FDA approves HoloLens powered medical augmented reality system — from by Richard Devine
HoloLens might be about to make surgical procedures a whole lot different.

Excerpt:

From Healthimaging.com

OpenSight specifically utilizes the Microsoft HoloLens headset that allows simultaneous visualization of the 3D patient images in AR and the actual patient and their real-world surroundings. The technique may decrease operative times and improve surgical planning and the understanding of anatomic relationships.

 

 

Can virtual reality revolutionize education? — from cnn.com by Emma Kennedy

 

“Kids love to engage with [VR] lessons,” said Guido Kovalskys, chief executive and co-founder of US-based edtech company Nearpod. “One minute, they are learning about Roman history, and the next, they are transported to ancient Rome and are exploring the Colosseum.”

 

From DSC:
Ok, so the title is on the overhyped side, but I do think XR will positively impact learning, understanding.

 

 

University of Washington Researchers Demo Ability to Generate 3D Augmented Reality Content from 2D Images — from next.reality.news by Tommy Palladino

 

 

 

Age of Sail: Setting the course for virtual reality narratives in the future — from by Jose Antunes
The most ambitious project from Google Spotlight Stories is also the one that pushes the boundaries in terms of the creation of narratives in Virtual Reality: embark on Age of Sail.

Augmented Reality Remote Collaboration with Dense Reconstruction

 

Addendum:

  • VR & AR 2018: A year in review — from vrscout.com by Kyle Melnick
    Excerpt:
    If 2016 was the birth of modern VR/AR technology, than 2018 was its elementary school graduation. While this past year may have seemed like a quiet one when compared to the more exciting releases featured in 2017 and 2016, these past 12 months have been crucial in the development of the immersive entertainment sector.

    Major hardware releases, vast improvements to software, and various other integral advancements have quietly solidified VR & AR as viable, long-term technological platforms for years to come. So while there may not have been any bombshell announcements or jaw-dropping reveals per sey, 2018 will still go down as a key, if not climactic, year for VR & AR technology regardless.

    With a new year full of exciting possibilities ahead of us, let’s hang back a second and take a look back at 2018’s most pivotal moments.

 

 

The world is changing. Here’s how companies must adapt. — from weforum.org by Joe Kaeser, President and Chief Executive Officer, Siemens AG

Excerpts (emphasis DSC):

Although we have only seen the beginning, one thing is already clear: the Fourth Industrial Revolution is the greatest transformation human civilization has ever known. As far-reaching as the previous industrial revolutions were, they never set free such enormous transformative power.

The Fourth Industrial Revolution is transforming practically every human activity...its scope, speed and reach are unprecedented.

Enormous power (Insert from DSC: What I was trying to get at here) entails enormous risk. Yes, the stakes are high. 

 

“And make no mistake about it: we are now writing the code that will shape our collective future.” CEO of Siemens AG

 

 

Contrary to Milton Friedman’s maxim, the business of business should not just be business. Shareholder value alone should not be the yardstick. Instead, we should make stakeholder value, or better yet, social value, the benchmark for a company’s performance.

Today, stakeholders…rightfully expect companies to assume greater social responsibility, for example, by protecting the climate, fighting for social justice, aiding refugees, and training and educating workers. The business of business should be to create value for society.

This seamless integration of the virtual and the physical worlds in so-called cyber-physical systems – that is the giant leap we see today. It eclipses everything that has happened in industry so far. As in previous industrial revolutions but on a much larger scale, the Fourth Industrial Revolution will eliminate millions of jobs and create millions of new jobs.

 

“…because the Fourth Industrial Revolution runs on knowledge, we need a concurrent revolution in training and education.

If the workforce doesn’t keep up with advances in knowledge throughout their lives, how will the millions of new jobs be filled?” 

Joe Kaeser, President and Chief Executive Officer, Siemens AG

 

 


From DSC:
At least three critically important things jump out at me here:

  1. We are quickly approaching a time when people will need to be able to reinvent themselves quickly and cost-effectively, especially those with families and who are working in their (still existing) jobs. (Or have we already entered this period of time…?)
  2. There is a need to help people identify which jobs are safe to reinvent themselves to — at least for the next 5-10 years.
  3. Citizens across the globe — and their relevant legislatures, governments, and law schools — need to help close the gap between emerging technologies and whether those technologies should even be rolled out, and if so, how and with which features.

 


 

What freedoms and rights should individuals have in the digital age?

Joe Kaeser, President and Chief Executive Officer, Siemens AG

 

 

Deep learning turns mono recordings into immersive sound — from technologyreview.com by Emerging Technology from the arXiv

Excerpt:

We’ve had 3D images for decades, but effectively imitating 3D sound has always eluded researchers. Now a machine-learning algorithm can produce “2.5D” sound by watching a video.

 

On one hand XR-related technologies
show some promise and possibilities…

 

The AR Cloud will infuse meaning into every object in the real world — from venturebeat.com by Amir Bozorgzadeh

Excerpt:

Indeed, if you haven’t yet heard of the “AR Cloud”, it’s time to take serious notice. The term was coined by Ori Inbar, an AR entrepreneur and investor who founded AWE. It is, in his words, “a persistent 3D digital copy of the real world to enable sharing of AR experiences across multiple users and devices.”

 

Augmented reality invades the conference room — from zdnet.com by Ross Rubin
Spatial extends the core functionality of video and screen sharing apps to a new frontier.

 

 

The 5 most innovative augmented reality products of 2018 — from next.reality.news by Adario Strange

 

 

Augmented, virtual reality major opens at Shenandoah U. next fall — from edscoop.com by by Betsy Foresman

Excerpt:

“It’s not about how virtual reality functions. It’s about, ‘How does history function in virtual reality? How does biology function in virtual reality? How does psychology function with these new tools?’” he said.

The school hopes to prepare student for careers in a field with a market size projected to grow to $209.2 billion by 2022, according to Statista. Still at its advent, Whelan compared VR technology to the introduction of the personal computer.

 

VR is leading us into the next generation of sports media — from venturebeat.com by Mateusz Przepiorkowski

 

 

Accredited surgery instruction now available in VR — from zdnet.com by Greg Nichols
The medical establishment has embraced VR training as a cost-effective, immersive alternative to classroom time.

 

Toyota is using Microsoft’s HoloLens to build cars faster — from cnn.comby Rachel Metz

From DSC:
But even in that posting the message is mixed…some pros…some cons. Some things going well for XR-related techs…but for other things, things are not going very well.

 

 

…but on the other hand,
some things don’t look so good…

 

Is the Current Generation of VR Already Dead? — from medium.com by Andreas Goeldi

Excerpt:

Four years later, things are starting to look decidedly bleak. Yes, there are about 5 million Gear VR units and 3 million Sony Playstation VR headsets in market, plus probably a few hundred thousand higher-end Oculus and HTC Vive systems. Yes, VR is still being demonstrated at countless conferences and events, and big corporations that want to seem innovative love to invest in a VR app or two. Yes, Facebook just cracked an important low-end price point with its $200 Oculus Go headset, theoretically making VR affordable for mainstream consumers. Plus, there’s even more hype about Augmented Reality, which in a way could be a gateway drug to VR.

But it’s hard to ignore a growing feeling that VR is not developing as the industry hoped it would. So is that it again, we’ve seen this movie before, let’s all wrap it up and wait for the next wave of VR to come along about five years from now?

There are a few signs that are really worrying…

 

 

From DSC:
My take is that it’s too early to tell. We need to give things more time.

 

 

 

EdTechs and Instructional Designers—What’s the Difference? — from er.educause.edu by Pat Reid

Excerpt:

Both edtechs and instructional designers (IDs) work with computer systems and programs, yet their actual duties differ from traditional IT tasks. The resulting confusion over what edtechs and IDs do—and how the two roles differ—is rampant, not least in the sector that needs them most: higher education.

 

Can online learning help higher ed reverse its tuition spiral? — from edsurge.com by Robert Ubell (Columnist)

Excerpt:

Classic economic theory predicts that when demand falls, so do prices. But when it comes to the price of college in the past few decades, it’s been just the other way around.

As data from the National Student Clearinghouse Center shows, tuition has escalated even as enrollments fell.

 

 

The dispiriting result is that half of all low-income high school graduates, cowed by sticker shock, don’t even bother to fill-out applications to go to college. A report by the American Council on Education concludes: “The rapid price increases in recent years, especially in the public college sector, may have led many students—particularly low-income students—to think that college is out of reach financially.”

 

Still, colleges that have devoted imagination and commitment show that even with the financial stranglehold in which most schools are locked, the spiral can actually be arrested.

College leaders need to recognize that prices have shot up too far. In the next budget cycle, as they face their treacherous spreadsheets—and before they add yet another percentage point to next year’s tuition—they must act to roll back the perilous climb.

 

 

Virtual classes shouldn’t be cringeworthy. Here are 5 tips for teaching live online — from edsurge.com by Bonni Stachowiak (Columnist)

Excerpt:

Dear Bonni: I’m wanting to learn about best practices for virtual courses that are “live” (e.g., using a platform like Zoom). It differs both from face-to-face classroom learning and traditional (asynchronous) online courses. I’d love to know about resources addressing this learning format. —Keith Johnson. director of theological development at Cru. My team facilitates and teaches graduate-level theological courses for a non-profit.

Teaching a class by live video conference is quite different than being in person with a room full of students. But there are some approaches we can draw from traditional classrooms that work quite well in a live, online environment.

Here are some recommendations for virtual teaching…

 

 

Forecast 5.0 – The Future of Learning: Navigating the Future of Learning  — from knowledgeworks.org by Katherine Prince, Jason Swanson, and Katie King
Discover how current trends could impact learning ten years from now and consider ways to shape a future where all students can thrive.

 

 

 

Teachers across America are obsessed with Google products — here’s how Apple and Microsoft plan to win them back — from businessinsider.com by Rachel Premack

Excerpt:

  • Google has taken over technology in the classroom from education stalwarts Microsoft and Apple.
  • That’s a valuable market to dominate. Ed tech is expected to hit $43 billion in value by 2019, just under half of which is based in K-12.
  • Chromebooks are cheaper than hardware from Microsoft and Apple, and Google’s classroom management software is a teacher favorite because of how easy it is to use.
  • Here’s what the two plan to do to take back some market share from Google.

 

 

 

 

 

100 voices of AR/VR in education — from virtualiteach.com

 

 

Ambitious VR experience restores 7,000 Roman buildings, monuments to their former glory  — from smithsonianmag.com by Meilan Solly
You can take an aerial tour of the city circa 320 A.D. or stop by specific sites for in-depth exploration

Excerpt:

Ever wish you could step into a hot air balloon, travel back in time to 320 A.D., and soar over the streets of Ancient Rome? Well, that oddly specific fantasy is achievable in a new virtual reality experience called “Rome Reborn.”

The ambitious undertaking, painstakingly built by a team of 50 academics and computer experts over a 22-year period, recreates 7,000 buildings and monuments scattered across a 5.5 square mile stretch of the famed Italian city. The project, according to Tom Kington of the Times, is being marketed as the largest digital reconstruction of Rome to date.


A snapshot from Rome Reborn

 

VR Isn’t a Novelty: Here’s How to Integrate it Into the Curriculum — from edsurge.com by Jan Sikorsky

Excerpt:

While the application of VR to core academics remains nascent, early returns are promising: research now suggests students retain more information and can better synthesize and apply what they have learned after participating in virtual reality exercises.

And the technology is moving within the reach of classroom teachers. While once considered high-end and cost-prohibitive, virtual reality is becoming more affordable. Discovery VR and Google Expeditions offer several virtual reality experiences for free. Simple VR viewers now come in relatively low-cost DIY cardboard view boxes, like Google Cardboard, that fit a range of VR-capable smartphones.

Still, teachers may remain unsure of how they might implement such cutting-edge technology in their classrooms. Their concerns are well founded. Virtual reality takes careful planning and implementation for success. It’s not simply plug-and-play technology. It also takes a lot of work to develop.


From DSC:

Reduced costs & greater development efficiencies needed here:

“In our case, to create just 10 minutes of simulation, a team of six developers logged almost 1,000 hours of development time.”

 

 

Unveiling RLab: the First-City Funded VR/AR Center in the Country Opens Doors at Brooklyn Navy Yard — from prnewswire.com
New York City’s Virtual and Augmented Reality Center Will Fuel Innovation, Entrepreneurship, and Education, While Creating Hundreds of Well-Paying Jobs

Excerpt:

BROOKLYN, N.Y.Oct. 24, 2018 /PRNewswire/ — New York City Economic Development Corporation (NYCEDC), the Mayor’s Office of Media and Entertainment (MOME), the NYU Tandon School of Engineering and the Brooklyn Navy Yard today announced the launch of RLab – the first City-funded virtual and augmented reality (VR/AR) lab in the country. Administered by NYU Tandon with a participating consortium of New York City universities, including Columbia UniversityCUNY and The New School, RLab will operate out of Building 22 in the Brooklyn Navy Yard and will cement New York City’s status as a global leader in VR/AR, creating over 750 jobs in the industry.

 

 

New virtual reality lab at UNMC — from wowt.com

 

 

 

 

This VR-live actor mashup is like your best absinthe-fueled nightmare — from cnet.com by Joan Solsman
Chained, an immersive reimagining of Dickens’ A Christmas Carol, weds virtual reality with a motion-capture live actor. Could it be the gateway that makes VR a hit?

 

 

Also see:

 

…and this as well:

 

See the results of a months-long effort to create a HoloLens experience that pays homage to Mont-Saint-Michel, in Normandy, France, in all its forms – as a physical relief map and work of art; as a real place visited by millions of people over the centuries; and as a remarkable digital story of resilience. In this three-part Today in Technology series, they examine how AI and mixed reality can open a new window into French culture by using technology like HoloLens.

 

 

 

Creating an Immersive, Global Experience for Business Education — from campustechnology.com by Meg Lloyd
The University of Oxford’s Saïd Business School is using cutting-edge videoconferencing technology to connect students and academic scholars in a truly global classroom.

 

 
 

Fall 2017 Top 30 Largest Online Enrollments in US – With LMS Usage and Trends Since 2012 — from mfeldstein.com by Phil Hill

Excerpt:

Finally, it’s worth looking at the top 30 trend over time. Obviously the University of Phoenix is no longer the 800 pound gorilla in distance education, with two not-for-profits – Western Governors University and Southern New Hampshire University – poised to overtake Phoenix in the next year or two. This view also shows the tendency for most institutions to top out at approximately 60,000 students, but this may be changing with the three counter-examples above as well as Grand Canyon University.

 

 

From DSC:
I agree with futurist Thomas Frey:

“I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet.”

(source)

 

Along these lines, see what Arizona State University is up to:

We think of this as a transformation away from a mass-production model to a mass-personalization model. For us, that’s the big win in this whole process. When we move away from the large lectures in that mass-production model that we’ve used for the last 170 years and get into something that reflects each of the individual learners’ needs and can personalize their learning path through the instructional resources, we will have successfully moved the education industry to the new frontier in the learning process. We think that mass personalization has already permeated every aspect of our lives, from navigation to entertainment; and education is really the next big frontier.

(source)

 

From DSC:
Each year the vision I outlined here gets closer and closer and closer and closer. With the advancements in Artificial Intelligence (AI), change is on the horizon…big time. Mass personalization. More choice. More control.

 

 

LinkedIn Learning Opens Its Platform (Slightly) [Young]

LinkedIn Learning Opens Its Platform (Slightly) — from edsurge by Jeff Young

Excerpt (emphasis DSC):

A few years ago, in a move toward professional learning, LinkedIn bought Lynda.com for $1.5 billion, adding the well-known library of video-based courses to its professional social network. Today LinkedIn officials announced that they plan to open up their platform to let in educational videos from other providers as well—but with a catch or two.

The plan, announced Friday, is to let companies or colleges who already subscribe to LinkedIn Learning add content from a select group of other providers. The company or college will still have to subscribe to those other services separately, so it’s essentially an integration—but it does mark a change in approach.

For LinkedIn, the goal is to become the front door for employees as they look for micro-courses for professional development.

 

LinkedIn also announced another service for its LinkedIn Learning platform called Q&A, which will give subscribers the ability to pose a question they have about the video lessons they’re taking. The question will first be sent to bots, but if that doesn’t yield an answer the query will be sent on to other learners, and in some cases the instructor who created the videos.

 

 

Also see:

LinkedIn becomes a serious open learning experience platform — from clomedia.com by Josh Bersin
LinkedIn is becoming a dominant learning solution with some pretty interesting competitive advantages, according to one learning analyst.

Excerpt:

LinkedIn has become quite a juggernaut in the corporate learning market. Last time I checked the company had more than 17 million users, 14,000 corporate customers, more than 3,000 courses and was growing at high double-digit rates. And all this in only about two years.

And the company just threw down the gauntlet; it’s now announcing it has completely opened up its learning platform to external content partners. This is the company’s formal announcement that LinkedIn Learning is not just an amazing array of content, it is a corporate learning platform. The company wants to become a single place for all organizational learning content.

 

LinkedIn now offers skills-based learning recommendations to any user through its machine learning algorithms. 

 

 



Is there demand for staying relevant? For learning new skills? For reinventing oneself?

Well…let’s see.

 

 

 

 

 

 



From DSC:
So…look out higher ed and traditional forms of accreditation — your window of opportunity may be starting to close. Alternatives to traditional higher ed continue to appear on the scene and gain momentum. LinkedIn — and/or similar organizations in the future — along with blockchain and big data backed efforts may gain traction in the future and start taking away some major market share. If employers get solid performance from their employees who have gone this route…higher ed better look out. 

Microsoft/LinkedIn/Lynda.com are nicely positioned to be a major player who can offer society a next generation learning platform at an incredible price — offering up-to-date, microlearning along with new forms of credentialing. It’s what I’ve been calling the Amazon.com of higher ed (previously the Walmart of Education) for ~10 years. It will take place in a strategy/platform similar to this one.

 



Also, this is what a guerilla on the back looks like:

 

This is what a guerilla on the back looks like!

 



Also see:

  • Meet the 83-Year-Old App Developer Who Says Edtech Should Better Support Seniors — from edsurge.com by Sydney Johnson
    Excerpt (emphasis DSC):
    Now at age 83, Wakamiya beams with excitement when she recounts her journey, which has been featured in news outlets and even at Apple’s developer conference last year. But through learning how to code, she believes that experience offers an even more important lesson to today’s education and technology companies: don’t forget about senior citizens.Today’s education technology products overwhelmingly target young people. And while there’s a growing industry around serving adult learners in higher education, companies largely neglect to consider the needs of the elderly.

 

 
© 2024 | Daniel Christian