtful that the iPad is going to be able to dethrone the Chromebooks. Apple might have better results with a system that can be both a tablet device and a laptop and let students decide which device to use and when. 

 


Also see:


 

Here are the biggest announcements from Apple’s education event — from engadget.com by Chris Velazco
The new iPad was only the beginning.

 

 

Apple’s Education-Focused iPad Event Pushes Augmented Reality Further into the Classroom — from next.reality.news by Tommy Palladino

Excerpt:

At Apple’s education event in Chicago on Tuesday, augmented reality stood at the head of the class among the tech giant’s new offerings for the classroom.

The company showcased a number of ARKit-enabled apps that promise to make learning more immersive. For example, the AR mode for Froggipedia, expected to launch on March 30 for $3.99 on the App Store, will allow students to view and dissect a virtual frog’s anatomy. And a new update to the GeoGebra app brings ARKit support to math lessons.

Meanwhile, the Free Rivers app from the World Wildlife Federation enables students to explore miniature landscapes and learn about various ecosystems around the world.

In addition, as part of its Everyone Can Code program, Apple has also updated its Swift Playgrounds coding app with ARKit support, enabling students to begin learning to code via an ARKit module, according to a report from The Verge.

 

 

 

 

 

Apple’s Education Page…which covers what was announced (at least as of 3/30/18)

 

 

Comparing Apple, Google and Microsoft’s education plays — from techcrunch.com by Brian Heater

Excerpt:

[The 3/27/18] Apple event in Chicago was about more than just showing off new hardware and software in the classroom — the company was reasserting itself as a major player in education. The category has long been a lynchpin in Apple’s strategy — something that Steve Jobs held near and dear.

Any ’80s kid will tell you that Apple was a force to be reckoned with — Apple computers were mainstays in computer labs across the country. It’s always been a good fit for a company focused on serving creators, bringing that extra bit of pizzazz to the classroom. In recent years, however, there’s been a major shift. The Chromebook has become the king of the classroom, thanks in no small part to the inexpensive hardware and limited spec requirements.

Based on Google’s early positioning of the category, it appears that the Chromebook’s classroom success even managed to catch its creators off-guard. The company has since happily embraced that success — while Microsoft appears to have shifted its own approach in response to Chrome OS’s success.

Apple’s own responses have been less direct, and today’s event was a reconfirmation of the company’s commitment to the iPad as the centerpiece of its educational play. If Apple can be seen as reacting, it’s in the price of the product. Gone are the days that schools’ entire digital strategy revolved around a bunch of stationary desktops in a dusty old computer lab.

 

 

Apple Should Have Cut iPad Price Further For Schools, Say Analysts
Apple announced another affordable iPad and some cool new educational software today, but it might be too pricey to unseat Chromebooks in many classrooms.

 

 

Apple’s New Low-End iPad For Students Looks To Thwart Google, Microsoft

 

 

What educators think about Apple’s new iPad
Can a bunch of new apps make up for the high price?

 

 

Apple needs more than apps to win over educators
Apple used to be in a lot of classrooms, but are new iPads enough to woo educators?

 

 

 

 

 

 

Very clever designs! Some serious creativity here! 

From DSC:
NOTE: I’ve never been to this site before, but I saw the clever QWERTY image on Pinterest, which lead me to this page. What if more of our learning spaces — and/or perhaps our playgrounds — featured this level of creativity, color, innovative design, passion, beauty, and energy?

Some examples:

 

 

 

 

 

 

 

 

 
© 2025 | Daniel Christian