Trends and breakthroughs likely to affect your work, your investments, and your family

Excerpts:

At the outset, let me say that futurists do not claim to predict precisely what will happen in the future. If we could know the future with certainty, it would mean that the future could not be changed. Yet this is the main purpose of studying the future: to look at what may happen if present trends continue, decide if this is desirable, and, if it’s not, work to change it.

The main goal of studying the future is to make it better. Trends, forecasts, and ideas about the future enable you to spot opportunities and threats early, and position yourself, your business, and your investments accordingly.

How you can succeed in the age of hyperchange
Look how quickly our world is transforming around us. Entire new industries and technologies unheard of 15 years ago are now regular parts of our lives. Technology, globalization, and the recent financial crisis have left many of us reeling. It’s increasingly difficult to keep up with new developments—much less to understand their implications.

And, if you think things are changing fast now, you haven’t seen anything yet.

 

In this era of accelerating change, knowledge alone is no longer the key to a prosperous life. The critical skill is foresight.

 

 

7 ways to spot tomorrow’s trends today

  1. Scan the media to identify trends
  2. Analyze and extrapolate trends
  3. Develop scenarios
  4. Ask groups of experts
  5. Use computer modeling
  6. Explore possibilities with simulations
  7. Create the vision

 

 

Interlude CEO Yoni Bloch to showcase the power of interactive video at the Future of Kids’ TV Summit at MIPTV 2014 — from businesswire.com

Excerpt:

“Interactive videos that respond to children’s preferences can transform TV and educational programming from a passive experience to an active one that is fun and engaging. With kids today growing up with interactive devices, they have an appetite to do more with content than sit back and have it delivered to them in a one-way stream,” Bloch said. “With the potential to create wonderful learning experiences for children, The Summit provides a global stage for attendees to make meaningful changes in the technologies used for entertainment and education.”

 

Also see:

MIPTV: “Future of Kids TV Summit” announced — from
80 senior programming execs to map out digital strategies for kids entertainment.

Excerpt:

“I’m thrilled to be present at the Future of Kids’ TV Summit to discuss how content creators can create a digital playground for children,” said Bloch. “Interactive videos invite kids to continually engage and shape the story differently each time. I look forward to exploring new ways for the entertainment industry to help kids become active participants instead of passive viewers.”

The Future of Kids’ TV Summit is the latest in MIPTV’s established line-up of forward-looking events, following on the heels of the International Drama Coproduction Summit and the Digital Minds Summit. These forums are now recognised by key industry executives as must-attend events in their business agenda.

 

Layar’s industry leading Augmented Reality app now available on Google Glass — from layar.com

Excerp:

AMSTERDAM, NEW YORK, TORONTO – March 19th, 2014 – Layar, the world’s number one provider of Augmented Reality (AR) and Interactive Print products and services, today announced the availability of its industry leading mobile app on Google Glass. Glass users can go to Layar.com/Glass to download the app and see instructions for how to install it. By just saying “Ok Glass, scan this,” users can easily experience any of the platform’s over 200,000 Interactive Print pages and 6,000 location-based Geo Layers.

With Interactive Print, static print content comes alive with videos, photo slideshows, links to buy and share and immersive 3D experiences. Glass users can now access Layar’s rapidly growing platform of Interactive Print campaigns, including magazines like Men’s Health, Inc. and Glamour, as well as newspapers, advertising, art and more. Geo Layers allow users to see location-based information – including points-of-interest like local real restate listings, geotagged media like nearby photos and tweets, 3D art and more – in an augmented, “heads up” view using the camera on the Glass device.

 

Excerpt of video:

LayarOnGoogleGlass-March2014

 

From DSC:
Using Layar’s Creator  app, there could be numerous and creative applications of these technologies within the realm of education.  For example, in a Chemistry class, one could have printouts of some of the types of equipment one would use in an experiment.

 

TypesOfChemEquipment

 

Looking at a particular piece of paper (and having loaded the app) would trigger a pop-up with that piece of equipment’s name, function, and/or other information as well as which step(s) of the experiment that you will be using that piece of equipment on.

Or, one could see instructions for how to put things together using this combination of tools. A set of printed directions could pop up a quick video for how to execute that step of the directions. (I sure could have used that sort of help in putting together our daughter’s crib I tell ya!)

 

 

 

 

ClassroomOf2025-EuropeanNetFeb2014

 

Mesmerizing fairy tale on the power of transmedia storytelling — from frametales.com by DRAFTFCB Madrid and posted by Filip Coertjens; with thanks to the Scoop on this from Laura Fleming (@NMHS_lms)

Cinderella2Dot0-Jan2014

 

BBC iWonder: Introducing Interactive Guides — from bbc.co.uk by Andrew Pipes

See this piece as an example of what they’ve come up with.

 

interactive guides_3_screens.jpg

Interactive guides on three screens

The BBC article also pointed to a bit older,
but very creative piece from the NYT entitled:
Snow Fall

 

Transmedia Story Stream: Don’t just read a book–play it! — from bleedingcool.com by Dan Wickline; with thanks to Digital Rocking Chair for the Scoop on this

Excerpt:

Instead of downloading a static book, Transmedia Story Stream allows readers to log into story worlds filled with fans, activities, and extended narrative that can include video, audio, casual video games or live gatherings. And just like in a video game, the book will award fans for participating in the story. Fans can earn points and badges, collect digital goodies to share, earn money for spreading word of mouth, participate in a live chat with an author or illustrator right in the book or win a phone call with a character in a story.

 

TSS_assured_destruction

 

Transmedia Story Stream

 

TransmediaStoryStream-Jan2014

 

Also see:

 

CleverWayToReopenRennovatedSpace-Amsterdam-April2013

 

Streaming International: How the Internet has made TV a global medium — from sparksheet.com by Maura McWalters

Excerpt:

Television used to be one of America’s biggest exports. But the internet is bringing content from Asia, India and the Middle East into U.S. homes – and new advertising opportunities along with it, reports TV columnist Maura McWalters.

 

U.S. teams up with operator of 0nline courses to plan a global network — from nytimes.com by Tamar Lewin

Excerpt (emphasis DSC):

Coursera, a California-based venture that has enrolled five million students in its free online courses, announced on Thursday a partnership with the United States government to create “learning hubs” around the world where students can go to get Internet access to free courses supplemented by weekly in-person class discussions with local teachers or facilitators.

The learning hubs represent a new stage in the evolution of “massive open online courses,” or MOOCs, and address two issues: the lack of reliable Internet access in some countries, and the growing conviction that students do better if they can discuss course materials, and meet at least occasionally with a teacher or facilitator.

“Our mission is education for everyone, and we’ve seen that when we can bring a community of learners together with a facilitator or teacher who can engage the students, it enhances the learning experience and increases the completion rate,” said Lila Ibrahim, the president of Coursera. “It will vary with the location and the organization we’re working with, but we want to bring in some teacher or facilitator who can be the glue for the class.”

 

From DSC:
Some thoughts here:

1)  When institutions of higher education cling to the status quo and disregard the disturbing trajectories at play*…when we don’t respond, people — and governments it seems — will find other options/alternatives.

* Such as middle class incomes that continue to decline
while the price of higher education continues to escalate

2)  I wonder if this type of setup might predominate in some countries.
i.e. blended learning types of setups in learning centers around the world where people can come in at any time to learn with a relevant Community of Practice, aided by faculty, teachers, trainers, coaches, etc.   Some of the content is “beamed in” and shared electronically, while some of the learning involves face-to-face discussions/work. Will schools become more community centers where we will pool resources and offer them to people 24×7?

Also see:

  • The New Innovator’s Dilemma — from huffingtonpost.com by Michael Moe and Ben Wallerstein; with thanks to Lisa Duty for the Tweet on this
    Excerpt (emphasis DSC):
    Increasingly, we’re worried that a generation of entrepreneurs is facing a “new innovators dilemma” — where innovation is stymied by regulatory and political environments focused on outdated needs and the wrong set of “customers.” The truth is, Silicon Valley investors and techies will get by just fine without addressing our big, societal problems. But if we encourage our nation’s top entrepreneurs to join search engines and social networks, we will miss the opportunity to apply their genius to solving society’s most pressing problems.

    This isn’t about the classic political divide of right versus left. This is about policies and regulations written in a different era that are not easily translated to modern technology. It’s no secret that the challenge stems, in part, from the motivations of regulators and the politics of protecting the status quo.

    Change is difficult. And no one is arguing that the transportation, hospitality, and higher education industries don’t need to be regulated. New approaches, in particular, warrant close scrutiny. But if we are ever going to experience the sort of revolutionary change that technology might afford to virtually every sector of the American economy, we need to be willing to rethink the traditional ways of regulation to make innovation easier and more responsive to the consumers and students these regulations were originally enacted to protect.

 

Addendum 11/1/13:

 

23 iPad alternatives to the book report — from ipadders.eu by Suzanne Lustenhouwer; with thanks to Jackie Gerstein for the tweet this.

Excerpt:

  1. If a journey was involved, draw a map with explanatory notes of significant places. (Google Earth, Notability, Showme)
  2. Dramatize a scene from the book. Write a script and have several rehearsals before performing it to the class or recording it. Include stage directions in your script. (Screenplay, iMoviePuppet Pals)
  3. Lead a small group discussion with other readers of the same book. Focus on a specific topic and report your group’s conclusion to the class. (Notability)

 

 

 

 

CoolestKBuildings-ComplexArtDesign-Sept2013

 

 

E-books could be the future of social media — from fastcolabs.com by Michael Grothaus

Excerpt (emphasis DSC):

Both Apple and Amazon were designing e-book readers by copying the 2,500-year-old idea of books as self-contained collections of words, completely missing how readers share and discuss content online today. While most e-readers allow you to share passages or links to the book you are reading, and sites like Goodreads let you share what you’ve read, their implementations treat the book and the discussions around them as separate collections. Worse, these apps force users to venture into the distracting world of the open Internet when they want to share, making it hard to stay focused on reading.

This didn’t sit well with Berggren, so he came up with an ingenious solution: Make each and every book its own self-contained social network.

 

From DSC:
When people urge us to do things differently due to the technologies at our disposal, this is a great example of that.  It rethinks what can be done now vs. how it has been done in the past.  I like the increased opportunities this type of big-thinking, innovative solution offers for increased participation, collaboration, and discussion.

Questions that come to my mind:

  • How might this affect what’s possible with digital storytelling? With transmedia?
  • Could each MOOC/course/stream of content be its own social network?
  • “The app itself is free, so the company makes money by selling anonymized data it collects about its users’ consumption habits to publishers.”  Will we see more of this type of business model?

 

Also see:

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readmill-Sept2013

 

Also see:

 

Addendum on 9/10/13:

Content as a Service (CaaS) — from knowledgestarblog.wordpress.com by David Grebow

Excerpt:

The etextbook in 2018 will be dramatically different than the etextbook of today. It will be coupled to an app that will provide you with Content as a Service (CaaS). CaaS will include many of the following features (and more that have yet to be imagined):

Multimedia
Simulations
Educational Games
Animations
Pre- and post-tests
Formative and Summative Quizzes
Adaptive testing
Networked Social Learning
Study groups
Analytic Datasets
Virtual and Flipped classes
Communities of Learning and Practice
Virtual classes.

 

Top Ten: Classroom Seating — from media.designerpages.com

 

toptentablet2.steelcase

 

From DSC:
I’d rather see more of these “Top 10” chairs on wheels — i.e. be movable — like the above Node Chair from Steelcase.  Ideally, chairs and tables in classrooms should be able to be easily moved around, reconfigured, etc. — in order to facilitate greater student-to-student interaction, group work, and/or for reconfiguring the room to more of a lecture/presentation style format.

Also see:

 

 

 

 
 

MOOC Monitor: European Union unveils its own MOOC Consortium…OpenUpEd — from wiredacademic.com

Excerpt:

As we reported a year ago, the European Union wants to get in to the MOOC game and is doing so now with a dozen partners at colleges throughout Europe in its new OpenUpEd MOOC platform. Partners in 11 different countries (France, Italy, Lithuania, the Netherlands, Portugal, Slovakia, Spain, UK, Russia, Turkey and Israel) joined forces to launch the first pan-European MOOCs initiative with the European Commission backing it. This is a great development for MOOCs globally.

The EU is busy at work, creating transferability and standardization at universities throughout the 27 member countries as part of the Bologna Process. It’s a smart move for the EU to include universities in Turkey and Israel in this consortium as it shows a broader reach to bring European neighbors, friends and NATO members to the table.

Citrix Paris headquarters by Areq Sq

Example images:

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Digization, sole growth engine for Europe’s creative industries? — from inaglobal.fr/en/… by Nicolas Vaquier
[NEWS] According to a recently published study entitled The Digital Future of Creative U.K., digitization is the sole growth engine for Europe’s creative industries.
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Excerpt from Conclusion:

Finally, the study delivers conclusions for the whole of the creative industries and forecasts for their future. It notes that with the fragmentation of media consumption, advertising money is now divided between a number of players. While total advertising revenues have climbed, individual companies can no longer expect profits to be as high as they were in the past. Online advertising is still a challenge, and the monetization of already existing content will not be enough to meet it. The Digital Future of Creative U.K. furthermore highlights the complementarity of digital and analog, refuting the idea of one technology’s cannibalization of the other, using the example of catch-up television.

The study announces the transformation of the value creation chain. The horizontal integration of production, distribution and marketing intermediaries that prevailed in the traditional system will be dissolved by more profitable digital alternatives, diminishing the importance of these intermediaries. The study predicts that the concept of “chain” will furthermore be replaced by that of a “network” of relations, with consumption and participation at its heart. The rise in the number of players and the lowering of entry barriers will thus allow for greater quantity as well as relevance of content on offer.

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