A luminous igloo-shaped structure in the front room of the Cambridge Public Library beckoned curious library visitors during the snowy first weekend of March, inviting them to explore a space engineered for everyone, yet uniquely their own.
Called “Alterspace” and developed by Harvard’s metaLAB and Library Innovation Lab, this experiment in adaptive architecture granted the individual control over the sensory elements in his or her space. A user enters the LED-illuminated dome to find headphones, chairs and an iPad on a library cart, which displays six modes: Relax, Read, Meditate, Focus, Create and W3!Rd.
From the cool blues and greens of Relax mode to a rainbow overload of excitement in the W3!Rd mode, Alterspace is engineered to transform its lights, sounds and colors into the ideal environment for a particular action.
From DSC: This brings me back to the question/reflection…in the future, will students using VR headsets be able to study by a brook? An ocean? In a very quiet library (i.e., the headset would come with solid noise cancellation capabilities build into it)? This type of room/capability would really be helpful for our daughter…who is easily distracted and doesn’t like noise.
Instead, the researchers think the data suggests that—in any number of small ways—instructors who think their students’ intelligence is fixed don’t keep their students as motivated, and perhaps don’t focus as much on teaching techniques that can encourage growth. And while this affects all students, it seems to have an extra impact on underrepresented minority students.
The good news, the researchers say, is that instructors can be persuaded to adopt more of a growth mindset in their teaching through a little education of their own. That small attitude adjustment could make them a more effective teacher, to the significant benefit of a large number of students.
Increasing complexity of technology, architecture, and data
Contributions of IT to institutional operational excellence
Each of these trends is influential at 63% or more of colleges and universities. And, they are enduring—these are the same trends that exerted the most influence on IT strategy in 2018.
Augmented reality (AR) can add value, solve problems and enhance the user experience in nearly every industry. Businesses are catching on and increasing investments to drive the growth of augmented reality, which makes it a crucial part of the tech economy.
As referenced by Bernard in his above article:
From DSC: Along these lines, I really appreciate the “translate” feature within Twitter. It helps open up whole new avenues of learning for me from people across the globe. A very cool, practical, positive, beneficial feature/tool!!!
Not necessarily because everything will be made of “smart matter,” with chips, motors, sensors, and radios (although this is happening). But increasingly because we are starting to digitally paint over default reality, layering on data, insights, and entertainment in virtual or augmented layers. When we shift from smartphones to smartglasses over the next decade, this will only accelerate.
From games to street directions to metadata, from industrial heads-up displays to virtual gamescapes to workspace information, these new augmented, virtual, and extended realities will be aware, data-rich, contextual, and interactive.
But there is a core enabling technology required.
And I’m not just talking about smartglasses hardware with great functionality, good usability, and a reasonable price, which are probably at least three to five years away.
Inspiring Leaders | Anthony G. Picciano — from virtuallyinspired.org Co-founder of CUNY Online and founding member of the Online Learning Consortium, shares his insights on his new book, “Online Education: Foundations, Planning, and Pedagogy,” building a community in an online classroom, gaming and more.
Excerpts/items mentioned in this video:
Research Initiative for Teaching Effectiveness, University of Central Florida
Reports from the Babson Survey Research Group, Babson College
2010 U.S. Dept of Education meta-analysis — older now, but still a pivotal study
Tap into what students already know; have students bring their own experiences into the topics/discussions; bring their own materials and interests
Have students own the course as much as possible
Limit the amount of lecturing — introduce humor where possible; tap into students’ interests
Chunk lecturing up into 6-8 minute pieces — then introduce some activity that forces the students to do something
The River City — Chris Dede (mainly for high school students)
MIT elude — how to deal w/ depression
Fortnite
Elegance in simplicity — clean format, where things are, streamlined –6-7 clearly-labeled buttons, I understand what I have to do here; make it simple, not complex; use techs where makes good pedagogical sense
Future: AI, nanotechnology will lead to more quantum computing, cloud computing
Quantum computing is a whole of the level of digital circuitry design. That will allow much more power, much more speed, the likes of which we have not seen in digital technology. When that comes, that opens up lots of other possibilities in applications like artificial intelligence, like robotics, like cloud computing. All of these will be significantly enhanced as we move to a quantum computing type environment. When that happens, we will see a whole other level of digital activity not just in teaching and learning but everything we do.
Schools may already use some form of artificial intelligence (AI), but hardly any have curricula designed to teach K-12 students how it works and how to use it, wrote EdSurge. However, organizations such as the International Society for Technology in Education (ISTE) are developing their own sets of lessons that teachers can take to their classrooms.
Members of “AI for K-12” — an initiative co-sponsored by the Association for the Advancement of Artificial Intelligence and the Computer Science Teachers Association — wrote in a paper that an AI curriculum should address five basic ideas:
Computers use sensors to understand what goes on around them.
Computers can learn from data.
With this data, computers can create models for reasoning.
While computers are smart, it’s hard for them to understand people’s emotions, intentions and natural languages, making interactions less comfortable.
AI can be a beneficial tool, but it can also harm society.
These kinds of lessons are already at play among groups including the Boys and Girls Club of Western Pennsylvania, which has been using a program from online AI curriculum site ReadyAI. The education company lent its AI-in-a-Box kit, which normally sells for $3,000, to the group so it could teach these concepts.
Artificial intelligence powers Amazon’s recommendations engine, Google Translate and Siri, for example. But few U.S. elementary and secondary schools teach the subject, maybe because there are so few curricula available for students. Members of the “AI for K-12” work group wrote in a recent Association for the Advancement of Artificial Intelligence white paper that “unlike the general subject of computing, when it comes to AI, there is little guidance for teaching at the K-12 level.”
But that’s starting to change. Among other advances, ISTE and AI4All are developing separate curricula with support from General Motors and Google, respectively, according to the white paper. Lead author Dave Touretzky of Carnegie Mellon has developed his own curriculum, Calypso. It’s part of the “AI-in-a-Box” kit, which is being used by more than a dozen community groups and school systems, including Carter’s class.
22 Do not merely listen to the word, and so deceive yourselves. Do what it says.23 Anyone who listens to the word but does not do what it saysis like someone who looks at his face in a mirror24 and, after looking at himself, goes away and immediately forgets what he looks like.25 But whoever looks intently into the perfect law that gives freedom, and continues in it—not forgetting what they have heard, but doing it—they will be blessed in what they do.
From DSC: The word engagement comes to mind here…as does the association between doing and not forgetting (i.e., memory…recall…creating “mental hooks” to hang future learning/content on…which can ultimately impact our behaviors).
We now know exactly what we need to do to effectivelyreach every student, so we are kicking off 2019 with a new series to help you reflect on each element daily.
The series is called “Do This, Not That.” In less than 90 seconds daily, we’ll cover one of the elements in the Global Elements of Effective Flipped Learning and point to things you’ll want to start doing, stop doing, or continue doing to reach every student in every class every day.
Presentation Translator breaks down the language barrier by allowing users to offer live, subtitled presentations straight from PowerPoint. As you speak, the add-in powered by theMicrosoft Translator live feature, allows you to display subtitles directly on your PowerPoint presentation in any one of more than 60 supported text languages. This feature can also be used for audiences who are deaf or hard of hearing.
Additionally, up to 100 audience members in the room can follow along with the presentation in their own language, including the speaker’s language, on their phone, tablet or computer.
From DSC: Up to 100 audience members in the room can follow along with the presentation in their own language! Wow!
Are you thinking what I’m thinking?! If this could also address learners and/or employees outside the room as well, this could be an incredibly powerful piece of a next generation, global learning platform!
Automatic translation with subtitles — per the learner’s or employee’s primary language setting as established in their cloud-based learner profile.Though this posting is not about blockchain, the idea of a cloud-based learner profile reminds me of the following graphic I created in January 2017.
A couple of relevant quotes here:
A number of players and factors are changing the field. Georgia Institute of Technology calls it “at-scale” learning; others call it the “mega-university” — whatever you call it, this is the advent of the very large, 100,000-plus-student-scale online provider. Coursera, edX, Udacity and FutureLearn (U.K.) are among the largest providers. But individual universities such as Southern New Hampshire, Arizona State and Georgia Tech are approaching the “at-scale” mark as well. One could say that’s evidence of success in online learning. And without question it is.
But, with highly reputable programs at this scale and tuition rates at half or below the going rate for regional and state universities, the impact is rippling through higher ed. Georgia Tech’s top 10-ranked computer science master’s with a total expense of less than $10,000 has drawn more than 10,000 qualified majors. That has an impact on the enrollment at scores of online computer science master’s programs offered elsewhere. The overall online enrollment is up, but it is disproportionately centered in affordable scaled programs, draining students from the more expensive, smaller programs at individual universities. The dominoes fall as more and more high-quality at-scale programs proliferate.
Education goes omnichannel. In today’s connected world, consumers expect to have anything they want available at their fingertips, and education is no different. Workers expect to be able to learn on-demand, getting the skills and knowledge they need in that moment, to be able to apply it as soon as possible. Moving fluidly between working and learning, without having to take time off to go to – or back to – school will become non-negotiable.
He writes: “What if we were to design MVCs: Minimum Viable Curricula centered on just enough content to empower learners to examine questions or pursue challenges with rigor? Then, as learners go deeper into a question or challenge, they update their MVC…which is pretty much how learning happens in the real world.”
The key there to me is that THEY update their MVC. That resonates so deeply; it feels like that’s what I’m doing with my learning each day as I read about and work with school leaders who are thinking deeply about change.
When we pursue questions that matter to us, rigor is baked in.
From DSC: I love the idea of giving students — as they can handle it — more choice, more control. So anytime around 8th-12th grade, I say we turn much more control over to the students, and let them make more choices on what they want to learn about. We should at least try some experiments along these lines.
As everyone in the workforce is now required to be a lifelong learner, our quality of life goes much higher if we actually enjoy learning. As I think about it, I have often heard an adult (especially middle age and older) say something like, “I hated school, but now, I love to learn.”
Plus, I can easily imagine greater engagement with the materials that students choose for themselves, as well as increased attention spans and higher motivation levels.
Also, here’s a major shout out to Will Richardson, Bruce Dixon, Missy Emler and Lyn Hilt for the work they are doing atModernLearners.com.
How to teach a good first day of class — from chronicle.com by James Lang Four Key Principles | Before the First Day | The First Day of Class | After the First Day | Resources
Excerpt (emphasis DSC):
Do not begin the first day of the semester by immediately handing out the syllabus. Instead, spark their curiosity about the content first, and then demonstrate — with a review of the syllabus — how the course content can help satisfy that curiosity.
From DSC: I think what’s also implied here is putting one’s case forward about how the content is ***relevant*** today.
Also this is a good practice to do as well, but for the end of the term/semester/quarter/whatever:
As we careen toward the end of the semester, take a moment to reflect: What was the best new thing you tried this semester? Mine was recording and posting to the LMS five-minute video overviews for each week–casual, just me and the laptop camera–on Sunday evenings. #teaching
OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.
“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”
From DSC: Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.
VR & AR 2018: A year in review— from vrscout.com by Kyle Melnick Excerpt:
If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.
Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.
With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.
Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”
“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.
The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.
From DSC: But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.
…but on the other hand,
some things don’t look so good…
Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.
But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?
There are a few signs that are really worrying…
From DSC:
My take is that it’s too early to tell. We need to give things more time.