Imagination in the Augmented-Reality Age — from theatlantic.com by Georgia Perry
Pokémon Go may have reached the zenith of its popularity, but the game has far-reaching implications for the future of play.

Excerpt:

For young people today, however, it’s a different story. “They hardly play. If they do play it’s some TV script. Very prescribed,” Levin said. “Even if they have friends over, it’s often playing video games.”

That was before Pokémon Go, though.

The augmented-reality (AR) game that—since its release on July 6, attracted 21 million users and became one of the most successful mobile apps ever—has been praised for promoting exercise, facilitating social interactions, sparking new interest in local landmarks, and more. Education writers and experts have weighed in on its implications for teaching kids everything from social skills to geography to the point that such coverage has become cliché. And while it seems clear at this point that the game is a fad that has peaked—it’s been losing active players for over a week—one of the game’s biggest triumphs has, arguably, been the hope it’s generated about the future of play. While electronic games have traditionally caused kids to retreat to couches, here is one that did precisely the opposite.

 

 

What Pokémon Go is, however, is one of the first iterations of what will undeniably be many more AR games. If done right, some say the technology Go introduced to the world could bring back the kind of outdoor, creative, and social forms of play that used to be the mainstay of childhood. Augmented reality, it stands to reason, could revitalize the role of imagination in kids’ learning and development.

 

 

 

Baidu shows off DuSee, an augmented reality platform for China’s mobile users — from techcrunch.com by Lucas Matney

 

 

Excerpt:

Soon, hundreds of millions of mobile users in China will have direct access to an augmented reality smartphone platform on their smartphones.

Baidu, China’s largest search engine, unveiled an AR platform today called DuSee that will allow China’s mobile users the opportunity to test out smartphone augmented reality on their existing devices. The company also detailed that they plan to integrate the technology directly into their flagship apps, including the highly popular Mobile Baidu search app.

 

 

 

 

From DSC:
With “a billion iOS devices out in the world“, I’d say that’s a good, safe call…at least for one of the avenues/approaches via which AR will be offered.

 

 

 

Deaking University to bring AR to classrooms — from by Emma Boyle
Medicine and engineering classes will be first to access to the technology.

Excerpt:

Recently it’s appeared that augmented reality (AR) is gaining popularity as a professional platform, with Visa testing it as a brand new e-commerce solution and engineering giant Aecom piloting a project that will see the technology used in their construction projects across three continents. Now, it’s academia’s turn with Deakin University in Australia announcing that it plans to use the technology as a teaching tool in its medicine and engineering classrooms.

As reported by ITNews, AR technology will be introduced to Deakin University’s classes from December, with the first AR apps to be used during the university’s summer programme which runs from November to March, before the technology is distributed more widely in the first semester of 2017.

 

 

Microsoft kicks open the $3K HoloLens doors to all developers and companies — from digitaltrends.com by Kevin Parrish

Also see: HoloLens Development Edition Updates

 

 

 

Amazing MIT Research Project Lets You Reach Into Augmented Reality — from uploadvr.com by Jamie Feltham

Excerpt:

Creating realistic interactions with objects and people in virtual reality is one of the industry’s biggest challenges right now, but what about for augmented reality?

That’s an area that researchers from Massachusetts Institute of Technology’s (MIT’s) Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently made strides in with what they call Interactive Dynamic Video (IDV). First designed with video in mind, PhD student Abe Davis has created a unique concept that could represent a way to not only interact with on-screen objects, but for those objects to also realistically react to the world around them.

If that sounds a little confusing, then we recommend taking a look at…

 

 

Augmented reality “will change the way architects work” says Greg Lynn — from dezeen.com

Excerpt:

Venice Architecture Biennale 2016: augmented reality will revolutionise the architecture and construction industries according to architect Greg Lynn, who used Microsoft HoloLens to design his contribution to the US Pavilion at the Venice Biennale (+ movie).

.

 

HoloLens-Architecture-Aug2016

 

 

 

Augmented Reality In Healthcare Will Be Revolutionary — from medicalfuturist.com
Augmented reality is one of the most promising digital technologies at present – look at the success of Pokémon Go – and it has the potential to change healthcare and everyday medicine completely for physicians and patients alike.

Excerpt:

Nurses can find veins easier with augmented reality
The start-up company AccuVein is using AR technology to make both nurses’ and patients’ lives easier. AccuVein’s marketing specialist, Vinny Luciano said 40% of IVs (intravenous injections) miss the vein on the first stick, with the numbers getting worse for children and the elderly. AccuVein uses augmented reality by using a handheld scanner that projects over skin and shows nurses and doctors where veins are in the patients’ bodies. Luciano estimates that it’s been used on more than 10 million patients, making finding a vein on the first stick 3.5x more likely. Such technologies could assist healthcare professionals and extend their skills.

 

 

 

 

The man behind HBO’s virtual reality bet says these new glasses could replace going to a movie theater — from businessinsider.com by Nathan McAlone

Excerpt:

But even with a wealth of hardware partners over the years, Urbach says he’d never tried a pair of consumer VR glasses that could effectively trick his brain until he began working with Osterhout Design Group (ODG).

ODG has previously made military night-vision goggles, and enterprise-focused glasses that overlay digital objects onto the real world. But now the company is partnering with OTOY, and will break into the consumer AR/VR market with a model of glasses codenamed “Project Horizon.”

The glasses work by using a pair of micro OLED displays to reflect images into your eyes at 120 frames-per-second. And the quality blew Urbach away, he tells Business Insider.

 

You could overlay images onto the real world in a way that didn’t appear “ghost-like.” We have the ability to do true opacity matching,” he says.

 

 

Live streaming VR performances — from digitalbodies.net by Emory Craig

Excerpt:

Live streaming VR events continue to make the news. First, it was the amazing Reggie Watts performance on AltspaceVR. Now the startup Rivet has launched an iOS app (sorry, Android still to come) for live streams of concerts. As the musician, record producer and visual artist Brian Eno once said,

You can’t really imagine music without technology.

In the near future, we may not be able to imagine a live performance without the option of a live stream in virtual reality.

 

 

 

Virtual Reality And Education Expanding Your Brain Expeditions Pioneer Program — from iamvr.co

Excerpt:

While statistics on VR use in K-­12 schools and colleges have yet to be gathered, the steady growth of the market is reflected in the surge of companies (including zSpace, Alchemy VRand Immersive VR Education) solely dedicated to providing schools with packaged educational curriculum and content, teacher training and technological tools to support VR­-based instruction in the classroom. Myriad articles, studies and conference presentations attest to the great success of 3D immersion and VR technology in hundreds of classrooms in educationally progressive schools and learning labs in the U.S. and Europe.

Much of this early foray into VR­-based learning has centered on the hard sciences — biology, anatomy, geology and astronomy — as the curricular focus and learning opportunities are notably enriched through interaction with dimensional objects, animals and environments. The World of Comenius project, a biology lesson at a school in the Czech Republic that employed a Leap Motion controller and specially ­adapted Oculus Rift DK2 headsets, stands as an exemplary model of innovative scientific learning.

In other areas of education, many classes have used VR tools to collaboratively construct architectural models, recreations of historic or natural sites and other spatial renderings. Instructors also have used VR technology to engage students in topics related to literature, history and economics by offering a deeply immersive sense of place and time, whether historic or evolving.

 

“Perhaps the most utopian application of this technology will be seen in terms of bridging cultures and fostering understanding among young students.”

 

 


Addendum on 8/5/16:

 

 

 

The top 10 emerging technologies of 2016 — from visualcapitalist.com by Jeff Desjardins

Excerpt:

  1. Nanosensors and the Internet of Nanothings is one of the most exciting areas of science today. Tiny sensors that are circulated in the human body or construction materials will be able to relay information and diagnostics to the outside world. This will have an impact on medicine, architecture, agriculture, and drug manufacturing.
  2. Next Generation Batteries are helping to eliminate one of the biggest obstacles with renewable energy, which is energy storage. Though not commercially available yet, this area shows great promise – and it is something we are tracking in our five-part Battery Series.
  3. The Blockchain had investment exceeding $1 billion in 2015. The blockchain ecosystem is evolving rapidly and will change the way banking, markets, contracts, and governments work.
  4. 2d Materials such as graphene will have an impact in a variety of applications ranging from air and water filters to batteries and wearable technology.
  5. Autonomous Vehicles are here, and the potential impact is huge. While there are still a few problems to overcome, driverless cars will save lives, cut pollution, boost economies, and improve the quality of life for people.
  6. Organs-on-Chips, which are tiny models of human organs, are making it easier for scientists to test drugs and conduct medical research.
  7. Petrovskite Solar Cells are making photovoltaic cells easier to make and more efficient. They also allow cells to be used virtually anywhere.
  8. Open AI Ecosystem will allow for smart digital assistants in the cloud that will be able to advise us on finance, health, or even fashion.
  9. Optogenetics, or the use of light and color to record activity in the brain, could help lead to better treatment of brain disorders.
  10. Systems Metabolic Engineering will allow for building block chemicals to be built with plants more efficiently than can be done with fossil fuels.

 

OpenAIEcosystem-July2016

 

 

 

From DSC:
I posted an item yesterday warning parents of the potential dangers of Pokémon Go.  But I don’t want to leave it at that. I’m generally pro-technology and there are many solid, good, positive reasons for using most technologies.  So I also want to post some other, more positive items showing the enormous success of this augmented reality (AR)-based app.


 

PokemonGo-HugeSuccess-July2016

 

 

5 Crazy Facts That Prove the Ridiculous Popularity of ‘Pokemon GO’ — from uploadvr.com by David Jagneaux

Excerpts:

  • Nintendo’s Valuation Increased by $9 Billion
  • People Are Already Using it As Much as Twitter
  • It’s Helping People Fight Depression and Anxiety
  • Businesses Are Changing the Way They Operate
  • Pokemon GO is Bringing People Closer to Together

 

 

 

The Weekend Pokémon Go Took Over America — from wired.com by Emily Dreyfuss, Brian Barrett, Kevin McFarland, Emma Ellis, Jake Muncy, and Chris Kohler

 

 

 

 

This Surprising Game Is Driving People To Church — from ministrytech.com

 

 

 

 

‘Pokemon Go’ Readies for Wider Launch as Nintendo Shares Soar — from uploadvr.com by by Jamie Feltham

 

 
Pokemon Go Is Driving Augmented Reality And Geolocation Adoption — from zugara.com by Matthew Szymczyk

 

 

 

What #PokemonGo means for immersive learning — from learningintandem.blogspot.com by Koreen Pagano

Excerpt:

But let’s end with some larger implications for learning, particularly organizational learning.

  • New hire training: tour facilities with augmented reality or virtual reality. Meet key folks in the organization. See behind the scenes production, or visit HQ virtually.
  • Skill refinement: once the basics have been taught, present ongoing practice scenarios. Could be internal, customer-facing, or software/equipment training.
  • Product training: provide the ability to interact with multiple customers and see how the product benefits them differently.
  • Application in context: how do you navigate a real-life complex environment effectively? Think busy retail, insurance adjusters, combat/disaster zones, crime scenes, etc.
  • Just in time geographically relevant support: have a question in context? What if an app let you access training and tips relevant to where you are?

 

 

 

Pokémon Go is Improving Thousands of Users’ Mental Health — from interestingengineering.com by Trevor English

 

 

 

“Pokémon Go” May Prove That AR Is More Mainstream Than VR — from fastcompany.com by Daniel Terdiman
Ever seen this many people with VR headsets on at one time? Didn’t think so.

Playing Pokemon Go? You Need the Right Gear — from wired.com by Tim Moynihan

 

 

 

And along the security/safety awareness line:

 

 

 

This is how blockchain will change your life — from medium.com by Don Tapscott and Alex Tapscott

Excerpt:

Enter the blockchain, the first native digital medium for peer to peer value exchange. Its protocol establishes the rules — in the form of globally distributed computations and heavy duty encryption — that ensure the integrity of the data traded among billions of devices without going through a trusted third party. Trust is hard-coded into the platform. That’s why we call it the Trust Protocol. It acts as a ledger of accounts, a database, a notary, a sentry, and clearing house, all by consensus.

 

 

 

 

Blockchain technology: Redefining makerspaces — from worlds-of-learning.com by Laura Fleming

Excerpt:

My own personal fascination with blockchain technology lies in its potential for makerspaces and its role in the Maker Movement.  The blockchain by nature is decentralized (peer-to-peer), distributed and open-source…the blueprint for makerspaces.  Makerspaces both in and out of schools are about decentralizing and widening-access. This includes not only access to the spaces themselves, but also to equipment and resources.  I have written before about he potential of Open Educational Resources (OER) in a makerspace.  Blockchain technology could further open up access and use of resources, making our educational system that much more open and flexible.

Within schools, giving students credit for the skills they gain in a makerspace is always a challenge.  The blockchain offers a real possiblity for managing and processing these types of credentials. Outside of school, no standard exists for certification or credentialing in a makerspace.  You might be certified to use a tool in one makerspace, but walk into another and not be able to use that same tool there. Blockchain technology can help streamline and create a new standard for these types of certifications.

 

 

 

New platform aims to make it easier to develop for blockchain — from adigaskell.org

Excerpt (emphasis DSC):

Blockchain is undoubtedly one of the hottest technologies around at the moment. Whilst it has gained most of its notoriety for the Bitcoin financial technology, it also has a number of other possible applications.

For instance, John Holden and Greg Irving from the University of Cambridge use blockchain technology as a means of making clinical trial documents immutable. The pair wanted to tackle the thorny issue of ensuring that research data is untampered with, so that external people can have confidence in the results from the trials.

They highlighted the use of blockchain in cardiovascular diabetes and ethanol research via a report published on the F1000 website.

 

 

 

Bitcoin transaction initiated from fed offices, for the first time — from fee.org
Blockchain technology is maturing very quickly

Excerpt:

Some remarkable things are happening in the bitcoin/blockchain space. It’s hard to believe that just seven years ago, this technology was first revealed on an email list followed by just a handful of cypherpunks, who should be remembered by history as brilliant and dedicated innovators of a revolutionary technology. Today what they did has grabbed the attention of the world’s largest financial institutions and central banks.

And why? It’s clear this innovation is not going away. It’s simply a better method for exchanging value globally. It is a technology that will influence—if not define—the future of payments and money. It is already disrupting the status quo in more ways than even the best experts can track, especially in emerging markets.

 

Four of us blockchainers actually visited Janet Yellen [Chair of the Board of Governors of the Federal Reserve System] in her office.

 

 

 

 

BlockchainEcosystem-July2016

 

 

 

 

Can IBM really make a business out of blockchain? — from fortune.com by Jeff Roberts

Excerpt:

One of the loudest evangelists is IBM, which has been touting the potential of blockchain—a technology that can allow companies to create quick, tamper-proof ledgers—to transform everything from finance to trading to insurance.

On Tuesday, IBM announced the formal launch of a so-called “Bluemix Garage” in New York, where developers can experiment with financial-tech software and explore new forms of blockchain innovation.

It’s a fine idea and one that could serve IBM’s long-term strategic interests. Namely, if developers flock to IBM’s platform, the company will be well-positioned to grab a big share of the “blockchain-as-a-service” market—a still nascent industry dedicated to helping firms navigate the world of ledgers, smart contracts, and all that other good stuff.

 

 

 

 

MusicOnBlockchain-July2016

Excerpt:

Distributed Ledger Technology (DLT), or ‘blockchain’, has started to receive increasing media attention and investment from several sectors including governments, financial services and the creative industries. The potential application in relation to music is of particular interest, as it appears to offer solutions to problems artists have highlighted for decades – around transparency, the sharing of value and the relationships with intermediaries that sit between the artist and fan, the central and most important relationship in music.

If blockchain technology can help the commercial and contractual relationships in music keep pace with technology and the communication between artists and fans then it could be truly revolutionary.

 

 

 

Pink Floyd: Blockchain technology in music could be ‘truly revolutionary’ — from ibtimes.co.uk by Ian Allison
A research team at Middlesex University has released their ‘Music on the blockchain’ report.

Excerpt:

According to the report, there are four main areas where blockchain could transform the music industries:

  • A single, networked database for music copyright information, rather than the many, not-quite-complete databases maintained at present;
  • fast, frictionless royalty payments, whereas payments can currently take years;
  • transparency through the value chain, allowing musicians and their managers to see exactly how much money they are owed, as opposed to a culture of non-disclosure agreements and “black boxes”; and
  • access to alternative sources of capital, with smart contracts – contracts implemented via software – potentially transforming crowdfunding and leading to the establishment of ‘artist accelerators’ on the model of tech start-ups.

 

 

 

Using blockchain to re-imagine learning — from medium.com by Ben Blair, co-founder of Teachur

Excerpt:

In her recent blog, KnowledgeWorks Senior Director of Strategic Foresight Katherine Prince lists six challenges that K-12 education faces. I’m not going to go all panacea on you, but let me illustrate how blockchain technology could address at least one of those issues and gesture to how it could play an important — if not central — part in addressing all six.

 

 

MIT10BreakthroughTechs2016

 

10 Breakthrough Technologies 2016 — from technologyreview.com

Excerpt:

Which of today’s emerging technologies have a chance at solving a big problem and opening up new opportunities? Here are our picks. The 10 on this list all had an impressive milestone in the past year or are on the verge of one. These are technologies you need to know about right now.

 

 

 

Stanford’s virtual reality lab cultivates empathy for the homeless — from kqed.org by Rachael Myrow

 

Excerpt:

The burgeoning field of Virtual Reality — or VR as it is commonly known — is a vehicle for telling stories through 360-degree visuals and sound that put you right in the middle of the action, be it at a crowded Syrian refugee camp, or inside the body of an 85-year-old with a bad hip and cataracts.  Because of VR’s immersive properties, some people describe the medium as “the ultimate empathy machine.” But can it make people care about something as fraught and multi-faceted as homelessness?

A study in progress at Stanford’s Virtual Human Interaction Lab explores that question, and I strapped on an Oculus Rift headset (one of the most popular devices people currently use to experience VR) to look for an answer.

A new way of understanding homelessness
The study, called Empathy at Scale, puts participants in a variety of scenes designed to help them imagine the experience of being homeless themselves.

 

HoloAnatomy app previews use of augmented reality in medical schools — from medgadget.com

Excerpt:

The Cleveland Clinic has partnered with Case Western Reserve University to release a Microsoft HoloLens app that allows users to explore the human body using augmented reality technology. The HoloLens is a headset that superimposes computer generated 3D graphics onto a person’s field of view, essentially blending reality with virtual reality.

The HoloAnatomy app lets people explore a virtual human, to walk around it looking at details of different systems of the body, and to select which are showing. Even some sounds are replicated, such as that of the beating heart.

 

 

 

 

 

 

Virtual reality: The Next Big Thing for college creatives — from college.usatoday.com by Morgan Buckley, University of Southern California

Excerpt:

College students across the country — from the University of Southern California to the University of Minnesota to Southern Methodist University — are also experimenting with virtual reality applications via clubs, design labs and hackathons.

The tech industry is taking note.

Among the bigger showcases for the technology took place last month, when the University of Southern California’s Virtual Reality Club (VRSC) hosted its first annual Virtual Reality Festival and Demo Day, a showcase of projects and panels with The Walt Disney Company as its title sponsor.

Students traveled from the University of California-San Diego, UCLA, Chapman University, Loyola Marymount University and the University of Colorado-Boulder to attend the fest. The judges were industry professionals from companies including NVIDIA, Google, Maker Studios and Industrial Light and Magic’s X Lab.

Some $25,000 in prizes were split among winners in four categories: 360 Live-Action Videos, 360 Animation, Interactive VR Games and Immersive Technology/Augmented Reality (AR). VR/AR categories ranged from health care to games, journalism, interactive design and interpretive dance.

 

One step closer to reality: introducing 360-degree live streaming and spatial audio on YouTube — from youtube.googleblog.com

Excerpt:

We first launched support for 360-degree videos back in March 2015. From musicians to athletes to brands, creators have done some incredible things with this technology. Now, they’ll be able to do even more to bring fans directly into their world, with 360-degree live streaming. And after years of live streaming Coachella for fans around the world who can’t attend the festival, this year we’re bringing you the festival like never before by live streaming select artist performances in 360 degrees this weekend. Starting today, we’re also launching spatial audio for on-demand YouTube videos. Just as watching a concert in 360 degrees can give you an unmatched immersive experience, spatial audio allows you to listen along as you do in real life, where depth, distance and intensity all play a role. Try out this playlist on your Android device.

 

 

Could HoloLens’ augmented reality change how we study the human body? — from edtechmagazine.com by D. Frank Smith
Case Western Reserve University is helping to revolutionize medical-science studies with a new technology from Microsoft.

Excerpt:

CWRU was among the first in higher education to begin working with HoloLens, back in 2014. They’ve since discovered new ways the tech could help transform education. One of their current focuses is changing how students experience medical-science courses.

“This is a curriculum that hasn’t drastically changed in more than 100 years, because there simply hasn’t been another way,” says Mark Griswold, the faculty director for HoloLens at CWRU. “The mixed-reality of the HoloLens has the potential to revolutionize this education by bringing 3D content into the real world.”

 

 

 

Virtual reality invites a new era of learning to higher education  — from edtechmagazine.com by D. Frank Smith
A team of technology experts at the University of Maryland see an endless horizon of opportunities in education through virtual reality applications.

Excerpt:

“Imagine a physics class where you’re able to show how friction works. Imagine being able to experience gravity on Mars — by moving around virtually,” he says. “VR can make science, technology and art come alive.”

VR will soon become an open canvas for educators to create learning experiences. Eventually, fitting VR into the curriculum will be limited only by an instructor’s imagination and budget, says Christopher Sessums, the program director of research and evaluation at Johns Hopkins School of Education.

 

 

 

NYU Holodeck to be model for year 2041 cyberlearning — from kurzweilai.net
The role of VR and AI in future integrated living, learning, and research environments

Excerpt:

In an open-access paper in the Journal of Artificial Intelligence Education, Winslow Burleson, PhD, MSE, associate professor, New York University Rory Meyers College of Nursing, suggests that “advanced cyberlearning environments that involve VR and AI innovations are needed to solve society’s “wicked challenges*” — entrenched and seemingly intractable societal problems.

Burleson and and co-author Armanda Lewis imagine such technology in a year 2041 Holodeck, which Burleson’s NYU-X Lab is currently developing in prototype form, in collaboration with colleagues at NYU Courant, Tandon, Steinhardt, and Tisch.

“The “Holodeck” will support a broad range of transdisciplinary collaborations, integrated education, research, and innovation by providing a networked software/hardware infrastructure that can synthesize visual, audio, physical, social, and societal components,” said Burleson.

It’s intended as a model for the future of cyberlearning experience, integrating visual, audio, and physical (haptics, objects, real-time fabrication) components, with shared computation, integrated distributed data, immersive visualization, and social interaction to make possible large-scale synthesis of learning, research, and innovation.

 

 

 

Virtual tour honored Shakespeare’s legacy — from thejournal.com by Richard Chang

Excerpt:

…British television presenter Diane-Louise Jordan will guide students on a tour through Shakespeare’s hometown of Stratford-upon-Avon, including his childhood home and school; and the bard’s view of London, including the famous Globe Theatre where his plays were performed. (Shakespeare actually died April 23, which this year falls on a Saturday.)

 

Also see:

VirtualShakespeareTour-April2016

You can register to see the recording on that page as well.

 

 

 

The current selection of Mixed Reality and Virtual Reality related hardware
As of April 2016; from https://www.wired.com/2016/04/magic-leap-vr/

 

MR-and-VR-selections--as-of-april-2016

 

 

Film Students To Compete in Virtual Reality Production Contest — from campustechnology.com by Michael Hart
One of the first ever competitions involving virtual reality production will challenge college film students to create their own 360-degree films.

Excerpt:

360fly, which produces single-lens cameras to capture 360-degree video, will sponsor the 360 VR (virtual reality) Film Contest for film students at New York University and the Rhode Island School of Design along with Drury Design. The students will use 360fly HD cameras, which they were briefed on during an April 9 presentation on the NYU campus.

 

 

 

HBO and Discovery are partnering with a startup to develop holograms — from theverge.com by Ananya Bhattacharya
Going beyond the TV screen

Excerpt:

HBO and Discovery Communications announced today that they are partnering with 3D-graphics startup OTOY — both companies taking equity stakes. The partnership marks an effort by the two networks to evolve entertainment experiences beyond two dimensional television. Virtual reality, augmented reality, and even holograms were all highlighted as areas OTOY would help its traditional media partners explore.

 

 

TV knows it must push toward virtual and augmented reality

 

 

 

Also see the various items re: Augmented & Virtual Reality from:
Rutgers Office of Instructional & Research Technology

Excerpts:

 

 

 

Mark Zuckerberg says augmented reality glasses are ‘what we’re trying to get to’ — from theverge.com

 

 

 

Facebook plans to build augmented reality glasses — from mashable.com

 

 

 

 

Apple patents new augmented reality technology — from mobilesyrup.com by Rose Behar

Excerpt:

Apple was granted a patent today for a type of live interactive augmented reality (AR) video to be used in future iOS devices, indicating the company may soon enter the AR/VR game. The patent does not appear to be directly related to an AR/VR headset, but is certainly a step in that direction.

The patent describes Apple’s planned augmented reality technology as layered, live AR video that users can interact with via touchscreen. In the live video, objects can be identified and an information layer can be generated for them.

“In some implementations,” the patent text notes, “the information layer can include annotations made by a user through the touch sensitive surface.”

 

 

 

AltspaceVR wants to make VR chat sessions part of everyday life — from by Adi Robertson

 

 

 

 

 

Virtual & Augmented Reality: Blooloop’s Guide to VR and AR — from blooloop.com
Visitor attractions are racing to embrace Virtual and Augmented Reality technologies.  But what are the potential opportunities and possible pitfalls of VR and AR?

 

 

This massive solar-powered computer can provide water for an entire village — from digitaltrends.com by Maria Mora

Excerpt:

The Center for Disease Control estimates that 9.1 percent of global disease could potentially be prevented by cleaner water and improved sanitation. One European-based company is aiming to provide fresh, drinkable water; Internet connectivity; and free electricity to a community in need.

Watly is world’s first, and largest, solar-powered computer that uses thermal technology to provide clean water, electricity, and Internet connectivity to about 750 people. Measuring in at about 131 feet (40 meters) long, this machine can sanitize up to 1,320 gallons (5,000 liters) of water a day, while generating electricity that can be used to charge external devices. Watly is also built with a 3G/4G router that gives people access to the Internet.

 

 

 

Also see:
Microscope Uses Artificial Intelligence to Find Cancer Cells — from futurism.com
A new microscope developed by researchers from UCLA uses AI to detect cancer cells in blood samples.

Excerpt:

Artificial intelligence is one of the greatest goals of the 21st century. Major developments in AI do astound, machines learning how to turn words into images and how to beat world class players in Go.

Who would have known AI can also spot cancer?

A new microscope, developed by researchers from UCLA, uses AI in helping detect and spot blood samples with cancer cells. Faster and more accurate than its contemporary techniques, it can analyze 36 million images every second without damaging the blood samples.

 

We can do nothing to change the past, but we have enormous power to shape the future. Once we grasp that essential insight, we recognize our responsibility and capability for building our dreams of tomorrow and avoiding our nightmares.

–Edward Cornish


From DSC:
This posting represents Part IV in a series of such postings that illustrate how quickly things are moving (Part I, Part II, Part III) and to ask:

  • How do we collectively start talking about the future that we want?
  • Then, how do we go about creating our dreams, not our nightmares?
  • Most certainly, governments will be involved….but who else should be involved?

 

The biggest mystery in AI right now is the ethics board that Google set up after buying DeepMind — from businessinsider.com by Sam Shead

Excerpt (emphasis DSC):

Google’s artificial intelligence (AI) ethics board, established when Google acquired London AI startup DeepMind in 2014, remains one of the biggest mysteries in tech, with both Google and DeepMind refusing to reveal who sits on it.

Google set up the board at DeepMind’s request after the cofounders of the £400 million research-intensive AI lab said they would only agree to the acquisition if Google promised to look into the ethics of the technology it was buying into.

A number of AI experts told Business Insider that it’s important to have an open debate about the ethics of AI given the potential impact it’s going to have on all of our lives.

 

 

 

Algorithms may save us from information overload, but are they the curators we want? — from newstatesman.com by Barbara Speed
Instagram is joining the legions of social networks which use algorithms to dictate what we see, and when we see it.

Excerpt:

We’ve entered the age of the algorithm.

In a way, it was inevitable: thanks to the rise of smartphones and social media, we’re surrounded by vast, unfiltered streams of information, dripped to us via “feeds” on sites like Facebook and Twitter. As a result, we needed something to tame all that information, because an unfiltered stream is about as useful as no information at all. So we turned to a type of algorithm which could help separate the signal from the noise: basically, a set of steps which would calculate which information should be prioritised, and which should be hidden.

It’s impossible to say that algorithms are “good” or “bad”, just as humanity isn’t overridingly either. Algorithms are designed by humans, and therefore carry forward whatever prejudice or bias they’re programmed to perform.

 

 

 

Internet of Things to be used as spy tool by governments: US intel chief  — from arstechnica.com by David Kravets
Clapper says spy agencies “might” use IoT for surveillance, location tracking.

Excerpt:

James Clapper, the US director of national intelligence, told lawmakers Tuesday that governments across the globe are likely to employ the Internet of Things as a spy tool, which will add to global instability already being caused by infectious disease, hunger, climate change, and artificial intelligence.

Clapper addressed two different committees on Tuesday—the Senate Armed Services Committee and the Senate Select Committee on Intelligence Committee—and for the first time suggested that the Internet of Things could be weaponized by governments. He did not name any countries or agencies in regard to the IoT, but a recent Harvard study suggested US authorities could harvest the IoT for spying purposes.

 

 

 

“GoPro” Anthropology — paying THEM to learn from US? — from Jason Ohler’s Big Ideas Series

Excerpt (emphasis DSC):

What’s the big idea?
Consumer research and individual learning assessment techniques will merge, using wearable technology that observes and records life from the wearer’s point of view. The recording technology will be invisible to the consumer and student, as well as to the public. Video feeds will be beamed to analysts, real time. Recordings will be analyzed and extrapolated by powerful big data driven analytics. For both consumers and students, research will be conducted for the same purpose: to provide highly individualized approaches to learning and sales. Mass customized learning and consumerism will take a huge step forward. So will being embedded in the surveillance culture.

Why would we submit to this? Because we are paid to? Perhaps.  But we may well pay them to watch us, to tell us about ourselves, to help us and our children learn better and faster in a high stakes testing culture, and to help us make smarter choices as consumers. Call it “keeping up with data-enhanced neighbors.” Numerous issues of privacy and security will be weighed against personal opportunity, as learners, consumers and citizens.

 

 

 

10 promising technologies assisting the future of medicine and healthcare — by Bertalan Meskó, MD, PhD

Excerpt (emphasis DSC):

Technology will not solve the problems that healthcare faces globally today. And the human touch alone is not enough any more, therefore a new balance is needed between using disruptive innovations but still keeping the human interaction between patients and caregivers. Here are 10 technologies and trends that could enable this.

I see enormous technological changes heading our way. If they hit us unprepared, which we are now, they will wash away the medical system we know and leave it a purely technology–based service without personal interaction. Such a complicated system should not be washed away. Rather, it should be consciously and purposefully redesigned piece by piece. If we are unprepared for the future, then we lose this opportunity. I think we are still in time and it is still possible.

The advances of technology do not have to mean the end of the human touch. Instead, the beginning of a new era when both are crucial.

 

 

 

Inside the Artificial Intelligence Revolution: A Special Report, Pt. 1 — from rollingstone.com by Jeff Goodell
We may be on the verge of creating a new life form, one that could mark not only an evolutionary breakthrough, but a potential threat to our survival as a species

Inside the Artificial Intelligence Revolution: A Special Report, Pt. 2 — from rollingstone.com by Jeff Goodell
Self-driving cars, war outsourced to robots, surgery by autonomous machines – this is only the beginning

 

 

Laser weapons ready for use today, Lockheed executives say — from defensenews.com by Aaron Mehta
The time has finally come where those weapons are capable of being fielded, according to a trio of Lockheed Martin executives who work on the development of the company’s laser arsenal.

 

 

 

Delivery Robot – Fresh Pizza With DRU From Domino. — from wtvox.com

From DSC:
How many jobs will be displaced here? How many college students — amongst many others — are going to be impacted here, as they try to make their way through (paying for) college? But don’t assume that it’s just lower level jobs that will be done away with…for example, see the next entry re: the legal profession.

 

 

New Report Predicts Over 100,000 Legal Jobs Will Be Lost To Automation — from futurism.com by
An extensive new analysis by Deloitte estimates that over 100,000 jobs will be lost to technological automation within the next two decades. Increasing technological advances have helped replace menial roles in the office and do repetitive tasks.

Excerpt:

A new analysis from Deloitte Insight states that within the next two decades, an estimated 114,000 jobs in the legal sector will have a high chance of having been replaced with automated machines and algorithms. The report predicts “profound reforms” across the legal profession with the 114,000 jobs representing over 39% of jobs in the legal sector.

These radical changes are spurred by the rapid pace of technological progress and the need to offer clients more value for their money. Automation and the increasing rise of millennials in the legal workplace also alter the nature of talent needed by law firms in the future.

 

 

 

Raffaello D’Andrea: Meet the dazzling flying machines of the future — from ted.com

Description:

When you hear the word “drone,” you probably think of something either very useful or very scary. But could they have aesthetic value? Autonomous systems expert Raffaello D’Andrea develops flying machines, and his latest projects are pushing the boundaries of autonomous flight — from a flying wing that can hover and recover from disturbance to an eight-propeller craft that’s ambivalent to orientation … to a swarm of tiny coordinated micro-quadcopters.

 

 

 

Addendum on 4/4/16:

The Scarlett Johansson Bot is the robotic future of objectifying women — from wired.com by April Glaser (From DSC: I’m not advocating this objectification of woman *at all*; rather I post this addendum  here because this is the kind of thing that we need to be aware of and talking about, or the future won’t be a dream…it will be a nightmare)

Excerpt:

The question, however, is one of precedent. If a man can’t earn the attention of the woman he longs for, is it plausible for that man to build a robot that looks exactly like his love interest instead? Is there any legal recourse to prevent someone from building a ScarJo bot, or Beyonce bot, or a bot of you? Sure, people make doll and wax replicas of famous people all the time. But the difference here is that Mark 1 moves, smiles, and winks.

 

 

10 promising technologies assisting the future of medicine and healthcare — by Bertalan Meskó, MD, PhD

Excerpt:

Technology will not solve the problems that healthcare faces globally today. And the human touch alone is not enough any more, therefore a new balance is needed between using disruptive innovations but still keeping the human interaction between patients and caregivers. Here are 10 technologies and trends that could enable this.

 

 

Labster: Empowering the Next Generation of Scientists to Change the World
Laboratory Simulations for Educators to Empower their STEM Students

From DSC:
I recently met Maaroof Fakhri at the Next Generation Learning Spaces Conference. It was a pleasure to meet him and hear him speak of the work they are doing at Labster (which is located in Denmark). He is very innovative, and he shines forth with a high degree of energy, creativity, and innovation.

Keep an eye on the work they are doing. Very sharp.

 

labster-march2016

 

 

Also see:

 

 

 

activelearning-labster-dec2015

 

 

learnathon

 

Learnathons, on the other hand are optimized sessions that teach participants how to apply what they learn as soon as possible. They are on the opposite end of how classroom teaching is organized, with lessons spread out over the course of a semester focusing on theory and weekly practice. They are a fairly new concept, but have created an environment for learning that is speeding up comprehension and application to levels that aren’t seen elsewhere.

 

 

 

Addendum on 3/16/16:

What are Remote Labs? <– from ilabcentral.org

Making high school science labs more real, more engaging, and more accessible
Remote Online laboratories (iLabs) are experimental facilities that can be accessed through the Internet, allowing students and educators to carry out experiments from anywhere at any time.

 

iLabCentral-march2016

 

 

The IT industry is launching new markets worth more than $2 trillion, IBM CEO says — from finance.yahoo.com by Julie Bort

Excerpt (emphasis DSC):

She says IBM is on track to meet her promise to investors, made last year, of hitting $40 billion worth of revenue in a bunch of new and more profitable markets by 2018.

These include big data/analytics, cloud computing, security, social and mobile. The company has already hit $29 billion in these “strategic imperative” areas, and they are now 36% of IBM’s $82 billion of revenue, she said.

These new markets, which IBM calls “decision support” represent a $2 trillion market. Plus IBM sees a bunch of other growth markets.

1. Machine learning (which IBM calls ‘cognitive computing”) is at the heart of the $2 trillion market IBM sees developing by 2025. This is where smart computers that can learn, can understand all kinds of data (even audio, photos, videos), reason, talk, make decisions and learn.

Companies will use this to make all of their important decisions she believes. And it will be used to solve other problems like managing and curing illness. Watson is already being used by medical device manufacturer Medtronic to help patients predict dangerous low-blood sugar events up to two hours before they occur.

Decision support will create $2 trillion worth of IT spending beyond the $1 trillion companies already spend on software, services and hardware.

 
© 2025 | Daniel Christian