Education startup OnlineDegree.com makes the first year of college tuition-free — from forbes.com by Richard Vedder

Excerpt:

If you were told that an educational institution existed that would enable you to earn a year of college credit at zero financial cost and with minimal hassle –from a for-profit private entrepreneurial venture — you would no doubt be suspicious. I receive several pitches a week from individuals trying to promote all sorts of innovations, so I was especially dubious of this proposition – until I talked to Grant Aldrich, the fellow who helped initiate this project, and after reflecting a bit on modern internet-based businesses.

Hundreds of millions daily use at zero cost an immensely popular social media platform, Facebook. It provides much joy to user’s lives. Moreover, Facebook, Inc. has, of this writing, a market capitalization of $539.6 billion and its founder and CEO, Mark Zuckerberg, is at age 34, one of the richest people in the world. I suspect Grant Aldrich thinks that the Facebook model can be replicated successfully in higher education. Aldrich’s website (https://onlinedegree.com) will provide users with free, high-quality online college-level courses, financed through advertising, sponsorships, etc., much like Facebook and Google do.

The venture is brand new and modest in scope and is just now ready to launch its project.

 

He is bringing market-based capitalism to higher education without the crutch of government-subsidized student loans.

 

Yet Aldrich claims that he is not out to destroy traditional higher education, but rather to revitalize and support it. Students ultimately would go from his online courses into traditional schools, saving at least 25% of the cost through credit transfer, making traditional education significantly more affordable and viable.

 

 


The information below is from Grant Aldrich, Founder of OnlineDegree.com (emphasis via DSC)


Rather than bypassing traditional universities like the MissionU’s or Coursera’s, we have a disruptive solution to innovate within higher ed to combat student debt and bring students back to a collegiate path.

Here’s the quick summary: At OnlineDegree.com, anyone could receive credit, up to their freshman year of college, completely tuition-free. All from home, on their own schedule, no pressure, and no applications.

We offer students free college-level courses and work with accredited universities across the country to award college credit for the courses students take.  With many options to complete their entire freshman year equivalence, there are potential pathways to receive up to 44 units of recommended semester credit at over 1,400 colleges throughout the US…and growing.

By understanding the predicament that working adults have, it’s obvious that the current educational system hasn’t made it simple or easy enough for them to go back to school.  They’re busy, can’t afford it, and have a lot of anxiety taking the first step.  We’re changing that.

Further information is below.



Who Are We?

OnlineDegree.com is a team of startup veterans, leading academics and PhDs (from NYU, West Virginia University, Georgetown, etc). We’ve been working for over 2 years to make higher education more affordable and accessible for everyone. It’s been an incredible adventure to combat entrenched roadblocks and norms. More about us here:

How it Works
Students take as many college-level courses as they’d like on gen ed topics like Psychology, Robotics, Computer Programming, Marketing, History and many more…free. We’ve then worked with participating accredited universities across the country like Southern New Hampshire University, Excelsior College and others, so students can receive college credit for the courses they’ve taken. In addition, there are pathways to receive credit at over 1,400 schools in total throughout the US.

Our courses are:

  • Online and Available 24/7 – No class schedules, no fixed times, and completely self-paced.
  • Easy to Get Started- No applications, No entrance exams, and most importantly, No tuition.
  • Interesting and Top Notch- Our professors are experts in their respective fields with PhDs and advanced degrees. The courses are incredibly interesting.
  • Recommended for over 44 units of semester credit by the NCCRS

Why Is This So Disruptive?
Working adults now have a “bridge” to start their path back to school in 1 minute instead of 1 year in some cases…regardless of their finances or busy schedules. They can test drive different courses and subjects on their own schedule, be better prepared for college-level coursework at a university, and potentially receive college credits toward their degree. Given the common unfortunate student perception that applying directly to a community college or 4-year is intimidating, inflexible and/or costly, we’re more like “wading” into the pool rather than expecting everyone to jump in.

How Have We Made It Free?
We will always be 100% free to students…we’re not going to compromise on that. We’re exploring a marketplace for tutoring, Patreon, Kickstarter, university sponsorships/advertising, private grants, and many other avenues. We are bold enough to look outside of the traditional tuition paradigm to ensure we don’t exclude anyone from participating. There are all kinds of ways to keep the lights on without charging students or sacrificing educational quality.

Why Now?
Despite overwhelming demand to go back to school in the face of eroding manufacturing jobs, robot automation, and a quickly modernizing economy, millions of working adults are still not going back to school at a traditional university. The key is to understand the predicaments of the working adult: accessibility and affordability. Other marketplace offers that circumvent higher education have become increasingly popular. We’re solving this by removing all of the barriers to enable that first critical step in starting back towards a traditional university.

 


Also see:

 


 

 

 

From DSC:
For those of you who celebrated it, I hope that you had a great Easter! The scripture below speaks to one of the things that Christians hold dear – i.e., that the tomb was empty. So glad that it was

 


Luke 24 New International Version (NIV)

Jesus Has Risen
24 On the first day of the week, very early in the morning, the women took the spices they had prepared and went to the tomb. They found the stone rolled away from the tomb, but when they entered, they did not find the body of the Lord Jesus. While they were wondering about this, suddenly two men in clothes that gleamed like lightning stood beside them. In their fright the women bowed down with their faces to the ground, but the men said to them, “Why do you look for the living among the dead? He is not here; he has risen! Remember how he told you, while he was still with you in Galilee: ‘The Son of Man must be delivered over to the hands of sinners, be crucified and on the third day be raised again.’ ” Then they remembered his words.

When they came back from the tomb, they told all these things to the Eleven and to all the others. 10 It was Mary Magdalene, Joanna, Mary the mother of James, and the others with them who told this to the apostles. 11 But they did not believe the women, because their words seemed to them like nonsense. 12 Peter, however, got up and ran to the tomb. Bending over, he saw the strips of linen lying by themselves, and he went away, wondering to himself what had happened.

On the Road to Emmaus
13 Now that same day two of them were going to a village called Emmaus, about seven miles[a] from Jerusalem. 14 They were talking with each other about everything that had happened. 15 As they talked and discussed these things with each other, Jesus himself came up and walked along with them; 16 but they were kept from recognizing him.

17 He asked them, “What are you discussing together as you walk along?”

They stood still, their faces downcast. 18 One of them, named Cleopas,asked him, “Are you the only one visiting Jerusalem who does not know the things that have happened there in these days?”

19 “What things?” he asked.

“About Jesus of Nazareth,” they replied. “He was a prophet, powerful in word and deed before God and all the people. 20 The chief priests and our rulers handed him over to be sentenced to death, and they crucified him; 21 but we had hoped that he was the one who was going to redeem Israel. And what is more, it is the third day since all this took place. 22 In addition, some of our women amazed us. They went to the tomb early this morning 23 but didn’t find his body. They came and told us that they had seen a vision of angels, who said he was alive. 24 Then some of our companions went to the tomb and found it just as the women had said, but they did not see Jesus.”

25 He said to them, “How foolish you are, and how slow to believe all that the prophets have spoken! 26 Did not the Messiah have to suffer these things and then enter his glory?” 27 And beginning with Moses and all the Prophets, he explained to them what was said in all the Scriptures concerning himself.

28 As they approached the village to which they were going, Jesus continued on as if he were going farther. 29 But they urged him strongly, “Stay with us, for it is nearly evening; the day is almost over.” So he went in to stay with them.

30 When he was at the table with them, he took bread, gave thanks, broke it and began to give it to them. 31 Then their eyes were opened and they recognized him, and he disappeared from their sight. 32 They asked each other, “Were not our hearts burning within us while he talked with us on the road and opened the Scriptures to us?”

33 They got up and returned at once to Jerusalem. There they found the Eleven and those with them, assembled together 34 and saying, “It is true! The Lord has risen and has appeared to Simon.” 35 Then the two told what had happened on the way, and how Jesus was recognized by them when he broke the bread.

Jesus Appears to the Disciples
36 While they were still talking about this, Jesus himself stood among them and said to them, “Peace be with you.”

37 They were startled and frightened, thinking they saw a ghost. 38 He said to them, “Why are you troubled, and why do doubts rise in your minds? 39 Look at my hands and my feet. It is I myself! Touch me and see; a ghost does not have flesh and bones, as you see I have.”

40 When he had said this, he showed them his hands and feet. 41 And while they still did not believe it because of joy and amazement, he asked them, “Do you have anything here to eat?” 42 They gave him a piece of broiled fish, 43 and he took it and ate it in their presence.

44 He said to them, “This is what I told you while I was still with you:Everything must be fulfilled that is written about me in the Law of Moses, the Prophets and the Psalms.”

45 Then he opened their minds so they could understand the Scriptures.46 He told them, “This is what is written: The Messiah will suffer and rise from the dead on the third day, 47 and repentance for the forgiveness of sins will be preached in his name to all nations, beginning at Jerusalem.48 You are witnesses of these things. 49 I am going to send you what my Father has promised; but stay in the city until you have been clothed with power from on high.”

The Ascension of Jesus
50 When he had led them out to the vicinity of Bethany, he lifted up his hands and blessed them. 51 While he was blessing them, he left them and was taken up into heaven. 52 Then they worshiped him and returned to Jerusalem with great joy. 53 And they stayed continually at the temple,praising God.

 

 

 

5 benefits of using Augmented & Virtual Reality Technologies in eLearning — from elearningindustry.com by Christoper Pappas
Are you looking for ways to make your eLearning course stand out from the crowd? What if I told you there is technology that can help you achieve not only that but also increase online learner engagement and motivation? In this article, I’ll share the most notable benefits of using Augmented and Virtual Reality technologies in your eLearning course.

Excerpt:

Although their full implications are yet to be explored, alternate reality technologies make eLearning more engaging and productive. They are here to stay, and who knows what benefits they will bring to future learners. As the technology evolves, so too will the applications in eLearning. Which is why it’s essential for eLearning pros to keep up with cutting-edge tech and think of new and innovative uses for AR and VR tools.

 

 

 

National Museum of Finland Offers Virtual Time Travel — from vrfocus.com by
Visitors can step into the world of Finland in 1863 with the power of virtual reality.

 

National Museum of Finland Offers Virtual Time Travel

 

 

Every type of AR and VR explained, from Rift to HoloLens and beyond — from t3.com by David Nield
Know your augmented from your virtual

 

 

 

 

 

 

Augmented reality lets doctors peer inside the body like never before — from nbcnews.com by Tom Metcalfe
New devices will end ‘historic disconnect’ in doctors’ treatments of patients.

Excerpt:

Augmented reality (AR) technologies that blend computer-generated images and data from MRI and CT scans with real-world views are making it possible for doctors to “see under the skin” of their patients to visualize bones, muscles, and internal organs without having to cut open a body.

Experts say AR will transform medical care by improving precision during operations, reducing medical errors, and giving doctors and patients alike a better understanding of complex medical problems.

 

 

 

Healthcare VR innovations are healing patients — from cio.com by Peter Nichol
Virtual reality is healing patients with augmented technologies. The patient experience has been transformed. Welcome to the era of engaged recovery — the new world of healing.

Excerpt:

Three emerging realities will change the hospital experience with unparalleled possibilities:

  • Virtual reality (VR): full immersion, a simulated reality.
  • Mixed reality: partial immersion, virtual objects in a real world.
  • Augmented reality (AR): information overlay, simulated information on top of the real world.

Today, we’ll explore how advances in virtual reality are creating worlds that heal.

The next generation of clinical education
The list of possibilities for VR is endless. Augmented and virtual reality medical solutions are removing distractions, improving the quality of critical thinking, and maturing learning solutions, saving time and money while supercharging the learning experience. Explosive developments in 3D virtual and augmented reality have taken clinical education and hands-on learning to the next level.

Innovation is ever present in the virtual reality space for healthcare.

  • Mindmaze has developed a breakthrough platform to build intuitive human-machine interfaces combining virtual reality, computer graphics, brain imaging and neuroscience.
  • MindMotionPRO is a healthcare product offering immersive virtual reality solutions for early motor rehabilitation in stroke patients.
  • Live 360 uses consumer-level virtual reality devices such as the Oculus Rift.
  • Medical Realities offers systems designed to reduce the cost of training.
  • ImmersiveTouch is a surgical virtual reality technology that offers a realistic surgical touch and feel. It also brings patient images to life with AR and VR imaging.
  • BioFlight VR offers a broad range of medical VR and AR services, including VR training and simulations, AR training, behavior modification and 360-degree video.
  • Zspace is an immersive medical learning platform, virtualizing anatomical representations into complete procedural planning. zSpace brings a new dimension to medical learning and visualization across three spaces: gross anatomy VR lab (13,000 plus anatomical objects), teaching presentation view (share the teaching experience with the class via HD TV) and DICOM Viewer (volumetrically render 2D DICOM slices).

 

EyeSim

 

 

 

Digital reality A technical primer — from deloitte.com

Excerpt:

Digital reality is generally defined as the wide spectrum of technologies and capabilities that inhere in AR, VR, MR, 360° video, and the immersive experience, enabling simulation of reality in various ways (see figure 1).

 

 

 

 

Key players in digital reality

In terms of key players, the digital reality space can be divided into areas of activity:

  • Tools/content—platforms, apps, capture tools, etc.
  • Application content—information from industry, analytics, social, etc.
  • Infrastructure—hardware, data systems, HMDs, etc.

Increasing investment in infrastructure may drive the growth of software and content, leading to new practical applications and, possibly, an infusion of digital reality software development talent.

 

 

 

 

This All-Female Founders Pitch Event Was Held in VR — from vrscout.com by Malia Probst
Hailing from 26 countries across the world, people came together in virtual reality to cheer on these top female founders in the XR industry.

 

 

 

 

 

How AR, VR and MR can Revolutionise Consumer Tech — from kazendi.com by Pauline Hohl

Excerpt:

Enterprise leading consumer tech adoption
Concerning the need for a VR/AR eco system Max referred to the challenge of technology adoption: people need to be able to try different use cases and be convinced about the potential of AR ,VR and MR. In order to become available (and affordable) for consumers, the technology would have to be adapted by businesses first as the story of 3D printing shows as one example.

He also highlighted the importance of the right training for users to reduce the general learning curve for immersive technology. Poor instructions in the first instance can lead to bad user experiences and cause doubt and even a dismissall of ‘new’ technologies.

We see this firsthand at Kazendi when users try out Microsoft HoloLens for the first time. Max commented that: ‘When people try to make the basic hand gestures and fail they often take the device off and say it’s broken.’

We do have a robust entry demo process to combat this but at the consumer level, and this is as true for VR as much as it is for MR and AR, there is little room for error when learning curves are concerned.

 

 

 

 

3 ways augmented reality will find its way into your life in 2018 and beyond — from entrepreneur.com by Han-Gwon Lung
Up to 40 percent of nurses miss the patient’s vein on their first attempt at taking blood. That’s changing, because of augmented reality.

Excerpt:

  1. A pair of glasses you can’t live without
  2. More immersive (and personalized) marketing
  3. Less guesswork in health care

 

 

 

The race for AR glasses starts now — from wired.com by Steven Levy

Excerpt:

Though the Next Big Thing won’t appear for a while, we know pretty much what it will look like: a lightweight, always-on wearable that obliterates the divide between the stuff we see on screens and the stuff we see when we look up from our screens.

Not every company working on post-reality glasses shares an identical vision; some have differing views of how immersive it should be. But all have quietly adopted the implicit assumption that a persistent, wearable artificial reality is the next big thing. The pressure of the competition has forced them to begin releasing interim products, now.

 

 

And he added that “these glasses will offer AR, VR, and everything in between, and we’ll wear them all day and we’ll use them in every aspect of our lives.”

 

 

 

Meet the scientists immortalizing African heritage in virtual reality — from by Chris Giles

Excerpt:

Concerned with the decay of African heritage sites, The Zamani Project, based at the University of Cape Town, South Africa, is seeking to immortalize historic spots in three-dimensional, virtual reality-ready models.

Professor Heinz Ruther steers the project. He ventures up and down the continent — visiting Ghana, Tanzania, Mali, Ethiopia, Kenya and elsewhere — recording in remarkable detail the structure and condition of tombs, churches and other buildings.

“I’ve seen how sites are deteriorating visibly,” Ruther told CNN.

The project’s aim is to build a database of complex, lifelike 3-D models. Presently, they’ve mapped around 16 sites including Lalibela in Ethiopia, Timbuktu in Mali and Kilwa in Tanzania.

 

 

 

4 augmented and virtual reality projects that point to the future of education — from edsurge.com by Justin Hendrix

Excerpt:

Education has been a recurring theme throughout the many programs of the NYC Media Lab, a public-private partnership where I serve as an Executive Director. How will virtual and augmented reality change the classroom? How can teachers use immersive media to educate citizens and keep our communities vibrant? In what ways can enterprises leverage innovation to better train employees and streamline workflows?

These are just a few of the top-of-mind questions that NYC Media Lab’s consortium is thinking about as we enter the next wave of media transformation.

Researchers and professionals at work across the VR/AR community in New York City are excited for what comes next. At NYC Media Lab’s recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

NYC Media Lab merges engineering and design research happening at the city’s universities with resources and opportunities from the media and technology industry—to produce new prototypes, launch new companies and advocate for the latest thinking.

In the past year, the Lab has completed dozens of rapid prototyping projects; exhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

 

 

4 virtual reality desktops for Vive, Rift, and Windows VR compared — from roadtovr.com by Dominic Brennan

Excerpt:

While it’s all too easy to lose ourselves in the countless VR worlds at our fingertips, sometimes we just need to access the desktop and get things done in Windows. Thanks to a few innovative apps, this is possible without removing your headset.

 

 

 

For a long, successful career, LinkedIn says nothing beats a liberal arts major — from qz.com by Dan Kopf and Amy Wang

Excerpt:

“There is a real concern that these labor-market-oriented degrees that focus on specific technical skills are not as durable,” says Guy Berger, a LinkedIn economist and one of the researchers who worked on the report. Berger believes that “cross-functional skills” like management and analytical know-how are more adaptable across a range of work environments. As technology changes the nature of work across nearly every industry, it’s important to have a wide range of such talents, rather than a narrow subset applied only to a particular sector that may not look the same in the near future (or, indeed, exist at all).

 

 

Davy Crockett to give tours of Alamo in new augmented reality app — from mysanantonio.com by Samantha Ehlinger

Excerpt:

Using a smart phone, users will be able to see and interact with computer-generated people and scenes from the past — overlayed on top of the very real and present-day Alamo. The app will also show the Alamo as it was at different points in history, and tell the story of the historic battle through different perspectives of the people (like Crockett) who were there. The app includes extra features users can buy, much like Pokémon Go.

“We’re making this into a virtual time machine so that if I’m standing on this spot and I look at, oh well there’s Davy Crockett, then I can go back a century and I can see the mission being built,” Alamo Reality CEO Michael McGar said. The app will allow users to see the Alamo not only as it was in 1836, but as it was before and after, McGar said.

 

 

 

“We’re developing a technology that’s going to be able to span across generations to tell a story”

— Lane Traylor

 

 

More Than Just Cool? — from insidehighered.com by Nick Roll
Virtual and augmented realities make headway in courses on health care, art history and social work.

Excerpt:

When Glenn Gunhouse visits the Pantheon, you would think that the professor, who teaches art and architecture history, wouldn’t be able to keep his eyes off the Roman temple’s columns, statues or dome. But there’s something else that always catches his eye: the jaws of the tourists visiting the building, and the way they all inevitably drop.

“Wow.”

There’s only one other way that Gunhouse has been able to replicate that feeling of awe for his students short of booking expensive plane tickets to Italy. Photos, videos and even three-dimensional walk-throughs on a computer screen don’t do it: It’s when his students put on virtual reality headsets loaded with images of the Pantheon.

 

…nursing schools are using virtual reality or augmented reality to bring three-dimensional anatomy illustrations off of two-dimensional textbook pages.

 

 

 



 

Also see:

Oculus reportedly planning $200 standalone wireless VR headset for 2018 — from techcrunch.com by Darrell Etherington

Excerpt:

Facebook is set to reveal a standalone Oculus virtual reality headset sometime later this year, Bloomberg reports, with a ship date of sometime in 2018. The headset will work without requiring a tethered PC or smartphone, according to the report, and will be branded with the Oculus name around the world, except in China, where it’ll carry Xiaomi trade dress and run some Xiaomi software as part of a partnership that extends to manufacturing plans for the device.

 



Facebook Inc. is taking another stab at turning its Oculus Rift virtual reality headset into a mass-market phenomenon. Later this year, the company plans to unveil a cheaper, wireless device that the company is betting will popularize VR the way Apple did the smartphone.

Source



 

 

 

The case for a next generation learning platform [Grush & Christian]

 

The case for a next generation learning platform — from campustechnology.com by Mary Grush & Daniel Christian

Excerpt (emphasis DSC):

Grush: Then what are some of the implications you could draw from metrics like that one?

Christian: As we consider all the investment in those emerging technologies, the question many are beginning to ask is, “How will these technologies impact jobs and the makeup of our workforce in the future?”

While there are many thoughts and questions regarding the cumulative impact these technologies will have on our future workforce (e.g., “How many jobs will be displaced?”), the consensus seems to be that there will be massive change.

Whether our jobs are completely displaced or if we will be working alongside robots, chatbots, workbots, or some other forms of AI-backed personal assistants, all of us will need to become lifelong learners — to be constantly reinventing ourselves. This assertion is also made in the aforementioned study from McKinsey: “AI promises benefits, but also poses urgent challenges that cut across firms, developers, government, and workers. The workforce needs to be re-skilled to exploit AI rather than compete with it…”

 

 

A side note from DSC:
I began working on this vision prior to 2010…but I didn’t officially document it until 2012.

 

The Living [Class] Room -- by Daniel Christian -- July 2012 -- a second device used in conjunction with a Smart/Connected TV

 

Learning from the Living [Class] Room:

A global, powerful, next generation learning platform

 

What does the vision entail?

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.

  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • A customizable learning environment that will offer up-to-date streams of regularly curated content (i.e., microlearning) as well as engaging learning experiences
  • Along these lines, a lifelong learner can opt to receive an RSS feed on a particular topic until they master that concept; periodic quizzes (i.e., spaced repetition) determines that mastery. Once mastered, the system will ask the learner whether they still want to receive that particular stream of content or not.
  • A Netflix-like interface to peruse and select plugins to extend the functionality of the core product
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and streams of content that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)
  • (Potentially) Integration with one-on-one tutoring services

Further details here >>

 

 

 



Addendum from DSC (regarding the resource mentioned below):
Note the voice recognition/control mechanisms on Westinghouse’s new product — also note the integration of Amazon’s Alexa into a “TV.”



 

Westinghouse’s Alexa-equipped Fire TV Edition smart TVs are now available — from theverge.com by Chaim Gartenberg

 

The key selling point, of course, is the built-in Amazon Fire TV, which is controlled with the bundled Voice Remote and features Amazon’s Alexa assistant.

 

 

 

Finally…also see:

  • NASA unveils a skill for Amazon’s Alexa that lets you ask questions about Mars — from geekwire.com by Kevin Lisota
  • Holographic storytelling — from jwtintelligence.com
    The stories of Holocaust survivors are brought to life with the help of interactive 3D technologies.
    New Dimensions in Testimony is a new way of preserving history for future generations. The project brings to life the stories of Holocaust survivors with 3D video, revealing raw first-hand accounts that are more interactive than learning through a history book.  Holocaust survivor Pinchas Gutter, the first subject of the project, was filmed answering over 1000 questions, generating approximately 25 hours of footage. By incorporating natural language processing from the USC Institute for Creative Technologies (ICT), people are able to ask Gutter’s projected image questions that trigger relevant responses.

 

 

 

 

Lithodomosvr.com: Archaeology Virtual Reality Content for Tourism, Education and Entertainment

 

 

 

An excerpt from their website:

Head mounted virtual reality devices have an enormous potential to provide non-destructive immersive experiences for visitors to archaeological sites and museums as well as for researchers and educators. By creating a model that suggests an anastylosis of a building, the user can simply put on a headset and view the streetscape and its suggested reconstruction.

VR simulations are a much cheaper and more flexible solution than on-site physical reconstruction. Of course, necessary checks and measures are important to signify what is certain and what is guesswork, and as such, Lithodomos adheres to section 2.4 of the ICOMOS Charter for the Interpretation and Presentation of Cultural Heritage Sites.

By using photogrammetry, texturing and mesh modelling, Lithodomos VR creates immersive experiences of the Greek and Roman worlds for viewing on Virtual Reality Head Mounted devices, for example: the Oculus Rift, Samsung Gear VR, Google Cardboard and many others. Unlike many VR content creators, our point of difference is that we specialse in VR content for the Greek and Roman worlds. Our reconstructions stem from years of research and firsthand knowledge, and they reflect the best academic practices to ensure that the end product is both as accurate as can be possible and informative for the viewer.

 

 

 

 

 

 

The Word of God is thus God at work. -- J.I. Packer

 

 
 

Romans 15:4 New International Version (NIV)

For everything that was written in the past was written to teach us, so that through the endurance taught in the Scriptures and the encouragement they provide we might have hope.

 

Part 2: Virtual Reality Headsets: Which One Is For You? — from 900lbs.com

 

steven_vr

 

Excerpt:

It’s 2017, a new year, and another tremendous growth opportunity for VR and AR. With advancements in eye-tracking technology,  inside-out camera-based positional tracking, the implementation of add-on wireless capabilities for tethered headsets, and a push for lower price points, just like the preceding year, 2017 will continue to be a time of growth and technological innovation for virtual and augmented reality headsets.

As mentioned before, VR/AR headsets are still in the introduction stage of the product cycle while steadily creeping into its second iteration as investment in  R&D is being poured into the industry. Here at 900lbs, we’re researching all we can to stay on frontier of the emerging market, making sure we’re using the greatest, if not latest, hardware and software for our projects.

We compiled a list of the coolest, mind-blowing headsets last year (Part 1), but much has changed and will change. Here’s an updated list of the coolest (still mind-blowing) headsets available or soon-to-be-available on the market now. Note: we included some of the headsets we covered in our original post.

 

 

12 augmented reality apps students can use today — from ecampusnews.com by Laura Ascione
As augmented reality’s classroom potential grows, apps are becoming more relevant and targeted

Excerpt:

Augmented reality–a technology that uses a trigger image to superimpose digital content over a user’s view of the real world–is growing in popularity and accessibility, and it holds a wealth of potential for education.

“If you can captivate those kids when you introduce the lesson, you know they’re going to pay attention throughout the lesson,” Peterson said. “This is a great way to grab kids and get them involved.”

 

 

How VR is Helping the Broken Prison System — from vudream.com by Mark Metry

Excerpt:

Virtual Rehab focuses on 4 areas:

  1. Formal Education
    Virtual Rehab will develop an interactive formal education tool, where inmates can strengthen their knowledge of English, Business, Mathematics, Sciences, Technology, and other courses, as deemed appropriate
  2. Vocational Job Training
    Leveraging Virtual Rehab’s interactive tool, inmates will be able to acquire new vocational job training skills including car mechanic, plumbing, welding, carpentry, and others, as deemed appropriate
  3. Psychological Rehabilitation
    Virtual Rehab’s interactive tool will assist in treating inmates psychological challenges including mental & emotional disorders, co-existing disorder, intermittent explosive disorder, and others, as deemed appropriate
  4. Correctional Services Rehabilitation
    The real-life scenarios and interactivity of Virtual Rehab’s tool will allow inmates to undergo correctional services rehabilitation across sex offending, family violence, alcoholism, and others, as deemed appropriate.

 

 

 

 

Outline of a VR History App — from medium.com by Robson Beaudry

 

 

Companies Creating AR Smart Glasses — from thearea.org

 

 

 

 

 
 

“In a decade, Hymnary.org has become the most complete database of North American hymnody on the planet, a rich resource now visited by more than 5 million people each year!”

 

 

Hymnary.org was founded by Calvin College Computer Science Professor Harry Plantinga and Calvin Institute of Christian Worship Music Associate Greg Scheer.

 

 
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