Creating an Immersive, Global Experience for Business Education — from campustechnology.com by Meg Lloyd The University of Oxford’s Saïd Business School is using cutting-edge videoconferencing technology to connect students and academic scholars in a truly global classroom.
From DSC: I have often reflected on differentiation or what some call personalized learning and/or customized learning.How does a busy teacher, instructor, professor, or trainer achieve this, realistically?
It’s very difficult and time-consuming to do for sure. But it also requires a team of specialists to achieve such a holy grail of learning — as one person can’t know it all.That is, one educator doesn’t have the necessary time, skills, or knowledge to address so many different learning needs and levels!
Think of different cognitive capabilities — from students that have special learning needs and challenges to gifted students
Or learners that have different physical capabilities or restrictions
Or learners that have different backgrounds and/or levels of prior knowledge
Etc., etc., etc.
Educators and trainers have so many things on their plates that it’s very difficult to come up with _X_ lesson plans/agendas/personalized approaches, etc. On the other side of the table, how do students from a vast array of backgrounds and cognitive skill levels get the main points of a chapter or piece of text? How can they self-select the level of difficulty and/or start at a “basics” level and work one’s way up to harder/more detailed levels if they can cognitively handle that level of detail/complexity? Conversely, how do I as a learner get the boiled down version of a piece of text?
Well… just as with the flipped classroom approach, I’d like to suggest that we flip things a bit and enlist teams of specialists at the publishers to fulfill this need. Move things to the content creation end — not so much at the delivery end of things. Publishers’ teams could play a significant, hugely helpful role in providing customized learning to learners.
Some of the ways that this could happen:
Use an HTML like language when writing a textbook, such as:
<MainPoint> The text for the main point here. </MainPoint>
<SubPoint1>The text for the subpoint 1 here.</SubPoint1>
<DetailsSubPoint1>More detailed information for subpoint 1 here.</DetailsSubPoint1>
<SubPoint2>The text for the subpoint 2 here.</SubPoint2>
<DetailsSubPoint2>More detailed information for subpoint 2 here.</DetailsSubPoint2>
<SubPoint3>The text for the subpoint 3 here.</SubPoint3>
<DetailsSubPoint3>More detailed information for subpoint 3 here.</DetailsSubPoint1>
<SummaryOfMainPoints>A list of the main points that a learner should walk away with.</SummaryOfMainPoints>
<BasicsOfMainPoints>Here is a listing of the main points, but put in alternative words and more basic ways of expressing those main points. </BasicsOfMainPoints>
<Conclusion> The text for the concluding comments here.</Conclusion>
<BasicsOfMainPoints> could be called <AlternativeExplanations>
Bottom line: This tag would be to put things forth using very straightforward terms.
Another tag would be to address how this topic/chapter is relevant:
<RealWorldApplication>This short paragraph should illustrate real world examples of this particular topic. Why does this topic matter? How is it relevant?</RealWorldApplication>
On the students’ end, they could use an app that works with such tags to allow a learner to quickly see/review the different layers. That is:
Show me just the main points
Then add on the sub points
Then fill in the details OR
Just give me the basics via an alternative ways of expressing these things. I won’t remember all the details. Put things using easy-to-understand wording/ideas.
Or it’s like different layers of a chapter of a “textbook” — so a learner could quickly collapse/expand the text as needed:
This approach could be helpful at all kinds of learning levels. For example, it could be very helpful for law school students to obtain outlines for cases or for chapters of information. Similarly, it could be helpful for dental or medical school students to get the main points as well as detailed information.
Also, as Artificial Intelligence (AI) grows, the system could check a learner’s cloud-based learner profile to see their reading level or prior knowledge, any IEP’s on file, their learning preferences (audio, video, animations, etc.), etc. to further provide a personalized/customized learning experience.
To recap:
“Textbooks” continue to be created by teams of specialists, but add specialists with knowledge of students with special needs as well as for gifted students. For example, a team could have experts within the field of Special Education to help create one of the overlays/or filters/lenses — i.e., to reword things. If the text was talking about how to hit a backhand or a forehand, the alternative text layer could be summed up to say that tennis is a sport…and that a sport is something people play. On the other end of the spectrum, the text could dive deeply into the various grips a person could use to hit a forehand or backhand.
This puts the power of offering differentiation at the point of content creation/development (differentiation could also be provided for at the delivery end, but again, time and expertise are likely not going to be there)
Publishers create “overlays” or various layers that can be turned on or off by the learners
Can see whole chapters or can see main ideas, topic sentences, and/or details. Like HTML tags for web pages.
Can instantly collapse chapters to main ideas/outlines.
“We had to create an alternative that gives students the foundational experience of being in a lab where they can maneuver a microscope’s settings and adjust the images just as they would in a face-to-face environment,” said Shannon Riggs, the Ecampus director of course development and training.
Multimedia developers mounted a camera on top of an actual microscope and took pictures of what was on the slides. Using 3D modeling software, the photos were interweaved to create 3D animation. Using game development software enabled students to adjust lighting, zoom and manipulate the images, just like in a traditional laboratory. The images were programmed to create a virtual simulation.
The final product is “an interactive web application that utilizes a custom 3D microscope and incorporates animation and real-life slide photos,” according to Victor Yee, an Ecampus assistant director of course development and training.
Also see:
YouTube to Invest $20 Million in Educational Content — from campustechnology.com by Dian Schaffhauser Excerpt:
YouTube, a Google company, has announced plans to invest $20 million in YouTube Learning, an initiative hinted at during the summer. The goal: “to support education-focused creators and expert organizations that create and curate high-quality learning content on the video site.” Funding will be spent on supporting video creators who want to produce education series and wooing other education video providers to the site.
Global installed base of smart speakers to surpass 200 million in 2020, says GlobalData
The global installed base for smart speakers will hit 100 million early next year, before surpassing the 200 million mark at some point in 2020, according to GlobalData, a leading data and analytics company.
The company’s latest report: ‘Smart Speakers – Thematic Research’ states that nearly every leading technology company is either already producing a smart speaker or developing one, with Facebook the latest to enter the fray (launching its Portal device this month). The appetite for smart speakers is also not limited by geography, with China in particular emerging as a major marketplace.
Ed Thomas, Principal Analyst for Technology Thematic Research at GlobalData, comments: “It is only four years since Amazon unveiled the Echo, the first wireless speaker to incorporate a voice-activated virtual assistant. Initial reactions were muted but the device, and the Alexa virtual assistant it contained, quickly became a phenomenon, with the level of demand catching even Amazon by surprise.”
Smart speakers give companies like Amazon, Google, Apple, and Alibaba access to a vast amount of highly valuable user data. They also allow users to get comfortable interacting with artificial intelligence (AI) tools in general, and virtual assistants in particular, increasing the likelihood that they will use them in other situations, and they lock customers into a broader ecosystem, making it more likely that they will buy complementary products or access other services, such as online stores.
Thomas continues: “Smart speakers, particularly lower-priced models, are gateway devices, in that they give consumers the opportunity to interact with a virtual assistant like Amazon’s Alexa or Google’s Assistant, in a “safe” environment. For tech companies serious about competing in the virtual assistant sector, a smart speaker is becoming a necessity, hence the recent entry of Apple and Facebook into the market and the expected arrival of Samsung and Microsoft over the next year or so.”
In terms of the competitive landscape for smart speakers, Amazon was the pioneer and is still a dominant force, although its first-mover advantage has been eroded over the last year or so. Its closest challenger is Google, but neither company is present in the fastest-growing geographic market, China. Alibaba is the leading player there, with Xiaomi also performing well.
Thomas concludes: “With big names like Samsung and Microsoft expected to launch smart speakers in the next year or so, the competitive landscape will continue to fluctuate. It is likely that we will see two distinct markets emerge: the cheap, impulse-buy end of the spectrum, used by vendors to boost their ecosystems; and the more expensive, luxury end, where greater focus is placed on sound quality and aesthetics. This is the area of the market at which Apple has aimed the HomePod and early indications are that this is where Samsung’s Galaxy Home will also look to make an impact.”
From DSC: Ever notice howeffective Ted Talksbegin? They seek to instantly grab your attention with a zinger question, a somewhat shocking statement, an interesting story, a joke, an important problem or an issue, a personal anecdote or experience, a powerful image/photo/graphic, a brief demonstration, and the like.
Grabbing someone’s attention is a key first step in getting a piece of information into someone’s short-term memory — what I call getting through “the gate.” If we can’t get through the gate into someone’s short-term memory, we have zero (0) chance of having them actually process that information and to think about and engage with that piece of content. If we can’t make it into someone’s short-term memory, we can’t get that piece of information into their long-term memory for later retrieval/recall. There won’t be any return on investment (ROI) in that case.
So why not try starting up one of your classes this week with a zinger question, a powerful image/photo/video, or a story from your own work experience? I’ll bet you’ll grab your students’ attentions instantly! Then you can move on into the material for a greater ROI. From there, offering frequent, low-stakes quizzes will hopefully help your students slow down theirforgetting curvesand help them practice recalling/retrieving that information. By the way, that’s why stories are quite powerful. We often remember them better. So if you can weave an illustrative story into your next class, your students might really benefit from it come final test time!
Also relevant/see:
Ready, set, speak: 5 strong ways to start your next presentation — from abovethelaw.com by Olga Mack, with thanks to Mr. Otto Stockmeyer for this resource No matter which of these five ways you decide to launch your presentation, ensure that you make it count, and make it memorable.
Excerpts:
Tell a captivating story
Ask thought-provoking questions to the audience
State a shocking headline or statistic
Use a powerful quote
Use silence
When delivering a speech, a pause of about three or even as many as 10 seconds will allow your audience to sit and quiet down. Because most people always expect the speaker to start immediately, this silence will thus catch the attention of the audience. They will be instinctively more interested in what you had to say, and why you took your time to say it. This time will also help you gather your nerves and prepare to speak.
Amazon loves to use the word flywheel to describe how various parts of its massive business work as a single perpetual motion machine. It now has a powerful AI flywheel, where machine-learning innovations in one part of the company fuel the efforts of other teams, who in turn can build products or offer services to affect other groups, or even the company at large. Offering its machine-learning platforms to outsiders as a paid service makes the effort itself profitable—and in certain cases scoops up yet more data to level up the technology even more.
It took a lot of six-pagers to transform Amazon from a deep-learning wannabe into a formidable power. The results of this transformation can be seen throughout the company—including in arecommendations system that now runs on a totally new machine-learning infrastructure.Amazon is smarter in suggesting what you should read next, what items you should add to your shopping list, and what movie you might want to watch tonight. And this year Thirumalai started a new job, heading Amazon search, where he intends to use deep learning in every aspect of the service.
“If you asked me seven or eight years ago how big a force Amazon was in AI, I would have said, ‘They aren’t,’” says Pedro Domingos, a top computer science professor at the University of Washington. “But they have really come on aggressively. Now they are becoming a force.”
Maybe the force.
From DSC: When will we begin to see more mainstream recommendation engines for learning-basedmaterials? With the demand for people to reinvent themselves, such a next generation learning platform can’t come soon enough!
Turning over control to learners to create/enhance their own web-based learner profiles; and allowing people to say who can access their learning profiles.
AI-based recommendation engines to help people identify curated, effective digital playlists for what they want to learn about.
Voice-driven interfaces.
Matching employees to employers.
Matching one’s learning preferences (not styles) with the content being presented as one piece of a personalized learning experience.
From cradle to grave. Lifelong learning.
Multimedia-based, interactive content.
Asynchronously and synchronously connecting with others learning about the same content.
We’re about to embark on a period in American history where career reinvention will be critical, perhaps more so than it’s ever been before. In the next decade, as many as 50 million American workers—a third of the total—will need to change careers, according to McKinsey Global Institute. Automation, in the form of AI (artificial intelligence) and RPA (robotic process automation), is the primary driver. McKinsey observes: “There are few precedents in which societies have successfully retrained such large numbers of people.”
Online learning continues to expand in higher ed with the addition of several online master’s degrees and a new for-profit college that offers a hybrid of vocational training and liberal arts curriculum online.
Inside Higher Ed reported the nonprofit learning provider edX is offering nine master’s degrees through five U.S. universities — the Georgia Institute of Technology, the University of Texas at Austin, Indiana University, Arizona State University and the University of California, San Diego. The programs include cybersecurity, data science, analytics, computer science and marketing, and they cost from around $10,000 to $22,000. Most offer stackable certificates, helping students who change their educational trajectory.
Former Harvard University Dean of Social Science Stephen Kosslyn, meanwhile, will open Foundry College in January. The for-profit, two-year program targets adult learners who want to upskill, and it includes training in soft skills such as critical thinking and problem solving. Students will pay about $1,000 per course, though the college is waiving tuition for its first cohort.
Mae Jemison, the first woman of color to go into space, stood in the center of the room and prepared to become digital. Around her, 106 cameras captured her image in 3-D, which would later render her as a life-sized hologram when viewed through a HoloLens headset.
Jemison was recording what would become the introduction for a new exhibit at the Intrepid Sea, Air, and Space Museum, which opens tomorrow as part of the Smithsonian’s annual Museum Day. In the exhibit, visitors will wear HoloLens headsets and watch Jemison materialize before their eyes, taking them on a tour of the Space Shuttle Enterprise—and through space history. They’re invited to explore artifacts both physical (like the Enterprise) and digital (like a galaxy of AR stars) while Jemison introduces women throughout history who have made important contributions to space exploration.
Interactive museum exhibits like this are becoming more common as augmented reality tech becomes cheaper, lighter, and easier to create.
Using either an Oculus Go standalone device or a mobile Gear VR headset, users will be able to login to the Oculus Venues app and join other users for an immersive live stream of various developer keynotes and adrenaline-pumping esports competitions.
From DSC: What are the ramifications of this for the future of webinars, teaching and learning, online learning, MOOCs and more…?
Apple’s iOS 12 has finally landed. The big update appeared for everyone on Monday, Sept. 17, and hiding within are some pretty amazing augmented reality upgrades for iPhones, iPads, and iPod touches. We’ve been playing with them ever since the iOS 12 beta launched in June, and here are the things we learned that you’ll want to know about.
For now, here’s everything AR-related that Apple has included in iOS 12. There are some new features aimed to please AR fanatics as well as hook those new to AR into finally getting with the program. But all of the new AR features rely on ARKit 2.0, the latest version of Apple’s augmented reality framework for iOS.
In a pilot program at Berkeley College, members of a Virtual Reality Faculty Interest Group tested the use of virtual reality to immerse students in a variety of learning experiences. During winter 2018, seven different instructors in nearly as many disciplines used inexpensive Google Cardboard headsets along with apps on smartphones to virtually place students in North Korea, a taxicab and other environments as part of their classwork.
Participants used free mobile applications such as Within, the New York Times VR, Discovery VR, Jaunt VR and YouTube VR. Their courses included critical writing, international business, business essentials, medical terminology, international banking, public speaking and crisis management.
25 April 2018: Today, the boring classroom lesson finally gets consigned to the history books when technology pioneers, Immersive VR Education, beam experts from California and Dubai into a virtual classroom to teach students at Langley College near Slough, via a short trip to the moon.
Pixar co-founder, Loren Carpenter, will be ‘beamed’ in to the virtual reality (VR) classroom live from the US so that IT and gaming students at Langley College, part of the Windsor Forest Colleges Group, can learn from one of the founding fathers of computer programming for animation and film.
David Whelan, CEO of Immersive VR Education, says, “This is a pivotal moment in the history of learning. ENGAGE allows students to not only experience the environment they are learning about in virtual reality, but have the best teachers from around the globe join them in a virtual classroom.”
A compelling use for using immersive technology, like augmented and virtual reality, is learning through storytelling. Stories are a powerful way to deliver meaningful and relevant content. The learning is heightened when paired with a story that penetrates the heart of the student. Let’s explore some of the newest and best tools out there and see if we can’t get students to create their happily ever after.
Amazon is no stranger to changing company direction and expanding into new markets. Starting out as an online bookstore, Amazon is now one of the giants of technology, with fingers in almost every conceivable pie. Small wonder, then, that the company is working towards a new platform for augmented reality (AR) and virtual reality (VR).
The platform has been named Sumerian, and is designed to be an all-in-one development platform for the building for VR and AR apps for both smartphones and VR headsets, and eventually, VR and AR apps that can run direct from the web browser.
The smells wafting from the kitchen, a crinkled and torn paper menu, and the fleeting glimpses of orders the waiter is deftly balancing on his way to another table may no longer be the only ways to preview what you eat at a restaurant. Start-up Kabaq is aiming to bring the next big technology-influenced change for restaurants and foodies since Instagram sparked a surge in food photography: an augmented reality menu.
Burger chain Bareburger will be among the first restaurants to allow customers to see their meal right in front of them — before ever placing an order.
What online teachers have learned from teaching online — from insidehighered.com by Mark Lieberman Online instructors offer wisdom they’ve gathered — what to do and what not to do — from years of experience teaching in the modality.
Excerpts:
When I first began teaching online, I noticed a disconnect between students and the course content. While I worked to make it relevant to their lives, I often saw students doing the work simply for the grade. Clearly something was not translating. In the last year, I’ve become more focused on helping students connect their passions to the course content. My courses still have objectives. However, I ask students when the semester starts to identify one to three goals and create a short video about what they want to achieve in the course. They reflect on these goals and can modify them at the midpoint and the end. During the semester, I ask students to consider what they are doing during the week to help them meet their goals. They don’t always need to share this information, but having this as a thread in the course helps them stay connected to the content and each other. Students are aware of what their colleagues’ goals are and often reach out and share ideas and resources in support. [Hall]
…
I also began to see that teaching online could support learner variability better than teaching in a classroom. I observed one student with dyslexia express herself eloquently in video, while her written expressions were fragmented. These experiences illuminated the value of Universal Design for Learning, opening a new world of opportunities for teaching online. [Brock]
…
I’ve been teaching online since 2008 and entirely online since 2013. When I first started teaching online, I was afraid to create new content or change the course in any way once the course launched. I thought the course curriculum and online environment had to stay “frozen” and intact or I would risk confusing students. Now, I create additional tutorials as needed, using screen-casting tools, videos and podcasts to add additional content to assist students. I have also since learned that there is no one-size-fits-all approach to online teaching and learning. Some students prefer basic content and straightforward assignments. Other students like to interact with the instructor through instant messaging, email and discussion boards. I started doing optional webinars for students who wanted more interaction and personalized learning, but I don’t require them. I find that the same group of online students in each course (who enjoy interaction) usually attend the webinars. The webinars are recorded for students who couldn’t attend or prefer the recording format.
Over all, I’ve learned to be more laid-back, multimodal (e.g., webinars, podcasts, etc.), proactive and flexible for my students.
Semingson
There need to be more active learning activities in an online course.
Greenlaw
…
In a typical class, students talk only to the instructor and each other. Resources, questions and information that are created and shared rarely transition to the next course. In true community, all students and instructors within a program could regularly access information and ideas in a shared space regardless of the content they are currently learning. [Hall]
…
There are numerous tools and strategies for interacting with students, like web-conferencing platforms, course audio and video tools, and collaborative tools that allow for synchronous or asynchronous interaction. There are simply more ways to communicate, to collaborate and to create. [Hobgood]
Insert from DSC: Re: this last quote from Hobgood, I love this idea of creating an online-based community of practice — or community of inquiry — that spans across classes and semesters. Great call!
Efforts to improve student access to online courses are key, but we also know that equity gaps get worse when minority students learn online. We must not throw the baby out with the bathwater. Relationships are at the core of meaningful college experiences and they’re particularly important to underserved students who are more likely to doubt their academic abilities. Underserved online students need the presence of an engaged instructor. If you teach online, your human presence matters. This has been my greatest takeaway from 15 years of teaching online and, perhaps, more striking is that this point still seems revolutionary to so many.
Provide suggestions for a strong classroom climate. At the start of the semester, I offer ways for students to stay engaged in an online classroom environment, and I explain the importance of remaining on camera and on audio. Without a proper explanation, students mistakenly think that they can multitask during live class sessions. Among the tips I offer them:
Refrain from opening email, texting, or browsing the web.
Choose a space where you don’t encounter distractions, which could include family members, laundry, dirty dishes, or a busy street outside your window.
Avoid sitting on a comfortable couch or bed.
Pay close attention to peers’ comments and ask yourself if you agree or disagree, and why. Add to the dialogue by sharing your thoughts.
Avoid taking class from coffee shops or other public spaces. The background noise can create a distraction both for you and for the entire class. Also, internet connections may be inconsistent in public spaces.
Don’t use the chat box when you can speak instead. On my university’s platform, there’s a chat box in which students can type messages in real time. This could be a useful tool if used properly. But I often find it difficult to simultaneously read the chat box while listening to a student who’s speaking. The same goes for when I am speaking and someone is typing comments or questions in the chat box. If there’s a robust dialogue happening among a few of the students and others want to interject, they can place their comments in the chat box. Otherwise, I ask that they take advantage of the face-to-face online time by verbalizing their questions or comments.
From DSC: Esther’s point on how difficult it is to both read/respond to the chat area while also trying to listen to someone else speaking is a great example of cognitive load — and it being overwhelmed with too much information to process at one time.
1. Hook your learners in
2. Use radio techniques to engage with sound
3. Illuminate your ideas with imagery
4. Put your ideas into context using demonstrations, examples, cases and stories
5. Take advantage of the fact you’re live – get interactive
If you’re not going to interact with your audience, there’s absolutely no point in running a live session. If you want to present a large body of content, why not do this in advance in text, as a video or a podcast? Reserve a live session for things you cannot do any other way. Virtual classrooms provide lots of possibilities for interactivity, so use them constantly.
From DSC:
After seeing the article entitled, “Scientists Are Turning Alexa into an Automated Lab Helper,” I began to wonder…might Alexa be a tool to periodically schedule & provide practice tests & distributed practice on content? In the future, will there be “learning bots” that a learner can employ to do such self-testing and/or distributed practice?
Here’s the trade-off: what we gain in development ease-of-use (native SDKs, integration into existing workflows) and performance enhancements (load times, battery efficiency, render quality, integration with native apps), we lose in universality; naturally, each company wants you staying within its own ecosystem.
In a nutshell: new AR platforms from today’s tech giants are aimed at reducing technical headache so you can focus on creating amazing experiences… but they also want you creating more apps for their respective mobile ecosystems.
Learning to play the piano is getting an immersive upgrade with a new augmented reality (AR) piano training software called Music Everywhere. The HoloLens app aims to help students of all talent levels build fundamental music theory and performance skills. While traditional piano lessons can cost upwards of $100 per hour, Music Everywhere is free on the Microsoft store and offers a cost effective tutoring solution that provides students with immediate interaction feedback, making it differ greatly from watching a video tutorial.
Founded in 2017, Music Everywhere began at Carnegie Mellon’s ETC with Seth Glickman, Fu Yen Hsiao, and Byunghwan Lee realizing the nascent technology could be used for skills training. The app was the first Augmented Reality music learning platform to take first prize in Microsoft’s HoloLens Developer Contest, beating more than one-thousand submissions.
The market for virtual reality applications is growing at a rapid pace, and is expected to double in the next five years (Bolkan, 2017). As the cost of equipment falls and schools have greater access to technology, there is great interest in virtual reality as an educational tool. A small but growing group of educators have started to integrate virtual reality in their classrooms, with promising results (Castaneda, Cechony & Bautista, 2017). We reached out to teachers and administrators who are currently using virtual reality in their classrooms to hear their perspectives and practical strategies for infusing this resource into their classrooms.
Teachers have creative ideas for how to incorporate immersive education in current classrooms: how to select activities, how to set up the classroom, how to get support during the activity and how to transport devices. Teachers also shared their ideas for future applications of VR, including how to deepen the learning experience and to expand the reach of these technologies to a greater population of students.
Here we share three vignettes of three different approaches: a social studies class in a suburban school district, a district-wide perspective from an urban school district and a class designed entirely around understanding and implementing VR for other classrooms. We also share how we are using these ideas to inform our own project in designing a collaborative immersive virtual reality educational game for introductory high school biology.
VR is already being used for many real-world applications–hiring, training, marketing/sales, medical purposes, entertainment, and more–and is worth considering for many different university departments.
…
At German University in Cairo, architecture students used our platform to create tours of historical Cairo buildings, complete with educational hotspot overlays on particularly interesting features. This multimedia approach educated students without them having to travel to the buildings. It also made for a more “stickier” learning experience for the students involved in creating it.
…
At Emporia State University, for example, the forensic science students view virtual crime scenes recorded at the Kansas Bureau of Investigation in Topeka. Forensic-science students can look for clues and learn facts via voiceover, mimicking an actual crime-scene inquiry quite impressively.
Just as televisions and driverless cars have become part of the furniture at the CES technology show, so too have virtual and augmented reality headsets.
Although the momentum behind VR’s growth slowed in 2017 – the industry seemingly unsure if it should progress with a technology destined to remain a niche – AR is being welcomed into the spotlight with open arms.
…
Here are six AR and VR highlights from CES 2018.
The University of Washington, hoping to get ahead in the burgeoning field of augmented reality (AR) and virtual reality (VR), has launched the UW Reality Lab, a center for research, education and innovation in AR and VR.
…
One of the first research centers in the world built for AR and VR projects, the UW Reality Lab is also located in Seattle — a hotspot for technology companies, from behemoths like Amazon and Microsoft to startups still trying to get off the ground.
“We’re seeing some really compelling and high-quality AR and VR experiences being built today,” Steve Seitz, center co-lead and Allen School professor, said in the university’s statement. “But, there are still many core research advances needed to move the industry forward — tools for easily creating content, infrastructure solutions for streaming 3D video, and privacy and security safeguards — that university researchers are uniquely positioned to tackle.”
Why Augmented Reality is Important for eLearning According to a report released by CCS Insight, augmented and virtual reality hardware is set to become a $4 billion market by 2018. Let’s take a look at how augmented reality can be leveraged in the online learning space:
Simulated working environments One of the most common advantages of online learning is the ability to form an environment in which the users have the freedom to experiment. As people usually learn from their mistakes, when they work in a consequence-free environment, they are most likely to remember the right way to do things.
Support Gamification
As online learning management systems (LMSs) use gamification widely, augmented reality can be directly applied. In AR reality training module, employees will be rewarded for effectively performing their routine tasks in the right way, which will eventually improve performance.
Immersive Learning Environments
Using a tablet, smartphone for the online training software means the users are constantly distracted with emails, notifications from social channels etc. This is one of the reasons why elearning content uses interactive multimedia elements to engage students. With augmented reality, elearning courses can be supported with 360° video, which will engage the user and remove distractions for them.
Motion tracking
Motion and gesture tracking are part of the AR experience. They are commonly leveraged for choosing menu items or engaging with video game-based environments.
In the online learning domain, LMSs can use this technology to track learner’s progress to ensure that they are achieving the set targets without fail. This will boost real-time training performance and improve interactivity with instant feedback.
Simply put, with augmented reality the possibilities are endless. With the growing number of Bring Your Own Device (BYOD) workplaces, it is expected that employees and learners will be delighted to use augmented reality.
The Musical Future of VR
VR technology is still in its earliest stages, but musicians are already seeing how they will be able to connect to fans and make news ones without the expense of touring. In artificial environments, bands can invite music lovers into their world.
But beyond the obvious entertainment factor, VR has the potential to become a tool for education. Music students could enter a studio space using VR gear for lessons and practice. The immediate feedback provided and game-like atmosphere may keep students more motivated and engaged. Imagine methods for teaching that include ways to slow down and loop difficult parts or bringing in the composer for lessons.
VR can also connect music lovers to the many people behind the scenes involved in producing the music they enjoy. Listeners can learn about the industry and how a song comes to life. They’ll understand why it’s important to play a part in sustaining the music business.
For this technology to become a reality in itself inside consumers’ listening and learning spaces, obstacles need addressing. The hardware is still pricey, bulky and requires a power source. Apps need creators who will need more in the way of artificial intelligence.
“The ability to combine digital information with the real world is going to disrupt every business model, transform human/machine interaction, and generate innovative use cases across every discipline and in every vertical including education, healthcare, manufacturing,” Werner continued. “I see ARiA as the TED for AR, where the best minds come together to solve real work problems and share ideas to capitalize on the huge opportunity.”
Broadcast news and sports now routinely lay data, graphics, and animation onto the physical world. AR has become ubiquitous in ways that have nothing to do with smart glasses. “AR is on the verge.
In regards to mixed reality for immersive learning:
Pearson – the world’s largest education company – will begin rolling out in March curriculum that will work on both HoloLens and Windows Mixed Reality immersive VR headsets. These six new applications will deliver seamless experiences across devices and further illustrate the value of immersive educational experiences.
We are expanding our mixed media reality curriculum offerings through a new partnership with WGBH’s Bringing the Universe to America’s Classrooms project****, for distribution nationally on PBS LearningMedia™. This effort brings cutting-edge Earth and Space Science content into classrooms through digital learning resources that increase student engagement with science phenomena and practices.
To keep up with growing demand for HoloLens in the classroom we are committed to providing affordable solutions. Starting on January 22, we are making available a limited-time academic pricing offer for HoloLens. To take advantage of the limited-time academic pricing offer, please visit, hololens.com/edupromo.
From DSC: After reviewing the article below, I wondered...if we need to interact with content to learn it…how might mixed reality allow for new ways of interacting with such content? This is especially intriguing when we interact with that content with others as well (i.e., social learning).
Perhaps Mixed Reality (MR) will bring forth a major expansion of how we look at “blended learning” and “hybrid learning.”
Changing How We Perceive The World One Industry At A Time Part of the reason mixed reality has garnered this momentum within such short span of time is that it promises to revolutionize how we perceive the world without necessarily altering our natural perspective. While VR/AR invites you into their somewhat complex worlds, mixed reality analyzes the surrounding real-world environment before projecting an enhanced and interactive overlay. It essentially “mixes” our reality with a digitally generated graphical information.
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All this, however, pales in comparison to the impact of mixed reality on the storytelling process. While present technologies deliver content in a one-directional manner, from storyteller to audience, mixed reality allows for delivery of content, then interaction between content, creator and other users.This mechanism cultivates a fertile ground for increased contact between all participating entities, ergo fostering the creation of shared experiences. Mixed reality also reinvents the storytelling process. By merging the storyline with reality, viewers are presented with a wholesome experience that’s perpetually indistinguishable from real life.
Mixed reality is without a doubt going to play a major role in shaping our realities in the near future, not just because of its numerous use cases but also because it is the flag bearer of all virtualized technologies. It combines VR, AR and other relevant technologies to deliver a potent cocktail of digital excellence.