It’s not hard to imagine a world in which social media is awash with doctored videos targeting ordinary people to exact revenge, extort or to simply troll.
In that scenario, where Twitter and Facebook are algorithmically flooded with hoaxes, no one could fully believe what they see. Truth, already diminished by Russia’s misinformation campaign and President Trump’s proclivity to label uncomplimentary journalism “fake news,” would be more subjective than ever.
The danger there is not just believing hoaxes, but also dismissing what’s real.
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The consequences could be devastating for the notion of evidentiary video, long considered the paradigm of proof given the sophistication required to manipulate it.
“This goes far beyond ‘fake news’ because you are dealing with a medium, video, that we traditionally put a tremendous amount of weight on and trust in,” said David Ryan Polgar, a writer and self-described tech ethicist.
From DSC: Though I’m typically pro-technology, this is truly disturbing. There are certainly downsides to technology as well as upsides — but it’s how we use a technology that can make the real difference. Again, this is truly disturbing.
The 10 Most Exciting Digital Health Stories of 2017 — from medicalfuturist.com by Dr. Bertalan Mesko Gene-edited human embryo. Self-driving trucks. Practical quantum computers. 2017 has been an exciting year for science, technology – and digital health! It’s that time of the year again when it’s worth looking back at the past months; and list the inventions, methods and milestone events in healthcare to get a clearer picture what will shape medicine for the years to come.
Excerpt:
Medical chatbots and health assistants on the rise Chatbots, A.I. supported messaging apps or voice controlled bots are forecasted to replace simple messaging apps soon. In healthcare, they could help solve easily diagnosable health concerns or support patient management, e.g. general organizational issues. In the last months, several signs have pointed to the direction that a more widespread use is forthcoming.
At North Carolina State University, Assistant Professor of Chemistry Denis Fourches uses technology to research the effectiveness of new drugs. He uses computer programs to model interactions between chemical compounds and biological targets to predict the effectiveness of the compound, narrowing the field of drug candidates for testing. Lately, he has been using a new program that allows the user to create 3D models of molecules for 3D printing, plus augmented and virtual reality applications.
RealityConvert converts molecular objects like proteins and drugs into high-quality 3D models. The models are generated in standard file formats that are compatible with most augmented and virtual reality programs, as well as 3D printers. The program is specifically designed for creating models of chemicals and small proteins.
Mozilla has launched its first ever augmented reality app for iOS. The company, best known for its Firefox browser, wants to create an avenue for developers to build augmented reality experiences using open web technologies, WebXR, and Apple’s ARKit framework.
This latest effort from Mozilla is called WebXR Viewer. It contains several sample AR programs, demonstrating its technology in the real world. One is a teapot, suspended in the air. Another contains holographic silhouettes, which you can place in your immediate vicinity. Should you be so inclined, you can also use it to view your own WebXR creations.
Airbnb announced today (Dec.11) that it’s experimenting with augmented- and virtual-reality technologies to enhance customers’ travel experiences.
The company showed off some simple prototype ideas in a blog post, detailing how VR could be used to explore apartments that customers may want to rent, from the comfort of their own homes. Hosts could scan apartments or houses to create 360-degree images that potential customers could view on smartphones or VR headsets.
It also envisioned an augmented-reality system where hosts could leave notes and instructions to their guests as they move through their apartment, especially if their house’s setup is unusual. AR signposts in the Airbnb app could help guide guests through anything confusing more efficiently than the instructions hosts often leave for their guests.
Now Object Theory has just released a new collaborative computing application for the HoloLens called Prism, which takes many of the functionalities they’ve been developing for those clients over the past couple of years, and offers them to users in a free Windows Store application.
Spending on augmented and virtual reality will nearly double in 2018, according to a new forecast from International Data Corp. (IDC), growing from $9.1 billion in 2017 to $17.8 billion next year. The market research company predicts that aggressive growth will continue throughout its forecast period, achieving an average 98.8 percent compound annual growth rate (CAGR) from 2017 to 2021.
Scope AR has launched Remote AR, an augmented reality video support solution for Microsoft’s HoloLens AR headsets.
The San Francisco company is launching its enterprise-class AR solution to enable cross-platform live support video calls.
Remote AR for Microsoft HoloLens brings AR support for field technicians, enabling them to perform tasks with better speed and accuracy. It does so by allowing an expert to get on a video call with a technician and then mark the spot on the screen where the technician has to do something, like turn a screwdriver. The technician is able to see where the expert is pointing by looking at the AR overlay on the video scene.
Ultimately, VR in education will revolutionize not only how people learn but how they interact with real-world applications of what they have been taught. Imagine medical students performing an operation or geography students really seeing where and what Kathmandu is. The world just opens up to a rich abundance of possibilities.
Tech is king: Jobs with the top growth potential are tech-focused, with demand coming from tech and non-tech companies alike. Machine learning engineer, data scientist, and big data engineers rank among the top emerging jobs — with companies in a wide range of industries seeking those skills.
Soft skills matter: Not all of the emerging tech jobs require technical skills. Sales development representative, customer success manager, and brand partner rank among the top emerging jobs at companies where a technical background is not a necessity. Traditional soft skills like communication and management underpin all of these emerging jobs.
Jobs with high mobility on the rise: Several top emerging jobs reflect broader societal trends, such as wellness, flexibility and location mobility. More people are getting healthy which could explain why barre instructor featured among our emerging jobs. Not quite as surprising, licensed realtors ranked highly as the post-Great Recession recovery of the real estate market rolls forward. Just in the past year, the number of licensed realtors has surged 40 percent. These type of roles tend to be more widely distributed across U.S. regions.
Low supply of talent for top jobs: Data scientist roles have grown over 650 percent since 2012, but currently 35,000 people in the US have data science skills, while hundreds of companies are hiring for those roles – even those you may not expect in sectors like retail and finance – supply of candidates for these roles cannot keep up with demand.
Future-proofing skills is critical: Some of these emerging skills didn’t even exist five years ago, and many professionals are not confident their current skill set will be relevant within the next 1-2 years.
Software engineers are feeding into nearly all of these emerging jobs.
Even further, it’s estimated that 65% of children entering primary school today will ultimately hold jobs that don’t yet exist.
Future-proofing skills is critical: Some of these emerging skills didn’t even exist five years ago, and many professionals are not confident their current skill set will be relevant within the next 1-2 years.
How to be an ed tech futurist— from campustechnology.com by Bryan Alexander While no one can predict the future, these forecasting methods will help you anticipate trends and spur more collaborative thinking.
Excerpts:
Some of the forecasting methods Bryan mentions are:
Trend analysis
Environmental scanning
Scenarios
Science fiction
From DSC: I greatly appreciate the work that Bryan does — the topics that he chooses to write about, his analyses, comments, and questions are often thought-provoking. I couldn’t agree more with Bryan’s assertion that forecasting needs to become more realized/practiced within higher education. This is especially true given the exponential rate of change that many societies throughout the globe are now experiencing.
We need to be pulse-checking a variety of landscapes out there, to identify and put significant trends, forces, and emerging technologies on our radars. The strategy of identifying potential scenarios – and then developing responses to those potential scenarios — is very wise.
Similarly, messaging and social media are the killer apps of smartphones. Our need to connect with other people follows us, no matter where technology takes us. New technology succeeds when it makes what we are already doing better, cheaper, and faster. It naturally follows that Telepresence should likewise be one of the killer apps for both AR and VR. A video of Microsoft Research’s 2016 Holoportation experiment suggests Microsoft must have been working on this internally for some time, maybe even before the launch of the HoloLens itself.
Telepresence, meaning to be electronically present elsewhere, is not a new idea. As a result, the term describes a broad range of approaches to virtual presence. It breaks down into six main types:
Our need to connect with other people follows us, no matter where technology takes us.
2018 marks the beginning of the end of smartphones in the world’s largest economies. What’s coming next are conversational interfaces with zero-UIs. This will radically change the media landscape, and now is the best time to start thinking through future scenarios.
In 2018, a critical mass of emerging technologies will converge finding advanced uses beyond initial testing and applied research. That’s a signal worth paying attention to. News organizations should devote attention to emerging trends in voice interfaces, the decentralization of content, mixed reality, new types of search, and hardware (such as CubeSats and smart cameras).
Journalists need to understand what artificial intelligence is, what it is not, and what it means for the future of news. AI research has advanced enough that it is now a core component of our work at FTI. You will see the AI ecosystem represented in many of the trends in this report, and it is vitally important that all decision-makers within news organizations familiarize themselves with the current and emerging AI landscapes. We have included an AI Primer For Journalists in our Trend Report this year to aid in that effort.
Decentralization emerged as a key theme for 2018. Among the companies and organizations FTI covers, we discovered a new emphasis on restricted peer-to-peer networks to detect harassment, share resources and connect with sources. There is also a push by some democratic governments around the world to divide internet access and to restrict certain content, effectively creating dozens of “splinternets.”
Consolidation is also a key theme for 2018. News brands, broadcast spectrum, and artificial intelligence startups will continue to be merged with and acquired by relatively few corporations. Pending legislation and policy in the U.S., E.U. and in parts of Asia could further concentrate the power among a small cadre of information and technology organizations in the year ahead.
To understand the future of news, you must pay attention to the future of many industries and research areas in the coming year. When journalists think about the future, they should broaden the usual scope to consider developments from myriad other fields also participating in the knowledge economy. Technology begets technology. We are witnessing an explosion in slow motion.
Those in the news ecosystem should factor the trends in this report into their strategic thinking for the coming year, and adjust their planning, operations and business models accordingly.
This year’s report has 159 trends.
This is mostly due to the fact that 2016 was the year that many areas of science and technology finally started to converge. As a result we’re seeing a sort of slow-motion explosion––we will undoubtedly look back on the last part of this decade as a pivotal moment in our history on this planet.
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Our 2017 Trend Report reveals strategic opportunities and challenges for your organization in the coming year. The Future Today Institute’s annual Trend Report prepares leaders and organizations for the year ahead, so that you are better positioned to see emerging technology and adjust your strategy accordingly. Use our report to identify near-future business disruption and competitive threats while simultaneously finding new collaborators and partners. Most importantly, use our report as a jumping off point for deeper strategic planning.
Augmented and virtual reality offer ways to immerse learners in experiences that can aid training in processes and procedures, provide realistic simulations to deepen empathy and build communication skills, or provide in-the-workflow support for skilled technicians performing complex procedures.
Badges and other digital credentials provide new ways to assess and validate employees’ skills and mark their eLearning achievements, even if their learning takes place informally or outside of the corporate framework.
Chatbots are proving an excellent tool for spaced learning, review of course materials, guiding new hires through onboarding, and supporting new managers with coaching and tips.
Content curation enables L&D professionals to provide information and educational materials from trusted sources that can deepen learners’ knowledge and help them build skills.
eBooks, a relative newcomer to the eLearning arena, offer rich features for portable on-demand content that learners can explore, review, and revisit as needed.
Interactive videos provide branching scenarios, quiz learners on newly introduced concepts and terms, offer prompts for small-group discussions, and do much more to engage learners.
Podcasts can turn drive time into productive time, allowing learners to enjoy a story built around eLearning content.
Smartphone apps, available wherever learners take their phones or tablets, can be designed to offer product support, info for sales personnel, up-to-date information for repair technicians, and games and drills for teaching and reviewing content; the possibilities are limited only by designers’ imagination.
Social platforms like Slack, Yammer, or Instagram facilitate collaboration, sharing of ideas, networking, and social learning. Adopting social learning platforms encourages learners to develop their skills and contribute to their communities of practice, whether inside their companies or more broadly.
xAPI turns any experience into a learning experience. Adding xAPI capability to any suitable tool or platform means you can record learner activity and progress in a learning record store (LRS) and track it.
How does all of this relate to eLearning? Again, Webb anticipated the question. Her response gave hope to some—and terrified others. She presented three possible future scenarios:
Everyone in the learning arena learns to recognize weak signals; they work with technologists to refine artificial intelligence to instill values. Future machines learn not only to identify correct and incorrect answers; they also learn right and wrong. Webb said that she gives this optimistic scenario a 25 percent chance of occurring.
Everyone present is inspired by her talk but they, and the rest of the learning world, do nothing. Artificial intelligence continues to develop as it has in the past, learning to identify correct answers but lacking values. Webb’s prediction is that this pragmatic optimistic scenario has a 50 percent chance of occurring.
Learning and artificial intelligence continue to develop on separate tracks. Future artificial intelligence and machine learning projects incorporate real biases that affect what and how people learn and how knowledge is transferred. Webb said that she gives this catastrophic scenario a 25 percent chance of occurring.
In an attempt to end on a strong positive note, Webb said that “the future hasn’t happened yet—we think” and encouraged attendees to take action. “To build the future of learning that you want, listen to weak signals now.”
What if a text or work of art is no longer read, but instead, experienced? What new questions are raised when it’s possible to visit an author’s home or stroll through the streets of an ancient city? How will our interpretations of literature, art, history and archaeology change when we are no longer passive recipients but co-constructors and actors in immersive experiences? How will this challenge us to think outside our current learning paradigms? These and other questions arise when we examine the impact of immersive technologies on the humanities and the social sciences.
Microsoft is launching its own answer to virtual reality today, taking on HTC and Oculus in the process. Windows Mixed Reality will be available in the Windows 10 Fall Creators Update, and headsets are now available to buy. Here’s everything you need to know about Windows Mixed Reality.
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Microsoft is offering movement tracking (six degrees of freedom) without the need for traditional external sensors placed throughout a room. Windows Mixed Reality headsets have cameras and sensors to track the motion controllers.
…Walmart, the world’s largest retailer, is setting its sights on virtual reality. Imagine this, says Katie Finnegan, who heads Walmart’s tech incubator: You need a tent for your next camping trip. If all goes to plan, you could one day virtually swoop in to your campsite and see any given tent in action. “You could unzip it, lay down, look left and right and say, ‘Oh, this is supposed to be a two-person tent? It’s kind of tight,’ ” she said. And then you could move on to the next tent — without leaving your couch.
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Here are the five ideas the Bentonville, Ark.-based company says could be making their way online:
3-D holograms at Bonobos.com, the male clothing site Walmart acquired this year for $310 million, that would make it possible for shoppers to try on virtual clothing for fit and style.
At ModCloth, the women’s clothing site Walmart took over in March, customers may one day be able to take 3-D photos of themselves using their smartphones, and use those images to get an idea of how something might look on.
An “interactive virtual store” for designer Rebecca Minkoff, whose items are sold at Walmart.com, would allow customers to sit in on fashion shows and shop directly from the runway.
Tired of shopping online alone? If Walmart gets its way, you may soon be interacting with other shoppers and experts as you pick out items for your virtual cart.
Electric outlets, stove tops and door handles can all be child safety hazards — and soon, an online tool could peek inside your home and tell you where the biggest risks are lurking.
NASA and Google have teamed up to build a new virtual experience that lets space enthusiasts explore the red planet without having to leave their homes. Dubbed as “Access Mars”, the new project virtually transports users, wherever they are, to Earth’s neighboring planet in the solar system.
What technologies do faculty think will be important in education over the next decade? The most popular answer to that question by far was virtual/augmented/mixed reality, garnering 81 percent of responses (it topped the list last year as well). Mobile devices and apps, 3D modeling/scanning/printing, adaptive/personalized learning and video/streaming all rounded out the top five.
From DSC: Great to see several of these items made the list. I would also add:
The use of Natural Language Processing (NLP) to allow more voice-enabled and voice-driven applications
Learning agents/bots (for example, a learning-related bot could go find out the top 50-100 jobs that employers are hiring for and present a list of potential digital playlists from a variety of providers that would help potential employees be able to do the work in those positions)
Blockchain and the use of web-based learner profiles
Artificial Intelligence / cognitive computing (which could be argued is already mentioned in the item re: adaptive, personalized learning)
Moving towards providing up-to-date streams of content (for purposes of lifelong learning and microlearning)
Finally, it was great to see #9 on the list as I, too, believe that a next gen learning platform is needed:
The headline feature for Next Reality readers, though, is the 3D Creator feature. Using a proprietary algorithm, 3D Creator offers users the ability to scan 3D objects in one minute. 3D Creator offers four modes – head scan, face scan, food scan, and freeform scan – each with their own guides to assist the user in scanning and after effects to modify the results.
Users can share the scans as stickers in messaging apps or upload their creations to sites like Sketchfab. The scans can be used in camera AR effects, live wallpapers, and third-party apps. Of course, they can also be replicated via 3D printers.
3D Creator will also recommend apps that take advantage of 3D models in Google Play; one could surmise that these recommended apps could include ARCore apps fairly soon.
Smartwatches Deemed Least Valuable Technology in the Classroom — from campustechnology.com by Rhea Kelly In our second annual Teaching with Technology Survey, faculty revealed what technologies they use in the classroom, the devices they most value, what they wish for and more.
Excerpts:
Smartwatches may be one of the hottest gadgets in the consumer market — making up nearly a third of all wearables sales this year — but the climate in the classroom is noticeably cooler for the wrist-worn devices. In our 2017 Teaching with Technology Survey, smartwatches came in dead last in the list of technologies faculty consider essential or valuable for teaching and learning. Just 9 percent of faculty called the devices “valuable” (an increase from 5 percent in 2016), and not a one deemed them “essential.” What’s more, 9 percent of respondents considered smartwatches “detrimental.”
When we asked faculty what computing devices were most valuable for teaching and learning, laptops came out on top, considered “essential” by 54 percent of respondents (up from 49 percent in 2016). Workstations (defined as higher-end computers with faster processors, more RAM, more storage and dedicated graphics cards) came in second, followed by all-in-one computers, traditional desktops and detachable tablets. (The lineup was similar last year.)
So you want to jump in the illustrious intricate pool of Virtual Reality?
Come on in my friend. The water is warm with confusion and camaraderie. To be honest, few people have any idea what’s going on in the industry.
VR is a brand new industry, hardly anyone has experience.
That’s a good thing for you.
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Marxent Labs reports that there are 5 virtual reality jobs. UX/UI Designers:
UX/UI Designers create roadmaps demonstrating how the app should flow and design the look and feel of the app, in order to ensure user-friendly experiences. Unity Developers:
Specializing in Unity 3D software, Unity Developers create the foundation of the experience. 3D Modelers:
3D artists render lifelike digital imagery. Animators:
Animators bring the 3D models to life. Many 3D modelers are cross-trained in animation, which is a highly recommended combination a 3D candidate to possess. Project Manager:
The Project Manager is responsible for communicating deadlines, budgets, requirements, roadblocks, and more between the client and the internal team. Videographer:
Each project is captured and edited into clips to make showcase videos for marketing and entertainment.
One of the more vibrant, up-and-coming sectors of the tech industry these days is virtual reality. From the added dimension it brings to gaming and media consumption to the level of immersion the technology can bring to marketing, VR is expected to see a bump in the near future.
And major players have not been blind to that potential. Most famously, Facebook’s Mark Zuckerberg laid down a $2 billion bet on the technology in the spring of 2014 when his company acquired virtual reality firm, Oculus Rift. That investment put a stamp of confidence on the space and it’s grown ever since.
So it makes sense, then, that tech-facing companies are scanning for developers and coders who can help them build out their VR capabilities. Though still early, some in the job-search industry are noticing a trend in the hiring market.
Google has recently released a brand new version of Google Earth for both Chrome and Android. This new version has come with a slew of nifty features teachers can use for educational purposes with students in class. Following is a quick overview of the most fascinating features…