Concept3D introduces wheelchair wayfinding feature to support campus accessibility — from concept3d.echoscomm.com with thanks to Delaney Lanker for this resource
System makes wheelchair friendly campus routes easy to find and follow
Excerpt:
Concept3D, a leader in creating immersive online experiences with 3D modeling, interactive maps and virtual tour software, today announced the launch of a new wheelchair wayfinding feature that adds a new level of accessibility to the company’s interactive map and tour platform.
With the new wheelchair accessible route functionality, Concept3D clients are able to offer a separate set of wayfinding routes specifically designed to identify the most efficient and easiest routes.
Concept3D’s wayfinding system uses a weighted algorithm to determine the most efficient route between start and end points, and the new system was enhanced to factor in routing variables like stairs, curb cuts, steep inclines, and other areas that may impact accessibility.
Also see:
Wayfinding :: Wheelchair Accessible Routes — from concept3d.com
XR for Teaching and Learning — from educause
Key Findings
- XR technologies are being used to achieve learning goals across domains.
- Effective pedagogical uses of XR technologies fall into one of three large categories: (1) Supporting skills-based and competency-based teaching and learning, such as nursing education, where students gain practice by repeating tasks. (2) Expanding the range of activities with which a learner can gain hands-on experience—for example, by enabling the user to interact with electrons and electromagnetic fields. In this way, XR enables some subjects traditionally taught as abstract knowledge, using flat media such as illustrations or videos, to be taught as skills-based. (3) Experimenting by providing new functionality and enabling new forms of interaction. For example, by using simulations of materials or tools not easily available in the physical world, learners can explore the bounds of what is possible in both their discipline and with the XR technology itself.
- Integration of XR into curricula faces two major challenges: time and skills.
- The adoption of XR in teaching has two major requirements: the technology must fit into instructors’ existing practices, and the cost cannot be significantly higher than that of the alternatives already in use.
- The effectiveness of XR technologies for achieving learning goals is influenced by several factors: fidelity, ease of use, novelty, time-on-task, and the spirit of experimentation.
Turn Your Home Into A Mixed Reality Record Store With Spotify On Magic Leap — from vrscout.com by Kyle Melnick
“We see a time in the not too distant future when spatial computing will extend into the wider world of podcasts, audiobooks and storytelling,” continues Magic Leap in their post. “And this is just the beginning. The launch of Spotify marks an evolution in the way you can see, hear and experience the bands and artists that you love. It’s an exciting time for music. For musicians. For developers. And for music-lovers the world over.”
Basic elements of an interactive legal application — from nonprofittechy.com by Quinten Steenhuis
Excerpt:
So, you want to create your first interactive legal application (sometimes also called guided interview or wizard). Congratulations! Whether you are creating the next TurboTax for drafting a will or a blockbuster access to justice app for pro se debtors, there are some standard elements of the application that it will help you to understand, whether you are a developer yourself or managing an outsourced project. This will be the first in a small series of blogs about getting started in interactive app building. As I’ve built these apps both for non-profits and law firms over the last few years, I realized it can help for everyone to share the same vocabulary. This guide applies to one kind of legal app–a linear wizard-like interview that helps a pro se user create a letter, fill out a form, or perhaps complete an intake.
For the most part, these concepts apply whether you are using Docassemble, HotDocs, A2J Author, Contract Express, or any of a number of different platforms. Of course, they also hold true for platforms built on Docassemble, such as Documate and Community.Lawyer.
Top eLearning Gamification Companies 2019 — from elearningindustry.com by Christopher Pappas
Excerpt:
The Top Performing eLearning Gamification Companies 2019
As community leaders, here at eLearning Industry, we have evaluated hundreds of eLearning content development companies in the past. As we are constantly on the lookout for new advancements and trends in the eLearning field that are relevant to the industry, we decided to take a very close look at outstanding providers of gamification. We have focused on prestige, influence, application of gamification tools, activity in the eLearning field, gamification innovations, and many more subcategories.
For the list of the Top eLearning Gamification Companies 2019, we chose and ranked the best gamification companies based on the following 7 criteria:
- Gamification eLearning quality
- Customer reviews
- eLearning expertise
- Niche specialization on gamification
- Gamification industry innovation
- Company’s social responsibility
- Gamification features and capabilities



















