From DSC:
I put together a short listing of some solid tools for working with multimedia on the Mac. There are many more out there, but these should do the job(s) for you…especially Telestream’s ScreenFlow.
Apple’s latest accessibility features are for those with limb and vocal differences — from techcrunch.com by Devin Coldewey
Excerpt:
Apple announced a batch of accessibility features at WWDC 2021 that cover a wide variety of needs, among them a few for people who can’t touch or speak to their devices in the ordinary way. With Assistive Touch, Sound Control and other improvements, these folks have new options for interacting with an iPhone or Apple Watch.
Tips To Use Virtual Training For User Education & Immersive Site Tours — from elearningindustry.com by Stephanie Ivec
While virtual reality safety and equipment training have been around the longest, more and more organizations are seeing the benefits of virtual reality for new uses, like the site tours and user education.
Excerpt:
Software tools or systems, surgical devices, and even board games commonly require end user training or customer education in order for the customer to get the most out of the item they’ve purchased. Over the years, user education and training has evolved from lengthy user manuals to online videos to fully immersive experiences. Virtual and augmented reality videos are an engaging way to make customers feel more comfortable with a new product, procedure, or system.
Addendum on 6/11/21:
- Assessing Extended Reality’s Potential — from avnetwork.com by Margot Douaihy
VR and AR still mystify some integrators, but advocates say the potential of extended reality (XR) solutions is staggering.
VR costs continue to decrease as processing power increases. Tethered and wireless HMDs (head-mounted displays) are becoming more compact and easier to use. From the HTC Vive Pro 2 to Oculus Quest 2, there are solutions for various budgets. VR is no longer cost-prohibitive.
The AR ecosystem is evolving, too. Apple’s ARKit and free AR mobile apps like Adobe Aero are inviting more people into the content creation space.
It’s a different calculus for adoption in commercial sectors, however. Return on investment and utilization throughout the product lifecycle are primary concerns.
You’ll Soon be Able to Use Your Apple Watch Without Touching the Screen — from wsj.com by Katie Deighton
Companies like Apple and Spotify are making it easier for people with disabilities to use their products. Accessibility advocates hope more follow suit
Excerpt:
Later this year, Apple Inc. will introduce features that allow users to control an iPad with their eyes, and its smartwatch with gestures like a pinch or a fist clench.
The company announced the moves this week as part of Global Accessibility Awareness Day on May 20, an event established in 2011. Other big tech players revealed initiatives and commitments of their own, from automatic podcast transcriptions by Spotify Technology S.A to the updated design of a specific virtual block in Microsoft Corp.’s “Minecraft” to make it more visible to colorblind players.
Global Accessibility Awareness Day is today!
Help us celebrate the tenth Global Accessibility Awareness Day (GAAD)! The purpose of GAAD is to get everyone talking, thinking and learning about digital access and inclusion, and the more than One Billion people with disabilities/impairments.
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Professional Development for Digital Accessibility: A Needs Assessment — from qualitymatters.org
As the EdTech article, “Improving Accessibility for Students and Faculty with Disabilities,” points out, the approach to accommodations for many institutions is still reactive instead of proactive.
So what can institutions do to become more proactive in their approach to digital accessibility? A 2019 survey of Higher Education Quality Matters Coordinators conducted by Barbara Frey, D.Ed., Point Park University, and Rae Mancilla, Ed.D., the University of Pittsburgh, identified the need for more professional development on the topic. Now, in the final white paper from their three-part series on digital accessibility, Drs. Frey and Mancilla provide a summary and analysis of the survey data on digital accessibility professional development needs.
Highlights include:
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- The key training areas that course developers can focus on to help faculty
- How administrators can address common barriers to participation in digital accessibility training
- How faculty can contribute to a meaningful accessibility training curriculum
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- Apple previews powerful software updates designed for people with disabilities
New SignTime service launches Thursday, May 20, to connect Apple Store and Apple Support customers with on-demand sign language interpreters.
AirTags Are the Perfectly Boring, Functional Future of AR — from wired.com by Lauren Goode
Apple’s new location-aware widgets point to the company’s possible larger ambitions for augmented reality.
Excerpts:
APPLE’S AIRTAGS HAVE found their way to market. The long-rumored competitor to Tile—a tiny Bluetooth tag you attach to frequently lost items—was unveiled today during Apple’s spring hardware announcement.
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This latter feature points to another emerging platform for Apple: augmented reality. While the company didn’t explicitly say AirTags will be used in AR apps, immersive computing experts point out that the AirTags technology is using ARKit, Apple’s software framework for AR, and that tying digital information to nearby physical objects is an important step in the evolution of this tech.
Instead of seeing a flat, 2D image on your iPhone of where the keys are buried in the couch, a virtual arrow would be layered on top of the view through your phone’s camera, guiding you to the exact location of your keys as you move closer.
Design full rooms in AR with the IKEA Studio app — from vrscout.com by Kyle Melnick
Excerpt:
Whereas the IKEA Place app—released back in 2017 alongside the launch of Apple’s ARKit—allows you to place single pieces of AR furniture and decorations throughout your real-world environment, IKEA Studio lets you furnish entire rooms. Developed by IKEA’s own Copenhagen-based studio SPACE10, this iOS-exclusive app works by capturing 3D room plans and measurements using the LiDAR sensors featured on the iPhone 12 Pro and iPhone 12 Pro Max. Put simply, this new technology generates a mesh scale capable of identifying surfaces, objects, and the geometry of your real-world environment, resulting in more realistic AR experiences.
Apple launches major new Racial Equity and Justice Initiative projects to challenge systemic racism, advance racial equity nationwide — from apple.com
Commitments build on Apple’s $100 million pledge and include a first-of-its-kind education hub for HBCUs and an Apple Developer Academy in Detroit
Also see:
Apple reveals how it will spend the $100 million it pledged in June toward racial equity — from fortune.com by Michal Lev-Ram
Excerpt:
On Wednesday morning [1/13/21], the iPhone maker said it would invest in a series of programs: a learning hub for historically Black colleges and universities (both online and brick-and-mortar, in Atlanta), an Apple Developer Academy to teach coding skills in Detroit, and a $10 million check toward venture capital funding for entrepreneurs of color.