An idea/question from DSC: Looking at the article below, I wonder…“Why can’t the ‘One Day University‘ come directly into your living room — 24×7?”
This is why I’m so excited about the “The Living [Class] Room” vision. Because it is through that vision that people of all ages — and from all over the world — will be able to constantly learn, grow, and reinvent themselves (if need be) throughout their lifetimes. They’ll be able to access and share content, communicate and discuss/debate with one another, form communities of practice, go through digital learning playlists (likeLynda.com’s Learning Paths) and more. All from devices that represent the convergence of the television, the telephone, and the computer (and likely converging with the types of devices that are only now coming into view, such as Microsoft’s Hololens).
You won’t just be limited to going back to college for a day — you’ll be able to do that 24×7 for as many days of the year as you want to.
Then when some sophisticated technologies are integrated into this type of platform — such as artificial intelligence, cloud-based learner profiles, algorithms, and the ability to setup exchanges for learning materials — we’ll get some things that will blow our minds in the not too distant future! Heutagogy on steroids!
Have you ever thought about how nice it would be if you could go back to college, just for the sake of learning something new, in a field you don’t know much about, with no tests, homework or studying to worry about? And you won’t need to take the SAT or the ACT to be accepted? You can, at least for a day, with something called One Day University, the brainchild of a man named Steve Schragis, who about a decade ago brought his daughter to Bard College as a freshman and thought that he wanted to stay.
One Day University now financially partners with dozens of newspapers — including The Washington Post — and a few other organizations to bring lectures to people around the country. The vast majority of the attendees are over the age 50 and interested in continuing education, and One Day University offers them only those professors identified by college students as fascinating. As Schragis says, it doesn’t matter if you are famous; you have to be a great teacher. For example, Schragis says that since Bill Gates has never shown to be one, he can’t teach at One Day University.
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We bring together these professors, usually four at at a time, to cities across the country to create “The Perfect Day of College.” Of course we leave out the homework, exams, and studying! Best if there’s real variety, both male and female profs, four different schools, four different subjects, four different styles, etc. There’s no one single way to be a great professor. We like to show multiple ways to our students.
Most popular classes are history, psychology, music, politics, and film. Least favorite are math and science.
We know the shelf-life of skills are getting shorter and shorter. So whether it’s to brush up on new skills or it’s to stay on top of evolving ones, Lynda.com can help you stay ahead of the latest technologies.
We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.
CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.
“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”
“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”
VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.
Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.
“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.
It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.
…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)
Also see:
You can register to see the recording on that page as well.
Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.
HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.
TV knows it must push toward virtual and augmented reality
Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.
The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.
“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”
Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com Visitor attractions are racing to embrace Virtual and Augmented Reality technologies. But what are the potential opportunities and possible pitfalls of VR and AR?
Imagine if you could snap on a DNA-matching wristband that connects you with long lost cousins, or pick up a personalised VR headset game that could immerse you in the lives of your ancestors? “It’s simply a matter of time before we could see this sort of technology,” says genealogy expert Thomas MacEntee.
Known in the industry as ‘The Tech Guy’, MacEntee runs an online community of 3,000 family history bloggers called GeneaBloggers. He also heads up Hack Genealogy, a blog about “repurposing today’s technology for tomorrow’s genealogy”, as well as the consulting site High-Definition Genealogy. MacEntee is renowned in the industry for spotting emerging family history trends and innovations.
Wearable technology for genealogy research and exploration is currently in its very early days. Ancestry.com, the world’s leading genealogy website, has made the industry’s first foray with its Ancestry app for Apple Watch, which launched last April. The app offers speedy access to Ancestry.com’s 14 billion records and images, allows the user to edit their family tree in an instant and delivers regular family history-related notifications.
That’s pretty much it for the moment – but MacEntee, who has envisaged a number of exciting potential uses, believes that this is just the beginning.
Facing the future: “Everything about our financial services experience will change.”
What will the bank of the future look like? — from weforum.org by Taavet Hinrikus (formerly…as Skype’s first employee, Taavet helped build a company that has changed hundreds of millions of lives…so he knows how to ride these “waves.”)
Excerpt:
Lionel Barber, the editor of the FT, summed it up at Davos: “Nobody wants to be in banking, everyone wants to be in FinTech”. FinTech — or financial technology — has reached the mainstream, but what does this mean for the banks?
The Fourth Industrial Revolution is taking hold in banking. The rise of FinTech came about over the last five years primarily as the result of five key developments:
Loss of trust in the global financial crisis of 2008
Higher expecations
Rise of the Millennials
The rise of the mobile Internet
Regulation that truly looks after the rights of the consumer
…
Looking ahead to ten years’ time, the picture changes even more dramatically: 20% of consumers anticipate they will trust technology providers with all their financial service across the board from credit cards to mortgages.
Around 2,000 years ago, this was not a Good Friday for the LORD. But for us, looking back on His resurrection, it is a Good Friday — as He paid the price for our sins.
Surely he took up our pain and bore our suffering, yet we considered him punished by God, stricken by him, and afflicted. 5 But he was pierced for our transgressions, he was crushed for our iniquities; the punishment that brought us peace was on him, and by his wounds we are healed. 6 We all, like sheep, have gone astray, each of us has turned to our own way; and the Lord has laid on him the iniquity of us all.
53 Who has believed our message and to whom has the arm of the Lord been revealed? 2 He grew up before him like a tender shoot, and like a root out of dry ground. He had no beauty or majesty to attract us to him, nothing in his appearance that we should desire him. 3 He was despised and rejected by mankind, a man of suffering, and familiar with pain. Like one from whom people hide their faces he was despised, and we held him in low esteem.
4 Surely he took up our pain and bore our suffering, yet we considered him punished by God, stricken by him, and afflicted. 5 But he was pierced for our transgressions, he was crushed for our iniquities; the punishment that brought us peace was on him, and by his wounds we are healed. 6 We all, like sheep, have gone astray, each of us has turned to our own way; and the Lord has laid on him the iniquity of us all.
7 He was oppressed and afflicted, yet he did not open his mouth; he was led like a lamb to the slaughter, and as a sheep before its shearers is silent, so he did not open his mouth. 8 By oppression[a] and judgment he was taken away. Yet who of his generation protested? For he was cut off from the land of the living; for the transgression of my people he was punished.[b] 9 He was assigned a grave with the wicked, and with the rich in his death, though he had done no violence, nor was any deceit in his mouth.
10 Yet it was the Lord’s will to crush him and cause him to suffer, and though the Lord makes[c] his life an offering for sin, he will see his offspring and prolong his days, and the will of the Lord will prosper in his hand. 11 After he has suffered, he will see the light of life[d] and be satisfied[e]; by his knowledge[f] my righteous servant will justify many, and he will bear their iniquities. 12 Therefore I will give him a portion among the great,[g] and he will divide the spoils with the strong,[h] because he poured out his life unto death, and was numbered with the transgressors. For he bore the sin of many, and made intercession for the transgressors.
When I’m giving a talk to students about being responsible digital citizens, I’ll tell them, “You know, some day you might apply to college, or run for Congress—and you might regret something you posted online when you were young.” And there’s always one student who will say to me, “Mr. November, we’re not that stupid—we’re going to take those things off the Web before we apply to college.”
At that point, I pause the discussion. I show them a website called the Wayback Machine, and I call up some website that’s been gone for 10 years. There it is, live on the screen, as if it never had vanished. Typically, all of the links work as well.
The audience goes from laughing at me for how naïve I am for not realizing there is a delete button for web content to stunned silence in the blink of an eye.
I should really bring paper bags, because some kids are so nervous about the implications of what they’ve just seen, they’re hyperventilating. They simply had no idea that the overwhelming majority of the Internet is being saved in its entirety, links and all. This happens every few weeks or months, depending on the nature of a website and how often it’s updated.
What happens when you’re reading an article online, and you come across a link and you click on it, but it’s dead? They’ll say, “Well, I just give up.” And I say, “Watch this: You just copy the link, and you paste it into the Wayback Machine, and presto—there’s the website.”
From DSC: I’m guessing this can be a scary thing — not just for students, but for adults as well. I post it so that we can impress on our students NOT to post things that they don’t want to haunt them later on in life (which is a tall order indeed).
From DSC: Though the jigsaw technique has been around for decades, it came to my mind the other day as we recently built a highly-collaborative, experimental learning space at our college — some would call it an active learning-based classroom. There are 7 large displays throughout the space, with each display being backed up by Crestron-related hardware and software that allows the faculty member to control what’s appearing on each display. For example, the professor can take what is on Group #1’s display and send the content from that display throughout the classroom. Or they can display something from a document camera or something from their own laptop, iPad, or smartphone. Students can plug in their devices (BYOD) and connect to the displays via HDMI cables (Phase I) and wirelessly (Phase II).
I like this type of setup because it allows for students to quickly and efficiently contribute their own content and the results of their own research to a discussion. Groups can present their content throughout the space.
With that in mind, here are some resources re: the jigsaw classroom/technique.
The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups and breaks assignments into pieces that the group assembles to complete the (jigsaw) puzzle. It was designed by social psychologist Elliot Aronson to help weaken racial cliques in forcibly integrated schools.
The technique splits classes into mixed groups to work on small problems that the group collates into a final outcome. For example, an in-class assignment is divided into topics. Students are then split into groups with one member assigned to each topic. Working individually, each student learns about his or her topic and presents it to their group. Next, students gather into groups divided by topic. Each member presents again to the topic group. In same-topic groups, students reconcile points of view and synthesize information. They create a final report. Finally, the original groups reconvene and listen to presentations from each member. The final presentations provide all group members with an understanding of their own material, as well as the findings that have emerged from topic-specific group discussion.
Interactive app brings 4th-century thinker to life— from campustechnology.com by Toni Fuhrman At Villanova University, a student-developed app version of Augustine’s Confessions brings contemporary vitality and relevance to a classic 4th-century work.
Excerpt:
Augustine of Hippo, who lived from A.D. 354 to 430, might be surprised to find his Confessions in circulation today, including a number of e-book versions. Still widely read, popular in great books programs and studied in university classes, The Confessions of St. Augustine is autobiography and confession, spiritual quest and emotional journey.
One of the most recent electronic versions of the Confessions is an interactive app developed at Villanova University (PA), the nation’s only Augustinian Catholic University. Released three months ago on Augustine’s birthday (Nov. 13), the Confessions app is required for all freshmen as part of a “foundation” course. Available for both Apple and Android devices, the app includes the 13 books of the Confessions, authoritative commentaries, photo gallery, timeline, map and text-highlighted audio, as well as search, note-taking, annotation and bookmark options.
“What better way to reflect on and update this struggle than for today’s students to use technology to bring the text to life through visual, audio and analytical components?”
From DSC: Love the idea. Love the use of teams — including students — to produce this app!
What are the best teaching and learning apps for 2016? That’s a good question this post looks to answer.
Every year, we put together a collection of what we believe are the best teaching and learning apps for that year. (Here, for example, is our 2015 version of the list below, where you will notice about half the apps are the same, and half have changed. That’s not bad for progress, is it?
This year, we were asked by the good folks at Easelly (the infographic and visual data platform) to create a collection of resources that while including their apps, would curate a lot of good stuff teachers would benefit from in 2016. Since we were preparing to release our TeachThought Editor’s Choice: 2016 Best Teaching and Learning Apps–and have used Easelly for years ourselves–we combined the two projects to give you something you can use to guide your #edtech integration this year.
About a year ago, I published an e-book called the Teacher’s Guide to Tech. Over the last month, I have been updating it for 2016, adding over 30 new tools and refreshing the information I had about the original ones. I have to say, the 2015 version was excellent, but now it’s SO MUCH BETTER. (To take a peek at the guide, scroll to the bottom of this post.)
In the process, I discovered some tools that I absolutely fell in love with, and I wanted to share them with you here. Each of these tools can make your teaching more efficient and effective, and your students’ learning deeper and more engaging.
It’s 1598, and you’re on your way to the Globe Theater to watch one of Shakespeare’s plays. You walk along the dirt roads and the green fields of London and you realize you can see the London Bridge in the distance. A vagabond asks you for a coin, and you find the village houses and the town market bustling with customers. Once you arrive at the theater, you watch the first few minutes of the opening monologue of “Henry V.”
This is a virtual world created by a multidisciplinary team of FIU students – and you can immerse yourself in this time-travel journey starting Jan. 29 when the I-CAVE opens at Modesto A. Maidique Campus.
These include the launch of mobile commenting in the iOS and Android apps for Slides and Sheets. Thanks to this, the commenting experience in Google’s apps is now (almost) the same across all of its apps — whether on the web or on mobile. I’m not sure why Google didn’t already offer this before, but better late than never, right?
One of the onerous parts in essay and academic writing is the bibliography section. Managing, organizing and citing references can sometimes be a real challenge especially if you don’t keep track of what and who you cite. The last thing you want after a strenuous writing task is a messy bibliography with one reference missing a page number, the other needs publication date or, worse of all, having to go back to your sources to check for the source of that quotation you included in your conclusion. If you find yourself constantly grappling with problems such as these, the web tools below are absolutely something you might need to consider. These are some of the best applications for organizing, managing, and publishing bibliographies, citations and references. Some of these softwares are integrated with Google Scholar.
Fresco News, an app that crowdsources news footage by allowing citizen journalists to upload and share their photos videos of current events around the globe, has officially launched an Apple TV app. With the app, users can check out first-hand accounts of events around the world on the big screen through their Apple TV.
The fourth-generation Apple TV now has more than 3,600 tvOS apps, Apple revealed in its first-quarter earnings call Tuesday. Most of those are games or streaming video apps, and there are tons of great options in both categories. When it comes to fitness, which seems to me a natural fit for the TV, the selection is sparse. But still, I was sure at least one Apple TV app would have what I was looking for: a cheap way to stay in shape. But it wasn’t that easy.
Planners interested in creating multi-camera video productions at their events will soon have a new, inexpensive option. Livestream, the company behind live online events for brands such as Tesla, Salesforce.com, the N.B.A., and more, has created a 2.5-inch device that lets users record and edit in real time between nine virtual high-definition cameras. Movi is available for preorder for delivery in April, currently at a price of $299.
Education tech companies including Coursera, edX, Udacity and their b-school and university partners are delving deeper into big data analytics to improve teaching and student learning.
Simon Nelson, CEO of online learning company FutureLearn, says: “The potential is incredible — and we are just scratching the surface.”
A report to be published in January by the UK’s Higher Education Commission (HEC) envisages that big data will help identify risk of failure; give students instant feedback; and benchmark their performance against peers.
The 25 Best Free iPhone Apps For Business — from fastcompany.com by Doug Aamoth Make meetings actually useful. Brainstorm like a champ. Take the boredom out of busywork. And much more. .
So I wonder…what might interactivity look like in the near future when we’re talking about viewing things in immersive virtual reality (VR)-based situations? When we’re talking about videos made using cameras that can provide 360 degrees worth of coverage, how are we going to interact with/drive/maneuver around such videos? What types of gestures and/or input devices, hardware, and software are we going to be using to do so?
What new forms of elearning/training/education will we have at our disposal? How will such developments impact instructional design/designers? Interaction designers? User experience designers? User interface designers? Digital storytellers?
Hmmm…
The forecast? High engagement, interesting times ahead.
Also see:
Interactive video is about to get disruptive— from kineo.com by James Cory-Wright Excerpt: Seamless and immersive because it all happens within the video We can now have embedded hotspots (motion tags) that move within the video; we can use branching within the video to change the storyline depending on the decisions you make; we can show consequences of making that decision; we can add video within video to share expert views, link directly to other rich media or gather real-time data via social media tools – all without leaving the actual video. A seamless experience. .
Endless learning: Virtual reality in the classroom — from pixelkin.org by David Jagneaux Excerpt:
What if you could be part of the audience for Martin Luther King Jr.’s riveting “I Have a Dream” speech? What if you could stand in a chemistry lab and experiment without any risk of harm or danger? What if you could walk the earth millions of years ago and watch dinosaurs? With virtual reality technology, these situations could become real. Virtual reality (VR) is a hot topic in today’s game industry, but games are only one aspect of the technology. I’ve had fun putting on a headset and shooting down ships in outer space. But VR also has the potential to enhance education in classrooms. .
You are invited to time travel to two art exhibitions witnessed by Jane Austen: the Sir Joshua Reynolds retrospective in 1813 or the Shakespeare Gallery as it looked in 1796. These two Georgian blockbusters took place, years apart, in the same London exhibition space at 52 Pall Mall (it no longer exists). When Austen visited in 1813, the building housed the British Institution, an organization promoting native artists. On her earlier London visit in 1796, it was the first-ever museum dedicated to William Shakespeare.
How VR will be used, and the changes that the technology will make to the day-to-day lives of regular people is still a matter of speculation. Gamers are warming up their trigger fingers for a new level of immersive gaming, and the field of entertainment will be transformed by the changes. But use cases in other industries could be just as transformative.
Indeed, some amazing and inventive new ways to use VR technology are already appearing that could dramatically impact people in their daily lives.
“VR is an individual experience. We’re looking at less obvious VR applications.”
One of these is education. To which end, Mr Hirsch took me into another room to watch a two-minute educational VR video Zypre have made with the Smithsonian National Air and Space Museum, along with some of the Avatar team, using AMD’s technology. It depicts the Wright brothers’ 1903 flight at Kitty Hawk, North Carolina.
The film took six months to make, with computer-generated photorealistic visuals and every detail overseen by historians. I watched it on a prototype of the much-heralded Oculus Rift VR headset, expected out early next year.
It was several times more startling than the VR footage I described in April. It was more than virtual reality; it was pretty much . . . reality.
It’s not enough to say that, standing in a stuffy, darkened room in LA, I truly felt I was on a beach in North Carolina in 1903.
It was way more vivid than that. I even thought I felt the sea breeze in my face, then the backdraught from the propeller of the brothers’ flying machine. I shouted out that I could feel the wind and the techies surrounding me laughed. Apparently, a lot of people say that. It seems the brain is so fooled that it extrapolates and adds effects it thinks should be there. I have to confess, my American history is so sketchy I didn’t even know the flight was on a beach.
MOOCs – or Massive Open Online Courses – are picking up momentum in popularity – at least in terms of initial enrollment.
Unlike regular college/ university courses, MOOCs can attract many thousands of enrollees around the world. They can come in the form of active course sessions with participant interaction, or as archived content for self-paced study. MOOCs can be free, or there can be a charge – either on a subscription basis or a one-time charge. Free MOOCs sometimes have a paid “verified certificate” option. There are now thousands of MOOCs available worldwide from several hundred colleges, universities and other institutions of higher learning. For your convenience, we’ve compiled a list of 50 of the most popular MOOCs, based on enrollment figures for all sessions of a course. The ranking is based on filtering enrollment data for 185 free MOOCs on various elearning platforms.