Google Photos’s promise of unlimited free storage is going away — from fastcompany.com by Jared Newma
Starting in June of next year, new Google Photos uploads will count toward a storage limit, even at reduced resolution.

Excerpt:

Starting on June 1, 2021, Google will begin counting new photo and video uploads toward users’ storage limits, even for the compressed “high-quality” images that Google stores for free today. Existing photos and videos won’t count toward the storage limit, but for anyone who keeps using the service, the core promise of unlimited free storage is effectively going away.

 

From DSC:
Our oldest daughter told me about this great/cool WIN-WIN situation here! I thought it was so cool, that I wanted to pass it along. What a great way to help communities, students, folks who want to read/write/produce art and more!


 

Semicolon Bookstore & Gallery: Chicago's only black woman-owned bookstore and gallery space

Powered by Bookshop: Supporting local, independent bookstores.

Chicago’s only black woman-owned bookstore and gallery space, Semicolon Bookstore and Gallery is committed to nurturing the connection between literature, art, and the pursuit of knowledge; while also using the power of words to better our community.

 

Virtual Reality: Realizing the Power of Experience, Excursion and Immersion in the Classroom — from nytimes.com
A framework for teaching with New York Times 360 V.R. videos, plus eight lesson plans for STEM and the humanities.

A Guide for Using NYT VR With Students

  • Getting Started With V.R. in the Classroom
  • Lesson 1: A Mission to Pluto
  • Lesson 2: Meet Three Children Displaced by War and Persecution
  • Lesson 3: Four Antarctic Expeditions
  • Lesson 4: Time Travel Through Olympic History
  • Lesson 5: Decode the Secret Language of Dolphins and Whales
  • Lesson 6: Memorials and Justice
  • Lesson 7: The World’s Biggest Physics Experiment
  • Lesson 8: Journey to the Hottest Place on Earth

 

 

Many students complain that online-based learning doesn’t engage them. Well, check this idea out! [Christian]


From DSC…by the way, another title for this blog could have been:

WIN-WIN situations all around! The Theatre Departments out there could collaborate with other depts/disciplines to develop highly engaging, digitally-based learning experiences! 


The future of drama and the theatre — as well as opera, symphonies, and more — will likely include a significant virtual/digital component to them. While it’s too early to say that theatre needs to completely reinvent itself and move “the stage” completely online, below is an idea that creates a variety of WIN-WIN situations for actors, actresses, stage designers, digital audio/video editors, fine artists, graphic designers, programmers, writers, journalists, web designers, and many others as well — including the relevant faculty members!

A new world of creative, engaging, active learning could open up if those involved with the Theatre Department could work collaboratively with students/faculty members from other disciplines. And in the end, the learning experiences and content developed would be highly engaging — and perhaps even profitable for the institutions themselves!

A WIN-WIN situation all around! The Theatre Department could collaborate with other depts/disciplines to develop highly engaging learning experiences!

[DC: I only slightly edited the above image from the Theatre Department at WMU]

 

Though the integration of acting with online-based learning materials is not a new idea, this post encourages a far more significant interdisciplinary collaboration between the Theatre Department and other departments/disciplines.

Consider a “Dealing with Bias in Journalism” type of topic, per a class in the Digital Media and Journalism Major.

  • Students from the Theatre Department work collaboratively with the students from the most appropriate class(es?) from the Communications Department to write the script, as per the faculty members’ 30,000-foot instructions (not 1000-foot level/detailed instructions)
  • Writing the script would entail skills involved with research, collaboration, persuasion, creativity, communication, writing, and more
  • The Theatre students would ultimately act out the script — backed up by those learning about sound design, stage design, lighting design, costume design, etc.
  • Example scene: A woman is sitting around the kitchen table, eating breakfast and reading a posting — aloud — from a website that includes some serious bias in it that offends the reader. She threatens to cancel her subscription, contact the editor, and more. She calls out to her partner why she’s so mad about the article. 
  • Perhaps there could be two or more before/after scenes, given some changes in the way the article was written.
  • Once the scenes were shot, the digital video editors, programmers, web designers, and more could take that material and work with the faculty members to integrate those materials into an engaging, interactive, branching type of learning experience. 
  • From there, the finished product would be deployed by the relevant faculty members.

Scenes from WMU's Theatre Department

[DC: Above images from the Theatre Department at WMU]

 

Colleges and universities could share content with each other and/or charge others for their products/content/learning experiences. In the future, I could easily see a marketplace for buying and selling such engaging content. This could create a needed new source of revenue — especially given that those large auditoriums and theaters are likely not bringing in as much revenue as they typically do. 

Colleges and universities could also try to reach out to local acting groups to get them involved and continue to create feeders into the world of work.

Other tags/categories could include:

  • MOOCs
  • Learning from the Living[Class]Room
  • Multimedia / digital literacy — tools from Adobe, Apple, and others.
  • Passions, participation, engagement, attention.
  • XR: Creating immersive, Virtual Reality (VR)-based experiences
  • Learning Experience Design
  • Interaction Design
  • Interface Design
  • …and more

Also see:

What improv taught me about failure: As a teacher and academic — from scholarlyteacher.com by Katharine Hubbard

what improv taught me about failure -as a teacher and academic

In improv, the only way to “fail” is to overthink and not have fun, which reframed what failure was on a grand scale and made me start looking at academia through the same lens. What I learned about failure through improv comes back to those same two core concepts: have fun and stop overthinking.

Students are more engaged when the professor is having fun with the materials (Keller, Hoy, Goetz, & Frenzel, 2016), and teaching is more enjoyable when we are having fun ourselves.

 

Apple announces 5G-capable iPhone 12 Pro with LiDAR-enhanced AR — from uploadvr.com by Ian Hamilton

Excerpt:

The new feature on the iPhone 12 Pro promises much improved AR features, like what’s pitched as helping improve photo quality as well as instantaneous placement of virtual content into your environment. It also may make 3D scanning of objects or places in the real world a more common practice.

 

[Re: online-based learning] The Ford Model T from 1910 didn’t start out looking like a Maserati Gran Turismo from 2021! [Christian]

From DSC:
Per Wikipedia, this is a 1910 Model T that was photographed in Salt Lake City:

The Ford Model T didn't start out looking like a Maserati from 2021!

 

This is what online/virtual learning looks like further down the road. Our journey has just begun.

From DSC:
The Ford Model T didn’t start out looking like a Maserati Gran Turismo from 2021! Inventions take time to develop…to be improved…for new and further innovations and experiments to take place.

Thinking of this in terms of online-based learning, please don’t think we’ve reached the end of the road for online-based learning. 

The truth is, we’ve barely begun our journey.

 


Two last thoughts here


1 ) It took *teams* of people to get us to the point of producing a Maserati like this. It will take *teams* of people to produce the Maserati of online-based learning.

2) In terms of online-based learning, it’s hard to say how close to the Maserati that we have come because I/we don’t know how far things will go. But this I do know: We have come a looooonnnnnggggg ways from the late 1990s! If that’s what happened in the last 20 years — with many denying the value of online-based learning — what might the next 5, 10, or 20 years look like when further interest, needs, investments, etc. are added? Then add to all of that the momentum from emerging technologies like 5G, Augmented Reality, Mixed Reality, Virtual Reality, Artificial Intelligence, bots, algorithms, and more!


From DSC:
To drive the point home, here’s an addendum on late 9/29/20:

Mercedes-Benz Shares Video of Avatar Electric Car Prototype

 

Students need digital skills more than ever. We know because they’re telling us. — from jisc.ac.uk by Ruth Drysdale
As learners return to colleges and campuses, there’s no turning back from the online shift they’ve experienced this year. Embedding digital in both face-to-face and remote learning is more crucial than ever.

There’s been impressive change in the past six months, but we’ve also seen emergency measures, introduced at speed, as a ‘good enough’ sticking plaster solution. Students are telling us they need digital embedded into their courses. Now is the time to listen and respond, transforming approaches and delivering robust systems that can withstand the uncertainties ahead.

 

Just released today! Jane Hart’s Top 200 Tools for Learning

Jane Hart's Top 200 Tools for Learning -- released on 9-1-20

Top 200 Tools for Learning — from toptools4learning.com by Jane Hart

Excerpt:

The Top Tools for Learning 2020 was compiled by Jane Hart from the results of the 14th Annual Learning Tools Survey, and released on 1 September 2020. For general information about the survey and this website, visit the About page. For observations and infographics of this year’s list, see Analysis 2020.

 

 

A few creative ways to use student blogs — from cultofpedagogy.com by Jennifer Gonzalez

Excerpt:

Since those early days the blog has really evolved as a genre: People have taken the basic framework of the blog and used it to build all kinds of useful, interesting things online. This evolution has given the blog limitless potential as a form of writing, and that’s just as true for student writers as it is for everyone else. So if you’re looking for a nice, meaty assignment, one that in previous decades might have been a research paper or an oral presentation, consider assigning a blog instead. It’s not only a highly relevant form of writing, but because it’s done entirely online and worked on over time, it would also lend itself beautifully to remote or hybrid learning.

blog is part of a larger website, and what makes it unique is that it is dynamic. It changes. It’s regularly updated to provide new material

 

 

Check out Adobe for Education on Youtube for some great resources to learn everything from podcasting to making impactful social media videos — from jeadigitalmedia.org by Aaron Manfull

Excerpt:

We’ve got a list of Adobe tutorials from the web we’ve been curating here and we’ve long advocated for using Lynda/Linkedin Learning for students and advisers to learn programs. Let’s add one more great resource into the mix and that’s Adobe’s “Adobe for Education” channel on Youtube.

One example:

 

Adobe Distance Learning Resources — from edex.adobe.com
Whether your school routinely supports distance learning or is facing unexpected closures, we’ve assembled these resources and learning opportunities to help educators engage remote students through online learning.

  • Talks and Webinars
  • Khan + Create Activities
  • Learn and Create for Social Justice
  • Courses, Articles, and Blogs
  • Go Paperless with your Teaching
  • Higher Ed and K-12 projects that make distance learning engaging
  • Resources to support young learners
 

Oceans from the sky — from fubiz.net by Javi Lorbada

Oceans from the sky

 

June 29, 2007: Apple Releases the iPhone, Transforming Much of the Modern World — from by Kevin Levick

Excerpts:

Over the past 10 years, Apple’s iPhone evolved from a mobile device capable of running basic apps to a powerful computer with professional-grade cameras.

Today’s app economy is bigger than Hollywood, and WhatsApp, Snapchat, Uber, Tinder, and more are essential parts of modern culture, collectively used by hundreds of millions of people every day.

Now, everything from the way we work, communicate, shop, travel, manage our finances, and experience entertainment can be done through a smartphone.

 

Everything you need to know about animation-based learning — from elearningindustry.com by Huong Giang Bui
When people talk about education, they often stress the formal side of learning like delivering knowledge, getting high scores on exams, etc. But animation-based education is here to up the game, with animation you can get fun, practical, and informative learning all at the same time!

Excerpt:

What Is Animation-Based Learning?
While it sounds like it, animation-based learning is not all about visual materials. Rather, resources such as videos, infographics, and GIFs are used in tandem with existing resources when employing this method. This can be applied to many different fields, from scientific visualizations to corporate training schemes; from motion-graphic narratives used in primary courses to university-level demonstrations.

 
© 2025 | Daniel Christian