Virtual Reality: Realizing the Power of Experience, Excursion and Immersion in the Classroom — from nytimes.com
A framework for teaching with New York Times 360 V.R. videos, plus eight lesson plans for STEM and the humanities.

A Guide for Using NYT VR With Students

  • Getting Started With V.R. in the Classroom
  • Lesson 1: A Mission to Pluto
  • Lesson 2: Meet Three Children Displaced by War and Persecution
  • Lesson 3: Four Antarctic Expeditions
  • Lesson 4: Time Travel Through Olympic History
  • Lesson 5: Decode the Secret Language of Dolphins and Whales
  • Lesson 6: Memorials and Justice
  • Lesson 7: The World’s Biggest Physics Experiment
  • Lesson 8: Journey to the Hottest Place on Earth

 

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Richard Mayer Has Spent Decades On Educational Research. Here are His Pandemic Teaching Tips. — from edsurge.com by Jeff Young

Excerpt:

EdSurge recently reached out to Mayer, who is a professor of psychology at the University of California at Santa Barbara, to get his thoughts on the lessons his research reveals that can guide teachers and professors.

One finding is that students learn better if they see a video of the professor actually working out a math problem or concept on a whiteboard, than if they see a video of the same professor standing next to a whiteboard where the problem has already been worked out.

 

From DSC: What if each learner/ person/ student could have a lifelong, cloud-based “tribute” site? [Christian]


From DSC: What if each learner/person/student could have a lifelong, cloud-based “tribute” site?

What if you could hire a career coach to sift through the tributes to find common themes?


From DSC:
I recently asked friends and family to help me celebrate a significant birthday for my wife by creating a tribute for her — using a service called Tribute.co. It was a fun, meaningful, relational experience — it opened the doors to some great communications.

Check out tribute.co -- what if each learner could have a lifelong, cloud-based tribute?

Here’s a video that describes what a Tribute is (from the company of that same name).

So I put out potential suggestions for what I hoped that we could relay to my wife, and people contributed their videos. Then a person at Tribute edited the videos to come up with a highlight reel. They also presented to my wife all of the videos, not just the highlight reel.

That got me to wonder, “What if each learner had a cloud-based, lifelong tribute site that parents, guardians, grandparents, teachers, coaches, musical directors, pastors, friends, and others could leave encouraging and instructive messages on? Or when they note something that might be of use later on in terms of career selection, they could “jot it down.” For example:

  • [First-grade teacher] “I noticed Anne that when we did the art projects, you were enthralled with any sort of creative endeavor or project. We almost lost you in another world!”
  • [Family member] “Tony, I’ve noticed ____. Here’s something to consider for your future pathways. Would you be interested in exploring _____ — such as if we signed you up for some lessons in that area?”
  • [Eight grade teacher] “Eloise, I saw that your engagement level skyrocket when we studied ____, especially when you did the project on ___.”
  • [Basketball coach] “Chan, I appreciated your hard work in practice today. Keep up the good work and you will be a super player! You are fast, strong, and seem to have a competitive spirit about you. Consider making a workout chart and charting out the workouts that you do each day. Monitor your progress over time. As of today, here are some apps to do just that: ___.
  • [Pastor] “So glad Amanda that you were able to join us on our youth group visit to ___. I appreciated your end-of-the-day reflections on the experiences of the day. I also appreciated your hard work helping others.”
  • [Friend] “It was great horsing around on Garageband with you today Zach. I look forward to diving into iMovie next with you. Let’s create a movie for each other. You seem to have a very creative side to you.”
  • [High school CS Teacher] “Keep up the good work programming Jeremy! I hope that you will consider going into some type of job that uses critical thinking, mathematics, problem-solving — perhaps it will be programming, perhaps it will be engineering, or something else.”
  • [College professor/advisor] “You mentioned that you hate college to me the last two times we met. You don’t seem happy studying ___. Have you considered ____?”
  • [Tennis coach] Remember to bend those knees…get low. Keep your eyes on the seams of the ball.”

The idea behind such a service would be to offer encouragement, feedback, (if carefully put) constructive criticism, a message that “I’m on your team”…and/or…”Here’s what I see in you.”


Additional functionality/options


  • Contributors:
    • Like Twitter imposes a limit on characters, there could be options to impose a time limit on the length of a video, ability to add more than one video, and/or set a limit on how many videos someone can upload
    • If submitting a written piece, the option would be there to limit the number of characters and/or the word count.
  • From learners themselves (to their own tribute)
    • No time limit, no word count or character limit
    • Would act like a multimedia-based diary/journal of learning
    • Option to select whether might be worth re-listening to for career selection purposes.
 

Zoom, but for X: How startups are building for our new video normal  — from protocol.com by Biz Carson
Meet the startups building the next take on video.

Excerpt (emphasis DSC):

Trying to liven up the monotony of Zoom meetings, Phil Libin hung up a green towel behind his desk and started projecting images onto it, like Dr. Anthony Fauci hovering over his shoulder, just to make his team laugh. At first, it was a bit of a performance and a way to break up the monotony as Zoom fatigue set in a few months into the pandemic at the end of May. But then Libin, the former CEO of Evernote and founder of startup studio All Turtles, realized the “Weekend Update” style could be more than just a gimmick.

A bit of coding and a fantastic demo later, Libin closed a seed round of $4.5 million to launch his new company, Mmhmm. His big belief is that we’re moving to a hybrid world where things don’t fit neatly into boxes like in-person or online or live or recorded. Instead, it’s all going to be a mix.

Also see:

 

8 innovative virtual learning design tips to engage your remote teams — from elearningindustry.com by Shannon Hart
Virtual learning is an essential component in the Learning and Development toolkit, and it is widely used for training and educational purposes. It is not, however, always high quality or effective. Here are some design tips from the instructional and visual perspectives to give your virtual learning a real boost.

Excerpt:

With more employees working remotely than ever before, it is crucial that we create learning assets that really engage. Let’s talk about two aspects of design that are equally important if you want to provide virtual learning that really gets results—Instructional Design and visual design.

#visualdesign #instructionaldesign
#elearning #simulations #interaction
#corporatelearning
#graphicdesign

From DSC:
Notice the variety of necessary skillsets involved in Shannon’s article! This is one of the reasons I’m for the use of team-based content creation and delivery.

 

How might tools like Microsoft’s new Whiteboard be used in online-based learning? In “learning pods?” [Christian]

The new Microsoft Whiteboard -- how might this be used for online-based learning? Learning pods?

The new Microsoft Whiteboard -- how might this be used for online-based learning? Learning pods?

Questions/reflections from DSC:

  • How might this be used for online-based learning?
  • For “learning pods” and homeschoolers out there? 
  • Will assistants such as the Webex Assistant for Meetings (WAM) be integrated into such tools (i.e., would such tools provide translation, transcripts, closed captioning, and more)?
  • How might this type of tool be used in telehealth? Telelegal? In online-based courtrooms? In presentations?

#onlinelearning #collaboration #education #secondscreen #edtedh #presentations #AI #telehealth #telelegal #emergingtechnologies

 

Check out Adobe for Education on Youtube for some great resources to learn everything from podcasting to making impactful social media videos — from jeadigitalmedia.org by Aaron Manfull

Excerpt:

We’ve got a list of Adobe tutorials from the web we’ve been curating here and we’ve long advocated for using Lynda/Linkedin Learning for students and advisers to learn programs. Let’s add one more great resource into the mix and that’s Adobe’s “Adobe for Education” channel on Youtube.

One example:

 

Everything you need to know about animation-based learning — from elearningindustry.com by Huong Giang Bui
When people talk about education, they often stress the formal side of learning like delivering knowledge, getting high scores on exams, etc. But animation-based education is here to up the game, with animation you can get fun, practical, and informative learning all at the same time!

Excerpt:

What Is Animation-Based Learning?
While it sounds like it, animation-based learning is not all about visual materials. Rather, resources such as videos, infographics, and GIFs are used in tandem with existing resources when employing this method. This can be applied to many different fields, from scientific visualizations to corporate training schemes; from motion-graphic narratives used in primary courses to university-level demonstrations.

 

This magical interface will let you copy and paste the real world into your computer — from fastcompany.com by Mark Wilson
Wowza.

Excerpt:

But a new smartphone and desktop app coming from Cyril Diagne, an artist-in-residence at Google, greatly simplifies the process. Called AR Copy Paste, it can literally take a photo of a plant, mug, person, newspaper—whatever—on your phone, then, through a magical bit of UX, drop that object right onto your canvas in Photoshop on your main computer.

“It’s not so hard to open the scope of its potential applications. First of all, it’s not limited to objects, and it works equally well with printed materials like books, old photo albums, and brochures,” says Diagne. “Likewise, the principle is not limited to Photoshop but can be applied to any image, document, or video-editing software.”

 

 

https://arcopypaste.app/

 

Making complex data approachable through art and information design — from vtnews.vt.edu

Excerpt:

Michael Stamper, University Libraries at Virginia Tech’s data visualization designer, plays a unique role in the research process by transforming faculty and student clients’ complex research data into vibrant, interactive, and dynamic visualizations to better communicate their findings to a broad audience.

 

Why is Microlearning a Good Fit for Gen Z Learners [Infographic] — from blog.commlabindia.com by Mary Silvery

Excerpts:

Microlearning is small, bite-sized information that is chunked from lengthy eLearning. It’s a training approach that caters to the short attention spans of both Gen Y and Gen Z.

Microlearning becomes a perfect fit as performance support, job-aids, or even when you want to make your corporate training a quick blend of classroom training with microlearning assets. There are various microlearning assets you can pick from—animations, infographics, GIFs, digital flashcards—and all these assets go well with mobile learning.

Now that you’ve learned the what, the what not, and the how of microlearning for corporate training, here’s a peek at how it can benefit your Gen Z learners. Have a look!

 

AI arms race — insidehighered.com by Lilah Burke
More employers are using applicant tracking systems to hire employees. Some colleges are using new AI-based tools, like VMock, to help students keep up.

Excerpt:

When college students need help with their résumés, some now will be turning to algorithms rather than advisers.

In the last decade, a growing number of large companies have started hiring using applicant tracking systems, AI-based platforms that scan résumés for keywords and rank job candidates.

Similarly, video interviewing platforms that use algorithms to evaluate a candidate’s voice, gestures and emotions have become ubiquitous in some industries. HireVue, the most well-known of these platforms, has drawn accusations of being pseudoscientific and potentially exacerbating bias in hiring.

The frustration many job candidates voice when coming up against these platforms is that they have no way of knowing what they could have done better. The systems give no feedback to candidates.

So what if students, job seekers and career advisers could use the AI for themselves?

Boston University, in a document of VMock tips for students, also advised graphic design or other creative industry students to have two versions of their résumé, one with a conventional layout.

From DSC:
Per my nephew, who works in a recruiting type of position within HR for a Fortune 500 organization:

  • Without a doubt HR recruiting is using AI to help in the selection process.
  • Many companies use keyword scanners, but not everyone [and, in fact, his company did not].
  • HireVue is very important to use when it comes to understanding a person’s presentation skills since a lot of presenting is done via Skype/live video these days. So HireVue is not going away anytime soon. I think it’s a great system/product.
  • At the end of the day, a good recruiter will identify the best talent that has applied to a position. I think it’s important for students to really think about what position they’re applying for and be realistic with their applications. I think that’s where a lot of frustration happens with students that apply to positions and never get to the first round interview. They apply to 20-50 positions that don’t reflect their experience at all…so that’s where coaching and personal advisement is important
 

Evergreen Data Visualization  — from stephanieevergreen.com; with thanks to Mr. Pat Bailey for his post on LinkedIn.com about this resource

From DSC:
If you are using RSS feeds along with a product like Feedly, it might be worth subscribing to the stream of content originating at stephanieevergreen.com/blog/. I appreciated her designs in crafting/relaying narratives via the data that she has worked with.

Here’s an example posting:

 

 

Top eLearning Gamification Companies 2019 — from elearningindustry.com by Christopher Pappas

Excerpt:

The Top Performing eLearning Gamification Companies 2019
As community leaders, here at eLearning Industry, we have evaluated hundreds of eLearning content development companies in the past. As we are constantly on the lookout for new advancements and trends in the eLearning field that are relevant to the industry, we decided to take a very close look at outstanding providers of gamification. We have focused on prestige, influence, application of gamification tools, activity in the eLearning field, gamification innovations, and many more subcategories.

For the list of the Top eLearning Gamification Companies 2019, we chose and ranked the best gamification companies based on the following 7 criteria:

  • Gamification eLearning quality
  • Customer reviews
  • eLearning expertise
  • Niche specialization on gamification
  • Gamification industry innovation
  • Company’s social responsibility
  • Gamification features and capabilities
 
© 2025 | Daniel Christian