Wearables & Virtual Reality: Where Higher Education is Headed — from higheredtechdecisions.com by Jessica Kennedy
EDUCAUSE seminar predicts wearables and virtual reality solutions will take higher education learning to a new level.

 

Excerpt:

Even though fitness trackers like FitBit are increasing in popularity among college students, Georgieva and Craig predict wearables and immersive and virtual reality spaces will become must-haves on college campuses.

“It’s a tremendous opportunity for teaching and learning,” Craig says. “[It provides] headgear for the eyes, virtual and augmented reality, and wearables for the brain.”

Georgieva says that as technologies like wearables evolve, students’ learning styles and visual literacy shift.

Students are more immersed in a visual culture and rely on pictures to communicate, analyze and learn.

 

EonReality-Nov2015

 

 

7 up-and-coming wearable technologies — from campustechnology.com by Leila Meyer
Sensory messaging devices, stress-reducing headpieces, biometric authentication bands and more — these cutting-edge wearables could soon be coming to your campus.

 

 

 

How the Internet of Things will revolutionise medicine — from techradar.com by Jamie Carter

Excerpt:

Anyone who’s been in hospital will know how long nurses spend taking hourly measurements for blood pressure, and much more besides. If a hospital could put a wearable device on each patient to automate the process, the time saved would be enormous – and that’s just the beginning of how the Internet of Things (IoT) promises to change healthcare.

Over the next five years the traditional ‘doctor-patient’ model will completely open up as self-monitoring devices do away with the need for routine check-ups and appointments, and IoT sensors in our homes and on our bodies increasingly allow us to look after ourselves.

 

 

1 In 5 U.S. Adults On Board With Wearables Now — from readwrite.com by David Nield
And smartphones are driving the change.

Excerpt:

Forrester released its annual report on US consumer technology use on [9/28/15], and the findings make encouraging reading for wearable developers, manufacturers and enthusiasts.

Twenty-one percent of all “online” adults in the U.S. now own a wearable device of some kind, with the younger generation leading the way in adoption.

 

 

Future wearables could be sensors you ingest and implant, Jawbone CEO says — from cnet.com by Shara Tibken
Hosain Rahman also says sales of his company’s fitness wearables haven’t been hurt by the Apple Watch.

Excerpt:

He added that wearables will play a key role in the move to connect everything to the Internet, known as the Internet of Things.

 

 

Blocks modular smartwatch hits Kickstarter for $285 and ships in May 2016
What you need to know about specs, prices and modules before backing Blocks

 

 

 

Basis Peak Fitness and Sleep Tracker — from humanplus.design

 

 

 

Google Glass 2.0 – Specs, Price And Release Date — from wtvox.com

Excerpt:

Everybody is talking about Google Glass 2.0. To paraphrase from Lavoisier’s “Traité Élémentaire de Chimie”. “Rien ne se perd, rien ne se crée, tout se transforme.” (“Nothing is lost, nothing is created, everything is transformed.”)

I’m sure you’ve heard that Google Glass is dead. Believe it or not, it is still alive. Google Glass never died. Google Glass “reborn” into a second version. Like the phoenix bird.

There is much misinformation about Google Glass at the moment. Let’s get the facts straight. Here is everything you need to know about the new Google Glass 2.0.

Google Glass 2.0: Versions And Design
Google Glass 2.0 is in good hands. The old Glass team is now called Project Aura and behind the new team is Tony Fadell. You might now Mr. Fadel as the founder of NEST. But, few of you know that he designed the first iPod in 2001.

 

 

A Wearable Device with the Pitcher In Mind — from insightreplay.com by Graham Clark

Excerpt:

A wearable sensor that tracks strain on a pitcher’s elbow is making waves in major league baseball (MLB). The mThrow, by Motus Global, is a simple, lightweight sleeve, designed to be worn every time a pitcher throws. The smart throwing sleeve and companion iOS app collects and analyzes real-time biomechanical data from each game and practice, and uses that data to calculate workloads and recommend daily throw limits. This season, 27 MLB teams and their minor league affiliates are trying out the device, in the hope that it will help monitor pitchers’ workloads, improve pitching mechanics, and prevent injuries.

 

 

Wearables to U.S. adults: You’re putting me on — from news.investors.com

 

 

 

NBA to broadcast first live pro sports event in virtual reality — from cnbc.com by Jessica Golden
[The NBA made history on Tuesday [10/27/15] as the league became the first to broadcast a live professional sports game in virtual reality.]

 

 

Why did Bloomberg build their own virtual reality public speaking simulator? and How Corporates are Using Virtual Reality —  from alchemylearning.com

 

 

Google Expands Education with Virtual Reality — from geekdad.com

 

 

Digital cadavers: How virtual reality and augmented reality can change anatomy class — from techrepublic.com by Erin Carson
Western University’s new Virtual Reality Learning Center is using VR and AR to train med students.

 

 

Blippar launches R&D lab and expands into virtual reality with an educational Google Cardboard app — from venturebeat.com by Paul Sawers

Excerpt (emphasis DSC):

More than $40 million in funding later, the now New York-based company has launched Blippar Lab, a research and development unit that will be used to explore “innovative use cases for AR and VR across a variety of industries.” The first of these Blippar Lab-branded products is Cardio VR for Google Cardboard, which is aimed at helping children learn about the human body through virtual reality.

If the distinction between augmented reality and virtual reality is lost on you, here’s a summation. AR is when the real, physical world is “augmented” with digital content, such as images or text layered upon a screen. VR is the full recreation of a world in digital, or “virtual,” form.

 

 

AR/VR technical benchmarks show how far we’ve come — from digi-capital.com

 

Digi-Capital VR Best-in-class Q3 2015

 

 

Addendums:

 

 

The 50 Most Popular MOOCs of All Time — from onlinecoursereport.com, via Jordan Hall

Excerpt:

MOOCs – or Massive Open Online Courses – are picking up momentum in popularity – at least in terms of initial enrollment.

Unlike regular college/ university courses, MOOCs can attract many thousands of enrollees around the world. They can come in the form of active course sessions with participant interaction, or as archived content for self-paced study. MOOCs can be free, or there can be a charge – either on a subscription basis or a one-time charge. Free MOOCs sometimes have a paid “verified certificate” option. There are now thousands of MOOCs available worldwide from several hundred colleges, universities and other institutions of higher learning. For your convenience, we’ve compiled a list of 50 of the most popular MOOCs, based on enrollment figures for all sessions of a course. The ranking is based on filtering enrollment data for 185 free MOOCs on various elearning platforms.

 

6 fascinating ideas that are about to change our world — from businessinsider.com by Barbara Tasch which also eventually points to a posting entitled Future technology: 22 ideas about to change our world — from sciencefocus.com

Excerpt:

  1. Hydrogen-powered cars and refueling stations
  2. Nearly supersonic trains
  3. Internet for everyone
  4. Self-driving semitrailers
  5. Fight fire with sound
  6. Portable water-treatment systems

 

The Rise of Cognitive Business — from ibm.com by John Kelly

Excerpt:

When the original Watson won on the TV quiz showJeopardy! in 2011, it was one computer tucked away in a room at IBM Research. Now it’s in our cloud, available anywhere. Back then, Watson consisted of a single software application powered by five core technologies. Today, it includes 28 cognitive services. Each represents a different mode of thinking–visual recognition, personality insights, relationship extraction and tradeoff analytics, to name a few. And more are on the way.

That’s a lot of technological progress in five years, underpinned by IBM’s deep technology capabilities in areas like data analytics, open standards, cloud services and security, and our deep knowledge of industries and professions. But just as important is the progress that we and our partners are making in applying cognitive technologies to real-world problems and opportunities.

Because of that progress, IBM is embarking today on a company-wide initiative aimed at accelerating the delivery of cognitive computing to businesses, government, and society. It’s similar to our launch of System/360 in 1964–a move that revolutionized computing and, over time, transformed the way business was done.

 

We believe that the world has entered a new era in the history of computing, which we call the cognitive era. IBM is committed to advancing cognitive technologies and a new way of solving problems to help transform companies, industries and professions, and to improve the day-to-day lives of individuals everywhere.

 

 

New innovation brings 3D virtual organs to the operating theater — from adigaskell.org

Excerpt:

Recently I wrote about a novel new tool to telementor surgeons as they operate on patients.  The system allows the surgeon performing the operation to receive help and guidance from a more experienced peer using telecommunications equipment.

The technology, called the System for Telementoring with Augmented Reality (STAR), was documented in a recent study and harnesses a range of technologies to provide surgeons with a transparent display, and several sensors to improve the communication between mentor and mentee.

Preparing for surgery
This approach is pretty cool, yet it nonetheless only provides help and support during the surgery itself.  A new health tech startup called EchoPixel is hoping to change that by providing an accurate and realistic representation of the organ being operated on prior to the surgery taking place.

The company wanted to improve the existing methods of preparing for surgery, which usually revolve around 2 dimensional images produced by CT and MRI scanners of the relevant organs.

 

 

What Will the Future of Collaboration Look Like? — from corporatetechdecisions.com by Jonathan Blackwood
Collaboration is a term whose very definition is in flux. So what will collaboration look like in the near future?

Excerpt:

The implementation of unified communication technologies has allowed for multiple offices to communicate, and placed less of a burden on employees being in office, resulting in part-time or full-time employees working from home. As a result, collaboration has centered around allowing employees to work together across distances.

“The out-of-room experience has been where all the focus has been. I think what happened, and the reason that we and Barco and Crestron have devoted so much time and money to the in-room experience is because that was really lacking,” says Rob Balgley, CEO of Mersive. “I think what you’re going to see next is the in-room experience that we’ve created, that others have created, is going to be married with the out-of-room experience, and that’s going to be the next big thing.”

From DSC:
These advancements should help us connect remote learners
with those learners meeting within a face-to-face setting.

 

Top wearables across 10 key sectors — from raconteur.net by
Useful applications of wearable technology are multiplying fast as innovators across numerous sectors find lucrative ways of putting the tech to work. Here are ten of the best…

Sectors covered include:

  1. Finance
  2. Retail
  3. Manufacturing
  4. Entertainment
  5. Insurance
  6. Field Service
  7. Transport
  8. Security
  9. Childcare
  10. Fashion

 

Addendum on 10/2/15:

  • This is the first cellular Android Wear smartwatch: LG Watch Urbane 2nd Edition — from techradar.com by Matt SwiderExcerpt:
    Strap on the LG G Watch Urbane 2nd Edition and feel free to walk away from your smartphone, because this is the first Android Wear smartwatch with untethered cellular connectivity. Compatible with both Android and iPhone, this revision of the first LG Watch Urbane makes and receives calls and data over 4G and 3G as well as the normal Wi-Fi and Bluetooth methods.
 

Should You Buy the Hype? An Inside Look at the Virtual Reality Landscape — from singularityhub.com by Howie Leibach

Excerpts:

Consequently in 2014, less than two years after the Kickstarter, Facebook acquired Oculus for $2.2 billion dollars, and in doing so legitimized the VR industry overnight.

“We’re making a long-term bet that immersive, virtual and augmented reality will become part of people’s daily life,” said Zuckerberg.

With his track record for sniffing out “what’s next” and a distribution network of 1+ billion people, many have been quick to infer VR has a very bright future. Some analysts are already predicting VR will generate $30 billion in revenue by 2020, and many of Zuckerberg’s Silicon Valley counterparts haven’t hesitated to make similar predictions.

VR is still perhaps one or two years away from going mainstream, but more consumers are being exposed to it than ever before. Advancements in headset technology regularly make front page news on CNN, the Wall Street Journal, Business Insider and Wired. VR has even infiltrated the holy grail of pop-culture, prominently featured (and lampooned) on a recent episode of South Park.

But none of this VIP treatment matters if the product can’t sell. With the consumer Oculus Rift six to twelve months away, some are still on the fence, debating if they should buy the hype.

Realistically, many businesses don’t have time to wait and are already bracing for a future with VR in it. As executives scramble to  invest in their own VR initiatives, many want to know what’s actually happening in the space.

Below are excerpts from Greenlight VR’s July Research Report, which investigate trends on the state of the industry, including VR growth, investments and opportunities.

 

 

image02

 

 

image05

 

 

 

Also see:

 

WhichWayNext-SingularityHub2015

 

Automated, creative & dispersed: The future of work in the 21st century — from The Economist

 

FutureOfWork-TheEconomist-April2015

Date Published:
May 20th 2015

 

Excerpt:

The key findings are as follows:

  • In the next decade-and-a-half, digital technology will dissolve the concept of work as we know it.
  • The growing use and sophistication of automation will shift the emphasis of human employment towards creativity and social skills.
  • This new reality of work will require a new, more nurturing approach to management.

Contents

About the research
Executive summary
Introduction
Your workplace is… everywhere
The hospital of the future
Creative and social skills will dominate the automated world
The bank of the future
Well-being and employee development top the management agenda
The university of the future
The government of the future
Conclusion
Appendix: Survey results

 

 

This requires university workers to develop new skills, she says. Ms Shutt predicts that in the future lecturers will be encouraging more of their students to take work placements or even launch their own start-ups, and developing relationships that give industry a greater input
into the direction of research. “We need to develop skills in interaction with business and in preparing students for the work world.”

 

 

 

NHL-VirtualReality-WatchFromAnySeat-3-14-15

Excerpt:

AUSTIN, TX – Virtual reality is featured prominently at South By Southwest Sports this year, from using it to better train athletes with Oculus Rift to how it could transform the fan experience watching basketball, football and hockey at home.

The NHL had its first successful test of a 360-degree virtual reality experience at its Stadium Series game between the San Jose Sharks and Los Angeles Kings last month, mounting cameras around the glass that filmed HD images in the round.

 

 

NBA-VirtualReality-WatchFromAnySeat-3-14-15

Excerpt:

When basketball lovers aren’t able to trek to stadiums near and far to follow their favorite teams, it’s possible that watching games on a bar’s widescreen TV from behind bowls of wings is the next best thing. This may no longer be true, however, as a wave of court-side, 3D virtual game experiences is becoming available to superfans with Oculus gear.

Earlier this month, NextVR showed off its new enhanced spectator experiences at the 2015 NBA All-Star Technology Summit with virtual reality (VR) footage of an October 2014 Miami Heat and Cleveland Cavaliers match-up in Rio de Janeiro. The NBA also already announced plans to record VR sessions of the NBA All-Star Game, the Foot Locker Three-Point Contest, and the Sprite Slam Dunk event and practice.

 

NEXTVR-March2015

 

 

OculusRift-InSportsSXSW-2015

 

 

 

From DSC:
In the future, will you be able to “pull up a seat” at any lecture — throughout the globe — that you want to?

 

 



 

Alternatively, another experiment might relate to second screening lectures — i.e., listening to the lecture on the main/large screen — in your home or office — and employing social-based learning/networking going on via a mobile device.

Consider this article:

TV-friendly social network Twitter is testing a new Social TV service on iPhones which provides users with content and interaction about only one TV show at a time.

The aim is to give users significantly better engagement with their favourite shows than they presently experience when they follow a live broadcast via a Twitter hashtag.

This radical innovation in Social TV design effectively curates just relevant content (screening out irrelevant tweets that use a show’s hashtag) and presents it in an easy-to-use interface.

If successful, the TV Timeline feature will better position Twitter as it competes with Facebook to partner with the television industry and tap advertising revenue related to TV programming.

 

AppleWatch-3-9-15

 

 

AppleResearchKit-3-9-15

 

 

Also see:

 

From DSC:
A powerful, wonderful piece:

 

WorldDownSyndromeDay-March212014

 

Published on Mar 13, 2014
A heartwarming message from 15 people with Down syndrome to a future mom.

 

 
 

IBM5-in-5-12-17-2013

 

 

See also:

 

IBM5-in-5-Education-12-17-2013

 

 

IBM5-in-5-Learning-12-17-2013

 

 Also see:

 

Addendum on 12/18/13:

IBM reveals its top five innovation predictions for the next five years — from venturebeat.com by Dean Takahashi

Excerpt:

Globally, two out of three adults haven’t gotten the equivalent of a high school education. But IBM believes the classrooms of the future will give educators the tools to learn about every student, providing them with a tailored curriculum from kindergarten to high school.

“Your teacher spends time getting to know you every year,” Meyerson said. “What if they already knew everything about how you learn?”

In the next five years, IBM believes teachers will use “longitudinal data” such as test scores, attendance, and student behavior on electronic learning platforms — and not just the results of aptitude tests. Sophisticated analytics delivered over the cloud will help teachers make decisions about which students are at risk, their roadblocks, and the way to help them. IBM is working on a research project with the Gwinnett County Public Schools in Georgia, the 14th largest school district in the U.S. with 170,000 students. The goal is to increase the district’s graduation rate. And after a $10 billion investment in analytics, IBM believes it can harness big data to help students out.

“You’ll be able to pick up problems like dyslexia instantly,” Meyerson said. “If a child has extraordinary abilities, they can be recognized. With 30 kids in a class, a teacher cannot do it themselves. This doesn’t replace them. It allows them to be far more effective. Right now, the experience in a big box store doesn’t resemble this, but it will get there.”

 

Teaching how to learn — from phys.org

Excerpt:

Medicine is a constantly changing field. With each passing year, new diseases and treatments continue to be discovered, and some of what has been “known” in medicine is proven wrong. Doctors must keep their knowledge and skills up to date after completing medical school and clinical training, medical educators say, but many often lack access to the training necessary to identify learning needs, or craft plans to fill knowledge gaps on their own.

Citing a growing body of evidence, education leaders at Harvard Medical School said at Medical Education Day 2013 that the issue will be addressed by shifting the focus of HMS’s standard medical education curriculum from simply transferring factual knowledge to students to fostering more independent learning and problem solving.

That, in turn, means faculty members must develop new skills to help transform medical students into lifelong learners.

“We want students to develop skills and habits of mind that encourage lifelong, self-directed learning, but we don’t do a lot to prepare them for that,” said Richard Schwartzstein, director of the Academy at Harvard Medical School and Ellen and Melvin Gordon Professor of Medical Education at Beth Israel Deaconess Medical Center, who served as the day’s course director.

 

GoogleGarage-EverythingOnWheels-Sept2013

 

 

From DSC:
Many of our learning spaces — if not all of them — need to be completely interchangeable, flexible, mobile, adaptive.  Putting chairs and tables on wheels is a great place to start!  I also like what they did w/ the electricity here; very flexible.

 

Also see:

 

and

 

The Kinetic Desk from Stir

 

From DSC:
My wife had purchased a few things at the store the other day, including the plastic plate below. So when I reached for a smaller plate and grabbed hold of this one, I stopped and stared for a moment at it.  Then my kids heard me say, “This is great design!” After that, I literally had to stop, put it on the counter, and take a picture of it so I could post it on this blog.  The design is so simple, so straightforward, and yet so functional.  I don’t have to remember what all the food groups are — they are right there for me to “fill up.”  Great, minimalist design. Simple, yet still very effective.

.

 

Great-Design----DSC---Sep2013

 
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