#DesignInTech Report 2016 — from kpcb.com
Some excerpted slides:
Harvard’s new official tour app leverages augmented reality — from betaboston.com
New York Times showcases virtual reality technology — from browndailyherald.com by Harry August
Virtual reality, used to craft more immersive storytelling, risks providing less narrative context
Oculus preview event to highlight multiplayer games — from uploadvr.com
Woofbert are using VR to bring great art to everyone — from roadtovr.com by Kent Bye
Voices of VR Podcast – Episode #303
Microsoft developing video calling that projects people in front of yYou — from gadgets.ndtv.com by Robin Sinha
Facebook has created a new ‘Social VR’ team to explore how we’ll communicate in virtual reality — from businessinsider.com by Jillian D’Onfro
I planned out my last vacation in virtual reality — here’s what it was like — from Business Insider By Brandt Ranj
Augmented reality looks to future where screens vanish — from interaksyon.com by Glenn Chapman
VR And AR will be mobile’s demand driver, not its replacement — from techcrunch.com by Mike Hoefflinger
Excerpt:
Projections for the big players
If things go in this direction, here’s how it may play out for The Big Six:
Addendum:
HTC Vive is launching, here’s what we know — from futurism.com
Leap Motion: Orion (video)
Reach into the future with Orion, Leap Motion’s new hand tracking software that’s built from the ground up for virtual reality.
2020 Vision: Experts Predict the Future of Virtual Reality — from vrscout.com by Eric Chevalier
Excerpt:
Teachers-in-training learn through virtual reality — from thedmonline.com by Madeleine Beck
Excerpt:
The UM School of Education is using a program that allows teachers-in-training to practice classroom skills in a virtual setting before sending them into local elementary and secondary schools.
The simulated TeachLivE classroom consists of an 80-inch monitor with five student avatars. Each avatar has his or her own personality.
“All five avatar children are actually controlled by somebody in Florida, an actor or actress,” Dean of the School of Education David Rock said. “They’re set up with equipment so that if the actor raises his hand in Florida, the avatar child will raise his hand on the screen.”
EON Reality launches EON Creator AVR, a do-it-yourself augmented and virtual reality knowledge content creation application for teachers and students
EON Creator AVR empowers students and teachers to make engaging AR and VR knowledge transfer applications without programming skills.
Excerpt:
IRVINE, CA, February 16th, 2016 – EON Reality Inc., the world leader in Virtual Reality based knowledge transfer for industry, education, and edutainment, announced the upcoming release of EON Creator AVR (Augmented Virtual Reality), a mobile based application that enables users to easily create, share, collaborate, and publish Augmented Reality (AR) and Virtual Reality (VR) knowledge content. Using EON Reality’s patent pending Augmented Virtual Reality (AVR) technology, EON Creator AVR combines both Augmented Reality and Virtual Reality with a large AR/VR component library and assessment database to create one of a kind learning experiences. EON Creator AVR also leverages built in intelligence to help students and teachers quickly create highly interactive learning content directly on their tablets, smart phones, VR headsets, or AR glasses without requiring programming skills.
5 top augmented reality apps for education — from hongkiat.com by Gabriela Jugaru
Excerpt:
1. Google Sky Map
This is an augmented reality app which makes learning about astronomy interesting and fun. Instead of looking at descriptions of constellations in a book and then attempting to identify them in the sky, you can use Google Sky Map to directly identify stars and constellations using the camera on your smartphone.
How virtual reality could soon help stroke victims recover — from cnet.com by Max Taves
A $100 million investment in a Swiss startup highlights how VR offers more than just fun and games.
Excerpt:
Doctors could soon start prescribing an unusual solution to help stroke victims in the US: virtual reality goggles.
That’s the hope of Switzerland-based MindMaze, which on Wednesday got a $100 million investment to bring its blend of virtual reality hardware and neuroscience to market. The four-year-old startup’s technology has already won approval from regulators in Europe, where its applications for brain injury victims showcase what could soon be possible in the United States.
MindMaze’s 34-year-old founder and CEO Tej Tadi explains how: Imagine a stroke victim who’s lost control of her left hand but can still move her right hand. After putting on MindMaze goggles, the patient sees a 3-D image, or avatar, of her left hand that moves as she moves her right hand.
“That triggers areas in the brain to say, ‘Wait, let’s regain control of this hand’,” says Tadi. “The hand that was not working now works.” And that process of tricking the brain into seeing something that’s actually not there in the real world accelerates recovery, he says.
The Associated Press is partnering with AMD for more virtual reality journalism — from theverge.com by Adi Robertson
Excerpt:
After moving into virtual reality video journalism last year, the Associated Press is partnering with chip maker AMD for a new push into VR. Today, the companies announced that they’re launching a web portal for AP virtual reality, promising more journalistic endeavors soon — including “lifelike VR environments” built with the help of AMD.
Several news outlets have now started producing 360-degree videos, which can be watched through a Google Cardboard headset or a smartphone. The New York Times, which partnered with production house Vrse.works, offers documentary video about topics like child refugees and the 2016 presidential election in a dedicated NYT VR app. Vice has similarly partnered with Vrse.works, and ABC News worked with Jaunt to record a 360-degree version of a tour in North Korea. So far, the AP has partnered with a VR studio called RYOT, whose past work includes a short film about the April 2015 earthquake in Nepal.
Blippar’s new augmented reality app is supposed to recognize any object you point it at (video) — from recode.net by Lauren Goode
Excerpt:
But it’s safe to say that augmented reality is coming into a new phase: The contextual information being supplied is getting smarter, and people are gradually becoming more aware of the capabilities of AR and virtual reality (some are even excited to wear headsets, if you can believe it). So Blippar, in an effort to evolve along with the rest of the AR world, has just launched a new version of its smartphone app that is supposed to recognize literally any object you point at it — whether it has been “tagged” with an AR code or not.
Meta Unveils Incredible Augmented Reality Headset at TED — from uploadvr.com
Excerpt:
Redwood City-based Meta showed its latest AR glasses live on stage at TED in Vancouver.
The Meta 2 was demonstrated live by CEO Meron Gribetz with a person-to-person “call” showing a hand-off of a 3D model from a holographic person. Gribetz’ perspective was shown through the glasses as he reached out and took a model of a brain — a 3D hologram — from the hands of a colleague he saw projected in front of him.
“We’re all going to be throwing away our external monitors,” Gribetz said.
EdTech: These four b-schools are exploring virtual reality with Oculus, Google, Samsung — from businessbecause.com by Seb Murray
Elite schools place bets on next big innovation in online learning
Excerpt:
The immersive potential of virtual reality has Silicon Valley’s finest pouring vast sums of money into headsets and other whizzy innovations.
Google, Apple and Samsung are betting that these sci-fi concepts will become a staple of everyday life, with potential uses in gaming, advertising, marketing and increasingly, education.
The hype surrounding VR and the more complex augmented reality, is not lost on universities and business schools, who are eyeing its early pioneers and conducting secretive trials of head-mounted VR displays.
Four of the world’s top-ranked schools have told BusinessBecause they are exploring VR in tie-ups with Oculus, Samsung, and Google, as they place bets on the next big innovation in online learning.
Winner revealed for Microsoft’s HoloLens App Competition — from vrfocus.com by Peter Graham
Excerpt:
Out of the thousands of ideas entered, Airquarium, Grab the Idol and Galaxy Explorer were the three that made it through. Out of those the eventual winner was Galaxy Explorer with a total of 58 per cent of the votes. The app aims to give users the ability to wander the Milky Way and learn about our galaxy. Navigating through the stars and landing on the myriad of planets that are out there.
Also see:
Virtual Reality in 2016: What to expect from Google, Facebook, HTC and others in 2016 — from tech.firstpost.com by Naina Khedekar
Excerpt:
Many companies have made their intentions for virtual reality clear. Let’s see what they are up to in 2016.
Also see:
Somewhat related, but in the AR space:
Except:
Augmented reality(AR) has continued to gain momentum in the educational landscape over the past couple of years. These educators featured below have dove in head first using AR in their classrooms and schools. They continue to share excellent resources to help educators see how augmented reality can engage students and deepen understanding.
Intel launches x-ray-like glasses that allow wearers to ‘see inside’ objects — from theguardian.com by
Smart augmented reality helmet allows wearers to overlay maps, schematics and thermal images to effectively see through walls, pipes and other solid objects
Excerpt:
Unlike devices such as HoloLens or Google Glass, which have been marketed as consumer devices, the Daqri Smart Helmet is designed with industrial use in mind. It will allow the wearer to effectively peer into the workings of objects using real-time overlay of information, such as wiring diagrams, schematics and problem areas that need fixing.
Augmented reality transforms biopharma — from genengnews.com by Gail Dutto
Shed the rose-colored glasses, says AFS, and put on smart glasses to achieve real-time oversight
Excerpt:
AFS’s technology combines smart glasses with biopharma-specific software to let people essentially see through others’ eyes. The software also overlays tags on equipment and lets wearers access data in their glasses, leaving their hands free for other tasks.
These capabilities improve outcomes from remote troubleshooting and training, enhance situational awareness among maintenance personnel and operators, and increase efficiency for researchers and other technical employees.
…
“The best technicians can only be in so many places. Now a novice with smart glasses can collaborate with engineers or seasoned technicians for better service.”
Enabling an engineer to see in real time — on a phone or tablet — what an operator is seeing brings immediate technical expertise to the problem without having to call an engineer onsite in the middle of the night or engage in the ambiguity of phone or text messages. And, if the engineer circles a panel or button on a tablet or smart phone, the operator sees that in the glasses, minimizing the chance of mistakes and reducing the need for emergency site visits, Pignata asserts.