From DSC: At the Next Generation Learning Spaces Conference, held recently in San Diego, CA, I moderated a panel discussion re: AR, VR, and MR. I started off our panel discussion with some introductory ideas and remarks — meant to make sure that numerous ideas were on the radars at attendees’ organizations. Then Vinay and Carrie did a super job of addressing several topics and questions (Mary was unable to make it that day, as she got stuck in the UK due to transportation-related issues).
That said, I didn’t get a chance to finish the second part of the presentation which I’ve listed below in both 4:3 and 16:9 formats. So I madea recording of these ideas, and I’m relaying it to you in the hopes that it can help you and your organization.
Using AI Chatbots to Freeze ‘Summer Melt’ in Higher Ed— from campustechnology.com by Sri Ravipati Excerpt: Students who accept offers of admission into a college or university don’t always show up for fall enrollment — a phenomenon known as “summer melt.” It’s a problem that Georgia State University (GSU) is all too familiar with: The institution’s summer melt rates have increased from 12 percent to nearly 19 percent in recent years. With traditional methods of reaching students (i.e. snail mail, e-mail and phone calls) producing feeble results, GSU decided to try another approach: smart text messaging.
According to a recent case study, GSU was well aware of the advantages of communicating with students via text messages, but was concerned about the additional workload that text messaging students would place on existing staff. So, the university partnered with AdmitHub, a Boston-based ed tech startup, to test out text-based intervention. AdmitHub works with higher ed institutions to create a virtual “campus coach” that embodies the collective knowledge and unique spirit of a school’s community. It integrates conversational artificial intelligence (AI) with human expertise to guide students to and through college.
Since 2011, ELI has surveyed the higher education teaching and learning community to identify its key issues. The community is wide in scope: we solicit input from all those participating in the support of the teaching and learning mission, including professionals from the IT organization, the center for teaching and learning, the library, and the dean’s and provost’s offices.
One of these ideas/areas involved the use of blockchain technologies:
If #blockchain technologies are successful within the financial/banking world, then it’s highly likely that other use cases will be developed as well (i.e., the trust in blockchain-enabled applications will be there already).
Along those lines, if that occurs, then colleges and universities are likely to become only 1 of the feeds into someone’s cloud-based, lifelong learning profile. I’ve listed several more sources of credentials below:
Given the trend towards more competency-based education (CBE) and the increased experimentation with badges, blockchain could increasingly move onto the scene.
In fact, I could see a day when an individual learner will be able to establish who can and can’t access their learner profile, and who can and can’t feed information and updates into it.
Artificial intelligence and big data also come to mind here…and I put Microsoft on my radar a while back in this regard; as Microsoft (via LinkedIn and Lynda.com) could easily create online-based marketplaces matching employers with employees/freelancers.
The Context of Alternative Credentials
The past few years have seen a proliferation of new learning credentials ranging from badges and bootcamp certifications to micro-degrees and MOOC certificates. Although alternative credentials have been part of the fabric of postsecondary education and professional development for decades—think prior learning assessments like Advanced Placement or International Baccalaureate exams, or industry certifications—postsecondary institutions are increasingly unbundling their degrees and validating smaller chunks of skills and learning to provide workplace value to traditional and non-traditional students alike.Many are experimenting with alternative credentials to counter the typical binary nature of a degree. Certifications of learning or skills are conferred after the completion of a course or a few short courses in a related field. Students do not have to wait until all requirements for a degree are met before receiving a certificate of learning, but instead can receive one after a much shorter period of study. “Stackable” credentials are combined to be the equivalent of an undergraduate or graduate certificate (a micro-degree), or even a degree.
The National Discussion of Alternative Credentials
Discussions of alternative credentials are often responses to a persistent and growing critique of traditional higher educational institutions’ ability to meet workforce needs, especially because the cost to students for a four-year degree has grown dramatically over the past several decades. The increasing attention paid to alternative credentials brings to the fore questions such as what constitutes a postsecondary education, what role universities in particular should play vis-à-vis workforce development, and how we can assess learning and mastery.
Addendums added on 3/4/17, that show that this topic isn’t just for higher education, but could involve K-12 as well:
Physics can be difficult to grasp—even for adults. So how do you teach the subject’s abstract ideas to middle schoolers?
Show some of the concepts in action. That’s the idea behind Peer, an experimental project from New York-based design firm Moment that uses mixed reality to teach middle schoolers scientific ideas such as aerodynamics, sound waves, gravity, and acceleration. The project, though purely conceptual, is a tantalizing hint at where technology in the classroom could be headed next.
From DSC:
Hmmm…how true: “…the digital age rewards change and punishes stasis.” (source)
Which reminds me of a photo I took just yesterday morning at one of the malls in our area, where a local Sears store is closing.
It made me wonder…if Sears could do it all over again, what would they do differently? If they had a time machine, would they go back in time and work to become the new Amazon.com?
By the way, this picture is for those people who continue to dismiss the need to change and to adapt. Surveying the relevant landscapes is an increasingly important thing for all of us to do, especially given that we are now on an exponential pace of technological change.
Companies must be open to radical reinvention to find new, significant, and sustainable sources of revenue. Incremental adjustments or building something new outside of the core business can provide real benefits and, in many cases, are a crucial first step for a digital transformation. But if these initiatives don’t lead to more profound changes to the core business and avoid the real work of rearchitecting how the business makes money, the benefits can be fleeting and too insignificant to avert a steady march to oblivion.
Addendum on 2/10/17
Macy’s earnings: Shifts in retail are hurting major players — from marketwatch.com by Tonya Garcia Macy’s has assets like real estate and brand identity, but shifts in the sector are putting pressure on earningsExcerpt: Even a major player like Macy’s M, +1.51% isn’t immune to retail’s struggles. The sector is experiencing a dramatic shift to e-commerce and changes in consumer tastes and shopping behavior that have put pressure on department store earnings, and on the industry as a whole. Macy’s has already announced 100 store closures and thousands of job cuts, in addition to a reassessment of its real-estate assets. Now there’s buzz from reports about buyout talks with Hudson’s Bay Co. HBC, parent to Lord & Taylor and Saks Fifth Avenue.
The 4 Common Characteristics of Personalized Learning— from thejournal.com by Leila Meyer iNACOL offers ideas for implementing personalized learning in K-12 schools with the support of families and the community.
Excerpt:
According to the report, there are many different approaches to personalized learning, but most of them share these common characteristics:
Student ownership of their learning process;
Focus on the learning process rather than “big end-of-year tests”;
Competency or mastery-based student progression; and
Anytime, anywhere learning.
See also:
From DSC: In the spirit of pulse-checking the landscapes…those of us working in higher education, take heed. These are your future students. What expectations from students might you encounter in the (not-too-distant) future? What are the ramifications for which pedagogies you decide to use?
Further out, for those of you working in the corporate learning & development world or in corporate training/universities, your time may be further out here…but you need to take heed as well. These are your future employees. They will come into your organizations with their expectations for how they prefer to learn and grow. Will you meet them where they are at?
We operate in a continuum…we’d be wise to pulse-check what’s happening in the earlier phases of this continuum.
The team at Google Spotlight Stories made history on Wednesday, as its short film Pearl became the first virtual reality project to be nominated for an Academy Award. But instead of serving as a capstone, the Oscar nod is just a nice moment at the beginning of the Spotlight team’s plan for the future of storytelling in the digital age.
…
Google Spotlight Stories are not exactly short films. Rather, they are interactive experiences created by the technical pioneers at Google’s Advanced Technologies and Projects (ATAP) division, and they defy expectations and conventions. Film production has in many ways been perfected, but for each Spotlight Story, the technical staff at Google uncovers new challenges to telling stories in a medium that blends together film, mobile phones, games, and virtual reality. Needless to say, it’s been an interesting road.
ISNS students embrace learning in a world of virtual reality — from by
Excerpt (emphasis DSC):
To give students the skills needed to thrive in an ever more tech-centred world, the International School of Nanshan Shenzhen (ISNS) is one of the world’s first educational facilities now making instruction in virtual reality (VR) and related tools a key part of the curriculum.
Building on a successful pilot programme last summer in Virtual Reality, 3D art and animation, the intention is to let students in various age groups experiment with the latest emerging technologies, while at the same time unleashing their creativity, curiosity and passion for learning.
To this end, the school has set up a special VR innovation lab, conceived as a space for exploration, design and interdisciplinary collaboration involving a number of different subject teachers.
Using relevant software and materials, students learn to create high-quality digital content and to design “experiences” for VR platforms. In this “VR Lab makerspace” – a place offering the necessary tools, resources and support – they get to apply concepts and theories learned in the classroom, develop practical skills, document their progress, and share what they have learned with classmates and other members of the tech education community.
As a next logical step, she is also looking to develop contacts with a number of the commercial makerspaces which have sprung up in Shenzhen. The hope is that students will then be able to meet engineers working on cutting-edge innovations and understand the latest developments in software, manufacturing, and areas such as laser cutting, and 3D printing, and rapid prototyping.
From DSC: I’m not advocating for a future where we have drones flying all over the place — not at all! I don’t want to look up to the skies to see a bunch of dark swarms, full of noisy machines; I wouldn’t care for the visual and audible pollution that would result in such a situation/nightmare.
However, in certain limited instances/occasions — such as what occurs with firework displays on the 4th of July and on New Year’s Eve — perhaps there will be more light shows like the one in the video clip below.
In parallel with gaming, VR is expanding into many other areas, including these:
Healthcare Surgical Theater is working with UCLA, New York University, the Mayo Clinic and other major medical centers to use VR to help surgeons prepare for difficult operations. Virtual 3D models are constructed from MRIs, CAT scans and/or ultrasounds.
Mental health
Meditation promotes mental health by reducing stress and anxiety.
Education Unimersiv is focusing on historical sites, creating a series of VR tours for the Colosseum, Acropolis, Parthenon, Stonehenge, Titanic, etc. These tours allow each site to be explored as it existed when it was built. Additional locations’ virtual sites and attractions will undoubtedly be added in the near future. The British Museum offered a Virtual Reality Weekend in August 2015. Visitors were able to explore a Bronze Age roundhouse with a flickering fire and changing levels of light while they “handled” Bronze Age relics. The American Museum of Natural History allows students anywhere in the world to take virtual tours of selected museum exhibits, and other museums will soon follow.
Training
Virtual reality is an excellent tool when the task is dangerous or the equipment involved is expensive.
Crime reconstruction
Architecture
Collaboration Virtual reality, augmented reality and mixed reality will form the basis for the next set of collaboration tools.
However, we see very little experienced-based learning in all levels of education today. Traditional learning consists of little more than oration through lectures and textbooks (and their digital equivalents). Experience-based learning is often very difficult to facilitate in the classroom. Whether it be a field trip in elementary school, or simulation exercises in med school, it can be tedious, costly and time consuming.
…
Where VR is really winning in education is in subject matter retention. The first of several surveys that we’ve done was based on a VR field trip through the circulatory system with high-school age children. We saw an increase of nearly 80% in subject matter retention from a group that used VR, compared against a control group that was provided the same subject matter via text and image. (I’ll expand on the details of this experiment, and some research initiatives we’re working on in another blog post).
The old phrase of ‘needing to see it to believe it’ is a powerful mantra across all aspects of residential design. Architecture, interior design and property development are all highly visual trades that require buy-in from both those working on the project and the client. As such, making sure everyone is sold on a coherent vision is vital to ensure that everything goes smoothly and no one is left dissatisfied when the project is completed.
It’s a way for educators to bring their students to places that would be out of reach otherwise. Google Expeditions, the VR mode of Google Street View and Nearpod’s virtual field trips are among the most popular experiences teachers explore with their students. “Some of our students have never really left the bubbles of their own town”, says Jaime Donally, creator of the #ARVRinEDU chat on Twitter. “Virtual reality is a relatively inexpensive way to show them the world.”
In the video below, a facilities manager is using a mobile device to scan a QR code on a wall, behind which is a critical piece of HVAC equipment. With one scan, we can view data on the asset’s performance and health, location data for the asset. This data is being pulled by the IoT Platform from the asset itself, TRIRIGA, and any other useful sources.
Excerpt:
But the best experiences, VR acolytes agree, are still yet to come. Resh Sidhu leads VR development for Framestore, the high-end visual effects house that won an Oscar for the movie Gravity, and has since expanded into creating VR content. With hardware finally delivering on its promise, she believes it is now up to creatives to explore the possibilities.
There’s so much more to VR than just gaming. Which is probably why HTC has been exploring entirely new ways to bring VR to art, education and culture — starting with museums around the world.
HTC recently collaborated with TIME-LIFE on “Remembering Pearl Harbor,” a VR experience commemorating the 75th anniversary of the attack with exhibitions at the Intrepid Sea, Air and Space Museum in New York City and the Newsuem in Washington D.C. Last month, Vive also collaborated with the Royal Academy of Arts in London on the world’s first 3-D printed VR art exhibit.
Now HTC Vive has revealed the launch of a new VR center at La Geode, part of Paris’ Science and Industry Museum, as well as a partnership with the Nobel Museum for a first-of-its-kind VR exhibit showcasing the contributions of Nobel laureates.
A school bus, virtual reality, & an out-of-this-world journey — from goodmenproject.com “Field Trip To Mars” is the barrier-shattering outcome of an ambitious mission to give a busload of people the same, Virtual Reality experience – going to Mars.
Excerpt:
Inspiration was Lockheed‘s goal when it asked its creative resources, led by McCann, to create the world’s first mobile group Virtual Reality experience. As one creator notes, VR now is essentially a private, isolating experience. But wouldn’t it be cool to give a busload of people the same, simultaneous VR experience? And then – just to make it really challenging – put the whole thing on wheels?
“Field Trip To Mars” is the barrier-shattering outcome of this ambitious mission.
From DSC: This is incredible! Very well done. The visual experience tracks the corresponding speeds of the bus and even turns of the bus.
The United States Department of Education (ED) has formally kicked off a new competition designed to encourage the development of virtual and augmented reality concepts for education.
Dubbed the EdSim Challenge, the competition is aimed squarely at developing students’ career and technical skills — it’s funded through the Carl D. Perkins Career and Technical Education Act of 2006 — and calls on developers and ed tech organizations to develop concepts for “computer-generated virtual and augmented reality educational experiences that combine existing and future technologies with skill-building content and assessment. Collaboration is encouraged among the developer community to make aspects of simulations available through open source licenses and low-cost shareable components. ED is most interested in simulations that pair the engagement of commercial games with educational content that transfers academic, technical, and employability skills.”
Virtual reality boosts students’ results— from raconteur.net by Edwin Smith Virtual and augmented reality can enable teaching and training in situations which would otherwise be too hazardous, costly or even impossible in the real world
Excerpt:
More recently, though, the concept described in Aristotle’s Nicomachean Ethics has been bolstered by further scientific evidence. Last year, a University of Chicago study found that students who physically experience scientific concepts, such as the angular momentum acting on a bicycle wheel spinning on an axel that they’re holding, understand them more deeply and also achieve significantly improved scores in tests.
Virtual and augmented reality are shaking up sectors — from raconteur.net by Sophie Charara Both virtual and augmented reality have huge potential to leap from visual entertainment to transform the industrial and service sectors
Microsoft might not have envisioned its HoloLens headset as a war helmet, but that’s not stopping Ukrainian company LimpidArmor from experimenting. Defence Blog reports that LimpidArmor has started testing military equipment that includes a helmet with Microsoft’s HoloLens headset integrated into it.
The helmet is designed for tank commanders to use alongside a Circular Review System (CRS) of cameras located on the sides of armored vehicles. Microsoft’s HoloLens gathers feeds from the cameras outside to display them in the headset as a full 360-degree view. The system even includes automatic target tracking, and the ability to highlight enemy and allied soldiers and positions.
Bring your VR to work— from itproportal.com by Timo Elliott, Josh Waddell 4 hours ago With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer.
Excerpt:
With all the hype, there’s surprisingly little discussion of the latent business value which VR and AR offer — and that’s a blind spot that companies and CIOs can’t afford to have. It hasn’t been that long since consumer demand for the iPhone and iPad forced companies, grumbling all the way, into finding business cases for them. Gartner has said that the next five to ten years will bring “transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”
If digitally enhanced reality generates even half as much consumer enthusiasm as smartphones and tablets, you can expect to see a new wave of consumerisation of IT as employees who have embraced VR and AR at home insist on bringing it to the workplace. This wave of consumerisation could have an even greater impact than the last one. Rather than risk being blindsided for a second time, organisations would be well advised to take a proactive approach and be ready with potential business uses for VR and AR technologies by the time they invade the enterprise.
In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality following closely.
One place where students are literally immersed in VR is at Carnegie Mellon University’s Entertainment Technology Center (ETC). ETC offers a two-year Master of Entertainment Technology program (MET) launched in 1998 and cofounded by the late Randy Pausch, author of “The Last Lecture.”
MET starts with an intense boot camp called the “immersion semester” in which students take a Building Virtual Worlds (BVW) course, a leadership course, along with courses in improvisational acting, and visual storytelling. Pioneered by Pausch, BVW challenges students in small teams to create virtual reality worlds quickly over a period of two weeks, culminating in a presentation festival every December.
Apple patents augmented reality mapping system for iPhone — from appleinsider.com by Mikey Campbell Apple on Tuesday was granted a patent detailing an augmented reality mapping system that harnesses iPhone hardware to overlay visual enhancements onto live video, lending credence to recent rumors suggesting the company plans to implement an iOS-based AR strategy in the near future.
Virtual reality is a combination of life-like images, effects and sounds that creates an imaginary world in front of our eyes.
But what if we could also imitate more complex sensations like the feeling of falling rain, a beating heart or a cat walking? What if we could distinguish, between a light sprinkle and a heavy downpour in a virtual experience?
Disney Research?—?a network of research laboratories supporting The Walt Disney Company, has announced the development of a 360-degree virtual reality application offering a library of feel effects and full body sensations.
Literature class meets virtual reality — from blog.cospaces.io by Susanne Krause Not every student finds it easy to let a novel come to life in their imagination. Could virtual reality help? Tiffany Capers gave it a try: She let her 7th graders build settings from Lois Lowry’s “The Giver” with CoSpaces and explore them in virtual reality. And: they loved it.
After generations of peering into a microscope to examine cells, scientists could simply stroll straight through one.
Calling his project the “stuff of science fiction,” director of the 3D Visualisation Aesthetics Lab at the University of New South Wales (UNSW) John McGhee is letting people come face-to-face with a breast cancer cell.
In contrast, VR has been described as the “ultimate empathy machine.” It gives us a way to virtually put us in someone else’s shoes and experience the world the way they do.
This isn’t meant to be an exhaustive list, but if I missed something major, please tell me and I’ll add it. Also, please reach out if you’re working on anything cool in this space à sarah(at)accomplice(dot)co.
Hand and finger tracking, gesture interfaces, and grip simulation:
These affordances are just now starting to be uncovered as machines are increasingly able to ascertain patterns, things, objects…even people (which calls for a separate posting at some point).
But mainly, for today, I wanted to highlight an excellent comment/reply from Nikos Andriotis @ Talent LMS who gave me permission to highlight hissolid reflections and ideas:
From DSC: Excellent reflection/idea Nikos — that would represent some serious personalized, customized learning!
Nikos’ innovative reflections also made me think about his ideas in light of their interaction or impact with web-based learner profiles, credentialing, badging, and lifelong learning. What’s especially noteworthy here is that the innovations (that impact learning) continue to occur mainly in the online and blended learning spaces.
How might the ramifications of these innovations impact institutions who are pretty much doing face-to-face only (in terms of their course delivery mechanisms and pedagogies)?
Given:
That Microsoft purchased LinkedIn and can amass a database of skills and open jobs (playing a cloud-based matchmaker)
Everyday microlearning is key to staying relevant (RSS feeds and tapping into “streams of content” are important here, and so is the use of Twitter)
And yet it is this spot – a corner of the sprawling city of Naples that never quite recovered after a major food-packing factory shut its doors in the 1980s – where the Apple chief executive, Tim Cook, and the Italian prime minister, Matteo Renzi, hope the best and brightest young minds in the world will come to develop into leaders in the new app economy.
This week, Apple, the biggest technology company in the world, will open a new academy here – the first of its kind – that will teach 200 mostly southern Italian students how to write code and launch apps on Apple technology by the end of the year.
Apple moves UK HQ to Battersea power station boiler room in London
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Each student at the iOS Developer Academy will be handed the latest iPhone, iPad and Macbook at the start of the nine-month course, which is being offered free of charge following a joint investment of about €10m by Apple and University of Naples Federico II, one of the oldest universities in the world, which is hosting the tuition.