Microsoft's conference room of the future

 

From DSC:
Microsoft’s conference room of the future “listens” to the conversations of the team and provides a transcript of the meeting. It also is using “artificial intelligence tools to then act on what meeting participants say. If someone says ‘I’ll follow up with you next week,’ then they’ll get a notification in Microsoft Teams, Microsoft’s Slack competitor, to actually act on that promise.”

This made me wonder about our learning spaces in the future. Will an #AI-based device/cloud-based software app — in real-time — be able to “listen” to the discussion in a classroom and present helpful resources in the smart classroom of the future (i.e., websites, online-based databases, journal articles, and more)?

Will this be a feature of a next generation learning platform as well (i.e., addressing the online-based learning realm)? Will this be a piece of an intelligent tutor or an intelligent system?

Hmmm…time will tell.

 

 


 

Also see this article out at Forbes.com entitled, “There’s Nothing Artificial About How AI Is Changing The Workplace.” 

Here is an excerpt:

The New Meeting Scribe: Artificial Intelligence

As I write this, AI has already begun to make video meetings even better. You no longer have to spend time entering codes or clicking buttons to launch a meeting. Instead, with voice-based AI, video conference users can start, join or end a meeting by simply speaking a command (think about how you interact with Alexa).

Voice-to-text transcription, another artificial intelligence feature offered by Otter Voice Meeting Notes (from AISense, a Zoom partner), Voicefox and others, can take notes during video meetings, leaving you and your team free to concentrate on what’s being said or shown. AI-based voice-to-text transcription can identify each speaker in the meeting and save you time by letting you skim the transcript, search and analyze it for certain meeting segments or words, then jump to those mentions in the script. Over 65% of respondents from the Zoom survey said they think AI will save them at least one hour a week of busy work, with many claiming it will save them one to five hours a week.

 

 

To higher ed: When the race track is going 180mph, you can’t walk or jog onto the track. [Christian]

From DSC:
When the race track is going 180mph, you can’t walk or jog onto the track.  What do I mean by that? 

Consider this quote from an article that Jeanne Meister wrote out at Forbes entitled, “The Future of Work: Three New HR Roles in the Age of Artificial Intelligence:”*

This emphasis on learning new skills in the age of AI is reinforced by the most recent report on the future of work from McKinsey which suggests that as many as 375 million workers around the world may need to switch occupational categories and learn new skills because approximately 60% of jobs will have least one-third of their work activities able to be automated.

Go scan the job openings and you will likely see many that have to do with technology, and increasingly, with emerging technologies such as artificial intelligence, deep learning, machine learning, virtual reality, augmented reality, mixed reality, big data, cloud-based services, robotics, automation, bots, algorithm development, blockchain, and more. 

 

From Robert Half’s 2019 Technology Salary Guide 

 

 

How many of us have those kinds of skills? Did we get that training in the community colleges, colleges, and universities that we went to? Highly unlikely — even if you graduated from one of those institutions only 5-10 years ago. And many of those institutions are often moving at the pace of a nice leisurely walk, with some moving at a jog, even fewer are sprinting. But all of them are now being asked to enter a race track that’s moving at 180mph. Higher ed — and society at large — are not used to moving at this pace. 

This is why I think that higher education and its regional accrediting organizations are going to either need to up their game hugely — and go through a paradigm shift in the required thinking/programming/curricula/level of responsiveness — or watch while alternatives to institutions of traditional higher education increasingly attract their learners away from them.

This is also, why I think we’ll see an online-based, next generation learning platform take place. It will be much more nimble — able to offer up-to-the minute, in-demand skills and competencies. 

 

 

The below graphic is from:
Jobs lost, jobs gained: What the future of work will mean for jobs, skills, and wages

 

 

 


 

* Three New HR Roles To Create Compelling Employee Experiences
These new HR roles include:

  1. IBM: Vice President, Data, AI & Offering Strategy, HR
  2. Kraft Heinz Senior Vice President Global HR, Performance and IT
  3. SunTrust Senior Vice President Employee Wellbeing & Benefits

What do these three roles have in common? All have been created in the last three years and acknowledge the growing importance of a company’s commitment to create a compelling employee experience by using data, research, and predictive analytics to better serve the needs of employees. In each case, the employee assuming the new role also brought a new set of skills and capabilities into HR. And importantly, the new roles created in HR address a common vision: create a compelling employee experience that mirrors a company’s customer experience.

 


 

An excerpt from McKinsey Global Institute | Notes from the Frontier | Modeling the Impact of AI on the World Economy 

Workers.
A widening gap may also unfold at the level of individual workers. Demand for jobs could shift away from repetitive tasks toward those that are socially and cognitively driven and others that involve activities that are hard to automate and require more digital skills.12 Job profiles characterized by repetitive tasks and activities that require low digital skills may experience the largest decline as a share of total employment, from some 40 percent to near 30 percent by 2030. The largest gain in share may be in nonrepetitive activities and those that require high digital skills, rising from some 40 percent to more than 50 percent. These shifts in employment would have an impact on wages. We simulate that around 13 percent of the total wage bill could shift to categories requiring nonrepetitive and high digital skills, where incomes could rise, while workers in the repetitive and low digital skills categories may potentially experience stagnation or even a cut in their wages. The share of the total wage bill of the latter group could decline from 33 to 20 percent.13 Direct consequences of this widening gap in employment and wages would be an intensifying war for people, particularly those skilled in developing and utilizing AI tools, and structural excess supply for a still relatively high portion of people lacking the digital and cognitive skills necessary to work with machines.

 


 

 

Coursera’s CEO on the Evolving Meaning of ‘MOOC’ — from by Dian Schaffhauser
When you can bring huge numbers of students together with lots of well-branded universities and global enterprises seeking a highly skilled workforce, could those linkages be strong enough to forge a new future for massive open online courses?

Excerpts:

Campus Technology: Coursera used to be a MOOC operator, but now it’s a tech company, an LMS company, a virtual bootcamp and more. So how are you describing Coursera these days?

Maggioncalda: As a learning platform. We like to say to our universities, “Coursera is a platform for your global campus.”

You have [traditional universities] teaching with some of the world’s best professors, with some of the most cutting-edge research, to a population of people who have sat right here in front of you, on a small parcel of land, and who pay a lot of money to do that. It’s been very high quality that’s been available to the very few.

What we’re interested in doing is taking that quality of education and making it available to a vast group of people. When you think about our business model, I like to think about it as an ecosystem of learners, educators and employers. What we do is we link them together. We have 34 million learners from around the world. Our biggest country represented is the United States, followed by India, followed by China, followed by Mexico, followed by Brazil. A lot of the emerging markets and the learners there are coming to Coursera to learn and prosper.

[Editor’s note: Coursera currently hosts 10 online degree programs. And most recently, in July 2018, the University of Pennsylvania announced that it was launching its first fully online master’s degree, delivered through Coursera and priced at about a third of the cost of its on-campus equivalent.]

CT: Let’s talk about the University of Pennsylvania deal. Do you think that’s going to put some competitive pressure on the other Tier 1 schools to jump into the fray?

Maggioncalda: This is a very well-regarded program. The University of Pennsylvania is a very well-regarded university. I think it’s causing a lot of people to re-evaluate what they were imagining their future might look like: Maybe learners really do want to have access that’s more convenient and lower cost and they don’t have to quit their jobs to take. And maybe there is literally a world of learners who can’t come to campus, in India and Europe and Latin America and Russia and Asia Pacific and China.

 

 

As a learning platform. We like to say to our universities, “Coursera is a platform for your global campus.”

Jeff Maggioncalda, Coursera CEO

 

 

In two years we’ve had over 1,400 companies hire Coursera to deliver university courses at work to their employees.

Now we’re starting to link the 34 million learners out there to the employers who are looking for people who have certain skills, saying, “Look, if you’re on Coursera learning about this thing, there might be companies who want to hire people that know the thing that you just learned.”

Jeff Maggioncalda, Coursera CEO

 

 


 

The Living [Class] Room -- by Daniel Christian -- July 2012

Learning from the Living [Class] Room:
A global, powerful, next generation learning platform — meant to help people
reinvent themselves quickly, cost-effectively, conveniently, & consistently

  • A new, global, collaborative learning platform that offers more choice, more control to learners of all ages – 24×7 – and could become the organization that futurist Thomas Frey discusses here with Business Insider:
    • “I’ve been predicting that by 2030 the largest company on the internet is going to be an education-based company that we haven’t heard of yet,” Frey, the senior futurist at the DaVinci Institute think tank, tells Business Insider.
  • A learner-centered platform that is enabled by – and reliant upon – human beings but is backed up by a powerful suite of technologies that work together in order to help people reinvent themselves quickly, conveniently, and extremely cost-effectively
  • A customizable learning environment that will offer up-to-date streams of regularly curated content (i.e., microlearning) as well as engaging learning experiences
  • Along these lines, a lifelong learner can opt to receive an RSS feed on a particular topic until they master that concept; periodic quizzes (i.e., spaced repetition) determine that mastery. Once mastered, the system will ask the learner as to whether they still want to receive that particular stream of content or not.
  • A Netflix-like interface to peruse and select plugins to extend the functionality of the core product
  • An AI-backed system of analyzing employment trends and opportunities will highlight those courses and “streams of content” that will help someone obtain the most in-demand skills
  • A system that tracks learning and, via Blockchain-based technologies, feeds all completed learning modules/courses into learners’ web-based learner profiles
  • A learning platform that provides customized, personalized recommendation lists – based upon the learner’s goals
  • A platform that delivers customized, personalized learning within a self-directed course (meant for those content creators who want to deliver more sophisticated courses/modules while moving people through the relevant Zones of Proximal Development)
  • Notifications and/or inspirational quotes will be available upon request to help provide motivation, encouragement, and accountability – helping learners establish habits of continual, lifelong-based learning
  • (Potentially) An online-based marketplace, matching learners with teachers, professors, and other such Subject Matter Experts (SMEs)
  • (Potentially) Direct access to popular job search sites
  • (Potentially) Direct access to resources that describe what other companies do/provide and descriptions of any particular company’s culture (as described by current and former employees and freelancers)
  • (Potentially) Integration with one-on-one tutoring services

 


 

 

San Diego’s Nanome Inc. releases collaborative VR-STEM software for free — from vrscout.com by Becca Loux

Excerpt:

The first collaborative VR molecular modeling application was released August 29 to encourage hands-on chemistry experimentation.

The open-source tool is free for download now on Oculus and Steam.

Nanome Inc., the San Diego-based start-up that built the intuitive application, comprises UCSD professors and researchers, web developers and top-level pharmaceutical executives.

 

“With our tool, anyone can reach out and experience science at the nanoscale as if it is right in front of them. At Nanome, we are bringing the craftsmanship and natural intuition from interacting with these nanoscale structures at room scale to everyone,” McCloskey said.

 

San Diego’s Nanome Inc. Releases Collaborative VR-STEM Software For Free

 

 

10 ways VR will change life in the near future — from forbes.com

Excerpts:

  1. Virtual shops
  2. Real estate
  3. Dangerous jobs
  4. Health care industry
  5. Training to create VR content
  6. Education
  7. Emergency response
  8. Distraction simulation
  9. New hire training
  10. Exercise

 

From DSC:
While VR will have its place — especially for timeswhen you need to completely immerse yourself into another environment — I think AR and MR will be much larger and have a greater variety of applications. For example, I could see where instructions on how to put something together in the future could use AR and/or MR to assist with that process. The system could highlight the next part that I’m looking for and then highlight the corresponding parts where it goes — and, if requested, can show me a clip on how it fits into what I’m trying to put together.

 

How MR turns firstline workers into change agents — from virtualrealitypop.com by Charlie Finkand
Mixed Reality, a new dimension of work — from Microsoft and Harvard Business Review

Excerpts:

Workers with mixed-reality solutions that enable remote assistance, spatial planning, environmentally contextual data, and much more,” Bardeen told me. With the HoloLens Firstline Workers workers conduct their usual, day-to-day activities with the added benefit of a heads-up, hands-free, display that gives them immediate access to valuable, contextual information. Microsoft says speech services like Cortana will be critical to control along with gesture, according to the unique needs of each situation.

 

Expect new worker roles. What constitutes an “information worker” could change because mixed reality will allow everyone to be involved in the collection and use of information. Many more types of information will become available to any worker in a compelling, easy-to-understand way. 

 

 

Let’s Speak: VR language meetups — from account.altvr.com

 

 

 

 

Adobe Announces the 2019 Release of Adobe Captivate, Introducing Virtual Reality for eLearning Design — from theblog.adobe.com

Excerpt:

  • Immersive learning with VR experiences: Design learning scenarios that your learners can experience in Virtual Reality using VR headsets. Import 360° media assets and add hotspots, quizzes and other interactive elements to engage your learners with near real-life scenarios
  • Interactive videos: Liven up demos and training videos by making them interactive with the new Adobe Captivate. Create your own or bring in existing YouTube videos, add questions at specific points and conduct knowledge checks to aid learner remediation
  • Fluid Boxes 2.0: Explore the building blocks of Smart eLearning design with intelligent containers that use white space optimally. Objects placed in Fluid Boxes get aligned automatically so that learners always get fully responsive experience regardless of their device or browser.
  • 360° learning experiences: Augment the learning landscape with 360° images and videos and convert them into interactive eLearning material with customizable overlay items such as information blurbs, audio content & quizzes.

 

 

Blippar unveils indoor visual positioning system to anchor AR — from martechtoday.com by Barry Levine
Employing machine vision to recognize mapped objects, the company says it can determine which way a user is looking and can calculate positioning down to a centimeter.

A Blippar visualization of AR using its new indoor visual positioning system

 

The Storyteller’s Guide to the Virtual Reality Audience — from medium.com by Katy Newton

Excerpt:

To even scratch the surface of these questions, we need to better understand the audience’s experience in VR — not just their experience of the technology, but the way that they understand story and their role within it.

 

 

Hospital introducing HoloLens augmented reality into the operating room — from medgadget.com

Excerpt:

HoloLens technology is being paired with Microsoft’s Surface Hub, a kind of digital whiteboard. The idea is that the surgical team can gather together around a Surface Hub to review patient information, discuss the details of a procedure, and select what information should be readily accessible during surgery. During the procedure, a surgeon wearing a HoloLens would be able to review a CT or MRI scan, access other data in the electronic medical records, and to be able to manipulate these so as to get a clear picture of what is being worked on and what needs to be done.

 

 

Raleigh Fire Department invests in virtual reality to enrich training — from vrfocus.com by Nikholai Koolon
New system allows department personnel to learn new skills through immersive experiences.

Excerpt:

The VR solution allows emergency medical services (EMS) personnel to dive into a rich and detailed environment which allows them to pinpoint portions of the body to dissect. This then allows them then see each part of the body in great detail along with viewing it from any angle. The goal is to allow for users to gain the experience to diagnose injuries from a variety of vantage points all where working within an virtual environment capable of displaying countless scenarios.

 

 

For another emerging technology, see:

Someday this tiny spider bot could perform surgery inside your body — from fastcompany.com by Jesus Diaz
The experimental robots could also fix airplane engines and find disaster victims.

Excerpt:

A team of Harvard University researchers recently achieved a major breakthrough in robotics, engineering a tiny spider robot using tech that could one day work inside your body to repair tissues or destroy tumors. Their work could not only change medicine–by eliminating invasive surgeries–but could also have an impact on everything from how industrial machines are maintained to how disaster victims are rescued.

Until now, most advanced, small-scale robots followed a certain model: They tend to be built at the centimeter scale and have only one degree of freedom, which means they can only perform one movement. Not so with this new ‘bot, developed by scientists at Harvard’s Wyss Institute for Biologically Inspired Engineering, the John A. Paulson School of Engineering and Applied Sciences, and Boston University. It’s built at the millimeter scale, and because it’s made of flexible materials–easily moved by pneumatic and hydraulic power–the critter has an unprecedented 18 degrees of freedom.

 


Plus some items from a few weeks ago


 

After almost a decade and billions in outside investment, Magic Leap’s first product is finally on sale for $2,295. Here’s what it’s like. — from

Excerpts (emphasis DSC):

I liked that it gave a new perspective to the video clip I’d watched: It threw the actual game up on the wall alongside the kind of information a basketball fan would want, including 3-D renderings and stats. Today, you might turn to your phone for that information. With Magic Leap, you wouldn’t have to.

Abovitz also said that intelligent assistants will play a big role in Magic Leap’s future. I didn’t get to test one, but Abovitz says he’s working with a team in Los Angeles that’s developing high-definition people that will appear to Magic Leap users and assist with tasks. Think Siri, Alexa or Google Assistant, but instead of speaking to your phone, you’d be speaking to a realistic-looking human through Magic Leap. Or you might be speaking to an avatar of someone real.

“You might need a doctor who can come to you,” Abovitz said. “AI that appears in front of you can give you eye contact and empathy.”

 

And I loved the idea of being able to place a digital TV screen anywhere I wanted.

 

 

Magic Leap One Available For Purchase, Starting At $2,295 — from vrscout.com by Kyle Melnick

Excerpt:

December of last year U.S. startup Magic Leap unveiled its long-awaited mixed reality headset, a secretive device five years and $2.44B USD in the making.

This morning that same headset, now referred to as the Magic Leap One Creator Edition, became available for purchase in the U.S. On sale to creators at a hefty starting price of $2,275, the computer spatial device utilizes synthetic lightfields to capture natural lightwaves and superimpose interactive, 3D content over the real-world.

 

 

 

Magic Leap One First Hands-On Impressions for HoloLens Developers — from magic-leap.reality.news

Excerpt:

After spending about an hour with the headset running through set up and poking around its UI and a couple of the launch day apps, I thought it would be helpful to share a quick list of some of my first impressions as someone who’s spent a lot of time with a HoloLens over the past couple years and try to start answering many of the burning questions I’ve had about the device.

 

 

World Campus researches effectiveness of VR headsets and video in online classes — from news.psu.edu

Excerpt:

UNIVERSITY PARK, Pa. — Penn State instructional designers are researching whether using virtual reality and 360-degree video can help students in online classes learn more effectively.

Designers worked with professors in the College of Nursing to incorporate 360-degree video into Nursing 352, a class on Advanced Health Assessment. Students in the class, offered online through Penn State World Campus, were offered free VR headsets to use with their smartphones to create a more immersive experience while watching the video, which shows safety and health hazards in a patient’s home.

Bill Egan, the lead designer for the Penn State World Campus RN to BSN nursing program, said students in the class were surveyed as part of a study approved by the Institutional Review Board and overwhelmingly said that they enjoyed the videos and thought they provided educational value. Eighty percent of the students said they would like to see more immersive content such as 360-degree videos in their online courses, he said.

 

 

7 Practical Problems with VR for eLearning — from learnupon.com

Excerpt:

In this post, we run through some practical stumbling blocks that prevent VR training from being feasible for most.

There are quite a number of practical considerations which prevent VR from totally overhauling the corporate training world. Some are obvious, whilst others only become apparent after using the technology a number of times. It’s important to be made aware of these limitations so that a large investment isn’t made in tech that isn’t really practical for corporate training.

 

Augmented reality – the next big thing for HR? — from hrdconnect.com
Augmented reality (AR) could have a huge impact on HR, transforming long-established processes into engaging and exciting something. What will this look like? How can we shape this into our everyday working lives?

Excerpt (emphasis DSC):

AR also has the potential to revolutionise our work lives, changing the way we think about office spaces and equipment forever.

Most of us still commute to an office every day, which can be a time-consuming and stressful experience. AR has the potential to turn any space into your own customisable workspace, complete with digital notes, folders and files – even a digital photo of your loved ones. This would give you access to all the information and tools that you would typically find in an office, but wherever and whenever you need them.

And instead of working on a flat, stationary, two-dimensional screen, your workspace would be a customisable three-dimensional space, where objects and information are manipulated with gestures rather than hardware. All you would need is an AR headset.

AR could also transform the way we advertise brands and share information. Imagine if your organisation had an AR stand at a conference – how engaging would that be for potential customers? How much more interesting and fun would meetings be if we used AR to present information instead of slides on a projector?

AR could transform the on-boarding experience into something fun and interactive – imagine taking an AR tour of your office, where information about key places, company history or your new colleagues pops into view as you go from place to place. 

 

 

RETINA Are Bringing Augmented Reality To Air Traffic Control Towers — from vrfocus.com by Nikholai Koolonavi

Excerpt:

A new project is aiming to make it easier for staff in airport control towers to visualize information to help make their job easier by leveraging augmented reality (AR) technology. The project, dubbed RETINA, is looking to modernise Europe’s air traffic management for safer, smarter and even smoother air travel.

 

 

 

25 skills LinkedIn says are most likely to get you hired in 2018 — and the online courses to get them — from businessinsider.com by Mara Leighton

Excerpt:

With the introduction of far-reaching and robust technology, the job market has experienced its own exponential growth, adaptation, and semi-metamorphosis. So much so that it can be difficult to guess what skills employer’s are looking for and what makes your résumé — and not another — stand out to recruiters.

Thankfully, LinkedIn created a 2018 “roadmap”— a list of hard and soft skills that companies need the most.

LinkedIn used data from their 500+ million members to identify the skills companies are currently working the hardest to fill. They grouped the skills members add to their profiles into several dozen categories (for example, “Android” and “iOS” into the “Mobile Development” category). Then, the company looked at all of the hiring and recruiting activity that happened on LinkedIn between January 1 and September 1 (billions of data points) and extrapolated the skill categories that belonged to members who were “more likely to start a new role within a company and receive interest from companies.”

LinkedIn then coupled those specific skills with related jobs and their average US salaries — all of which you can find below, alongside courses you can take (for free or for much less than the cost of a degree) to support claims of aptitude and stay ahead of the curve.

The online-learning options we included — LinkedIn Learning, Udemy, Coursera, and edX— are among the most popular and inexpensive.

 

 

Also see:

 

 

 

How professionals learn for work — from jarche.com by Harold Jarche

Excerpt:

On the image below the methods are colour-coded to Experience (70%), Exposure (20%), and Education (10%). The size of text indicates the importance as ranked by the survey respondents. Note that some of these methods cross boundaries, such as team knowledge sharing & conferences.

 

 

Also see:

 

Training strategies should consider the reality of how people learn; content should always be available remotely – increasingly via mobile – and at the learner’s convenience in bite-sized chunks, making use of video, gamification and collaboration.

 

 

 

You’re already harnessing the science of learning (you just don’t know it) — from edsurge.com by Pooja Agarwal

Excerpt (emphasis DSC):

Now, a decade later, I see the same clicker-like trend: tools like Kahoot, Quizlet, Quizizz and Plickers are wildly popular due to the increased student engagement and motivation they can provide. Meanwhile, these tech tools continue to incorporate powerful strategies for learning, which are discussed less often. Consider, for example, four of the most robust research-based strategies from the science of learning:

  1. Retrieval practice
  2. Spaced practice
  3. Interleaving
  4. Feedback

Sound familiar? It’s because approaches that encourage students to use what they know, revisit it over time, mix it up and learn about their own learning are core elements in many current edtech tools. Kahoot and Quizlet, for example, provide numerous retrieval formats, reminders, shuffle options and instant feedback. A century of scientific researchdemonstrates that these features don’t simply increase engagement—they also improve learning, higher order thinking and transfer of knowledge.

 

 


From DSC:
Pastors should ask this type of question as well: “What did we talk about the last time we met?” — then give the congregation a minute to write down what they can remember.


 

 

Also from Pooja Agarwal and RetrievalPractice.org

For teachers, here’s what we share in a minute or less about retrieval practice:

And when it comes to students, the first thing we share are Retrieval Warm Ups. These quick, fun questions engage students in class discussion and start a conversation about how retrieval is something we do every day. Try one of these with a teacher to start a conversation about retrieval practice, too!

 

 

50 Twitter accounts lawyers should follow — from postali.com

Excerpt:

Running a successful law practice is about much more than being an excellent attorney. A law firm is a business, and those who stay informed on trends in legal marketing, business development and technology are primed to run their practice more efficiently.

Law firms are a competitive business. In order to stay successful, you need to stay informed. The industry trends can often move at lightning speed, and you want to be ahead of them.

Twitter is a great place for busy attorneys to stay informed. Many thought leaders in the legal industry are eager and willing to share their knowledge in digestible, 280-character tweets that lawyers on-the-go can follow.

We’ve rounded up some of the best Twitter accounts for lawyers (in no particular order.) To save you even more time, we’ve also added all of these account to a Twitter List that you can follow with one click. (You can use some of the time you’ll save to follow Postali on Twitter as well.)

Click here to view the Twitter List of Legal Influencers.

 

 

From DSC:
I find Twitter to be an excellent source of learning, and it is one of the key parts of my own learning ecosystem. I’m not the only one. Check out these areas of Jane Hart’s annual top tools for learning.

Twitter is in the top 10 lists for learning tools no matter whether you are looking at education, workplace learning, and/or for personal and professional learning

 

 

 


Also see/relevant:

  • Prudenti: Law schools facing new demands for innovative education— from libn.com
    Excerpt:
    Law schools have always taught the law and the practice thereof, but in the 21st century that is not nearly enough to provide students with the tools to succeed. Clients, particularly business clients, are not only looking for an “attorney” in the customary sense, but a strategic partner equipped to deal with everything from project management to metrics to process enhancement. Those demands present law schools with both an opportunity for and expectation of innovation in legal education.

 

 

 

Experiences in self-determined learning — a free download/PDF file from uni-oldenburg.de by Lisa Blaschke, Chris Kenyon, & Stewart Hase (Eds.)

Excerpts (emphasis DSC):

An Introduction to Self-Determined Learning (Heutagogy)

Summary
There is a good deal that is provocative in the theory and principles surrounding self-determined learning or heutagogy. So, it seems appropriate to start off with a, hopefully, eyebrow-raising observation. One of the key ideas underpinning self-determined learning is that learning, and educational and training are quite different things. Humans are born to learn and are very good at it. Learning is a natural capability and it occurs across the human lifespan, from birth to last breath. In contrast, educational and training systems are concerned with the production of useful citizens, who can contribute to the collective economic good. Education and training is largely a conservative enterprise that is highly controlled, is product focused, where change is slow, and the status quo is revered. Learning, however, is a dynamic process intrinsic to the learner, uncontrolled except by the learner’s mental processes. Self-determined learning is concerned with understanding how people learn best and how the methods derived from this understanding can be applied to educational systems. This chapter provides a relatively brief introduction of the origins, the key principles, and the practice of self-determined learning. It also provides a number of resources to enable the interested reader to take learning about the approach further.

Contributors to this book come from around the world: they are everyday practitioners of self-determined learning who have embraced the approach. In doing so, they have chosen the path less taken and set off on a journey of exploration and discovery – a new frontier – as they implement heutagogy in their homes, schools, and workplaces. Each chapter was written with the intent of sharing the experiences of practical applications of heutagogy, while also encouraging those just starting out on the journey in using self-determined learning. The authors in this book are your guides as you move forward and share with you the lessons they have learned along the way. These shared experiences are meant to be read – or dabbled in – in any way that you want to read them. There is no fixed recipe or procedure for tackling the book contents.

At the heart of self-determined learning is that the learner is at the centre of the learning process. Learning is intrinsic to the learner, and the educator is but an agent, as are many of the resources so freely available these days. It is now so easy to access knowledge and skills (competencies), and in informal settings we do this all the time, and we do it well. Learning is complex and non-linear, despite what the curricula might try to dictate. In addition, every brain is different as a result of its experience (as brain research tells us). Each brain will also change as learning takes place with new hypotheses, new needs, and new questions forming, as new neuronal connections are created.

Heutagogy also doesn’t have anything directly to do with self-determination theory (SDT). SDT is a theory of motivation related to acting in healthy and effective ways (Ryan & Deci, 2000). However, heutagogy is related to the philosophical notion of self-determinism and shares a common belief in the role of human agency in behavior.

The idea of human agency is critical to self-determined learning, where learning is learner-directed. Human agency is the notion that humans have the capacity to make choices and decisions, and then act on them in the real world. However, how experiences and learning bring people to make the choices and decisions that they do make, and what actions they may then take is a very complex matter. What we are concerned with in self-determined learning is that people have agency with respect to how, what, and when they learn. It is something that is intrinsic to each individual person. Learning occurs in the learner’s brain, as the result of his or her past and present experiences.

 

The notion of placing the learner at the centre of the learning experience is a key principle of self-determined learning. This principle is the opposite of teacher-centric or, perhaps more accurately curriculum-centric, approaches to learning. This is not to say that the curriculum is not important, just that it needs to be geared to the learner – flexible, adaptable, and be a living document that is open to change.

Teacher-centric learning is an artifact of the industrial revolution when an education system was designed to meet the needs of the factories (Ackoff & Greenberg, 2008) and to “make the industrial wheel go around” (Hase & Kenyon, 2013b). It is time for a change to learner-centred learning and the time is right with easy access to knowledge and skills through the Internet, high-speed communication and ‘devices’. Education can now focus on more complex cognitive activities geared to the needs of the 21st century learner, rather than have its main focus on competence (Blaschke & Hase, 2014; Hase & Kenyon, 2013a).

 

 

 

What is a learning ecosystem? And how does it support corporate strategy? — from ej4.com by Ryan Eudy

Excerpt:

learning ecosystem is a system of people, content, technology, culture, and strategy, existing both within and outside of an organization, all of which has an impact on both the formal and informal learning that goes on in that organization.

The word “ecosystem” is worth paying attention to here. It’s not just there to make the term sound fancy or scientific. A learning ecosystem is the L&D equivalent of an ecosystem out in the wild. Just as a living ecosystem has many interacting species, environments, and the complex relationships among them, a learning ecosystem has many people and pieces of content, in different roles and learning contexts, and complex relationships.

Just like a living ecosystem, a learning ecosystem can be healthy or sick, nurtured or threatened, self-sustaining or endangered. Achieving your development goals, then, requires an organization to be aware of its own ecosystem, including its parts and the internal and external forces that shape them.

 

From DSC:
Yes, to me, the concept/idea of a learning ecosystem IS important. Very important. So much so, I named this blog after it.

Each of us as individuals have a learning ecosystem, whether we officially recognize it or not. So do the organizations that we work for. And, like an ecosystem out in nature, a learning ecosystem is constantly morphing, constantly changing.

We each have people in our lives that help us learn and grow, and the people that were in our learning ecosystems 10 years ago may or may not still be in our current learning ecosystems. Many of us use technologies and tools to help us learn and grow. Then there are the spaces where we learn — both physical and virtual spaces. Then there are the processes and procedures we follow, formally and/or informally. Any content that helps us learn and grow is a part of that ecosystem. Where we get that content can change, but obtaining up-to-date content is a part of our learning ecosystems. I really appreciate streams of content in this regard — and tapping into blogs/websites, especially via RSS feeds and Feedly (an RSS aggregator that took off when Google Reader left the scene).

The article brings up a good point when it states that a learning ecosystem can be “healthy or sick, nurtured or threatened, self-sustaining or endangered.” That’s why I urge folks to be intentional about maintaining and, better yet, consistently enhancing their learning ecosystems. In this day and age where lifelong learning is now a requirement to remain in the workforce, each of us needs to be intentional in this regard.

 

 

Canvas catches, & maybe passes, Blackboard — from by Lindsay McKenzie
Blackboard dominated the U.S. learning management system market for 20 years, but new data show its cloud-based competitor edging past it.

Excerpt:

Canvas has unseated Blackboard Learn as the leading LMS at U.S. colleges and universities, according to new data from MindWires Consulting.

In a blog post on [7/8/18], Michael Feldstein, partner at MindWires Consulting and co-publisher of the e-Literate blog, wrote that Canvas now has 1,218 installations at U.S. institutions, compared with Blackboard’s 1,216. Although the two-figure difference may seem insignificant — and Blackboard and some of its allies say the data don’t accurately reflect the two companies’ relative reach — most analysts agree that Canvas’s ascent, largely at Blackboard’s expense, is noteworthy.

“This is a stunning development for a company that seemed to have established an unbreakable market dominance a decade ago,” wrote Feldstein.

At its peak in 2006, Blackboard controlled approximately 70 percent of the U.S. and Canadian market, with its nearest competitors “far, far behind,” said Feldstein. But slowly Canvas, and others such as Moodle and D2L’s Brightspace, have closed the gap.

 

 

The market share for Learning Management Systems

 

 

 



Also, you might want to know about the upcoming FREE opportunity to learn more about Instructure (the maker of Canvas), where Canvas is heading, and some other keynotes re: K-12 and higher education.

Next week, Instructure is hosting a conference that’s focusing on Canvas, and it’s called InstructureCarn. You can register — for free — to watch the live stream of all 5 keynotes at InstructureCarn, and Instructure will send you an email reminder to tune into the following keynote speakers and sessions:

  • Tuesday, July 24 @ 5pm MST Josh Coates, CEO, Instructure
  • Wednesday, July 25 @ 9am MST Adora Svitak, Author, Speaker, Advocate
  • Wednesday, July 25 @ 1:30pm MST Jared Stein, VP of Higher Ed Strategy, Instructure
  • Thursday, July 26 @ 9am MST Michael Bonner, 2nd Grade Teacher, Visionary Leader
  • Thursday, JULY 26 @ 1:30PM MST Mitch Benson, SVP of Product, Instructure

Click here to attend virtually!
The times listed above are in Mountain Standard Time (MST)– so you may need to convert those times to your time zone.

 



 

 

The title of this article being linked to is: Augmented and virtual reality mean business: Everything you need to know

 

Augmented and virtual reality mean business: Everything you need to know — from zdnet by Greg Nichols
An executive guide to the technology and market drivers behind the hype in AR, VR, and MR.

Excerpt:

Overhyped by some, drastically underestimated by others, few emerging technologies have generated the digital ink like virtual reality (VR), augmented reality (AR), and mixed reality (MR).  Still lumbering through the novelty phase and roller coaster-like hype cycles, the technologies are only just beginning to show signs of real world usefulness with a new generation of hardware and software applications aimed at the enterprise and at end users like you. On the line is what could grow to be a $108 billion AR/VR industry as soon as 2021. Here’s what you need to know.

 

The reason is that VR environments by nature demand a user’s full attention, which make the technology poorly suited to real-life social interaction outside a digital world. AR, on the other hand, has the potential to act as an on-call co-pilot to everyday life, seamlessly integrating into daily real-world interactions. This will become increasingly true with the development of the AR Cloud.

The AR Cloud
Described by some as the world’s digital twin, the AR Cloud is essentially a digital copy of the real world that can be accessed by any user at any time.

For example, it won’t be long before whatever device I have on me at a given time (a smartphone or wearable, for example) will be equipped to tell me all I need to know about a building just by training a camera at it (GPS is operating as a poor-man’s AR Cloud at the moment).

What the internet is for textual information, the AR Cloud will be for the visible world. Whether it will be open source or controlled by a company like Google is a hotly contested issue.

 

Augmented reality will have a bigger impact on the market and our daily lives than virtual reality — and by a long shot. That’s the consensus of just about every informed commentator on the subject.

 

 

 

Mixed reality will transform learning (and Magic Leap joins act one) — from edsurge.com by Maya Georgieva

Excerpt:

Despite all the hype in recent years about the potential for virtual reality in education, an emerging technology known as mixed reality has far greater promise in and beyond the classroom.

Unlike experiences in virtual reality, mixed reality interacts with the real world that surrounds us. Digital objects become part of the real world. They’re not just digital overlays, but interact with us and the surrounding environment.

If all that sounds like science fiction, a much-hyped device promises some of those features later this year. The device is by a company called Magic Leap, and it uses a pair of goggles to project what the company calls a “lightfield” in front of the user’s face to make it look like digital elements are part of the real world. The expectation is that Magic Leap will bring digital objects in a much more vivid, dynamic and fluid way compared to other mixed-reality devices such as Microsoft’s Hololens.

 

The title of the article being linked to here is Mixed reality will transform learning (and Magic Leap joins act one)

 

Now think about all the other things you wished you had learned this way and imagine a dynamic digital display that transforms your environment and even your living room or classroom into an immersive learning lab. It is learning within a highly dynamic and visual context infused with spatial audio cues reacting to your gaze, gestures, gait, voice and even your heartbeat, all referenced with your geo-location in the world. Unlike what happens with VR, where our brain is tricked into believing the world and the objects in it are real, MR recognizes and builds a map of your actual environment.

 

 

 

Also see:

virtualiteach.com
Exploring The Potential for the Vive Focus in Education

 

virtualiteach.com

 

 

 

Digital Twins Doing Real World Work — from stambol.com

Excerpt:

On the big screen it’s become commonplace to see a 3D rendering or holographic projection of an industrial floor plan or a mechanical schematic. Casual viewers might take for granted that the technology is science fiction and many years away from reality. But today we’re going to outline where these sophisticated virtual replicas – Digital Twins – are found in the real world, here and now. Essentially, we’re talking about a responsive simulated duplicate of a physical object or system. When we first wrote about Digital Twin technology, we mainly covered industrial applications and urban infrastructure like transit and sewers. However, the full scope of their presence is much broader, so now we’re going to break it up into categories.

 

The title of the article being linked to here is Digital twins doing real world work

 

Digital twin — from Wikipedia

Digital twin refers to a digital replica of physical assets (physical twin), processes and systems that can be used for various purposes.[1] The digital representation provides both the elements and the dynamics of how an Internet of Things device operates and lives throughout its life cycle.[2]

Digital twins integrate artificial intelligence, machine learning and software analytics with data to create living digital simulation models that update and change as their physical counterparts change. A digital twin continuously learns and updates itself from multiple sources to represent its near real-time status, working condition or position. This learning system, learns from itself, using sensor data that conveys various aspects of its operating condition; from human experts, such as engineers with deep and relevant industry domain knowledge; from other similar machines; from other similar fleets of machines; and from the larger systems and environment in which it may be a part of. A digital twin also integrates historical data from past machine usage to factor into its digital model.

In various industrial sectors, twins are being used to optimize the operation and maintenance of physical assets, systems and manufacturing processes.[3] They are a formative technology for the Industrial Internet of Things, where physical objects can live and interact with other machines and people virtually.[4]

 

 

Disney to debut its first VR short next month — from techcrunch.com by Sarah Wells

Excerpt:

Walt Disney Animation Studio is set to debut its first VR short film, Cycles, this August in Vancouver, the Association for Computing Machinery announced today. The plan is for it to be a headliner at the ACM’s computer graphics conference (SIGGRAPH), joining other forms of VR, AR and MR entertainment in the conference’s designated Immersive Pavilion.

This film is a first for both Disney and its director, Jeff Gipson, who joined the animation team in 2013 to work as a lighting artist on films like Frozen, Zootopia and Moana. The objective of this film, Gipson said in the statement released by ACM, is to inspire a deep emotional connection with the story.

“We hope more and more people begin to see the emotional weight of VR films, and with Cycles in particular, we hope they will feel the emotions we aimed to convey with our story,” said Gipson.

 

 

 

 

 

Experts say we’re approaching a third wave of higher-ed reform — from ecampusnews.com by laura Ascione

Excerpt:

As the global economy changes and demands more highly-skilled workers, some experts are tracking what they call a third wave of postsecondary education reform focused on making sure graduates have career-long alignment between their education and the job market.

The new report from Jobs for the Future (JFF) and Pearson notes that a career path won’t have a single-job trajectory, but instead will require a lifetime of learning. Higher education will have to experience significant reform to create graduates equipped for such a workforce, the report’s authors claim.

 

Demand driven education and lifelong learning

 

 

To think about the future of work, first imagine a highway. 

Take Route 66 in the US, connecting Chicago to Los Angeles. Or, in the UK, the 410 miles of the A1 from London to Edinburgh. There are defined endpoints, directional signs, entrances, and exits. Millions reach their destinations via these roads. Route 66 and the A1 were fit for purpose.

Traditional routes to employment have functioned much like these roads. Conventional credentials, university degrees, and vocational training have offered defined entrances and exits for individuals looking for jobs that lead to careers. But the world of work is changing fast. The future of work will require a more flexible, dynamic, and equitable system of preparation. A map of this system may look less like a highway and more like the iconic web of circles and intersections of the London Underground.

This report, Demand-Driven Education, concludes that we are on the cusp of a new wave of postsecondary education reform. The first wave focused on access — getting more people to enter higher education. The second wave focused on improving academic success — getting more students to earn certificates and degrees. These waves served as the traditional highways to employment.

Now marks the transition to a third wave — which we call “demand driven education” — where programs focus more strongly than ever on ensuring graduates are job-ready and have access to rewarding careers over the course of their lifetimes. Demand-driven education adapts to the needs of the learner and the employer. It responds to signals from society to ensure alignment between desired qualifications and available training.

This wave represents the convergence of the worlds of education and work, creating new intersections, pathways, and possibilities for advancement. Much like the London Underground connecting its 32 boroughs via line, train, and bus, this new wave enables learners to take multiple routes throughout their lives to multiple destinations.

 

 

 

 

U.S. L&D Report – Benchmark Your Workplace Learning  — from findcourses.com, via Alexander Caplan

Topics covered include:

  • L&D Benchmarking Survey: 2018
  • Virtual Reality: A New Reality for L&D
  • How to Promote a Learning Culture in Your Organization
  • How to Calculate Meaningful ROI for Workplace Learning

 

types of training offered to entry level, mid- and senior- level employees

 

 

types of technologies the learning and development group will use in 2018

 

Key takeaways from the U.S. L&D Report

 

 

Also see:

 

 

 
© 2025 | Daniel Christian